WO2020052529A1 - 全屏显示视频中快速调出小窗口的方法、图形用户接口及终端 - Google Patents

全屏显示视频中快速调出小窗口的方法、图形用户接口及终端 Download PDF

Info

Publication number
WO2020052529A1
WO2020052529A1 PCT/CN2019/105008 CN2019105008W WO2020052529A1 WO 2020052529 A1 WO2020052529 A1 WO 2020052529A1 CN 2019105008 W CN2019105008 W CN 2019105008W WO 2020052529 A1 WO2020052529 A1 WO 2020052529A1
Authority
WO
WIPO (PCT)
Prior art keywords
terminal
user
interface
window
display
Prior art date
Application number
PCT/CN2019/105008
Other languages
English (en)
French (fr)
Inventor
周亮
文平
Original Assignee
华为技术有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 华为技术有限公司 filed Critical 华为技术有限公司
Priority to US17/274,885 priority Critical patent/US11599254B2/en
Priority to EP19859269.3A priority patent/EP3825849A4/en
Publication of WO2020052529A1 publication Critical patent/WO2020052529A1/zh
Priority to US18/177,866 priority patent/US11893219B2/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2200/00Indexing scheme relating to G06F1/04 - G06F1/32
    • G06F2200/16Indexing scheme relating to G06F1/16 - G06F1/18
    • G06F2200/161Indexing scheme relating to constructional details of the monitor
    • G06F2200/1614Image rotation following screen orientation, e.g. switching from landscape to portrait mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2200/00Indexing scheme relating to G06F1/04 - G06F1/32
    • G06F2200/16Indexing scheme relating to G06F1/16 - G06F1/18
    • G06F2200/163Indexing scheme relating to constructional details of the computer
    • G06F2200/1636Sensing arrangement for detection of a tap gesture on the housing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2200/00Indexing scheme relating to G06F1/04 - G06F1/32
    • G06F2200/16Indexing scheme relating to G06F1/16 - G06F1/18
    • G06F2200/163Indexing scheme relating to constructional details of the computer
    • G06F2200/1637Sensing arrangement for detection of housing movement or orientation, e.g. for controlling scrolling or cursor movement on the display of an handheld computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/041Indexing scheme relating to G06F3/041 - G06F3/045
    • G06F2203/04105Pressure sensors for measuring the pressure or force exerted on the touch surface without providing the touch position
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04803Split screen, i.e. subdividing the display area or the window area into separate subareas
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04804Transparency, e.g. transparent or translucent windows
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/048Indexing scheme relating to G06F3/048
    • G06F2203/04808Several contacts: gestures triggering a specific function, e.g. scrolling, zooming, right-click, when the user establishes several contacts with the surface simultaneously; e.g. using several fingers or a combination of fingers and pen

Definitions

  • the present application relates to the field of human-computer interaction technology, and in particular, to a method, a graphical user interface, and a terminal for quickly calling up a small window in a full-screen display video.
  • terminal devices can run multiple applications in the background at the same time, and users can switch between different applications as needed to enter the interface they want to operate.
  • the user wants to present the interface content of different applications on the display screen of the terminal device at the same time, and the different interface contents do not affect each other.
  • a user wants to view instant messaging information (such as Facebook messages, WeChat messages, QQ messages, etc.) at the same time, and the video is not interrupted.
  • This application provides a method, a graphical user interface, and a terminal for quickly calling a small window in a full-screen display video, which can quickly switch between displaying a full-screen video and displaying multiple windows without affecting the playback of the video.
  • the present application provides a method for quickly calling a small window in a full-screen display video, which is applied to a terminal.
  • the method may include: the terminal displays the video playback interface in full screen; when the first user input operation is detected, the first floating display is displayed. Window, the first window includes the first interface; when the input of the second user operation is detected, the first interface is switched to the second interface; when the input of the third user operation is detected, the first window is stopped from being displayed; the input is detected During the operation by the fourth user, the first window is displayed in a floating state, and the first window includes the second interface.
  • the terminal continuously displays a video playback interface, and the video continues to play.
  • the first user operation may be a gesture acting on a display screen of the terminal, or may be a voice instruction, an eyeball shaking operation, or the like.
  • the first user operation may be a gesture in which a user's knuckle slides on the terminal display screen to draw the first graphic.
  • the first graphic may be a rectangle, a triangle, a square, a circle, etc.
  • the first graphic drawn by the user on the display screen through the knuckles may not be a standard shape in the geometric sense, as long as they are similar.
  • the terminal may determine whether the user draws the first graphic on the display screen of the terminal through finger joints according to different signals generated when different finger parts contact the display screen.
  • the first user operation may be: a tap operation of a user's finger on a terminal display screen.
  • the terminal system may also determine whether to display the first window in combination with the frequency of the click operation. For example, when the terminal system detects that the user clicks, double-clicks, or triple-clicks the display screen, the first window is displayed. Further, the terminal system may also determine whether to trigger the terminal to display the first window in combination with the area of the click operation. For example, when the terminal system detects a click operation performed by a user on a preset area on a display screen, a first window is displayed.
  • the first user operation may be: the user's finger is in a first hovering posture on the display screen.
  • the first floating posture may mean that a finger suspended above the display screen is in a straight state, a bent state, or the like.
  • the first user operation is not limited to the default settings of the terminal at the factory, but may also be set by the user. Specifically, the user may select a user operation as the first user operation from a setting menu including multiple user operations, and the user may also customize the first user operation according to his own habits.
  • the first window when the terminal detects a first user operation, the first window is displayed in a floating state.
  • the floating display of the first window may refer to: the display screen of the terminal displays the video playback interface and the first window at the same time, and the first window is stacked on the video playback interface.
  • the floating display of the first window means that when the terminal displays the video playback interface, the area where the first window is located is not used to display the video playback interface, but is used to display the first window.
  • the shape, position, and size of the first window displayed floating may be set by the terminal system by default, and may also be related to the first user operation.
  • the first window displayed in hover includes a first interface.
  • the first interface may include any of the following: (1) an icon of the application; (2) a thumbnail of the application; (3) an interface of the instant messaging application.
  • the second user operation may be a gesture acting on the first interface.
  • the first interface of the first window is switched to the second interface.
  • the first interface and the second interface may be the same or different, which is not limited in this application.
  • the second user operation is set by the user, or the second user operation is set by the terminal.
  • the second user operation when the first interface includes an application icon, the second user operation may be a user's click operation on the application icon, and the second interface may be an interface of an instant messaging application.
  • the second user operation may also be a user's click operation on the application thumbnail, and the second interface may be an interface of an instant messaging application.
  • the second user operation may also be a click operation on options or controls included in the instant messaging application interface, and the second interface may be another one of the instant messaging application. interface.
  • a third user operation may act on the display screen of the terminal.
  • the third user operation may be: a gesture in which the user's two fingers slide from the first window toward an edge region of the display screen.
  • the terminal may determine whether the user inputs a two-finger sliding gesture by touching the number of touch points on the display screen.
  • the third user operation may also be: the user respectively touches different positions of the first window with two fingers and slides inward toward the center area of the first window; or, a click operation acting on the video playback interface, That is, the user shifts the focus of the display screen from the first window to the video playback interface by touching the finger.
  • the third user operation may also be a click operation of a user to close a control on the first window.
  • the third user operation is set by the user, or the third user operation is set by the terminal.
  • stopping the display of the first window means that the corresponding program that triggered the multi-window display is closed, and the display screen of the terminal only displays the video playback interface. Stopping the display of the first window may include the following two cases: hiding the first window and closing the first window. Among them, the hidden first window can continue to run in the background of the terminal. After the first window is closed, the processing resources and storage resources used by the terminal to display the small window may be released.
  • the terminal displays a prompt identifier of the first window.
  • the prompt identifier may be a graphic identifier (such as a prompt bar, a small window icon, an arrow, etc.), text, and the like.
  • the terminal may change the display status of the graphic identifier to prompt the user. Changing the display status of the graphic logo may include shaking or highlighting the graphic logo.
  • the fourth user operation can act on the display screen of the terminal.
  • the fourth user operation may be a gesture in which a user's two fingers slide from an edge region to an inner region of the display screen.
  • the terminal may also determine whether to display the first window in combination with the detected speed and track length of the two-finger swipe of the user. For example, when the speed of the user's two-finger sliding is greater than the first value, or the track length of the user's two-finger sliding is greater than the second value, the terminal displays the first window.
  • the fourth user operation is set by the user, or the fourth user operation is set by the terminal.
  • the first window that the terminal displays in suspension in response to the fourth user operation includes a second interface, that is, the first window is the same as the content displayed when the terminal stops displaying the first window in response to the third user operation .
  • the user may call up the first window with the same interface again through the fourth user operation, which is convenient for the user to operate and improves the user experience.
  • the terminal may also detect whether an application in the first window is running, and when detecting that the application in the first window is running, responding to the first Four user operations, floating display the first window.
  • the method further includes: when the terminal detects an inputted fifth user operation, adjusting the display state of the first window according to the fifth user operation, and the display state of the first window includes the following At least one: location, size, or shape.
  • the method further includes: when the terminal detects an inputted sixth user operation, switching the video playback interface and the display interface of the first window.
  • the terminal may display a switching icon
  • the sixth user operation may be a click operation acting on the switching icon.
  • the sixth user operation may also be a gesture in which the user touches the first window and the video playback interface with two fingers, and swipes toward the middle area.
  • the sixth user operation may also be a gesture in which the user touches an arbitrary position of the first window with one finger and slides from the first window to the video playback interface.
  • the terminal continuously displays a video playback interface, and the video continues to play. That is, the present application can display a small window while the video is continuously played.
  • the present application provides a graphical user interface on a terminal, the terminal having a display screen, a memory, and one or more processors for executing one or more programs stored in the memory,
  • the graphical user interface includes a video playback interface that the system currently outputs in full screen display on the display screen, wherein:
  • the first window In response to the first user operation detected by the terminal, the first window is displayed floating, and the first window includes a first interface;
  • the first window In response to a fourth user operation detected by the terminal, the first window is displayed in a floating state, and the first window includes a second interface;
  • the graphical user interface includes the video playback interface, and the video is continuously played.
  • the graphical user interface further includes: adjusting a display state of the first window in response to a fifth user operation detected by the terminal, and the display state of the first window includes at least one of the following: Location, size, or shape.
  • the graphical user interface further includes: in response to a sixth user operation detected by the terminal, switching the video playback interface and the display interface of the first window.
  • the present application provides a terminal, including: one or more processors, one or more memories; the one or more memories are coupled with the one or more processors, and the one or more Memory for storing computer program code, the computer program code including computer instructions, when the one or more processors execute the computer instructions, the terminal executes a quick adjustment in a full-screen display video provided by the first aspect Way out of a small window.
  • the present application provides a computer storage medium including computer instructions that, when the computer instructions are run on a terminal, cause the terminal to execute a method for quickly calling up a small window in a full-screen display video provided by the first aspect. method.
  • a small window may be displayed in suspension according to user operations, the display interface of the small window may be switched, and the terminal may also quickly switch between multi-window display and full screen display according to user operations. During this process, the terminal continuously plays the video.
  • FIGS. 1 to 20 are schematic diagrams of some embodiments of human-computer interaction provided by the present application.
  • 21 is a schematic structural diagram of a terminal provided by this application.
  • FIG. 23 is a schematic diagram of a method for quickly calling out a small window in a full-screen display video of the present application by using software and hardware of a terminal provided by the present application;
  • FIG. 24 is a schematic flowchart of a method for quickly calling out a small window in a full-screen display video provided by this application.
  • first and second are used for descriptive purposes only and cannot be understood as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Therefore, the features defined as “first” and “second” may explicitly or implicitly include one or more of the features. In the description of the embodiments of the present application, unless otherwise stated, the meaning of "a plurality" is two or more.
  • the method for quickly calling up a small window provided in this application can display multiple windows on a terminal display screen.
  • a specific application scenario is taken as an example to describe a method for quickly calling up a small window in this application.
  • the user is watching a video, wants to view instant messaging information (such as WeChat messages, Facebook messages, etc.) at the same time, and wants to keep the video window displayed.
  • instant messaging information such as WeChat messages, Facebook messages, etc.
  • the video may be a video provided by a video application or a portal website, or may be a video stored in the terminal 100, or may be a video received by the terminal 100 from other devices, which is not limited herein.
  • the video interface can be a currently playing video or a paused video.
  • the display screen 10 of the terminal 100 displays interface content 20 currently output by the system, and the interface content 20 is an interface provided by a video application.
  • the display screen 10 is provided with a touch panel, which can be used to receive a user's touch operation.
  • the touch operation refers to the operation of the user's hand, elbow, stylus, etc. that contacts the display screen 10.
  • the terminal 100 detects an operation performed by the user on the video interface (for example, clicking a maximize key), or when the posture of the terminal 100 changes from a vertical screen to a horizontal screen, in response to the operation, the full screen display of the terminal 100 is shown on the right side of FIG. 1 Video interface shown in the figure.
  • displaying the video interface in full screen means that only the video interface is displayed on the display screen 10 and no other content is displayed.
  • the video interface may occupy the entire display area of the display screen 10, for example, as shown in the drawing on the right side of FIG. 1.
  • the video interface may also occupy only a part of the display area of the display screen 10.
  • the display screen 10 is a special-shaped cutting screen (Notch screen)
  • the middle part of the special-shaped cutting screen displays a video interface.
  • the screen is partially black on the side or both sides, it can also be regarded as the display screen 10 displaying the video interface in full screen.
  • displaying a full-screen video interface may mean that while the video interface is displayed on the display screen, system-level interface elements such as a status bar, a floating shortcut menu (such as Apple's Assistive Touch), etc. may also be displayed.
  • the status bar may include the name of the operator (such as China Mobile), time, WiFi icon, signal strength, and current remaining power.
  • the video interface may include a video screen, and may also include a video progress bar, a virtual button to adjust the volume, a virtual button to play / pause the video, and the like.
  • the terminal 100 displays the interface content 20 on the display screen 10 and displays a small window 30 in a floating manner.
  • the small window 30 displayed on the terminal 100 mentioned later means that the terminal 100 displays the small window 30 in a floating state while displaying the interface content 20 on the display screen 10.
  • the user can slide a rectangle on the display screen 10 through the knuckle of the index finger to trigger the terminal 100 to display a small window 30 on the display screen 10.
  • a user operation that triggers the terminal 100 to display the small window 30 on the display screen 10 may be referred to as a first user operation.
  • the knuckle can refer to the dorsal side of the finger in the area surrounding any finger joint.
  • the user is not limited to the right index finger knuckle shown in FIG. 2, and the user may draw a rectangle on the display screen 10 by using one or more knuckles, such as the left knuckle and the right ring finger.
  • the user can draw a rectangle at any position on the display screen 10 through the knuckle, or draw a rectangle at a preset position, which is not limited in this application.
  • the rectangle drawn by the user on the display screen 10 through the knuckles may not be a standard shape in the geometric sense, and the rectangle drawn by the user is allowed to have a certain error with the standard rectangle in the geometric sense, as long as it is similar to a rectangle.
  • different finger parts when contacting with the display screen of the terminal, different finger parts, such as fingertips, fingertips, and knuckles, may produce different vibration and / or acoustic effects, and generate corresponding signals (including the contact operation pair). Display pressure value, capacitance value, acceleration value to the terminal, etc.).
  • the signals generated by different finger parts can be captured by the sensors of the terminal (such as capacitive pressure sensors, acceleration sensors, shock sensors, vibration sensors, acoustic sensors, displacement sensors, speed sensors, etc.), so the terminals can use the captured signals Differentiate which finger part the user used to touch the display.
  • the terminal can detect the coordinates of the touch points of the user's knuckles touching the display screen in real time during the sliding process, and determine whether the knuckles of the current user slide to draw a rectangle according to the change of the position of the touch points during the sliding process, thereby identifying the input user operation.
  • the user when a user watches a video, the user can control the video progress, volume, etc. by sliding the fingertips or fingertips on the video interface, and can also use the knuckle drawing in the embodiment shown in FIG. 2 Rectangular way to open small window 30. That is, the user can realize different control functions through the finger belly and other parts and the knuckles.
  • the terminal 100 in response to the operation of drawing a rectangle by the user's knuckles, displays a small window 30 in a floating manner on the display screen 10.
  • the floating display small window 30 means that the display screen 10 displays the interface content 20 and the small window 30 at the same time, and the small window 30 is stacked on the interface content 20.
  • the small window 30 may have transparency, that is, the user can see part of the content in the interface content 20 in the area of the small window 30.
  • the small window 30 may also be opaque, that is, the user cannot see the content in the interface content 20 in the area of the small window 30, which is not limited here.
  • the floating display small window 30 refers to that when the display screen 10 displays the interface content 20, the area where the small window 30 is located in the display screen 10 is not used to display the interface content 20, but is used to display the small window 30. .
  • the small window 30 is rectangular.
  • the size of the small rectangular window 30 may be similar to that of a mobile phone display (for example, 4.8-inch, 5.5-inch, etc.) To facilitate the user to view the interface content in the small window 30.
  • a mobile phone display for example, 4.8-inch, 5.5-inch, etc.
  • the drawn trajectory and the small window are both rectangular, the user can vividly remember the manner of opening the small window 30.
  • the small window 30 may display one or more application icons.
  • the small window 30 may display a desktop for displaying icons of installed applications of the terminal.
  • the desktop may further include system-level interface elements (such as a signal bar, a floating shortcut menu (such as Apple's Assistive Touch), etc.).
  • the desktop displayed on the small window 30 is similar to the desktop displayed on the full screen of the terminal, and can be used to receive user operations and output a corresponding interface based on the received user operations.
  • the user can swipe left and right in the small window 30 to switch between different pages displayed on the desktop.
  • the user may click any application icon in the small window 30 to enter the application.
  • an operation for switching the interface displayed in the small window 30 may be referred to as a second user operation.
  • the application icon displayed in the small window 30 may also be any of the following: (1) The application that the terminal 100 has opened in the recent period (for example, one hour, one day, etc.) Icon; (2) an application icon preset by the user, for example, if the user is used to viewing instant messaging information while watching a video, the user may set an icon of an instant messaging application (such as WeChat, QQ, Facebook, etc.) in a small window 30; The application icon set by the terminal according to the user's habits. For example, the terminal can record and learn the user's operating habits. If the user often opens WeChat in the small window 30, the terminal can automatically set the WeChat icon to be displayed in the small window 30.
  • an instant messaging application such as WeChat, QQ, Facebook, etc.
  • the user can click the WeChat icon to enter the WeChat display interface.
  • the small window 30 may enter the WeChat display interface.
  • the user can also view WeChat messages, send / reply WeChat messages, view friends circle updates, post friends circle updates, etc. on the WeChat display interface in small window 30.
  • the terminal 100 detects the operation of drawing a rectangle by the user's knuckles, and displays the small window 30 on the display screen 10 while reducing the interface content 20.
  • the interface content 20 may be reduced according to a preset ratio, and the interface content 20 may also be reduced according to the display position of the small window 30.
  • the video playback interface in the interface content 20 may or may not be interrupted.
  • the video is not interrupted, users can view WeChat messages while watching the video continuously.
  • the user may want to watch the video better. If the interface content 20 is not blocked, the small window 30 needs to be hidden.
  • the user can hide the small window 30 by using a two-finger sliding gesture from the small window 30 to the upper edge region of the display screen 10.
  • the terminal 100 hides the small window 30, that is, the small window 30 runs in the background, and the display screen 10 only displays the interface content 20 shown in the figure on the right side of FIG. 1, That is, the display screen 10 displays the video playback interface in full screen.
  • an operation for hiding the small window 30 may be referred to as a third user operation.
  • the user can also hide the small window 30 by swiping gesture on the lower edge area of the two-finger display 10, the right edge area of the display 10, the lower left edge area of the display 10, etc .
  • the sliding gesture may originate from any position of the small window 30 and end at an edge area of the display screen 10 or an area other than the display screen 10 in the terminal 100.
  • the terminal 100 may display a graphic identifier (such as a prompt bar, a small window icon, an arrow, etc.), text, etc. on the display screen 10 to prompt the user that the small window 30 is hidden.
  • the display positions of the above-mentioned graphic signs, characters, etc. in the display screen 10 may be related to the position where the small window 30 is hidden, or may be displayed in a preset area, such as the upper right of the display screen 10.
  • a black prompt bar may be displayed at the upper right of the display screen.
  • a circular floating window of WeChat may be displayed at the upper right of the display screen to remind the user that the small window 30 is hidden.
  • the terminal 100 after the terminal 100 prompts the user that the small window 30 is hidden on the display screen 10, if the display interface in the small window 30 running in the background is updated, the user can also prompt the user of the small window 30.
  • the display interface has been updated.
  • the terminal 100 can prompt the user in various ways, for example, shaking the display on the display screen 10 as shown in the drawing on the left side of FIG. 6 or the circular floating window as shown in the right side of FIG.
  • the prompt bar in the left figure or the circular floating window, flashing signal light, voice prompt, etc. in the right figure in FIG. 6 are not limited in this application.
  • the update of the display interface of the small window 30 may include but is not limited to the following cases: the interface of the instant messaging application is displayed when the small window 30 is hidden, and after the small window 30 is hidden, the instant messaging application receives a new message.
  • the small window 30 can be called up again.
  • the user can call up the small window 30 by using a two-finger sliding gesture from the upper edge region of the display screen 10 to the inside of the display screen 10.
  • the terminal 100 brings up the small window 30 again, that is, the small window 30 is displayed again on the display screen 10.
  • an operation for re-calling the small window 30 may be referred to as a fourth user operation.
  • the terminal when the terminal receives the two-finger sliding gesture as shown in FIG. 7, it detects whether a small window is running in the background. If there is a small window running, the small window 30 is called up again in response to the two-finger sliding gesture.
  • the terminal can detect whether there is a corresponding program in the application task stack that triggers multi-window display running, and if so, it means that a small window is running in the background.
  • the user can know through the prompt information that the small window 30 is currently hidden ( That is, there is a small window 30 running in the background). If the user wants to call up the hidden small window 30 again, it is not limited to the two-finger down gesture shown in FIG. 7, and the user can also call up the small window 30 by clicking the prompt bar or floating window shown in FIG. 6.
  • the display interface of the newly called small window 30 may be the same as the display interface when the small window 30 is hidden. For example, if the small window 30 is accessed through the WeChat homepage interface when it is hidden, then the small window 30 is accessed through the WeChat homepage interface. In another optional implementation manner, the newly called small window 30 may be different from the display interface when the small window 30 is hidden. For example, if the small window 30 is entered into the WeChat public account interface when it is hidden, the small window 30 may be entered into the WeChat homepage interface when it is called out again, which is convenient for users to view WeChat messages.
  • the position of the newly called small window 30 in the display screen 10 may be the same as the position of the small window 30 in the display screen 10 when the small window 30 is hidden. In another optional manner, the position of the newly called small window 30 in the display screen 10 may be different from the position of the small window 30 in the display screen 10 when the small window 30 is hidden, for example, the newly called small window 30
  • the position of the window 30 in the display screen 10 may be related to the gesture of the user's two-finger sliding down in the embodiment shown in FIG. 7.
  • the user can also use two fingers to move from the lower edge region of the display screen 10 to the inside of the display screen 10, and from the right edge region of the display screen 10 to the display screen. 10 inside, sliding gestures from the left edge area of the display screen 10 to the inside of the display screen 10, etc., to bring up the small window 30 again.
  • the sliding gesture may originate from an edge area of the display screen 10 or any area other than the display screen 10 in the terminal 100 and stop at any position of the display screen 10.
  • the edge area of the display screen refers to a portion where the display screen 10 is in contact with a non-display part.
  • the interior of the display screen is an area other than the edge area of the display screen 10 relative to the edge area of the display screen.
  • the terminal 100 may further determine whether to re-call the small window 30 in combination with the detected speed of the user's two-finger swipe. For example, if the speed with which two fingers slide is greater than the first value, the small window 30 is called up again. In another optional manner, the terminal 100 may further determine whether to re-call the small window 30 in conjunction with the detected track length of the user's two fingers sliding on the display screen. For example, if the track length of the two-finger sliding is greater than the second value, the small window 30 is called up again.
  • the first value and the second value can be set in advance by a terminal system or a user.
  • the user can call up the small window 30 again with a two-finger sliding gesture, and can also perform other operations by using a single-finger sliding gesture, that is, the single-finger sliding gesture and Two-finger swipe gestures do not conflict.
  • a user when watching a video, a user can swipe left or right on the display screen to control video progress, swipe up or down to control volume, and so on.
  • the user may call up the notification bar of the terminal 100 with a gesture of one finger sliding from the top to the bottom of the display screen.
  • the user may first click anywhere on the display screen, and after the terminal 100 displays the status bar on the display screen 10 in response to the click operation, the notification bar of the terminal 100 may be called up by a single-finger down gesture.
  • the single-finger down gesture that brings up the notification bar can be performed at any position on the display screen 10.
  • the notification bar of the terminal 100 may include: the name of the operator (e.g. China Mobile), time, WiFi icon, signal strength, current remaining power, some functions of the terminal 100 (e.g. Bluetooth, WiFi, one-key lock screen, etc.) Quick start / close buttons, unread messages received by running applications (such as WeChat messages, QQ messages, etc.).
  • single-finger sliding and two-finger sliding can generate different numbers of contacts on the display.
  • the terminal when receiving a single-finger sliding gesture, the terminal can detect a single touch point, and when receiving a two-finger sliding gesture, it can detect two touch points simultaneously or two touch points within a short time. Therefore, the terminal can distinguish whether a single-finger sliding gesture or a two-finger sliding gesture is input by the user based on the number of detected touch points.
  • the user can also draw a rectangle through the knuckles on the display area outside the small window to open another one or more small windows. That is, multiple small windows can be displayed on the display screen 10 at the same time, and the user can control each small window separately. For example, as shown in FIG. 8, after the user opens a small window 30, a second small window can also be opened by drawing a rectangle through the knuckles.
  • any one of the small windows can be called up again by a two-finger gesture as shown in FIG. 7.
  • the terminal may output a display interface asking which user calls which small window to call, and call the user again. Selection of small windows.
  • the display interface that asks the user which small window is called up may include options or thumbnails of each small window.
  • the display screen 10 scrolls through the small windows as the user ’s finger slides, and calls the user again. The small window displayed when your finger leaves the display 10.
  • a user when watching a video, a user can open a small window with a gesture, and view an instant messaging message in the small window. After viewing the message, the small window can be hidden and can be called up again Small window.
  • This method of quickly calling up a small window can not affect the video playback, and can quickly switch between full-screen display and multi-window display.
  • the terminal when the terminal is equipped with a large-size display screen (such as a 9-inch, 10-inch and above display screen), the advantages of the large screen can be used to present multiple windows.
  • FIG. 1 to FIG. 9 take a specific application scenario as an example to describe the method for quickly calling up a small window in this application.
  • the following describes other optional human-computer interaction embodiments provided in this application.
  • the interface content 20 may also be another display interface.
  • the interface content 20 currently output by the system displayed on the display screen 10 of the terminal 100 may be any of the following: a desktop for displaying application icons displayed in a horizontal screen in 10a, and a banner displayed in a horizontal screen in 10b.
  • the horizontal screen display means that the width of the interface content displayed by the terminal is greater than the height
  • the vertical screen display means that the height of the interface content displayed by the terminal is greater than the width.
  • the interface content 20 may also be other interfaces, such as a game interface, a web browsing interface, a book reading interface, a music playback interface, a text editing interface, and the like.
  • the interface content 20 may also include system-level interface elements, such as a floating shortcut menu, which is not limited herein.
  • the terminal may display the above-mentioned interface content 20 on the display screen 10 while displaying a small window 30 in a floating manner.
  • a user operation for triggering the terminal to display the small window 30 provided in the present application is described in detail below.
  • the user can trigger the terminal to display the small window 30 in the following two cases.
  • the user actively triggers the terminal to display a small window 30.
  • the user can trigger the terminal to display the small window 30 at any time.
  • the following describes the manner in which the user actively triggers the terminal to display the small window 30.
  • the user can also draw other graphics such as triangles, circles, arcs, etc. by knuckle sliding to trigger the terminal on the display screen 10 While the interface content 20 is displayed, a small window 30 is displayed.
  • the trajectories such as rectangles, circles, triangles, and arcs mentioned here may not be the standard shapes in the geometric sense, and they may be similar.
  • the user can also draw graphics by sliding other body parts or tools to trigger the terminal to display the small window 30.
  • users can draw graphics by sliding with their fingertips, fingertips, elbows, stylus, etc.
  • the user can slide and draw a triangle on the display screen 10 through one or more fingers.
  • the user can also slide outward with two fingers in different directions.
  • a user operation for triggering the terminal display window 30 may be preset by the terminal system, or may be set by the user according to his own operating habits.
  • the user when the user draws and draws a graphic, the user may slide continuously or discontinuously, which is not limited in this application.
  • the terminal system when the terminal system detects that a contact (such as a knuckle, a finger belly, or a stylus pen) contacts the display screen, the contact and the display may be highlighted. The area touched by the screen to prompt to enter the multi-window display interface.
  • the terminal system detects that the user has finished drawing graphics, that is, the contact leaves the display screen, determines that the user confirms triggering the multi-window display, executes the corresponding program that triggers the multi-window display, and enters the multi-window display interface, that is, the terminal displays on the display screen 10 At the same time as the interface content 20, a small window 30 is displayed.
  • the user may also trigger the terminal to display a small window 30 through a tap operation on the display screen 10.
  • the tap operation may be performed through one or more knuckles, finger bellys, fingertips, stylus pens, and the like.
  • the terminal system may further determine whether to trigger the terminal to display the small window 30 in combination with the frequency of the click operation. For example, when the terminal system detects that the user clicks, double-clicks, or triple-clicks the display screen, while the display screen 10 displays the interface content 20, a small window 30 is displayed.
  • the terminal system may further determine whether to trigger the terminal to display the small window 30 in combination with the area of the click operation. For example, as shown by 11c in FIG. 11, when the terminal system detects that the user performs a click operation on a preset area on the display screen 10, a small window 30 is displayed.
  • the position, shape, and size of the preset area on the display screen can be set in advance by the terminal, or can be set by the user according to his own operating habits.
  • the user may also trigger the terminal to display a small window 30 through the hovering gesture of the finger above the terminal display screen.
  • the floating posture may mean that a finger suspended above the display screen is in a straight state, a bent state, or the like.
  • the terminal can detect an object in the three-dimensional space above the display screen and the motion of the object through the hover detector, thereby detecting the hover gesture of the user's finger.
  • the user operation for triggering the terminal to display the small window 30 is not limited to the above examples, and there may be other ways.
  • the user operation may also be a long-press operation of the user's finger on the display screen.
  • not all user operations for triggering the terminal display window 30 are initiated on the terminal display screen.
  • the user operation may also be a voice instruction, an eyeball rotation, or shaking the terminal.
  • the user passively triggers the terminal to display the small window 30.
  • the user may trigger the terminal to display a small window 30 when the terminal 100 outputs the prompt information.
  • the prompt information output by the terminal 100 includes, but is not limited to, prompt information of a new message received by the instant messaging application, reminders established by the user, and the like.
  • the prompt information output by the terminal 100 may be displayed on a top area of the display screen 10 and cover a part of the display area of the interface content 20.
  • the prompt message may only be displayed for a preset time, and disappears automatically after the preset time is displayed.
  • the terminal is triggered to display a small window 30.
  • the manner in which the user triggers the terminal to display the small window 30 may be the same as the first case.
  • the user may trigger the terminal to display a small window 30 by clicking the prompt information output by the terminal 100.
  • the user operation for triggering the terminal to display the small window 30 is not limited to the default setting of the terminal at the factory, but may also be set by the user. Specifically, the user can select an appropriate operation from the setting menu containing multiple operations as the user operation, and the user can also customize the user operation according to his own habits.
  • the terminal system detects a user operation for triggering the terminal to display a small window 30, in response to the detected user operation, the terminal enters a multi-window display interface, that is, the terminal displays a small window while the display screen 10 displays the interface content 20 30.
  • a multi-window display interface that is, the terminal displays a small window while the display screen 10 displays the interface content 20 30.
  • the small window 30 may have different display positions.
  • the small window 30 may be displayed in any region such as a left region, a right region, an upper left region, and an upper right region of the display screen 10.
  • the small window 30 may be displayed horizontally or vertically.
  • the shape of the small window 30 displayed on the display screen 10 is not limited to the rectangular shape in FIG. 3 described above, and may also be other shapes, such as a square, a circle, and the like.
  • the size of the small window 30 displayed on the display screen 10 may be different from that in FIG. 3 described above.
  • the area covered by the small window 30 may be larger or smaller than the area covered by the small window 30 in FIG. 3 described above.
  • the shape, position, and size of the small window 30 may be set by the terminal system by default.
  • the system may set the small window 30 as a vertical rectangular interface in the right area of the display screen 10 by default.
  • the shape, position, and size of the small window 30 may also be set by the user according to his or her usage habits. As shown in FIG. 4, the user is accustomed to opening the chat software while watching a video, the user can use the rectangular area on the right side of the display screen as the display area of the small window 30, which is convenient for the user to operate the WeChat interface displayed on the small window 30 with his right hand.
  • the shape, position, and size of the small window 30 may also be determined in real time according to user operations. As shown in FIG. 2, when the user draws a rectangle by sliding the knuckle to trigger the display of the small window 30, the small window 30 may be rectangular, and the position of the small window 30 may be centered on the area where the user's knuckle touches the display screen. As shown in 11b in FIG. 11, when the user slides outward with two fingers in different directions to trigger the display of the small window 30, the size and position of the small window 30 can be related to the position where the user's two fingers stop sliding on the display screen. . For example, when the distance between the positions where the user's two fingers stop sliding on the display screen is larger, the small window 30 is larger. For another example, the area where the small window 30 is located may cover the track of the user's two-finger sliding.
  • the rendering effect of the small window 30 may be dynamic.
  • the small window 30 may gradually expand outward from the first area to the second area. That is, the small window 30 is finally displayed in the second area.
  • the first area may be the area where the rectangle drawn by the user knuckle in FIG. 2 is located, or the area where the triangle drawn by the user's finger in FIG. 11a is located or the user's finger and the display screen 10 in FIG. 11c Contact area, etc.
  • the second area is the area finally displayed by the small window 30.
  • the small window 30 when the terminal system detects a user operation for triggering the display of the small window 30, in response to the detected user operation, the small window 30 may also be displayed directly on the display screen 10.
  • FIG. 13 shows several embodiments in which the user adjusts the small window 30.
  • the dotted line indicates the small window before adjustment, and the solid line indicates the small window after adjustment.
  • the adjustment method of the small window 30 in the present application is described in detail below. .
  • 13a shows an embodiment in which the user adjusts the position of the small window 30.
  • the user can long press any area of the small window 30.
  • the terminal system detects that the long pressing time reaches the threshold, the small window 30 can move with the movement of the finger.
  • the display position of the small window 30 in 15a is moved from the right region to the left region of the display screen 10 with the sliding track of the user's finger.
  • 13b shows an example in which the user adjusts the shape of the small window 30.
  • the user can drag the edge position of the small window 30 with a finger to adjust the shape of the small window 30 from a rectangle to a square.
  • 13c shows an embodiment in which the user adjusts the size of the small window 30.
  • the user can drag the lower right corner of the small window 30 with a finger, and the upper left corner of the small window 30 does not move.
  • the lower right corner of the small window 30 expands to the edge position of the display screen 10 with the sliding track of the finger.
  • the final size of the small window 30 is related to the contact position between the user's finger and the display screen 10 when the user ends the drag operation. For example, if the finger is located at the lower right corner of the display screen 10 when the user ends the drag operation, the lower right corner of the adjusted small window 30 is also located at the lower right corner of the display screen 10.
  • the terminal system sets a plurality of sizes in advance.
  • the position of the finger on the display screen and the upper left corner of the small window 30 may correspond to a rectangular area.
  • the terminal system selects a size closest to the size of the rectangle among a plurality of preset sizes. As the final size of the small window 30.
  • the user operation for adjusting the small window 30 is not limited to the above examples, and there may be other ways.
  • the user can also adjust the size of the small window 30 by clicking on adjustment options (such as “enlarge small window”, “small window”, etc.) or icons output on the display screen 10 of the terminal system.
  • the display manner of the interface elements in the small window 30 may be adjusted adaptively. For example, after the small window 30 is reduced, the interface elements in the small window 30 may be displayed in a reduced proportion, or only a part of the original interface elements of the small window 30 may be displayed.
  • the adaptively adjusting the display mode of the interface elements in the small window 30 may further include adjusting the spacing between the interface elements, the display position between the interface elements, and the like, which is not limited in this application.
  • the application icon shown in FIG. 3 is not limited, and the small window 30 may also display other types of information.
  • the two possible display situations of the small window 30 are listed below as examples.
  • the small window 30 may display thumbnails of one or more applications.
  • thumbnails of multiple applications may be displayed in a tile in the small window 30. It is not limited to the manner in which thumbnails are displayed in tiles in FIG. 14, and thumbnails can also be displayed in layers, which is not limited here.
  • the thumbnail of the application may display the interface when the user last exited the application, or may be the homepage of the application, which is not limited in this application.
  • the thumbnail displayed in the small window 30 may be any of the following: (1) a thumbnail of an application that the terminal 100 has opened in a recent period of time (for example, one hour, one day, etc.); 2) Thumbnails of applications set by the user in advance; (3) Thumbnails of applications set by the terminal according to user habits, for example, the terminal can record and learn the user's operating habits. If the user often opens WeChat in the small window 30, the terminal can Thumbnails of WeChat are displayed in the small window 30 automatically.
  • the thumbnail of the application can be used to receive a user operation and output a corresponding interface based on the received user operation. For example, the user may swipe left or right in the small window 30 to switch to display thumbnails of different applications. As another example, the user may click on a thumbnail of any application in the small window 30 to enter the application. Exemplarily, as shown in FIG. 14, the user may click the WeChat thumbnail to enter the WeChat interface.
  • the small window 30 may also directly display the application interface.
  • a WeChat display interface may be displayed in the small window 30.
  • the application interface displayed directly by the small window 30 may be any of the following: (1) the interface of the application most recently opened by the terminal 100; (2) the interface of the application preset by the user; (3) the terminal set according to the user's habits
  • the interface of the application for example, the terminal can record and learn the user's operating habits. If the user often opens WeChat in the small window 30, the terminal can automatically set the WeChat display interface displayed in the small window 30.
  • the application interface displayed in the small window 30 may be the interface when the user last exited the application, or may be the homepage of the application, which is not limited in this application.
  • the application interface may be used to receive a user operation and output a corresponding interface based on the received user operation.
  • the user can click on the mother's chat box in the WeChat interface to view the chat history between the user and the mother.
  • the small window 30 can not only display the application icon, the thumbnail of the application, and the application interface shown in FIG. 3, but also other display modes.
  • the small window 30 may display a list of names of one or more applications and the like.
  • a resource conflict may occur between the interface content 20 and the small window 30.
  • the interface content 20 is a video playback interface and the user opens WeChat in a small window 30 to play a voice message
  • audio resources conflict can be resolved in any of the following ways: (1) Resources are called according to priority. For example, the interface that the user last operated has the highest priority. If the user last operated the small window 30, the video in the interface content 20 stops playing. After the voice message in the small window 30 is played, the video in the interface content 20 may continue to play. (2)
  • the terminal configures multiple sets of audio resources.
  • the terminal may be configured with a speaker, a handset, and a headphone jack at the same time. The user may hear the video playback sound in the interface content 20 through the speaker, and the voice message in the small window 30 through the handset or the headset.
  • the small window 30 may be hidden.
  • the method for hiding the small window 30 shown in FIG. 5 is not limited, and the small window 30 may be hidden by other methods.
  • the user can also hide the small window 30 by using a three- or four-finger sliding gesture from the small window 30 to the upper edge region of the display screen 10.
  • the user may touch two different positions of the small window 30 with two fingers and slide inward in the center area of the small window 30 to trigger the terminal 100 to hide the small window 30.
  • the user may trigger the terminal 100 to hide the small window 30 by shifting the focus of the finger touching the display screen 10 from the small window 30 to the interface content 20.
  • the user can click any area of the interface content 20 to hide the small window 30.
  • the application can also hide the small window 30 in other ways, such as hiding the small window 30 by clicking the “hide” option output by the terminal 100 or minimizing the icon, There are no restrictions here.
  • the user may also switch the display interface in the interface content 20 and the small window 30.
  • an operation for switching the display interface in the interface content 20 and the small window 30 may be referred to as a sixth user operation.
  • the interface content 20 and the display interface in the small window 30 may be switched.
  • the small window 30 is the interface of the instant messaging application, and the interface displays important information (such as a notification message sent by the boss to the employee, etc.), the user can switch the video interface and Interface for instant messaging applications.
  • the display interface in the small window 30 can be displayed in a larger display area for easy viewing by the user.
  • the display screen 10 may display a switched icon or text option for prompting the user to switch the display interface in the interface content 20 and the small window 30.
  • the icon or text option can be displayed at the junction of the small window 30 and the interface content 20.
  • a switch icon is displayed at the boundary between the left edge of the small window 30 and the interface content 20. The user can click the switch icon to switch UI.
  • the user may touch the display screen 10 with two fingers, one of which touches any position of the interface content 20, and the other finger touches any position of the small window 30, and The trace shown by the dotted line in the figure slides two fingers.
  • the terminal 100 may switch the display content in the interface content 20 and the small window 30.
  • the display screen 10 shown in FIG. 18 may also output a switching icon as shown in FIG. 16 for prompting the user to switch the display interface.
  • the user may touch an arbitrary position of the small window 30 with one finger, and slide from the small window 30 to the interface content 20 along the trajectory shown by the dotted line in the figure.
  • the terminal 100 may switch the display interface in the interface content 20 and the small window 30.
  • the display screen 10 shown in FIG. 19 may also output a switching icon as shown in FIG. 16 for prompting the user to switch the display interface.
  • the present application may also switch the display interface in the interface content 20 and the small window 30 in other manners.
  • the user may also touch an arbitrary position of the interface content 20 with one finger, and slide along the interface content 20 in the direction of the small window 30.
  • the display interface in the original small window 30 can be displayed in a larger display area, which is convenient for users to view.
  • the user may also close the small window 30.
  • closing the small window 30 means that the corresponding program that triggered the multi-window display is closed, and the display screen 10 only displays the interface content 20.
  • the processing resources and storage resources used by the terminal 100 to display the small window 30 are released.
  • the small window 30 continues to run in the background of the terminal 100 but is not displayed on the display screen 10.
  • FIG. 20 shows one possible way to close the small window 30.
  • the upper right corner of the small window 30 may include a close control, and the user may trigger the terminal 100 to close the small window 30 by clicking the control.
  • an operation for switching the display interface in the interface content 20 and the small window 30 may also be referred to as a third user operation.
  • closing the small window 30 can reduce the operating power consumption of the terminal 100.
  • FIG. 1 to FIG. 20 are only used to explain the embodiments of the present invention, and should not be construed as limiting.
  • the terminal 100 may be a portable electronic device such as a mobile phone, a tablet computer, a personal digital assistant (PDA), and a wearable device.
  • portable electronic devices include, but are not limited to, portable electronic devices equipped with iOS, android, Microsoft, or other operating systems.
  • the aforementioned portable electronic device may also be other portable electronic devices, such as a laptop computer having a touch-sensitive surface (eg, a touch panel), or the like.
  • the terminal 100 may not be a portable electronic device, but a desktop computer having a touch-sensitive surface (such as a touch panel).
  • the terminal 100 is configured with a display screen, which can be used to display the interface content currently output by the terminal system.
  • the interface content may include the interface of a running application and a system-level menu, etc., and may specifically be composed of the following interface elements: input-type interface elements, such as a button, a text input box, and a scroll bar , Menus, etc .; and output-type interface elements, such as windows, labels, and so on.
  • the display screen of the terminal 100 is configured with a touch panel, that is, the display screen is a touch screen, and can be used to receive a user's touch operation. operating.
  • the touch screen can also be used to receive a hovering touch operation by a user.
  • the hovering touch operation refers to an operation in which a user's hand is hovering above a display screen without touching the display screen.
  • the touch screen of the terminal 100 receives a user operation for triggering the display of a small window
  • the small screen is displayed while the touch screen displays the current interface content.
  • a small window is displayed floating on the display screen 10.
  • the user operation for triggering the display of the small window can refer to the related description of the foregoing embodiment, and details are not described herein.
  • the position, shape, and size of the small window may be adjusted. For details, refer to the foregoing embodiment in FIG. 13.
  • the touch screen of the terminal 100 may further receive a user operation for triggering the terminal to hide a small window.
  • the user operation for triggering the hidden small window may refer to the foregoing embodiments of FIG. 5 and FIG. 16.
  • the touch screen of the terminal 100 may further receive a user operation for triggering the terminal to call up a small window again.
  • the user operation for triggering the re-calling of the small window may refer to the foregoing embodiments of FIG. 7 and FIG. 9.
  • the touch screen configured on the terminal 100 may have a larger size (for example, 5 inches or more), which can bring a better visual experience to the user, such as playing a game or watching a video.
  • FIG. 21 is a structural block diagram of an implementation manner of the terminal 100.
  • the terminal 100 may include a processor 110, an external memory interface 120, an internal memory 121, a universal serial bus (USB) interface 130, a charge management module 140, a power management module 141, a battery 142, an antenna 1, an antenna 2, Mobile communication module 150, wireless communication module 160, audio module 170, speaker 170A, receiver 170B, microphone 170C, headphone interface 170D, sensor module 180, button 190, motor 191, indicator 192, camera 193, display 194, and user Identification module (subscriber identification module, SIM) card interface 195, etc.
  • a processor 110 an external memory interface 120, an internal memory 121, a universal serial bus (USB) interface 130, a charge management module 140, a power management module 141, a battery 142, an antenna 1, an antenna 2, Mobile communication module 150, wireless communication module 160, audio module 170, speaker 170A, receiver 170B, microphone 170C, headphone interface 170D, sensor module 180, button 190, motor 191, indicator 192, camera 193, display 194,
  • the sensor module 180 may include a pressure sensor 180A, a gyro sensor 180B, an air pressure sensor 180C, a magnetic sensor 180D, an acceleration sensor 180E, a distance sensor 180F, a proximity light sensor 180G, a fingerprint sensor 180H, a temperature sensor 180J, a touch sensor 180K, and ambient light. Sensor 180L, bone conduction sensor 180M, etc.
  • the structure illustrated in the embodiment of the present invention does not constitute a specific limitation on the terminal 100.
  • the terminal 100 may include more or fewer components than shown, or some components may be combined, or some components may be split, or different component arrangements may be used.
  • the illustrated components can be implemented in hardware, software, or a combination of software and hardware.
  • the processor 110 may include one or more processing units.
  • the processor 110 may include an application processor (AP), a modem processor, a graphics processing unit (GPU), and an image signal processor. (image, signal processor, ISP), controller, memory, video codec, digital signal processor (DSP), baseband processor, and / or neural-network processing unit (NPU) Wait.
  • AP application processor
  • modem processor graphics processing unit
  • GPU graphics processing unit
  • image signal processor image signal processor
  • ISP image signal processor
  • DSP digital signal processor
  • NPU neural-network processing unit
  • different processing units may be independent devices or integrated in one or more processors.
  • the controller may be a nerve center and a command center of the terminal 100.
  • the controller can generate operation control signals according to the instruction operation code and timing signals, and complete the control of fetching and executing instructions.
  • the processor 110 may further include a memory for storing instructions and data.
  • the memory in the processor 110 is a cache memory.
  • the memory may store instructions or data that the processor 110 has just used or used cyclically. If the processor 110 needs to use the instruction or data again, it can be directly called from the memory. Repeated accesses are avoided and the waiting time of the processor 110 is reduced, thereby improving the efficiency of the system.
  • the processor 110 may include one or more interfaces.
  • the interface may include an integrated circuit (inter-integrated circuit, I2C) interface, an integrated circuit (inter-integrated circuit, sound, I2S) interface, a pulse code modulation (pulse code modulation, PCM) interface, a universal asynchronous transceiver (universal asynchronous) receiver / transmitter (UART) interface, mobile industry processor interface (MIPI), general-purpose input / output (GPIO) interface, subscriber identity module (SIM) interface, and / Or universal serial bus (universal serial bus, USB) interface.
  • I2C integrated circuit
  • I2S integrated circuit
  • PCM pulse code modulation
  • PCM pulse code modulation
  • UART universal asynchronous transceiver
  • MIPI mobile industry processor interface
  • GPIO general-purpose input / output
  • SIM subscriber identity module
  • USB universal serial bus
  • the I2C interface is a two-way synchronous serial bus, including a serial data line (SDA) and a serial clock line (SCL).
  • the processor 110 may include multiple sets of I2C buses.
  • the processor 110 may be respectively coupled to a touch sensor 180K, a charger, a flash, a camera 193, and the like through different I2C bus interfaces.
  • the processor 110 may be coupled to the touch sensor 180K through the I2C interface, so that the processor 110 and the touch sensor 180K communicate through the I2C bus interface to implement the touch function of the terminal 100.
  • the I2S interface can be used for audio communication.
  • the processor 110 may include multiple sets of I2S buses.
  • the processor 110 may be coupled with the audio module 170 through an I2S bus to implement communication between the processor 110 and the audio module 170.
  • the audio module 170 may transmit audio signals to the wireless communication module 160 through an I2S interface, so as to implement a function of receiving a call through a Bluetooth headset.
  • the PCM interface can also be used for audio communications, sampling, quantizing, and encoding analog signals.
  • the audio module 170 and the wireless communication module 160 may be coupled through a PCM bus interface.
  • the audio module 170 may also transmit audio signals to the wireless communication module 160 through the PCM interface, so as to implement the function of receiving calls through a Bluetooth headset. Both the I2S interface and the PCM interface can be used for audio communication.
  • the UART interface is a universal serial data bus for asynchronous communication.
  • the bus may be a two-way communication bus. It converts the data to be transferred between serial and parallel communications.
  • a UART interface is generally used to connect the processor 110 and the wireless communication module 160.
  • the processor 110 communicates with a Bluetooth module in the wireless communication module 160 through a UART interface to implement a Bluetooth function.
  • the audio module 170 may transmit audio signals to the wireless communication module 160 through a UART interface, so as to implement a function of playing music through a Bluetooth headset.
  • the MIPI interface can be used to connect the processor 110 with peripheral devices such as the display 194, the camera 193, and the like.
  • the MIPI interface includes a camera serial interface (CSI), a display serial interface (DSI), and the like.
  • CSI camera serial interface
  • DSI display serial interface
  • the processor 110 and the camera 193 communicate through a CSI interface to implement a shooting function of the terminal 100.
  • the processor 110 and the display screen 194 communicate through a DSI interface to implement a display function of the terminal 100.
  • the GPIO interface can be configured by software.
  • the GPIO interface can be configured as a control signal or as a data signal.
  • the GPIO interface may be used to connect the processor 110 with the camera 193, the display screen 194, the wireless communication module 160, the audio module 170, the sensor module 180, and the like.
  • GPIO interface can also be configured as I2C interface, I2S interface, UART interface, MIPI interface, etc.
  • the USB interface 130 is an interface that complies with the USB standard specification, and may specifically be a Mini USB interface, a Micro USB interface, a USB Type C interface, and the like.
  • the USB interface 130 can be used to connect a charger to charge the terminal 100, and can also be used to transfer data between the terminal 100 and a peripheral device. It can also be used to connect headphones and play audio through headphones. This interface can also be used to connect other electronic devices, such as AR devices.
  • the interface connection relationship between the modules illustrated in the embodiments of the present invention is only a schematic description, and does not constitute a limitation on the structure of the terminal 100.
  • the terminal 100 may also adopt different interface connection modes or a combination of multiple interface connection modes in the foregoing embodiments.
  • the charging management module 140 is configured to receive a charging input from a charger.
  • the charger may be a wireless charger or a wired charger.
  • the charging management module 140 may receive the charging input of the wired charger through the USB interface 130.
  • the charging management module 140 may receive a wireless charging input through a wireless charging coil of the terminal 100. While the charge management module 140 is charging the battery 142, the power management module 141 can also provide power to the electronic device.
  • the power management module 141 is used to connect the battery 142, the charge management module 140 and the processor 110.
  • the power management module 141 receives inputs from the battery 142 and / or the charge management module 140, and supplies power to the processor 110, the internal memory 121, the external memory, the display screen 194, the camera 193, and the wireless communication module 160.
  • the power management module 141 can also be used to monitor parameters such as battery capacity, number of battery cycles, battery health (leakage, impedance) and other parameters.
  • the power management module 141 may also be disposed in the processor 110.
  • the power management module 141 and the charge management module 140 may be provided in the same device.
  • the wireless communication function of the terminal 100 may be implemented by the antenna 1, the antenna 2, the mobile communication module 150, the wireless communication module 160, a modem processor, and a baseband processor.
  • the antenna 1 and the antenna 2 are used for transmitting and receiving electromagnetic wave signals.
  • Each antenna in the terminal 100 may be used to cover a single or multiple communication frequency bands. Different antennas can also be multiplexed to improve antenna utilization.
  • antenna 1 can be multiplexed into a diversity antenna for a wireless local area network.
  • the antenna may be used in conjunction with a tuning switch.
  • the mobile communication module 150 may provide a wireless communication solution including 2G / 3G / 4G / 5G and the like applied on the terminal 100.
  • the mobile communication module 150 may include at least one filter, a switch, a power amplifier, a low noise amplifier (LNA), and the like.
  • the mobile communication module 150 may receive the electromagnetic wave by the antenna 1, and perform filtering, amplification, and other processing on the received electromagnetic wave, and transmit it to the modem processor for demodulation.
  • the mobile communication module 150 can also amplify the signal modulated by the modem processor and convert it into electromagnetic wave radiation through the antenna 1.
  • at least part of the functional modules of the mobile communication module 150 may be provided in the processor 110.
  • at least part of the functional modules of the mobile communication module 150 may be provided in the same device as at least part of the modules of the processor 110.
  • the modem processor may include a modulator and a demodulator.
  • the modulator is configured to modulate a low-frequency baseband signal to be transmitted into a high-frequency signal.
  • the demodulator is used to demodulate the received electromagnetic wave signal into a low-frequency baseband signal.
  • the demodulator then transmits the demodulated low-frequency baseband signal to a baseband processor for processing.
  • the low-frequency baseband signal is processed by the baseband processor and then passed to the application processor.
  • the application processor outputs a sound signal through an audio device (not limited to the speaker 170A, the receiver 170B, etc.), or displays an image or video through the display screen 194.
  • the modem processor may be a separate device.
  • the modem processor may be independent of the processor 110 and disposed in the same device as the mobile communication module 150 or other functional modules.
  • the wireless communication module 160 can provide wireless LAN (wireless local area networks, WLAN) (such as wireless fidelity (Wi-Fi) networks), Bluetooth (bluetooth, BT), and global navigation satellite systems applied to the terminal 100. (global navigation system, GNSS), frequency modulation (FM), near field communication (NFC), infrared technology (infrared, IR) and other wireless communication solutions.
  • the wireless communication module 160 may be one or more devices that integrate at least one communication processing module.
  • the wireless communication module 160 receives electromagnetic waves via the antenna 2, frequency-modulates and filters the electromagnetic wave signals, and sends the processed signals to the processor 110.
  • the wireless communication module 160 may also receive a signal to be transmitted from the processor 110, frequency-modulate it, amplify it, and convert it into electromagnetic wave radiation through the antenna 2.
  • the antenna 1 of the terminal 100 is coupled to the mobile communication module 150, and the antenna 2 is coupled to the wireless communication module 160, so that the terminal 100 can communicate with the network and other devices through wireless communication technology.
  • the wireless communication technology may include a global mobile communication system (GSM), a general packet radio service (GPRS), a code division multiple access (CDMA), and broadband. Code division multiple access (wideband code division multiple access, WCDMA), time-division code division multiple access (TD-SCDMA), long term evolution (LTE), BT, GNSS, WLAN, NFC , FM, and / or IR technology.
  • the GNSS may include a global positioning system (GPS), a global navigation satellite system (GLONASS), a beidou navigation navigation system (BDS), and a quasi-zenith satellite system (quasi -zenith satellite system (QZSS) and / or satellite based augmentation systems (SBAS).
  • GPS global positioning system
  • GLONASS global navigation satellite system
  • BDS Bertdou navigation navigation system
  • QZSS quasi-zenith satellite system
  • SBAS satellite based augmentation systems
  • the terminal 100 implements a display function through a GPU, a display screen 194, and an application processor.
  • the GPU is a microprocessor for image processing and is connected to the display 194 and an application processor.
  • the GPU is used to perform mathematical and geometric calculations for graphics rendering.
  • the processor 110 may include one or more GPUs that execute program instructions to generate or change display information.
  • the display screen 194 is used to display images, videos, and the like.
  • the display screen 194 includes a display panel.
  • the display panel can use a liquid crystal display (LCD), an organic light-emitting diode (OLED), an active matrix organic light emitting diode or an active matrix organic light emitting diode (active-matrix organic light-emitting diode).
  • LCD liquid crystal display
  • OLED organic light-emitting diode
  • active matrix organic light emitting diode active-matrix organic light-emitting diode
  • active-matrix organic light-emitting diode active-matrix organic light-emitting diode
  • emitting diodes AMOLED
  • flexible light-emitting diodes FLEDs
  • Miniled MicroLed
  • Micro-oLed quantum dot light emitting diodes
  • QLEDs quantum dot light emitting diodes
  • the terminal 100 may include one or N display screens 194, where N is a positive integer greater
  • the terminal 100 may implement a shooting function through an ISP, a camera 193, a video codec, a GPU, a display screen 194, and an application processor.
  • the ISP processes the data fed back from the camera 193. For example, when taking a picture, the shutter is opened, and the light is transmitted to the light receiving element of the camera through the lens. The light signal is converted into an electrical signal, and the light receiving element of the camera passes the electrical signal to the ISP for processing and converts the image to the naked eye. ISP can also optimize the image's noise, brightness, and skin tone. ISP can also optimize the exposure, color temperature and other parameters of the shooting scene. In some embodiments, an ISP may be provided in the camera 193.
  • the camera 193 is used to capture still images or videos.
  • An object generates an optical image through a lens and projects it onto a photosensitive element.
  • the photosensitive element may be a charge coupled device (CCD) or a complementary metal-oxide-semiconductor (CMOS) phototransistor.
  • CMOS complementary metal-oxide-semiconductor
  • the photosensitive element converts the optical signal into an electrical signal, and then passes the electrical signal to the ISP to convert it into a digital image signal.
  • the ISP outputs digital image signals to the DSP for processing.
  • DSP converts digital image signals into image signals in standard RGB, YUV and other formats.
  • the terminal 100 may include one or N cameras 193, where N is a positive integer greater than 1.
  • a digital signal processor is used to process digital signals. In addition to digital image signals, it can also process other digital signals. For example, when the terminal 100 selects at a frequency point, the digital signal processor is used to perform a Fourier transform on the frequency point energy and the like.
  • Video codecs are used to compress or decompress digital video.
  • the terminal 100 may support one or more video codecs. In this way, the terminal 100 can play or record videos in multiple encoding formats, such as: moving picture expert group (MPEG) 1, MPEG2, MPEG3, MPEG4, and so on.
  • MPEG moving picture expert group
  • MPEG2 MPEG2, MPEG3, MPEG4, and so on.
  • the NPU is a neural-network (NN) computing processor.
  • NN neural-network
  • applications such as intelligent cognition of the terminal 100 can be implemented, such as: image recognition, face recognition, speech recognition, text understanding, and the like.
  • the external memory interface 120 can be used to connect an external memory card, such as a Micro SD card, to achieve the expansion of the storage capacity of the terminal 100.
  • the external memory card communicates with the processor 110 through the external memory interface 120 to implement a data storage function. For example, save music, videos and other files on an external memory card.
  • the internal memory 121 may be used to store computer executable program code, where the executable program code includes instructions.
  • the processor 110 executes various functional applications and data processing of the terminal 100 by executing instructions stored in the internal memory 121.
  • the internal memory 121 may include a storage program area and a storage data area.
  • the storage program area may store an operating system, at least one application required by a function (such as a sound playback function, an image playback function, etc.) and the like.
  • the storage data area may store data (such as audio data, phone book, etc.) created during the use of the terminal 100.
  • the internal memory 121 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, a universal flash memory (UFS), and the like.
  • UFS universal flash memory
  • the terminal 100 may implement audio functions through an audio module 170, a speaker 170A, a receiver 170B, a microphone 170C, a headphone interface 170D, and an application processor. Such as music playback, recording, etc.
  • the audio module 170 is configured to convert digital audio information into an analog audio signal and output, and is also used to convert an analog audio input into a digital audio signal.
  • the audio module 170 may also be used to encode and decode audio signals.
  • the audio module 170 may be disposed in the processor 110, or some functional modules of the audio module 170 may be disposed in the processor 110.
  • the speaker 170A also called a "horn" is used to convert audio electrical signals into sound signals.
  • the terminal 100 can listen to music through the speaker 170A, or listen to a hands-free call.
  • the receiver 170B also referred to as the "handset" is used to convert audio electrical signals into sound signals.
  • the terminal 100 answers a call or a voice message, it can answer the voice by holding the receiver 170B close to the human ear.
  • the microphone 170C also called “microphone”, “microphone”, is used to convert sound signals into electrical signals.
  • the user can make a sound through the mouth near the microphone 170C, and input a sound signal into the microphone 170C.
  • the terminal 100 may be provided with at least one microphone 170C.
  • the terminal 100 may be provided with two microphones 170C, in addition to collecting sound signals, it may also implement a noise reduction function.
  • the terminal 100 may further be provided with three, four, or more microphones 170C to achieve sound signal collection, noise reduction, identification of sound sources, and directional recording functions.
  • the headset interface 170D is used to connect a wired headset.
  • the headphone interface 170D may be a USB interface 130 or a 3.5mm open mobile electronic device platform (OMTP) standard interface, a cellular telecommunications industry association (United States of America, CTIA) standard interface.
  • OMTP open mobile electronic device platform
  • CTIA cellular telecommunications industry association
  • the pressure sensor 180A is used to sense a pressure signal, and can convert the pressure signal into an electrical signal.
  • the pressure sensor 180A may be disposed on the display screen 194.
  • the pressure sensor 180A may be used to capture a pressure value generated when a user's finger part touches the display screen and transmit the pressure value to the processor, so that the processor recognizes which finger part the user inputs User action.
  • the capacitive pressure sensor may be at least two parallel plates having a conductive material.
  • the terminal 100 determines the intensity of the pressure according to the change in capacitance.
  • the terminal 100 detects the intensity of the touch operation according to the pressure sensor 180A.
  • the terminal 100 may also calculate a touched position based on a detection signal of the pressure sensor 180A. In some embodiments, touch operations acting on the same touch position but different touch operation intensities may correspond to different operation instructions.
  • the pressure sensor 180A may transmit the detected capacitance value to the processor, so that the processor recognizes which finger part (knuckle or finger belly, etc.) the user inputs the user operation through. In some optional embodiments of the present application, the pressure sensor 180A may further calculate the number of touch points according to the detected signal, and transmit the calculated value to the processor, so that the processor recognizes that the user inputs the user through a single finger or multiple fingers. operating.
  • the gyro sensor 180B may be used to determine a motion posture of the terminal 100.
  • the angular velocity of the terminal 100 about three axes ie, the x, y, and z axes
  • the gyro sensor 180B can be used for image stabilization.
  • the gyro sensor 180B detects the angle of the terminal 100's shake, and calculates the distance that the lens module needs to compensate according to the angle, so that the lens can cancel the shake of the terminal 100 through reverse movement to achieve image stabilization.
  • the gyro sensor 180B can also be used for navigation and somatosensory game scenes.
  • the barometric pressure sensor 180C is used to measure air pressure.
  • the terminal 100 calculates the altitude through the air pressure value measured by the air pressure sensor 180C, and assists in positioning and navigation.
  • the magnetic sensor 180D includes a Hall sensor.
  • the terminal 100 can detect the opening and closing of the flip leather case by using the magnetic sensor 180D.
  • the terminal 100 may detect the opening and closing of the flip according to the magnetic sensor 180D. Further, according to the opened and closed state of the holster or the opened and closed state of the flip cover, characteristics such as automatic unlocking of the flip cover are set.
  • the acceleration sensor 180E can detect the magnitude of the acceleration of the terminal 100 in various directions (generally three axes). The magnitude and direction of gravity can be detected when the terminal 100 is stationary. It can also be used to recognize the posture of electronic devices, and is used in applications such as switching between horizontal and vertical screens, and pedometers. In some optional embodiments of the present application, the acceleration sensor 180E may be configured to capture an acceleration value generated when a user's finger part touches the display screen, and transmit the acceleration value to the processor, so that the processor recognizes which finger part the user inputs through User action.
  • the terminal 100 can measure the distance by infrared or laser. In some embodiments, when shooting a scene, the terminal 100 may use a distance sensor 180F to measure a distance to achieve fast focusing.
  • the proximity light sensor 180G may include, for example, a light emitting diode (LED) and a light detector, such as a photodiode.
  • the light emitting diode may be an infrared light emitting diode.
  • the terminal 100 emits infrared light outward through a light emitting diode.
  • the terminal 100 detects infrared reflected light from a nearby object using a photodiode. When sufficient reflected light is detected, it can be determined that there is an object near the terminal 100. When insufficiently reflected light is detected, the terminal 100 may determine that there is no object near the terminal 100.
  • the terminal 100 may use the proximity light sensor 180G to detect that the user holds the terminal 100 close to the ear to talk, so that the display screen is automatically turned off to save power.
  • the proximity light sensor 180G can also be used in holster mode, and the pocket mode automatically unlocks and locks the screen.
  • the ambient light sensor 180L is used to sense ambient light brightness.
  • the terminal 100 can adaptively adjust the brightness of the display screen 194 according to the perceived ambient light brightness.
  • Ambient light sensor 180L can also be used to automatically adjust white balance when taking pictures.
  • the ambient light sensor 180L can also cooperate with the proximity light sensor 180G to detect whether the terminal 100 is in a pocket to prevent accidental touch.
  • the fingerprint sensor 180H is used to collect fingerprints.
  • the terminal 100 may use the collected fingerprint characteristics to realize fingerprint unlocking, access application lock, fingerprint photographing, fingerprint answering an incoming call, and the like.
  • the temperature sensor 180J is used to detect the temperature.
  • the terminal 100 executes a temperature processing strategy using the temperature detected by the temperature sensor 180J. For example, when the temperature reported by the temperature sensor 180J exceeds the threshold, the terminal 100 executes reducing the performance of a processor located near the temperature sensor 180J, so as to reduce power consumption and implement thermal protection.
  • the terminal 100 when the temperature is lower than another threshold, the terminal 100 heats the battery 142 to avoid the abnormal shutdown of the terminal 100 caused by the low temperature.
  • the terminal 100 when the temperature is lower than another threshold, the terminal 100 performs boosting on the output voltage of the battery 142 to avoid abnormal shutdown caused by low temperature.
  • the touch sensor 180K is also called “touch panel”.
  • the touch sensor 180K may be disposed on the display screen 194, and the touch screen is composed of the touch sensor 180K and the display screen 194, which is also referred to as a "touch screen”.
  • the touch sensor 180K is used to detect a touch operation acting on or near it.
  • the touch sensor can pass the detected touch operation to the application processor to determine the type of touch event.
  • a visual output related to the touch operation may be provided through the display screen 194.
  • the touch sensor 180K may also be disposed on the surface of the terminal 100, which is different from the position where the display screen 194 is located.
  • the bone conduction sensor 180M can acquire vibration signals.
  • the bone conduction sensor 180M can acquire a vibration signal of a human voice oscillating bone mass.
  • Bone conduction sensor 180M can also contact the human pulse and receive blood pressure beating signals.
  • the bone conduction sensor 180M may also be disposed in the earphone and combined into a bone conduction earphone.
  • the audio module 170 may analyze a voice signal based on the vibration signal of the oscillating bone mass of the vocal part obtained by the bone conduction sensor 180M to implement a voice function.
  • the application processor may analyze the heart rate information based on the blood pressure beating signal acquired by the bone conduction sensor 180M to implement a heart rate detection function.
  • the keys 190 include a power-on key, a volume key, and the like.
  • the key 190 may be a mechanical key. It can also be a touch button.
  • the terminal 100 may receive a key input, and generate a key signal input related to user settings and function control of the terminal 100.
  • the motor 191 may generate a vibration alert.
  • the motor 191 can be used for vibration alert for incoming calls, and can also be used for touch vibration feedback.
  • touch operations on different applications can correspond to different vibration feedback effects.
  • Acting on touch operations in different areas of the display screen 194, the motor 191 can also correspond to different vibration feedback effects.
  • Different application scenarios (such as time reminders, receiving information, alarm clocks, games, etc.) can also correspond to different vibration feedback effects.
  • Touch vibration feedback effect can also support customization.
  • the indicator 192 can be an indicator light, which can be used to indicate the charging status, power change, and can also be used to indicate messages, missed calls, notifications, and so on.
  • the SIM card interface 195 is used to connect a SIM card.
  • the SIM card can be contacted and separated from the terminal 100 by inserting or removing the SIM card interface 195.
  • the terminal 100 may support one or N SIM card interfaces, and N is a positive integer greater than 1.
  • SIM card interface 195 can support Nano SIM card, Micro SIM card, SIM card, etc. Multiple SIM cards can be inserted into the same SIM card interface 195 at the same time. The types of the multiple cards may be the same or different.
  • the SIM card interface 195 may also be compatible with different types of SIM cards.
  • the SIM card interface 195 is also compatible with external memory cards.
  • the terminal 100 interacts with the network through a SIM card to implement functions such as calling and data communication.
  • the terminal 100 uses an eSIM, that is, an embedded SIM card.
  • the eSIM card can be embedded in the terminal 100 and cannot be separated from the terminal 100.
  • the software system of the terminal 100 may adopt a layered architecture, an event-driven architecture, a micro-core architecture, a micro-service architecture, or a cloud architecture.
  • the embodiment of the present invention takes the Android system with a layered architecture as an example, and exemplifies the software structure of the terminal 100.
  • FIG. 22 is a software structural block diagram of the terminal 100 according to an embodiment of the present invention.
  • the layered architecture divides the software into several layers, each of which has a clear role and division of labor.
  • the layers communicate with each other through a software interface.
  • the Android system is divided into four layers, which are an application layer, an application framework layer, an Android runtime and a system library, and a kernel layer from top to bottom.
  • the application layer can include a series of application packages.
  • the application package may include applications such as camera, gallery, calendar, call, map, navigation, WLAN, Bluetooth, music, video, and SMS.
  • applications such as camera, gallery, calendar, call, map, navigation, WLAN, Bluetooth, music, video, and SMS.
  • a floating window launcher (floating window launcher) may be added to the application layer, which is used as the default display application in the small window 30 mentioned above, and provides the user with an entrance to other applications.
  • the application framework layer provides an application programming interface (API) and a programming framework for applications at the application layer.
  • API application programming interface
  • the application framework layer includes some predefined functions.
  • the application framework layer may include a window manager, a content provider, a view system, a phone manager, a resource manager, a notification manager, an activity manager, and the like.
  • the window manager is used to manage window programs.
  • the window manager can obtain the display size, determine whether there is a status bar, lock the display, intercept the display, and so on.
  • the FloatingWindow can be extended based on Android's native PhoneWindow, which is specifically used to display the small window 30 mentioned above, to distinguish it from the ordinary window, which has the property of floating display at the top of the series of windows.
  • the window size may be given a suitable value according to the actual screen size and according to the optimal display algorithm.
  • the aspect ratio of the window may be defaulted to the screen aspect ratio of a conventional mainstream mobile phone.
  • an extra close button and a minimize button can be drawn in the upper right corner.
  • some gesture operations of the user are received. If the operation gestures of the small window are met, the window is frozen and the animation effect of small window movement is played.
  • Content providers are used to store and retrieve data and make it accessible to applications.
  • the data may include videos, images, audio, calls made and received, browsing history and bookmarks, phone books, and so on.
  • the view system includes visual controls, such as controls that display text, controls that display pictures, and so on.
  • the view system can be used to build applications.
  • the display interface can consist of one or more views.
  • the display interface including the SMS notification icon may include a view that displays text and a view that displays pictures.
  • a button view for closing, minimizing, and other operations on a small window may be correspondingly added, and bound to the FloatingWindow in the above window manager.
  • the phone manager is used to provide a communication function of the terminal 100. For example, management of call status (including connection, hang up, etc.).
  • the resource manager provides various resources for the application, such as localized strings, icons, pictures, layout files, video files, and so on.
  • the notification manager enables the application to display notification information in the status bar, which can be used to convey notification-type messages that can disappear automatically after a short stay without user interaction.
  • the notification manager is used to inform download completion, message reminders, etc.
  • the notification manager can also be a notification that appears in the status bar at the top of the system in the form of a chart or scroll bar text, such as a notification of an application running in the background, or a notification that appears on the display in the form of a dialog window.
  • text messages are displayed in the status bar, sounds are emitted, electronic equipment vibrates, and the indicator light flashes.
  • the activity manager is used to manage the activities that are running in the system, including process, application, service, and task information.
  • an activity task stack dedicated to managing the display application Activity in the small window 30 may be added to the activity manager module, so as to ensure that the application activity and task in the small window and the full-screen display application are not displayed on the screen. Conflict.
  • a motion detection component may be added to the application framework layer, which is used to perform logical judgment on the obtained input events and identify the type of the input events. For example, the touch event included in the input event and the time stamp of the touch operation are used to determine whether the input event is a knuckle touch event or a finger touch event.
  • the motion detection component can also record the trajectory of the input event, and determine the gesture rule of the input event, and respond to different operations according to different gestures.
  • Android Runtime includes core libraries and virtual machines. Android runtime is responsible for the scheduling and management of the Android system.
  • the core library contains two parts: one is the functional functions that the Java language needs to call, and the other is the Android core library.
  • the application layer and the application framework layer run in a virtual machine.
  • the virtual machine executes the java files of the application layer and the application framework layer as binary files.
  • Virtual machines are used to perform object lifecycle management, stack management, thread management, security and exception management, and garbage collection.
  • the system library can include multiple functional modules. For example: input manager (input manager), input dispatch manager (input dispatcher), surface manager (surface manager), media library (Libraries), three-dimensional graphics processing library (such as: OpenGL ES), 2D graphics engine (such as : SGL) and so on.
  • input manager input manager
  • input dispatch manager input dispatcher
  • surface manager surface manager
  • media library Libraries
  • three-dimensional graphics processing library such as: OpenGL ES
  • 2D graphics engine such as : SGL
  • the input manager is responsible for obtaining event data from the underlying input driver, parsing and encapsulating the event data and passing it to the input scheduling manager.
  • the input scheduling manager is used to keep the window information. After receiving the input event from the input manager, it will find the appropriate window in the window it keeps and dispatch the event to this window.
  • the Surface Manager is used to manage the display subsystem and provides a fusion of 2D and 3D layers for multiple applications.
  • the media library supports a variety of commonly used audio and video formats for playback and recording, as well as still image files.
  • the media library can support multiple audio and video encoding formats, such as: MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, etc.
  • the 3D graphics processing library is used to implement 3D graphics drawing, image rendering, compositing, and layer processing.
  • the 2D graphics engine is a graphics engine for 2D graphics.
  • the kernel layer is the layer between hardware and software.
  • the kernel layer contains at least a display driver, a camera driver, an audio driver, and a sensor driver.
  • the following describes the workflow of the software and hardware of the terminal 100 by way of example in conjunction with capturing a photographing scene.
  • a corresponding hardware interrupt is sent to the kernel layer.
  • the kernel layer processes touch operations into raw input events (including touch coordinates, time stamps of touch operations, and other information). Raw input events are stored at the kernel level.
  • the application framework layer obtains the original input event from the kernel layer and identifies the control corresponding to the input event. Taking the touch operation as a touch and click operation, and the control corresponding to the click operation is the control of the camera application icon as an example, the camera application calls the interface of the application framework layer to start the camera application, and then starts the camera driver by calling the kernel layer.
  • the camera 193 captures a still image or a video.
  • the following describes the software and hardware workflow of the terminal 100 by way of example with reference to the method for quickly calling up a small window in this application.
  • the kernel, the Native framework, the JAVA framework, the SystemServer process, and the application process in FIG. 23 correspond to the kernel layer, the system library, the application framework layer, and the application layer in FIG. 22, respectively.
  • the kernel layer processes the touch operation into an original input event, that is, / dev / input / evevt * in FIG. 23, and the original input time includes touch coordinates, a time stamp of the touch operation, and other information.
  • Raw input events are stored at the kernel level.
  • the input manager of the system library obtains the original input events from the kernel layer, parses and encapsulates them, and passes them to the input dispatch manager (input dispatcher).
  • the input dispatch management dispatches the input event to the appropriate window after receiving the input event from the input manager.
  • the motion detection component of the application sequence framework layer obtains the encapsulated input events from the input manager and makes logical judgments on them. For example, if the touch operation received by the touch sensor 180K is a user drawing a rectangle through a knuckle, the motion detection component can determine that the input event is a knuckle drawing from the display pressure value, capacitance value, and touch coordinates in the input event. rectangle.
  • the floating window startup component is called, and a small window is displayed on the interface content currently output by the display screen.
  • FIG. 24 is a schematic flowchart of a method for quickly calling up a small window in a full-screen display video according to an embodiment of the present invention. As shown in FIG. 24, the method includes:
  • the terminal displays a video playback interface in full screen.
  • the operation of triggering the terminal to display the video playback interface in full screen may include operations performed by the user on the video interface (for example, clicking a maximize button, and changing the posture of the terminal from a vertical screen to a horizontal screen).
  • the terminal displaying the full-screen video playback interface may be that the terminal display screen only displays the video interface shown in the drawing on the right side of FIG. 1 and does not display other content.
  • the video playback interface when the video playback interface is displayed in full screen, the video playback interface may occupy the entire display area of the display screen.
  • the video playback interface may also occupy only a part of the display area of the display screen.
  • the display screen is a special-shaped cutting screen (Notch screen)
  • the middle part of the special-shaped cutting screen displays the video playback interface.
  • the screen on the side or both sides of the screen is black, it can also be regarded as the full screen display of the video playback interface.
  • the terminal may display the video playback interface in full screen: while the video playback interface is displayed on the display screen, system-level interface elements such as the status bar and the floating shortcut menu (such as Apple ’s Assistive Touch) may also be displayed.
  • system-level interface elements such as the status bar and the floating shortcut menu (such as Apple ’s Assistive Touch) may also be displayed.
  • the video playback interface may include not only video pictures, but also a video progress bar, a virtual button for adjusting the volume, a virtual button for playing / pausing the video, and the like.
  • the terminal When the terminal detects the input of the first user operation, the terminal displays the first window in a floating state, and the first window includes a first interface.
  • the first user operation may be a gesture acting on a display screen of the terminal, or may be a voice instruction, an eyeball shaking operation, or the like.
  • the first user operation may be: a gesture in which a user's knuckle slides on the terminal display screen to draw a first figure.
  • the first figure may be a rectangle, a triangle, a square, a circle, or the like.
  • the first graphic drawn by the user on the display screen through the knuckles may not be a standard shape in the geometric sense, as long as it is similar.
  • the first user operation may also be: a tap operation of a user's finger on a terminal display screen.
  • the click operation may be performed through one or more knuckles, finger bellys, fingertips, stylus pens, and the like.
  • the terminal system may also determine whether to display the first window in combination with the frequency of the click operation. For example, when the terminal system detects that the user clicks, double-clicks, or triple-clicks the display screen, the first window is displayed. Further, the terminal system may also determine whether to trigger the terminal to display the first window in combination with the area of the click operation. For example, when the terminal system detects a click operation performed by a user on a preset area on a display screen, a first window is displayed.
  • the first user operation may also be: the user ’s finger is in a first floating posture on the display screen.
  • the first floating posture may mean that the fingers suspended above the display screen are in a straight state, a bent state, or the like.
  • the first user operation is not limited to the default settings of the terminal at the factory, but may also be set by the user. Specifically, the user may select a user operation as the first user operation from a setting menu including multiple user operations, and the user may also customize the first user operation according to his own habits.
  • the floating display of the first window may refer to: the display screen of the terminal displays the video playback interface and the first window at the same time, and the first window is stacked on the video playback interface.
  • the first window may have transparency, that is, the user can see part of the content in the video playback interface in the area of the first window.
  • the first window may also be opaque, that is, the user cannot see the content in the video playback interface in the first window area, and there is no restriction here.
  • the floating display of the first window means that when the terminal displays the video playback interface, the area where the first window is located is not used to display the video playback interface, but is used to display the first window.
  • the shape, position, and size of the first window may be set by the terminal system by default, or may be set by a user according to his own usage habits, or may be determined in real time according to user operations.
  • the shape, position, and size of the first window are determined according to user operations, that is, the shape, position, and size of the first window are related to the first user operation. For example, referring to FIG. 2, when a user draws a rectangle by sliding a knuckle to trigger display of a first window, the first window may be rectangular, and the position of the first window may be centered on an area where the knuckle of the user contacts the display screen.
  • the first window when the terminal detects the first user operation, the first window is displayed in a floating state, and the first window includes the first interface, that is, the first window displays the first interface.
  • the first interface may include any of the following: (1) an icon of the application; (2) a thumbnail of the application;
  • the first interface of the first window may be used to receive a user operation
  • the second user operation may be a gesture acting on the first interface.
  • the first interface of the first window is switched to the second interface.
  • the first interface and the second interface may be the same or different, which is not limited in this application.
  • the second user operation may be a user's click operation on the application icon
  • the second interface may be an interface of an instant messaging application.
  • the second user operation may also be a user's click operation on the application thumbnail, and the second interface may be an interface of an instant messaging application.
  • the second user operation may also be a click operation on options or controls included in the instant messaging application interface, and the second interface may be another one of the instant messaging application. interface.
  • the third user operation may be a gesture acting on the display screen of the terminal, or may be a voice instruction, an eyeball shaking operation, or the like.
  • the third user operation may be: a gesture that the user's two fingers slide from the first window toward an edge region of the display screen.
  • the third user operation may also be: a gesture in which the user touches different positions of the first window with two fingers and slides inward toward the center area of the first window; or, acts on the video playback interface Click operation, that is, the user moves the focus of the display screen by touching the finger from the first window to the video playback interface.
  • the third user operation may also be a click operation of a user to close a control on the first window.
  • stopping the display of the first window means that the corresponding program that triggered the multi-window display is closed, and the display screen of the terminal only displays the video playback interface. Stopping the display of the first window may include the following two cases: hiding the first window and closing the first window. Among them, the hidden first window can continue to run in the background of the terminal. After the first window is closed, the processing resources and storage resources used by the terminal to display the small window may be released.
  • the terminal displays a prompt identifier of the first window.
  • the prompt identifier may be a graphic identifier (such as a prompt bar, a small window icon, an arrow, etc.), text, and the like. Referring to the foregoing embodiment of FIG. 6, the prompt identifier may be a prompt bar or a floating window.
  • the terminal may also prompt the user that the display interface of the first window is updated.
  • the terminal may prompt the user in various ways, for example, shaking or highlighting the display in the display screen as shown in the left-hand drawing of the drawing in FIG. 6 or the circular floating window in the drawing on the right of FIG. 6.
  • the terminal detects the input of the fourth user operation, the first window is displayed in a floating state, and the first window includes a second interface.
  • the terminal continuously displays a video playback interface, and the video is continuously played.
  • the fourth user operation may be a gesture acting on a display screen of the terminal, or may be a voice instruction, an eyeball shaking operation, or the like.
  • the fourth user operation may be: a gesture that the user's two fingers slide from the edge region to the inner region of the display screen. Further, the terminal may also determine whether to display the first window in combination with the detected speed and track length of the two-finger swipe of the user. For details, refer to the related description of the embodiment in FIG. 7 described above, and details are not described herein.
  • the terminal detects the input of the fourth user operation
  • the first window is displayed in a floating state
  • the content displayed in the first window is the same as that when the display of the first window is stopped in step S104, that is, the first window includes the second interface.
  • the position of the first window in the display screen may be the same as when the first window is stopped from being displayed in step S104, or may be related to a fourth user operation, which is not limited herein.
  • the terminal may also detect whether an application in the first window is running, and when detecting that the application in the first window is running, responding to the first Four user operations, re-suspend the first window.
  • the method shown in FIG. 24 may further include: when the terminal detects an inputted fifth user operation, adjusting the display state of the first window according to the fifth user operation, and the display state of the first window includes the following At least one: location, size, or shape.
  • the fifth user operation may refer to the related description of the embodiment in FIG. 13.
  • the method shown in FIG. 24 may further include: when the terminal detects an inputted sixth user operation, switching the video playback interface and the display interface of the first window.
  • the terminal may display a switching icon, and the sixth user operation may be a clicking operation acting on the switching icon.
  • the sixth user operation may also be a gesture in which the user touches the first window and the video playback interface with two fingers and slides toward the middle area.
  • the sixth user operation may also be a gesture in which the user touches an arbitrary position of the first window with one finger and slides from the first window to the video playback interface.
  • the terminal continuously displays a video playback interface, and the video is continuously played. That is, the present application can display a small window while the video is continuously played. In addition, the present application can also stop displaying or re-call a small window through user operation, that is, to switch between multi-window display and full-screen display quickly.
  • the computer program product includes one or more computer instructions.
  • the computer may be a general-purpose computer, a special-purpose computer, a computer network, or other programmable devices.
  • the computer instructions may be stored in a computer-readable storage medium or transmitted from one computer-readable storage medium to another computer-readable storage medium, for example, the computer instructions may be from a website site, computer, server, or data center Transmission by wire (for example, coaxial cable, optical fiber, digital subscriber line) or wireless (for example, infrared, wireless, microwave, etc.) to another website site, computer, server, or data center.
  • the computer-readable storage medium may be any available medium that can be accessed by a computer or a data storage device such as a server, a data center, and the like that includes one or more available medium integration.
  • the usable medium may be a magnetic medium (for example, a floppy disk, a hard disk, a magnetic tape), an optical medium (for example, a DVD), or a semiconductor medium (for example, a solid state hard disk).

Abstract

一种全屏显示视频中快速调出小窗口的方法、图形用户接口及终端,该方法可包括:终端全屏显示视频播放界面时,可根据用户操作悬浮显示小窗口,小窗口的显示界面可以切换,终端还可根据用户操作在多窗口显示和全屏显示之间快速切换。在此过程中,终端持续播放视频。实施本方法,终端可在持续播放视频的情况下,在多窗口显示和全屏显示之间快速切换。

Description

全屏显示视频中快速调出小窗口的方法、图形用户接口及终端 技术领域
本申请涉及人机交互技术领域,尤其涉及全屏显示视频中快速调出小窗口的方法、图形用户接口及终端。
背景技术
目前,终端设备可以同时在后台运行多个应用(application),用户可以根据需要在不同应用间进行切换,进入想要操作的界面。
为了追求更好的使用体验,用户希望在终端设备的显示屏上同时呈现不同应用的界面内容,并且不同的界面内容互不影响。例如,用户在观看视频时,想要同时查看即时通讯信息(例如Facebook消息、微信(WeChat)消息、QQ消息等),并且视频不被中断。
基于目前用户对在同一显示屏上呈现多窗口的迫切需求,有必要提出相应的技术方案,方便、快捷地在终端设备显示屏上同时呈现多个窗口。
发明内容
本申请提供了全屏显示视频中快速调出小窗口的方法、图形用户接口及终端,可在全屏显示视频和显示多窗口中快速切换,并且不影响视频的播放。
第一方面,本申请提供了全屏显示视频中快速调出小窗口的方法,应用于终端,该方法可包括:终端全屏显示视频播放界面;检测到输入的第一用户操作时,悬浮显示第一窗口,第一窗口包括第一界面;检测到输入的第二用户操作时,将第一界面切换为第二界面;检测到输入的第三用户操作时,停止显示第一窗口;检测到输入的第四用户操作时,悬浮显示第一窗口,第一窗口包括第二界面;其中,终端持续显示视频播放界面,该视频持续播放。
实施第一方面的方法,用户在全屏观看视频时,可在全屏显示视频和显示多窗口中快速切换,并且不影响视频的播放。
结合第一方面,第一用户操作可以为作用于终端的显示屏的手势,也可以为语音指令、眼球晃动操作等。
在一些实施例中,第一用户操作可以是:用户的指关节在终端显示屏上滑动绘制第一图形的手势。其中,第一图形可以为矩形、三角形、正方形、圆形等,用户通过指关节在显示屏上绘制的第一图形可以不是几何意义上的标准形状,只要类似即可。这里,终端可根据不同手指部位接触显示屏时生成的不同信号,判断用户是否通过指关节在终端显示屏上滑动绘制第一图形。
在一些实施例中,第一用户操作可以是:用户的手指在终端显示屏上的点击操作。进一步地,终端系统还可以结合点击操作的频次来判断是否显示第一窗口。例如,当终端系统检测到用户单击、双击或三击显示屏时,显示第一窗口。进一步地,终端系统还可以结合点击操作的区域来判断是否触发终端显示第一窗口。例如,当终端系统检测到用户在显示屏上的预设区域执行的点击操作时,显示第一窗口。
在一些实施例中,第一用户操作可以是:用户的手指在显示屏上处于第一悬浮姿势。其中,第一悬浮姿势可以是指悬浮于显示屏上方的手指处于伸直状态、弯曲状态等。
在一些实施例中,第一用户操作不限于终端在出厂时的默认设置,也可以是用户设置的。具体的,用户可以从包含多种用户操作的设置菜单中选择一种用户操作作为该第一用户操作,用户也可以根据自身习惯自定义第一用户操作。
结合第一方面,终端检测到第一用户操作时,悬浮显示第一窗口。在一种可能的实现方式中,悬浮显示第一窗口可以是指:终端的显示屏同时显示视频播放界面和第一窗口,第一窗口层叠于视频播放界面之上。在另一种可能的实现方式中,悬浮显示第一窗口是指,终端显示视频播放界面时,第一窗口所在的区域不用于显示视频播放界面,而用于显示第一窗口。
结合第一方面,终端检测到第一用户操作时,悬浮显示的第一窗口的形状、位置及大小可以是终端系统默认设置的,还可以和第一用户操作相关。
结合第一方面,终端检测到第一用户操作时,悬浮显示的第一窗口包括第一界面。在一些实施例中,第一界面可包括以下任意一种:(1)应用的图标;(2)应用的缩略图;(3)即时通讯应用的界面。
结合第一方面,第二用户操作可以为作用于第一界面的手势。响应于输入的第二用户操作,第一窗口的第一界面切换为第二界面。这里,第一界面和第二界面可以相同,也可以不同,本申请不做限制。
本申请中,第二用户操作是用户设置的,或者,第二用户操作是终端设置的。
在一些实施例中,第一界面包括应用的图标时,第二用户操作可以是用户对应用图标的点击操作,第二界面可以是即时通讯应用的界面。
在一些实施例中,第一界面包括应用的缩略图时,第二用户操作还可以是用户对应用缩略图的点击操作,第二界面可以是即时通讯应用的界面。
在一些实施例中,第一界面包括即时通讯应用的界面时,第二用户操作还可以是针对该即时通讯应用界面包括的选项或控件的点击操作,第二界面可以是即时通讯应用的另一个界面。
结合第一方面,第三用户操作可以作用于终端的显示屏。
在一些实施例中,第三用户操作可以是:用户的双指从第一窗口向显示屏的边缘区域滑动的手势。这里,终端可通过用户触摸显示屏的触点数量,判断用户输入的是否是双指滑动手势。
在一些实施例中,第三用户操作还可以是:用户通过双指分别触摸第一窗口的不同位置,并往第一窗口的中心区域向内滑动;或者,作用于视频播放界面的点击操作,即用户通过将手指触摸显示屏的焦点由第一窗口转移到视频播放界面。
在一些实施例中,第三用户操作还可以是:用户在第一窗口上的关闭控件的点击操作。
本申请中,第三用户操作是用户设置的,或者,第三用户操作是终端设置的。
本申请中,停止显示第一窗口是指触发多窗口显示的相应程序被关闭,终端的显示屏仅显示视频播放界面。停止显示第一窗口可包括以下两种情况:隐藏第一窗口、关闭第一窗口。其中,隐藏后的第一窗口可在终端后台继续运行。其中,关闭第一窗口后,终端用于显示小窗口的处理资源以及存储资源等可能被释放。
在一种可能的实施方式中,停止显示第一窗口之后,终端显示所述第一窗口的提示标识。该提示标识可以为图形标识(例如提示条、小窗口图标、箭头等)、文字等。这里,若停止显 示第一窗口之后,第一窗口的界面有更新时,终端可更改该图形标识的显示状态以提示用户。更改该图形标识的显示状态可包括晃动显示或高亮显示该图形标识。
结合第一方面,第四用户操作可以作用于终端的显示屏。在一些实施例中,第四用户操作可以是:用户的双指从显示屏的边缘区域向内部区域滑动的手势。进一步地,终端还可以结合检测到的用户双指滑动的速度、轨迹长度来判断是否显示第一窗口。例如,当用户的双指滑动的速度大于第一值,或者,用户的双指滑动的轨迹长度大于第二值时,终端显示第一窗口。
本申请中,第四用户操作是用户设置的,或者,第四用户操作是终端设置的。
在第一方面的方法中,终端响应于第四用户操作悬浮显示的第一窗口包括第二界面,即该第一窗口和终端响应于第三用户操作停止显示第一窗口时所显示的内容相同。这里,用户可通过第四用户操作再次调出具有相同界面的第一窗口,方便用户操作,提高用户体验。
在一些实施例中,终端检测到输入的第四用户操作之后,还可检测是否有第一窗口的应用程序在运行,在检测到有第一窗口的应用程序在运行时,则响应于该第四用户操作,悬浮显示第一窗口。
结合第一方面,在一些实施例中,该方法还包括:终端检测到输入的第五用户操作时,根据所述第五用户操作调整第一窗口的显示状态,第一窗口的显示状态包括以下至少一项:位置、大小或形状。
结合第一方面,在一些实施例中,该方法还包括:终端检测到输入的第六用户操作时,切换视频播放界面和第一窗口的显示界面。这里,终端可显示有切换图标,第六用户操作可以是作用于该切换图标的点击操作。第六用户操作还可以是:用户双指分别触摸第一窗口和视频播放界面,并往中间区域滑动的手势。第六用户操作还可以是:用户单指触摸第一窗口的任意位置,并从第一窗口向视频播放界面滑动的手势。
在实施第一方面的方法的过程中,终端持续显示视频播放界面,该视频持续播放。即,本申请可以在持续播放视频的情况下,显示小窗口。
第二方面,本申请提供了一种终端上的图形用户界面,所述终端具有显示屏、存储器和用以执行存储于所述存储器中的一个或一个以上程序的一个或一个以上的处理器,所述图形用户界面包括:系统当前输出在所述显示屏上全屏显示的视频播放界面,其中:
响应于终端检测到的第一用户操作,悬浮显示第一窗口,第一窗口包括第一界面;
响应于终端检测到的第二用户操作,将第一界面切换为第二界面;
响应于终端检测到输入的第三用户操作,停止显示第一窗口;
响应于终端检测到输入的第四用户操作,悬浮显示第一窗口,第一窗口包括第二界面;
其中,所述图形用户界面包括所述视频播放界面,所述视频持续播放。
结合第二方面,在一些实施例中,该图形用户界面还包括:响应于终端检测到输入的第五用户操作,调整第一窗口的显示状态,第一窗口的显示状态包括以下至少一项:位置、大小或形状。
结合第二方面,在一些实施例中,该图形用户界面还包括:响应于终端检测到输入的第六用户操作,切换视频播放界面和第一窗口的显示界面。
在第二方面提供的图形用户界面中,关于第一用户操作、第二用户操作、第三用户操作、第四用户操作、第五用户操作以及第六用户操作的说明可参考第一方面中的相关内容,这里不赘述。
第三方面,本申请提供了一种终端,包括:一个或多个处理器、一个或多个存储器;所述一个或多个存储器与所述一个或多个处理器耦合,所述一个或多个存储器用于存储计算机程序代码,所述计算机程序代码包括计算机指令,当所述一个或多个处理器执行所述计算机指令时,所述终端执行如第一方面提供的全屏显示视频中快速调出小窗口的方法。
第四方面,本申请提供了一种计算机存储介质,包括计算机指令,当所述计算机指令在终端上运行时,使得所述终端执行如第一方面提供的全屏显示视频中快速调出小窗口的方法。
实施本申请,终端全屏显示视频播放界面时,可根据用户操作悬浮显示小窗口,小窗口的显示界面可以切换,终端还可根据用户操作在多窗口显示和全屏显示之间快速切换。在此过程中,终端持续播放视频。
附图说明
为了更清楚地说明本申请实施例或背景技术中的技术方案,下面将对本申请实施例或背景技术中所需要使用的附图进行说明。
图1-图20为本申请提供的一些人机交互的实施例的示意图;
图21为本申请提供的终端的结构示意图;
图22为本申请提供的终端的软件结构框图;
图23为本申请提供的终端的软硬件实现本申请的全屏显示视频中快速调出小窗口方法的示意图;
图24为本申请提供的全屏显示视频中快速调出小窗口的方法的流程示意图。
具体实施方式
下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行描述。
其中,在本申请实施例的描述中,除非另有说明,“/”表示或的意思,例如,A/B可以表示A或B;本文中的“和/或”仅仅是一种描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。另外,在本申请实施例的描述中,“多个”是指两个或多于两个。
以下,术语“第一”、“第二”仅用于描述目的,而不能理解为指示或暗示相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”、“第二”的特征可以明示或者隐含地包括一个或者更多个该特征。在本申请实施例的描述中,除非另有说明,“多个”的含义是两个或两个以上。
本申请提供的快速调出小窗口的方法可以在终端显示屏上显示多窗口。
首先,以一个具体的应用场景为例,对本申请的快速调出小窗口的方法进行说明。在该具体的应用场景中,用户在观看视频,想要同时查看即时通讯信息(例如微信消息、Facebook消息等),并且希望保持显示视频窗口。
下面以用户正在全屏观看视频为例进行说明。该视频可以为视频应用或门户网站提供的视频,也可以是终端100中保存的视频,还可以是终端100从其他设备接收到的视频,这里不做限制。该视频界面可以为正在播放的视频,也可以为暂停的视频。
举例来说,参见图1左侧附图,终端100的显示屏10中显示有系统当前输出的界面内容20,界面内容20为视频应用提供的界面。本申请中,显示屏10配置有触控面板,可用于接收用户的触摸触控操作,该触摸触控操作是指用户手部、手肘、触控笔等接触显示屏10的操 作。当终端100检测到用户作用于视频界面的操作(例如点击最大化键)时,或者,终端100的姿态由竖屏变为横屏时,响应于该操作,终端100全屏显示如图1右侧附图所示的视频界面。
在本申请的一些实施例中,全屏显示视频界面是指,显示屏10中仅显示视频界面,而不显示其他内容。在一种可能的实施方式中,全屏显示视频界面时,该视频界面可以占用显示屏10的全部显示区域,例如图1右侧附图所示。在另一种可能的实施方式中,该视频界面还可以仅占用显示屏10的部分显示区域,例如显示屏10为异形切割屏(Notch屏)时,异形切割屏的中间部分显示视频界面,一侧或两侧边缘部分黑屏时,也可看作显示屏10全屏显示该视频界面。
在本申请的另一些实施例中,全屏显示视频界面可以指,显示屏中显示视频界面的同时,还可以显示系统级别的界面元素,例如状态栏、悬浮快捷菜单(如苹果的Assistive Touch)等。其中,状态栏中可以包括运营商的名称(例如中国移动)、时间、WiFi图标、信号强度和当前的剩余电量等。
这里,视频界面可以包括视频画面,还可以包括视频的进度条、调节音量的虚拟按键、播放/暂停视频的虚拟按键等。
用户观看界面内容20中的视频界面时,想要同时查看微信消息,则可通过指关节在显示屏10中显示的界面内容20上滑动绘制矩形。响应于用户的指关节绘制矩形的操作,终端100在显示屏10上显示界面内容20的同时,悬浮显示小窗口30。本申请中,为了描述简洁,后续提及的终端100显示小窗口30是指,终端100在显示屏10上显示界面内容20的同时,悬浮显示小窗口30。
示例性地,如图2所示,用户可通过食指的指关节在显示屏10上滑动绘制矩形,以触发终端100在显示屏10上显示小窗口30。本申请中,可将触发终端100在显示屏10上显示小窗口30的用户操作称为第一用户操作。
这里,指关节可以指围绕任何手指关节的区域的手指背侧。不限于图2所示的右手食指指关节,用户还可通过其他一个或多个指关节,例如左手中指指关节、右手无名指指关节等在显示屏10上绘制矩形。用户可通过指关节在显示屏10上的任意位置绘制矩形,也可以在预设的位置绘制矩形,本申请不做限制。
这里,用户通过指关节在显示屏10上绘制的矩形可以不是几何意义上的标准形状,允许用户绘制的矩形和几何意义上的标准矩形有一定的误差,只要类似矩形即可。
具体实现中,当和终端的显示屏接触时,不同的手指部位,例如指肚、指尖、指关节,可能产生不同的振动和/或声学效果,并生成对应的信号(包括该接触操作对显示屏产生的压力值、电容值、对终端产生的加速度值等)。由不同的手指部位产生的信号可以通过终端的传感器(例如电容式压力传感器、加速度传感器、冲击传感器、振动传感器、声传感器、位移传感器、速度传感器等)捕获,因而,终端可通过捕获到的信号区分用户使用了哪个手指部位触摸显示屏。进一步地,终端可检测用户指关节在滑动过程中实时触摸显示屏的触摸点坐标,并根据滑动过程中触摸点位置的变化判断当前用户的指关节是否滑动绘制矩形,从而识别输入的用户操作。
在本申请的一些实施例中,用户观看视频时,可通过指肚或指尖等部位在视频界面上滑动来控制视频进度、音量大小等,还可通过图2所示的实施例中指关节绘制矩形的方式打开小窗口30。即,用户可通过指肚等部位、指关节实现不同的控制功能。
示例性地,如图3所示,响应于用户指关节绘制矩形的操作,终端100在显示屏10上悬浮显示小窗口30。
在一种可能的实现方式中,悬浮显示小窗口30是指,显示屏10同时显示界面内容20和小窗口30,小窗口30层叠于界面内容20之上。这里,显示屏10层叠显示界面内容20和小窗口30时,小窗口30可以具有透明度,即用户可在小窗口30的区域看到界面内容20中的部分内容。小窗口30也可以不透明,即用户在小窗口30区域无法看到界面内容20中的内容,这里不做限制。
在另一种可能的实现方式中,悬浮显示小窗口30是指,显示屏10显示界面内容20时,显示屏10中小窗口30所在的区域不用于显示界面内容20,而用于显示小窗口30。
在图3所示的实施例中,小窗口30为矩形。当终端100为平板设备(例如配置有8寸、9寸显示屏的平板电脑)或掌上电脑等时,该矩形小窗口30的大小可以和手机显示屏大小类似(例如4.8寸、5.5寸等),便于用户查看小窗口30中的界面内容。此外,在图2实施例中,由于绘制的轨迹和小窗口都为矩形,用户可形象地记忆打开小窗口30的方式。
本申请中,小窗口30可显示一个或多个应用图标。示例性地,如图3所示,小窗口30可显示用于陈列终端已安装应用的图标的桌面。在一些可选实施例中,该桌面还可以包括系统级别的界面元素(如信号栏、悬浮快捷菜单(如苹果的Assistive Touch)等)。
在图3所示的实施例中,小窗口30显示的桌面和终端全屏显示的桌面类似,可用于接收用户操作,并基于接收的用户操作输出相应的界面。例如,用户可在小窗口30中左右滑动以切换桌面显示的不同页面。又例如,用户可在小窗口30中点击任意一个应用图标以进入该应用。本申请中,可将用于切换小窗口30中显示的界面的操作称为第二用户操作。
这里,不限于图3所示的桌面,小窗口30中显示的应用图标还可以是以下任意一种:(1)终端100在最近一段时间内(例如一小时、一天等)打开过的应用的图标;(2)用户预先设置的应用图标,例如用户习惯在看视频时查看即时通讯信息,则用户可设置小窗口30中显示即时通讯应用(例如微信、QQ、Facebook等)的图标;(3)终端根据用户习惯设置的应用图标,例如终端可记录并学习用户的操作习惯,若用户经常在小窗口30中打开微信,则终端可自动设置小窗口30中显示微信的图标。
终端100在显示屏10上显示小窗口30后,用户可点击微信的图标,进入微信的显示界面。示例性地,如图4所示,响应于用户对微信图标的点击操作,小窗口30可进入微信的显示界面。和终端100全屏进入微信的显示界面时相同,用户在小窗口30中微信的显示界面上,也可查看微信消息、发送/回复微信消息、查看朋友圈动态、发布朋友圈动态等。
在一种可能的实现方式中,终端100检测到用户的指关节绘制矩形的操作,在显示屏10上显示小窗口30的同时,可以将界面内容20缩小。这里,可以按照预设比例缩小界面内容,也可以根据小窗口30的显示位置缩小界面内容20。缩小界面内容20,可以避免界面内容20的部分内容被小窗口30遮挡或覆盖,给用户更好的视觉体验。
在上述应用场景中,从用户通过指关节绘制矩形,到终端100在显示屏10上显示小窗口30,界面内容20中的视频播放界面可以被中断,也可以不被中断。当视频不被中断时,用户可在持续观看视频的同时,查看微信消息。
用户在小窗口30中查看完微信消息之后,可能想要更好地观看视频,希望界面内容20不被遮挡,则需要隐藏小窗口30。示例性地,如图5所示,用户可通过双指从小窗口30到显示屏10上方边缘区域的滑动手势,隐藏小窗口30。响应于终端100检测到的用户的双指 向上的滑动操作,终端100隐藏小窗口30,即小窗口30在后台运行,显示屏10仅显示如图1右侧附图所示的界面内容20,即显示屏10全屏显示视频播放界面。本申请中,可将用于隐藏小窗口30的操作称为第三用户操作。
不限于双指向显示屏上方边缘区域的滑动手势,用户还可通过双指向显示屏10下方边缘区域、显示屏10右方边缘区域、显示屏10左下方边缘区域的滑动手势等,隐藏小窗口30。这里,该滑动手势可源于小窗口30的任意一个位置,止于显示屏10的边缘区域或终端100中非显示屏10的区域。
在一种可能的实施方式中,用户通过手势隐藏小窗口30之后,可以提示用户有小窗口30被隐藏(即有小窗口30在后台运行)。这里,终端100可在显示屏10上显示图形标识(例如提示条、小窗口图标、箭头等)、文字等提示用户有小窗口30被隐藏。上述图形标识、文字等在显示屏10中的显示位置可以和小窗口30被隐藏的位置相关,也可以显示在预设区域,例如显示屏10的右上方。
示例性地,如图6左侧附图所示,显示屏右上方可显示黑色的提示条。示例性地,如图6右侧附图所示,当小窗口30被隐藏时显示的是微信界面时,显示屏右上方可显示微信的圆形浮窗,以提示用户有小窗口30被隐藏。
在一种可能的实施方式中,终端100在显示屏10上提示用户有小窗口30被隐藏后,若在后台运行的小窗口30中的显示界面有更新时,还可以提示用户小窗口30的显示界面有更新。这里,终端100可以通过多种方式提示用户,例如在显示屏10中晃动显示如图6左侧附图的提示条或如图6右侧附图的圆形浮窗、高亮显示如图6左侧附图的提示条或如图6右侧附图的圆形浮窗、闪烁信号灯、语音提示等,本申请不做限制。这里,小窗口30的显示界面有更新可包括但不限于以下情况:小窗口30被隐藏时显示即时通讯应用的界面,在该小窗口30被隐藏后,该即时通讯应用接收到新消息。
在图5所示的实施例中,用户通过手势隐藏小窗口30之后,若在观看视频的过程中,想要再次查看微信消息,则可重新调出小窗口30。示例性地,如图7所示,用户可通过双指从显示屏10上方边缘区域向显示屏10内部的滑动手势,调出小窗口30。响应于终端100检测到的用户的双指向下的滑动操作,终端100重新调出小窗口30,即小窗口30重新显示在显示屏10上。本申请中,可将用于重新调出小窗口30的操作称为第四用户操作。
具体实现中,终端接收到如图7所示的双指下滑手势时,检测是否有小窗口在后台运行,若有小窗口运行,则响应于该双指下滑手势重新调出小窗口30。这里,终端可检测应用任务堆栈里面是否有触发多窗口显示的相应程序在运行,若有,则表示有小窗口在后台运行。
在一种可能的实施方式中,若小窗口30被隐藏之后,显示屏10显示有提示用户有小窗口30被隐藏的提示信息时,用户可通过该提示信息获知当前有小窗口30被隐藏(即有小窗口30在后台运行)。若用户想要重新调出隐藏的小窗口30,不限于如图7所示的双指下滑手势,用户还可通过点击如图6所示的提示条或浮窗调出小窗口30。
在一种可选的实施方式中,重新调出的小窗口30的显示界面可以和该小窗口30被隐藏时的显示界面相同。例如,若小窗口30被隐藏时进入的是微信的主页界面,则该小窗口30被重新调出时进入的也是微信的主页界面。在另一种可选的实施方式中,重新调出的小窗口30可以和该小窗口30被隐藏时的显示界面不同。例如,若小窗口30被隐藏时进入的是微信的公众号界面,则该小窗口30被重新调出时进入的可以是微信的主页界面,方便用户查看微信消息。
在一种可选的方式中,重新调出的小窗口30在显示屏10中的位置可以和该小窗口30被隐藏时在显示屏10中的位置相同。在另一种可选的方式中,重新调出的小窗口30在显示屏10中的位置也可以和该小窗口30被隐藏时在显示屏10中的位置不同,例如,重新调出的小窗口30在显示屏10中的位置可以和图7所示实施例中用户双指下滑的手势相关。
不限于双指从显示屏10上方边缘区域向显示屏10内部的滑动手势,用户还可通过双指从显示屏10下方边缘区域向显示屏10内部、从显示屏10右方边缘区域向显示屏10内部、从显示屏10左方边缘区域向显示屏10内部等滑动手势,重新调出小窗口30。这里,该滑动手势可源于显示屏10的边缘区域或终端100中非显示屏10的任意区域,止于显示屏10的任意一个位置。其中,显示屏边缘区域指显示屏10和非显示屏部分接触的部分,显示屏内部相对显示屏边缘区域而言,是显示屏10中除边缘区域之外的区域。
进一步地,在图7所示的实施例中,终端100还可以结合检测到的用户双指滑动的速度来判断是否重新调出小窗口30。例如,如果双指滑动的速度大于第一值,则重新调出小窗口30。在另一种可选的方式中,终端100还可以结合检测到的用户双指在显示屏上滑动的轨迹长度来判断是否重新调出小窗口30。例如,如果双指滑动的轨迹长度大于第二值,则重新调出小窗口30。这里,第一值、第二值可由终端系统或用户预先设置。
在本申请的一些实施例中,当有小窗口30被隐藏之后,用户可通过双指下滑的手势重新调出小窗口30,还可通过单指滑动手势执行其他操作,即单指滑动手势和双指滑动手势不会发生冲突。
例如,用户在观看视频时,可通过单指在显示屏上左右滑动控制视频进度、单指上下滑动控制音量大小等。
又例如,用户可通过单指从显示屏顶部向底部滑动的手势,调出终端100的通知栏。具体的,用户可以首先点击显示屏的任意位置,在终端100响应于该点击操作在显示屏10中显示状态栏之后,即可通过单指下滑手势调出终端100的通知栏。调出通知栏的单指下滑手势可以在显示屏10的任意位置执行。这里,终端100的通知栏可包括:运营商的名称(例如中国移动)、时间、WiFi图标、信号强度、当前的剩余电量、终端100部分功能(例如蓝牙、WiFi、一键锁屏等)的快捷开启/关闭按键、正在运行的应用接收到的未读消息(例如微信消息、QQ消息等)。
具体实现中,当和终端的显示屏接触时,单指滑动和双指滑动可在显示屏上产生不同数量的触点。其中,终端接收单指滑动手势时,可检测到单个触点,而接收双指滑动手势时,可同时检测到两个触点或在短时间内检测到两个触点。因此,终端可以通过检测到的触点数量,区分用户输入的是单指滑动手势或双指滑动手势。
在本申请的一些实施例中,用户通过手势打开一个小窗口之后,还可在该小窗口之外的显示屏区域通过指关节绘制矩形来打开另外的一个或多个小窗口。即,显示屏10上可同时显示多个小窗口,用户可分别控制每个小窗口。示例性地,如图8所示,用户打开一个小窗口30后,还可通过指关节绘制矩形打开第二个小窗口。
若用户打开并隐藏了多个小窗口,可通过如图7所示的双指手势重新调出其中的任意一个小窗口。在一种可能的实施方式中,如图9中的9a和9b所示,终端检测到用户输入的双指手势后,可输出询问用户调出哪一个小窗口的显示界面,并重新调出用户选择的小窗口。这里,询问用户调出哪一个小窗口的显示界面可包括各个小窗口的选项或缩略图。在另一种可能的实施方式中,如图9中的9c及9d所示,用户输入双指手势的过程中,显示屏10随着 用户手指的滑动滚动显示各个小窗口,并重新调出用户手指离开显示屏10时所显示的小窗口。
通过上述图1-图9所示的实施例,用户在观看视频时,可以通过手势打开小窗口,在小窗口中查看即时通讯消息,查看完消息后,可隐藏小窗口,还可再次调出小窗口。这样的快速调出小窗口的方法,可以不影响视频的播放,并可在全屏显示和多窗口显示之间快速切换。此外,在终端配置有大尺寸显示屏时(例如9寸、10寸及以上的显示屏),可充分利用大屏优势呈现多窗口。
上述图1-图9实施例以具体的应用场景为例,对本申请的快速调出小窗口的方法进行了说明,下面介绍本申请提供的其他可选的人机交互实施例。
不限于上述图1所示的视频播放界面,在本申请的一些实施例中,界面内容20还可为其他的显示界面。如图10所示,终端100的显示屏10中显示的系统当前输出的界面内容20可为以下任意一种:10a中横屏显示的用于陈列应用图标的桌面、10b中横屏显示的分屏界面,10c中竖屏显示的视频播放界面、10d中竖屏显示的桌面、10e中竖屏显示的分屏界面等。其中,横屏显示指终端显示的界面内容的宽度大于高度,竖屏显示指终端显示的界面内容的高度大于宽度。不限于图1及图10所示的界面内容,界面内容20还可以为其他的界面,例如游戏界面、网页浏览界面、阅读书籍的界面、音乐播放界面、文本编辑界面等。界面内容20还可以包括系统级别的界面元素,例如悬浮快捷菜单等,这里不做限制。
当终端系统检测到输入的用户操作时,终端可以在显示屏10上显示上述界面内容20的同时,悬浮显示小窗口30。下面详细描述本申请提供的用于触发终端显示小窗口30的用户操作。
本申请中,用户可在以下两种情况下触发终端显示小窗口30。
(一)第一种情况,用户主动触发终端显示小窗口30。
在该情况下,用户可随时触发终端显示小窗口30。下面描述用户主动触发终端显示小窗口30的方式。
不限于图2所示的指关节滑动绘制矩形,在本申请的一些实施例中,用户还可通过指关节滑动绘制其他图形,例如三角形、圆形、弧线等,以触发终端在显示屏10上显示界面内容20的同时,显示小窗口30。这里提及的矩形、圆形、三角形、弧线等轨迹可以不是几何意义上的标准形状,类似即可。
在本申请的一些实施例中,用户还可通过其他身体部位或工具滑动绘制图形,以触发终端显示小窗口30。例如,用户可通过指尖、指肚、手肘、触控笔等滑动绘制图形,这里不做限制。示例性地,如图11中的11a所示,用户可通过一个或多个指肚在显示屏10上,滑动绘制三角形。示例性地,如图11中的11b所示,用户还可通过双指往不同的方向向外滑动。本申请中,用于触发终端显示小窗口30的用户操作可以由终端系统预先设置,也可以由用户根据自己的操作习惯来设置。
这里,用户滑动绘制图形时,可以连续滑动,也可以为非连续滑动,本申请不做限制。
在图2及图11实施例一种可能的实现方式中,当终端系统检测到有触点(例如指关节、指肚或触控笔等)接触显示屏时,可以高亮该触点和显示屏接触到的区域,以提示进入多窗口显示界面。这时,终端系统检测到用户完成图形绘制,即触点离开显示屏,判定用户确认触发多窗口显示,执行触发多窗口显示的相应程序,进入多窗口显示界面,即终端在显示屏 10上显示界面内容20的同时,显示小窗口30。
不限于图2及图11实施例中的滑动绘制图形,用户还可通过在显示屏10上的点击操作,触发终端显示小窗口30。这里,该点击操作可以通过一个或多个指关节、指肚、指尖、触控笔等执行。
在本申请的一些实施例中,终端系统还可以进一步结合点击操作的频次来判断是否触发终端显示小窗口30。例如,当终端系统检测到用户单击、双击或三击显示屏时,在显示屏10显示界面内容20的同时,显示小窗口30。
在本申请的一些实施例中,终端系统还可以进一步结合点击操作的区域来判断是否触发终端显示小窗口30。例如,如图11中的11c所示,当终端系统检测到用户在显示屏10上的预设区域执行点击操作时,显示小窗口30。这里,该预设区域在显示屏中的位置、形状及大小等可以由终端预先设置,也可以由用户根据自己的操作习惯来设置。
本申请中,如图11中的11d所示,用户还可通过手指在终端显示屏上方的悬浮姿势,触发终端显示小窗口30。这里,该悬浮姿势可以是指悬浮于显示屏上方的手指处于伸直状态、弯曲状态等。具体实现中,终端可通过悬浮检测器感应到显示屏上方三维空间中的物体以及该物体的运动,以此检测用户手指的悬浮手势。
本申请中,用于触发终端显示小窗口30的用户操作不仅仅限于上述举例,还可以有其他方式。例如,该用户操作还可以为用户的手指在显示屏上的长按操作等。此外,并不是所有的用于触发终端显示小窗口30的用户操作都是在终端显示屏上发起的。例如,该用户操作还可以是语音指令、眼球转动、摇晃终端等。
(二)第二种情况,用户被动触发终端显示小窗口30。
在第二种情况中,用户可以在终端100输出了提示信息的情况下,触发终端显示小窗口30。这里,终端100输出的提示信息包括但不限于:即时通讯应用接收到新消息的提示信息、用户建立的提醒事项等。终端100输出的提示信息可以显示在显示屏10的顶部区域,覆盖界面内容20的部分显示区域。该提示信息可以仅显示预设的时间,在显示预设时间之后自动消失。
在第二种情况中,用户可以看到提示信息后,触发终端显示小窗口30。在一些实施例中,用户触发终端显示小窗口30的方式可以和上述第(一)种情况相同。在另一些实施例中,用户可以通过点击终端100输出的提示信息,触发终端显示小窗口30。
在上述两种情况中,用于触发终端显示小窗口30的用户操作不限于终端在出厂时的默认设置,也可以是用户自主设置的。具体的,用户可以从包含多种操作的设置菜单中选择合适的操作作为该用户操作,用户也可以根据自身习惯自定义该用户操作。
当终端系统检测到用于触发终端显示小窗口30的用户操作时,响应于检测到的用户操作,终端进入多窗口显示界面,即:终端在显示屏10显示界面内容20的同时,显示小窗口30。下面描述本申请中小窗口30的显示方式。
不限于图3所示的在显示屏10右侧区域竖向显示的小窗口30,在本申请的一些实施例中,小窗口30还可有不同的显示位置。本申请中,小窗口30可以在显示屏10的左侧区域、右侧区域、左上方区域、右上方区域等任意区域显示。小窗口30可以横向显示,也可以竖向显示。
在本申请的一些实施例中,显示屏10上显示的小窗口30的形状不限于上述图3中的矩 形,还可以是其他形状,例如正方形、圆形等。
在本申请的一些实施例中,显示屏10上显示的小窗口30的大小可以和上述图3中不同。例如,小窗口30覆盖的区域可以大于或小于上述图3中小窗口30所覆盖的区域。
在一些可选的实施例中,小窗口30的形状、位置及大小可以是终端系统默认设置的。例如,如图3所示,系统可以默认设置小窗口30为在显示屏10右侧区域的竖向矩形界面。
在一些可选的实施例中,小窗口30的形状、位置及大小还可以是用户根据自身的使用习惯设置的。如图4所示,用户习惯在观看视频的同时打开聊天软件,则用户可以将显示屏右侧的矩形区域作为小窗口30的显示区域,可方便用户使用右手操作小窗口30显示的微信界面。
在一些可选的实施例中,小窗口30的形状、位置及大小还可以根据用户操作实时确定。如图2所示,当用户通过指关节滑动绘制矩形以触发显示小窗口30时,小窗口30可以为矩形,并且,小窗口30的位置可以以用户指关节接触显示屏的区域为中心。如图11中的11b所示,当用户通过双指往不同的方向向外滑动以触发显示小窗口30时,小窗口30的大小和位置可以和用户双指在显示屏上停止滑动的位置相关。例如,当用户双指在显示屏上停止滑动的位置之间的距离越大时,小窗口30越大。又例如,小窗口30所在区域可以覆盖用户双指滑动的轨迹。
在本申请的一些实施例中,小窗口30的呈现效果可以是动态的。示例性地,如图12所示,当终端系统检测到用于触发显示小窗口30的用户操作时,响应于检测到的用户操作,小窗口30可由第一区域慢慢往外扩大为第二区域,即小窗口30最终显示在第二区域。这里,第一区域可以为图2中的用户指关节绘制的矩形所在的区域,也可以为图11的11a中用户手指绘制的三角形所在的区域或图11中的11c中用户手指和显示屏10的接触区域等,第二区域为小窗口30最终显示的区域。
在本申请的一些实施例中,当终端系统检测到用于触发显示小窗口30的用户操作时,响应于检测到的用户操作,还可以在显示屏10上直接显示小窗口30。
本申请中,小窗口30显示在显示屏10之上后,用户可根据具体需求调整小窗口30的显示位置、形状及大小等。本申请中,可将用于调整小窗口30的显示状态的操作称为第六用户操作。示例性地,图13示出了用户调整小窗口30的几种实施例,其中,虚线表示调整前的小窗口,实线表示调整后的小窗口,下面详细描述本申请中小窗口30的调整方式。
13a示出了用户调整小窗口30的位置的实施例。如图所示,用户可长按小窗口30的任意区域,当终端系统检测到长按时间达到阈值时,小窗口30可随着手指的移动而移动。15a中小窗口30的显示位置随着用户手指的滑动轨迹从显示屏10的右方区域移动到左方区域。
13b示出了用户调整小窗口30的形状的实施例。如图所示,用户可用手指拖动小窗口30的边缘位置,将小窗口30的形状由矩形调整为正方形。
13c示出了用户调整小窗口30的大小的实施例。如图所示,用户可用手指拖动小窗口30的右下角,小窗口30的左上角不动,小窗口30的右下角随着手指的滑动轨迹扩大到显示屏10的边缘位置。
在13c的一种可选实施方式中,小窗口30最终的大小和用户结束拖动操作时,用户手指和显示屏10的接触位置相关。例如,若用户结束拖动操作时手指位于显示屏10的右下角,则调整后的小窗口30的右下角也位于显示屏10的右下角。
在13c的另一种可选的实施方式中,终端系统预先设置多个尺寸。用户结束拖动操作时,手指在显示屏上的位置和小窗口30的左上角可对应一个矩形区域,终端系统在预设的多个尺寸中,选择和该矩形的尺寸最接近的一个尺寸,作为小窗口30的最终大小。
本申请中,用于调整小窗口30的用户操作不仅仅限于上述举例,还可以有其他方式。例如,用户还可以通过点击终端系统在显示屏10上输出的调整选项(例如“扩大小窗口”“缩小小窗口”等)或图标,调整小窗口30的大小等。
在具体实施时,小窗口30的形状或大小被调整后,为了符合用户习惯和显示美观,可以适应性的调整小窗口30中的界面元素的显示方式。例如,小窗口30缩小后,可以将小窗口30中的界面元素等比例缩小显示,也可以仅显示小窗口30原有界面元素中的一部分。实际应用中,该适应性的调整小窗口30中的界面元素的显示方式还可以包括调整界面元素之间的间距、界面元素之间的显示位置等等,本申请对此不做限制。
本申请中,打开小窗口30后,不限于图3所示的应用图标,小窗口30还可显示其他类型的信息。下面示例性地列举小窗口30可能的两种显示情况。
第一种情况,在本申请的一些实施例中,小窗口30可显示一个或多个应用的缩略图。示例性地,如图14的左侧附图所示,小窗口30中可平铺显示多个应用的缩略图。不限于图14中平铺显示缩略图的方式,还可层叠显示缩略图,这里不做限制。这里,应用的缩略图可以显示用户最近一次退出该应用时的界面,也可以为该应用的主页,本申请不做限制。
在可选的实施方式中,小窗口30中显示的缩略图可以是以下任意一种:(1)终端100在最近一段时间内(例如一小时、一天等)打开过的应用的缩略图;(2)用户预先设置的应用的缩略图;(3)终端根据用户习惯设置的应用的缩略图,例如终端可记录并学习用户的操作习惯,若用户经常在小窗口30中打开微信,则终端可自动设置小窗口30中显示微信的缩略图。
小窗口30中显示应用的缩略图时,应用的缩略图可用于接收用户操作,并基于接收的用户操作输出相应的界面。例如,用户可在小窗口30中左右滑动或上下滑动以切换显示不同应用的缩略图。又例如,用户可在小窗口30中点击任意一个应用的缩略图以进入该应用。示例性地,如图14所示,用户可点击微信的缩略图以进入微信界面。
第二种情况,在本申请的一些实施例中,小窗口30还可直接显示应用界面。示例性地,如图15的左侧附图所示,小窗口30中可显示微信的显示界面。这里,小窗口30直接显示的应用界面可以是以下任意一种:(1)终端100最近一次打开的应用的界面;(2)用户预先设置的应用的界面;(3)终端根据用户习惯设置的应用的界面,例如终端可记录并学习用户的操作习惯,若用户经常在小窗口30中打开微信,则终端可自动设置小窗口30中显示微信的显示界面。这里,小窗口30显示的应用界面可以为用户最近一次退出该应用时的界面,也可以为该应用的主页,本申请不做限制。
小窗口30直接显示应用界面时,该应用界面可用于接收用户操作,并基于接收的用户操作输出相应的界面。示例性地,如图15所示,用户可点击微信界面中妈妈的聊天框,查看该用户和妈妈的聊天记录。
本申请中,小窗口30不仅仅可以显示图3所示的应用图标,应用的缩略图以及应用界面,还可以有其他的显示方式。例如,小窗口30可以显示一个或多个应用的名称列表等。
在本申请一种可能的实施方式中,界面内容20和小窗口30可能发生资源冲突。例如, 当界面内容20为视频播放界面,同时,用户在小窗口30中打开微信播放语音消息时,音频资源出现冲突。本申请中,可通过以下任意一种方式解决资源冲突:(1)按照优先级调用资源。例如,用户最近一次操作的界面的优先级最高,若用户最后一次操作的是小窗口30,则界面内容20中的视频停止播放。在小窗口30中的语音消息播放完之后,界面内容20中的视频可继续播放。(2)终端配置多套音频资源。例如,终端可同时配置有扬声器、听筒、耳机孔等,用户可通过扬声器听到界面内容20中的视频播放音,通过听筒或耳机听到小窗口30中的语音消息。
在本申请的一些实施例中,小窗口30可以被隐藏。不限于图5所示的隐藏小窗口30的方式,还可以通过其他方式隐藏小窗口30。例如,和图5类似,用户还可通过三指或四指等从小窗口30到显示屏10上方边缘区域的滑动手势,隐藏小窗口30。又例如,示例性地,参见图16左侧附图,用户可通过双指分别触摸小窗口30的不同位置,并往小窗口30的中心区域向内滑动,触发终端100隐藏小窗口30。又例如,用户可通过将手指触摸显示屏10的焦点由小窗口30转移到界面内容20的方式,触发终端100隐藏小窗口30。示例性地,参见图16右侧附图,用户可点击界面内容20的任意区域,隐藏小窗口30。
不限于图5和图16所示的隐藏小窗口30的方式,本申请还可通过其他方式隐藏小窗口30,例如通过点击终端100输出的“隐藏”选项或最小化图标隐藏小窗口30等,这里不做限制。
在本申请的一些实施例中,用户还可以切换界面内容20和小窗口30中的显示界面。本申请中,可将用于切换界面内容20和小窗口30中的显示界面的操作称为第六用户操作。
具体的,当小窗口30中显示的内容更加重要或者用户对该显示内容更感兴趣时,可切换界面内容20和小窗口30中的显示界面。例如,当界面内容20为正在播放的视频界面,小窗口30中为即时通讯应用的界面,并且该界面显示有重要信息(如老板发给员工的通知消息等)时,用户可切换视频界面和即时通讯应用的界面。切换后,小窗口30中的显示界面可以在更大的显示区域中显示,方便用户查看。
下面描述几种可能的切换方式。
在一种可能的实现方式中,显示屏10可以显示切换的图标或文字选项,用于提示用户切换界面内容20和小窗口30中的显示界面。该图标或文字选项可以显示在小窗口30和界面内容20的交界处。示例性地,如图17左侧附图所示,小窗口30的左侧边缘和界面内容20的交界处显示有切换图标,用户可点击该切换图标,切换界面内容20和小窗口30中的显示界面。
在另一种可能的实施方式中,如图18所示,用户可双指触摸显示屏10,其中一指触摸界面内容20的任意位置,另一指触摸小窗口30的任意位置,并沿着图中虚线所示的轨迹滑动双指。终端100检测到用户双指的滑动操作时,可将界面内容20和小窗口30中的显示界面进行切换。这里,图18所示的显示屏10中也可输出如图16所示的切换图标,用于提示用户可切换显示界面。
在又一种可能的实施方式中,如图19所示,用户可单指触摸小窗口30的任意位置,并沿着图中虚线所示轨迹,从小窗口30向界面内容20滑动。终端100检测到用户的该滑动操作时,可将界面内容20和小窗口30中的显示界面进行切换。这里,图19所示的显示屏10中也可输出如图16所示的切换图标,用于提示用户可切换显示界面。
不限于上述切换方式,本申请还可通过其他方式切换界面内容20和小窗口30中的显示界面。例如,用户还可单指触摸界面内容20的任意位置,并沿着界面内容20向小窗口30的方向滑动等。
切换界面内容20和小窗口30中的显示界面之后,原来小窗口30中的显示界面可以在更大的显示区域中显示,方便用户查看。
在本申请的一些实施例中,用户还可以关闭小窗口30。这里,关闭小窗口30是指触发多窗口显示的相应程序被关闭,显示屏10仅显示界面内容20。在一种可能的实施方式中,关闭小窗口30后,之前终端100用于显示小窗口30的处理资源以及存储资源等被释放。在另一种可能的实施方式中,关闭小窗口30后,小窗口30在终端100的后台继续运行,但不在显示屏10上显示。示例性地,图20示出了一种可能的关闭小窗口30的方式。如图20所示,小窗口30的右上角可包括关闭控件,用户可通过点击该控件,触发终端100关闭小窗口30。本申请中,可将用于切换界面内容20和小窗口30中的显示界面的操作也称为第三用户操作。
在用户不需要显示多窗口时,关闭小窗口30,可降低降低终端100的运行功耗。
可理解的,上述图1-图20所示的示例仅仅用于解释本发明实施例,不应构成限定。
下面介绍本申请涉及的终端100的一种实现方式。
本申请中,终端100可以为手机、平板电脑、个人数字助理(personal digital assistant,PDA)、可穿戴设备等便携式电子设备。便携式电子设备的示例性实施例包括但不限于搭载iOS、android、microsoft或者其他操作系统的便携式电子设备。上述便携式电子设备也可以是其他便携式电子设备,诸如具有触敏表面(例如触控面板)的膝上型计算机(laptop)等。还应当理解的是,在本申请其他一些实施例中,终端100也可以不是便携式电子设备,而是具有触敏表面(例如触控面板)的台式计算机。
本申请中,终端100配置有显示屏,可用于显示终端系统当前输出的界面内容。该界面内容可包括正在运行的应用程序的界面以及系统级别菜单等,具体可由下述界面元素组成:输入型界面元素,例如按键(button),文本输入框(text),滑动条(scroll Bar),菜单(menu)等等;以及输出型界面元素,例如视窗(window),标签(label)等等。
本申请中,终端100的显示屏配置有触控面板,即该显示屏为触摸屏,可用于接收用户的触摸触控操作,触摸触控操作是指用户身体部位或触控笔直接接触显示屏的操作。在一些可选的实施例中,该触摸屏还可用于接收用户的悬浮触控操作,悬浮触控操作是指用户手部悬浮于显示屏上方并不接触显示屏的操作。
本申请中,终端100的触摸屏接收到用于触发显示小窗口的用户操作时,在触摸屏显示当前界面内容的同时显示小窗口。小窗口悬浮显示在显示屏10中。
这里,用于触发显示小窗口的用户操作、小窗口的显示内容、显示方式等可参照前述实施例的相关描述,在此不赘述。
在本申请一些可选的实施例中,小窗口的位置、形状、大小可以调整,可参照前述图13实施例。
在本申请一些可选的实施例中,终端100的触摸屏还可接收到用于触发终端隐藏小窗口的用户操作。这里,用于触发隐藏小窗口的用户操作可参照前述图5、图16实施例。
在本申请一些可选的实施例中,终端100的触摸屏还可接收到用于触发终端重新调出小窗口的用户操作。这里,用于触发重新调出小窗口的用户操作可参照前述图7、图9实施例。
本申请中,终端100配置的触摸屏可具有较大尺寸(例如5寸以及5寸以上等),能够给用户带来更好的视觉体验,如玩游戏或者观看视频等。
参见图21,图21是终端100的一种实现方式的结构框图。
终端100可以包括处理器110,外部存储器接口120,内部存储器121,通用串行总线(universal serial bus,USB)接口130,充电管理模块140,电源管理模块141,电池142,天线1,天线2,移动通信模块150,无线通信模块160,音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,传感器模块180,按键190,马达191,指示器192,摄像头193,显示屏194,以及用户标识模块(subscriber identification module,SIM)卡接口195等。其中传感器模块180可以包括压力传感器180A,陀螺仪传感器180B,气压传感器180C,磁传感器180D,加速度传感器180E,距离传感器180F,接近光传感器180G,指纹传感器180H,温度传感器180J,触摸传感器180K,环境光传感器180L,骨传导传感器180M等。
可以理解的是,本发明实施例示意的结构并不构成对终端100的具体限定。在本申请另一些实施例中,终端100可以包括比图示更多或更少的部件,或者组合某些部件,或者拆分某些部件,或者不同的部件布置。图示的部件可以以硬件,软件或软件和硬件的组合实现。
处理器110可以包括一个或多个处理单元,例如:处理器110可以包括应用处理器(application processor,AP),调制解调处理器,图形处理器(graphics processing unit,GPU),图像信号处理器(image signal processor,ISP),控制器,存储器,视频编解码器,数字信号处理器(digital signal processor,DSP),基带处理器,和/或神经网络处理器(neural-network processing unit,NPU)等。其中,不同的处理单元可以是独立的器件,也可以集成在一个或多个处理器中。
其中,控制器可以是终端100的神经中枢和指挥中心。控制器可以根据指令操作码和时序信号,产生操作控制信号,完成取指令和执行指令的控制。
处理器110中还可以设置存储器,用于存储指令和数据。在一些实施例中,处理器110中的存储器为高速缓冲存储器。该存储器可以保存处理器110刚用过或循环使用的指令或数据。如果处理器110需要再次使用该指令或数据,可从所述存储器中直接调用。避免了重复存取,减少了处理器110的等待时间,因而提高了系统的效率。
在一些实施例中,处理器110可以包括一个或多个接口。接口可以包括集成电路(inter-integrated circuit,I2C)接口,集成电路内置音频(inter-integrated circuit sound,I2S)接口,脉冲编码调制(pulse code modulation,PCM)接口,通用异步收发传输器(universal asynchronous receiver/transmitter,UART)接口,移动产业处理器接口(mobile industry processor interface,MIPI),通用输入输出(general-purpose input/output,GPIO)接口,用户标识模块(subscriber identity module,SIM)接口,和/或通用串行总线(universal serial bus,USB)接口等。
I2C接口是一种双向同步串行总线,包括一根串行数据线(serial data line,SDA)和一根串行时钟线(derail clock line,SCL)。在一些实施例中,处理器110可以包含多组I2C总线。处理器110可以通过不同的I2C总线接口分别耦合触摸传感器180K,充电器,闪光灯,摄像头193等。例如:处理器110可以通过I2C接口耦合触摸传感器180K,使处理器110与触摸传感器180K通过I2C总线接口通信,实现终端100的触摸功能。
I2S接口可以用于音频通信。在一些实施例中,处理器110可以包含多组I2S总线。处理器110可以通过I2S总线与音频模块170耦合,实现处理器110与音频模块170之间的通信。在一些实施例中,音频模块170可以通过I2S接口向无线通信模块160传递音频信号,实现通过蓝牙耳机接听电话的功能。
PCM接口也可以用于音频通信,将模拟信号抽样,量化和编码。在一些实施例中,音频模块170与无线通信模块160可以通过PCM总线接口耦合。在一些实施例中,音频模块170也可以通过PCM接口向无线通信模块160传递音频信号,实现通过蓝牙耳机接听电话的功能。所述I2S接口和所述PCM接口都可以用于音频通信。
UART接口是一种通用串行数据总线,用于异步通信。该总线可以为双向通信总线。它将要传输的数据在串行通信与并行通信之间转换。在一些实施例中,UART接口通常被用于连接处理器110与无线通信模块160。例如:处理器110通过UART接口与无线通信模块160中的蓝牙模块通信,实现蓝牙功能。在一些实施例中,音频模块170可以通过UART接口向无线通信模块160传递音频信号,实现通过蓝牙耳机播放音乐的功能。
MIPI接口可以被用于连接处理器110与显示屏194,摄像头193等外围器件。MIPI接口包括摄像头串行接口(camera serial interface,CSI),显示屏串行接口(display serial interface,DSI)等。在一些实施例中,处理器110和摄像头193通过CSI接口通信,实现终端100的拍摄功能。处理器110和显示屏194通过DSI接口通信,实现终端100的显示功能。
GPIO接口可以通过软件配置。GPIO接口可以被配置为控制信号,也可被配置为数据信号。在一些实施例中,GPIO接口可以用于连接处理器110与摄像头193,显示屏194,无线通信模块160,音频模块170,传感器模块180等。GPIO接口还可以被配置为I2C接口,I2S接口,UART接口,MIPI接口等。
USB接口130是符合USB标准规范的接口,具体可以是Mini USB接口,Micro USB接口,USB Type C接口等。USB接口130可以用于连接充电器为终端100充电,也可以用于终端100与外围设备之间传输数据。也可以用于连接耳机,通过耳机播放音频。该接口还可以用于连接其他电子设备,例如AR设备等。
可以理解的是,本发明实施例示意的各模块间的接口连接关系,只是示意性说明,并不构成对终端100的结构限定。在本申请另一些实施例中,终端100也可以采用上述实施例中不同的接口连接方式,或多种接口连接方式的组合。
充电管理模块140用于从充电器接收充电输入。其中,充电器可以是无线充电器,也可以是有线充电器。在一些有线充电的实施例中,充电管理模块140可以通过USB接口130接收有线充电器的充电输入。在一些无线充电的实施例中,充电管理模块140可以通过终端100的无线充电线圈接收无线充电输入。充电管理模块140为电池142充电的同时,还可以通过电源管理模块141为电子设备供电。
电源管理模块141用于连接电池142,充电管理模块140与处理器110。电源管理模块141接收电池142和/或充电管理模块140的输入,为处理器110,内部存储器121,外部存储器,显示屏194,摄像头193,和无线通信模块160等供电。电源管理模块141还可以用于监测电池容量,电池循环次数,电池健康状态(漏电,阻抗)等参数。在其他一些实施例中,电源管理模块141也可以设置于处理器110中。在另一些实施例中,电源管理模块141和充电管理模块140也可以设置于同一个器件中。
终端100的无线通信功能可以通过天线1,天线2,移动通信模块150,无线通信模块160, 调制解调处理器以及基带处理器等实现。
天线1和天线2用于发射和接收电磁波信号。终端100中的每个天线可用于覆盖单个或多个通信频带。不同的天线还可以复用,以提高天线的利用率。例如:可以将天线1复用为无线局域网的分集天线。在另外一些实施例中,天线可以和调谐开关结合使用。
移动通信模块150可以提供应用在终端100上的包括2G/3G/4G/5G等无线通信的解决方案。移动通信模块150可以包括至少一个滤波器,开关,功率放大器,低噪声放大器(low noise amplifier,LNA)等。移动通信模块150可以由天线1接收电磁波,并对接收的电磁波进行滤波,放大等处理,传送至调制解调处理器进行解调。移动通信模块150还可以对经调制解调处理器调制后的信号放大,经天线1转为电磁波辐射出去。在一些实施例中,移动通信模块150的至少部分功能模块可以被设置于处理器110中。在一些实施例中,移动通信模块150的至少部分功能模块可以与处理器110的至少部分模块被设置在同一个器件中。
调制解调处理器可以包括调制器和解调器。其中,调制器用于将待发送的低频基带信号调制成中高频信号。解调器用于将接收的电磁波信号解调为低频基带信号。随后解调器将解调得到的低频基带信号传送至基带处理器处理。低频基带信号经基带处理器处理后,被传递给应用处理器。应用处理器通过音频设备(不限于扬声器170A,受话器170B等)输出声音信号,或通过显示屏194显示图像或视频。在一些实施例中,调制解调处理器可以是独立的器件。在另一些实施例中,调制解调处理器可以独立于处理器110,与移动通信模块150或其他功能模块设置在同一个器件中。
无线通信模块160可以提供应用在终端100上的包括无线局域网(wireless local area networks,WLAN)(如无线保真(wireless fidelity,Wi-Fi)网络),蓝牙(bluetooth,BT),全球导航卫星系统(global navigation satellite system,GNSS),调频(frequency modulation,FM),近距离无线通信技术(near field communication,NFC),红外技术(infrared,IR)等无线通信的解决方案。无线通信模块160可以是集成至少一个通信处理模块的一个或多个器件。无线通信模块160经由天线2接收电磁波,将电磁波信号调频以及滤波处理,将处理后的信号发送到处理器110。无线通信模块160还可以从处理器110接收待发送的信号,对其进行调频,放大,经天线2转为电磁波辐射出去。
在一些实施例中,终端100的天线1和移动通信模块150耦合,天线2和无线通信模块160耦合,使得终端100可以通过无线通信技术与网络以及其他设备通信。所述无线通信技术可以包括全球移动通讯系统(global system for mobile communications,GSM),通用分组无线服务(general packet radio service,GPRS),码分多址接入(code division multiple access,CDMA),宽带码分多址(wideband code division multiple access,WCDMA),时分码分多址(time-division code division multiple access,TD-SCDMA),长期演进(long term evolution,LTE),BT,GNSS,WLAN,NFC,FM,和/或IR技术等。所述GNSS可以包括全球卫星定位系统(global positioning system,GPS),全球导航卫星系统(global navigation satellite system,GLONASS),北斗卫星导航系统(beidou navigation satellite system,BDS),准天顶卫星系统(quasi-zenith satellite system,QZSS)和/或星基增强系统(satellite based augmentation systems,SBAS)。
终端100通过GPU,显示屏194,以及应用处理器等实现显示功能。GPU为图像处理的微处理器,连接显示屏194和应用处理器。GPU用于执行数学和几何计算,用于图形渲染。处理器110可包括一个或多个GPU,其执行程序指令以生成或改变显示信息。
显示屏194用于显示图像,视频等。显示屏194包括显示面板。显示面板可以采用液晶显示屏(liquid crystal display,LCD),有机发光二极管(organic light-emitting diode,OLED),有源矩阵有机发光二极体或主动矩阵有机发光二极体(active-matrix organic light emitting diode的,AMOLED),柔性发光二极管(flex light-emitting diode,FLED),Miniled,MicroLed,Micro-oLed,量子点发光二极管(quantum dot light emitting diodes,QLED)等。在一些实施例中,终端100可以包括1个或N个显示屏194,N为大于1的正整数。
终端100可以通过ISP,摄像头193,视频编解码器,GPU,显示屏194以及应用处理器等实现拍摄功能。
ISP用于处理摄像头193反馈的数据。例如,拍照时,打开快门,光线通过镜头被传递到摄像头感光元件上,光信号转换为电信号,摄像头感光元件将所述电信号传递给ISP处理,转化为肉眼可见的图像。ISP还可以对图像的噪点,亮度,肤色进行算法优化。ISP还可以对拍摄场景的曝光,色温等参数优化。在一些实施例中,ISP可以设置在摄像头193中。
摄像头193用于捕获静态图像或视频。物体通过镜头生成光学图像投射到感光元件。感光元件可以是电荷耦合器件(charge coupled device,CCD)或互补金属氧化物半导体(complementary metal-oxide-semiconductor,CMOS)光电晶体管。感光元件把光信号转换成电信号,之后将电信号传递给ISP转换成数字图像信号。ISP将数字图像信号输出到DSP加工处理。DSP将数字图像信号转换成标准的RGB,YUV等格式的图像信号。在一些实施例中,终端100可以包括1个或N个摄像头193,N为大于1的正整数。
数字信号处理器用于处理数字信号,除了可以处理数字图像信号,还可以处理其他数字信号。例如,当终端100在频点选择时,数字信号处理器用于对频点能量进行傅里叶变换等。
视频编解码器用于对数字视频压缩或解压缩。终端100可以支持一种或多种视频编解码器。这样,终端100可以播放或录制多种编码格式的视频,例如:动态图像专家组(moving picture experts group,MPEG)1,MPEG2,MPEG3,MPEG4等。
NPU为神经网络(neural-network,NN)计算处理器,通过借鉴生物神经网络结构,例如借鉴人脑神经元之间传递模式,对输入信息快速处理,还可以不断的自学习。通过NPU可以实现终端100的智能认知等应用,例如:图像识别,人脸识别,语音识别,文本理解等。
外部存储器接口120可以用于连接外部存储卡,例如Micro SD卡,实现扩展终端100的存储能力。外部存储卡通过外部存储器接口120与处理器110通信,实现数据存储功能。例如将音乐,视频等文件保存在外部存储卡中。
内部存储器121可以用于存储计算机可执行程序代码,所述可执行程序代码包括指令。处理器110通过运行存储在内部存储器121的指令,从而执行终端100的各种功能应用以及数据处理。内部存储器121可以包括存储程序区和存储数据区。其中,存储程序区可存储操作系统,至少一个功能所需的应用程序(比如声音播放功能,图像播放功能等)等。存储数据区可存储终端100使用过程中所创建的数据(比如音频数据,电话本等)等。此外,内部存储器121可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件,闪存器件,通用闪存存储器(universal flash storage,UFS)等。
终端100可以通过音频模块170,扬声器170A,受话器170B,麦克风170C,耳机接口170D,以及应用处理器等实现音频功能。例如音乐播放,录音等。
音频模块170用于将数字音频信息转换成模拟音频信号输出,也用于将模拟音频输入转换为数字音频信号。音频模块170还可以用于对音频信号编码和解码。在一些实施例中,音 频模块170可以设置于处理器110中,或将音频模块170的部分功能模块设置于处理器110中。
扬声器170A,也称“喇叭”,用于将音频电信号转换为声音信号。终端100可以通过扬声器170A收听音乐,或收听免提通话。
受话器170B,也称“听筒”,用于将音频电信号转换成声音信号。当终端100接听电话或语音信息时,可以通过将受话器170B靠近人耳接听语音。
麦克风170C,也称“话筒”,“传声器”,用于将声音信号转换为电信号。当拨打电话或发送语音信息时,用户可以通过人嘴靠近麦克风170C发声,将声音信号输入到麦克风170C。终端100可以设置至少一个麦克风170C。在另一些实施例中,终端100可以设置两个麦克风170C,除了采集声音信号,还可以实现降噪功能。在另一些实施例中,终端100还可以设置三个,四个或更多麦克风170C,实现采集声音信号,降噪,还可以识别声音来源,实现定向录音功能等。
耳机接口170D用于连接有线耳机。耳机接口170D可以是USB接口130,也可以是3.5mm的开放移动电子设备平台(open mobile terminal platform,OMTP)标准接口,美国蜂窝电信工业协会(cellular telecommunications industry association of the USA,CTIA)标准接口。
压力传感器180A用于感受压力信号,可以将压力信号转换成电信号。在一些实施例中,压力传感器180A可以设置于显示屏194。在本申请一些可选的实施例中,压力传感器180A可用于捕获用户手指部位接触显示屏时生成的压力值,并将该压力值传输给处理器,以使得处理器识别用户通过哪个手指部位输入用户操作。
压力传感器180A的种类很多,如电阻式压力传感器,电感式压力传感器,电容式压力传感器等。电容式压力传感器可以是包括至少两个具有导电材料的平行板。当有力作用于压力传感器180A,电极之间的电容改变。终端100根据电容的变化确定压力的强度。当有触摸操作作用于显示屏194,终端100根据压力传感器180A检测所述触摸操作强度。终端100也可以根据压力传感器180A的检测信号计算触摸的位置。在一些实施例中,作用于相同触摸位置,但不同触摸操作强度的触摸操作,可以对应不同的操作指令。例如:当有触摸操作强度小于第一压力阈值的触摸操作作用于短消息应用图标时,执行查看短消息的指令。当有触摸操作强度大于或等于第一压力阈值的触摸操作作用于短消息应用图标时,执行新建短消息的指令。在本申请一些可选的实施例中,压力传感器180A可将检测到的电容值传输给处理器,以使得处理器识别用户通过哪个手指部位(指关节或指肚等)输入用户操作。在本申请一些可选的实施例中,压力传感器180A还可根据检测到的信号计算触摸点的数量,并将计算值传输给处理器,以使得处理器识别用户通过单指或多指输入用户操作。
陀螺仪传感器180B可以用于确定终端100的运动姿态。在一些实施例中,可以通过陀螺仪传感器180B确定终端100围绕三个轴(即,x,y和z轴)的角速度。陀螺仪传感器180B可以用于拍摄防抖。示例性的,当按下快门,陀螺仪传感器180B检测终端100抖动的角度,根据角度计算出镜头模组需要补偿的距离,让镜头通过反向运动抵消终端100的抖动,实现防抖。陀螺仪传感器180B还可以用于导航,体感游戏场景。
气压传感器180C用于测量气压。在一些实施例中,终端100通过气压传感器180C测得的气压值计算海拔高度,辅助定位和导航。
磁传感器180D包括霍尔传感器。终端100可以利用磁传感器180D检测翻盖皮套的开合。在一些实施例中,当终端100是翻盖机时,终端100可以根据磁传感器180D检测翻盖的开 合。进而根据检测到的皮套的开合状态或翻盖的开合状态,设置翻盖自动解锁等特性。
加速度传感器180E可检测终端100在各个方向上(一般为三轴)加速度的大小。当终端100静止时可检测出重力的大小及方向。还可以用于识别电子设备姿态,应用于横竖屏切换,计步器等应用。在本申请一些可选的实施例中,加速度传感器180E可用于捕获用户手指部位接触显示屏时生成的加速度值,并将该加速度值传输给处理器,以使得处理器识别用户通过哪个手指部位输入用户操作。
距离传感器180F,用于测量距离。终端100可以通过红外或激光测量距离。在一些实施例中,拍摄场景,终端100可以利用距离传感器180F测距以实现快速对焦。
接近光传感器180G可以包括例如发光二极管(LED)和光检测器,例如光电二极管。发光二极管可以是红外发光二极管。终端100通过发光二极管向外发射红外光。终端100使用光电二极管检测来自附近物体的红外反射光。当检测到充分的反射光时,可以确定终端100附近有物体。当检测到不充分的反射光时,终端100可以确定终端100附近没有物体。终端100可以利用接近光传感器180G检测用户手持终端100贴近耳朵通话,以便自动熄灭显示屏达到省电的目的。接近光传感器180G也可用于皮套模式,口袋模式自动解锁与锁屏。
环境光传感器180L用于感知环境光亮度。终端100可以根据感知的环境光亮度自适应调节显示屏194亮度。环境光传感器180L也可用于拍照时自动调节白平衡。环境光传感器180L还可以与接近光传感器180G配合,检测终端100是否在口袋里,以防误触。
指纹传感器180H用于采集指纹。终端100可以利用采集的指纹特性实现指纹解锁,访问应用锁,指纹拍照,指纹接听来电等。
温度传感器180J用于检测温度。在一些实施例中,终端100利用温度传感器180J检测的温度,执行温度处理策略。例如,当温度传感器180J上报的温度超过阈值,终端100执行降低位于温度传感器180J附近的处理器的性能,以便降低功耗实施热保护。在另一些实施例中,当温度低于另一阈值时,终端100对电池142加热,以避免低温导致终端100异常关机。在其他一些实施例中,当温度低于又一阈值时,终端100对电池142的输出电压执行升压,以避免低温导致的异常关机。
触摸传感器180K,也称“触控面板”。触摸传感器180K可以设置于显示屏194,由触摸传感器180K与显示屏194组成触摸屏,也称“触控屏”。触摸传感器180K用于检测作用于其上或附近的触摸操作。触摸传感器可以将检测到的触摸操作传递给应用处理器,以确定触摸事件类型。可以通过显示屏194提供与触摸操作相关的视觉输出。在另一些实施例中,触摸传感器180K也可以设置于终端100的表面,与显示屏194所处的位置不同。
骨传导传感器180M可以获取振动信号。在一些实施例中,骨传导传感器180M可以获取人体声部振动骨块的振动信号。骨传导传感器180M也可以接触人体脉搏,接收血压跳动信号。在一些实施例中,骨传导传感器180M也可以设置于耳机中,结合成骨传导耳机。音频模块170可以基于所述骨传导传感器180M获取的声部振动骨块的振动信号,解析出语音信号,实现语音功能。应用处理器可以基于所述骨传导传感器180M获取的血压跳动信号解析心率信息,实现心率检测功能。
按键190包括开机键,音量键等。按键190可以是机械按键。也可以是触摸式按键。终端100可以接收按键输入,产生与终端100的用户设置以及功能控制有关的键信号输入。
马达191可以产生振动提示。马达191可以用于来电振动提示,也可以用于触摸振动反馈。例如,作用于不同应用(例如拍照,音频播放等)的触摸操作,可以对应不同的振动反馈 效果。作用于显示屏194不同区域的触摸操作,马达191也可对应不同的振动反馈效果。不同的应用场景(例如:时间提醒,接收信息,闹钟,游戏等)也可以对应不同的振动反馈效果。触摸振动反馈效果还可以支持自定义。
指示器192可以是指示灯,可以用于指示充电状态,电量变化,也可以用于指示消息,未接来电,通知等。
SIM卡接口195用于连接SIM卡。SIM卡可以通过插入SIM卡接口195,或从SIM卡接口195拔出,实现和终端100的接触和分离。终端100可以支持1个或N个SIM卡接口,N为大于1的正整数。SIM卡接口195可以支持Nano SIM卡,Micro SIM卡,SIM卡等。同一个SIM卡接口195可以同时插入多张卡。所述多张卡的类型可以相同,也可以不同。SIM卡接口195也可以兼容不同类型的SIM卡。SIM卡接口195也可以兼容外部存储卡。终端100通过SIM卡和网络交互,实现通话以及数据通信等功能。在一些实施例中,终端100采用eSIM,即:嵌入式SIM卡。eSIM卡可以嵌在终端100中,不能和终端100分离。
终端100的软件系统可以采用分层架构,事件驱动架构,微核架构,微服务架构,或云架构。本发明实施例以分层架构的Android系统为例,示例性说明终端100的软件结构。
图22是本发明实施例的终端100的软件结构框图。
分层架构将软件分成若干个层,每一层都有清晰的角色和分工。层与层之间通过软件接口通信。在一些实施例中,将Android系统分为四层,从上至下分别为应用程序层,应用程序框架层,安卓运行时(Android runtime)和系统库,以及内核层。
应用程序层可以包括一系列应用程序包。
如图22所示,应用程序包可以包括相机,图库,日历,通话,地图,导航,WLAN,蓝牙,音乐,视频,短信息等应用程序。
本申请中,应用程序层还可新增浮窗启动组件(floating launcher),用于在上述提及的小窗口30中作为默认的显示应用,并提供给用户进入其他应用的入口。
应用程序框架层为应用程序层的应用程序提供应用编程接口(application programming interface,API)和编程框架。应用程序框架层包括一些预先定义的函数。
如图22所示,应用程序框架层可以包括窗口管理器(window manager),内容提供器,视图系统,电话管理器,资源管理器,通知管理器、活动管理器(activity manager)等。
窗口管理器用于管理窗口程序。窗口管理器可以获取显示屏大小,判断是否有状态栏,锁定显示屏,截取显示屏等。本申请中,可基于Android原生的PhoneWindow,扩展出FloatingWindow,专门用于显示上述提及的小窗口30,以区别于普通的窗口,该窗口具有悬浮显示在系列窗口最顶层的属性。在一些可选的实施例中,该窗口大小可根据实际屏幕的大小,根据最优显示算法,给出合适的值。在一些可能的实施例中,该窗口的宽高比,可默认为常规主流手机的屏幕宽高比。同时,为方便用户关闭退出、隐藏小窗口,可在右上角额外绘制一个关闭按键和一个最小化按键。另外,在窗口管理模块中,会接收用户的一些手势操作,如果符合上述小窗口的操作手势,则会进行窗口冻结,并进行小窗口移动的动画效果播放。
内容提供器用来存放和获取数据,并使这些数据可以被应用程序访问。所述数据可以包括视频,图像,音频,拨打和接听的电话,浏览历史和书签,电话簿等。
视图系统包括可视控件,例如显示文字的控件,显示图片的控件等。视图系统可用于构 建应用程序。显示界面可以由一个或多个视图组成的。例如,包括短信通知图标的显示界面,可以包括显示文字的视图以及显示图片的视图。本申请中,可相应增加小窗口上用于关闭、最小化等操作的按键视图,并绑定到上述窗口管理器中的FloatingWindow上。
电话管理器用于提供终端100的通信功能。例如通话状态的管理(包括接通,挂断等)。
资源管理器为应用程序提供各种资源,比如本地化字符串,图标,图片,布局文件,视频文件等等。
通知管理器使应用程序可以在状态栏中显示通知信息,可以用于传达告知类型的消息,可以短暂停留后自动消失,无需用户交互。比如通知管理器被用于告知下载完成,消息提醒等。通知管理器还可以是以图表或者滚动条文本形式出现在系统顶部状态栏的通知,例如后台运行的应用程序的通知,还可以是以对话窗口形式出现在显示屏上的通知。例如在状态栏提示文本信息,发出提示音,电子设备振动,指示灯闪烁等。
活动管理器用于管理系统里正在运行的activities,包括进程(process)、应用程序、服务(service)、任务(task)信息等。本申请中,可在活动管理器模块中,新增专门用于管理上述小窗口30中显示应用Activity的活动任务堆栈,以保证小窗口中的应用activity、task不会和屏幕中全屏显示的应用产生冲突。
本申请中,应用程序框架层还可新增运动探测组件(motion detector),用于获取到的输入事件进行逻辑判断,识别输入事件的类型。例如,通过输入事件中包括的触摸坐标,触摸操作的时间戳等信息,判断该输入事件为指关节触摸事件或指肚触摸事件等。同时,运动探测组件还可记录输入事件的轨迹,并判定输入事件的手势规律,根据不同的手势,响应不同的操作。
Android Runtime包括核心库和虚拟机。Android runtime负责安卓系统的调度和管理。
核心库包含两部分:一部分是java语言需要调用的功能函数,另一部分是安卓的核心库。
应用程序层和应用程序框架层运行在虚拟机中。虚拟机将应用程序层和应用程序框架层的java文件执行为二进制文件。虚拟机用于执行对象生命周期的管理,堆栈管理,线程管理,安全和异常的管理,以及垃圾回收等功能。
系统库可以包括多个功能模块。例如:输入管理器(input manager)、输入调度管理器(input dispatcher)、表面管理器(surface manager),媒体库(Media Libraries),三维图形处理库(例如:OpenGL ES),2D图形引擎(例如:SGL)等。
输入管理器负责从底层的输入驱动获取事件数据,解析并封装后传给输入调度管理器。
输入调度管理器用于保管窗口信息,其收到来自输入管理器的输入事件后,会在其保管的窗口中寻找合适的窗口,并将事件派发给此窗口。
表面管理器用于对显示子系统进行管理,并且为多个应用程序提供了2D和3D图层的融合。
媒体库支持多种常用的音频,视频格式回放和录制,以及静态图像文件等。媒体库可以支持多种音视频编码格式,例如:MPEG4,H.264,MP3,AAC,AMR,JPG,PNG等。
三维图形处理库用于实现三维图形绘图,图像渲染,合成,和图层处理等。
2D图形引擎是2D绘图的绘图引擎。
内核层是硬件和软件之间的层。内核层至少包含显示驱动,摄像头驱动,音频驱动,传感器驱动。
下面结合捕获拍照场景,示例性说明终端100软件以及硬件的工作流程。
当触摸传感器180K接收到触摸操作,相应的硬件中断被发给内核层。内核层将触摸操作加工成原始输入事件(包括触摸坐标,触摸操作的时间戳等信息)。原始输入事件被存储在内核层。应用程序框架层从内核层获取原始输入事件,识别该输入事件所对应的控件。以该触摸操作是触摸单击操作,该单击操作所对应的控件为相机应用图标的控件为例,相机应用调用应用框架层的接口,启动相机应用,进而通过调用内核层启动摄像头驱动,通过摄像头193捕获静态图像或视频。
下面结合本申请的快速调出小窗口的方法,示例性说明终端100软件以及硬件的工作流程。
参见图23,图23中的内核、Native框架、JAVA框架、SystemServer进程和应用进程分别对应图22中的内核层、系统库、应用程序框架层、应用程序层。
当触摸传感器180K接收到触摸操作,相应的硬件中断被发给内核层。内核层将该触摸操作加工成原始输入事件,即图23中的/dev/input/evevt*,该原始输入时间包括触摸坐标,触摸操作的时间戳等信息。
原始输入事件被存储在内核层。系统库的输入管理器(input manager)从内核层获取原始输入事件,解析并封装后传给输入调度管理器(input dispatcher)。输入调度管理收到来自输入管理器的输入事件后,将该输入事件派发到合适的窗口。
应用层序框架层的运动探测组件(motion detector)从输入管理器获取封装后的输入事件,对其做逻辑判断。例如,以触摸传感器180K接收到触摸操作是用户通过指关节绘制矩形为例,运动探测组件可从该输入事件中的显示屏压力值、电容值、触摸坐标等判断出该输入事件为指关节绘制矩形。
若逻辑判断的结果符合启动悬浮窗口的启动手势,则调用浮窗启动组件,在显示屏当前输出的界面内容上显示小窗口。
基于前述图1-图20所示的一些实施例以及图21实施例描述的终端110,下面介绍本申请提供的快速调出小窗口的方法。
参见图24,图24是本发明实施例提供的全屏显示视频中快速调出小窗口的方法的流程示意图。如图24所示,该方法包括:
S101、终端全屏显示视频播放界面。
具体的,可参考前述图1实施例,触发终端全屏显示视频播放界面的操作可以包括:用户作用于视频界面的操作(例如点击最大化键、终端的姿态由竖屏变为横屏)等。
本申请中,终端全屏显示视频播放界面可以是:终端的显示屏仅显示如图1右侧附图所示的视频界面,而不显示其他内容。在一种可能的实施方式中,全屏显示视频播放界面时,该视频播放界面可以占用显示屏的全部显示区域。在另一种可能的实施方式中,该视频播放界面还可以仅占用显示屏的部分显示区域,例如显示屏为异形切割屏(Notch屏)时,异形切割屏的中间部分显示视频播放界面,一侧或两侧边缘部分黑屏时,也可看作显示屏全屏显示该视频播放界面。
本申请中,终端全屏显示视频播放界面还可以是:显示屏中显示视频播放界面的同时,还可以显示系统级别的界面元素,例如状态栏、悬浮快捷菜单(如苹果的Assistive Touch)等。
在一些可能的实施例中,视频播放界面不仅可以包括视频画面,还可以包括视频的进度条、调节音量的虚拟按键、播放/暂停视频的虚拟按键等。
S102、终端检测到输入的第一用户操作时,悬浮显示第一窗口,第一窗口包括第一界面。
本申请中,第一用户操作可以为作用于终端的显示屏的手势,也可以为语音指令、眼球晃动操作等。
参考前述图2实施例可知,第一用户操作可以是:用户的指关节在终端显示屏上滑动绘制第一图形的手势。这里,第一图形可以为矩形、三角形、正方形、圆形等。用户通过指关节在显示屏上绘制的第一图形可以不是几何意义上的标准形状,只要类似即可。
参考前述图11实施例中的11c可知,第一用户操作还可以是:用户的手指在终端显示屏上的点击操作。该点击操作可以通过一个或多个指关节、指肚、指尖、触控笔等执行。进一步地,终端系统还可以结合点击操作的频次来判断是否显示第一窗口。例如,当终端系统检测到用户单击、双击或三击显示屏时,显示第一窗口。进一步地,终端系统还可以结合点击操作的区域来判断是否触发终端显示第一窗口。例如,当终端系统检测到用户在显示屏上的预设区域执行的点击操作时,显示第一窗口。
参考前述图11实施例中的11d可知,第一用户操作还可以是:用户的手指在显示屏上处于第一悬浮姿势。第一悬浮姿势可以是指悬浮于显示屏上方的手指处于伸直状态、弯曲状态等。
在一些实施例中,第一用户操作不限于终端在出厂时的默认设置,也可以是用户设置的。具体的,用户可以从包含多种用户操作的设置菜单中选择一种用户操作作为该第一用户操作,用户也可以根据自身习惯自定义第一用户操作。
参照图3实施例,终端检测到第一用户操作时,悬浮显示第一窗口。本申请一种可能的实施方式中,悬浮显示第一窗口可以是指:终端的显示屏同时显示视频播放界面和第一窗口,第一窗口层叠于视频播放界面之上。这里,显示屏层叠显示视频播放界面和第一窗口时,第一窗口可以具有透明度,即用户可在第一窗口的区域看到视频播放界面中的部分内容。第一窗口也可以不透明,即用户在第一窗口区域无法看到视频播放界面中的内容,这里不做限制。在另一种可能的实现方式中,悬浮显示第一窗口是指,终端显示视频播放界面时,第一窗口所在的区域不用于显示视频播放界面,而用于显示第一窗口。
这里,第一窗口的形状、位置及大小可以是终端系统默认设置的,还可以是用户根据自身的使用习惯设置的,还可以根据用户操作实时确定。第一窗口的形状、位置及大小根据用户操作确定,即第一窗口的的形状、位置及大小和第一用户操作相关。例如,参照图2,当用户通过指关节滑动绘制矩形以触发显示第一窗口时,第一窗口可以为矩形,并且,第一窗口的位置可以以用户指关节接触显示屏的区域为中心。
本申请中,终端检测到第一用户操作时,悬浮显示第一窗口,第一窗口包括第一界面,即第一窗口显示第一界面。参考前述图3、图14及图15实施例可知,第一界面可包括以下任意一种:(1)应用的图标;(2)应用的缩略图;(3)即时通讯应用的界面。这里,第一界面显示的具体内容可参照前文相关描述,在此不赘述。
S103、终端检测到输入的第二用户操作时,将第一界面切换为第二界面。
本申请中,第一窗口的第一界面可用于接收用户操作,第二用户操作可以为作用于第一界面的手势。响应于输入的第二用户操作,第一窗口的第一界面切换为第二界面。这里,第一界面和第二界面可以相同,也可以不同,本申请不做限制。
参考前述图3及图4实施例,第一界面包括应用的图标时,第二用户操作可以是用户对应用图标的点击操作,第二界面可以是即时通讯应用的界面。
参考前述图14实施例,第一界面包括应用的缩略图时,第二用户操作还可以是用户对应用缩略图的点击操作,第二界面可以是即时通讯应用的界面。
参考前述15实施例,第一界面包括即时通讯应用的界面时,第二用户操作还可以是针对该即时通讯应用界面包括的选项或控件的点击操作,第二界面可以是即时通讯应用的另一个界面。
S104、终端检测到输入的第三用户操作时,停止显示第一窗口。
本申请中,第三用户操作可以为作用于终端的显示屏的手势,也可以为语音指令、眼球晃动操作等。
参考前述图5实施例,第三用户操作可以是:用户的双指从第一窗口向显示屏的边缘区域滑动的手势。
参考前述图16实施例,第三用户操作还可以是:用户通过双指分别触摸第一窗口的不同位置,并往第一窗口的中心区域向内滑动的手势;或者,作用于视频播放界面的点击操作,即用户通过将手指触摸显示屏的焦点由第一窗口转移到视频播放界面。
参考前述图20实施例,第三用户操作还可以是:用户在第一窗口上的关闭控件的点击操作。
本申请中,停止显示第一窗口是指触发多窗口显示的相应程序被关闭,终端的显示屏仅显示视频播放界面。停止显示第一窗口可包括以下两种情况:隐藏第一窗口、关闭第一窗口。其中,隐藏后的第一窗口可在终端后台继续运行。其中,关闭第一窗口后,终端用于显示小窗口的处理资源以及存储资源等可能被释放。
在一种可能的实施方式中,停止显示第一窗口之后,终端显示所述第一窗口的提示标识。该提示标识可以为图形标识(例如提示条、小窗口图标、箭头等)、文字等。参考前述图6实施例,该提示标识可以为提示条或浮窗。
可选的,第一窗口被隐藏后,若在后台运行的第一窗口中的显示界面有更新时,终端还可以提示用户第一窗口的显示界面有更新。这里,终端可以通过多种方式提示用户,例如在显示屏中晃动显示或高亮显示如图6左侧附图的提示条或如图6右侧附图的圆形浮窗等。
S105、终端检测到输入的第四用户操作时,悬浮显示第一窗口,第一窗口包括第二界面,其中,终端持续显示视频播放界面,该视频持续播放。
本申请中,第四用户操作可以为作用于终端的显示屏的手势,也可以为语音指令、眼球晃动操作等。
参考前述图7实施例可知,第四用户操作可以是:用户的双指从显示屏的边缘区域向内部区域滑动的手势。进一步地,终端还可以结合检测到的用户双指滑动的速度、轨迹长度来判断是否显示第一窗口,可参照前文图7实施例的相关描述,在此不赘述。
这里,终端检测到输入的第四用户操作时,悬浮显示第一窗口,该第一窗口显示的内容和在步骤S104中停止显示该第一窗口时相同,即第一窗口包括第二界面。
这里,该第一窗口在显示屏中的位置可以和在步骤S104中停止显示该第一窗口时相同,也可以和第四用户操作相关,这里不做限制。
在一些实施例中,终端检测到输入的第四用户操作之后,还可检测是否有第一窗口的应用程序在运行,在检测到有第一窗口的应用程序在运行时,则响应于该第四用户操作,重新悬浮显示第一窗口。
在一些实施例中,图24所示的方法还可包括:终端检测到输入的第五用户操作时,根据 所述第五用户操作调整第一窗口的显示状态,第一窗口的显示状态包括以下至少一项:位置、大小或形状。这里,第五用户操作可以参照图13实施例的相关描述。
在一些实施例中,图24所示的方法还可包括:终端检测到输入的第六用户操作时,切换视频播放界面和第一窗口的显示界面。
参考图17实施例可知,终端可显示有切换图标,第六用户操作可以是作用于该切换图标的点击操作。
参考图18实施例可知,第六用户操作还可以是:用户双指分别触摸第一窗口和视频播放界面,并往中间区域滑动的手势。
参考图19实施例可知,第六用户操作还可以是:用户单指触摸第一窗口的任意位置,并从第一窗口向视频播放界面滑动的手势。
在上述步骤S101-S105中,终端持续显示视频播放界面,该视频持续播放。即,本申请可以在持续播放视频的情况下,显示小窗口。此外,本申请还可通过用户操作停止显示或重新调出小窗口,即可多窗口显示和全屏显示之间快速切换。
可以理解的,关于图24所述方法的各个步骤的具体实现方式,可参考前述图1-图20实施例,这里不赘述。
本申请的各实施方式可以任意进行组合,以实现不同的技术效果。
在上述实施例中,可以全部或部分地通过软件、硬件、固件或者其任意组合来实现。当使用软件实现时,可以全部或部分地以计算机程序产品的形式实现。所述计算机程序产品包括一个或多个计算机指令。在计算机上加载和执行所述计算机程序指令时,全部或部分地产生按照本申请所述的流程或功能。所述计算机可以是通用计算机、专用计算机、计算机网络、或者其他可编程装置。所述计算机指令可以存储在计算机可读存储介质中,或者从一个计算机可读存储介质向另一个计算机可读存储介质传输,例如,所述计算机指令可以从一个网站站点、计算机、服务器或数据中心通过有线(例如同轴电缆、光纤、数字用户线)或无线(例如红外、无线、微波等)方式向另一个网站站点、计算机、服务器或数据中心进行传输。所述计算机可读存储介质可以是计算机能够存取的任何可用介质或者是包含一个或多个可用介质集成的服务器、数据中心等数据存储设备。所述可用介质可以是磁性介质,(例如,软盘、硬盘、磁带)、光介质(例如,DVD)、或者半导体介质(例如固态硬盘Solid State Disk)等。
总之,以上所述仅为本发明技术方案的实施例而已,并非用于限定本发明的保护范围。凡根据本发明的揭露,所作的任何修改、等同替换、改进等,均应包含在本发明的保护范围之内。

Claims (18)

  1. 一种全屏显示视频中快速调出小窗口的方法,其特征在于,包括:
    终端全屏显示视频播放界面;
    所述终端检测到输入的第一用户操作时,悬浮显示第一窗口,所述第一窗口包括第一界面;
    所述终端检测到输入的第二用户操作时,将所述第一界面切换为第二界面;
    所述终端检测到输入的第三用户操作时,停止显示所述第一窗口;
    所述终端检测到输入的第四用户操作时,悬浮显示所述第一窗口,所述第一窗口包括所述第二界面;
    其中,所述终端持续显示所述视频播放界面,所述视频持续播放。
  2. 根据权利要求1所述的方法,其特征在于,所述终端检测到输入的第一用户操作时,悬浮显示的第一窗口的显示状态与所述第一用户操作相关,所述第一窗口的显示状态包括以下至少一项:位置、大小或形状。
  3. 根据权利要求1或2所述的方法,其特征在于,所述第一用户操作作用于所述终端的显示屏。
  4. 根据权利要求3所述的方法,其特征在于,所述第一用户操作包括:用户的指关节在所述显示屏上滑动绘制第一图形的手势,或者,用户的手指在所述显示屏上的点击操作,或者,用户的手指在所述显示屏上处于第一悬浮姿势。
  5. 根据权利要求1-4任一项所述的方法,其特征在于,所述第一界面包括:应用的图标,或者,应用的缩略图,或者,即时通讯应用的界面。
  6. 根据权利要求1-5任一项所述的方法,其特征在于,所述第二用户操作作用于所述第一界面。
  7. 根据权利要求1-6任一项所述的方法,其特征在于,所述第三用户操作作用于所述终端的显示屏。
  8. 根据权利要求7所述的方法,其特征在于,所述第三用户操作包括:用户的双指从所述第一窗口向所述显示屏的边缘区域滑动的手势,或者,作用于所述视频播放界面的点击操作。
  9. 根据权利要求1-8任一项所述的方法,其特征在于,停止显示所述第一窗口之后,所述方法还包括:所述终端显示所述第一窗口的提示标识。
  10. 根据权利要求9所述的方法,其特征在于,所述方法还包括:
    在所述第一窗口的界面有更新时,更改所述第一窗口的提示标识的显示状态。
  11. 根据权利要求1-10任一项所述的方法,其特征在于,所述终端检测到输入的第四用户操作之后,悬浮显示所述第一窗口之前,所述方法还包括:
    所述终端检测到有所述第一窗口的应用程序在运行。
  12. 根据权利要求1-11所述的方法,其特征在于,所述第四用户操作作用于所述终端的显示屏。
  13. 根据权利要求12所述的方法,其特征在于,所述第四用户操作包括:用户的双指从所述显示屏的边缘区域向内部区域滑动的手势。
  14. 根据权利要求1-13任一项所述的方法,其特征在于,所述方法还包括:
    所述终端检测到输入的第五用户操作时,根据所述第五用户操作调整所述第一窗口的显 示状态,所述第一窗口的显示状态包括以下至少一项:位置、大小或形状。
  15. 根据权利要求1-14任一项所述的方法,其特征在于,所述方法还包括:
    所述终端检测到输入的第六用户操作时,切换所述视频播放界面和所述第一窗口的显示界面。
  16. 根据权利要求15所述的方法,其特征在于,所述终端显示有切换图标,所述第六用户操作包括作用于所述切换图标的点击操作。
  17. 一种终端,其特征在于,包括:一个或多个处理器、一个或多个存储器;
    所述一个或多个存储器与所述一个或多个处理器耦合,所述一个或多个存储器用于存储计算机程序代码,所述计算机程序代码包括计算机指令,当所述一个或多个处理器执行所述计算机指令时,所述终端执行如权利要求1-16任一项所述的全屏显示视频中快速调出小窗口的方法。
  18. 一种计算机存储介质,其特征在于,包括计算机指令,当所述计算机指令在终端上运行时,使得所述终端执行如权利要求1-16任一项所述的全屏显示视频中快速调出小窗口的方法。
PCT/CN2019/105008 2018-09-10 2019-09-10 全屏显示视频中快速调出小窗口的方法、图形用户接口及终端 WO2020052529A1 (zh)

Priority Applications (3)

Application Number Priority Date Filing Date Title
US17/274,885 US11599254B2 (en) 2018-09-10 2019-09-10 Method for quickly invoking small window when video is displayed in full screen, graphic user interface, and terminal
EP19859269.3A EP3825849A4 (en) 2018-09-10 2019-09-10 PROCESS FOR QUICKLY ADJUSTING A SMALL WINDOW DURING FULL SCREEN DISPLAY DURING VIDEO, GRAPHIC USER INTERFACE AND TERMINAL
US18/177,866 US11893219B2 (en) 2018-09-10 2023-03-03 Method for quickly invoking small window when video is displayed in full screen, graphic user interface, and terminal

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201811050640.8A CN109445572B (zh) 2018-09-10 2018-09-10 全屏显示视频中快速调出小窗口的方法、图形用户接口及终端
CN201811050640.8 2018-09-10

Related Child Applications (2)

Application Number Title Priority Date Filing Date
US17/274,885 A-371-Of-International US11599254B2 (en) 2018-09-10 2019-09-10 Method for quickly invoking small window when video is displayed in full screen, graphic user interface, and terminal
US18/177,866 Continuation US11893219B2 (en) 2018-09-10 2023-03-03 Method for quickly invoking small window when video is displayed in full screen, graphic user interface, and terminal

Publications (1)

Publication Number Publication Date
WO2020052529A1 true WO2020052529A1 (zh) 2020-03-19

Family

ID=65530901

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2019/105008 WO2020052529A1 (zh) 2018-09-10 2019-09-10 全屏显示视频中快速调出小窗口的方法、图形用户接口及终端

Country Status (4)

Country Link
US (2) US11599254B2 (zh)
EP (1) EP3825849A4 (zh)
CN (1) CN109445572B (zh)
WO (1) WO2020052529A1 (zh)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111813308A (zh) * 2020-06-24 2020-10-23 维沃移动通信有限公司 界面处理方法、装置、电子设备及存储介质
CN113641271A (zh) * 2020-04-27 2021-11-12 华为技术有限公司 应用窗口的管理方法、终端设备及计算机可读存储介质
CN114047867A (zh) * 2021-09-22 2022-02-15 荣耀终端有限公司 一种悬浮窗显示方法及电子设备
CN116708900A (zh) * 2022-11-17 2023-09-05 荣耀终端有限公司 视频播放方法及电子设备

Families Citing this family (45)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109445572B (zh) * 2018-09-10 2023-12-08 华为技术有限公司 全屏显示视频中快速调出小窗口的方法、图形用户接口及终端
KR20200069060A (ko) * 2018-12-06 2020-06-16 삼성전자주식회사 원격 제어 장치, 디스플레이 장치 및 이를 포함하는 원격 제어 시스템
CN110196674B (zh) * 2019-05-07 2020-11-20 珠海格力电器股份有限公司 一种终端交互方法、装置、介质及终端
CN110134307A (zh) * 2019-05-13 2019-08-16 重庆八戒传媒有限公司 实现室内导航楼层锁定的方法、系统、介质和电子设备
CN110134393B (zh) * 2019-05-16 2024-01-09 北京三快在线科技有限公司 一种处理操作信号的方法和装置
CN110333814A (zh) * 2019-05-31 2019-10-15 华为技术有限公司 一种分享内容的方法及电子设备
CN114816209A (zh) * 2019-06-25 2022-07-29 华为技术有限公司 一种移动终端的全屏显示方法及设备
CN110381282B (zh) * 2019-07-30 2021-06-29 华为技术有限公司 一种应用于电子设备的视频通话的显示方法及相关装置
CN110489043B (zh) * 2019-07-31 2023-03-24 华为技术有限公司 一种悬浮窗口的管理方法及相关装置
CN110661917B (zh) * 2019-08-07 2022-04-12 华为技术有限公司 一种显示方法及电子设备
CN112506386B (zh) * 2019-09-16 2023-08-01 华为技术有限公司 一种折叠屏显示方法及电子设备
CN110830645B (zh) * 2019-09-24 2021-05-18 华为技术有限公司 一种操作方法和电子设备及计算机存储介质
CN112578982A (zh) * 2019-09-29 2021-03-30 华为技术有限公司 一种对电子设备的操作方法及电子设备
CN110941378B (zh) * 2019-11-12 2022-03-01 北京达佳互联信息技术有限公司 视频内容显示方法及电子设备
CN110896495A (zh) 2019-11-19 2020-03-20 北京字节跳动网络技术有限公司 用于目标设备的视图调整方法、装置、电子设备和介质
CN110971760B (zh) * 2019-12-04 2021-02-26 Tcl移动通信科技(宁波)有限公司 网络通讯内容输出控制方法及装置、存储介质及终端设备
CN111176506A (zh) * 2019-12-25 2020-05-19 华为技术有限公司 一种屏幕显示方法及电子设备
CN111158822A (zh) * 2019-12-26 2020-05-15 北京大米科技有限公司 一种显示界面控制方法、装置、存储介质和电子设备
CN113253900A (zh) * 2020-02-10 2021-08-13 北京小米移动软件有限公司 快捷应用功能调用方法、装置及存储介质
CN111294637A (zh) * 2020-02-11 2020-06-16 北京字节跳动网络技术有限公司 视频播放方法、装置、电子设备和计算机可读介质
CN111371988B (zh) * 2020-02-27 2021-08-20 Oppo广东移动通信有限公司 内容操作方法、装置、终端及存储介质
CN112306224A (zh) * 2020-04-30 2021-02-02 北京字节跳动网络技术有限公司 人机交互方法、装置和电子设备
CN111966252A (zh) * 2020-05-14 2020-11-20 华为技术有限公司 应用窗口显示方法和电子设备
CN111597001A (zh) * 2020-05-15 2020-08-28 北京星网锐捷网络技术有限公司 一种应用程序显示控制方法、装置、介质和设备
CN111666009B (zh) * 2020-05-28 2022-06-17 维沃移动通信(杭州)有限公司 一种界面显示方法及电子设备
CN111949169B (zh) * 2020-06-30 2022-05-17 北京百度网讯科技有限公司 应用界面的显示方法和装置
CN111773672B (zh) * 2020-07-13 2024-02-09 网易(杭州)网络有限公司 信息显示方法、装置和电子设备
CN111782332A (zh) * 2020-07-23 2020-10-16 Oppo广东移动通信有限公司 应用界面切换方法、装置、终端及存储介质
WO2022052907A1 (zh) * 2020-09-10 2022-03-17 华为技术有限公司 一种显示方法及电子设备
CN112578978A (zh) * 2020-12-14 2021-03-30 努比亚技术有限公司 一种窗口切换控制方法、设备及计算机可读存储介质
CN112835472B (zh) * 2021-01-22 2023-04-07 青岛海信移动通信技术股份有限公司 通信终端及显示方法
CN113535110A (zh) * 2021-07-09 2021-10-22 深圳传音控股股份有限公司 显示方法、移动终端及存储介质
CN113448467A (zh) * 2021-07-21 2021-09-28 深圳传音控股股份有限公司 控制方法、移动终端及存储介质
CN113325988B (zh) * 2021-08-04 2021-11-16 荣耀终端有限公司 多任务管理方法和终端设备
CN113938748B (zh) * 2021-10-15 2023-09-01 腾讯科技(成都)有限公司 视频播放方法、装置、终端、存储介质及程序产品
CN113835788A (zh) * 2021-11-25 2021-12-24 广州朗国电子科技股份有限公司 一种快速获取输入事件的方法及快速响应输入事件的方法
CN114339281A (zh) * 2021-12-24 2022-04-12 天翼视讯传媒有限公司 一种实现可移动的点播、直播多屏联播的方法
CN114518929A (zh) * 2022-02-22 2022-05-20 维沃移动通信有限公司 应用程序处理方法及装置
CN116112781B (zh) * 2022-05-25 2023-12-01 荣耀终端有限公司 录像方法、装置及存储介质
CN114942711A (zh) * 2022-05-31 2022-08-26 北京字节跳动网络技术有限公司 一种数据播放方法、装置、计算机设备以及存储介质
US20230409517A1 (en) * 2022-06-16 2023-12-21 Bae Systems Information And Electronic Systems Integration Inc. Dsp encapsulation
CN115237299B (zh) * 2022-06-29 2024-03-22 北京优酷科技有限公司 播放页面切换方法及终端设备
CN117369675A (zh) * 2022-07-01 2024-01-09 荣耀终端有限公司 窗口的显示方法、电子设备和计算机可读存储介质
CN114911390B (zh) * 2022-07-17 2022-11-22 荣耀终端有限公司 显示方法及电子设备
CN116700535A (zh) * 2022-11-28 2023-09-05 荣耀终端有限公司 基于笔记应用的悬浮栏显示方法、电子设备以及存储介质

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102301736A (zh) * 2011-07-06 2011-12-28 华为技术有限公司 视频播放内容切换的方法、装置及移动终端
CN103150095A (zh) * 2013-03-07 2013-06-12 东莞宇龙通信科技有限公司 终端和终端操控方法
CN108089786A (zh) * 2017-12-14 2018-05-29 广东欧珀移动通信有限公司 用户界面显示方法、装置、设备及存储介质
CN108415752A (zh) * 2018-03-12 2018-08-17 广东欧珀移动通信有限公司 用户界面显示方法、装置、设备及存储介质
CN109445572A (zh) * 2018-09-10 2019-03-08 华为技术有限公司 全屏显示视频中快速调出小窗口的方法、图形用户接口及终端

Family Cites Families (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101590341B1 (ko) * 2011-10-31 2016-02-19 삼성전자주식회사 휴대용 단말기에서 인터럽트 제어 방법 및 장치
US20130300684A1 (en) * 2012-05-11 2013-11-14 Samsung Electronics Co. Ltd. Apparatus and method for executing multi applications
EP2767896B1 (en) * 2013-02-14 2019-01-16 LG Electronics Inc. Mobile terminal and method of controlling the mobile terminal
KR102145515B1 (ko) * 2013-04-24 2020-08-18 삼성전자주식회사 화면 제어 방법 및 그 전자 장치
KR102062309B1 (ko) * 2013-05-28 2020-01-03 삼성전자주식회사 화면 제어 방법 및 그 전자 장치
KR102148725B1 (ko) * 2013-07-31 2020-08-28 삼성전자주식회사 어플리케이션을 표시하는 방법 및 장치
KR102210999B1 (ko) * 2013-08-22 2021-02-03 삼성전자주식회사 디스플레이 장치의 애플리케이션 실행 방법 및 그 디스플레이 장치
CN103475784B (zh) * 2013-09-18 2016-03-30 广东欧珀移动通信有限公司 一种手机应用程序窗口模式显示和操作方法
US9841944B2 (en) * 2013-10-28 2017-12-12 Lenovo (Beijing) Co., Ltd. Method for processing information and electronic apparatus
KR20150061336A (ko) * 2013-11-27 2015-06-04 엘지전자 주식회사 이동단말기 및 그 제어방법
KR20150077774A (ko) * 2013-12-30 2015-07-08 삼성전자주식회사 화면 전환 방법 및 그 장치
CN106909268A (zh) * 2015-12-23 2017-06-30 北京奇虎科技有限公司 一种在设备桌面上设置app悬浮窗的方法及装置
US20190272064A1 (en) * 2016-11-06 2019-09-05 Keyless Systems Ltd Instant messaging systems and applications
CN106527900B (zh) 2016-11-29 2019-10-25 依偎科技(南昌)有限公司 一种终端控制方法与终端
CN106681584A (zh) * 2016-12-09 2017-05-17 深圳市金立通信设备有限公司 一种优化应用显示的方法及终端
CN106598393A (zh) * 2016-12-14 2017-04-26 北京小米移动软件有限公司 分屏显示的方法及装置
CN106843879A (zh) * 2017-01-19 2017-06-13 北京珠穆朗玛移动通信有限公司 应用程序的显示方法及移动终端
CN107908351B (zh) * 2017-11-30 2021-07-13 北京小米移动软件有限公司 应用界面的显示方法、装置及存储介质
CN108415753A (zh) * 2018-03-12 2018-08-17 广东欧珀移动通信有限公司 用户界面显示方法、装置及终端

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102301736A (zh) * 2011-07-06 2011-12-28 华为技术有限公司 视频播放内容切换的方法、装置及移动终端
CN103150095A (zh) * 2013-03-07 2013-06-12 东莞宇龙通信科技有限公司 终端和终端操控方法
CN108089786A (zh) * 2017-12-14 2018-05-29 广东欧珀移动通信有限公司 用户界面显示方法、装置、设备及存储介质
CN108415752A (zh) * 2018-03-12 2018-08-17 广东欧珀移动通信有限公司 用户界面显示方法、装置、设备及存储介质
CN109445572A (zh) * 2018-09-10 2019-03-08 华为技术有限公司 全屏显示视频中快速调出小窗口的方法、图形用户接口及终端

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113641271A (zh) * 2020-04-27 2021-11-12 华为技术有限公司 应用窗口的管理方法、终端设备及计算机可读存储介质
CN113641271B (zh) * 2020-04-27 2024-01-12 华为技术有限公司 应用窗口的管理方法、终端设备及计算机可读存储介质
CN111813308A (zh) * 2020-06-24 2020-10-23 维沃移动通信有限公司 界面处理方法、装置、电子设备及存储介质
CN111813308B (zh) * 2020-06-24 2022-02-08 维沃移动通信有限公司 界面处理方法、装置、电子设备及存储介质
CN114047867A (zh) * 2021-09-22 2022-02-15 荣耀终端有限公司 一种悬浮窗显示方法及电子设备
CN116708900A (zh) * 2022-11-17 2023-09-05 荣耀终端有限公司 视频播放方法及电子设备
CN116708900B (zh) * 2022-11-17 2024-03-22 荣耀终端有限公司 视频播放方法及电子设备

Also Published As

Publication number Publication date
EP3825849A1 (en) 2021-05-26
CN109445572B (zh) 2023-12-08
US20230280896A1 (en) 2023-09-07
US11893219B2 (en) 2024-02-06
CN109445572A (zh) 2019-03-08
US20220050582A1 (en) 2022-02-17
EP3825849A4 (en) 2021-09-22
US11599254B2 (en) 2023-03-07

Similar Documents

Publication Publication Date Title
WO2020052529A1 (zh) 全屏显示视频中快速调出小窗口的方法、图形用户接口及终端
WO2021018067A1 (zh) 一种悬浮窗口的管理方法及相关装置
WO2021129326A1 (zh) 一种屏幕显示方法及电子设备
CN113645351B (zh) 应用界面交互方法、电子设备和计算机可读存储介质
WO2020134869A1 (zh) 电子设备的操作方法和电子设备
US11921987B2 (en) System navigation bar display method, system navigation bar control method, graphical user interface, and electronic device
WO2021036571A1 (zh) 一种桌面的编辑方法及电子设备
WO2021036770A1 (zh) 一种分屏处理方法及终端设备
WO2021000839A1 (zh) 一种分屏方法及电子设备
CN110119296B (zh) 切换父页面和子页面的方法、相关装置
WO2021063098A1 (zh) 一种触摸屏的响应方法及电子设备
WO2021078032A1 (zh) 用户界面的显示方法及电子设备
WO2022017393A1 (zh) 显示交互系统、显示方法及设备
WO2022068819A1 (zh) 一种界面显示方法及相关装置
WO2022068483A1 (zh) 应用启动方法、装置和电子设备
WO2020037469A1 (zh) 界面的显示方法及电子设备
CN114077365A (zh) 分屏显示方法和电子设备
WO2020238759A1 (zh) 一种界面显示方法和电子设备
JP2023500656A (ja) 表示要素の表示方法及び電子機器
WO2021190524A1 (zh) 截屏处理的方法、图形用户接口及终端
WO2022002213A1 (zh) 翻译结果显示方法、装置及电子设备
CN115268737A (zh) 信息处理方法及装置
WO2024012398A1 (zh) 消息共享方法及相关设备
CN116560544A (zh) 交互方法及相关设备

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 19859269

Country of ref document: EP

Kind code of ref document: A1

WWE Wipo information: entry into national phase

Ref document number: 19859269.3

Country of ref document: EP

ENP Entry into the national phase

Ref document number: 2019859269

Country of ref document: EP

Effective date: 20210219

NENP Non-entry into the national phase

Ref country code: DE