WO2018209405A1 - Role-play synchronisation system - Google Patents

Role-play synchronisation system Download PDF

Info

Publication number
WO2018209405A1
WO2018209405A1 PCT/AU2018/050479 AU2018050479W WO2018209405A1 WO 2018209405 A1 WO2018209405 A1 WO 2018209405A1 AU 2018050479 W AU2018050479 W AU 2018050479W WO 2018209405 A1 WO2018209405 A1 WO 2018209405A1
Authority
WO
WIPO (PCT)
Prior art keywords
role
play
portable digital
digital device
player
Prior art date
Application number
PCT/AU2018/050479
Other languages
French (fr)
Inventor
Gemma PEPPER
Original Assignee
Big Special Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2017901906A external-priority patent/AU2017901906A0/en
Application filed by Big Special Pty Ltd filed Critical Big Special Pty Ltd
Priority to AU2018267696A priority Critical patent/AU2018267696B2/en
Priority to EP18801269.4A priority patent/EP3624910A4/en
Priority to US16/614,990 priority patent/US11311799B2/en
Publication of WO2018209405A1 publication Critical patent/WO2018209405A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing

Definitions

  • the present invention relates to a role-play synchronisation system and, more particularly although not exclusively, to such a system wherein players are equipped with apparatus and instructions which provide
  • a playwright may write a play.
  • the play may be made into a movie.
  • the term "role playing” refers to interactions between players in a venue in which they physically act as characters they have been assigned. In the context of the invention this role playing action manifests as the player undertaking a series of physical movements under instructions from audio provided.
  • the audio may include elements of vocal performance, musical expression and sound effects which guide the player to interpret their guided movements as elements in a scripted story. As such a player not only physically moves in time to the instructions but come to experience the narrative and emotional journey of the character he or she is acting.
  • a system for synchronising role-play amongst two or more role-players comprising :
  • a portable digital device closely associated with each role-player
  • each portable digital device including at least a processor in communication with a memory thereby to execute commands of an application stored in the memory; the processor in communication with input/output apparatus as directed by the commands of the
  • each portable digital device in communication with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play; a downloadable role-play and synchronisation application which is downloaded and stored on and executing on each portable digital device;
  • each suite of audio files containing a file specific to each character in the role play which incorporates :
  • each player is bound both
  • each portable digital device has a plurality of portable digital devices
  • participating in the role-play commences execution of its respective script at the same time based on a synchronization signal communicated between all portable digital devices participating in the role-play.
  • the synchronisation signal is sent when all portable digital devices participating in the role-play signal that the player associated with each portable digital device indicates they are ready to
  • the input/output apparatus includes radio communication apparatus in communication with a local transmitter/receiver .
  • the local transmitter/receiver is a Wi-Fi router.
  • the radio communication apparatus includes apparatus operating according to Wi-Fi radio protocol .
  • each role-player wears headphones to hear the audio files specifically associated with their chosen character, enabling them to physically enact the action as directed by the audio recording .
  • the headphones substantially exclude external sound from being perceived by the player wearing the headphones.
  • the portable digital devices check each other periodically and continuously for timing differences .
  • one of the portable digital devices may assume the role of a server to applications running on others of the portable digital devices participating in a role-play .
  • a one of the portable digital device assumes the role of a server under predetermined
  • each portable digital device including at least a processor in communication with memory thereby to execute commands of an application stored in the memory
  • each suite of audio files containing a file specific to each role playing character.
  • the suite of audio files includes the characters' internal dialogue.
  • the suite of audio files includes dialogue between the character and other characters within the role play.
  • the suite of audio files includes directions for individualised, co-ordinated choreographed movement .
  • the method further including each portable digital device participating in the role-play commencing execution of its respective script at the same time based on a synchronization signal communicated between all portable digital devices participating in the role- play .
  • the synchronization signal is sent when all portable digital devices participating in the role-play signal that the player associated with each portable digital device indicates they are ready to
  • a system for enabling role-play amongst two or more role-players comprising:
  • a portable digital device closely associated with each role-player
  • each portable digital device including at least a processor in communication with a memory thereby to execute commands of an application stored in the memory; the processor in communication with input/output apparatus as directed by the commands of the
  • each portable digital device in communication with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play; a downloadable role-play application which is downloaded and stored on and executing on each portable digital device;
  • each suite of audio files containing a file specific to each
  • Figure 1 is a block diagram of a role-play synchronisation system in accordance with a first embodiment of the present invention
  • Figure 2 is a logic diagram of a mechanism for a methodology by which a player may join a role-play game of figure 1,
  • Figure 3 is a logic diagram of a mechanism for synchronising audio input to the various players
  • Figures 4A-4F comprise screenshots presented to players in the role-play game of figure 1 on their portable digital communications devices .
  • Figure 1 is a block diagram of a role-play synchronisation system in accordance with a first preferred embodiment of the present invention
  • system 10 is comprised of multiple players 11, each having a portable digital device 12.
  • Each portable digital device 12 includes an
  • input/output apparatus in communication with a processor and a memory.
  • the input output apparatus communicates with headphones 15 whereby each player 11 can receive an audio stream 16.
  • each audio stream 16 includes at least dialogue and movement directions 14 A, 14 B, 14 C... for each respective player.
  • the dialogue and movement directions are specific to each player, each player 11 assuming a different role in a role- play operating under the system 10.
  • the audio stream 16 may include internal monologue.
  • the audio stream 16 may include movement directions for the player.
  • the audio stream 16 May including other characters speaking back.
  • the audio stream may include sound effects.
  • the audio stream may include a musical score.
  • any one or more of these may be customised, specific and unique to each player as compared with the audio stream received by any other player.
  • the portable digital devices 12 communicate over a local area network.
  • the local area network is hosted by a router.
  • the network is hosted by a Wi-Fi router 17.
  • the radio ' network may extend at least tens of meters and, in some instances up to 200 m or more thereby allowing extensive movement and distribution of the role- play in a predetermined volume.
  • the venue may be a hall. In other instances it may be multiple rooms of a building. In yet other instances it may extend into an open area. In any event, it is a requirement that the role play is bound by both geographical location and time; that is, all players must be playing the same role play at the same time and be physically at the same location.
  • one of the portable digital devices may assume the function of a server in a client/server arrangement for the system 10.
  • an additional portable device not actually participating may perform the function of
  • each processor within each portable digital device 12 may vary from device to device thereby requiring not just an initial synchronisation for the start event but ongoing, periodic synchronisation events. In preferred forms these events are regulated is rated by the server communicating across the radio network established via the Wi-Fi router 17.
  • FIG. 2 With particular reference to figure 2 there is shown a flow diagram for at least one arrangement for joining a role-play game.
  • At least one portable digital device 20 assumes the role of a server whilst others of the portable digital devices 21 assume the role of client and are available for connection to headphones 15 for each player .
  • Figures 4A-4F comprise screenshots presented to players in the role-play game of figure 1 on their portable digital communications devices.
  • the end result of applying at least some of described embodiments is a workable system of providing synchronised audio streams not just on an initial basis but on an ongoing basis such that the players within any given role-play may perform individualised, coordinated,
  • the instructions may include character's internal dialogue, dialogue between characters, sound effects and music as well as directions for players to physically perform movement appropriate to the story.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

A system for synchronising role-play amongst two or more role-players; said system comprising: A portable digital device closely associated with each role-player; each portable digital device including at least a processor in communication with a memory thereby to execute commands of an application stored in the memory; the processor in communication with input/output apparatus as directed by the commands of the application stored in the memory; each portable digital device in communication with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play; a downloadable role-play and synchronisation application which is downloaded and stored on and executing on each portable digital device; a suite of audio files for each portable digital device participating in the role-play; each suite of audio files containing a file specific to each character in the role play which incorporates: a) The characters' internal dialogue; b) Dialogue between the character and other characters within the role play; c) Directions for the individualised, co-ordinated choreographed movement of the player; d) Sound effects, and; e) Musical score,and wherein content of the roleplay, experienced through listening to the audio files, requires the player and their co-players, to physically enact a series of pre-determined, choreographed and co-ordinated movements which are a key component of the roleplay experience.

Description

ROLE-PLAY SYNCHRONISATION SYSTEM
TECHNICAL FIELD
[0001] The present invention relates to a role-play synchronisation system and, more particularly although not exclusively, to such a system wherein players are equipped with apparatus and instructions which provide
individualised, coordinated choreographed movements for all participants in a role-play.
BACKGROUND
[0002] In the modern day authors of works are looking for multiple avenues through which to communicate the product of their work. So, for example, a writer may write a book. The book may be made into a movie.
[0003] Alternatively a playwright may write a play. The play may be made into a movie.
[0004] These additional avenues are advantageous to the author in terms of promoting their work and deriving income and reputation therefrom.
[0005] It would be advantageous if an additional avenue could be provided for authors to exploit their work.
[0006] It is an object of the present invention to address or at least ameliorate some of the above
disadvantages or provide a useful alternative.
Notes
[0007] The term "comprising" (and grammatical variations thereof) is used in this specification in the inclusive sense of "having" or "including", and not in the exclusive sense of "consisting only of".
[0008] The above discussion of the prior art in the Background of the invention, is not an admission that any information discussed therein is citable prior art or part of the common general knowledge of persons skilled in the art in any country.
[0009] Definition: in this specification, the term "role playing" refers to interactions between players in a venue in which they physically act as characters they have been assigned. In the context of the invention this role playing action manifests as the player undertaking a series of physical movements under instructions from audio provided. The audio may include elements of vocal performance, musical expression and sound effects which guide the player to interpret their guided movements as elements in a scripted story. As such a player not only physically moves in time to the instructions but come to experience the narrative and emotional journey of the character he or she is acting.
SUMMARY OF INVENTION
[00010] Accordingly, in a first broad form of the
invention, there is provided a system for synchronising role-play amongst two or more role-players; said system comprising :
A portable digital device closely associated with each role-player;
each portable digital device including at least a processor in communication with a memory thereby to execute commands of an application stored in the memory; the processor in communication with input/output apparatus as directed by the commands of the
application stored in the memory;
each portable digital device in communication with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play; a downloadable role-play and synchronisation application which is downloaded and stored on and executing on each portable digital device;
a suite of audio files for each portable digital device participating in the role-play; each suite of audio files containing a file specific to each character in the role play which incorporates :
a) The characters' internal dialogue;
b) Dialogue between the character and other characters within the role play;
c) Directions for the individualised, coordinated choreographed movement of the player; d) Sound effects, and;
e) Musical score, and wherein content of the roleplay, experienced through listening to the audio files, requires the player and their co-players, to physically enact a series of pre-determined, choreographed and co-ordinated movements which are a key component of the roleplay experience.
[00011] Preferably, each player is bound both
geographically and in time; players play the same role play while physically attending the same location.
[00012] Preferably, each portable digital device
participating in the role-play commences execution of its respective script at the same time based on a synchronization signal communicated between all portable digital devices participating in the role-play.
[00013] Preferably, the synchronisation signal is sent when all portable digital devices participating in the role-play signal that the player associated with each portable digital device indicates they are ready to
commence the role-play.
[00014] Preferably, the input/output apparatus includes radio communication apparatus in communication with a local transmitter/receiver .
[00015] Preferably, the local transmitter/receiver is a Wi-Fi router.
[00016] Preferably, the radio communication apparatus includes apparatus operating according to Wi-Fi radio protocol .
[00017] Preferably, during role-play, each role-player wears headphones to hear the audio files specifically associated with their chosen character, enabling them to physically enact the action as directed by the audio recording .
[00018] Preferably, the headphones substantially exclude external sound from being perceived by the player wearing the headphones.
[00019] Preferably, the portable digital devices check each other periodically and continuously for timing differences . [00020] Preferably, one of the portable digital devices may assume the role of a server to applications running on others of the portable digital devices participating in a role-play .
[00021] Preferably, a one of the portable digital device assumes the role of a server under predetermined
conditions .
[00022] In another broad form of the invention, there is provided a method of role playing wherein players and thei co-players, physically enact a series of pre-determined, choreographed and co-ordinated movements which are a key component of the roleplay experience; the method including the steps of:
Providing portable digital devices closely associated with each role-player; each portable digital device including at least a processor in communication with memory thereby to execute commands of an application stored in the memory,
Arranging communication of the processor with
input/output apparatus as directed by the commands of the application stored in the memory,
Connecting each portable digital device with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play,
Providing a suite of audio files for each portable digital device participating in the role-play; each suite of audio files containing a file specific to each role playing character. [00023] Preferably, the suite of audio files includes the characters' internal dialogue.
[00024] Preferably, the suite of audio files includes dialogue between the character and other characters within the role play.
[00025] Preferably, the suite of audio files includes directions for individualised, co-ordinated choreographed movement .
[00026] Preferably, the method further including each portable digital device participating in the role-play commencing execution of its respective script at the same time based on a synchronization signal communicated between all portable digital devices participating in the role- play .
[00027] Preferably, the synchronization signal is sent when all portable digital devices participating in the role-play signal that the player associated with each portable digital device indicates they are ready to
commence the role-play.
[00028] In another broad form of the invention, there is provided a system for enabling role-play amongst two or more role-players; said system comprising:
A portable digital device closely associated with each role-player;
each portable digital device including at least a processor in communication with a memory thereby to execute commands of an application stored in the memory; the processor in communication with input/output apparatus as directed by the commands of the
application stored in the memory;
each portable digital device in communication with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play; a downloadable role-play application which is downloaded and stored on and executing on each portable digital device;
a suite of audio files for each portable digital device participating in the role-play; each suite of audio files containing a file specific to each
character in the role play which incorporates :
a) The characters' internal dialogue;
b) Dialogue between the character and other characters within the role play;
c) Directions for the individualised, coordinated choreographed movement of the player; d) Sound effects, and;
e) Musical score, and
wherein content of the roleplay, experienced through listening to the audio files, requires the player and their co-players, to physically enact a series of pre-determined, choreographed and co-ordinated movements.
BRIEF DESCRIPTION OF DRAWINGS
[00029] Embodiments of the present invention will now be described with reference to the accompanying drawings wherein :
[00030] Figure 1 is a block diagram of a role-play synchronisation system in accordance with a first embodiment of the present invention,
[00031] Figure 2 is a logic diagram of a mechanism for a methodology by which a player may join a role-play game of figure 1,
[00032] Figure 3, is a logic diagram of a mechanism for synchronising audio input to the various players
participating in the role-play game of figure 1,
[00033] Figures 4A-4F comprise screenshots presented to players in the role-play game of figure 1 on their portable digital communications devices .
DESCRIPTION OF EMBODIMENTS
First Preferred Embodiment
[00034] Figure 1 is a block diagram of a role-play synchronisation system in accordance with a first preferred embodiment of the present invention,
[00035] In this instance system 10 is comprised of multiple players 11, each having a portable digital device 12. Each portable digital device 12 includes an
input/output apparatus in communication with a processor and a memory.
[00036] The input output apparatus communicates with headphones 15 whereby each player 11 can receive an audio stream 16.
[00037] In preferred forms each audio stream 16 includes at least dialogue and movement directions 14 A, 14 B, 14 C... for each respective player. In preferred instances the dialogue and movement directions are specific to each player, each player 11 assuming a different role in a role- play operating under the system 10.
[00038] In further preferred forms the audio stream 16 may include internal monologue.
[00039] In further preferred forms the audio stream 16 may include movement directions for the player.
[00040] In further preferred forms the audio stream 16 May including other characters speaking back.
[00041] In further preferred forms the audio stream may include sound effects.
[00042] In further preferred forms the audio stream may include a musical score. In particular preferred forms any one or more of these may be customised, specific and unique to each player as compared with the audio stream received by any other player.
[00043] In a further to your preferred form the portable digital devices 12 communicate over a local area network.
[00044] In a particular preferred form the local area network is hosted by a router.
[00045] In a further particular form the network is hosted by a Wi-Fi router 17.
[00046] In use all portable digital devices 12 which are intended to participate in the role-play of the system 10 are set to communicate over a common radio network via the Wi-Fi router 17.
[00047] The radio' network may extend at least tens of meters and, in some instances up to 200 m or more thereby allowing extensive movement and distribution of the role- play in a predetermined volume.
[00048] In some instances the venue may be a hall. In other instances it may be multiple rooms of a building. In yet other instances it may extend into an open area. In any event, it is a requirement that the role play is bound by both geographical location and time; that is, all players must be playing the same role play at the same time and be physically at the same location.
[00049] As part of an initial set up, it needs to be established precisely which portable digital devices 12 will participate in the role-play. It is essential that exactly the number of devices are joined to the network as the number of characters in the narrative to be acted.
[00050] In a particular preferred form of the invention one of the portable digital devices may assume the function of a server in a client/server arrangement for the system 10. Alternatively, an additional portable device not actually participating may perform the function of
client/server .
[00051] In use as a first step to commencing a role-play it is required that a common start event be applied to all portable digital devices 12 participating in the role-play whereby or commence transmission of the respective audio streams 16 at substantially the same time and maintain synchronisation thereafter.
[00052] In many instances it is known that the regulating timing for each processor within each portable digital device 12 may vary from device to device thereby requiring not just an initial synchronisation for the start event but ongoing, periodic synchronisation events. In preferred forms these events are regulated is rated by the server communicating across the radio network established via the Wi-Fi router 17.
[00053] With particular reference to figure 2 there is shown a flow diagram for at least one arrangement for joining a role-play game.
[00054] In this instance at least one portable digital device 20 assumes the role of a server whilst others of the portable digital devices 21 assume the role of client and are available for connection to headphones 15 for each player .
[00055] A particular logic flow is illustrated in a sequence block diagram within figure 2.
[00056] As illustrated with particular reference to figure 3 once all portable digital devices are connected in a client/server relationship, preferably across a local radio network such as a Wi-Fi network orchestrated by a router 17 there is an initial synchronisation sequence followed outlined in the block flow diagram within figure 3.
[00057] You will be observed that there is
synchronisation not just for the commencement of a role- play but synchronisation in a periodic ongoing fashion in order to ensure continued synchronisation of the audio streams 16.
[00058] It will be appreciated that if the respective streams 16 lose synchronisation, even by only one second, this can be significantly distracting to the players 11. Beyond a certain point the role-play may become unplayable or may assume comic proportions.
[00059] Figures 4A-4F comprise screenshots presented to players in the role-play game of figure 1 on their portable digital communications devices.
INDUSTRIAL APPLICABILITY
[00060] the end result of applying at least some of described embodiments is a workable system of providing synchronised audio streams not just on an initial basis but on an ongoing basis such that the players within any given role-play may perform individualised, coordinated,
choreographed movements. In preferred forms, at the same time, they are aware of the performance of other players within the same role-play and by virtue of the
synchronisation and the creative elements within the audio, a meaningful interaction is facilitated in accordance with the intentions of the authors of the work from which the role-play is derived.
IN USE
[00061] In use the invention, with reference to the drawings, provides a system and method of role playing in which players are guided to act out a story according to instructions provided on portable digital devices. The instructions may include character's internal dialogue, dialogue between characters, sound effects and music as well as directions for players to physically perform movement appropriate to the story.

Claims

1. A system for synchronising role-play amongst two or more role-players; said system comprising:
A portable digital device closely associated with each role-player;
each portable digital device including at least a processor in communication with a memory thereby to execute commands of an application stored in the memory;
the processor in communication with input/output apparatus as directed by the commands of the
application stored in the memory;
each portable digital device in communication with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play; a downloadable role-play and synchronisation application which is downloaded and stored on and executing on each portable digital device;
a suite of audio files for each portable digital device participating in the role-play; each suite of audio files containing a file specific to each
character in the role play which incorporates :
a) The characters' internal dialogue;
b) Dialogue between the character and other characters within the role play;
c) Directions for the individualised, coordinated choreographed movement of the player; d) Sound effects, and;
e) Musical score, and wherein content of the roleplay, experienced through listening to the audio files, requires the player and their co-players, to physically enact a series of pre-determined, choreographed and co-ordinated movements which are a key component of the roleplay experience.
2. The system of claim 1 wherein each player is bound both geographically and in time; players play the same role play while physically attending the same location.
3. The system of claim 1 or 2 wherein each portable digital device participating in the role-play commences execution of its respective script at the same time based on a synchronization signal communicated between all portable digital devices participating in the role-play.
4. The system of claim 3 wherein the synchronisation signal is sent when all portable digital devices
participating in the role-play signal that the player associated with each portable digital device indicates they are ready to commence the role-play.
5. The system of any one of claims 1 to 4 wherein the input/output apparatus includes radio communication
apparatus in communication with a local
transmitter/receiver .
6. The system of claim 5 wherein the local
transmitter/receiver is a Wi-Fi router.
7. The system of claim 5 or 6 wherein the radio
communication apparatus includes apparatus operating according to Wi-Fi radio protocol.
8. The system of any one of claims 1 to 7 wherein, during role-play, each role-player wears headphones to hear the audio files specifically associated with their chosen character, enabling them to physically enact the action as directed by the audio recording.
9. The system of claim 8 wherein the headphones
substantially exclude external sound from being perceived by the player wearing the headphones.
10. The system of any one of claims 1 to 9 wherein the portable digital devices check each other periodically and continuously for timing differences.
11. The system of any one of claims 1 to 10 wherein one of the portable digital devices may assume the role of a server to applications running on others of the portable digital devices participating in a role-play.
12. The system of claim 11 wherein a one of the portable digital devices assumes the role of a server under
predetermined conditions.
13. A method of role playing wherein players and their co- players, physically enact a series of pre-determined, choreographed and co-ordinated movements which are a key component of the roleplay experience; the method including the steps of:
Providing portable digital devices closely associated with each role-player; each portable digital device including at least a processor in communication with a memory thereby to execute commands of an application stored in the memory,
Arranging communication of the processor with
input/output apparatus as directed by the commands of the application stored in the memory, Connecting each portable digital device with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play,
Providing a suite of audio files for each portable digital device participating in the role-play; each suite of audio files containing a file specific to each role playing character.
14. The method of claim 13 wherein the suite of audio files includes the characters' internal dialogue.
15. The method of claim 13 wherein the suite of audio files includes dialogue between the character and other characters within the role play.
16. The method of claim 13 wherein the suite of audio files includes directions for individualised, co-ordinated choreographed movement .
17. The method of any one of claims 13 to 16, the method further including each portable digital device
participating in the role-play commencing execution of its respective script at the same time based on a
synchronization signal communicated between all portable digital devices participating in the role-play.
18. The method of claim 17 wherein the synchronization signal is sent when all portable digital devices
participating in the role-play signal that the player associated with each portable digital device indicates they are ready to commence the role-play.
19. A system for enabling role-play amongst two or more role-players; said system comprising:
A portable digital device closely associated with each role-player;
each portable digital device including at least a processor in communication with a memory thereby to execute commands of an application stored in the memory;
the processor in communication with input/output apparatus as directed by the commands of the
application stored in the memory;
each portable digital device in communication with a local network thereby to place each portable digital device in communication with each other portable digital device participating in the role-play; a downloadable role-play application which is downloaded and stored on and executing on each portable digital device ;
a suite of audio files for each portable digital device participating in the role-play; each suite of audio files containing a file specific to each
character in the role play which incorporates :
a) The characters' internal dialogue;
b) Dialogue between the character and other characters within the role play;
c) Directions for the individualised, coordinated choreographed movement of the player; d) Sound effects, and;
e) Musical score, and
wherein content of the roleplay, experienced through listening to the audio files, requires the player and their co-players, to physically enact a series of pre-determined, choreographed and co-ordinated movements.
PCT/AU2018/050479 2017-05-19 2018-05-18 Role-play synchronisation system WO2018209405A1 (en)

Priority Applications (3)

Application Number Priority Date Filing Date Title
AU2018267696A AU2018267696B2 (en) 2017-05-19 2018-05-18 Role-play synchronisation system
EP18801269.4A EP3624910A4 (en) 2017-05-19 2018-05-18 Role-play synchronisation system
US16/614,990 US11311799B2 (en) 2017-05-19 2018-05-18 Role-play synchronisation system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
AU2017901906A AU2017901906A0 (en) 2017-05-19 Roleplaying System
AU2017901906 2017-05-19

Publications (1)

Publication Number Publication Date
WO2018209405A1 true WO2018209405A1 (en) 2018-11-22

Family

ID=64273011

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/AU2018/050479 WO2018209405A1 (en) 2017-05-19 2018-05-18 Role-play synchronisation system

Country Status (4)

Country Link
US (1) US11311799B2 (en)
EP (1) EP3624910A4 (en)
AU (1) AU2018267696B2 (en)
WO (1) WO2018209405A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023064603A1 (en) * 2021-10-15 2023-04-20 Dark Arcade Theater, Llc Method and system for initiating synchronized playback of different media inputs to different users

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060270395A1 (en) 2005-05-25 2006-11-30 Microsoft Corporation Personal shared playback
US20080045140A1 (en) * 2006-08-18 2008-02-21 Xerox Corporation Audio system employing multiple mobile devices in concert
US20080222546A1 (en) * 2007-03-08 2008-09-11 Mudd Dennis M System and method for personalizing playback content through interaction with a playback device
US20090063995A1 (en) * 2007-08-27 2009-03-05 Samuel Pierce Baron Real Time Online Interaction Platform
US20110245944A1 (en) * 2010-03-31 2011-10-06 Apple Inc. Coordinated group musical experience
US20120082424A1 (en) 2010-09-30 2012-04-05 Verizon Patent And Licensing Inc. Method and apparatus for synchronizing content playback
US20120246343A1 (en) * 2011-03-23 2012-09-27 Story Jr Guy A Synchronizing digital content
US20150209670A1 (en) 2014-01-30 2015-07-30 Gree, Inc. Game management method, game management system, and game management program
US20160050248A1 (en) * 2014-08-12 2016-02-18 Silent Storm Sounds System, Llc Data-stream sharing over communications networks with mode changing capabilities
US20170026509A1 (en) * 2013-04-04 2017-01-26 James S. Rand Unified communications system and method

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120165100A1 (en) * 2010-12-23 2012-06-28 Alcatel-Lucent Canada Inc. Crowd mobile synchronization
KR102099913B1 (en) * 2012-12-28 2020-04-10 삼성전자주식회사 Method and system for executing application

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060270395A1 (en) 2005-05-25 2006-11-30 Microsoft Corporation Personal shared playback
US20080045140A1 (en) * 2006-08-18 2008-02-21 Xerox Corporation Audio system employing multiple mobile devices in concert
US20080222546A1 (en) * 2007-03-08 2008-09-11 Mudd Dennis M System and method for personalizing playback content through interaction with a playback device
US20090063995A1 (en) * 2007-08-27 2009-03-05 Samuel Pierce Baron Real Time Online Interaction Platform
US20110245944A1 (en) * 2010-03-31 2011-10-06 Apple Inc. Coordinated group musical experience
US20120082424A1 (en) 2010-09-30 2012-04-05 Verizon Patent And Licensing Inc. Method and apparatus for synchronizing content playback
US20120246343A1 (en) * 2011-03-23 2012-09-27 Story Jr Guy A Synchronizing digital content
US20170026509A1 (en) * 2013-04-04 2017-01-26 James S. Rand Unified communications system and method
US20150209670A1 (en) 2014-01-30 2015-07-30 Gree, Inc. Game management method, game management system, and game management program
US20160050248A1 (en) * 2014-08-12 2016-02-18 Silent Storm Sounds System, Llc Data-stream sharing over communications networks with mode changing capabilities

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
"Synchronized Multimedia Integration Language", WIKIPEDIA, 25 February 2017 (2017-02-25)
See also references of EP3624910A4

Also Published As

Publication number Publication date
AU2018267696A1 (en) 2020-01-16
EP3624910A1 (en) 2020-03-25
US11311799B2 (en) 2022-04-26
AU2018267696B2 (en) 2022-08-04
US20200179801A1 (en) 2020-06-11
EP3624910A4 (en) 2020-12-09

Similar Documents

Publication Publication Date Title
US11706729B2 (en) Synchronized playback and control of media
CN107027050B (en) Audio and video processing method and device for assisting live broadcast
US20080152165A1 (en) Ad-hoc proximity multi-speaker entertainment
US20150172843A1 (en) Multi-terminal cooperative play method for multimedia file, and related apparatus and system
WO2016011814A1 (en) Method and apparatus for audio mixing and playing
US10248474B2 (en) Application event distribution system
US11343637B2 (en) System and method for use of crowdsourced microphone or other information with a digital media content environment
US20210250391A1 (en) System and method for multi-party communication of trending topics
US9332370B2 (en) Method and apparatus for using spatial audio rendering for a parallel playback of call audio and multimedia content
CN103995872A (en) Method and system for discussions and chat on basis of scene in application
AU2018267696B2 (en) Role-play synchronisation system
CN112185362A (en) Voice processing method and device for user personalized service
CN109671429A (en) Voice interactive method and equipment
US10417279B1 (en) Customized cross fades for continuous and seamless playback
Araújo et al. A technical approach of the audience participation in the performance'O Chaos das 5'
US20130236028A1 (en) Data processing method and electronic device
Hirabayashi et al. Sense of space: the audience participation music performance with high-frequency sound id.
KR20200113224A (en) Audio playback method and system through multiple channels
JP2008171194A (en) Communication system, communication method, server, and terminal
Saputra et al. Design and implementation of beatme as a networked music performance (nmp) system
CN111095397A (en) Natural language data generation system and method
CN104394058A (en) Method and device for showing user state
McKinney Collaboration and embodiment in networked music interfaces for live performance
US20160179926A1 (en) Music playing service
KR20130046752A (en) System and method for providing emusicon in chatting program

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 18801269

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

ENP Entry into the national phase

Ref document number: 2018801269

Country of ref document: EP

Effective date: 20191219

ENP Entry into the national phase

Ref document number: 2018267696

Country of ref document: AU

Date of ref document: 20180518

Kind code of ref document: A