WO2018095000A1 - Appareil de simulation somatosensorielle à stimulation passive - Google Patents

Appareil de simulation somatosensorielle à stimulation passive Download PDF

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Publication number
WO2018095000A1
WO2018095000A1 PCT/CN2017/086492 CN2017086492W WO2018095000A1 WO 2018095000 A1 WO2018095000 A1 WO 2018095000A1 CN 2017086492 W CN2017086492 W CN 2017086492W WO 2018095000 A1 WO2018095000 A1 WO 2018095000A1
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WO
WIPO (PCT)
Prior art keywords
somatosensory
user
stimulation
passive
function
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PCT/CN2017/086492
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English (en)
Chinese (zh)
Inventor
邹巍
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深圳市超级人生科技有限公司
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Publication of WO2018095000A1 publication Critical patent/WO2018095000A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/02Miscellaneous game characteristics having an effect on the human senses
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/02Miscellaneous game characteristics having an effect on the human senses
    • A63F2250/025Miscellaneous game characteristics having an effect on the human senses related to sense of touch
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Definitions

  • the invention relates to the technical field of human body feeling simulation, and in particular to a body feeling simulation device with passive stimulation function.
  • Somatosensory also known as somatosensory, is a general term for touch, pressure, temperature, pain, and proprioception (about muscle and joint position and movement, body posture and movement, and facial expression). Somatosensory technology is to simulate and monitor the sense of body, to achieve the corresponding functions or cooperation and interaction with other devices. For example, in conjunction with a scene related to a movie or a game, a vibration, a cold feeling, and the like are simulated to enhance the user's realism.
  • the current somatosensory simulation device generally combines a specific application scenario to simulate a single or a few physical senses required by the scene through the wearable device.
  • the somatosensory glove is used to simulate the touch of the hand; the somatosensory vest with the sensor is placed therein to simulate the feeling of vibration to match the needs of the game scene.
  • the control unit issues a control signal according to the correlation analysis, and controls the somatosensory simulation component of the corresponding position to perform somatosensory stimulation to implement the somatosensory simulation.
  • the conventional somatosensory simulation device can only simulate part of the feeling of the body part, such as the touch of the hand, the vibration of the chest part, etc., but does not cooperate with the feeling of other parts of the body; in particular, most of the existing body feeling simulation devices
  • the lack of functional modules that can generate passive feelings makes the user lack the experience of feeling passive, which also makes the user feel less realistic in the experience of the application scene, and reduces the simulation effectiveness of the somatosensory simulation device.
  • the object of the present invention is to overcome the shortcomings of the prior art and provide a somatosensory simulation device with a passive stimulation function, so as to solve the passive stimulation of the body-sensing simulation device in the prior art, thereby effectively causing passive stimulation. Not a high technical problem.
  • the invention provides a somatosensory simulation device with passive stimulation function, comprising:
  • a somatosensory stimulation device comprising a wearable body for wrapping a user's whole body, a plurality of somatosensory simulation components for simulating a sense of body according to a preset function, and for controlling a plurality of the somatosensory simulation components to be simulated according to a preset function a somatosensory control unit; wherein a plurality of the somatosensory analog components are disposed on the wearable body; the control unit is disposed on the wearable body and electrically connected to each of the somatosensory analog components;
  • An external device disposed outside the wearable body for generating a sensory stimulus to the user outside the somatosensory stimulation device; wherein the external device includes at least a body portion that can contact the user and the body portion is restricted Passive passive function device to enable the user to feel at least passive somatosensory stimulation.
  • the technical effect of the somatosensory simulation device with passive stimulation function of the present invention is that the wearable body of the somatosensory stimulation device can not only wrap the whole body of the user, but also has a plurality of somatosensory simulation components disposed thereon, compared with the prior art.
  • the somatosensory simulation device is only a somatosensory experience that allows the user's body part to receive stimulation, which undoubtedly improves the effectiveness of the somatosensory simulation and the realism of the user's feeling.
  • the sensory stimulus can be generated from the outside of the wearable body according to the requirement, further enriching the content of the somatosensory simulation; and the external device can at least generate a passive effect, so that the user feels at least passive Somatosensory stimulation ensures the user's requirements for passiveness and real experience.
  • FIG. 1 is a schematic view of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 2 is an illustration of another embodiment of a somatosensory simulation device having a passive stimulation function of the present invention intention
  • FIG. 3 is a front elevational view of a somatosensory stimulation generating device of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 4 is a rear elevational view of a somatosensory stimulation device of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 5 is a control block diagram of a somatosensory stimulation generating device of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 6 is a schematic structural view of another embodiment of a wearable body of a somatosensory stimulation device of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 7 is a schematic structural view of a somatosensory simulation component of a somatosensory stimulation generating device of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 8 is a schematic structural view of a thermal function module of a somatosensory stimulation device of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 9 is a schematic structural view of a cold sensing function module of a somatosensory stimulation device of a somatosensory simulation device having a passive stimulation function according to the present invention.
  • FIG. 10 is a schematic structural view of an odor function module of a somatosensory stimulation device of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 11 is a schematic structural view of a pressure function module of a somatosensory stimulation generating device of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 12 is a schematic structural view of a wind function module of a somatosensory stimulation device of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 13 is a schematic structural view of a passive function device of a somatosensory simulation device having a passive stimulation function according to the present invention
  • FIG. 14 is a schematic structural view of a pneumatic actuator of a passive function device of a somatosensory simulation device with passive stimulation function disposed on a user;
  • Figure 15 is a view showing the gas of the passive function device of the somatosensory simulation device having the passive stimulation function of the present invention Schematic diagram of the connection relationship between the actuator and the air supply source.
  • FIG. 1 to FIG. 4 an embodiment of the somatosensory simulation device with passive stimulation function of the present invention will be described below with reference to FIGS. 13 to 15.
  • the somatosensory simulation device 1000 having the passive stimulation function of the present embodiment includes the somatosensory stimulation generating device 100, the somatosensory activity region 200, the video device 300, and the external device 400, and the following components of the somatosensory simulation device 1000 having the passive stimulation function are Further description:
  • the somatosensory stimulation device 100 includes a wearable body 10, a somatosensory analog component 20, and a control unit 30.
  • the wearable body 10 is used to cover the entire body of the user; wherein the meaning of the whole body refers to all major parts of the body, including but not limited to the body parts covered by the usual long-sleeved tops and trousers.
  • the meaning of the package not only means covering the whole body of the user, but also contacting most parts of the user's body, so that the user can get the feeling of being surrounded and touched, so that when the user accepts the somatosensory stimulation of the somatosensory simulation component 20 provided in the wearable body 10, the user The realism of the feeling is improved; in order to ensure the comfort of the user, the wearable body 10 is preferably made of an elastic material.
  • the somatosensory simulation component 20 is configured to simulate a sense of body according to a preset function, such as a simulated tactile sensation, a vibration sensation, a heating sensation, etc., wherein the somatosensory simulation component 20 is provided in plurality, and is disposed at different positions of the wearable body 10,
  • the meaning of the setting means that it is located on the wearable body 10 and is in contact with the wearable body 10, and may or may not be connected to the wearable body 10.
  • Each of the individual sense simulation components 20 is composed of a plurality of functional modules, thereby enabling simultaneous simulation of multiple body senses in one location.
  • the somatosensory simulation component 20 is disposed on the back, chest, waist, leg, hand, neck, etc., so that the body sensing component 20 having the same or different functions can be in the body through different positions.
  • the different positions of the body simulate one or more body sensations, for example, simulating pain in the chest and hands to simulate the feeling of a bullet in the game; or simulating the feeling of wind blowing in the hand, the foot simulates a moist Feeling to simulate the feeling of entering the grass after rain in a virtual scene.
  • the control unit 30 is configured to control the plurality of somatosensory simulation components 20 to simulate the body sense according to a preset function; for example, control the somatosensory simulation component 20 located in the chest and the hand to simulate the pain sense function, or control the somatosensory simulation component 20 located in the hand. Simulating the feeling of wind blowing, controlling the somatosensory simulation component 20 located at the foot simulates the feeling of wetness.
  • the control unit 30 is disposed on the wearable body 10 and electrically connected to each of the somatosensory analog components 20 respectively. In addition, the control unit 30 can also be connected to the video device 300, so that the user can feel the content of the virtual scene synchronously in a non-stimulated situation.
  • control unit 30 can adopt a single-level mode, that is, the control unit 30 directly controls each of the somatosensory analog components 20; or a multi-level mode, the control unit 30 includes a control main unit and a control sub-unit, and controls the main unit and The control subunit performs a wired or wireless communication connection, and the control subunit further controls the somatosensory analog component 20.
  • the specific architecture of control unit 30 can be built on an MCU, FPGA, or other chip.
  • the plurality of functional modules included in the somatosensory simulation component 20 can be implemented by various types of functional sensors or other components.
  • the somatosensory activity area 200 is used for a user to freely move the area space after wearing the somatosensory stimulation device.
  • the somatosensory active area 200 is defined by a barrier or a barrier in a three-dimensional space, such as a room, a receiving cavity, etc.; of course, an area may be directly divided in the three-dimensional space to define the somatosensory active area 200. .
  • the video device 300 is disposed on the somatosensory active area 200 or is wearably disposed on the head of the user and is electrically connected to the control unit 30 for the user to visually view the preset image map.
  • the video device 300 can be selected as an ordinary home television, a computer, or a liquid crystal panel; and if the video device 300 is wearably disposed on the user's head, the video device 300 Can be selected as VR/AR.
  • VR is virtual reality technology, which is a computer simulation system that can create and experience virtual world. Specifically, it uses computer to generate a simulation environment, which is a multi-source information fusion interaction.
  • AR which is augmented reality technology
  • AR is a technology for calculating the position and angle of the camera image in real time and adding corresponding images, videos and 3D models.
  • the goal of this technology is to reflect the virtual world on the screen and interact with it.
  • control unit 30 is electrically coupled to each of the somatosensory analog components 20 for issuing one or more control commands to one or more of the somatosensory analog components 20. That is, the control unit 30 can selectively issue one or more instructions to the somatosensory analog component 20 of one or more locations according to different scenarios played by the video device 300, and can output the same instruction to the plurality of somatosensory analog components. Different somatosensory analog components 20 can also get different instructions, even the same individual sensed analog component 20 can get different instructions to cause different modules to execute different instructions.
  • the external device 400 is disposed outside the wearable body 10 for generating a sensory stimulus outside the somatosensory stimulation device 100. It should be noted that the exterior of the wearable body 10 and the exterior of the somatosensory stimulation device 100 refer to a peripheral space that does not contact the wearable body 10 and the somatosensory stimulation device 100.
  • the sensory stimuli generated by the external device 400 from the outside such as blowing warm air, cold air, moisture, supporting, etc., all apply the same overall sensation stimulation to the entire wearable body 10 from the outside, and are disposed on the wearable body 10
  • the somatosensory simulation components 20 (which are disposed at different locations of the wearable body 10) can be applied with different localized sensory stimuli to be able to cooperate with the somatosensory simulation component 20 to simulate a more substantial somatosensory stimulus according to requirements. .
  • the somatosensory simulation component 20 of the hand and/or upper limb can be controlled to simulate the thermal sensation and/or the pain sensation, and in the scenario where the virtual person goes to the fire, the external device can be controlled.
  • the warmth of the wind makes the user feel the heat stimulation throughout the body.
  • the external device 400 includes at least a passive function device 404 that can contact the body part of the user and restrict the body portion from being passive, so that the user can feel at least passive somatosensory stimulation.
  • the passive somatosensory stimulus simulated by the passive function device is that the user is limited to this sensory stimulus that is not free to move.
  • the function of the passive function device 404 is to apply a preset control operation for restricting normal activities of the user to a part of the whole body or the body, and can control the whole body or body of the user who has been restricted by the control operation. Some activities are performed according to preset definitions, such as fixing the user's hands or feet.
  • the control operation is such that the user's hands or feet are restricted from being freely movable, and the user's hands or feet can also be controlled by the control operation to perform non-user-intentional action behaviors, such as the user's hands passively controlling the action. Play something, character, or other in a virtual scene. Then, by the passive function device 404, some passive limb actions of the user, such as binding, injury, etc., can be realized, thereby expanding the application range of the body-sensing simulation device 1000 with passive stimulation function and improving the user experience. sense.
  • the external device 400 is controlled by the control unit 30.
  • the control unit 30 may directly control the external device 400, or the control unit 30 may communicate with the second control subunit, and the second control subunit may control the external device 400.
  • the second control subunit is similar to the control unit 30, and the specific architecture can be built on an MCU, FPGA or other chip.
  • the wearable body 10 of the somatosensory stimulation device 100 can not only wrap the entire body of the user, but also has a plurality of somatosensory simulation components 20 disposed thereon, when the user wears the wearable body 10 and is in a sense of body In the active area 200, the various parts of the whole body can correspondingly feel the somatosensory stimulation of the application scene played in the video device 300; and, compared with the somatosensory simulation device in the prior art, only the body part of the user is stimulated.
  • the experience undoubtedly enhances the effectiveness of the somatosensory simulation and the realism of the user's feelings.
  • the plurality of somatosensory simulation components 20 can simulate different body feelings, it is possible to enrich a plurality of physical senses that may be generated in one application scenario, and further improve the user's real experience.
  • the external device 400 since the external device 400 is provided, sensory stimulation can be generated from the outside of the wearable body 10 according to requirements, and the content of the somatosensory simulation is further enriched; moreover, the external device 400 can generate at least a passive effect, so that the user can feel at least Passive somatosensory stimulation ensures the user's requirements for passiveness and real experience.
  • a preferred embodiment of the passive function device 404 includes a bracket 4041, a control member 4042 that is movably disposed on the bracket 4041 for contacting the body part of the user and controlling the movement of the body portion, and is disposed on the bracket.
  • a pneumatic actuator 4043 connected to the control member 4042 and driving the control member 4042, and a gas supply source 4044 provided on the bracket 4041 and connected to the pneumatic actuator 4043 to supply the pneumatic actuator 4043 with a supply source 4044 is electrically connected to the control unit Pick up.
  • the bracket 4041 can be made of a metal material, such as aluminum, alloy aluminum, etc.; and the air supply source 4044 is an air pump to facilitate material installation.
  • the control unit 30 issues a work instruction to the air supply source 4044, and after the air supply source 4044 receives the work instruction, it will apply to the pneumatic actuator.
  • 4043 supplies the required gas to cause the pneumatic actuator 4043 to perform a specified operation after acquiring the gas, that is, the pneumatic actuator 4043 drives the control member 4042 to contact and control the user's feet so that the user feels passive restriction of their feet. Thereby, the user's feet are bundled with the feeling of stimulation.
  • the pneumatic actuator 4043 is a pneumatic muscle, wherein the pneumatic muscle is driven by externally supplied compressed air as a push-pull action, which is like a muscle movement of the human body. It can provide a lot of power, but the weight is relatively small, the smallest pneumatic muscle weight is only 10g. Pneumatic muscles will automatically brake when the push-pull limit is reached and will not break through the predetermined range. Multiple pneumatic muscles can be combined in any direction and position without neat alignment.
  • pneumatic muscle has the following unique advantages compared with other actuators: 1 simple structure, light weight, easy to miniaturize; 2 flexible, does not damage the operating object; Smooth motion, no relative friction moving parts; 4 output force - self-weight ratio, high energy conversion efficiency; 5 heat and noise generated during operation; 6 low price, easy maintenance, wide application fields.
  • the pneumatic muscle is provided with an electric control valve for controlling entry into the interior thereof, and the electric control valve is connected to the air supply source 4044 by a conduit.
  • the passive function device 404 is a mechanical exoskeleton, wherein the mechanical exoskeleton, also known as “exoskeleton armor” or “exoskeleton armor”, has a structure similar to that of an insect exoskeleton.
  • the mechanical exoskeleton also known as "exoskeleton armor” or “exoskeleton armor”
  • the mechanical exoskeleton has a structure similar to that of an insect exoskeleton.
  • Wear on people provide protection, extra power or ability to enhance the body's functions, such as people with leg disabilities can go upstairs on their own, so that soldiers can walk fast, run freely without fatigue or injury, can be used Two-stage jump, the gloves on the rack are sticky, can absorb metal and so on.
  • a preferred embodiment of the wearable body 10 in the present embodiment includes a fabric 11a having an envelope shape and covering the entire body of the user, and coating.
  • a gas permeable inner layer 12a having a gas permeable function inside the fabric 11a is provided on the gas permeable inner layer 12a.
  • the fabric 11a is mainly made of high-strength yarn and weaved by warp and weft so that the fabric 11a has a plurality of knitted mesh structures to ensure the gas permeability.
  • the fabric 11a comprises a relatively large gas permeable structure, and a relatively small gas permeable structure which is weak compared to the larger gas permeable structure.
  • the larger gas permeable structure of the fabric 11a is utilized.
  • the knitting or weft knitting has good flexibility and stretch characteristics
  • the larger ventilating structure of the fabric 11a has a single-layer mesh structure, for example, forming a tuck tissue or a mesh structure, and the structure has good air permeability
  • the fabric 11a The material used for the larger gas permeable structure is nylon, polyester or spandex; as for the smaller gas permeable structure of the fabric 11a, the requirements for the deformation of the fabric 11a are small, and the requirements for the ventilation are small, so only the tightness is required.
  • the material can be realized, and the material of the smaller gas permeable structure of the fabric 11a is also nylon, polyester or spandex.
  • the fabric 11a further includes an in-plane ventilation structure for passing hot air or cold air in the surface of the fabric 11a; preferably, the in-plane ventilation structure is preferably a spacer fabric (mainly weft-woven fabric), which is due to both sides.
  • the in-plane ventilation structure is preferably a spacer fabric (mainly weft-woven fabric), which is due to both sides.
  • the tightness of the fabric structure is different, the two fabrics are connected by the intermediate spacer wires, and the density of the spacer filaments is small, and the ventilation effect is very good.
  • Such fabrics are very suitable for the effect of cold and hot air, and the fabrics are used in the VR part game scene.
  • the real cold air effect can be simulated by inserting a cold air nozzle on one side of the fabric.
  • the material of the gas permeable inner layer 12a is preferably a gel to ensure its skin-friendliness and gas permeability.
  • Gel also known as jelly, is a thick substance with a special elasticity between a liquid and a solid. It is formed by the process of protein, enzyme, recombinant protein, antibody, nucleic acid, etc. Biomolecules, after tens of thousands of assays and fifteen chromatography and purification, ultimately extract an object that resembles a specific result substance of human skin. Of course, the process of refining this material is very complicated. It is a combination of plant extracting molecules and natural essential oils using water regenerative properties derived composite materials.
  • the gel is a solid in liquid, its special touch is unmatched by other materials. Breathing, constant temperature, insect proof, anti-mite and high viscoelasticity and ventilation and permeability make it a rare substance. Substances with very similar properties to the skin are known as "artificial skin”.
  • the wearable body 10 includes a garment 11 that wraps around the torso and limbs of the human body, i.e., includes a garment portion 12 that encloses the torso and all of the arms. And the pants portion 13 enclosing the entire leg, in other words, the wearable body 11 may include a long-sleeved shirt and trousers, or a piece of clothing including long sleeves and trousers, so that all parts of the user's body can be accepted
  • the related somatosensory stimulation simulates the relevant body sensation, improving the realism of the somatosensory simulation and the user's experience.
  • the wearable body 10 is a garment 11 including a torso and limbs for wrapping a user, and a glove 14 connected to the garment 11 to wrap the user's hand. And the foot cover 15 connected to the clothes 11 to wrap the user's foot.
  • the wearable body 10 is a piece of clothing composed of the clothes 11, the glove 14 and the foot cover 15. That is, not only the main parts of the general user's whole body are wrapped, but also the parts including the hands and feet are also wrapped, so that the hands and feet can simultaneously receive the same or different somatosensory stimulations with other parts of the body, further enhancing the somatosensory simulation. Realism.
  • the garment comprising the glove 14 and the foot cover 15 is in the form of an integral piece of garment that provides a better sense of somatosensory simulation, and those skilled in the art will also appreciate the use of gloves 14 Embodiments of the invention can also be implemented in the form of splits of the foot cover 15 and the garment.
  • the wearable body 10 includes a garment 11 for wrapping a torso and limbs of a user, and a hat 16 for wrapping a user's head.
  • the wearable body 10 is a one-piece garment composed of the garment 11 and the hat 16. Thereby, the user's head can also receive the same or different somatosensory stimulations with the body at the same time, further improving the realism of the user's somatosensory simulation.
  • the wearable body 10 includes a garment 11 for wrapping the torso and limbs of the user, a glove 14 attached to the garment 11 to wrap the user's hand, and The clothes 11 are connected to cover the foot cover 15 of the user's foot, and the hat 16 connected to the clothes to wrap the user's head.
  • the wearable body 10 is a combination of the clothes 11, the gloves 14, the foot cover 15 and the hat 16. Body clothes. Understandably, not only the main parts of the general user's whole body are wrapped, but also the parts including the hands, feet and head are also wrapped, so that the hands, feet and heads can receive the same or different somatosensory stimulations simultaneously with other parts of the body. To further enhance the realism of somatosensory simulation.
  • the wearable body 10 and The user is in close contact with the whole body.
  • the pattern of the tights further enhances the fit of the wearable body 10 to the entire body of the user.
  • the somatosensory simulation component 20 performs somatosensory stimulation on various parts of the user's body, the somatosensory simulation is more effective and the user experience is more realistic.
  • a specific implementation of the electrical connection between the control unit 30 and each of the somatosensory analog components 20 is such that the control unit 30 is directly connected to each of the somatosensory analog components 20, that is, Electrical wires are provided between the control unit 30 and each of the somatosensory analog components 20 to achieve a direct electrical connection, simplify the structure, and facilitate control.
  • control unit 30 may be one or more.
  • control unit 30 includes one main control unit and several slave control units, one main control unit being electrically connected to all of the plurality of slave control units.
  • a number of slave control units are electrically coupled directly to corresponding somatosensory analog components.
  • the electrical connection between the control unit 30 and each of the somatosensory analog components 20 is such that the control unit 30 is directly connected to a portion of the somatosensory analog component 20 and indirectly connected to the remaining portion of the somatosensory analog component 20,
  • the indirect connection is achieved by a direct connection of a portion of the somatosensory analog component 20 to the remaining portion of the somatosensory analog component 20.
  • control unit 30 is electrically connected directly to the somatosensory analog component 20 of the chest through a wire
  • somatosensory analog component 20 of the chest is directly electrically connected to the somatosensory analog component 20 of the shoulder through the wire, thereby realizing the somatosensory simulation of the control unit 30 and the shoulder. Electrical connection of assembly 20.
  • control unit 30 may be one or more.
  • control unit 30 includes one main control unit and several slave control units, one main control unit and all Directly or indirectly electrically connected from the control unit, a plurality of slave control units are directly or indirectly electrically connected to the corresponding body-sensing analog components, thereby saving the length of the wires used for electrical connection in the entire body-sense stimulation device 100, simplifying the somatosensory stimulation device 100. Structure and reduce the failure rate due to wire failure.
  • each of the somatosensory analog components 20 includes a plurality of individual inductive functional modules.
  • the somatosensory simulation component 20 includes a vibration function module 21, a tactile function module 22, and a pain function module 23.
  • the vibration function module 21 is configured to generate a body surface vibration stimulus to massage or vibrate the user's body.
  • the vibration function module 21 includes a body surface vibration function circuit board and a surface vibration function circuit board.
  • a surface vibration component electrically connected to the surface vibration function circuit board, wherein the surface vibration function circuit board can be a flexible circuit board, a rigid circuit board or a rigid-flex circuit board, and the surface vibration function circuit board and the control unit 30 electrical connection; and the surface vibration component uses regular long-term vibration components, so as to ensure the vibration combination of different frequencies, different time intervals and different durations, and ensure that the work can be carried out in different vibration occasions.
  • the haptic function module 22 is configured to generate a tactile stimuli by stimulating the user's sensation part to make the user haptic feedback.
  • the haptic function module 22 includes a tactile vibration function circuit board and is disposed on the tactile vibration function circuit board.
  • a tactile vibration component electrically connected to the tactile vibration function circuit board, wherein the tactile vibration function circuit board can adopt a flexible circuit board, a rigid circuit board or a rigid-flex circuit board, and the tactile vibration function circuit board is electrically connected to the control unit 30;
  • the tactile vibration component uses a vibrating component that has a short shaking time and can generate different vibration intensities to achieve different vibration intensities and durations. Accordingly, if the tactile function module 22 is placed in the wearable body 10, the end of the user's finger is wrapped. At the position of the position or other sensing parts, tactile feedback can be realized, such as making the user feel the touch, the object, the archery feedback, and the like.
  • the pain function module 23 is for generating a non-traumatic pain stimulation, so that the user is subjected to a non-invasive tingling sensation.
  • the pain function module 23 includes a tingling function circuit board and is disposed on the tingle function circuit board and The stinging function circuit board is electrically connected to the electric shock device that makes the user feel a tingling feeling by electric shock, wherein the stinging function circuit board can adopt a flexible circuit board, a rigid circuit board or a rigid-flexible circuit board, and the stinging function circuit
  • the board is electrically connected to the control unit 30; and different strengths, different pulse intervals, and different stimulation frequencies can be achieved by the electric shock device, whereby different intense short-term stimuli such as shooting and heavy hits can be simulated.
  • the somatosensory analog component 20 further includes a thermal function module 24 for generating thermal stimuli to make the body part of the user feel the thermal touch.
  • the thermal sensing function module 24 can realize the thermal touch of certain scenes, such as sudden traumatic bleeding, sudden contact with the flame, etc., thereby expanding the application range of the somatosensory simulation device 1000 with passive stimulation function, and improving User experience.
  • the thermal function module 24 includes a thermal function circuit board 241 and is disposed on the thermal function circuit board 241. Graphene 242 electrically connected to the thermal function circuit board 241.
  • the thermal function circuit board 241 can be a flexible circuit board, a rigid circuit board or a rigid-flex circuit board, and the thermal function circuit board 241 is electrically connected to the control unit 30.
  • graphene 242 since it has the advantages of high heat generation speed, high heat dissipation speed, and precise temperature range control, it is advantageous to realize far infrared heat treatment and at the same time reduce the occurrence of burns; and preferably, graphene 242
  • the sheet structure can be used, or the film structure can be used to facilitate the installation; of course, the metal heating wire can be used instead of the graphene 242 according to the actual situation, so as to reduce the production cost.
  • control unit 30 controls the operation of the graphene 242 through the thermal function circuit board 241, and after the graphene 242 operates, it rapidly generates heat to allow the user to experience thermal stimulation.
  • the entire operation process is simple and convenient.
  • the somatosensory analog component 20 further includes a cold sensing function module 25 for generating cold stimulation, Make the user's body feel a cold touch.
  • the cold sensing function module 25 the ice touch of certain scenes can be realized, such as encountering ice, thereby expanding the application range of the body feeling simulation device 1000 having the passive stimulation function and improving the user experience.
  • the cold sensing function module 25 includes a cold sensing function circuit board 251 and is disposed on the cold sensing function circuit board 251.
  • a semiconductor 252 electrically connected to the cold sensing function circuit board 251.
  • the cold sensing function circuit board 251 can be a flexible circuit board, a rigid circuit board or a rigid-flexible combination.
  • the circuit board and the cold sensing function circuit board 251 are electrically connected to the control unit 30.
  • the semiconductor 252 As a special cold source, it has the following advantages and features in technical applications:
  • the semiconductor 252 has two functions: one for cooling and the other for heating.
  • the cooling efficiency is generally not high, but the heating efficiency is very high, always greater than 1. Therefore, a separate heating system and refrigeration system can be used with one piece.
  • the semiconductor 252 is a current-transducing type piece. Through the control of the input current, high-precision temperature control can be realized. Together with the temperature detection and control means, it is easy to realize remote control, program control and computer control, and it is convenient to form an automatic control system. .
  • semiconductor 252 thermal inertia is very small, cooling and heating time is very fast, in the case of good heat dissipation at the cold end cold end no load, the power can be less than one minute, the cooling sheet can reach the maximum temperature difference.
  • the reverse use of the semiconductor 252 is temperature difference power generation, and it is generally suitable for power generation in the middle and low temperature regions.
  • the single cooling element of the semiconductor 252 has a relatively small power, and when a large power is to be obtained, a plurality of cooling elements of the same type may be used and combined into a stack by a stack or parallel connection to form a refrigeration.
  • the system whereby a larger power semiconductor 252 can be obtained.
  • This structural feature also enables the cooling power of the semiconductor 252 to be in the range of a few milliwatts to tens of thousands of watts.
  • the temperature difference of the semiconductor 252 is large, and can be realized from a positive temperature of 90 ° C to a negative temperature of 130 ° C.
  • the semiconductor 252 can preferentially adopt a sheet structure to facilitate mounting settings.
  • a heat sink and a cooling fan can be added to improve the overall cooling effect.
  • the control unit 30 controls the operation of the semiconductor 252 through the cold sensing function circuit board 251, and after the semiconductor 252 operates, it generates a cold source, so that the user experiences the cold stimulation, the whole The operation process is simple and convenient.
  • the somatosensory analog component 20 further includes an odor function module 26 for generating odor stimuli, so that The user smells the smell.
  • an odor function module 26 for generating odor stimuli, so that The user smells the smell.
  • the scent function module 26 includes an odor function circuit board 261, is disposed on the scent function circuit board 261, and is coupled to the scent function circuit board. 261 is electrically connected and can be combined with a plurality of flavored scent sources 262, and an odor filter disposed on the scent function circuit board 261 and electrically connected to the scent function circuit board 261 to direct the odor generated by the scent source 262 to the user's sense of smell. 263.
  • the odor function module 26 further includes a housing having an envelope structure for fixing the components, and the scent function circuit board 261 and the scent source 262 are both disposed inside the housing to be protected by the package of the housing;
  • the housing can be made of plastic to reduce its weight.
  • the scent function circuit board 261 may be a flexible circuit board, a rigid circuit board or a semi-flexible semi-rigid circuit board, and the scent function circuit board 261 is electrically connected to the control unit 30.
  • the scent source 262 is composed of a plurality of fragrances having different odors, such as jasmine fragrance, rose fragrance, lily fragrance, grass fragrance, apple flavor, etc.; and each fragrance is correspondingly disposed in a sealed container, and the sealed container is provided with a
  • the switching device inside thereof can be electrically opened or closed, and the switching device is electrically connected to the scent function circuit board 261 to be controlled by the scent function circuit board 261. Accordingly, when the user is required to smell the jasmine odor, the control unit 30 issues a work instruction to the scent function circuit board 261, and after receiving the relevant command, the scent function circuit board 261 holds the jasmine fragrance to the scent source 262.
  • the switch device on the sealed container issues a work command to open a sealed container containing jasmine fragrance, thereby releasing the jasmine odor to allow the user to feel the smell.
  • the control unit 30 sends a work instruction to the scent function circuit board 261, and after receiving the relevant command, the scent function circuit board 261 will hold the odor source 262.
  • the switchgear on the sealed container of jasmine spice and the switchgear on the sealed container containing rose spice work separately Instructions to open a sealed container containing jasmine fragrance and a sealed container containing rose flavor, respectively, to release the mixed scent of jasmine and rose, so that the user can feel the smell.
  • the switch device can adopt an electric valve. Of course, other electric switch devices can also be used, so that the sealed container containing the fragrance can be opened at any time, and the corresponding smell is quickly released.
  • the odor drain 263 is an air pump, and the air pump 273 is a micro air pump, so that the miniaturized structure can reduce the space occupation, and is convenient for carrying and easy to install; and the length range thereof is 130 mm-180 mm.
  • the width dimension ranges from 50 mm to 85 mm, and the height dimension ranges from 100 mm to 155 mm, and preferably, the preferred dimension of the length, width and height is 177 mm x 76 mm x 132 mm.
  • the odor drain 263 is a fan, and the fan is a micro fan, so that the miniaturized structure can reduce the space occupation, and is convenient for carrying and easy to install; and at the same time, the length of the micro fan
  • the size ranges from 8mm to 20mm, the width ranges from 8mm to 20mm, and the height ranges from 2mm to 5mm.
  • the odor function module 26 includes a guide that also includes one end facing the designated position and the other end connected to the scent drain 263. Leading.
  • the odor function module 26 is provided in plurality, and the plurality of odor function modules 26 are disposed on the wearable body 10 at a position corresponding to the face or the nose of the user, so as to pass through The odor function module 26 simultaneously releases the odor concentration to meet the specified requirements, thereby ensuring that the user can clearly smell the desired odor; wherein, it should be noted that the plurality of fingers herein refers to two or more. That is, the odor function module 26 can be two, three or four, etc., and such an embodiment is also within the scope of protection of the present embodiment.
  • the plurality of scent function modules 26 are electrically connected to each other, and when the plurality of scent function modules 26 are connected, they may be directly connected or indirectly connected, for example, the indirect connection is realized by the control unit 30.
  • the somatosensory simulation component 20 further includes a pressure function module 27 for generating a compression feeling stimulus, Make the user feel oppressed.
  • a pressure function module 27 for generating a compression feeling stimulus, Make the user feel oppressed.
  • the pressure function module 27 includes a compression function circuit board 271, an air bag 272 disposed on the wearable body 10 and swellably squeezing the user, and An air pump 273 is provided on the compression function circuit board 271 and connected to the air bag 272 to supply the air bag 272 with a gas that expands.
  • the pressing function circuit board 271 can be a flexible circuit board, a rigid circuit board or a rigid-flex circuit board, and the pressing function circuit board 271 is electrically connected to the control unit 30.
  • the air pump 273 is a micro air pump, so that the miniaturized structure can reduce the space occupation, and is convenient for carrying and easy to install; and the length range is 130mm-180mm, and the width dimension is 50mm- 85mm, height range from 100mm to 155mm.
  • control unit 30 controls the operation of the air pump 273 through the pressing function circuit board 271, and after the air pump 273 operates, it generates gas to control the inflation of the air bag to press the user, thereby causing the user to generate A sense of oppression.
  • the somatosensory analog component 20 further includes a wind sense function module 28 for generating a wind blow feeling.
  • a wind sense function module 28 for generating a wind blow feeling.
  • the feeling of blowing in some scenes can be realized, thereby expanding the application range of the body feeling simulation device 1000 having the passive stimulation function and improving the user experience.
  • the wind function module 28 includes a wind function circuit board 281, is disposed on the wind function circuit board 281, and is connected to the wind function circuit.
  • the plate 281 is electrically connected to an airflow generator 282 that blows airflow to the user, and a ventilation structure (not shown) provided on the wearable body 10 for airflow generated by the airflow generator 282 to be delivered to the user's body.
  • the wind function circuit board 281 can be a flexible circuit board, a rigid circuit board or a rigid-flexible combination.
  • the circuit board and the wind function circuit board 281 are electrically connected to the control unit 30.
  • the airflow generator 282 is a fan, and the fan is a micro fan, so that the miniaturized structure can reduce the space occupation, and is convenient for carrying and easy to install; and at the same time, the micro fan has a length range of 8 mm- 20mm, width range from 8mm to 20mm, height range from 2mm to 5mm.
  • the venting structure includes a passageway disposed on the wearable body 10 and in communication with the airflow generator 282.
  • the control unit 30 controls the operation of the airflow generator 282 through the wind function circuit board 281, and after the airflow generator 282 is activated, it generates airflow and passes through the wearable body 10.
  • the upper passage sends the airflow to the designated location, so that the user can experience the wind stimulation, and the whole operation process is simple and convenient.
  • the somatosensory analog component 20 further includes a moisturizing device for generating moist feeling stimuli.
  • the function module 29 is to make the user feel a wet feeling. By using the humidification function module 29, certain skin moist scenes can be realized, thereby expanding the application range of the body feeling simulation device 1000 having the passive stimulation function and improving the user experience.
  • the wet function module 29 comprises a wet material applied to the wearable body 10 and can be changed from a semi-solid state to a flowable liquid state after energization, and the wet material is preferably a gel, wherein after the gel is energized, The gel changes from a semi-solid state to a flowable liquid.
  • the wet material is the same material as the gas permeable inner layer 12a coated on the wearable body 10.
  • the external device 400 further includes a motion sensing area 200 for generating warm stimulation.
  • the warm function device 401 is such that the body part of the user can feel warm. By means of the warm-sensing function device 401, the warming effect of some full scenes, such as flying to the sun and close to the magma, can be realized, thereby expanding the application range of the somatosensory simulation device 1000 and improving the user's Experience.
  • the preferred embodiment of the warm-sensing function device 401 includes a heater lamp 4011 that faces the user and can generate a light warming effect, and the heater lamp 4011 is electrically connected to the control unit 30, according to which, when the user needs to feel warmth, directly The heater lamp 4011 is activated, and the front surface of the heater lamp 4011 is directed toward the user, so that the user can feel the warmth quickly, and the whole operation is simple and convenient.
  • the heating lamp 4011 and the control unit 30 are wirelessly connected to prevent the user from falling over the connection line between the connected heating lamp 4011 and the control unit 30 when the user moves in the somatosensory active area 200, thereby ensuring the user's Safe to use.
  • the external device 400 further includes a sensing activity area 200 for generating rheumatoid stimulation.
  • the rheumatoid function device 402 is such that the body part of the user can feel rheumatism.
  • the rheumatism function device 402 the rheumatism effect of flying to the wet area can be achieved, thereby expanding the application range of the body feeling simulation device 1000 and improving the user experience.
  • the preferred embodiment of the rheumatoid function device 402 includes a gas flow generator 4021 that faces the user to generate an air flow, and a humidifier 4022 that is disposed on the air flow generator 4021 to generate a wetting effect, specifically, the air flow. Both the generator 4021 and the humidifier 4022 are electrically connected to the control unit 30, whereby when the user needs to feel the rheumatism, the airflow generator 4021 and the humidifier 4022 are simultaneously operated, and the front of the airflow generator 4021 is directed toward the user. At this time, the airflow generated by the airflow generator 4021 is mixed with the moisture generated by the humidifier 4022 to form rheumatism, and is guided to the user's body to make it feel rheumatic.
  • the airflow generator 4021 is a fan to facilitate material selection and control cost.
  • the airflow generator 4021 and the humidifier 4022 are both wirelessly connected to the control unit 30 to prevent a connection line between the connected airflow generator 4021 and the control unit 30 from occurring when the user moves in the somatosensory active area 200, and/or Or the connection line between the humidifier 4022 and the control unit 30 is tripped to ensure the safe use of the user.
  • the external device 400 further includes an air-cooling function device 403 disposed on the somatosensory activity area 200 for generating cold air stimulation so that the user's body part can feel the cold air.
  • an air-cooling function device 403 disposed on the somatosensory activity area 200 for generating cold air stimulation so that the user's body part can feel the cold air.
  • certain cold air scenes such as climbing snow peaks and visiting northern ice sculptures, can be used, thereby expanding the application range of the somatosensory simulation device 1000 and improving the user experience. .
  • the preferred embodiment of the air-cooling function device 403 includes a cooling fan 4031 that can generate a cold air effect, and the cooling fan 4031 is electrically connected to the control unit 30. According to this, when the user needs to feel the cold air, the cooling fan 4031 is directly activated. The front side of the cooling fan 4031 is oriented toward the user, so that the user can quickly feel the cold air, and the whole operation is simple and convenient.
  • the air cooler 4031 and the control unit 30 are wirelessly connected to prevent the user from falling over the connection line between the connected air cooler 4031 and the control unit 30 when the user moves in the motion sensing area 200, thereby ensuring the user's Safe to use.
  • each of the somatosensory analog components 20 and each of the control units 30 are detachable. Then, when it is necessary to adjust the positions of the somatosensory simulation component 20 and the control unit 30, flexible adjustment can be performed, and the range of application of the somatosensory stimulation device 100 of the present invention can be expanded and the cost can be saved.

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  • Engineering & Computer Science (AREA)
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  • Human Computer Interaction (AREA)
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  • User Interface Of Digital Computer (AREA)

Abstract

Cette invention concerne un appareil de simulation somatosensorielle à stimulation passive, comprenant un dispositif de génération de stimulation somatosensorielle et un dispositif externe. Le dispositif de génération de stimulation somatosensorielle comprend un corps pouvant être porté, une pluralité de composants de simulation somatosensorielle et une unité de commande. La pluralité de composants de simulation somatosensorielle sont disposés sur le corps pouvant être porté. L'unité de commande est disposée sur le corps pouvant être porté et est électriquement connectée à chacun des composants de simulation somatosensorielle. Le dispositif externe est disposé à l'extérieur du corps pouvant être porté et comprend au moins un dispositif passif. Étant donné que le corps pouvant être porté enveloppe le corps entier d'un utilisateur et qu'il comprend en outre la pluralité de composants de simulation somatosensorielle disposés sur celui-ci, la validité de la simulation somatosensorielle et l'effet de réalité perçu par l'utilisateur sont améliorés. En même temps, du fait de l'agencement du dispositif externe, une stimulation sensorielle peut être générée à partir de l'extérieur du corps pouvant être porté selon les besoins, ce qui permet d'enrichir davantage le contenu de la simulation somatosensorielle. De plus, le dispositif externe peut au moins générer un effet passif, de telle sorte que l'utilisateur puisse au moins ressentir une stimulation somatosensorielle passive, ce qui permet de satisfaire la demande d'une sensation passive et d'une expérience réelle par l'utilisateur.
PCT/CN2017/086492 2016-11-22 2017-05-29 Appareil de simulation somatosensorielle à stimulation passive WO2018095000A1 (fr)

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