WO2018094933A1 - 可穿戴的体感模拟装置、体感模拟方法及体感模拟系统 - Google Patents
可穿戴的体感模拟装置、体感模拟方法及体感模拟系统 Download PDFInfo
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- WO2018094933A1 WO2018094933A1 PCT/CN2017/078835 CN2017078835W WO2018094933A1 WO 2018094933 A1 WO2018094933 A1 WO 2018094933A1 CN 2017078835 W CN2017078835 W CN 2017078835W WO 2018094933 A1 WO2018094933 A1 WO 2018094933A1
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- somatosensory
- wearable
- user
- function module
- control unit
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- A—HUMAN NECESSITIES
- A41—WEARING APPAREL
- A41D—OUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
- A41D31/00—Materials specially adapted for outerwear
- A41D31/04—Materials specially adapted for outerwear characterised by special function or use
- A41D31/14—Air permeable, i.e. capable of being penetrated by gases
- A41D31/145—Air permeable, i.e. capable of being penetrated by gases using layered materials
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A41—WEARING APPAREL
- A41D—OUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
- A41D1/00—Garments
- A41D1/002—Garments adapted to accommodate electronic equipment
-
- A—HUMAN NECESSITIES
- A41—WEARING APPAREL
- A41D—OUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
- A41D31/00—Materials specially adapted for outerwear
- A41D31/02—Layered materials
-
- A—HUMAN NECESSITIES
- A41—WEARING APPAREL
- A41D—OUTERWEAR; PROTECTIVE GARMENTS; ACCESSORIES
- A41D31/00—Materials specially adapted for outerwear
- A41D31/04—Materials specially adapted for outerwear characterised by special function or use
- A41D31/18—Elastic
- A41D31/185—Elastic using layered materials
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/01—Indexing scheme relating to G06F3/01
- G06F2203/013—Force feedback applied to a game
Definitions
- the invention relates to the field of human body feeling simulation, in particular to a wearable body feeling simulation device, a body feeling simulation method and a body feeling simulation system.
- Somatosensory also known as somatosensory, is a general term for touch, pressure, temperature, pain, and proprioception (about muscle and joint position and movement, body posture and movement, and facial expression). Somatosensory technology is to simulate and monitor the sense of body, to achieve the corresponding functions or cooperation and interaction with other devices. For example, in conjunction with a scene related to a movie or a game, a vibration, a cold feeling, and the like are simulated to enhance the user's realism.
- the current somatosensory simulation device generally combines a specific application scenario to simulate a single or a few physical senses required by the scene through the wearable device.
- the somatosensory glove is used to simulate the touch of the hand; the somatosensory vest with the sensor is placed therein to simulate the feeling of vibration to match the needs of the game scene.
- the control unit issues a control signal according to the correlation analysis, and controls the somatosensory simulation component of the corresponding position to perform somatosensory stimulation to implement the somatosensory simulation.
- the existing somatosensory simulation device can only simulate part of the feeling of the body part, such as the touch of the hand, the vibration of the chest part, etc., but does not cooperate with the feeling of other parts of the body, so that the user is in the experience of the application scene.
- the realness of feeling is not strong, which reduces the simulation efficiency of the somatosensory simulation device.
- the object of the present invention is to overcome the deficiencies of the prior art and provide a wearable somatosensory simulation device to solve the somatosensory simulation validity caused by the body-sensing simulation device in the prior art in a part of the user's body. Not a high technical problem.
- the present invention provides a wearable somatosensory simulation device, comprising: a wearable body for wrapping a user's whole body; and a somatosensory simulation component for simulating a sense of body according to a preset function, wherein the somatosensory analog component a plurality of the plurality of somatosensory simulation components are disposed on the wearable body; and the control unit is configured to control a plurality of the somatosensory simulation components to simulate a sense of body according to a preset function, wherein the control Units are disposed on the wearable body and are electrically connected to each of the somatosensory analog components.
- the present invention also provides a method for somatosensory simulation, the method comprising: a control unit disposed on a wearable body receiving a control signal, the control unit activating the wearable setting according to the control signal
- the plurality of somatosensory simulation components on the body simulate a body feeling of a preset function, wherein the wearable body wraps the entire body of the user.
- the present invention also provides a somatosensory simulation system including a central processing unit and the above-described wearable somatosensory analog device, wherein the control unit receives a control signal sent by a central processor and according to the control signal The somatosensory simulation component is controlled to simulate a body sensation in accordance with the predetermined function.
- the technical effects of the wearable somatosensory simulation device, the somatosensory simulation method, and the somatosensory simulation system of the present invention are: a plurality of somatosensory simulation components are disposed in the body due to the wearable body of the whole body, thereby enabling the user to have various regions of the whole body All can produce corresponding sense of body according to the needs of the application scene, and not only single or individual body parts receive stimulation, thereby improving the effectiveness of the somatosensory simulation and the realism of the user experience. Moreover, since a plurality of analog components can simulate different body feelings, the plurality of body feelings corresponding to each application scene can be enriched, and the cooperation between the body parts of the body parts is enhanced, thereby further improving the user's real experience.
- Figure 1 is a front elevational view of the somatosensory simulation device of the present invention
- Figure 2 is a rear elevational view of the somatosensory simulation device of the present invention.
- FIG. 3 is a schematic view of the somatosensory simulation device of the present invention in combination with a video device;
- FIG. 4 is a control block diagram of a somatosensory simulation device of the present invention.
- FIG. 5 is a schematic structural view of another embodiment of a wearable body of the somatosensory simulation device of the present invention.
- FIG. 6 is a schematic structural view of a somatosensory analog component of the present invention
- FIG. 7 is a schematic structural view of a thermal function module of the present invention.
- FIG. 8 is a schematic structural view of a cold sensing function module of the present invention.
- FIG. 9 is a schematic structural view of an odor function module of the present invention.
- Figure 10 is a schematic structural view of a pressure function module of the present invention.
- the wearable somatosensory simulation device 100 of the present embodiment can be used alone or in combination with the video device 200, such as a general home television, a computer, or a video device 200 such as a VR/AR.
- VR is virtual reality technology, which is a computer simulation system that can create and experience virtual world. Specifically, it uses computer to generate a simulation environment, which is a multi-source information fusion interaction.
- a three-dimensional dynamic view and physical behavior simulation system that allows users to immerse themselves in the simulation environment; AR, which is augmented reality technology, is a real-time calculation of the position and angle of the camera image plus the corresponding image, Video, 3D model technology, the goal of this technology is on the screen
- the virtual world is reflected in the real world and interacts.
- the somatosensory simulation device 100 includes a wearable body 10, a somatosensory simulation component 20, and a control unit 30. Further descriptions of the components of the somatosensory simulation device 100 are provided below:
- the wearable body 10 is used to cover the entire body of the user; wherein the meaning of the whole body refers to all major parts of the body, including but not limited to the body parts covered by the usual long-sleeved tops and trousers.
- the meaning of the package not only means covering the whole body of the user, but also contacting most parts of the user's body, so that the user can get the feeling of being surrounded and touched, so that when the user accepts the somatosensory stimulation of the somatosensory simulation component 20 provided in the wearable body 10, the user
- the realism of the feeling is improved; in order to ensure the comfort of the user, the wearable body 10 is preferably made of an elastic material.
- the somatosensory simulation component 20 is configured to simulate a body feeling according to a preset function, such as a simulated tactile sensation, a vibration sensation, a heating sensation, and the like; wherein the plurality of the somatosensory simulation components 20 are disposed at different positions of the wearable body 10, and are set.
- the meaning is that it is located on the wearable body 10 and is in contact with the wearable body 10, and may or may not be connected to the wearable body 10.
- Each of the individual sense simulation components 20 is composed of a plurality of functional modules, thereby enabling simultaneous simulation of multiple body senses in one location.
- the somatosensory simulation component 20 is disposed on the back, chest, waist, leg, hand, neck, etc., so that the somatosensory simulation component 20 having the same or different functions at different positions can be simulated at different positions of the body.
- Kind or multiple senses for example, simulating pain in the chest and hand to simulate the feeling of a bullet in the game; or simulating the feeling of wind in the hand, the foot simulates a feeling of wetness to simulate a virtual scene The feeling of entering the grass after the rain, etc.
- the control unit 30 is configured to control the somatosensory simulation component 20 to simulate the body sense according to the preset function; for example, control the somatosensory simulation component 20 located in the chest and the hand to simulate the pain sense function, or control the somatosensory simulation component 20 located in the hand. Simulating the feeling of wind blowing, controlling the somatosensory simulation component 20 located at the foot simulates the feeling of wetness.
- the control unit 30 is disposed on the wearable body 10 and electrically connected to each of the somatosensory analog components 20 respectively. In addition, the control unit 30 can also be connected to the video device 200 so that the user can feel the content of the virtual scene in a non-stimulated manner.
- control unit can adopt a single-level mode, that is, the control unit directly controls each sense of the body.
- the analog component can also adopt a multi-level mode.
- the control unit includes a control main unit and a control sub-unit, and the control main unit and the control sub-unit perform a wired or wireless communication connection, and the control sub-unit correspondingly controls the somatosensory analog component.
- the specific architecture of the control unit can be built on an MCU, FPGA or other chip.
- the plurality of functional modules included in the somatosensory analog component can be implemented by various types of functional sensors or other components.
- control unit 30 is electrically coupled to each of somatosensory analog components 20 for issuing one or more control commands to one or more of somatosensory analog components 20. That is, the control unit 30 may selectively issue one or more instructions to the somatosensory analog component 20 of one or more locations under different scenarios or requirements, and may apply the same command to multiple somatosensory analog components, or may be different.
- the somatosensory analog component 20 gets different instructions, even the same individual sense emulation component 20 gets different instructions to cause different modules to execute different instructions.
- the wearable body 10 of the whole body is wrapped, and the plurality of somatosensory simulation components 20 are disposed on the wearable body 10, the user can experience the corresponding body feeling in all parts of the whole body, compared to the local part.
- the somatosensory stimulation of the part enhances the realism of the somatosensory simulation.
- the plurality of somatosensory simulation components 20 can simultaneously simulate the same or different sensations in different parts of the body, strengthen the fit of the body parts of the body in the same scene, and can more realistically simulate the richness brought by the specific scenes. A variety of body sensations, not just a single body sensation.
- the wearable body 10 is first worn. After that, the following three operation modes of the somatosensory device 100 can be selected according to actual needs, as follows:
- the somatosensory simulation component 20 can be controlled directly by the control unit 30 to directly stimulate the user's senses.
- control unit 30 is connected to the video device 200 to receive the information of the virtual scene played by the video device 200, and controls the somatosensory simulation component 20 to operate according to the information, thereby enabling the user's senses to be synchronously felt.
- the content of the virtual scene For example, if the user is a quasi-aviation personnel and needs to be simulated training, then the user is first allowed to wear the wearable body 10, let it come to the simulation cavity, and then, the control unit 30 and the video inside the simulated capsule.
- the control unit 30 controls the related somatosensory simulation component 20 (such as the aeronautical analog function module) according to the information, so that the user is in a real space environment, which is beneficial to the user. User's simulation training to improve its adaptability.
- the related somatosensory simulation component 20 such as the aeronautical analog function module
- the user can view the virtual scene through the video device, so that the user's vision is stimulated by the outside world, and at the same time, the control unit 30 is powered on, and the central processor sends the acquired related information to the control unit 30, and After receiving the related information, the control unit 30 sends a corresponding control instruction to the somatosensory simulation component 20 according to the information, thereby enabling the user's senses to feel the content of the virtual scene; for example, suppose the user is a game player.
- the wearable body 10 After the user wears the wearable body 10, it is placed in a designated active area and is worn with a video device 200 such as VR/AR, and when the user's vision is stimulated by the VR/AR image, If the image appears cold and heavy snow, the related information is sent to the control unit 30, and after receiving the related information, the control unit 30 will, according to the information, the related somatosensory simulation component 20 (such as the snow feeling function).
- the module sends out corresponding control commands, so that the user can feel the wind and cold feeling in the body, greatly improving the user experience and fun; of course, In addition to application in game entertainment, it can also be applied to other fields, such as teaching training, medical care, etc.
- a preferred embodiment of the wearable body 10 in the present embodiment includes a fabric 11a having an envelope shape and covering the entire body of the user, and coating.
- a gas permeable inner layer 12a having a gas permeable function inside the fabric 11a is provided on the gas permeable inner layer 12a.
- the fabric 11a is mainly made of high-strength yarn and weaved by warp and weft so that the fabric 11a has a plurality of knitted mesh structures to ensure the gas permeability.
- the fabric 11a comprises a relatively large gas permeable structure, and a relatively small gas permeable structure which is weak compared to the larger gas permeable structure.
- the larger gas permeable structure of the fabric 11a is utilized.
- the knitting or weft knitting has good flexibility and stretch characteristics
- the larger ventilating structure of the fabric 11a has a single-layer mesh structure, for example, forming a tuck tissue or a mesh structure, and the structure has good air permeability
- the fabric 11a The material used for the larger gas permeable structure is nylon, polyester or spandex; as for the smaller gas permeable structure of the fabric 11a, due to its fabric 11a
- the requirements for the deformation of the route are small, the requirements for ventilation are small, so that only a tight material can be used, and the material of the smaller gas permeable structure of the fabric 11a is also nylon, polyester or spandex.
- the fabric 11a further includes an in-plane ventilation structure for passing hot air or cold air in the surface of the fabric 11a; preferably, the in-plane ventilation structure is preferably a spacer fabric (mainly weft-woven fabric), which is due to both sides.
- the in-plane ventilation structure is preferably a spacer fabric (mainly weft-woven fabric), which is due to both sides.
- the tightness of the fabric structure is different, the two fabrics are connected by the intermediate spacer wires, and the density of the spacer filaments is small, and the ventilation effect is very good.
- Such fabrics are very suitable for the effect of cold and hot air, and the fabrics are used in the VR part game scene.
- the real cold air effect can be simulated by inserting a cold air nozzle on one side of the fabric.
- the material of the gas permeable inner layer 12a is preferably a gel to ensure its skin-friendliness and gas permeability.
- Gel also known as jelly, is a thick substance with a special elasticity between a liquid and a solid. It is formed by the process of protein, enzyme, recombinant protein, antibody, nucleic acid, etc. Biomolecules, after tens of thousands of assays and fifteen chromatography and purification, ultimately extract an object that resembles a specific result substance of human skin. Of course, the process of refining this material is very complicated. It is a combination of plant extracting molecules and natural essential oils using water regenerative properties derived composite materials.
- the gel is a solid in liquid, its special touch is unmatched by other materials. Breathing, constant temperature, insect proof, anti-mite and high viscoelasticity and ventilation and permeability make it a rare substance. Substances with very similar properties to the skin are known as "artificial skin”.
- the wearable body 10 includes a garment 11 that wraps the torso and limbs of the human body, i.e., includes a garment portion 12 that wraps the torso and all of the arms and wraps all of the legs.
- the pants portion 13 in other words, the wearable body 11 may include a long-sleeved shirt and trousers, or a piece of clothing including long sleeves and trousers, so that various parts of the user's body can receive relevant somatosensory stimulation simulations. The sense of body improves the realism of the somatosensory simulation and the user's experience.
- the wearable body 10 is a garment 11 including a torso and limbs for wrapping a user, and a glove 14 connected to the garment 11 to wrap the user's hand.
- a foot cover 15 connected to the clothes 11 to wrap the user's foot which is equivalent to the wearable body 10 is a one-piece garment composed of clothes 11, gloves 14, and foot covers 15. That is, not only the main parts of the general user's whole body are wrapped, but also the parts including the hands and feet are also wrapped, so that the hands and feet can simultaneously receive the same or different somatosensory stimulations with other parts of the body, further enhancing the somatosensory simulation. Realism.
- the garment comprising the glove 14 and the foot cover 15 is in the form of an integral piece of garment that provides a better sense of somatosensory simulation, and those skilled in the art will also appreciate the use of gloves 14 Embodiments of the invention can also be implemented in the form of splits of the foot cover 15 and the garment.
- the wearable body 10 includes a garment 11 for wrapping a torso and limbs of a user, and a hat 16 for wrapping a user's head.
- the wearable body 10 is a one-piece garment composed of the garment 11 and the hat 16. Thereby, the user's head can also receive the same or different somatosensory stimulations with the body at the same time, further improving the realism of the user's somatosensory simulation.
- the wearable body 10 includes a garment 11 for wrapping the torso and limbs of the user, a glove 14 attached to the garment 11 to wrap the user's hand, and The clothes 11 are connected to cover the foot cover 15 of the user's foot, and the hat 16 connected to the clothes to wrap the user's head.
- the wearable body 10 is a combination of the clothes 11, the gloves 14, the foot cover 15 and the hat 16. Body clothes. Understandably, not only the main parts of the general user's whole body are wrapped, but also the parts including the hands, feet and head are also wrapped, so that the hands, feet and heads can receive the same or different somatosensory stimulations simultaneously with other parts of the body. To further enhance the realism of somatosensory simulation.
- the wearable body 10 is in intimate contact with the user.
- the pattern of the tights further enhances the fit of the wearable body 10 to the entire body of the user.
- the somatosensory simulation component 20 performs somatosensory stimulation on various parts of the user's body, the somatosensory simulation is more effective and the user experience is more realistic.
- a specific implementation manner of the electrical connection between the control unit 30 and each of the somatosensory analog components 20 is that the control unit 30 is directly connected to each of the somatosensory analog components 20, that is, Electrical wires are provided between the control unit 30 and each of the somatosensory analog components 20 to achieve a direct electrical connection, simplify the structure, and facilitate control.
- control unit 30 may be one or more.
- control unit 30 includes one main control unit and several slave control units, one main control unit being electrically connected to all of the plurality of slave control units.
- a number of slave control units are electrically coupled directly to corresponding somatosensory analog components.
- the electrical connection between the control unit 30 and each of the somatosensory analog components 20 is such that the control unit 30 is directly connected to a portion of the somatosensory analog component 20 and indirectly connected to the remaining portion of the somatosensory analog component 20,
- the indirect connection is achieved by a direct connection of a portion of the somatosensory analog component 20 to the remaining portion of the somatosensory analog component 20.
- control unit 30 is electrically connected directly to the somatosensory analog component 20 of the chest through a wire
- somatosensory analog component 20 of the chest is directly electrically connected to the somatosensory analog component 20 of the shoulder through the wire, thereby realizing the somatosensory simulation of the control unit 30 and the shoulder. Electrical connection of assembly 20.
- control unit 30 may be one or more.
- control unit 30 includes one main control unit and several slave control units, one main control unit and all Directly or indirectly electrically connected from the control unit, a plurality of slave control units are directly or indirectly electrically connected to the corresponding body-sensing analog components, thereby saving the length of the wires used for electrical connection in the entire body-sensing simulation device 100, and simplifying the structure of the body-sensing simulation device 100. And reduce the failure rate caused by wire failure.
- each of the somatosensory analog components 20 includes a plurality of individual inductive functional modules.
- the somatosensory analog component 20 includes a vibration function module 21, a tactile function module 22, and a pain function module. 23, the following describes the functional modules of the somatosensory analog component 20 in detail:
- the vibration function module 21 is configured to generate a body surface vibration stimulus to massage or vibrate the user's body.
- the vibration function module 21 includes a body surface vibration function circuit board and a surface vibration function circuit board. a surface vibration component electrically connected to the surface vibration function circuit board, wherein the surface vibration function circuit board can be a flexible circuit board, a rigid circuit board or a rigid-flex circuit board, and the surface vibration function circuit board and the control unit 30 electrical connections; while the surface vibration components use regular long-term vibration
- the moving components ensure that the vibration combination of different frequencies, different time intervals and different durations can be realized, and the work can be carried out in different vibration situations.
- the haptic function module 22 is configured to generate a tactile stimuli by stimulating the user's sensation part to make the user haptic feedback.
- the haptic function module 22 includes a tactile vibration function circuit board and is disposed on the tactile vibration function circuit board.
- a tactile vibration component electrically connected to the tactile vibration function circuit board, wherein the tactile vibration function circuit board can adopt a flexible circuit board, a rigid circuit board or a rigid-flex circuit board, and the tactile vibration function circuit board is electrically connected to the control unit 30;
- the tactile vibration component uses a vibrating component that has a short shaking time and can generate different vibration intensities to achieve different vibration intensities and durations. Accordingly, if the tactile function module 22 is placed in the wearable body 10, the end of the user's finger is wrapped. At the position of the position or other sensing parts, tactile feedback can be realized, such as making the user feel the touch, the object, the archery feedback, and the like.
- the pain function module 23 is for generating a non-traumatic pain stimulation, so that the user is subjected to a non-invasive tingling sensation.
- the pain function module 23 includes a tingling function circuit board and is disposed on the tingle function circuit board and The stinging function circuit board is electrically connected to the electric shock device that makes the user feel a tingling feeling by electric shock, wherein the stinging function circuit board can adopt a flexible circuit board, a rigid circuit board or a rigid-flexible circuit board, and the stinging function circuit
- the board is electrically connected to the control unit 30; and different strengths, different pulse intervals, and different stimulation frequencies can be achieved by the electric shock device, whereby different intense short-term stimuli such as shooting and heavy hits can be simulated.
- the somatosensory analog component 20 further includes a thermal sensing function module 24 for generating thermal stimulation, Make the user's body part feel the hot touch.
- the thermal sensing function module 24 can realize the thermal touch of certain scenes, such as sudden traumatic bleeding, sudden contact with the flame, etc., thereby expanding the application range of the somatosensory device 100 and improving the user experience.
- the thermal function module 24 includes a thermal function circuit board 241 and is disposed on the thermal function circuit board 241. Graphene 242 electrically connected to the thermal function circuit board 241.
- the thermal function circuit board 241 can be a flexible circuit board, a rigid circuit board or a rigid-flex circuit board, and the thermal function circuit board 241 is electrically connected to the control unit 30.
- graphene 242 since it has the advantages of high heat generation speed, high heat dissipation speed, and precise temperature range control, it is advantageous to realize far infrared heat treatment and at the same time reduce the occurrence of burns; and preferably, graphene 242
- the sheet structure can be used, or the film structure can be used to facilitate the installation; of course, the metal heating wire can be used instead of the graphene 242 according to the actual situation, so as to reduce the production cost.
- control unit 30 controls the operation of the graphene 242 through the thermal function circuit board 241, and after the graphene 242 operates, it rapidly generates heat to allow the user to experience thermal stimulation.
- the entire operation process is simple and convenient.
- the somatosensory analog component 20 further includes a cold sensing function module 25 for generating cold stimulation, Make the user's body feel a cold touch.
- the cold sensing function module 25 the ice touch of some scenes can be realized, for example, the ice is touched, thereby expanding the application range of the somatosensory device 100 and improving the user experience.
- the cold sensing function module 25 includes a cold sensing function circuit board 251 and is disposed on the cold sensing function circuit board 251.
- a semiconductor 252 electrically connected to the cold sensing function circuit board 251.
- the cooling function circuit board 251 can be a flexible circuit board, a rigid circuit board or a rigid-flex circuit board, and the cold sensing function circuit board 251 is electrically connected to the control unit 30.
- the semiconductor 252 As a special cold source, it has the following advantages and features in technical applications:
- the semiconductor 252 has two functions: one for cooling and the other for heating. Refrigeration efficiency is generally not High, but the heating efficiency is very high, always greater than 1. Therefore, a separate heating system and refrigeration system can be used with one piece.
- the semiconductor 252 is a current-transducing type piece. Through the control of the input current, high-precision temperature control can be realized. Together with the temperature detection and control means, it is easy to realize remote control, program control and computer control, and it is convenient to form an automatic control system. .
- semiconductor 252 thermal inertia is very small, cooling and heating time is very fast, in the case of good heat dissipation at the cold end cold end no load, the power can be less than one minute, the cooling sheet can reach the maximum temperature difference.
- the reverse use of the semiconductor 252 is temperature difference power generation, and it is generally suitable for power generation in the middle and low temperature regions.
- the single cooling element of the semiconductor 252 has a relatively small power, and when a large power is to be obtained, a plurality of cooling elements of the same type may be used and combined into a stack by a stack or parallel connection to form a refrigeration.
- the system whereby a larger power semiconductor 252 can be obtained.
- This structural feature also enables the cooling power of the semiconductor 252 to be in the range of a few milliwatts to tens of thousands of watts.
- the temperature difference of the semiconductor 252 is large, and can be realized from a positive temperature of 90 ° C to a negative temperature of 130 ° C.
- the semiconductor 252 can preferentially adopt a sheet structure to facilitate mounting settings.
- a heat sink and a cooling fan can be added to improve the overall cooling effect.
- the control unit 30 controls the operation of the semiconductor 252 through the cold sensing function circuit board 251, and after the semiconductor 252 operates, it generates a cold source, so that the user experiences the cold stimulation, the whole The operation process is simple and convenient.
- the somatosensory analog component 20 further includes an odor function module 26 for generating odor stimuli, so that The user smells the smell.
- an odor function module 26 for generating odor stimuli, so that The user smells the smell.
- the scent function module 26 includes an odor function circuit board 261, is disposed on the scent function circuit board 261, and is coupled to the scent function circuit board. 261 electrically connected and capable of combining a plurality of flavored scent sources 262, and The scent function circuit board 261 is electrically coupled to the scent function circuit board 261 to direct the odor generated by the scent source 262 to the user's olfactory odorant 263.
- the odor function module 26 further includes a housing having an envelope structure for fixing the components, and the scent function circuit board 261 and the scent source 262 are both disposed inside the housing to be protected by the package of the housing;
- the housing can be made of plastic to reduce its weight.
- the scent function circuit board 261 may be a flexible circuit board, a rigid circuit board or a semi-flexible semi-rigid circuit board, and the scent function circuit board 261 is electrically connected to the control unit 30.
- the scent source 262 is composed of a plurality of fragrances having different odors, such as jasmine fragrance, rose fragrance, lily fragrance, grass fragrance, apple flavor, etc.; and each fragrance is correspondingly disposed in a sealed container, and the sealed container is provided with a
- the switching device inside thereof can be electrically opened or closed, and the switching device is electrically connected to the scent function circuit board 261 to be controlled by the scent function circuit board 261. Accordingly, when the user is required to smell the jasmine odor, the control unit 30 issues a work instruction to the scent function circuit board 261, and after receiving the relevant command, the scent function circuit board 261 holds the jasmine fragrance to the scent source 262.
- the switch device on the sealed container issues a work command to open a sealed container containing jasmine fragrance, thereby releasing the jasmine odor to allow the user to feel the smell.
- the control unit 30 sends a work instruction to the scent function circuit board 261, and after receiving the relevant command, the scent function circuit board 261 will hold the odor source 262.
- the switch device on the sealed container of the jasmine fragrance and the switch device on the sealed container containing the rose fragrance respectively issue work instructions to respectively open the sealed container containing the jasmine fragrance and the sealed container containing the rose fragrance. This releases the mixed scent of jasmine and rose to make the user feel the smell.
- the switch device can adopt an electric valve. Of course, other electric switch devices can also be used, so that the sealed container containing the fragrance can be opened at any time, and the corresponding smell is quickly released.
- the odor drain 263 is an air pump, and the air pump 273 is a micro air pump, so that the miniaturized structure can reduce the space occupation, and is convenient for carrying and easy to install; and the length range thereof is 130 mm-180 mm.
- the width range is from 50mm to 85mm and the height range is from 100mm to 155mm.
- the odor deflector 263 is a fan, and the fan is a micro fan.
- the micro fan has a length range of 8mm-20mm, a width range of 8mm-20mm, and a height range of 2mm-5mm.
- the odor function module 26 includes a guide that also includes one end facing the designated position and the other end connected to the scent drain 263. Leading.
- the odor function module 26 is provided in plurality, and the plurality of odor function modules 26 are disposed on the wearable body 10 at a position corresponding to the face or the nose of the user, so as to pass through The odor function module 26 simultaneously releases the odor concentration to meet the specified requirements, thereby ensuring that the user can clearly smell the desired odor; wherein, it should be noted that the plurality of fingers herein refers to two or more. That is, the odor function module 26 can be two, three or four, etc., and such an embodiment is also within the scope of protection of the present embodiment.
- the plurality of scent function modules 26 are electrically connected to each other, and when the plurality of scent function modules 26 are connected, they may be directly connected or indirectly connected, for example, the indirect connection is realized by the control unit 30.
- the somatosensory simulation component 20 further includes a pressure function module 27 for generating a compression feeling stimulus, Make the user feel oppressed.
- a pressure function module 27 for generating a compression feeling stimulus, Make the user feel oppressed.
- the pressure function module 27 includes a compression function circuit board 271, an air bag 272 disposed on the wearable body 10 and swellably squeezing the user, and An air pump 273 is provided on the compression function circuit board 271 and connected to the air bag 272 to supply the air bag 272 with a gas that expands.
- the pressing function circuit board 271 can be a flexible circuit board, a rigid circuit board or a rigid-flex circuit board, and the pressing function circuit board 271 is electrically connected to the control unit 30.
- the air pump 273 is a micro air pump to reduce space occupation by virtue of its miniaturized structure. It is also convenient for carrying and easy to install; it has a length range of 130mm-180mm, a width range of 50mm-85mm, and a height range of 100mm-155mm.
- control unit 30 controls the operation of the air pump 273 through the pressing function circuit board 271, and after the air pump 273 operates, it generates gas to control the inflation of the air bag to press the user, thereby causing the user to generate A sense of oppression.
- the somatosensory analog component 20 further includes a wind sense function module 28 for generating a wind blow feeling.
- a wind sense function module 28 for generating a wind blow feeling.
- the feeling of blowing in some scenes can be realized, thereby expanding the application range of the somatosensory device 100 and improving the user experience.
- the wind function module 28 includes a wind function circuit board 281, is disposed on the wind function circuit board 281, and is connected to the wind function circuit.
- the plate 281 is electrically connected to an airflow generator 282 that blows airflow to the user, and a ventilation structure (not shown) provided on the wearable body 10 for airflow generated by the airflow generator 282 to be delivered to the user's body.
- the wind function circuit board 281 can be a flexible circuit board, a rigid circuit board or a rigid-flex circuit board, and the wind function circuit board 281 is electrically connected to the control unit 30.
- the airflow generator 282 is a fan, and the fan is a micro fan, so that the miniaturized structure can reduce the space occupation, and is convenient for carrying and easy to install; and at the same time, the micro fan has a length range of 8 mm- 20mm, width range from 8mm to 20mm, height range from 2mm to 5mm.
- the venting structure includes a passageway disposed on the wearable body 10 and in communication with the airflow generator 282.
- the control unit 30 controls the operation of the airflow generator 282 through the wind function circuit board 281, and after the airflow generator 282 is activated, it generates airflow and passes through the wearable body 10.
- the upper passage sends the airflow to the designated location, so that the user can experience the wind stimulation, and the whole operation process is simple and convenient.
- the somatosensory analog component 20 further includes a sense of moistness.
- the stimulating moist function module 29 is sensed to give the user a feeling of wetness.
- certain skin moist scenes can be realized, thereby expanding the application range of the somatosensory device 100 and improving the user experience.
- the wet function module 29 comprises a wet material applied to the wearable body 10 and can be changed from a semi-solid state to a flowable liquid state after energization, and the wet material is preferably a gel, wherein after the gel is energized, The gel changes from a semi-solid state to a flowable liquid.
- the wet material is the same material as the gas permeable inner layer 12a coated on the wearable body 10.
- each of the somatosensory analog components 20 and each of the control units 30 are detachable. Then, when it is necessary to adjust the positions of the somatosensory simulation component 20 and the control unit 30, flexible adjustment can be performed, and the range of application of the somatosensory simulation device 100 of the present invention can be expanded and the cost can be saved.
- a method for somatosensory simulation is further provided, which specifically includes the following steps:
- control unit 30 disposed on the wearable body 10 receives the control signal
- control unit 30 may be that only one control unit 30 is provided to receive the control signal, or one of the plurality of control units 30 may receive the control signal, and the main control unit transmits the control signal to the other slave control unit.
- the control unit 30 activates the plurality of somatosensory analog components 20 disposed on the wearable body 10 according to the control signal to simulate the body feeling of the preset function.
- the control unit 30 activates the somatosensory analog component 20 at the corresponding position on the wearable body 10, while the somatosensory analog component 20 at other locations is not activated.
- the somatosensory simulation component 20 of the chest and neck can be activated to simulate the thermal sense of the chest and neck somatosensory simulation component 20, while the somatosensory analog component 20 of other locations is not activated. live.
- the meaning of activation means that it is in an open working state, capable of receiving control signals and performing somatosensory simulation.
- the wearable body 10 wraps the whole body of the user, which may be a one-piece garment or a garment including a glove and a foot cover.
- each of the somatosensory simulation components 20 is capable of simulating a plurality of pre-set functions.
- each of the somatosensory simulation components 20 can simulate a thermal sensation/pain/cool sensation, etc., whereby a somatosensory simulation component 20 at one location can simultaneously simulate a plurality of sensations.
- step S102 comprises the following steps:
- control unit 30 determines the activated somatosensory analog component 20
- control unit 30 determines that somatosensory simulation component 20 is activated for the hands and feet. The meaning of the determination is to confirm and select the somatosensory simulation components that need to be in working condition.
- the control unit 30 determines a somatosensory function to be simulated by the activated somatosensory analog component 20;
- control unit 30 determines that the somatosensory simulation component 20 of the hands and feet simulates the wetting and wind blowing functions.
- the control unit 30 controls the somatosensory function module in the activated somatosensory simulation component 20 to simulate the body sensation to be simulated.
- control unit 30 activates wind sense function module 28 and wet function module 29 in the somatosensory simulation component 20 of the hands and feet to simulate wind and irritation.
- step S203 includes:
- control unit 30 activates the corresponding somatosensory function module according to the body sense to be simulated;
- control unit activates only the wind-sensing function module 28 and the wet function module 29 in the somatosensory simulation component 20 of the corresponding position, and other functional modules are not activated.
- the corresponding somatosensory function module generates a somatosensory stimulus to simulate a somatosensory function to be simulated.
- the wind function module 28 and the wet function module 29 perform air-cooling stimulation and moist stimulation on the human body.
- the corresponding somatosensory function module generates a somatosensory stimulus to simulate the body sensation to be simulated, including one or more of the following:
- the vibration function module 21 simulates the vibration feeling
- the tactile function module 22 simulates the tactile sense
- the pain function module 23 simulates the pain
- the thermal function module 24 simulates the thermal sense
- the cold sensing function module 25 simulates the cold feeling
- the odor function module 26 simulates the scent sensation and the pressure function.
- the module 27 simulates the feeling of compression
- the wind function module 28 simulates the wind blow feeling
- the wet function module 29 simulates the wet feel.
- a somatosensory simulation system which includes a central processing unit and a wearable somatosensory simulation device 100 in each of the above embodiments.
- the control unit 30 receives the control signal sent by the central processing unit and controls the somatosensory analog component 20 to simulate the body feeling according to the preset function according to the control information.
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Abstract
一种可穿戴的体感模拟装置(100)、方法和系统,包括可穿戴本体(10)、体感模拟组件(20)及控制单元(30)。由于采用了全身包裹的可穿戴本体(10),在可穿戴本体(10)中设置了多个体感模拟组件(20),从而能够使用户全身各个区域都能够根据应用场景的需要产生对应的体感,而不仅仅是单一或个别身体部分接受刺激,从而提升了体感模拟的有效度和用户感受的真实度。并且由于多个体感模拟组件(20)能够模拟出不同的体感,从而能够丰富一个应用场景下对应可能产生的多种体感,进一步的提高了用户的真实体验感。
Description
本发明涉及人体感觉模拟领域,尤其涉及一种可穿戴的体感模拟装置、体感模拟方法及体感模拟系统。
体感,也可称躯体感觉,是触觉、压觉、温觉、痛觉和本体感觉(关于肌肉和关节位置和运动、躯体姿势和运动以及面部表情的感觉)的总称。体感技术,是通过模拟和监测体感,实现对应的功能或与其他设备的配合与互动。例如,配合电影或游戏的相关场景,模拟振动、冷的感觉等以加强用户的真实感。又例如,当你站在一台电视前方,假使有某个体感装置可以侦测你手部的动作,此时若是我们将手部分别向上、向下、向左及向右挥,用来控制电视台的快转、倒转、暂停以及终止等功能,便是一种很直接地以体感操控周边装置的例子,或是将此四个动作直接对应于游戏角色的反应,便可让人们得到身临其境的游戏体验。
目前的体感模拟装置一般是结合具体的应用场景,通过穿戴设备模拟场景需要的单个或少数几个体感。例如通过体感手套,模拟手部的触感;通过其中设置传感器的体感背心,模拟振动的感觉,以配合游戏场景的需要。具体的是,控制单元根据相关分析发出控制信号,控制对应位置的体感模拟部件进行体感刺激以实现体感模拟。但是,现有的体感模拟装置只能模拟身体局部的部分感觉,例如手部的触感,胸口部分的振动等,而未与身体其他部分的感觉进行配合,从而使用户在体验应用场景时中的真实度感受不强,降低了体感模拟装置的模拟有效度。
发明内容
本发明的目的在于克服现有技术之缺陷,提供一种可穿戴的体感模拟装置,以解决现有技术中的体感模拟装置在用户身体部分区域对部分体感进行模拟,从而造成的体感模拟有效度不高的技术问题。
一方面,本发明提供了一种可穿戴的体感模拟装置,包括:可穿戴本体,用于包裹用户全身;体感模拟组件,用于根据预先设定的功能模拟体感,其中,所述体感模拟组件设有多个,该多个所述体感模拟组件均设置在所述可穿戴本体上;控制单元,用于控制多个所述体感模拟组件按照预先设定的功能模拟体感,其中,所述控制单元设置在所述可穿戴本体上,且分别与每个所述体感模拟组件电连接。
另一方面,本发明还提供了一种体感模拟的方法,所述方法包括:设置在可穿戴本体上的控制单元接收控制信号,所述控制单元根据所述控制信号激活设置在所述可穿戴本体上的多个体感模拟组件模拟预先设定功能的体感,其中,所述可穿戴本体包裹用户全身。
另一方面,本发明还提供了一种体感模拟系统,包括中央处理器和上述的可穿戴的体感模拟装置,其中,所述控制单元接收由中央处理器发出的控制信号并根据所述控制信号控制所述体感模拟组件按照所述预先设定的功能模拟体感。
本发明的可穿戴的体感模拟装置、体感模拟方法及体感模拟系统的技术效果为:由于采用了全身包裹的可穿戴本体,在本体中设置了多个体感模拟组件,从而能够使用户全身各个区域都能够根据应用场景的需要产生对应的体感,而不仅仅是单一或个别身体部分接受刺激,从而提升了体感模拟的有效度和用户感受的真实度。并且由于多个模拟组件能够模拟出不同的体感,从而能够丰富一个应用场景下对应可能产生的多种体感,加强了身体各个部分体感之间的配合,进一步的提高了用户的真实体验感。
图1为本发明的体感模拟装置的正视图;
图2为本发明的体感模拟装置的后视图;
图3为本发明的体感模拟装置与视频设备结合使用时的示意图;
图4为本发明的体感模拟装置的控制框图;
图5为本发明的体感模拟装置的可穿戴本体的另一实施方式的结构示意图;
图6为本发明的体感模拟组件的结构示意图
图7为本发明的热感功能模块的结构示意图;
图8为本发明的冷感功能模块的结构示意图;
图9为本发明的气味功能模块的结构示意图;
图10为本发明的压力功能模块的结构示意图;
图11为本发明的风感功能模块的结构示意图。
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
请参阅图1至图4,下面对本发明的体感装置的实施例进行阐述。
本实施例的可穿戴的体感模拟装置100,可单独使用,也可结合视频设备200使用,如普通的家庭电视、电脑,或者佩戴VR/AR之类的视频设备200。其中,VR即为虚拟现实技术,其是一种可以创建和体验虚拟世界的计算机仿真系统,具体地,它是利用计算机生成一种模拟环境,而该模拟环境是一种多源信息融合的交互式的三维动态视景和实体行为的仿真系统,可使用户沉浸到该模拟环境中;AR,即为增强现实技术,它是一种实时地计算摄影机影像的位置及角度并加上相应图像、视频、3D模型的技术,这种技术的目标是在屏幕
上把虚拟世界反映在现实世界并进行互动。
该体感模拟装置100包括可穿戴本体10、体感模拟组件20及控制单元30,下面对体感模拟装置100的各部件作进一步说明:
可穿戴本体10,用于包裹覆盖用户全身;其中,全身的含义是指身体的全部主要部分,包括但不限于通常的长袖上衣和长裤所覆盖的身体部分。包裹的含义不仅表示覆盖用户全身,且与用户全身大部分部位均接触,使用户获得被包围和触及的感觉,从而在用户接受设置在可穿戴本体10中体感模拟组件20的体感刺激时,用户感受的真实度提升;为了保证用户使用时的舒适性,较佳地,该可穿戴本体10采用弹性材料制备而成。
体感模拟组件20,用于根据预先设定的功能模拟体感,例如模拟触觉感觉,振动感觉,加热感觉等;其中,体感模拟组件20有多个,设置在可穿戴本体10的不同位置上,设置的含义是指位于可穿戴本体10上,与可穿戴本体10有接触,同时,可以与可穿戴本体10连接,也可以不连接。每一个体感模拟组件20都是由多个功能模块组成,从而能够在一个位置同时模拟出多种体感。例如设置在背上,胸前,腰部,腿部,手部,颈部等位置设置体感模拟组件20,从而可以通过不同位置具有相同或不同功能的体感模拟组件20在身体的不同位置模拟出一种或多种体感,例如,在胸部和手部同时模拟出痛感以模拟游戏中中弹的感觉;或者在手部模拟出风吹的感觉,脚部模拟出湿润的感觉,以模拟虚拟场景中进入雨后草地的感觉等。
控制单元30,用于控制体感模拟组件20按照所述预先设定的功能模拟体感;例如,控制位于胸部和手部的体感模拟组件20模拟出痛感功能,或控制位于手部的体感模拟组件20模拟出风吹的感觉,控制位于脚部的体感模拟组件20模拟出湿润的感觉。其中,控制单元30设置在可穿戴本体10上,且分别与每个体感模拟组件20电连接。另外,该控制单元30也可与视频设备200连接,以使用户在非刺激的情况下,其感官可同步感受到虚拟场景的内容。
具体的,控制单元可以采用单层次的模式,即控制单元直接控制每个体感
模拟组件;也可以采用多层次的模式,控制单元包括控制主单元与控制子单元,控制主单元与控制子单元进行有线或无线的通信连接,控制子单元再对应的控制体感模拟组件。控制单元的具体架构可以基于MCU、FPGA或其他芯片搭建。体感模拟组件包括的多个功能模块具体可以采用各类功能传感器或者其他构件来实现。
因此,控制单元30分别与每个体感模拟组件20电连接,用于向一个或多个体感模拟组件20发出一种或多种的控制指令。即:控制单元30在不同的场景或需求下,可以选择性地给一个或多个位置的体感模拟组件20发出一种或多种指令,可以同一种指令给多个体感模拟组件,也可以不同的体感模拟组件20得到不同的指令,甚至是同一个体感模拟组件20得到不同的指令来使得其中的不同模块执行不同的指令。
在上述实施例中,由于采用全身包裹用户的可穿戴本体10,以及在可穿戴本体10上设置多个体感模拟组件20,从而使用户全身各个部位都能够体验到对应的体感,相比于局部部位的体感刺激,提高体感模拟的真实度。并且,多个体感模拟组件20能够在身体的多个不同部位同时模拟出相同或不同的感觉,加强了同一场景下身体各个部位的体感的配合,能够更加真实的模拟出具体场景带来的丰富多样的身体感觉,而不仅限于单一的身体感觉。
具体的,当用户使用体感模拟装置100时,先穿着可穿戴本体10,之后,可根据实际需要,选取该体感装置100的以下三种操作方式,分别如下:
第一种,可直接通过控制单元30控制体感模拟组件20工作,以直接刺激用户的感官。
第二种,使控制单元30与视频设备200连接,以接收视频设备200所播放的虚拟场景的信息,并根据该信息控制体感模拟组件20工作,由此,使到用户的感官可同步感受到虚拟场景的内容。例如,假设用户为一名准航空人员,需要对其进行模拟培训,那么,先使用户穿着可穿戴本体10,让其来到模拟太空腔,然后,使控制单元30与模拟太空舱内部的视频设备200连接,此时,
控制单元30在接收视频设备200所播放的虚拟场景的信息后,其会根据该信息控制相关体感模拟组件20(如航空模拟功能模块)工作,以使用户如置身于真实的太空环境,有利于用户的仿真训练,提高其适应性。
第三种,可使用户通过视屏设备观看到虚拟场景,以此使到用户的视觉受到外界刺激,并同时使控制单元30通电工作,中央处理器将获取的相关信息发送至控制单元30,而控制单元30接收到该相关信息后,会根据该信息向体感模拟组件20发出相应的控制指令,由此,可使到用户的感官感受到虚拟场景的内容;例如,假设用户为一名游戏玩家,那么,在使用户穿着可穿戴本体10后,让其处于一个指定的活动区域,并使其佩戴VR/AR之类的视频设备200,而当用户的视觉受到VR/AR影像的刺激后,如影像出现寒风大雪之类的情景,将获取的相关信息发送至控制单元30,而控制单元30接收到该相关信息后,会根据该信息向相关体感模拟组件20的(如风雪感受功能模块)发出相应的控制指令,以此使到用户可以设身处地感受到风寒感,大大提高用户体验感及趣味性;当然,除了应用于游戏娱乐,还可应用于其它领域,如教学培训、医疗等。
请参阅图5,作为本发明的另一优选实施例,其中,本实施例中的可穿戴本体10的优选实施方式为,其包括具有包络状且可包裹用户全身的织物11a、及涂覆于织物11a内侧且具有透气功能的透气性内层12a,多个体感模拟组件20均设于透气性内层12a上。
较佳地,织物11a主要由高强纱线并采用经纬编织而成,以使织物11a上具有多个针织网孔结构,保证其透气性。而且,为了保证织物11a良好地使用,该织物11a包括较大透气结构、及相较于较大透气结构的透气性弱的较小透气结构,具体地,织物11a的较大透气结构为利用经编或纬编良好的柔性和伸展性特点,织物11a的较大透气结构处具有单层网孔较大的结构,如,形成集圈组织或网眼组织,该类结构透气性好,而织物11a的较大透气结构所采用的材料为锦纶、涤纶或氨纶;至于织物11a的较小透气结构,由于其织物11a
走线的地方变形要求小,透气的要求需小,因此只需用紧密度的材料便可实现,而织物11a的较小透气结构所采用的材料也为锦纶、涤纶或氨纶。此外,织物11a还包括面内通风结构,以用于织物11a面内通热风或冷风;较佳地,该面内通风结构优选采用间隔织物(以纬编间隔织物为主),这是由于两面织物结构紧密度不同,两面织物由中间的间隔丝连接,而间隔丝的密度很小,通风效果很好,这类织物很适合做通冷热风的效果,该类织物用在VR部分游戏场景时,例如滑雪时,迎面吹来寒冷刺骨的风,可以通过在该面料的一面接入通冷风的喷嘴,就可以模拟出真实的冷风效果。
透气性内层12a的材料优选为凝胶,以保证其亲肤性及透气性。凝胶又名冻胶,它是一种介于液体和固体之间的具有一种特殊弹性的半固体状态的稠厚物质,它的形成过程是将蛋白、酶、重组蛋白、抗体、核酸等生物分子,经过数万次的测定实验和十五个层析及纯化,最终提炼出一种类似人类皮肤特定结果物质的一种物体。当然,这种物质提炼制作的过程非常复杂,它是由植物提取分子组成于天然精油利用水可再生性能衍生复合材料相结合而成。此外,凝胶是液体中的固体,它特殊的触感是其他材料所无法比拟的,透气、恒温、防虫、防螨以及高粘弹性和通风透气性让它成为了稀有物质,这种具有与人体皮肤极为相似属性的物质更被人们冠以“人造皮肤”的美誉。
请参阅图1和图2,在本发明的另一优选实施例中,可穿戴本体10包括可包裹人体躯干和四肢的衣服11,即包括包裹躯干和全部手臂的上衣部分12和包裹全部腿部的裤子部分13,换言之,该可穿戴本体11可以包括长袖上衣和长裤,也可以是包括长袖和长裤的连体衣服,从而使得用户身体的各个部分均能接受相关体感刺激模拟相关体感,提高了体感模拟的真实度和用户的体验感。
请参阅图1和图2,在本发明的另一优选实施例中,可穿戴本体10为包括用以包裹用户的躯干和四肢的衣服11、与衣服11相连以包裹用户手部的手套14、以及与衣服11相连以包裹用户脚部的脚套15,相当于,可穿戴本体
10为由衣服11、手套14及脚套15组成的连体衣服。即,不仅一般用户的全身的所有主要部分均被包裹,此外还包括手和脚的部分也被包裹,使得手和脚能够和身体其他部分同时接受相同或不同的体感刺激,进一步提升体感模拟的真实感。而且,优选的情况下,包括带有手套14和脚套15的衣服是一体的连体衣服的形式,能够提供更好的体感模拟的真实性,本领域技术人员也应当能够想到,采用手套14和脚套15与衣服分体的形式也能够实现本发明实施例。
请参阅图1和图2,在本发明的另一优选实施例中,可穿戴本体10包括用以包裹用户的躯干和四肢的衣服11、以及用以包裹用户头部的帽子16,相当于,可穿戴本体10为由衣服11、及帽子16组成的连体衣服。由此,使得用户的头部也能够与身体同时接受相同或不同的体感刺激,进一步提升用户体感模拟的真实感。
请参阅图1和图2,在本发明的另一优选实施例中,可穿戴本体10包括用以包裹用户的躯干和四肢的衣服11、与衣服11相连以包裹用户手部的手套14、与衣服11相连以包裹用户脚部的脚套15、以及与衣服相连以包裹用户头部的帽子16,相当于,可穿戴本体10为由衣服11、手套14、脚套15及帽子16组成的连体衣服。可理解地,不仅一般用户的全身的所有主要部分均被包裹,此外还包括手、脚及头的部分也被包裹,使得手、脚及头能够和身体其他部分同时接受相同或不同的体感刺激,进一步提升体感模拟的真实感。
请再参阅图1和图2,在本发明的另一优选实施例中,可穿戴本体10与用户全身均紧密接触。例如采用紧身衣的模式,进一步加强了可穿戴本体10与用户全身的贴合度,在体感模拟组件20对用户身体各部分实施体感刺激时,体感模拟更加有效,用户体验更加真实。
请参阅图4,在本发明另一优选实施例中,控制单元30与每个体感模拟组件20的电连接的具体实现方式为,控制单元30与每个体感模拟组件20直接通过电路连接,即,控制单元30与每个体感模拟组件20之间设有电线,以实现直接的电连接,简化结构,并有利于实施控制。
优选地,控制单元30可以是一个或多个,在控制单元30多个的情况下,控制单元30包括一个主控制单元和若干从控制单元,一个主控制单元与所有若干从控制单元电连接,若干从控制单元与对应的体感模拟部件直接电连接。
在本发明的另一优选实施例中,控制单元30与每个体感模拟组件20的电连接为:控制单元30与一部分体感模拟组件20直接连接,并与剩余部分的体感模拟组件20间接连接,其中间接连接通过一部分体感模拟组件20与剩余部分的体感模拟组件20的直接连接实现。例如,控制单元30与胸部的体感模拟组件20直接通过导线电连接,胸部的体感模拟组件20直接通过导线与肩部的体感模拟组件20电连接,以此实现控制单元30与肩部的体感模拟组件20的电连接。
在以上实施例中,优选地,控制单元30可以是一个或多个,在控制单元30多个的情况下,控制单元30包括一个主控制单元和若干从控制单元,一个主控制单元与所有若干从控制单元直接或间接电连接,若干从控制单元与对应的体感模拟部件直接或间接电连接,从而能够节约整个体感模拟装置100中电连接使用的导线长度,简化了体感模拟装置100的结构,并减少了由于导线故障引起的故障率。
在以上实施例中,优选地,每个体感模拟组件20均包括若干个体感功能模块。
请参阅图6,作为本发明的另一优选实施例,其结合上述实施例的实施方式,且在本实施例中,体感模拟组件20包括振动功能模块21、触感功能模块22、及痛感功能模块23,下面对体感模拟组件20的各功能模块进行详细说明:
振动功能模块21为用于产生体表振动刺激,以使用户身体受到按摩或振动,较佳地,该振动功能模块21包括体表震动功能电路板、及设于体表震动功能电路板上并与体表震动功能电路板电连接的体表震动元件,其中,该体表震动功能电路板可采用柔性电路板、刚性电路板或刚柔结合电路板,且体表震动功能电路板与控制单元30电连接;而体表震动元件采用有规律的长时间振
动元件,以此保证可实现不同频率、不同时间间隔、不同持续时间的震动组合方式,并且保证可在不同震动场合实施工作。
触感功能模块22为用于产生触觉刺激,通过刺激用户的感知部位,以使用户触觉反馈,较佳地,该触感功能模块22包括触觉震动功能电路板、及设于触觉震动功能电路板上并与触觉震动功能电路板电连接的触觉震动元件,其中,该触觉震动功能电路板可采用柔性电路板、刚性电路板或刚柔结合电路板,且触觉震动功能电路板与控制单元30电连接;而触觉震动元件采用震动时间短且可产生不同震动强度的振动元件,以实现不同的震动强度及持续时间,据此,若将触感功能模块22放在可穿戴本体10中裹覆用户手指末端的位置处或者其他感知部位的位置处,即可实现触觉反馈,如使用户感受到触碰、拿物体、射箭反馈等。
痛感功能模块23为用于产生无创伤痛刺激,以使用户受到无创伤刺痛感,较佳地,该痛感功能模块23包括刺痛功能电路板、及设于刺痛功能电路板上并与刺痛功能电路板电连接以通过电击而使用户感受刺痛感的电击器,其中,该刺痛功能电路板可采用柔性电路板、刚性电路板或刚柔结合电路板,且刺痛功能电路板与控制单元30电连接;而通过电击器可实现不同的强度、不同的脉冲间隔、不同的刺激频率,据此,可以仿真不同的强烈短时间刺激,比如枪击、重物击中。
请参阅图7,作为本发明的另一优选实施例,其结合上述实施例的实施方式,且在本实施例中,体感模拟组件20还包括用于产生热刺激的热感功能模块24,以使用户身体部分感受到热触感。而借由热感功能模块24,可实现某些场景的热触感,比如突然创伤流血、突然接触火焰等,由此,既可扩展体感装置100的应用范围,又能提高用户的体验感。
而为了使到热感功能模块24简化结构,并便于安装于可穿戴本体10上,较佳地,热感功能模块24包括热感功能电路板241、及设于热感功能电路板241上并与热感功能电路板241电连接的石墨烯242。
其中,该热感功能电路板241可采用柔性电路板、刚性电路板或刚柔结合电路板,且热感功能电路板241与控制单元30电连接。
至于石墨烯242,由于其具有发热速度快、散热速度快、以及可以精确控制温度范围的优点,故此,有利于实现远红外发热治疗,并同时减少烫伤的发生;而且较佳地,石墨烯242可采用片状结构,亦可采用薄膜状结构,以便于安装设置;当然,亦可根据实际情况,采用金属发热丝代替石墨烯242,以利于降低生产成本。
据此,当用户遇到火焰的场景时,控制单元30会通过热感功能电路板241控制石墨烯242工作,而石墨烯242工作后,其会快速产生热量,以使用户体验热感刺激,整个操作过程简单方便。
请参阅图8,作为本发明的另一优选实施例,其结合上述实施例的实施方式,且在本实施例中,体感模拟组件20还包括用于产生冷刺激的冷感功能模块25,以使用户身体部分感受到冷触感。借由冷感功能模块25,可实现某些场景的冰触感,比如碰到冰,由此,既可扩展体感装置100的应用范围,又能提高用户的体验感。
而为了使到冷感功能模块25简化结构,并便于安装于可穿戴本体10上,较佳地,冷感功能模块25包括冷感功能电路板251、及设于冷感功能电路板251上并与冷感功能电路板251电连接的半导体252。
其中,该冷感功能电路板251可采用柔性电路板、刚性电路板或刚柔结合电路板,且冷感功能电路板251与控制单元30电连接。
至于半导体252,将其作为特种冷源,在技术应用上具有以下的优点和特点:
1、不需要任何制冷剂,可连续工作,没有污染源没有旋转部件,不会产生回转效应,没有滑动部件是一种固体片件,工作时没有震动、噪音、寿命长,安装容易。
2、半导体252具有两种功能:一为能制冷,二为加热。制冷效率一般不
高,但制热效率很高,永远大于1。因此,使用一个片件就可以代替分立的加热系统和制冷系统。
3、半导体252是电流换能型片件,通过输入电流的控制,可实现高精度的温度控制,再加上温度检测和控制手段,很容易实现遥控、程控、计算机控制,便于组成自动控制系统。
4、半导体252热惯性非常小,制冷制热时间很快,在热端散热良好冷端空载的情况下,通电不到一分钟,制冷片就能达到最大温差。
5、半导体252的反向使用就是温差发电,而且,其一般适用于中低温区发电。
6、半导体252的单个制冷元件对应的功率较小,而要获取较大功率时,可以采用多个同类型的制冷元件并通过电堆串、并联的方法使其组合成电堆,以形成制冷系统,由此,便可以获得较大功率的半导体252。而此种结构特征,也使到半导体252的制冷功率可以做到几毫瓦到上万瓦的范围。
7、半导体252的温差范围大,从正温90℃到负温度130℃都可以实现。
同时地,半导体252可优先采用片状结构,以便于安装设置。
在实际使用时,可附加散热片和散热风扇,以提高整体的制冷效果。
据此,当用户遇到寒冰的场景时,控制单元30会通过冷感功能电路板251控制半导体252工作,而半导体252工作后,其会产生冷源,以使用户体验冷感刺激,整个操作过程简单方便。
请参阅图9,作为本发明的另一优选实施例,其结合上述实施例的实施方式,且在本实施例中,体感模拟组件20还包括用于产生气味刺激的气味功能模块26,以使用户闻到气味。借由气味功能模块26,可实现某些特定香味场景,由此,既可扩展体感装置100的应用范围,又能提高用户的体验感。
而为了使到气味功能模块26简化结构,并便于安装于可穿戴本体10上,较佳地,气味功能模块26包括气味功能电路板261、设于气味功能电路板261上并与气味功能电路板261电连接且可组合出多种香味的气味源262、及设于
气味功能电路板261上并与气味功能电路板261电连接以将气味源262产生的气味引送至用户嗅觉的气味引流器263。
其中,气味功能模块26还包括一具有包络状结构以供部件固定设置的壳体,气味功能电路板261和气味源262均设于该壳体内部,以受到该壳体的包裹保护;同时,该壳体可采用塑料制备,以减轻其重量。
另外的是,该气味功能电路板261可采用柔性电路板、刚性电路板或半柔半刚性电路板,而气味功能电路板261与控制单元30电连接。
气味源262为由多种具有不同气味的香料组成,如茉莉香料、玫瑰香料、百合香料、青草香料、苹果香料等;且每种香料对应设置在一密封容器内,而该密封容器配设有一可电动打开或关闭其内部的开关装置,该开关装置与气味功能电路板261电连接,以可由气味功能电路板261控制工作。据此,当需要用户嗅到茉莉气味时,控制单元30会向气味功能电路板261发出工作指令,而气味功能电路板261接收到相关指令后,其会向气味源262中盛放有茉莉香料的密封容器上的开关装置发出工作指令,以打开盛放有茉莉香料的密封容器,从而释放茉莉气味,以让用户感受嗅到。而当需要用户嗅到茉莉和玫瑰的混合气味时,控制单元30会向气味功能电路板261发出工作指令,而气味功能电路板261接收到相关指令后,其会向气味源262中盛放有茉莉香料的密封容器上的开关装置、及盛放有玫瑰香料的密封容器上的开关装置分别发出工作指令,以分别打开盛放有茉莉香料的密封容器、及盛放有玫瑰香料的密封容器,从而释放茉莉和玫瑰的混合气味,以让用户感受嗅到。而较佳地,该开关装置可采用电动阀门,当然,其亦可采用其它电动开关装置,以便于容纳有香料的密封容器可随时打开,快捷地释放相应的气味。
气味引流器263为气泵,而且该气泵273为微型气泵,以可借由其微型化结构,减少空间的占用,以及有利于携带,并便于安装设置;而且,其长度尺寸范围为130mm-180mm,宽度尺寸范围为50mm-85mm,高度尺寸范围为100mm-155mm。亦可选择地,气味引流器263为风扇,而且该风扇为微型风扇,
以可借由其微型化结构,减少空间的占用,以及有利于携带,并便于安装设置;同时地,微型风扇的长度尺寸范围为8mm-20mm,宽度尺寸范围为8mm-20mm,高度尺寸范围为2mm-5mm。
另外,为了使到气味引流器263顺利地并且可按预设轨道地将气味引流至指定位置处,气味功能模块26包括还包括一端朝向指定位置处而另一端与气味引流器263相连接的导引管。
在本发明的以上实施例中,优选地,气味功能模块26设有多个,该多个气味功能模块26分设于可穿戴本体10上对应靠近用户脸部或者鼻子的位置处,以可通过多个气味功能模块26同时释放的气味浓度达到指定要求,以此保证用户可以清楚地闻到所需的气味;其中,需要说明的是,此处的多个指的是两个或两个以上,亦即,该气味功能模块26可以为两个、三个或四个等,而此种实施方式也属于本实施例的保护范畴。同时,该多个气味功能模块26之间电连接,而该多个气味功能模块26连接时,可以是直接连接,也可以是间接连接,例如,通过控制单元30实现间接连接。
请参阅图10,作为本发明的另一优选实施例,其结合上述实施例的实施方式,且在本实施例中,体感模拟组件20还包括用于产生压迫感觉刺激的压力功能模块27,以使用户感到压迫感。借由压力功能模块27的设置,可实现某些需要缠绕勒紧身体部分部位的场景,比如蛇/藤条的缠绕、捆绑等,由此,既可扩展体感装置100的应用范围,又能提高用户的体验感。
而为了使到压力功能模块27简化结构,并便于安装于可穿戴本体10上,压力功能模块27包括压迫功能电路板271、设于可穿戴本体10上且可膨胀挤压用户的气囊272、及设于压迫功能电路板271上并与气囊272连接以向气囊272提供使其膨胀的气体的气泵273。
其中,该压迫功能电路板271可采用柔性电路板、刚性电路板或刚柔结合电路板,且压迫功能电路板271与控制单元30电连接。
另外,该气泵273为微型气泵,以可借由其微型化结构,减少空间的占用,
以及有利于携带,并便于安装设置;而且,其长度尺寸范围为130mm-180mm,宽度尺寸范围为50mm-85mm,高度尺寸范围为100mm-155mm。
那么,当用户遇到压迫场景时,控制单元30会通过压迫功能电路板271控制气泵273工作,而气泵273工作后,其会产生气体,以控制气囊的充气而压迫用户,从而使到用户产生压迫感。
请参阅图11,作为本发明的另一优选实施例,其结合上述实施例的实施方式,且在本实施例中,体感模拟组件20还包括用于产生风吹感觉的风感功能模块28,以使用户感到吹风感觉。借由风感功能模块28,可实现某些场景的吹风感,由此,既可扩展体感装置100的应用范围,又能提高用户的体验感。
而为了使到风感功能模块28简化结构,并便于安装于可穿戴本体10上,风感功能模块28包括风感功能电路板281、设于风感功能电路板281上并与风感功能电路板281电连接以向用户吹送气流的气流产生器282、及设于可穿戴本体10上以供由气流产生器282产生的气流送至用户身体的通风结构(图中未标示)。
其中,该风感功能电路板281可采用柔性电路板、刚性电路板或刚柔结合电路板,且风感功能电路板281与控制单元30电连接。
气流产生器282为风扇,而且该风扇为微型风扇,以可借由其微型化结构,减少空间的占用,以及有利于携带,并便于安装设置;同时地,微型风扇的长度尺寸范围为8mm-20mm,宽度尺寸范围为8mm-20mm,高度尺寸范围为2mm-5mm。
通风结构包括设于可穿戴本体10上且与气流产生器282连通的通路。
据此,当用户遇到吹风的场景时,控制单元30会通过风感功能电路板281控制气流产生器282工作,而气流产生器282启动后,其会产生气流,并会通过可穿戴本体10上的通路将气流风送到指定的部位,以使用户体验风感刺激,整个操作过程简单方便。
请参阅图6,并结合图5,作为本发明的另一优选实施例,其结合上述实施例的实施方式,且在本实施例中,体感模拟组件20还包括用于产生湿润感
觉刺激的湿润功能模块29,以使用户感到湿润感觉。借由湿润功能模块29,可实现某些皮肤湿润的场景,由此,既可扩展体感装置100的应用范围,又能提高用户的体验感。
较佳地,湿润功能模块29包括涂覆于可穿戴本体10上且通电后可由半固体状态变成可流动的液体状态的湿润材料,而湿润材料优选为凝胶,其中,凝胶通电后,凝胶由半固体状态变成可流动的液体状体,当该材料密封于可穿戴本体10的袖子上部时,在某些VR游戏场景中,遇到刀刺和子弹击中,人体表面会感到流血触感,因此,用该类相变材料可以去模拟这类感觉。而且,为了简化结构,以及节省成本,该湿润材料与涂覆于可穿戴本体10上的透气性内层12a为同一材料。
在本发明的以上实施例中,优选地,每个体感模拟组件20和每个控制单元30均为可拆卸的。那么在需要调整体感模拟组件20和和控制单元30的位置时,能够进行灵活的调整,扩大本发明的体感模拟装置100的适用范围并节省了成本。
在本发明的另一实施例中,还提供了一种体感模拟的方法,具体包括以下步骤:
S101,设置在可穿戴本体10上的控制单元30接收控制信号;
具体地,可以是仅设置一个控制单元30接收控制信号,也可以是多个控制单元30中的一个主控制单元接收控制信号,主控制单元再将控制信号传递给其他从控制单元。
S102,控制单元30根据控制信号激活设置在可穿戴本体10上的多个体感模拟组件20模拟预先设定功能的体感。
具体的,根据具体的控制信号,控制单元30激活可穿戴本体10上对应位置的体感模拟组件20,而其他位置的体感模拟组件20则不被激活。例如为了配合游戏中的上身靠近热源,可激活胸前和颈部的体感模拟组件20,使胸前和颈部的体感模拟组件20模拟热感,而其他位置的体感模拟组件20则不被激
活。激活的含义是指处于开启的工作状态,能够接收控制信号并进行体感模拟。
其中,可穿戴本体10包裹用户全身,其可以是连体衣服,也可以是包括手套和脚套的衣服。
优选地,每个体感模拟组件20均能够模拟多种预先设定功能的体感。例如,每个体感模拟组件20均能够模拟热感/痛感/冷感等,由此,可以在一个位置的体感模拟组件20同时模拟多种体感。
优选地,步骤S102包括以下步骤:
S201,控制单元30确定被激活的体感模拟组件20;
例如,控制单元30确定被激活的是手部和脚部的体感模拟组件20。确定的含义是指确认,挑选出需要处于工作状态的体感模拟组件。
S202,控制单元30确定被激活的体感模拟组件20待模拟的体感功能;
例如,控制单元30确定手部和脚部的体感模拟组件20模拟湿润和风吹功能。
S203,控制单元30控制被激活的体感模拟组件20中的体感功能模块模拟待模拟的体感。
例如,控制单元30激活手部和脚部的体感模拟组件20中的风感功能模块28和湿润功能模块29,以模拟风吹刺激和湿润刺激。
优选地,步骤S203包括:
S301,控制单元30根据待模拟的体感激活对应的体感功能模块;
例如,需要模拟风冷和湿润体感时,控制单元只激活对应位置的体感模拟组件20中的风感功能模块28和湿润功能模块29,其他功能模块不被激活。
S302,对应的体感功能模块产生体感刺激模拟待模拟的体感功能。
例如,风感功能模块28和湿润功能模块29对人体进行风冷刺激和湿润刺激。
优选地,对应的体感功能模块产生体感刺激模拟待模拟的体感包括以下一种或多种:
振动功能模块21模拟振动感觉,触感功能模块22模拟触觉,痛感功能模块23模拟痛感,热感功能模块24模拟热感,冷感功能模块25模拟冷感,气味功能模块26模拟气味感觉,压力功能模块27模拟压迫感觉,风感功能模块28模拟风吹感觉,湿润功能模块29模拟湿润感觉。
本发明的另一个实施例中,还提供了一种体感模拟系统,其包括中央处理器和上述各个实施例中可穿戴的体感模拟装置100,
其中,控制单元30接收由中央处理器发出的控制信号并根据控制信息控制体感模拟组件20按照预先设定的功能模拟体感。
以上所述仅为本发明较佳的实施例而已,其结构并不限于上述列举的形状,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。
Claims (16)
- 一种可穿戴的体感模拟装置,其特征在于,包括:可穿戴本体,用于包裹用户全身;体感模拟组件,用于根据预先设定的功能模拟体感;其中,所述体感模拟组件设有多个,该多个所述体感模拟组件均设置在所述可穿戴本体上;控制单元,用于控制多个所述体感模拟组件按照预先设定的功能模拟体感;其中,所述控制单元设置在所述可穿戴本体上,且分别与每个所述体感模拟组件电连接。
- 如权利要求1所述的可穿戴的体感模拟装置,其特征在于:所述可穿戴本体包括具有包络状且可包裹用户全身的织物、涂覆于所述织物内侧的透气性内层,多个所述体感模拟组件均设于所述透气性内层上。
- 如权利要求1所述的可穿戴的体感模拟装置,其特征在于:所述可穿戴本体包括包裹人体躯干和四肢的衣服,或所述可穿戴本体包括用以包裹用户的躯干和四肢的衣服、与所述衣服相连以包裹用户手部的手套、以及与所述衣服相连以包裹用户脚部的脚套,或所述可穿戴本体包括用以包裹用户的躯干和四肢的衣服、以及用以包裹用户头部的帽子,或所述可穿戴本体包括用以包裹用户的躯干和四肢的衣服、与所述衣服相连以包裹用户手部的手套、与所述衣服相连以包裹用户脚部的脚套、以及与所述衣服相连以包裹用户头部的帽子等。
- 如权利要求1所述的可穿戴的体感模拟装置,其特征在于:所述可穿戴本体与用户全身均紧密接触。
- 如权利要求1所述的可穿戴的体感模拟装置,其特征在于,所述控制单元与每个所述体感模拟组件的电连接为所述控制单元与每个所述体感模拟组件直接连接。
- 如权利要求1所述的可穿戴的体感模拟装置,其特征在于,所述控制单元与每个所述体感模拟组件的电连接为:所述控制单元与一部分所述体感模拟 组件直接连接,并与剩余部分的所述体感模拟组件间接连接,其中所述间接连接通过所述一部分所述体感模拟组件与剩余部分的所述体感模拟组件的直接连接实现。
- 如权利要求1所述的可穿戴的体感模拟装置,其特征在于,每个所述体感模拟组件均包括若干个体感功能模块。
- 如权利要求7所述的可穿戴的体感模拟装置,其特征在于,所述体感功能模块包括以下单元的一个或多个:用于产生体表振动刺激的振动功能模块,用于产生触觉刺激的触感功能模块,用于产生无创伤痛刺激的痛感功能模块,用于产生热刺激的热感功能模块,用于产生冷刺激的冷感功能模块,用于产生气味刺激的气味功能模块,用于产生压迫感觉刺激的压力功能模块,用于产生风吹感觉的风感功能模块,用于产生湿润感觉刺激的湿润功能模块。
- 如权利要求1-8任一项所述的可穿戴的体感模拟装置,其特征在于,所述体感模拟组件为可拆卸的。
- 如权利要求1-8任一项所述的可穿戴的体感模拟装置,其特征在于,所述控制单元为可拆卸的。
- 一种体感模拟的方法,其特征在于,所述方法包括:设置在可穿戴本体上的控制单元接收控制信号,所述控制单元根据所述控制信号激活设置在所述可穿戴本体上的多个体感模拟组件模拟预先设定功能的体感,其中,所述可穿戴本体包裹用户全身。
- 如权利要求11所述的方法,其特征在于,每个所述体感模拟组件均能够模拟多种预先设定功能的体感。
- 如权利要求11或12所述的方法,其特征在于,所述控制单元根据所述控制信号激活设置在所述可穿戴本体上的多个体感模拟组件模拟预先设定功能的体感包括:控制单元确定被激活的体感模拟组件;控制单元确定所述被激活的体感模拟组件待模拟的体感功能;所述控制单元控制所述被激活的体感模拟组件中的体感功能模块模拟待模拟的体感。
- 如权利要求13所述的方法,其特征在于,所述控制单元控制所述被激活的体感模拟组件中的体感功能模块模拟待模拟的体感包括:所述控制单元根据待模拟的体感激活对应的体感功能模块;所述对应的体感功能模块产生体感刺激模拟所述待模拟的体感功能。
- 如权利要求14所述的方法,其特征在于,所述对应的体感功能模块产生体感刺激模拟所述待模拟的体感包括以下一种或多种:振动功能模块模拟振动感觉,触感功能模块模拟触觉,痛感功能模块模拟痛感,热感功能模块模拟热感,冷感功能模块模拟冷感,气味功能模块模拟气味感觉,压力功能模块模拟压迫感觉,风感功能模块模拟风吹感觉,湿润功能模块模拟湿润感觉。
- 一种体感模拟系统,包括中央处理器和如权利要求1-10中任一项所述的可穿戴的体感模拟装置,其中,所述控制单元接收由中央处理器发出的控制信号并根据所述控制信号控制所述体感模拟组件按照所述预先设定的功能模拟体感。
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