WO2018086404A1 - 一种终端的应用图标管理方法及装置、存储介质 - Google Patents
一种终端的应用图标管理方法及装置、存储介质 Download PDFInfo
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- WO2018086404A1 WO2018086404A1 PCT/CN2017/100215 CN2017100215W WO2018086404A1 WO 2018086404 A1 WO2018086404 A1 WO 2018086404A1 CN 2017100215 W CN2017100215 W CN 2017100215W WO 2018086404 A1 WO2018086404 A1 WO 2018086404A1
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- touch
- preference information
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- icons
- applications
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
Definitions
- the present invention relates to a touch screen technology, and in particular, to a method and device for managing an application icon of a terminal, and a storage medium.
- the desktop of the smart terminal is disordered; when the user wants to open an application, it often needs to find several terminal desktops to find it.
- the user's management of the terminal is often time-consuming and costly, and the finishing result is not satisfactory.
- the terminal desktop can be divided into multiple terminal desktops, and the terminal desktop is switched by sliding left and right, and when the user downloads a new application, the existing terminal desktop is exceeded.
- the existing management method also provides the user with self-management icons, which can be classified by the user, put the similar type of application (APP) in a folder, reduce the terminal desktop space occupied by the icon, and the user can arrange according to personal preference. icon.
- APP application
- the operation is cumbersome, and the final grouping result requires the user to find an app and it takes a while to get used to which category.
- some almost unused APP icons take up too much terminal desktop and storage space, causing the desktop to be disrupted by invalid information, wasting resources.
- the prior art has the following problems: 1) multiple terminal desktops are used to store terminal desktop icons, and when there are a large number of icons, the number of terminal desktops is large, and there may be APPs commonly used by users on different terminal desktops, thereby When the user looks for an icon, he can find several terminal desktops to find it, so it takes time and effort. 2) The user sorts the icons by themselves, which is cumbersome and time-consuming. It takes a long time to organize the results to be easy to use; more importantly, the finishing results are not necessarily the most suitable for the user to use the mode, for example, the user considers one of the most important icons. It's placed in the most eye-catching first few, but because the terminal screen is large, it's not always the easiest to click on the icon, which is the most common one that may not be the easiest to touch.
- the embodiment of the present invention provides an application icon management method and device for a terminal, and a storage medium, which solves at least one problem existing in the prior art, by placing common icons in a position that is conspicuous and easy to touch. It solves the problem that the user often finds that the APP is rummaging through the number of desktops and the commonly used icons are not in the excessive number of icons.
- An embodiment of the present invention provides a method for managing an application icon of a terminal, where the method includes:
- the icons of the applications sorted in descending order of preference information are correspondingly distributed in In the touch area sorted according to the order of the touch frequency from high to low, or the icons of the applications sorted according to the order of preference information from low to high are correspondingly distributed in the touch areas sorted in order from low to high according to the touch frequency.
- An embodiment of the present invention provides an application icon management apparatus for a terminal, where the apparatus includes a dividing unit, a first determining unit, and a distribution unit, where:
- the dividing unit is configured to divide the touch screen of the terminal according to a touch frequency to obtain a touch area set including at least two touch areas;
- the first determining unit is configured to determine usage preference information of at least two applications
- the embodiment of the invention further provides a computer storage medium, wherein the computer storage medium stores computer executable instructions, which are used to execute an application icon management method of the terminal provided by the embodiment of the invention.
- An embodiment of the present invention provides a method and device for managing an application icon of a terminal, and a storage medium, wherein the touch screen of the terminal is divided according to a touch frequency to obtain a touch region set including at least two touch regions; and the use of at least two applications is determined.
- Preference information; icons of applications that are sorted in descending order of preference information are correspondingly distributed in touch regions sorted in descending order of touch frequency, or low to high according to usage preference information
- the icons of the sequentially sorted applications are correspondingly distributed in the touch areas sorted according to the order of the touch frequencies from low to high.
- FIG. 1 is a schematic flowchart of implementing an application icon management method of a terminal according to an embodiment of the present invention
- FIG. 2 is a schematic diagram of partitioning of a touch area according to an embodiment of the present invention.
- FIG. 3 is a schematic structural diagram of a component icon management apparatus of a terminal according to an embodiment of the present invention.
- FIG. 4 is a schematic structural diagram of a terminal of an embodiment of the present invention.
- an embodiment of the present invention provides an application icon management method for a terminal, which is applied to an electronic device, and the function implemented by the information processing method can be implemented by a processor calling a program code in an electronic device, of course, the program The code can be stored in a computer storage medium, as seen, the electronic device includes at least a processor and a storage medium.
- FIG. 1 is a schematic flowchart of an application icon management method of a terminal according to an embodiment of the present invention. As shown in FIG. 1 , the information processing method includes:
- Step S101 dividing a touch screen of the terminal according to a touch frequency, to obtain a touch area set including at least two touch areas;
- the terminal may be various types of electronic devices having information processing capabilities in the process of a specific embodiment, for example, the electronic device may include a mobile phone, a tablet computer, a desktop computer, a personal digital assistant, a navigator, and a digital phone. , video calls, TV sets, etc.
- the touch frequency of different touch areas of the terminal is obtained by counting the touch screen range of the user's finger and the touch frequency of the touch point for a period of time.
- the method includes at least two implementation manners: first, the touch screen can be divided into different touch areas, and then the touch frequency of different touch areas is counted, and finally the touch area set is obtained. If the touch area is divided, the method is It may cause a large deviation in the touch frequency of touch points in one touch area.
- Method 2 first counting the touch frequency of the touch point on the touch screen, and the touch frequency
- the areas of the different preset ranges are divided together. The area of different touch areas may be the same or different. See FIG.
- the first method is a method of counting the touch frequency after pre-dividing the area, so the divided area is a regular rectangle; and the second method is a method of dividing the area based on the touch frequency, so that the easily-divided area is an irregular area, see The area shown in Figures 11-14 of Figure 2.
- Step S102 determining usage preference information of at least two applications
- the usage preference information may include the usage frequency. Therefore, determining the usage preference information of the application in this step includes: counting the user's use of various APP frequencies in a period of time, in the embodiment of the present invention, at least Two applications. It is assumed that the user's terminal has applications A1 to A4, wherein the application A1 has the highest frequency of use, the application A2 frequency is lower than the application A1 frequency, the application A3 frequency is lower than the application A2 frequency, and the application A4 frequency is low. The frequency of use of the application A3.
- determining the usage preference information of the application comprises: determining usage preference information of the application according to at least one of the following information of the application, the information comprising: usage duration, interaction frequency, and usage time period.
- Step S103 the icons of the applications sorted according to the order of preference information are correspondingly distributed in the touch regions sorted according to the order of the touch frequencies from high to low, or the usage preference information is from low to high.
- the icons of the sequentially ordered applications are correspondingly distributed within the touch area sorted in descending order of touch frequency.
- the user's terminal has applications A1 to A4, wherein the usage preference information of the application A1 is the highest, the usage preference information of the application A2 is lower than the usage preference information of the application A1, and the usage preference of the application A3 is applied.
- the information is lower than the usage preference information of the application A2, and the usage preference information of the application A4 is lower than the usage preference information of the application A3,
- the application A1 is distributed in the area 14
- the application A12 is distributed in the area 13
- the application A3 is distributed in the area 12
- the application A4 is distributed in the area 11.
- step S103 the icons of the applications sorted according to the order of preference information are correspondingly distributed in the touch regions sorted according to the order of the touch frequencies from high to low, or
- the icons of the applications sorted using the preference information from low to high are correspondingly distributed in the touch regions sorted in descending order of the touch frequency, including:
- Step S1031 Sort the touch regions in the touch region set according to the touch frequency to obtain a first sorting result
- the first sorting result is that the touch frequency of the area 14 is larger than the area 13, the touch frequency of the area 13 is larger than the area 12, and the touch frequency of the area 12 is larger than the area 11.
- Step S1032 sorting the application according to the use preference information to obtain a second sorting result
- the second sorting result is that the usage preference information of the application A1 is larger than the application A2, the usage preference information of the application A2 is larger than the application A3, and the usage preference information of the application A3 is larger than the application A4.
- Step S1033 correspondingly, according to the first sorting result and the second sorting result, the icons of the applications sorted according to the order of preference information are correspondingly distributed in the touch regions sorted according to the order of the touch frequencies from high to low.
- icons of applications sorted in order from low to high in accordance with the preference information are correspondingly distributed in touch regions sorted in order from low to high in touch frequency.
- the touch frequency of the touch point and the user's usage preference information of the APP are mapped according to the first sorting result and the second sorting result, so that the most used APP of the user is placed on the terminal desktop position with the highest user touch frequency.
- the method further includes: following the preference information from high to low
- the size order of the icons of the application is set to be large to small, or the size of the icons of the application is sequentially set according to the second sorting result according to the use preference information from low to high. From small to large.
- the technical solution provided by the embodiment solves the problem that the existing APP icons have the same size and cannot be distinguished, especially for the elderly users, and the icons are too small to be used.
- the technical solution provided in this embodiment can set the icons of the most commonly used applications to be relatively large, which is convenient for elderly users.
- the icons of the applications sorted according to the order of preference information are correspondingly distributed in the touch regions sorted according to the order of the touch frequency from high to low, or the usage preference information will be followed.
- the icons of the applications sorted in order from low to high are correspondingly distributed in the touch regions sorted in descending order of touch frequency, including:
- Step S131A determining a first application set whose usage preference information is lower than a preset first threshold
- Step S132A distributing icons of applications in the first application set in a preset folder
- step S133A the folder is distributed in the touch area with the lowest touch frequency.
- the icon of the application is located in a page of a desktop.
- a multi-page desktop is used to store a terminal desktop icon.
- the number of icons is large, the number of terminal desktops is large, and there may be an APP commonly used by the user on different terminal desktops, so that the user can find several terminal desktops when searching for icons. It takes time and effort.
- the most commonly used application of the user is selected to be placed at the location of the most commonly used touch, and the less commonly used applications (within the first application set) are collected in one folder, so that the number of desktops of the terminal is relatively small, for example, Only one page.
- the method further includes: determining a second application set whose usage preference information is lower than a preset second threshold; offloading an application in the second application set, the second threshold is smaller than the first Threshold.
- the rankings will be ranked in order of preference information from high to low.
- the used icons are correspondingly distributed in the touch regions sorted in descending order of the touch frequency, or the icons of the applications sorted in order from the lowest to the highest in the use preference information are correspondingly distributed from low to low according to the touch frequency.
- the high order of sorting within the touch area includes:
- Step S131B determining a third application set whose usage preference information is higher than a preset third threshold
- Step S131B The touch screen of the terminal is divided according to the touch frequency according to the number of applications in the third application set, to obtain a touch area set including at least two touch areas;
- Step S131B the icons of the applications in the third application set are correspondingly distributed in the touch area sorted according to the touch frequency from high to low in order of use preference information from high to low, or will be used according to the use.
- the icons of the applications in the third application set are correspondingly distributed in a low-to-high order in which the icons of the applications in the third application set are sorted in a touched area sorted in order from low to high.
- the third threshold is higher than the first threshold and the second threshold, and the second threshold is lower than the first threshold.
- step S102 is re-entered, that is, the preference information of at least two applications is re-determined, and then Go to step S103.
- one statistical period may be another preset period such as one week or one month, and then According to the statistical result, the process proceeds to step S103.
- An embodiment of the present invention provides an application icon management method, which can combine a user's screen touch point with a touch screen terminal of an APP usage information, and the method includes:
- step S201 the icon initial state is discharged in the order of download time.
- step S202 the touch screen range of the user's finger and the touch frequency of the touch point are counted for a period of time.
- step S203 the user uses various APP frequencies for a period of time.
- Step S204 mapping the user touch frequency and the frequency relationship of the user using the APP,
- the most used APP is placed on the desktop location where the user touches the highest frequency; other mappings are performed in order, that is, the most frequently used APP icon is placed where the user touches most often.
- step S205 for an APP whose preference information is higher than other APPs, the icon may be increased, and the APP icon with a small preference information is reduced, and the most commonly used APP icon is the largest, which is the most frequently touched place.
- step S206 for the APP that is not used for a long time, the icons are merged into one folder, and the APP can be uninstalled, and the strategy of uninstalling and merging can be measured by some algorithms.
- an embodiment of the present invention provides an application icon management method for a touch screen terminal that combines user touch screen trajectory and APP usage preference information, and the method includes:
- step S211 the icon initial state is discharged according to the size of the download time.
- Registering each pixel point calculating the number of contacts t of each pixel point within a certain period of time (such as one week), taking the current APP size as an example, as a pixel set, dividing the screen into several pixel set positions, and The code counts the contact frequency of each pixel set, that is, the sum of the contacts of the pixel points in the corresponding pixel set.
- the user preference area is measured.
- the area commonly used by normal users may be the center of the screen, but the special person (disability) People, left/right scorpions, small children, etc.) may have special areas of preference.
- the preference area can be adjusted according to the user's usage time.
- Step S213 the user uses various APP frequencies and times, for example, including the frequency of opening and closing the APP (ie, the frequency of use of the APP), the frequency of the interactive trigger (ie, the frequency of interaction of the APP), and the running time of the foreground of the APP (ie, the running time of the APP) And so on, combining these factors with weights Rational, get an app using sorting.
- APP frequencies and times for example, including the frequency of opening and closing the APP (ie, the frequency of use of the APP), the frequency of the interactive trigger (ie, the frequency of interaction of the APP), and the running time of the foreground of the APP (ie, the running time of the APP) And so on, combining these factors with weights Rational, get an app using sorting.
- the APP uses the sorting, that is, the ordering of the preference information for characterizing the preference of the user using the APP.
- the usage preference information may be expressed by commonness. Let's first introduce the interaction frequency. Take the music software as an example. The user clicks on a song list, and then just clicks on the play, it doesn't matter, but the application is always running, that is, the running time will be very long, and the user's There is very little interaction, that is, the frequency of interaction between music software is low. Taking the instant chat application as an example, after the user opens the instant chat application and continuously communicates and chats with other users, the interaction between the application and the user is more, that is, the interaction frequency of the instant chat application is relatively high.
- a method of calculating the usage order of the APP is given below, but is not limited to this method. For example, register each APP, calculate the number of contacts wpt of each APP within a certain period of time (such as one week), the running time wpr, the number of contacts of each APP per day in a week, dpt1, dpt2, ...
- the commonity w within can be calculated by the number of contacts and the weight of the running time, see the formula below:
- the number of contacts dpt or the average number of contacts wpt' in a week, pr can be the average running time wpr' in a week, the average running time dpr in one day; for example, when the APP is rearranged, the number of pixels commonly used by the user increases.
- k1 and k2 are gradually increased or decreased by 0.1, but the sum of the two is required to be 1, so that the APP commonality becomes large. This results in a common ordering of each APP at different times.
- Step S214 mapping the user touch frequency and the user using the APP sorting relationship within a certain time (for example, in units of weeks), as the basic APP sorting, the APP uses the highest sorting position on the terminal desktop position with the highest user touch frequency.
- the APP with the highest w value has the highest number of contact times s of the pixel set. If the first 3 APPs are not placed in a certain folder by the user, the mapping is sequentially performed, and the position of the APP is rearranged; If the folder is classified by the user, the usage level is far more than other APPs in the same folder, and a certain threshold is set. For example, the common value w is 10 times the sum of the w values of other apps as the threshold, and the threshold is exceeded. The value can be displayed separately in the first three positions.
- APPs classified by users are sorted according to the sum of the usage levels of all APPs (such as common value w values), and then mapped with the pixel set of the user touch points, and the APPs and folders are rearranged to reach The most frequently used APP icon is placed where the user touches most often.
- the deletion and deletion are performed to reduce the terminal desktop.
- the basic sequence of APP commonality obtained over a certain period of time (for example, in weeks).
- the APP display on the weekly day of the week can be adjusted according to the difference in its usual usage.
- an APP such as Youku Video
- " Throw out "This app has special considerations. Every Saturday, when the APP participates in the arrangement of commonality, its common value w value is taken as its current value, and other APPs participate in sorting according to the daily commonality value.
- the display is combined with the display rule according to the sequence. If there is no such APP, the basic sequence of the APP commonality is used. This way you can reach the most commonly used apps in the most common days of the week, which are displayed in the most common locations.
- the technical solution provided by the embodiment of the present invention has the following advantages: 1)
- the patent can solve the problem that the common icon is not effectively found in an excessive number of icons. Place the most commonly used APP of the user in the most frequently touched place, and put the less commonly used APP in the place that is not often touched; it is in line with the user's usage habits and optimizes the user experience, which is convenient and quick. 2) Intelligently, the most commonly used APP icon is placed at the most convenient time in the most convenient time, providing personalized intelligent and convenient management.
- FIG. 3 is a schematic structural diagram of a component icon management apparatus of a terminal according to an embodiment of the present invention.
- the apparatus 300 includes a dividing unit 301, a first determining unit 302, and a distributing unit 303, where:
- the first determining unit 302 is configured to determine usage preference information of at least two applications
- the distribution unit 303 is configured to correspondingly distribute icons of applications sorted in order of use preference information from highest to lowest in a touch area sorted according to a touch frequency, or according to usage preference information.
- the icons of the applications sorted in order from low to high are correspondingly distributed within the touch regions sorted in descending order of the touch frequency.
- the first sorting module is configured to sort the touch areas in the touch area set according to a touch frequency to obtain a first sorting result
- the second sorting module is configured to sort the applications according to the use preference information to obtain a second sorting result
- the first distribution module is configured to correspondingly distribute, according to the first sorting result and the second sorting result, icons of applications that are sorted according to use preference information from high to low, correspondingly according to a touch frequency from high to low Within the touch area of the sequential order, or the icons of the applications sorted in order from the lowest to the highest in the use preference information are correspondingly distributed in the touch areas sorted in descending order of the touch frequency.
- the apparatus further includes a setting unit configured to correspondingly set the size order of the icons of the application to be large to small according to the order of use preference information from high to low, or according to The second sorting result is in order of preference information from low to high Correspondingly, the size order of the icons of the application is set to be small to large.
- the first determining module is configured to determine a first application set whose usage preference information is lower than a preset first threshold
- the second distribution module is configured to distribute icons of applications in the first application set in a preset folder
- the third distribution module is configured to distribute the folder in a touch area with the lowest touch frequency.
- the second determining module is configured to determine a second application set whose usage preference information is lower than a preset second threshold
- the uninstalling module is configured to uninstall an application in the second application set, where the second threshold is less than a first threshold.
- the icon of the application is located within a page of a desktop.
- the third determining module is configured to determine a third application set that uses preference information higher than a preset third threshold
- the dividing module is configured to divide the touch screen of the terminal according to the touch frequency according to the number of applications in the third application set, to obtain a touch area set including at least two touch areas;
- the icons of the applications sorted in descending order of the preference information are correspondingly distributed in the touch regions sorted in descending order of the touch frequency, or sequentially sorted according to the use preference information from low to high.
- the icons of the application are correspondingly distributed within the touch area sorted in descending order of the touch frequency.
- the application icon management method of the foregoing terminal is implemented in the form of a software function module, and is sold or used as an independent product, it may also be stored in a computer readable storage medium.
- the technical solution of the embodiments of the present invention may be embodied in the form of a software product in essence or in the form of a software product stored in a storage medium, including a plurality of instructions.
- a computer device (which may be a personal computer, server, or network device, etc.) is caused to perform all or part of the methods described in various embodiments of the present invention.
- the foregoing storage medium includes various media that can store program codes, such as a USB flash drive, a mobile hard disk, a read only memory (ROM), a magnetic disk, or an optical disk.
- program codes such as a USB flash drive, a mobile hard disk, a read only memory (ROM), a magnetic disk, or an optical disk.
- the embodiment of the present invention further provides a computer storage medium, where the computer storage medium stores computer executable instructions, and the computer executable instructions are used to execute an application icon management method of the terminal in the embodiment of the present invention.
- client or “server” includes all types of devices, devices, and machines for processing data, including, for example, a programmable processor, a computer, a system on a chip, or a plurality or combination of the foregoing.
- the device can include dedicated logic circuitry, such as a Field Programmable Gate Array (FPGA) or an Application Specific Integrated Circuit (ASIC).
- FPGA Field Programmable Gate Array
- ASIC Application Specific Integrated Circuit
- the apparatus can also include code to create an execution environment for the computer program of interest, for example, to constitute processor firmware, a protocol stack, a database management system, an operating system, a cross-platform operating environment, a virtual machine, or one or Multiple combinations.
- the device and execution environment enables a variety of different computing model infrastructures, such as network services, distributed computing, and grid computing infrastructure.
- a computer program (also referred to as a program, software, software application, script, or code) can be written in any programming language, including assembly or interpreted language, descriptive language, or procedural language, and can be in any form (including as an independent A program, or as a module, component, subroutine, object, or other unit suitable for use in a computing environment.
- a computer program can, but does not necessarily, correspond to a file in a file system.
- the program can be stored in a portion of the file that holds other programs or data (eg, one or more scripts stored in the markup language document), in a single file dedicated to the program of interest, or in multiple collaborative files ( For example, storing one or more modules, submodules, or files in a code section).
- the computer program can be deployed to be executed on one or more computers located at one site or distributed across multiple sites and interconnected by a communication network.
- the processes and logic flows described in the specification can be performed by one or more programmable processors executing one or more computer programs to perform actions by operating input data and generating output.
- the above described processes and logic flows can also be performed by dedicated logic circuitry, and the apparatus can also be implemented as dedicated logic circuitry, such as an FPGA or ASIC.
- processors suitable for the execution of a computer program include, for example, a general purpose microprocessor and a special purpose microprocessor, and any one or more processors of any type of digital computer.
- a processor will receive instructions and data from a read only memory or a random access memory or both. The main elements of the calculation are the processor for performing the actions in accordance with the instructions and one or more memories for storing the instructions and data.
- a computer also includes one or more mass storage devices (eg, magnetic disks, magneto-optical disks, or optical disks) for storing data, or is operatively coupled to receive data from or send data thereto, or Both are. However, the computer does not need to have such a device.
- the computer can be embedded in another device, such as a mobile phone, a personal digital assistant (PDA), a mobile audio player or mobile video player, a game console, a global positioning system (GPS) receiver, or a mobile storage device.
- PDA personal digital assistant
- GPS global positioning system
- Suitable devices for storing computer program instructions and data include all forms of non-volatile memory, media and storage devices, including, for example, semiconductor storage devices (eg, EPROM, EEPROM, and flash memory devices), magnetic disks (eg, internal hard drives or removable hard drives). ), magneto-optical disks, and CD-ROM and DVD-ROM discs.
- the processor and memory can be supplemented by or included in dedicated logic circuitry.
- a computer including a display device, a keyboard, a pointing device (eg, a mouse, trackball, etc., or a touch screen, touch pad, etc.).
- Display devices are, for example, cathode ray tubes (CRTs), liquid crystal displays (LCDs), organic light emitting diodes (OLEDs), thin film transistors (TFTs), plasma, other flexible configurations, or any other monitor for displaying information to a user.
- CTRs cathode ray tubes
- LCDs liquid crystal displays
- OLEDs organic light emitting diodes
- TFTs thin film transistors
- plasma other flexible configurations, or any other monitor for displaying information to a user.
- the user is able to provide input to the computer through the keyboard and pointing device.
- feedback provided to the user can be any form of sensory feedback, such as visual feedback, audible feedback, or haptic feedback; and input from the user can be in any form Received, including acoustic input, voice input, or touch input.
- the computer can interact with the user by sending a document to and receiving a document from the device used by the user; for example, ringing The web page should be sent to the web browser on the user's client in response to a request received from the web browser.
- Embodiments of the subject matter described in the specification can be implemented in a computing system.
- the computing system includes a backend component (eg, a data server), or includes a middleware component (eg, an application server), or includes a front end component (eg, a client computer with a graphical user interface or web browser through which the user passes)
- the end computer can interact with an embodiment of the subject matter described herein, or any combination of one or more of the above described backend components, middleware components, or front end components.
- the components of the system can be interconnected by any form of digital data communication or medium (e.g., a communication network). Examples of communication networks include local area networks (LANs) and wide area networks (WANs), interconnected networks (e.g., the Internet), and end-to-end networks (e.g., ad hoc end-to-end networks).
- LANs local area networks
- WANs wide area networks
- interconnected networks e.g., the Internet
- end-to-end networks
- the features described in this application are implemented on a smart television module (or connected to a television module, hybrid television module, etc.).
- the smart TV module can include processing circuitry configured to integrate more traditional television program sources (eg, program sources received via cable, satellite, air, or other signals) with Internet connectivity.
- the smart TV module can be physically integrated into a television set or can include stand-alone devices such as set top boxes, Blu-ray or other digital media players, game consoles, hotel television systems, and other ancillary equipment.
- the smart TV module can be configured to enable viewers to search for and find videos, movies, pictures or other content on the network, on local cable channels, on satellite television channels, or on local hard drives.
- the touch screen of the terminal is divided according to the touch frequency to obtain a touch area set including at least two touch areas; and the use preference information of the at least two applications is determined;
- the icons of the applications sorted in descending order of the preference information are correspondingly distributed in the touch regions sorted in descending order of the touch frequency, or sequentially sorted according to the use preference information from low to high.
- the icons of the application are correspondingly distributed in the touch area sorted according to the order of the touch frequency from low to high.
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- User Interface Of Digital Computer (AREA)
Abstract
一种终端的应用图标管理方法及装置、存储介质,该方法包括:将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合(S101);确定至少两个应用的使用偏好信息(S102);将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内(S103)。
Description
相关申请的交叉引用
本申请基于申请号为201610988829.6、申请日为2016年11月10日的中国专利申请提出,并要求该中国专利申请的优先权,该中国专利申请的全部内容在此以全文引入的方式引入本申请。
本发明涉及触摸屏技术,尤其涉及一种终端的应用图标管理方法及装置、存储介质。
智能终端的普及越来越广泛,终端产品的使用越来越智能便捷,触屏类产品例如智能手机、平板电脑等更是让终端使用的门槛更低,各种基于智能终端的应用也得到迅速发展。这些应用与人们的吃、穿、住、行、玩和交流都已经密不可分,比如餐饮应用、购票应用、打车应用、视频应用和通讯聊天应用等,再加上智能终端生产时自带的一些应用,每个智能终端中安装的应用越来越多。智能终端中的这些应用在给人们生活带来便利的同时,也给人们带来了额外的负担。例如,当新的应用不断涌向智能终端的桌面时,就会导致智能终端的桌面杂乱无章;当用户想打开某个应用时,往往需要翻找好几个终端桌面才能找到。用户对终端进行管理是往往耗时耗神,整理结果差强人意。
传统的智能终端上的应用图标的管理方法,为了解决图标数量过多,终端桌面可以分为多个终端桌面,通过左右滑动切换终端桌面,在用户下载新的应用时,超过现有终端桌面预设空间时,创建新的终端桌面用以存
放图标。现有的管理方法还提供给用户自己管理图标,可由用户自己去分类图标,将类型相似的应用(APP)放在一个文件夹中,减少图标占用的终端桌面空间,并且用户可以根据个人喜好排列图标。但是操作繁琐,最后的分组结果用户需要找某个APP还需要一段时间习惯在哪个分类当中。另外,一些几乎不用的APP图标占用过多终端桌面和存储空间,使桌面被无效信息扰乱,浪费资源。
从以上可知,现有技术存在以下几个方面的问题:1)多个终端桌面用以存放终端桌面图标,图标数量多时终端桌面数量多,可能存在用户常用的APP在不同的终端桌面上,从而导致用户寻找图标时翻找好几个终端桌面才能找到,所以耗时耗神。2)用户自己分类排序图标,繁琐耗时,整理结果需要自己习惯一段时间才能使用方便;更重要的是整理结果并不一定是最适合用户使用模式的,比如用户将某个认为最重要的图标放在最醒目的前几个当中,但由于终端屏幕比较大,用户去点击那个图标时并不一定是最容易点到的,也就是最常用的可能并不在最容易触碰到的地方。
发明内容
有鉴于此,本发明实施例为解决现有技术中存在的至少一个问题而提供一种终端的应用图标管理方法及装置、存储介质,通过将常用图标放在了可能醒目且容易触碰的位置,解决用户由于寻找APP翻找终端桌面次数过多而常用图标湮没在数量过多的图标中的问题。
本发明实施例的技术方案是这样实现的:
本发明实施例提供一种终端的应用图标管理方法,所述方法包括:
将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;
确定至少两个应用的使用偏好信息;
将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在
按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
本发明实施例提供一种终端的应用图标管理装置,所述装置包括划分单元、第一确定单元和分布单元,其中:
所述划分单元,配置为将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;
所述第一确定单元,配置为确定至少两个应用的使用偏好信息;
所述分布单元,配置为将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
本发明实施例还提供一种计算机存储介质,所述计算机存储介质中存储有计算机可执行指令,该计算机可执行指令用于执行本发明实施例提供的一种终端的应用图标管理方法。
本发明实施例提供一种终端的应用图标管理方法及装置、存储介质,其中,将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;确定至少两个应用的使用偏好信息;将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内如此,通过将常用图标放在了可能醒目且容易触碰的位置,解决用户由于寻找APP翻找终端桌面次数过多而常用图标湮没在数量过多的图标中的问题。
图1为本发明实施例终端的应用图标管理方法的实现流程示意图;
图2为本发明实施例触摸区域的划分示意图;
图3为本发明实施例终端的应用图标管理装置的组成结构示意图;
图4为本发明实施例终端的组成结构示意图。
下面结合附图和具体实施例对本发明的技术方案进一步详细阐述。
为了解决前述的技术问题,本发明实施例提供一种终端的应用图标管理方法,应用于电子设备,该信息处理方法所实现的功能可以通过电子设备中的处理器调用程序代码来实现,当然程序代码可以保存在计算机存储介质中,可见,该电子设备至少包括处理器和存储介质。
图1为本发明实施例终端的应用图标管理方法的实现流程示意图,如图1所示,该信息处理方法包括:
步骤S101,将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;
这里,所述终端在具体实施例的过程中可以为各种类型的具有信息处理能力的电子设备,例如所述电子设备可以包括手机、平板电脑、台式机、个人数字助理、导航仪、数字电话、视频电话、电视机等。
这里,所述触摸区域集合内的不同触摸区域具有不同的触摸频率;
这里,在实现的过程中,通过统计一段时间内用户手指的触屏范围和触摸点的触摸频率,得到终端的不同触摸区域的触摸频率。具体至少包括两种实现方式:方式一,可以先将触摸屏划分为不同的触摸区域,然后再统计不同触摸区域的触摸频率,最终得到触摸区域集合,如果触摸区域的划分比较大的话,这种方式可能会导致一个触摸区域内的触摸点的触摸频率偏差比较大。方式二,先统计触摸屏上的触摸点的触摸频率,将触摸频
率在不同预设范围内的区域划分在一起,不同的触摸区域面积可以相同也可以不同,参见图2所示,例如统计用户在一个小时内点击触摸屏10的次数,触摸频率在20次以下的区域为11,触摸频率在20次以上50次以下的区域为12,触摸频率在50次以上100次以下的区域为13,触摸频率在100次以上的区域为13。方式一是一种预先划分区域后统计触摸频率的方式,所以划分的区域是常规的矩形;而方式二是基于触摸频率而后划分区域的方式,这样容易划分出的区域是不规则的区域,参见图2的11-14所示区域。
步骤S102,确定至少两个应用的使用偏好信息;
这里,在实现的过程中,使用偏好信息可以包括使用频率,因此,本步骤中的确定应用的使用偏好信息包括:统计一段时间内用户使用各种APP频率,在本发明实施例中,至少包括两个应用。假设用户的终端有应用A1至A4,其中应用A1的使用频率最高,应用A2的使用频率低于应用A1的使用频率,应用A3的使用频率低于应用A2的使用频率,应用A4的使用频率低于应用A3的使用频率。
在本发明的其他实施例中,确定应用的使用偏好信息包括:根据应用的以下信息至少之一确定应用的使用偏好信息,该信息包括:使用时长、交互频率、使用时间段。
步骤S103,将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
这里,继续结合图2所示的例子,假设用户的终端有应用A1至A4,其中应用A1的使用偏好信息最高,应用A2的使用偏好信息低于应用A1的使用偏好信息,应用A3的使用偏好信息低于应用A2的使用偏好信息,应用A4的使用偏好信息低于应用A3的使用偏好信息,那么通过本发明实
施例提供的技术方案,应用A1分布于区域14、应用A12分布于区域13,应用A3分布于区域12,应用A4分布于区域11。
在实现的过程中,步骤S103,所述将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内,包括:
步骤S1031,将所述触摸区域集合内的触摸区域按照触摸频率进行排序,得到第一排序结果;
这里,继续承接前述图2所示的例子,第一排序结果为区域14的触摸频率大于区域13,区域13的触摸频率大于区域12,区域12的触摸频率大于区域11。
步骤S1032,将所述应用按照使用偏好信息进行排序,得到第二排序结果;
这里,继续承接前述的例子,第二排序结果为应用A1的使用偏好信息大于应用A2,应用A2的使用偏好信息大于应用A3,应用A3的使用偏好信息大于应用A4。
步骤S1033,根据所述第一排序结果和所述第二排序结果将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
这里,根据第一排序结果和第二排序结果将触摸点的触摸频率和用户使用APP的使用偏好信息进行映射,这样用户使用最多的APP放置在用户触摸频率最高的终端桌面位置上。
在其他实施例中,所述方法还包括:按照使用偏好信息从高到低的顺
序对应地将所述应用的图标的大小顺序设置为从大到小,或者,根据所述第二排序结果按照使用偏好信息从低到高的顺序对应地将所述应用的图标的大小顺序设置为从小到大。本实施例提供的技术方案解决了现有的APP图标大小一致,分不出重点,尤其对于老年用户,图标过小使用不方便的问题。本实施例提供的技术方案能够将最常用的应用的图标设置的比较大,这样方便老年用户。
在其他实施例中,所述将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内,包括:
步骤S131A,确定使用偏好信息低于预设的第一阈值的第一应用集合;
步骤S132A,将所述第一应用集合内的应用的图标分布在预设的文件夹内;
步骤S133A,将所述文件夹分布在触摸频率最低的触摸区域内。
在本实施例中,所述应用的图标位于一页桌面内。现有技术中,多页桌面用以存放终端桌面图标,图标数量多时,终端桌面数量多,可能存在用户常用的APP在不同的终端桌面上,导致用户寻找图标时翻找好几个终端桌面才能找到,耗时耗神。本发明实施例中挑选出用户最常用的应用放置在最常用触摸的位置上,将不常用的应用(第一应用集合内)收集在一个文件夹内,这样保证终端的桌面数量比较少,例如只有一页。
在其他实施例中,所述方法还包括:确定使用偏好信息低于预设的第二阈值的第二应用集合;将所述第二应用集合内的应用卸载,所述第二阈值小于第一阈值。如此,本发明实施例提供的技术方案能够将长期不用的手机应用删除,从而避免长期占用终端桌面空间和存储资源。
在其他实施例中,所述将按照使用偏好信息从高到低的顺序排序的应
用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内,包括:
步骤S131B,确定使用偏好信息高于预设的第三阈值的第三应用集合;
步骤S131B,根据所述第三应用集合内应用的数量将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;
步骤S131B,将按照使用偏好信息从高到低的顺序将所述第三应用集合内的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序将所述第三应用集合内的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
这里,所述第三阈值高于第一阈值和第二阈值,所述第二阈值低于第一阈值。
在其他实施例中,当用户删除某些应用后,还会对桌面上的应用的图标进行重新排列,例如这时,会重新进入步骤S102,即重新确定至少两个应用的使用偏好信息,然后进入步骤S103。在本发明的其他实施例中,当一个统计周期内,从重新对触摸点的触摸频率和应用的使用偏好信息进行统计,一个统计周期可以是一个礼拜或者一个月等其他的预设周期,然后根据统计的结果进入步骤S103。
本发明实施例提供了一种应用图标管理方法,该方法能够将用户屏幕触摸点和APP使用信息的触屏终端结合后起来,该方法包括:
步骤S201,图标初始状态,按照下载时间顺序排放。
步骤S202,一段时间内统计用户手指的触屏范围和触摸点的触摸频率。
步骤S203,一段时间内统计用户使用各种APP频率。
步骤S204,将用户触摸频率和用户使用APP的频率关系进行映射,用
户使用最多的APP放置在用户触摸频率最高的终端桌面位置上;其他依次进行映射,即达到用户最常触摸的地方放置的是最常使用的APP图标。
步骤S205,对于使用偏好信息高于其他APP一定程度的APP,其图标可增大,使用偏好信息小的APP图标减小,达到,最常用APP图标最大,在最常触摸到的地方。
步骤S206,对于长期不用的APP,图标合并在一个文件夹中,APP可进行卸载,卸载和合并的策略可利用一些算法衡量。
为了解决前述的背景技术中存在的技术问题,本发明实施例提供一种结合用户触屏轨迹和APP的使用偏好信息的触屏终端的应用图标管理方法,该方法包括:
步骤S211,图标初始状态,按照下载时间顺序等大小排放。
步骤S212,统计用户的触屏范围和触摸点的频率,将屏幕传感器分割成无数个像素点,对每个像素点进行触摸点的触摸频率进行统计;触摸包括各种类型,例如有目的的滑动解锁、点击某些APP、网页滑动、输入法写入内容、无意识的屏幕滑动等等,然后终端屏幕范围内所有像素点的触摸点的触摸频率进行统计。
对每个像素点进行登记,一定时间内(如一周内)计算每个像素点的触点次数t,以现的APP大小为例,作为像素集,将屏幕分为若干个像素集位置,并编码统计每个像素集触点频率,即对应像素集内的像素点的触点之和.以此来衡量用户偏好区域,例如正常用户惯常使用的区域可能是屏幕中心的,但是特殊人士(残障人士、左/右撇子、手小的儿童等)可能有其特殊的偏好区域。偏好区域可根据用户使用时间来学习调整。
步骤S213,统计用户使用各种APP频率和时间,例如包括打开关闭APP的频率(即APP的使用频率)、交互触发频率(即APP的交互频率)、APP前台使用运行时长(即APP的运行时长)等等,综合这些因素加权处
理,得到一个APP使用排序。
这里,APP使用排序即用于表征用户使用APP的偏好的使用偏好信息的排序,在本实施例中,使用偏好信息可以采用常用性来表示。下面先介绍一下交互频率,以音乐软件为例,用户点开一个歌单,然后只需点击播放,就不用管了,但是这个应用一直在运行,也就是运行时间会很长,而与用户的交互却很少,即音乐软件的交互频率低。再以即时聊天应用为例,用户打开即时聊天应用后与其他用户不断的沟通、聊天,那么该应用与用户的交互就比较多,即即时聊天应用的交互频率比较高。
关于使用时段,比如不同的时间段内,用户关注的重点应用可能不同;例如开盘时间用户关注炒股应用同花顺、工作日期间用户关注邮箱应用、晚上21点后用户关注游戏和阅读软件等;根据使用时段可以调整APP在桌面上的位置,例如,在工作日和休息日这两个时段,按照应用的使用偏好信息(即APP的常用性)调整APP在桌面上的位置,即,分别计算用户在工作日时段、休息日的应用的使用偏好信息,将按照计算好的使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内;例如在上班时段和下班时段这两个时段,按照应用的使用偏好信息(即APP的常用性)调整APP在桌面上的位置;分别计算用户在上班时段、下班时段的应用的使用偏好信息,将按照计算好的使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内。
以下给出一种计算APP使用排序的方法,但不仅限于此方法。例如,对每个APP进行登记,一定时间内(如一周内)计算每个APP的触点次数wpt,运行时长wpr,一周内每天每个APP的触点次数dpt1、dpt2、…dpt7,运行时长dpr1、dpr2、…dpr7;一天内每小时内每个APP的触点次数hpt1、hpt2、…、hpt24,运行时长hpr1、hpr2、…、hpr24;每个APP在不同时间
内的常用性w可通过触点次数、运行时长的加权来计算,参见下面的公式:
例如常用性w=k1*pt+k2*pr;
其中,k1、k2为权重,k1+k2=1,且k1、k2初始值为0.5,k1、k2的值还可在不断使用中进行调整,其中,pt可以为一周内平均一天每个APP的触点次数dpt或一周内平均的触点次数wpt’,pr可以为一周内平均的运行时间wpr’、一天内平均的运行时间dpr;例如当APP重排后,用户常用的像素点变多,则对k1、k2进行逐渐增减0.1,但需满足两者之和为1,使得APP常用性变大。由此可得到每个APP的在不同时间内的常用性排序。
步骤S214,将一定时间内(例如以周为单位)用户触摸频率和用户使用APP排序关系进行映射,作为基本的APP排序,APP使用排序最高的放置在用户触摸频率最高的终端桌面位置上。
例如w值最高的APP在像素集触点次数s最高的位置,如果排序前3个APP没有被用户放在某个文件夹中,则依次进行映射排列,重排APP的位置;如果前三有被用户分类文件夹,则使用程度远远超过是同文件夹其他APP,设置一定的门限值,例如常用性w值是其他app的w值之和的10倍作为门限值,超过门限值才可以前三个位置单独显示APP。
其他的被用户分类的APP,则按照所有APP的使用程度(如常用性w值)之和进行排序,再与用户触摸点的像素集进行映射,对这些APP以及文件夹在进行重排即达到用户最常触摸的地方放置的是最常使用的APP图标。
对于终端桌面使用频率很低的桌面(例如终端桌面上APP的常用性w之和是最常用终端桌面上APP的常用性w之和的十分之一)进行合并删除,以减少终端桌面。
在不同的时间段内,用户关注的重点应用可能不同,则在不同时间段内最常用的APP在最常用的时间显示在最常用的位置;例如工作日期间用
户关注邮箱应用,周末关注娱乐视频类应用;开盘时间用户关注炒股应用同花顺,晚上21点后用户关注游戏和阅读软件等。以下举例介绍解决这个问题的具体方法。
由一定时间内(例如以周为单位)得到的APP常用性基础序列。每周周几的APP显示可根据其常用性的差别进行调整。例如某APP(如优酷视频)周六的常用性w值明显高于此APP其他日期的常用性w值,(例如高于此APP其他日期的常用性w值的5~10倍),则“抛出”此APP特殊考虑,每周六时,该APP在参与常用性的排列时,将其常用性w值取其当天的值,其他APP按日均常用性值来参与排序。则周一在显示APP时则按照这个序列结合显示规则进行显示,如果不存在这样的APP,则按APP常用性基础序列。这样在一周当中也可以达到最常用的APP在最常用的周几显示在最常用的位置。
在一天当中的每个不同时间内,也同理按照周几的这种APP选择模式去显示不同的APP。这样在一天当中也可以达到最常用的APP在最常用的时间显示在最常用的位置。
步骤S215,具体的显示规则,对于使用频率高于其他APP一定程度的APP,例如其常用性w值是次常用性w值的APP的20~30倍,其图标可增大,最常用APP图标最大,在最常触摸到的地方;使用频率小的APP图标减小,放置在不常触碰的地方。使用的最少的,例如其常用性w值低于平均常用性w值的十分之一,并且长期不用的那些可合并到一个文件夹中,放置在最不常触碰到的地方。
步骤S216,长期不用的APP放置在最不常触碰到的地方的那些APP可进行卸载,例如其常用性w值低于平均常用性w值的三十分之一,卸载和合并的策略可利用一些算法衡量,以减少APP占用的存储空间。
例如其常用性w值低于平均常用性w值的三十分之一的APP进行卸
载,常用性w值低于平均常用性w值的十分之一的APP进行合并,合并的文件夹可按照APP常用性w值同样的数量级进行合并。
从以上实施例可以看出,1)将终端屏幕触摸点的触摸频率和APP使用频率进行结合映射排序,将用户最常用的APP图标放置在最方便点击的位置,方便用户点击。2)将终端屏幕触点信息的统计和APP使用信息进行结合映射排序,将用户最常用的APP图标在最常用的时间放置在最方便点击的位置,方便用户点击。3)图标大小可根据使用情况进行调整,突出强调常用的APP,增强便捷性和趣味性。4)根据APP使用情况统计和桌面的APP分布确定一定时间内使用情况低于门限情况的APP,桌面可在最不显眼的地方将图标合并在一个文件夹中,并可以暂时卸载以释放空间的APP,当用户再次使用时可重新下载。
本发明实施例提供的技术方案与现有技术相比,具有以下优点:1)该专利可以解决常用图标湮没在数量过多的图标中不能有效找到的问题。将用户最常用的APP放置在最经常触碰的地方,将不常用APP放在不常触碰的地方;符合用户使用习惯,优化用户使用体验,做到方便快捷。2)智能化将用户最常用的APP图标在最常用的时间放置在最方便点击的位置,提供了个性化智能化,便捷性的管理。3)将常用的APP的显示图标大小根据使用情况增大或者减小,突出重点使用对象,弱化不常使用的APP,将不常使用图标合并一个文件夹,减少终端桌面的数量,减小查找的翻找次数。图标大小自调整,增强适用性,简洁性,趣味性,使之更智能,更便捷。4)减少终端桌面数量,减少基本不用的APP占用终端桌面和存储空间。
基于前述的实施例,本发明实施例提供一种终端的应用图标管理装置,该装置所包括的各单元以及各单元所包括的各模块,都可以通过终端中的处理器来实现,当然也可通过具体的逻辑电路实现;在实施的过程中,处理器可以为中央处理器(CPU)、微处理器(MPU)、数字信号处理器(DSP)
或现场可编程门阵列(FPGA)等。
图3为本发明实施例终端的应用图标管理装置的组成结构示意图,如图3所示,该装置300包括划分单元301、第一确定单元302和分布单元303,其中:
所述划分单元301,配置为将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;
所述第一确定单元302,配置为确定至少两个应用的使用偏好信息;
所述分布单元303,配置为将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
在本发明的其他实施例中,所述分布单元包括第一排序模块、第二排序模块和第一分布模块,其中:
所述第一排序模块,配置为将所述触摸区域集合内的触摸区域按照触摸频率进行排序,得到第一排序结果;
所述第二排序模块,配置为将所述应用按照使用偏好信息进行排序,得到第二排序结果;
所述第一分布模块,配置为根据所述第一排序结果和所述第二排序结果将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
在本发明的其他实施例中,所述装置还包括设置单元,配置为按照使用偏好信息从高到低的顺序对应地将所述应用的图标的大小顺序设置为从大到小,或者,根据所述第二排序结果按照使用偏好信息从低到高的顺序
对应地将所述应用的图标的大小顺序设置为从小到大。
在本发明的其他实施例中,所述分布单元包括第一确定模块、第二分布模块和第三分布模块,其中:
所述第一确定模块,配置为确定使用偏好信息低于预设的第一阈值的第一应用集合;
所述第二分布模块,配置为将所述第一应用集合内的应用的图标分布在预设的文件夹内;
所述第三分布模块,配置为将所述文件夹分布在触摸频率最低的触摸区域内。
在本发明的其他实施例中,所述装置还包括第二确定模块和卸载模块,其中:
所述第二确定模块,配置为确定使用偏好信息低于预设的第二阈值的第二应用集合;
所述卸载模块,配置为将所述第二应用集合内的应用卸载,所述第二阈值小于第一阈值。
在本发明的其他实施例中,所述应用的图标位于一页桌面内。
在本发明的其他实施例中,所述分布单元包括第三确定模块、划分模块和第四分布模块,其中:
所述第三确定模块,配置为确定使用偏好信息高于预设的第三阈值的第三应用集合;
所述划分模块,配置为根据所述第三应用集合内应用的数量将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;
所述第四分布模块,配置为将按照使用偏好信息从高到低的顺序将所述第三应用集合内的应用的图标对应地分布在按照触摸频率从高到低的顺
序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序将所述第三应用集合内的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
以上装置实施例的描述,与上述方法实施例的描述是类似的,具有同方法实施例相似的有益效果。对于本发明装置实施例中未披露的技术细节,请参照本发明方法实施例的描述而理解。
基于前述的实施例,本发明实施例在提供一种终端,图4为本发明实施例终端的组成结构示意图,如图4所示,该计算设备400可以包括:至少一个处理器401、至少一个通信总线402、用户接口403、至少一个外部通信接口404和存储器405。其中,通信总线402用于实现这些组件之间的连接通信。其中,用户接口403可以包括触摸显示屏和键盘。外部通信接口404可选的可以包括标准的有线接口和无线接口。其中所述处理器401,配置为:
将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;
确定至少两个应用的使用偏好信息;
将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
需要说明的是,本发明实施例中,如果以软件功能模块的形式实现上述的终端的应用图标管理方法,并作为独立的产品销售或使用时,也可以存储在一个计算机可读取存储介质中。基于这样的理解,本发明实施例的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以
使得一台计算机设备(可以是个人计算机、服务器、或者网络设备等)执行本发明各个实施例所述方法的全部或部分。而前述的存储介质包括:U盘、移动硬盘、只读存储器(ROM,Read Only Memory)、磁碟或者光盘等各种可以存储程序代码的介质。这样,本发明实施例不限制于任何特定的硬件和软件结合。
相应地,本发明实施例再提供一种计算机存储介质,所述计算机存储介质中存储有计算机可执行指令,该计算机可执行指令用于执行本发明实施例中终端的应用图标管理方法。
以上电子设备实施例项的描述,与上述方法描述是类似的,具有同方法实施例相同的有益效果。对于本发明电子设备实施例中未披露的技术细节,本领域的技术人员请参照本发明方法实施例的描述而理解。
需要说明的是,说明书中描述的主题的实施方式和操作能够以数字电子电路或者以计算机软件、固件或硬件实现,其中包括本说明书中所公开的结构及其结构等效,或者采用这些结构及其结构等效中的一个或多个的结合。说明书中所描述的主题的实施方式能够被实现为一个或多个计算机程序,即一个或多个计算机程序指令模块,其编码到一个或多个计算机存储介质上以由数据处理装置执行或者控制数据处理装置的操作。替选地或附加地,计算机指令能够被编码到人工生成的传播信号(例如机器生成的电信号、光信号或电磁信号)上,该信号被生成用于对信息编码以发送到合适的接收机装置由数据处理装置执行。计算机存储介质能够是或包含在计算机可读存储设备、计算机可读存储载体,随机或顺序访问存储阵列或设备、或者以上各项中的一个或多个的结合之中。而且,虽然计算机存储介质不是传播信号,但是计算机存储介质能够是被编码在人工生成的传播信号中的计算机程序指令的源或目标。计算机存储介质还能够是或者包含在一个或多个独立的组件或媒体(例如,多个CD、磁盘或其它存储设备)
中。因此,计算机存储介质可以是有形的。
说明书中描述的操作能够被实现为由数据处理装置对存储在一个或多个计算机可读存储设备上或从其它源接收的数据进行的操作。
术语“客户端”或“服务器”包括用于处理数据的所有类型的装置、设备和机器,例如包括可编程处理器、计算机、片上系统或前述各项中的多个或结合。装置能够包括专用逻辑电路,例如,现场可编程门阵列(FPGA)或专用集成电路(ASIC)。除硬件之外,装置还能够包括创建用于所关注计算机程序的执行环境的代码,例如,构成处理器固件、协议栈、数据库管理系统、操作系统、跨平台运行环境、虚拟机或其一个或多个的结合。装置和执行环境能够实现各种不同的计算模型基础架构,诸如网络服务、分布式计算和网格计算基础架构。
计算机程序(也被称为程序、软件、软件应用、脚本或代码)能够以任何编程语言形式(包括汇编语言或解释语言、说明性语言或程序语言)书写,并且能够以任何形式(包括作为独立程序,或者作为模块、组件、子程序、对象或其它适用于计算环境中的单元)部署。计算机程序可以但非必要地对应于文件系统中的文件。程序能够被存储在文件的保存其它程序或数据(例如,存储在标记语言文档中的一个或多个脚本)的部分中,在专用于所关注程序的单个文件中,或者在多个协同文件(例如,存储一个或多个模块、子模块或代码部分的文件)中。计算机程序能够被部署为在一个或多个计算机上执行,该一个或多个计算机位于一个站点处,或者分布在多个站点中且通过通信网络互连。
说明书中描述的过程和逻辑流能够由一个或多个可编程处理器执行,该一个或多个可编程处理器执行一个或多个计算机程序以通过操作输入数据和生成输出来执行动作。上述过程和逻辑流还能够由专用逻辑电路执行,并且装置还能够被实现为专用逻辑电路,例如,FPGA或ASIC。
适用于执行计算机程序的处理器例如包括通用微处理器和专用微处理器,以及任何数字计算机类型的任何一个或多个处理器。通常来说,处理器会从只读存储器或随机访问存储器或以上两者接收指令和数据。计算的主要元件是用于按照指令执行动作的处理器以及一个或多个用于存储指令和数据的存储器。通常来说,计算机还会包括一个或多个用于存储数据的大容量存储设备(例如,磁盘、磁光盘、或光盘),或者操作地耦接以从其接收数据或向其发送数据,或者两者均是。然而,计算机不需要具有这样的设备。而且,计算机能够被嵌入在另一设备中,例如,移动电话、个人数字助手(PDA)、移动音频播放器或移动视频播放器、游戏控制台、全球定位系统(GPS)接收机或移动存储设备(例如,通用串行总线(USB)闪盘),以上仅为举例。适用于存储计算机程序指令和数据的设备包括所有形式的非易失性存储器、媒体和存储设备,例如包括半导体存储设备(例如,EPROM、EEPROM和闪存设备)、磁盘(例如,内部硬盘或移动硬盘)、磁光盘、以及CD-ROM和DVD-ROM盘。处理器和存储器能够由专用逻辑电路补充或者包含到专用逻辑电路中。
为了提供与用户的交互,说明书中描述的主题的实施方式能够在计算机上实现,该计算机包括显示设备、键盘、指向设备(例如,鼠标、轨迹球等,或触摸屏、触摸板等)。显示设备例如为阴极射线管(CRT)、液晶显示器(LCD)、有机发光二极管(OLED)、薄膜晶体管(TFT)、等离子、其它柔性配置、或者用于向用户显示信息的任何其它监视器。用户能够过键盘和指向设备向计算机提供输入。其它类型的设备也能够用于提供与用户的交互;例如,提供给用户的反馈能够是任何形式的感官反馈,例如,视觉反馈、听觉反馈、或触觉反馈;并且来自用户的输入能够以任何形式被接收,包括声学输入、语音输入或触摸输入。此外,计算机能够通过向用户使用的设备发送文档以及从该设备接收文档来与用户交互;例如,响
应于从网页浏览器接收的请求将网页发送到用户的客户端上的网页浏览器。
说明书中描述的主题的实施方式能够以计算系统来实现。该计算系统包括后端组件(例如,数据服务器),或者包括中间件组件(例如,应用服务器),或者包括前端组件(例如,具有图形用户接口或网页浏览器的客户端计算机,用户通过该客户端计算机能够与本申请描述的主题的实施方式交互),或者包括上述后端组件、中间件组件或前端组件中的一个或多个的任何结合。系统的组件能够通过任何数字数据通信形式或介质(例如,通信网络)来互连。通信网络的示例包括局域网(LAN)和广域网(WAN)、互连网络(例如,互联网)以及端对端网络(例如,自组织端对端网络)。
本申请中描述的特征在智能电视模块上(或连接电视模块、混合电视模块等)实现。智能电视模块可以包括被配置成为互联网连接性集成更多传统电视节目源(例如,经由线缆、卫星、空中或其它信号接收的节目源)的处理电路。智能电视模块可以被物理地集成到电视机中或者可以包括独立的设备,例如,机顶盒、蓝光或其它数字媒体播放器、游戏控制台、酒店电视系统以及其它配套设备。智能电视模块可以被配置为使得观看者能够搜索并找到在网络上、当地有线电视频道上、卫星电视频道上或存储在本地硬盘上的视频、电影、图片或其它内容。机顶盒(STB)或机顶盒单元(STU)可以包括信息适用设备,信息适用设备包括调谐器并且连接到电视机和外部信号源上,从而将信号调谐成之后将被显示在电视屏幕或其它播放设备上的内容。智能电视模块可以被配置成为多种不同的应用(例如,网页浏览器和多个流媒体服务、连接线缆或卫星媒体源、其它网络“频道”等)提供家用屏幕或包括图标的顶级屏幕。智能电视模块还可以被配置成为用户提供电子节目。智能电视模块的配套应用可以在移动计算设备上运行以向用户提供与可用节目有关的附加信息,从而使得用户能够控制智能
电视模块等。在替选实施例中,该特征可以被实现在便携式计算机或其它个人计算机(PC)、智能手机、其它移动电话、手持计算机、平板PC或其它计算设备上。
虽然说明书包含许多具体的实施细节,但是这些实施细节不应当被解释为对任何权利要求的范围的限定,而是对专用于特定实施方式的特征的描述。说明书中在独立实施方式前后文中描述的特定的特征同样能够以单个实施方式的结合中实现。相反地,单个实施方式的上下文中描述的各个特征同样能够在多个实施方式中单独实现或者以任何合适的子结合中实现。而且,尽管特征可以在上文中描述为在特定结合中甚至如最初所要求的作用,但是在一些情况下所要求的结合中的一个或多个特征能够从该结合中去除,并且所要求的结合可以为子结合或者子结合的变型。
类似地,虽然在附图中以特定次序描绘操作,但是这不应当被理解为要求该操作以所示的特定次序或者以相继次序来执行,或者所示的全部操作都被执行以达到期望的结果。在特定环境下,多任务处理和并行处理可以是有利的。此外,上述实施方式中各个系统组件的分离不应当被理解为要求在全部实施方式中实现该分离,并且应当理解的是所描述的程序组件和系统通常能够被共同集成在单个软件产品中或被封装为多个软件产品。
因此,已经对主题的特定实施方式进行了描述。其它实施方式在以下权利要求的范围内。在一些情况下,权利要求中所限定的动作能够以不同的次序执行并且仍能够达到期望的结果。此外,附图中描绘的过程并不必须采用所示出的特定次序、或相继次序来达到期望的结果。在特定实施方式中,可以使用多任务处理或并行处理。
本发明实施例中,将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;确定至少两个应用的使用偏好信息;
将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内如此,通过将常用图标放在了可能醒目且容易触碰的位置,解决用户由于寻找APP翻找终端桌面次数过多而常用图标湮没在数量过多的图标中的问题。
Claims (11)
- 一种终端的应用图标管理方法,所述方法包括:将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;确定至少两个应用的使用偏好信息,所述使用偏好信息至少基于以下信息之一:使用时长、交互频率;将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
- 根据权利要求1所述的方法,所述将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内,包括:将所述触摸区域集合内的触摸区域按照触摸频率进行排序,得到第一排序结果;在不同的使用时段内,将所述应用按照使用偏好信息进行排序,得到第二排序结果;在不同的使用时段内,根据所述第一排序结果和所述第二排序结果将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,在不同的使用时段内,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
- 根据权利要求1所述的方法,所述方法还包括:按照使用偏好信息从高到低的顺序对应地将所述应用的图标的大小顺序设置为从大到小,或者,根据所述第二排序结果按照使用偏好信息从低到高的顺序对应地将所述应用的图标的大小顺序设置为从小到大。
- 根据权利要求1所述的方法,所述将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内,包括:确定使用偏好信息低于预设的第一阈值的第一应用集合;将所述第一应用集合内的应用的图标分布在预设的文件夹内;将所述文件夹分布在触摸频率最低的触摸区域内。
- 根据权利要求4所述的方法,所述方法还包括:确定使用偏好信息低于预设的第二阈值的第二应用集合;将所述第二应用集合内的应用卸载,所述第二阈值小于第一阈值。
- 根据权利要求1至5任一项所述的方法,所述应用的图标位于一页桌面内。
- 根据权利要求1所述的方法,所述将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内,包括:确定使用偏好信息高于预设的第三阈值的第三应用集合;根据所述第三应用集合内应用的数量将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;将按照使用偏好信息从高到低的顺序将所述第三应用集合内的应用 的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序将所述第三应用集合内的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
- 一种终端的应用图标管理装置,所述装置包括划分单元、第一确定单元和分布单元,其中:所述划分单元,配置为将终端的触摸屏按照触摸频率进行划分,得到至少包括两块触摸区域的触摸区域集合;所述第一确定单元,配置为确定至少两个应用的使用偏好信息;所述分布单元,配置为将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
- 根据权利要求8所述的装置,所述分布单元包括第一排序模块、第二排序模块和第一分布模块,其中:所述第一排序模块,配置为将所述触摸区域集合内的触摸区域按照触摸频率进行排序,得到第一排序结果;所述第二排序模块,配置为将所述应用按照使用偏好信息进行排序,得到第二排序结果;所述第一分布模块,配置为根据所述第一排序结果和所述第二排序结果将按照使用偏好信息从高到低的顺序排序的应用的图标对应地分布在按照触摸频率从高到低的顺序排序的触摸区域内,或者,将按照使用偏好信息从低到高的顺序排序的应用的图标对应地分布在按照触摸频率从低到高的顺序排序的触摸区域内。
- 根据权利要求8或9所述的装置,所述装置还包括设置单元, 配置为按照使用偏好信息从高到低的顺序对应地将所述应用的图标的大小顺序设置为从大到小,或者,根据所述第二排序结果按照使用偏好信息从低到高的顺序对应地将所述应用的图标的大小顺序设置为从小到大。
- 一种计算机存储介质,所述计算机存储介质中存储有计算机可执行指令,该计算机可执行指令用于执行权利要求1至7任一项提供的一种终端的应用图标管理方法。
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| CN103076976A (zh) * | 2013-01-07 | 2013-05-01 | 华为终端有限公司 | 添加应用图标的方法、移除应用图标的方法和装置 |
| WO2015089767A1 (zh) * | 2013-12-18 | 2015-06-25 | 宇龙计算机通信科技(深圳)有限公司 | 应用图标显示控制方法和终端 |
| CN105487748B (zh) * | 2015-11-20 | 2020-12-18 | 腾讯科技(深圳)有限公司 | 显示图标的方法和装置、存储介质以及计算机终端 |
| CN105824496A (zh) * | 2016-01-22 | 2016-08-03 | 维沃移动通信有限公司 | 一种基于用户使用情况设置图标亮度的方法和移动终端 |
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- 2016-11-10 CN CN201610988829.6A patent/CN108073433A/zh active Pending
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2017
- 2017-09-01 WO PCT/CN2017/100215 patent/WO2018086404A1/zh not_active Ceased
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN103019511A (zh) * | 2012-11-29 | 2013-04-03 | 广东欧珀移动通信有限公司 | 一种移动终端选项图标的设置方法及系统 |
| CN104238887A (zh) * | 2014-09-17 | 2014-12-24 | 广东欧珀移动通信有限公司 | 常用应用程序的图标查找方法和装置 |
| CN105528149A (zh) * | 2014-10-21 | 2016-04-27 | 中国移动通信集团公司 | 一种应用图标显示方法及装置 |
| CN105718145A (zh) * | 2016-01-20 | 2016-06-29 | 广东欧珀移动通信有限公司 | 图标显示方法及装置 |
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