WO2017212741A1 - Information processing device and program - Google Patents

Information processing device and program Download PDF

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Publication number
WO2017212741A1
WO2017212741A1 PCT/JP2017/011528 JP2017011528W WO2017212741A1 WO 2017212741 A1 WO2017212741 A1 WO 2017212741A1 JP 2017011528 W JP2017011528 W JP 2017011528W WO 2017212741 A1 WO2017212741 A1 WO 2017212741A1
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WO
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Patent type
Prior art keywords
game
user
login
unit
information
Prior art date
Application number
PCT/JP2017/011528
Other languages
French (fr)
Japanese (ja)
Inventor
伊藤 真人
Original Assignee
株式会社セガゲームス
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Abstract

The present invention performs guidance such that continuous play by a user is not interrupted. An information processing device that comprises: a login compensation granting unit that, as a result of a user logging-in to a first game, grants the user login compensation for the first game; a determination unit that, when the user has logged-in to the first game, determines, on the basis of a login history and a play history for the first game, whether the likelihood that the user will suspend his/her login to the first game is high; and a guidance unit that, when it has been determined that the likelihood that the user will suspend his/her log-in to the first game is high, guides the user that is logged-in to the first game to a website for a second game that is different from the first game.

Description

Information processing apparatus and program

The present invention relates to an information processing apparatus and a program.

Automatically by pre-registering the automatic play information for the game progress for each game specified by the user, the information processing apparatus is known which is adapted to facilitate continued playing in parallel a plurality of types of games (e.g., Patent Document 1).

JP 2014-200395 JP

In recent years, the users most likely to interrupt the continuation play to have the game so far, while repeating the act, such as to obtain the login reward (login bonus) by logging in to the time being the game, will not take place soon also log in itself trend has become to be seen, such as. The user with such a trend, so good even in other games, or ask them to how continue play has become an important position.

The present invention has been made in view of such circumstances, and its object is to induce the user to continue the play is not interrupted.

The main aspect of the present invention in order to solve the above problems,
By a user logs in to the first game, and login reward giving unit that grants the login reward for the first game to the user,
Determining when the user logs in to the first game, based on the first game login history and play history, whether the user is a user likely to interrupt the login of the first game a determination unit,
If the user is determined to be highly user may interrupt the login of the first game, the induction of direct users logged into the first game to the Web site for the first game is different from the second game and parts,
An information processing apparatus characterized by comprising a.
According to such an information processing apparatus, the users most likely to interrupt the first game, to induce the second game different from the first game, is to ensure that users continue play is not interrupted It can become.

Further, wherein the first game, includes a match game and the lottery game,
The determination unit, the user neither not play the competitive game and the lottery game after logging in the first game, and, at least one of the user to play only the lottery game after logging into the first game, it is desirable to determine that the likely to interrupt the login of the first game user.
Thus, it is possible to appropriately identify likely to interrupt the first game user.

Further, in a user who played the second game by induced to Web sites about the second game, the user who played the second game without being induced in the Web site for the second game, the first it is desirable to have a privilege granting unit that applies at different benefits about 2 games.
Thus, the user induced to the Web site for the second game, so aggressively transition from the first game to the second game. For this reason, it is possible to allow users to continue play is not interrupted.

Further, the log reward giving unit, when the user who played the second game by induced to Web sites about the second game and logs in again to the first game, the login history of the second game and based on at least one of the play history, it is desirable to impart a log compensation for the first game to the user.
Thus, since the login status of the second game, will affect the first game login reward granted upon log in again, the user induced to the Web site for the second game, the first It tends to migrate from the game to the second game. In addition, if the transition to the guiding destination of the second game, need to repeat the act, such as to obtain the login rewards by logging in to the time being induction source of the first game no.

Further, the user to play the second game by induced to Web sites about the second game, all or part of the login reward for the first game acquired by logging in to the first game, it is desirable to have a data setting unit for setting as a reward acquired in the second game.
As a result, even as the transition from the first game to the second game, it is not wasted login reward earned by logging in to the first game ever. For this reason, it is easy to migrate from the first game to the second game.

Furthermore, the privilege granting unit, according to the elapsed period from the start of induction of the Web site for the second game, to users who have played the second game by induced to Web sites about the second game increasing the benefits related to the second game to impart Te is desirable.
As a result, at the time of initiation of induction even users who did not migrate to the second game, you'll want to transition him to the elapse of the period to the second game.

In addition, the computer,
By a user logs in to the first game, login reward providing means for providing a login reward for the first game to the user,
Determining when the user logs in to the first game, based on the first game login history and play history, whether the user is a user likely to interrupt the login of the first game judgment means,
If the user is determined to be highly user may interrupt the login of the first game, the induction of direct users logged into the first game to the Web site for the first game is different from the second game means,
Is a program for functioning as a.
According to such a program, it is possible to induce the user to continue the play is not interrupted.

Is a block diagram showing an example of an information processing system. Is a hardware configuration diagram illustrating an example of a computer. It is a functional block diagram illustrating an example of a server device. It is a functional block diagram showing an example of a client terminal. Is a flowchart illustrating the guiding operation of the information processing system 1. Is a block diagram illustrating an example of user information. Is a block diagram showing an example of the log history information. It is a block diagram showing one example of a game application information. Is a block diagram showing an example of a login reward information. Is a configuration diagram showing an example of possession data information. Is a block diagram showing an example of a play history information. Is a configuration diagram showing an example of the advertisement information. Is a block diagram showing an example of an induction history information. Is an image diagram illustrating an example of the advertising banner with a game screen. Is a flowchart illustrating the privilege granting operation of the information processing system 1. Is a configuration diagram showing an example of the installation information. It is a flowchart illustrating a reward giving operation of the information processing system 1.

Hereinafter, the information processing apparatus according to an embodiment of the present invention will be described in detail program and an information processing system. The present invention is an information processing apparatus that employs a game that grants the login compensate users, can be widely applied to program and an information processing system or the like.

[Embodiment]
<System Configuration>
Figure 1 is a block diagram showing an example of the information processing system 1 according to this embodiment. As shown in FIG. 1, the information processing system 1 according to this embodiment, more than one and a client terminal 10 and the server device 20 is connected via a network N.

The client terminal 10, PC operated by a user, smart phone, or a terminal device such as a tablet, is a terminal device, such as a dedicated game devices for home and business. Server device 20, game management and control performed by the user at the client terminal 10 performs a billing process or the like in the game. Network N is a Internet or the like, including a mobile radio base station.

The present invention is further client-server information processing system 1 shown in FIG. 1, it is applicable in a single game device by separately providing a mechanism for performing accounting processing in the game (information processing apparatus) . The information processing system 1 of Figure 1 there are also the various system configuration example according to an a to uses and purposes of example. For example, the server device 20 of FIG. 1 may be configured distributed across multiple computers.

<Hardware Configuration>
"Client terminal and the server apparatus"
Figure 2 is a hardware configuration diagram illustrating an example of a computer 50 according to the present embodiment. The client terminal 10 and the server device 20 according to the present embodiment is achieved by, for example, the computer 50 of the hardware configuration shown in FIG. Incidentally, the computer 50 is an example of an information processing apparatus.

Computer 50, as shown in FIG. 2, CPU 51, RAM 52, ROM 53, a communication interface 54, an input device 55, display device 56 includes a an external interface 57, and HDD 58, interconnected each bus line B It is. Incidentally, in the server device 20 may be in the form to use to connect when needed input device 55 and display device 56.

CPU51 reads programs and data on the RAM52 from a storage device such as ROM53 or HDD 58, executes various processing based on the read program and data, an arithmetic unit for implementing the entire computer control and functionality.

RAM52 is an example of a volatile semiconductor memory for temporarily storing programs and data (storage device), CPU 51 is also used as a work area when executing various processes.

ROM53 is an example of a nonvolatile semiconductor memory (storage device) that can be powered off to hold the programs and data. The ROM 53, BIOS is executed when starting the computer 50, OS setting, and programs and data such as network settings are stored.

Communication interface 54 is an interface for connecting the computer 50 to the network N. Thus, the computer 50 can perform data communication via the communication interface 54.

Input device 55 is a device for use in a user or administrator to input various signals. Input device 55 may, for example, a touch panel, an operation key, a button, an operation device such as a keyboard or a mouse.

The client terminal 10 in this embodiment has at least the touch panel. The touch panel is constituted by, for example panels, such as pressure-sensitive or electrostatic type which is laminated on the display device 56, the indicated position on the screen by a touch operation by the user's finger or touch pen (contact position) is detected.

Display device 56 is a device for the various types of information to a user or an administrator screen. Display device 56 is, for example, a display such as a liquid crystal or an organic EL.

The external interface 57 is an interface for an external device to enable data communication connection. Thus, the computer 50 can read and / or write of the recording medium via the external interface 57. The external device, for example, a flexible disk, CD, DVD, SD memory card is a recording medium such as a USB memory.

HDD58 is an example of a nonvolatile storage device storing programs and data. The programs and data stored, there an application for providing various functions on the OS, and the OS is basic software that controls the entire computer.

Instead of the HDD 58, the drive apparatus using a flash memory as a storage medium (e.g., solid state drive: SSD) may be utilized.

The client terminal 10 and the server device 20 according to this embodiment, by executing the program in the computer 50 hardware configuration described above, can realize various processes as described below.

<Software Configuration>
"Server apparatus"
Figure 3 is a functional block diagram illustrating an example of a server device 20 according to the present embodiment. Server device 20 according to the present embodiment, for example, is realized by functional blocks shown in FIG.

Server device 20 according to the present embodiment, by executing a program, the server control unit 200, the server storage unit 220, and to implement the server communication unit 240.

Server control unit 200 has a function of executing various processes in the server apparatus 20. The server control unit 200 includes a request processing unit 201, the log management unit 202, log reward giving unit 203, determination unit 204, the induction unit 205, the privilege granting unit 206, the data setting unit 207.

Request processing unit 201 receives a request from the client terminal 10, and controls the respective function units to perform various types of processing for responding to the request, and transmits to the client terminal 10 processing result as a response.

Log management unit 202 manages the log information about the various games. Further, the log management unit 202 performs a login process in response to the login request transmitted from the client terminal 10, and performs the logout processing in response to a logout request transmitted from the client terminal 10.

Login reward giving unit 203, by a user logs in to the various games, to grant login reward corresponding to the various games to the user. In this embodiment, the user is granted to the user of the item, etc. that can be used in the login the game as a login reward.

Judging unit 204, the user logged in various games carried out whether the determination process predetermined condition is satisfied. In the present embodiment determines when a user logs on various games, based on the user's login status, etc. corresponding to the various games, whether the user is a user likely to interrupt the login game .

Induction unit 205, the users most likely to interrupt the continued play to have game (first game) so far, to guide the other game so as not interrupted continuation play (second game). In this embodiment, if the user is determined to be highly user may interrupt the login of the first game, the Web site for the user who logs in the first game the first game is different from the second game Induce.

Privilege granting section 206, by installing a variety of game to the client terminal 10, to grant the privilege corresponding to the various games to the user. In this embodiment, the user is granted to the user of the item or the like as a privilege that can be used in the installed game.

Data setting unit 207 performs various processing on the data set of the various games. In this embodiment, the user to play the second game by induced Web site for the second game, the login reward first game acquired by logging in to the first game, won in the second game to set up as a reward.

Server storage unit 220 has a function of storing various types of information about the various games. The server storage unit 220, a game application information storing unit 221, the advertisement information storage unit 222 and includes a user information storage unit 223.

Game application information storing unit 221 stores the game application information about the game application program of a certain game provider provides (game application). The game application information game application information storing unit 221 stores, various game apps and various game data and the like can be installed on the client terminal 10 is set.

Advertisement information storage unit 222 stores the advertisement information about the ad about the game a certain game provider has to offer. The advertisement information to the advertisement information storage unit 222 stores, Web site (for example, Web sites that encourage the installation of the various game apps) on various game various advertising banners, etc. to induce to have been set.

User information storage unit 223 stores the user information about the user. The user information that the user information storage unit 223 stores, the log history, play history, etc. of possession data and various games that each user to possession has been set.

Server communication unit 240 has a function of communicating with the client terminal 10 via the network N.

"Client terminal"
Figure 4 is a functional block diagram showing an example of a client terminal 10 according to the present embodiment. The client terminal 10 according to the present embodiment, for example, is realized by functional blocks shown in FIG.

The client terminal 10 according to the present embodiment, by executing the program, a client control unit 100, the client storage unit 120, the client communication unit 140, an operation input reception unit 150, to achieve a screen display unit 160.

Client control unit 100, according to various game application programs, has a function of executing the game processing relating to various games. The client control unit 100, a game executing unit 101, the server access unit 102, and a display control unit 103.

Game execution unit 101, the client terminal 10 activates the various game application programs based on the game operation received from the user, controls the progress of the various game while accessing the server device 20.

Server access section 102, etc. If the access in the course of the processing of the game execution unit 101 to the server device 20 is needed, sends a request for various kinds of processing to the server device 20, from the server device 20 receiving a response processing result.

The display control unit 103, for example, in accordance with the progress of various games by the game execution unit 101, controls the screen display of the client terminal 10. In the present embodiment performs control to display the first game screen including the guide operation area (ad banners) for guiding the Web site for the second game that is different from the first game.

Operation accepting unit 150 accepts an operation from a user who operates the client terminal 10. Incidentally, the client terminal 10 according to the present embodiment for a touch panel as described above, it is possible to accept the operations specific to the touch panel, such as a tap from the user, swipe, flick operation.

Client storage unit 120 stores various programs, and various information required in the client terminal 10. In the present embodiment, and stores the installed game app or a Web browser or the like to the client terminal 10.

Game app, and the ability to run a game to be played to the user, is a software that has a function as a Web browser. Game app, by the browser function, by specifying the access destination address, it is possible to display the access destination of the Web site on the application.

Web browser is a software for realizing the function of displaying the Web site to the client terminal 10. The client terminal 10 activates the Web browser, makes a request of the Web site for the access destination of the server that has been specified by the browser function. The client terminal 10, can be displayed to receive the HTML file that has been transmitted from the request destination server, a Web site based on the received HTML file on a Web browser.

Client communication unit 140 performs communication with the server apparatus 20 via the network. Screen display unit 160, under the control of the display control unit 103, a screen display of the client terminal 10.

As described above, in the information processing system 1 according to this embodiment, progression and display control of the game is performed in the client terminal 10, the server device 20 may perform. Specifically, at least one of the game execution unit and a display control unit, while in parallel is not provided to the client controller 100 of the client terminal 10, it may be configured to provide the server control unit 200 of the server device 20.

Also, the browser client control unit 100 of the client terminal 10, which receives HTML scripts or the like contained in the page data and the page data described in (Hyper Text Markup Language) or the like from the server device 20 performs processing relating to the game there is mold. The client control unit 100 of the client terminal 10, based on the installed application, an application type for performing processing relating to a game. Figure 4 shows an application type as an example.

<Operation>
"Induction to the other games at the time of login"
Figure 5 is a flowchart for explaining the guiding operation of the information processing system 1 in the present embodiment. Here, the users most likely to interrupt the first game, the case of inducing the second game that is different from the first game. In the following, already in the first game application on the client terminal 10 has been installed, yet the second game application will be described as not being installed.

Game execution section 101 of the client terminal 10, when you start the application of the first game according to a user's operation, and displays the screen display unit 160 to generate a login screen of the first game to the display control unit 103.

When users first game login screen is displayed, it performs login operation to start the first game to the client terminal 10. Game execution section 101 of the client terminal 10, when a user by the login operation is performed, a request for execution of the login processing of the first game to the server access unit 102.

Server access unit 102 of the client terminal 10, when the game execution unit 101 is requested to execute the login process of the first game, based on the log-in operation to the operation accepting unit 150 accepts from the user, the user to the server device 20 transmitting the first game login request with the ID and the game application ID, etc. (step S11).

Next, the request processing unit 201 of server device 20, upon receiving from the client terminal 10 log-in request of the first game, a request for execution of the login process for the first game to the log management unit 202. Log management unit 202 of the server device 20, upon being requested to execute the login process for the first game from the request processing unit 201, in accordance with login operation information including the user ID and password, and the like, the first game login process for the user performing (step S12).

Specifically, the log management unit 202, based on the user ID that was accompanied by the login request, performs user authentication by referring to the user information that the user information storage unit 223 stores. Log management unit 202, and successfully to user authentication, based on the game application ID that was accompanied to the login request, it performs the update of the set log history information in the user information, to add a login date and time of the first game.

Figure 6 is a block diagram showing an example of user information. User information shown in FIG. 6 has user ID, log history information, possession data information, the play history information, guidance history information, installation information such as an item. User ID is information for identifying the user uniquely. Log history information is information indicating the log history of each type game. Possession data information is information indicating the possession data of each type game. Play history information is information indicating the play history of each type game. Guidance history information is information indicating a history of direct users to a game Web site through the ad banner. Installation information is information indicating a history where you installed the game application to the client terminal 10.

Figure 7 is a block diagram showing an example of the log history information. Log history information shown in FIG. 7, it is information log history is set in association with various games, including game application ID, log ID, login date and time, the logout date and time as an item. Game application ID is information for uniquely identifying the game app. Log ID is information for uniquely identifying the log data. Login date and time is information indicating the date and time a user logs in to the game. Logout date and time is information indicating the date and time the user has logged out.

Returning to FIG. 5, then, the request processing unit 201 of server device 20, when this way the first game login process is completed, a request to execute the first game log reward giving processing the login reward granting unit 203 to. Log reward giving unit 203 of the server device 20, upon being requested to execute the login reward giving processing of the first game from the request processing unit 201, the first game to determine the contents of the login reward granted to the user (step S13 ).

Specifically, log reward giving unit 203, based on the game application ID that accompanied the login request, the game application information storing unit 221 acquires the login reward information corresponding to the first game from the game application information to be stored. Then, log reward giving unit 203 refers to the acquired login reward information of the first game, and determining the compensation contents based on the login date and time of the first game by the user to grant. In the present embodiment, items such as available in the first game is awarded as a login reward. In this case, log reward giving unit 203 updates the possession data information set in the user information shown in FIG. 6, to add items of first game awarded as a login reward as a user possessed item of.

Figure 8 is a block diagram showing an example of a game application information. Game application information shown in FIG. 8 has a game app ID, application name, program files, item information, login reward information such as item. App name is information indicating the name of the game. Program file is a file that can be installed program to the client terminal 10 after download. Item information is information indicating an item to be used for each type game. Login reward information is information indicating a login reward to be used for each type game.

Figure 9 is a block diagram showing an example of a login reward information. Log reward information shown in FIG. 9 has reward ID, provision period, the compensation contents, etc., as an item. Reward ID is information for uniquely identifying the reward. Offer period is information indicating a period that can grant login reward. Reward content is information indicating the contents of the login reward to be given when you log in during the offer period. Here is set the item as a login rewards, as indicated in parentheses in the figure, it is set also to the number of items to be imparted.

Figure 10 is a block diagram showing an example of the possession data information. Possession data information shown in FIG. 10 is information possessed data is set in association with various games, have a game application ID, owned point, the possessed item such as an item. Owned point is information indicating the amount of points that the user possesses. Possession item is information indicating the item the user to possession.

Returning to FIG. 5, followed request processing unit 201 of server device 20, when the log reward this way, the first game is awarded, whether it is likely to interrupt the login of the first game users requesting execution of the determination processing in the determination unit 204 whether. Determination unit 204 of the server device 20 determines upon being requested to execute the determination process from the request processing unit 201, whether or not the predetermined condition for the user is satisfied (step S14).

The predetermined condition is that it is likely to interrupt the login of the first game user. Whether it is likely to interrupt the login of the first game the user is determined by the login status and play status of the first game. Specifically, it is possible to identify the user by at least one of the determination methods described below.

Determination unit 204 of the present embodiment, refers to the log history information and the play history information set in the user information shown in FIG. 6, the predetermined period acts like not play the first game after logging in the first game (e.g. It determines whether the user has performed over 1 week). As a result, according to the case where the determination is affirmative, it deemed a likely to interrupt the login of the first game user.

The determination unit 204 in the present embodiment, refers to the log history information and the play history information set in the user information shown in FIG. 6, after logging in to the first game, the battle game and the lottery included in the first game It determines whether the user has performed over an act such play only drawing game of the game in a predetermined period (e.g. 1 week). As a result, according to if the determination is positive is also considered to be likely to interrupt the login of the first game user.

Figure 11 is a block diagram showing an example of a play history information. Play history information shown in FIG. 11 is information play history in association with the various games have been set, with a game application ID, play ID, game events, play data, the play start date and time, the play end date and time or the like as an item . Play ID is information for the user to uniquely identify the play data when played. Game event is information indicating the actual game of the kind played among a plurality of types of games that are included in the game application (fighting games and lottery games, etc.). Play data is information indicating the play data of the parameters or the like is used in the game change. Play start date and time is information indicating the date and time that you start the game play. Play the end date and time is information indicating the date and time the user exits the game play.

Returning to FIG. 5, the result of the determination by processing in step S14 described above, if it is determined that likely to interrupt the login of the first game user, the process proceeds to the next step S15. On the other hand, if it is determined not to be highly user may interrupt the login of the first game, the processing proceeds to step S17 to be described later.

Next, the request processing unit 201 of server device 20, when a predetermined condition is determined to be satisfied by the determination processing in step S14, a request for execution of the induction process to the induction unit 205. Induction of the server device 20 205, upon being requested to execute the induction treatment from the request processing unit 201, a user who is determined likely to interrupt the first game, and the different second game first game induced (step S15).

Specifically, the induction unit 205, advertisement from the information the advertisement information storage unit 222 stores, in order to induce the Web site for the second game that is different from the first game, the second game game application different from the first game ID to get the banner data that is associated with the (data, including the advertising banner for induction to the Web site for the second game). Here, the different other games the first game randomly selects from among a plurality of types of game, to identify the selected other game as the second game, the banner data corresponding to the second game It shall be acquired. The induction unit 205 requests the request processing unit 201 to transmit the acquired banner data to the requesting client terminal 10. At this time, the induction unit 205 performs the update of induced history information set in the user information shown in FIG. 6, to add the derived start time that initiated the induction to the Web site for the second game.

Thereafter, the request processing unit 201 of server device 20, as a result of the above-described various processes, various information such as banner data for guiding the first game log compensation and the second game of the requesting client terminal 10 to send for.

Figure 12 is a block diagram showing an example of the advertisement information. Advertisement information shown in FIG. 12, with banner ID, game app ID, the banner data, and the like as an item. Banner ID is information for identifying the advertising banner. Game application ID is information that identifies the game application (game to be a guiding destination at the time of the ad banner selection) corresponding to the advertising banner. Banner data is a reference information of the data body or the location of the advertising banner. This banner data, if advertising banners by user selected (taps, clicks), description, etc. for accessing the guide destination become Web site is included. It should be noted that, in the Web site to be the guiding destination, can be installed by downloading the game app that corresponds to the ad banner to the client terminal 10.

Figure 13 is a block diagram showing an example of an induction history information. Induction history information shown in FIG. 13, with banner ID, game app ID, induction start date and time, the induction end date and time as an item. Banner ID is information for identifying the advertising banners sent to the client terminal 10.
Game application ID is information for identifying the second game corresponding to the induction destination becomes Web site. Induction start date and time is information indicating the date and time you start the induction by advertising banner.
Induction end date and time is information indicating the date and time that you want to end the induction by advertising banner.

Returning to FIG. 5, then the server access unit 102 of the client terminal 10 receives the various information transmitted from the server device 20, requests the execution of screen display processing to the display control unit 103. The display control unit 103 of the client terminal 10, upon being requested to execute the screen display processing from the server access unit 102, the first game to generate ad banner with the game screen based on various information transmitted from the server device 20 app It is displayed on the screen (step S16).

FIG. 14 is a conceptual diagram showing an example of an ad banner with a game screen. The ad banner with a game screen 500, an advertisement banner display area 501, login status display area 502 is displayed. Advertising banner display area 501 is an area for displaying the second game of advertising banners, and a guide operation area for guiding the second game Web site associated with the ad banner. Login status display area 502 is an area for displaying the login status of the first game. When users with advertising banner in the first game of the application screen on the game screen 500 is displayed, by selecting the second game of the advertising banners displayed on the advertisement banner display area 501, the guide destination access to the second game Web site, it is possible to download and install the second game to the client terminal 10 of the self.

On the other hand, the request processing unit 201 of server device 20, when a predetermined condition is determined not to be satisfied by the determination processing in step S14, requests the execution of screen display processing to the display control unit 103. The display control unit 103 of the client terminal 10, upon being requested to execute the screen display processing from the server access unit 102, a normal game screen after login first game (a game screen does not include the second game advertising banners) generated to be displayed in the first game of the application on the screen (step S17).

Thus, at the timing of imparting the login reward of the first game, if the can identify likely to interrupt the first game user, a second, different from the first game on the first game app screen It displays the game of advertising banner. Thus, the users most likely to interrupt the first game, it is possible to induce a second game that is different from the first game, it is possible to allow the user to continue the play is not interrupted.

"Privilege granted by installing the second game"
Figure 15 is a flowchart for explaining the privilege granting operation of the information processing system 1 in the present embodiment. Here, the users most likely to interrupt the first game, the second game result induced Web site via the second game of advertising banners, to install the second game to the client terminal 10 of the self It will be described the case of obtaining the benefits by.
In the following, it is described as those already second game app client terminal 10 is installed.

Game execution section 101 of the client terminal 10, when you start the second game application according to the user's operation, and displays the screen display unit 160 to generate a login screen of the second game to the display control unit 103.

When users second game login screen is displayed, it performs login operation to start the second game to the client terminal 10. Game execution section 101 of the client terminal 10, when a user by the login operation is performed, a request for execution of the login processing of the second game to the server access unit 102.

Server access unit 102 of the client terminal 10, when the game execution unit 101 is requested to execute the login process of the second game, based on the log-in operation to the operation accepting unit 150 accepts from the user, the user to the server device 20 transmitting the second game login request with the ID and the game application ID, etc. (step S21).

Next, the request processing unit 201 of server device 20, upon receiving from the client terminal 10 log-in request of the second game, a request for execution of the login process for the second game to the log management unit 202. Log management unit 202 of the server device 20, when the request processing unit 201 is requested to execute the login process for the second game in accordance with login operation information including the user ID and password, etc., the login process of the second game on the user run (step S22).

Next, the request processing unit 201 of server device 20, the login process of the second game in this manner is completed, a request for execution of the determination process regarding login of the second game to the privilege granting unit 206. Privilege granting unit 206 of the server device 20, when the request processing unit 201 is requested to execute the determination process regarding login of the second game, based on the user ID and the game application ID, accompanied in the login request is shown in FIG. 6 Referring to log history information indicating to the user information and 7, it is determined whether the first log into the second game (step S23).

As a result of this determination, if it is determined not to be the first time you log in to the second game, the process is terminated. On the other hand, if it is determined that the first sign to the second game, the process proceeds to the next step S24.

Then, if the privilege granting section 206 of the server device 20, if it is determined that the first time you log in to the second game, the second game has been installed on the client terminal 10 by the induction of the second game of the advertising banner determines whether (step S24). That is, that the user whether to install is determined a second game by induced Web site for the second game to select the second game advertising banners to the client terminal 10.

Specifically, the privilege granting unit 206, based on the user ID that was accompanied by the login request, the user information storage unit 223 acquires the induction history information and installation information from the user information stored. And, privilege granting unit 206, based on the game application ID that was accompanied to the login request, by referring to the acquired induction history information and installation information, and advertising banners that are sent to the client terminal 10, the installed game app of determining whether or not the advertising banner which induced the user to match to the Web site. If these advertising banners match, the second game can be identified to have been installed in the client terminal 10 by the induction of the second game advertising banners.

Figure 16 is a block diagram showing an example of installation information. Installation information shown in FIG. 16, has a game app ID, banner ID, install date and time, the uninstall date and time as an item. Game application ID is information that identifies the installed game app. Banner ID is information for identifying the advertising banner that direct users to the Web site of the installed game app. Installation date and time is information indicating the date and time you install the game application to the client terminal 10. Uninstall date and time is information indicating the date and time that you uninstall the game app.

Returning to Figure 15, the result of the determination by processing in step S24 described above, if the second game by the induction of the second game advertising banners is determined to have been installed in the client terminal 10, the processing of the next step S25 move on. On the other hand, when the second game regardless of the induction of the second game advertising banners is determined to have been installed in the client terminal 10 proceeds to processing in step S26 to be described later.

It should be noted, and that you install the second game regardless of the induction of the second game of the advertising banner, the user activates the Web browser at the client terminal 10, and direct access to the second game Web sites, self-client terminal to 10 it means that you download and install the second game.

Next, the privilege granting unit 206 of the server device 20, when the second game by the induction of the second game advertising banners is determined to have been installed in the client terminal 10, imparting a first award to a user (step S25 ). On the contrary, when the second game regardless of the induction of the second game advertising banners is determined to have been installed in the client terminal 10 imparts a second award to the user (step S26).

At this time, the privilege granting unit 206 updates the possession data information set in the user information shown in FIG. 6, to add items to the second game awarded as a privilege as the user possessed item of.

In this way, the privilege granting unit 206, and users who have played the second game by induced in the Web site for the second game, and users who have played the second game without being directed to the Web site for the second game in, conferring with different benefits for the second game.

In the present embodiment, by setting the first privilege so as luxurious than the second award. For example, in the first award items utilized in the second game it was 10 granted in the second privilege grant five items utilized in the second game. Further, for example, in the first privilege granted items and points that are used in the second game, the second privilege grant only those items that are used in the second game.

Thus, the users most likely to interrupt the first game, the second game result induced Web site via the second game of advertising banners, to install the second game to the client terminal 10 of the self that is, many of the benefits obtained than to install a second game without being induced in the second game Web site. Thus, the user induced to the Web site for the second game, for so aggressively moves from the first game to the second game, it is possible to allow the user to continue the play is not interrupted.

"The first game login reward of which is granted after the installation of the second game"
Figure 17 is a flowchart for explaining the reward giving operation of the information processing system 1 in the present embodiment. Here, after the users most likely to interrupt the first game, is induced in the second game Web site via the second game of advertising banners, installed the second game to the client terminal 10 of the self, again It will be described the case of obtaining a login reward by the first game. In the following, it is described as those already first game and the second game application the client terminal 10 is installed.

Game execution section 101 of the client terminal 10, when you start the application of the first game according to a user's operation, and displays the screen display unit 160 to generate a login screen of the first game to the display control unit 103.

When users first game login screen is displayed, it performs login operation to start the first game again to the client terminal 10. Game execution section 101 of the client terminal 10, when a user by the login operation is performed, a request for execution of the login processing of the first game to the server access unit 102.

Server access unit 102 of the client terminal 10, when the game execution unit 101 is requested to execute the login process of the first game, based on the log-in operation to the operation accepting unit 150 accepts from the user, the user to the server device 20 transmitting the first game login request with the ID and the game application ID, etc. (step S31).

Next, the request processing unit 201 of server device 20, upon receiving from the client terminal 10 log-in request of the first game, a request for execution of the login process for the first game to the log management unit 202. Log management unit 202 of the server device 20, upon being requested to execute the login process for the first game from the request processing unit 201, in accordance with login operation information including the user ID and password, and the like, the first game login process for the user performing (step S32).

Next, the request processing unit 201 of server device 20, the login processing of the first game in this manner is completed, a request for execution of the determination process regarding login of the first game to the login reward granting unit 203. Log reward giving unit 203 of the server device 20, installed from the request processing unit 201 is requested to execute the determination process regarding login of the first game, the second game by the induction of the second game advertising banners to the client terminal 10 determines whether the (step S33). That is, that the user whether to install is determined a second game by induced Web site for the second game to select the second game advertising banners to the client terminal 10.

Specifically, log reward giving unit 203, based on the user ID that was accompanied by the login request, the user information storage unit 223 acquires the induction history information and installation information from the user information stored. And, privilege granting unit 206, based on the game application ID that was accompanied to the login request, by referring to the acquired induction history information and installation information, and advertising banners that are sent to the client terminal 10, the installed game app of determining whether or not the advertising banner which induced the user to match to the Web site. If these advertising banners match, the second game can be identified to have been installed in the client terminal 10 by the induction of the second game advertising banners.

If the result of this determination is that the second game by the induction of the second game advertising banners is determined to have been installed in the client terminal 10, the process proceeds to the next step S34. On the other hand, when the second game regardless of the induction of the second game advertising banners is determined to have been installed in the client terminal 10 proceeds to processing in step S36 to be described later.

Then, log reward giving unit 203, when the second game by the induction of the second game advertising banners is determined to have been installed in the client terminal 10, the log history information indicating the user information and 7 shown in FIG. 6 see, it determines whether or not the user will be logged in the second game on the day that are not logged in to the first game (step S34).

If the result of this determination is that that logs into the second game is determined that the day when not logged into the first game, the process proceeds to the next step S35. On the other hand, when it is determined that have not logged into the second game on the day that are not logged in to the first game, the processing proceeds to step S36 to be described later.

In the determination of step S34, login reward giving unit 203, the user information shown in FIG. 6, with reference to the play history information shown in the log history information, and 11 shown in FIG. 7, the user is first whether or not there is that you have to play the second game on the day you are not logged in to the game it may be determined.

Then, log reward giving unit 203, the determination of step S34 described above, if it logged into the second game is determined that the day when not logged into the first game, has logged into the first game to grant a special login reward to the user (step S35).

Log reward granting unit 203 in the present embodiment imparts a log compensation of the first game in response to the number of days that have logged in the second game on the day that are not logged in to the first game. For example, if the number of days you log in to the second game on the day you are not logged in to the first game is 10 days, as a login reward of the first game, to give the items of 10 days to the user. Then, log reward giving unit 203 updates the possession data information shown in FIG. 10, add items of first game awarded as a login reward as a user possessed item of.

Step Meanwhile, login reward giving unit 203, the determination of step S33 described above, if the second game regardless of the induction of the second game advertising banners is determined to have been installed in the client terminal 10, and, as described above by the determination of S34, if it is determined that there is no that you log in to the second game on the day you are not logged in to the first game, to give the normal login reward for users who have logged in the first game ( step S36).

In other words, login reward granting section 203, as a login reward of the first game, to give the item as usual one day to the user.

Thus, after the users most likely to interrupt the first game, is induced in the second game Web site via the second game of advertising banners, installed the second game to the client terminal 10 of the self, If you get a login reward of the first game by logging in to the first game again, depending on the number of days you log in to the second game on the day you are not logged in to the first game, that the login reward of the first game is changed become. In other words, even if you are not signed in to the first game, if even log in to the second game, that at the time of re-login of the first game, can acquire a login reward of the number of days you did not log in first game Become. Therefore, users induced to the Web site for the second game, tends to migrate from the first game to the second game. In addition, if the transition to the guiding destination of the second game, need to repeat the act, such as to obtain the login rewards by logging in to the time being induction source of the first game no.

Other Embodiments
Of the foregoing embodiments is intended to facilitate understanding of the present invention and are not to be construed as limiting the present invention. The present invention, without departing from the spirit thereof, modifications and improvements to the present invention includes equivalents thereof. In particular, the embodiments described below are included in the present invention.

<Transition login reward>
In the above embodiments, the users most likely to interrupt the first game, the second game result induced Web site via the second game of advertising banners, the second game to the client terminal 10 of the self by installing, you may be allowed to migrate login reward of the first game to the login reward of the second game.

Specifically, the data setting unit 207 of the server device 20, when the user logs in to the second game, based on the user ID that was accompanied by the login request, derived history information from the user information that the user information storage unit 223 stores and to obtain the installation information. Then, the data setting unit 207, based on the game application ID that was accompanied to the login request, by referring to the acquired induction history information and installation information, and advertising banners that are sent to the client terminal 10, the installed game app of determining whether or not the advertising banner which induced the user to match to the Web site. If they match ad banner, the second game can be identified to have been installed in the client terminal 10 by the induction of the second game advertising banners.

Then, the data setting unit 207, the result of the determination, if the second game by the induction of the second game advertising banners is determined to have been installed in the client terminal 10, the user logs in to the first game Login remuneration of the first game, which was won by, set as a login reward acquired in the second game.

That is, the data setting unit 207 performs the update of possession data information shown in FIG. 10, deletes the possessed item obtained as the login reward of the first game, the minute possessed item that the deleted second game game app by setting in association with the ID, to shift as a login reward second game.

In this way, even as were transferred from the first game login reward to the second game, login reward of the first game is not wasted acquired so far. For this reason, it is easy to migrate from the first game to the second game.

In addition, the login reward of the first game when shifting to login reward of the second game, so far in the game login reward all of which were acquired may be allowed to migrate (all) to the login reward of the second game, the first only log reward first game granted after it is determined that the highly user may interrupt one game may be migrated (in part) to log reward second game.
Here, the latter case, in association with the item granted as a login reward of the first game, the acquisition date and time is recorded in the possession data information. Also, the date and time it is determined that the potential is high user to interrupt the first game shall be consistent with the induction start time set in the derived history information. Then, the data setting section 207 compares the date and time (start of induction time) it is determined that likely to interrupt the first game users, the acquisition date and time of the item granted as a login reward of the first game and, only the items that have been granted after it is determined that likely to interrupt the first game user as a login reward extracted, shifting to the item as a login reward second game.

<Display of advertising banner with the game screen>
In the above embodiments, users most likely to interrupt the first game, after obtaining log reward first game (item) by logging in the first game, consume items as the login reward when Te was lottery game included in the first game on a condition that could not be won predetermined item as a lottery result, it is possible to display the advertisement banner with the game screen 500 shown in FIG. 14 .

In this case, to the user that was installed is induced in the second game Web site through the second game of the advertising banner and the second game to the client terminal 10, benefits the amount of items that were consumed in the lottery game as (as an item available in the second game) may be applied.

<Grant benefits in accordance with the elapsed period from the start of induction to the Web site>
In the above embodiments, the privilege granting unit 206 in step S25 mentioned above, when granting a privilege to a user that has installed the second game to the client terminal 10 via the second game of advertising banners, it is also possible to increase the benefits in accordance with the elapsed period from the start of induction to the Web site for the second game.

Specifically, bonus providing section 206 refers to the installation information indicating the induction history information and 16 shown in FIG. 13, the induction start date that is directed to the Web site by the second game advertising banner, advertising compared with the installation start date and time of the start of the second game to install via the banner, to calculate the elapsed period from the start of induction to the Web site. The privilege granting unit 206 increases the benefits in accordance with the calculated elapsed time. For example, each time after one day from the start of induction, may increase one item to be benefits.

<Privilege granting section>
In the above embodiments, privilege granting unit 206, in the process of step S24, since the second game regardless of the induction of the second game advertising banners is determined to have been installed in the client terminal 10, the processing of step S26 in the second privilege has been described as an example the case of providing a user, the present invention is not limited thereto. For example, privilege granting unit 206, if the determination in the processing of step S24 is negative, it is also possible to control so as not to impart a benefit to the user. In other words, the privilege granting unit 206, by the induction of the second game of the ad banner only if the second game is determined to have been installed on the client terminal 10, may be given the benefits to the user.

1 the information processing system 10 the client terminal 20 the server 50 computer 51 CPU
52 RAM
53 ROM
54 Communication interface 55 input device 56 display device 57 external interface 58 HDD
100 client control unit 101 the game execution unit 102 a server access unit 103 display control unit 120 the client storage unit 140 the client communication unit 150 operation input reception unit 160 a screen display unit 200 the server controller 201 request processing unit 202 log management unit 203 log reward giving unit 204 determination unit 205 guiding portion 206 privilege granting unit 207 data setting unit 220 server storage unit 221 game application information storing unit 222 advertisement information storage unit 223 user information storage unit 240 the server communication unit 500 advertisements with game screen 501 ad banner display area 502 login status display area B bus line N network

Claims (7)

  1. By a user logs in to the first game, and login reward giving unit that grants the login reward for the first game to the user,
    Determining when the user logs in to the first game, based on the first game login history and play history, whether the user is a user likely to interrupt the login of the first game a determination unit,
    If the user is determined to be highly user may interrupt the login of the first game, the induction of direct users logged into the first game to the Web site for the first game is different from the second game and parts,
    The information processing apparatus characterized by comprising a.
  2. The information processing apparatus according to claim 1,
    Wherein the first game, includes a match game and the lottery game,
    The determination unit, the user neither not play the competitive game and the lottery game after logging in the first game, and, at least one of the user to play only the lottery game after logging into the first game, It determines that likely to interrupt the login of the first game users,
    The information processing apparatus characterized by.
  3. The information processing apparatus according to claim 1 or 2,
    In a user who played the second game by induced to Web sites about the second game, the user who played the second game without being induced in the Web site for the second game, the second game and the privilege granting unit configured to grant with different benefits related to,
    The information processing apparatus characterized by comprising a.
  4. The information processing apparatus according to any one of claims 1-3,
    The login reward giving unit, when the user who played the second game by induced to Web sites about the second game and logs in again to the first game, the second game login history and play history of based on at least one of, grant login reward for the first game to the user,
    The information processing apparatus characterized by.
  5. The information processing apparatus according to any one of claims 1-4,
    User to play the second game by induced to Web sites about the second game, all or part of the login reward for the first game acquired by logging in to the first game, the second and data setting unit that sets as a reward, which was acquired in the second game,
    The information processing apparatus characterized by comprising a.
  6. The information processing apparatus according to claim 3,
    The privilege granting unit, assigned to the related second game according to the elapsed period from the start of induction of the Web site, the user who played the second game by induced to Web sites about the second game increase the benefits related to the second game,
    The information processing apparatus characterized by.
  7. The computer,
    By a user logs in to the first game, login reward providing means for providing a login reward for the first game to the user,
    Determining when the user logs in to the first game, based on the first game login history and play history, whether the user is a user likely to interrupt the login of the first game judgment means,
    If the user is determined to be highly user may interrupt the login of the first game, the induction of direct users logged into the first game to the Web site for the first game is different from the second game means,
    Program to function as.
PCT/JP2017/011528 2016-06-09 2017-03-22 Information processing device and program WO2017212741A1 (en)

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Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1165422A (en) * 1997-08-22 1999-03-05 Omron Corp Method for evaluating mental and bodily state of opeator, and method and system for controlling contents of operation using equipment
JP2012113445A (en) * 2010-11-22 2012-06-14 Butterfly Corp Common point management server, common point management system and virtual currency exchange program
JP2014161654A (en) * 2013-02-27 2014-09-08 Gloops Inc Game server, game providing method, program, recording medium, and game system
JP2015198947A (en) * 2012-06-15 2015-11-12 株式会社コナミデジタルエンタテインメント Game system and privilege offer control method
JP2016016214A (en) * 2014-07-10 2016-02-01 株式会社コナミデジタルエンタテインメント Management device, terminal device, game apparatus, and program
JP2016053960A (en) * 2015-09-17 2016-04-14 グリー株式会社 Method for controlling server device

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH1165422A (en) * 1997-08-22 1999-03-05 Omron Corp Method for evaluating mental and bodily state of opeator, and method and system for controlling contents of operation using equipment
JP2012113445A (en) * 2010-11-22 2012-06-14 Butterfly Corp Common point management server, common point management system and virtual currency exchange program
JP2015198947A (en) * 2012-06-15 2015-11-12 株式会社コナミデジタルエンタテインメント Game system and privilege offer control method
JP2014161654A (en) * 2013-02-27 2014-09-08 Gloops Inc Game server, game providing method, program, recording medium, and game system
JP2016016214A (en) * 2014-07-10 2016-02-01 株式会社コナミデジタルエンタテインメント Management device, terminal device, game apparatus, and program
JP2016053960A (en) * 2015-09-17 2016-04-14 グリー株式会社 Method for controlling server device

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