WO2017124487A1 - Method for recording game progress based on gesture and recording device - Google Patents

Method for recording game progress based on gesture and recording device Download PDF

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Publication number
WO2017124487A1
WO2017124487A1 PCT/CN2016/071845 CN2016071845W WO2017124487A1 WO 2017124487 A1 WO2017124487 A1 WO 2017124487A1 CN 2016071845 W CN2016071845 W CN 2016071845W WO 2017124487 A1 WO2017124487 A1 WO 2017124487A1
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Prior art keywords
recording
gesture
unit
game
game progress
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PCT/CN2016/071845
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French (fr)
Chinese (zh)
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杨瑛
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杨瑛
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Priority to PCT/CN2016/071845 priority Critical patent/WO2017124487A1/en
Publication of WO2017124487A1 publication Critical patent/WO2017124487A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

Definitions

  • the present invention belongs to the field of home appliances, and more particularly to a method and a recording apparatus for recording a progress of a game according to a gesture.
  • next generation has been associated with the gaming machine industry.
  • the next generation of games is the 'next generation game' Japanese text surface content.
  • Many games are now referred to as 'next generation', but what is the 'next generation'? At this stage, we can understand this.
  • the next-generation game is PS4, Wii.
  • U, XboxOne and other eighth-generation game consoles represent a new generation of game forms compared to the previous generation PS3, Wii, and Xbox360 home consoles.
  • 'Uncharted 4 The End of Thieves ', 'The whole world blockade', 'Witcher 3: mad hunting', 'Teaching group: 1886', 'Metal equipment 5', 'Halo 5' Wait, the production of each era of the game can trigger enthusiasts to pursue.
  • Embodiments of the present invention provide a method for recording a game progress according to a gesture, and the object is to provide A simple and easy-to-use method to simplify the recording process in the game and to balance the game flow.
  • a method of recording game progress based on gestures comprising the steps of:
  • Reading a gesture input by the user on the touch device
  • the embodiment of the invention further provides a recording device, comprising:
  • a reading unit for reading a gesture input by the user on the touch device
  • a determining unit wherein the input end is connected to the output end of the recording unit and the output end of the reading unit, respectively, for determining whether the gesture input by the user is the recording gesture;
  • An operation unit whose input end is connected to the output end of the determination unit, is used to retrieve a recording program, and records the current game progress.
  • the invention combines the gesture with the recording game progress operation, thereby balancing the fluency of the game and simplifying the operation of recording the progress of the game.
  • FIG. 1 is a schematic flow chart of a method for recording a game progress according to a gesture according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a recording apparatus according to an embodiment of the present invention.
  • figure 1 It is a schematic flowchart of a method for recording a game progress according to a gesture provided by the embodiment of the present invention. For the convenience of description, only parts related to the embodiment of the present invention are shown.
  • the preset recording gesture is recorded in step S101.
  • the 'triangle' on the touch device represents the progress of the recorded game, and may be a gesture that other users are accustomed to, but the gesture is required to be incapable of repeating other normal operations of the gaming machine.
  • step S102 the gesture input by the user on the touch device is read.
  • step S103 it is determined whether the gesture input by the user is the recording gesture.
  • step S104 the recording program is called to record the current progress of the game.
  • step S105 the original state is maintained.
  • the invention combines the gesture with the recording game progress operation, thereby balancing the fluency of the game and simplifying the operation of recording the progress of the game.
  • FIG. 2 is a schematic structural diagram of a recording apparatus according to an embodiment of the present invention, where the recording apparatus includes:
  • a recording unit 21 configured to record a preset recording gesture
  • a reading unit 22 configured to read a gesture input by the user on the touch device
  • Judging unit 23 The input end is connected to the output end of the recording unit and the output end of the reading unit, respectively, for determining whether the gesture input by the user is the recording gesture;
  • the operation unit 24 has an input end connected to the output end of the determining unit for calling a recording program to record the current game progress.
  • the working principle is: the recording unit 21 records the preset recording gesture, and the reading unit 22 Reading a gesture input by the user on the touch device; the determining unit 23 determines whether the gesture input by the user is the recording gesture, and if so, the operation unit 24 retrieve the recording program and record the current progress of the game. If not, keep it as it is.
  • the invention combines the gesture with the recording game progress operation, thereby balancing the fluency of the game and simplifying the operation of recording the progress of the game.

Abstract

A method for recording game progress based on a gesture and a recording device. The method comprises: recording a preset record gesture (S101); reading a gesture inputted by a user on a touch device (S102); determining whether the gesture input by the user is the record gesture (S103); if yes, recalling a recording program and recording the current game progress (S104); and if not, maintaining the original status (S105). According to the method, by matching a gesture with a game progress recording operation, the game progress recording operation is simplified while the game fluency is considered.

Description

根据根据手势记录游戏进度的方法以及记录装置  Method for recording game progress according to gestures and recording device 技术领域Technical field
本发明属于家电领域,尤其是涉及 一种根据手势记录游戏进度的方法以及记录装置 。  The present invention belongs to the field of home appliances, and more particularly to a method and a recording apparatus for recording a progress of a game according to a gesture.
背景技术Background technique
次世代这个名词一直伴随游戏机产业。从字面上来看,次世代游戏就是 ' 下一代游戏 ' 的日文字面内容。如今众多的游戏都被冠以 ' 次世代 ' ,但是 ' 次世代 ' 究竟是什么呢?现阶段我们可以这样理解,次时代游戏就是以PS4、Wii U、XboxOne等第八世代游戏机为代表的,相对于上一代PS3、Wii、Xbox360家用游戏机而言的新一代游戏形式。 The term next generation has been associated with the gaming machine industry. Literally, the next generation of games is the 'next generation game' Japanese text surface content. Many games are now referred to as 'next generation', but what is the 'next generation'? At this stage, we can understand this. The next-generation game is PS4, Wii. U, XboxOne and other eighth-generation game consoles represent a new generation of game forms compared to the previous generation PS3, Wii, and Xbox360 home consoles.
索尼的PlayStation 4在2013年2月20日正式对外公开,并预计于2013年第四季上市。微软则是在2013年5月21日宣布了Xbox360的后继机种XboxOne,同样也预定在2013年第四季发售。在便携式游戏机方面,第八世代是随着Nintendo3DS在2011年2月于日本推出后正式展开,3DS之后于同年3月陆续在北美洲和欧洲地区上市。PlayStation Portable的后继机种PlayStation Vita则是在2011年12月在日本登场,之后于2012年3月在欧美地区上市。 Sony's PlayStation 4 Officially released on February 20, 2013, and is expected to be listed in the fourth quarter of 2013. Microsoft announced on May 21, 2013 that Xbox360, the successor to the Xbox360, is also scheduled for release in the fourth quarter of 2013. In terms of portable game consoles, the eighth generation was officially launched after the launch of Nintendo3DS in Japan in February 2011. After 3DS, it was launched in North America and Europe in March of the same year. PlayStation PlayStation Vita, the successor to Portable, debuted in Japan in December 2011 and was launched in Europe and the United States in March 2012.
有许多观点认为第八世代的游戏机将会面临来自智能型手机、平板电脑和智能电视游戏市场的严峻挑战。在发售前就已通过群众募款获得数百万美元资金的游戏机OUYA,将开源自由开发和免费游玩的商业模式带入了第八世代主机。GameStick、NVIDIA Shield、Ouya和Steam Box等公司都试着想加入市场竞争;但却都很少被人以第八世代游戏机来称呼。对于次时代游戏主要包括 ' 神秘海域4:盗贼末路 ' 、 ' 全境封锁 ' 、 ' 巫师3:狂猎 ' 、 ' 教团:1886 ' 、 ' 合金装备5 ' 、 ' 光环5 ' 等,每一款次时代游戏的产生都能引发爱好者的热烈追捧。 There are many opinions that the eighth-generation consoles will face serious challenges from the smart phone, tablet and smart TV game markets. Before the launch, the game machine OUYA, which has obtained millions of dollars of funds through mass fundraising, brought the open source free development and free play business model to the eighth generation host. GameStick, NVIDIA Companies such as Shield, Ouya, and Steam Box are trying to compete in the market; but they are rarely referred to as eighth-generation consoles. For the next era games mainly include 'Uncharted 4: The End of Thieves ', 'The whole world blockade', 'Witcher 3: mad hunting', 'Teaching group: 1886', 'Metal equipment 5', 'Halo 5' Wait, the production of each era of the game can trigger enthusiasts to pursue.
目前,无论是PlayStation 4,XboxOne还是Wii U,它们的手柄都出现了触摸装置,且无论是上述哪种游戏主机,它们的游戏往往需要主动记录,主动记录的方式一般为:暂停--进入记录菜单--尤其记录。这种传统方式不利于游戏的流程性,同时也显得繁琐。 Currently, whether it is PlayStation 4, XboxOne or Wii U, their handles have touch devices, and no matter which of the above game consoles, their games often need to actively record, the active recording method is generally: pause - enter the record menu - especially record. This traditional approach is not conducive to the flow of the game, but also cumbersome.
为此需要一种操作简单、使用便捷的方法来简化游戏中的记录操作并兼顾游戏流程性。 This requires an easy-to-use, easy-to-use method to simplify the recording process in the game and to balance the game flow.
技术问题technical problem
本发明实施例提供了 一种根据手势记录游戏进度的方法 ,目的在于提供 一种操作简单、使用便捷的方法来简化游戏中的记录操作并兼顾游戏流程性 。  Embodiments of the present invention provide a method for recording a game progress according to a gesture, and the object is to provide A simple and easy-to-use method to simplify the recording process in the game and to balance the game flow.
技术解决方案Technical solution
本发明是这样实现的: 一种根据手势记录游戏进度的方法 ,包括以下步骤: The present invention is implemented as follows: A method of recording game progress based on gestures, comprising the steps of:
记录预设的记录手势; Record a preset recording gesture;
读取用户在触摸装置上输入的手势; Reading a gesture input by the user on the touch device;
判断用户输入的手势是否为所述记录手势; Determining whether the gesture input by the user is the recording gesture;
若是,调取记录程序,记录当前的游戏进度; If yes, retrieve the recording program and record the current game progress;
若否,保持原状。 If not, keep it as it is.
本发明实施例还提供了一种 记录装置 ,包括: The embodiment of the invention further provides a recording device, comprising:
记录单元,读取单元,判断单元,操作单元,其中: Recording unit, reading unit, judging unit, operating unit, wherein:
记录单元,用于记录预设的记录手势; a recording unit for recording a preset recording gesture;
读取单元,用于读取用户在触摸装置上输入的手势; a reading unit for reading a gesture input by the user on the touch device;
判断单元,其输入端分别与所述记录单元的输出端以及所述读取单元的输出端连接,用于判断用户输入的手势是否为所述记录手势; a determining unit, wherein the input end is connected to the output end of the recording unit and the output end of the reading unit, respectively, for determining whether the gesture input by the user is the recording gesture;
操作单元 , 其输入端与所述判断单元的输出端连接,用于调取记录程序,记录当前的游戏进度。 An operation unit, whose input end is connected to the output end of the determination unit, is used to retrieve a recording program, and records the current game progress.
有益效果Beneficial effect
该发明通过将手势与记录游戏进度操作相匹配,从而兼顾了游戏的流畅性以及简化了记录游戏进度的操作。  The invention combines the gesture with the recording game progress operation, thereby balancing the fluency of the game and simplifying the operation of recording the progress of the game.
附图说明DRAWINGS
图 1 是本发明实施例提供的一种根据手势记录游戏进度的方法 的流程示意图 ; 1 is a schematic flow chart of a method for recording a game progress according to a gesture according to an embodiment of the present invention;
图 2 是本发明实施例提供的记录装置的结构示意图。 FIG. 2 is a schematic structural diagram of a recording apparatus according to an embodiment of the present invention.
本发明的实施方式Embodiments of the invention
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。 The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图 1 是发明实施例提供的一种根据手势记录游戏进度的方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。 figure 1 It is a schematic flowchart of a method for recording a game progress according to a gesture provided by the embodiment of the present invention. For the convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤 S101 中记录预设的记录手势。 The preset recording gesture is recorded in step S101.
在本实用例中,可以预示在触摸装置上划'三角形'代表记录游戏进度,也可以是其它用户习惯的手势,但是要求该手势不能与游戏机其它正常操作重复。 In this embodiment, it can be predicted that the 'triangle' on the touch device represents the progress of the recorded game, and may be a gesture that other users are accustomed to, but the gesture is required to be incapable of repeating other normal operations of the gaming machine.
在步骤 S102 中,读取用户在触摸装置上输入的手势。 In step S102, the gesture input by the user on the touch device is read.
当用户在游戏中,通过触摸板等设备输入手势时,开始读取用户在触摸装置上输入的手势。 When the user inputs a gesture through a device such as a touchpad in the game, the reading of the gesture input by the user on the touch device is started.
在步骤 S103 中,判断用户输入的手势是否为所述记录手势。 In step S103, it is determined whether the gesture input by the user is the recording gesture.
若是,进入步骤 S104 ,调取记录程序,记录当前的游戏进度。 If so, the process proceeds to step S104, and the recording program is called to record the current progress of the game.
若否,进入步骤 S105 ,保持原状。 If not, the process proceeds to step S105, and the original state is maintained.
该发明通过将手势与记录游戏进度操作相匹配,从而兼顾了游戏的流畅性以及简化了记录游戏进度的操作。 The invention combines the gesture with the recording game progress operation, thereby balancing the fluency of the game and simplifying the operation of recording the progress of the game.
图 2 是本发明实施例提供的一种记录装置的结构示意图,该记录装置包括: 2 is a schematic structural diagram of a recording apparatus according to an embodiment of the present invention, where the recording apparatus includes:
记录单元 21 ,读取单元 22 ,判断单元 23 ,操作单元 24 ,其中: The recording unit 21, the reading unit 22, the judging unit 23, and the operating unit 24, wherein:
记录单元 21 ,用于记录预设的记录手势; a recording unit 21, configured to record a preset recording gesture;
读取单元 22 ,用于读取用户在触摸装置上输入的手势; a reading unit 22, configured to read a gesture input by the user on the touch device;
判断单元 23 ,其输入端分别与所述记录单元的输出端以及所述读取单元的输出端连接,用于判断用户输入的手势是否为所述记录手势; Judging unit 23 The input end is connected to the output end of the recording unit and the output end of the reading unit, respectively, for determining whether the gesture input by the user is the recording gesture;
操作单元 24, 其输入端与所述判断单元的输出端连接,用于调取记录程序,记录当前的游戏进度。 The operation unit 24 has an input end connected to the output end of the determining unit for calling a recording program to record the current game progress.
其工作原理是:记录单元 21 记录预设的记录手势,读取单元 22 读取用户在触摸装置上输入的手势;判断单元 23 判断用户输入的手势是否为所述记录手势,若是,操作单元 24 调取记录程序,记录当前的游戏进度,若否,保持原状。 The working principle is: the recording unit 21 records the preset recording gesture, and the reading unit 22 Reading a gesture input by the user on the touch device; the determining unit 23 determines whether the gesture input by the user is the recording gesture, and if so, the operation unit 24 Retrieve the recording program and record the current progress of the game. If not, keep it as it is.
该发明通过将手势与记录游戏进度操作相匹配,从而兼顾了游戏的流畅性以及简化了记录游戏进度的操作。 The invention combines the gesture with the recording game progress operation, thereby balancing the fluency of the game and simplifying the operation of recording the progress of the game.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。 The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.

Claims (2)

  1. 一种根据手势记录游戏进度的方法 ,其特征在于,所述方法包括如下步骤: A method for recording a progress of a game according to a gesture, characterized in that the method comprises the following steps:
    记录预设的记录手势;Record a preset recording gesture;
    读取用户在触摸装置上输入的手势;Reading a gesture input by the user on the touch device;
    判断用户输入的手势是否为所述记录手势 ;Determining whether the gesture input by the user is the recording gesture;
    若是,调取记录程序,记录当前的游戏进度;If yes, retrieve the recording program and record the current game progress;
    若否,保持原状。If not, keep it as it is.
  2. 一种 记录装置 ,其特征在于,所述 记录装置 包括:A recording apparatus, characterized in that the recording apparatus comprises:
    记录单元,读取单元,判断单元,操作单元,其中:Recording unit, reading unit, judging unit, operating unit, wherein:
    记录单元,用于记录预设的记录手势;a recording unit for recording a preset recording gesture;
    读取单元,用于读取用户在触摸装置上输入的手势;a reading unit for reading a gesture input by the user on the touch device;
    判断单元,其输入端分别与所述记录单元的输出端以及所述读取单元的输出端连接,用于判断用户输入的手势是否为所述记录手势;a determining unit, wherein the input end is connected to the output end of the recording unit and the output end of the reading unit, respectively, for determining whether the gesture input by the user is the recording gesture;
    操作单元 , 其输入端与所述判断单元的输出端连接,用于调取记录程序,记录当前的游戏进度。An operation unit, whose input end is connected to the output end of the determination unit, is used to retrieve a recording program, and records the current game progress.
PCT/CN2016/071845 2016-01-23 2016-01-23 Method for recording game progress based on gesture and recording device WO2017124487A1 (en)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080182668A1 (en) * 2007-01-26 2008-07-31 Sony Computer Entertainment Inc. Information processor
US20120100900A1 (en) * 2010-10-21 2012-04-26 Aibelive Co., Ltd Method for operating a mobile device to control a main Unit in playing a video game
CN103561829A (en) * 2011-05-31 2014-02-05 微软公司 Action trigger gesturing
CN104035702A (en) * 2013-03-06 2014-09-10 腾讯科技(深圳)有限公司 Method for preventing intelligent terminal operation error and intelligent terminal
CN104765550A (en) * 2015-03-31 2015-07-08 腾讯科技(深圳)有限公司 Cross-terminal application control method, user terminal and system

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