WO2017121027A1 - Method and system for generating corresponding sound effect according to motion state of basketball - Google Patents

Method and system for generating corresponding sound effect according to motion state of basketball Download PDF

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Publication number
WO2017121027A1
WO2017121027A1 PCT/CN2016/076607 CN2016076607W WO2017121027A1 WO 2017121027 A1 WO2017121027 A1 WO 2017121027A1 CN 2016076607 W CN2016076607 W CN 2016076607W WO 2017121027 A1 WO2017121027 A1 WO 2017121027A1
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basketball
different
motion
axis
sound effects
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PCT/CN2016/076607
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Chinese (zh)
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吴建成
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简极科技有限公司
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    • GPHYSICS
    • G01MEASURING; TESTING
    • G01CMEASURING DISTANCES, LEVELS OR BEARINGS; SURVEYING; NAVIGATION; GYROSCOPIC INSTRUMENTS; PHOTOGRAMMETRY OR VIDEOGRAMMETRY
    • G01C23/00Combined instruments indicating more than one navigational value, e.g. for aircraft; Combined measuring devices for measuring two or more variables of movement, e.g. distance, speed or acceleration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B43/00Balls with special arrangements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0062Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor

Definitions

  • the present invention relates to the field of motion detection, and more particularly to a method for generating different sound effects according to the state of motion of a basketball, and a system for generating different sound effects according to the state of motion of the basketball.
  • a ball that can emit music or sound usually generates a predicted sound or music according to the trigger of the vibration sensor, and each time the sound or music is triggered, it is simply played according to a preset rule, or Random play is not directly related to the motion state of the ball. For example, playing home music, the film combines sound and action, but the picture is taken first and then dubbed, and the sports project is different from the film art. Strong.
  • the object of the present invention is to overcome the deficiencies of the prior art, to provide a method for generating different sound effects according to the state of motion of a basketball with high interactivity and playability, and a system for generating different sound effects according to the state of motion of the basketball.
  • a method for generating different sound effects according to the state of motion of the basketball detecting the magnitude and direction of the acceleration of the basketball, the trajectory of the basketball, determining the sports items of the basketball, and triggering the corresponding sound effects according to the rules.
  • each sport item is set with different parameter levels, and corresponding to different sound effects in the preset rules; detecting motion parameters of the basketball when performing different sports items, and then determining the level of the detected motion parameters, triggering Different sound effects.
  • the motion parameters obtained by the detection include the magnitude and direction of the initial force, the bounce time of the basketball, the rotation axis before and after the bounce, and the dribble frequency.
  • different initial force magnitudes correspond to different force levels
  • different dribbling frequencies correspond to different speed grades
  • different combinations of force levels and different speed grades correspond to different sound effects.
  • the accelerometer calculates the magnitude and direction of the initial force, and the accelerometer detects the bounce time of the basketball.
  • the gyroscope calculates the rotation axis before and after the bounce, and calculates the dribble frequency by time stamp.
  • the motion parameters obtained by the detection include the magnitude and direction of the initial force, and the axis of rotation during the flight of the basketball.
  • the accelerometer calculates the magnitude of the initial force. If the initial force is greater than the preset shooting threshold or the pass threshold, the time stamp is recorded, and the time and rotation axis of the fixed duration are recorded by the accelerometer and the gyroscope, respectively. And the rotation speed of the basketball is obtained by using the rotation axis change during the flight time.
  • the flight speed of the basketball is calculated, and different flight speeds correspond to different speed grades, and different speeds correspond to different speed grades, and the combination of different speed grades and different speed grades corresponds to different sound effects.
  • the motion item is judged to be a ball after the coordinate system is restored by the rotation matrix.
  • the motion item is Judged to refer to the ball.
  • a system for generating different sound effects according to the state of motion of a basketball including a basketball with a built-in accelerometer and a gyroscope, and an intelligent terminal that receives data obtained by accelerometer and gyroscope detection and calculation, and detects motion parameters according to the state of motion of the basketball. Calculate, judge the basketball sports item based on the received data, and trigger the sound effect.
  • the method and system for generating different sound effects according to the motion state of the basketball according to the present invention can detect and calculate the ongoing sports items of the basketball, such as dribbling, shooting, passing, rounding, pointing the ball, etc., and different
  • the sports program is configured with different sound effects.
  • each sport item is set to a different level, and different levels are also configured with different sound effects.
  • the implementation of the present invention increases the interaction and interest of basketball and submits playability.
  • the invention can be used for music creation, and the created music can experience the mood state of the present creator.
  • Figure 1 is a schematic diagram of the effect of the dribble touch
  • Figure 2 is a schematic diagram of the sound effect of shooting or passing touch
  • Figure 3 is a schematic diagram of the effect of sound around the ball
  • Figure 4 is a schematic diagram showing the effect of the upper ball touch.
  • the present invention provides a method and system for generating different sound effects according to the state of motion of a basketball in order to solve the single lack of mode in which the prior art basketball emits music or sound effects.
  • the invention triggers different sound effects through different modes and sports levels of the basketball, not only increases the interaction and interest, but also indirectly reflects the current emotional state through the sound effect, and can be used for music creation.
  • the method for generating different sound effects according to the movement state of the basketball determines the magnitude and direction of the acceleration of the basketball and the movement track of the basketball, and determines the sports items of the basketball. According to the preset rules, different sports items trigger differently. Sound effects.
  • the different parameter levels of each sports item also correspond to different sound effects in the preset rules; the motion parameters when detecting basketball for different sports items , determining the level of the detected motion parameter, triggering different sound effects.
  • the invention mainly provides the following sports items:
  • Dribble sound effect Rhythm dribble mode, as shown in Figure 1, produces different sound effects for different levels of dribbling power and dribble frequency.
  • the motion parameters obtained by the detection include the magnitude and direction of the initial force, the bounce time of the basketball, the rotation axis before and after the bounce, and the dribble frequency.
  • the accelerometer calculates the magnitude and direction of the initial force, and the accelerometer detects the bounce time of the basketball.
  • the gyroscope calculates the rotation axis before and after the bounce, and calculates the dribble frequency by time stamp.
  • Different initial force levels correspond to different force levels, and different dribbling frequencies correspond to different speed levels, and different combinations of force levels and different speed levels correspond to different sound effects.
  • the initial force magnitude is quantized to obtain five force levels, and the dribble frequency is quantized to obtain five speed grades.
  • the condition for detecting a user's shooting or passing is that the user holds the basketball and has an initial force to advance the basketball in the air.
  • the motion parameters obtained by the detection include the magnitude and direction of the initial force, and the axis of rotation during the flight of the basketball.
  • the initial force is calculated by the accelerometer. If the initial force is greater than the preset shooting threshold or the pass threshold, the time stamp is recorded, and the time and rotation axis of the fixed time period are recorded by the accelerometer and the gyroscope, respectively, and utilized.
  • the rotation axis of the flight time changes the speed of the basketball. Calculate the flight speed of the basketball. Different flight speeds correspond to different speed grades. Different speeds correspond to different speed grades. The combination of different speed grades and different speed grades corresponds to different sound effects.
  • the X-axis component is smaller than the preset X-axis threshold, the Y-axis component is smaller than the preset Y-axis threshold, and the Z-axis component is greater than 1 gravitational acceleration, less than the preset.
  • the Z-axis threshold, the change of the rotation axis detected by the gyroscope is less than the preset change threshold, and when the gyroscope calculates that the sharp rotation speed is greater than the preset speed threshold, the sport item is judged to be the up-turn ball. .
  • the present invention also provides a system for generating different sound effects according to the state of motion of a basketball for implementing the method of generating different sound effects according to the state of motion of the basketball.
  • the system of the present invention includes a smart basketball and APP display training system provided with an inertial measurement unit IMU.
  • the inertial measurement unit IMU includes an accelerometer and a three-axis gyroscope, and the APP is installed in the smart terminal for receiving data obtained by the accelerometer and the gyroscope detection and calculation.
  • the basketball performs the detection and calculation of the motion parameters according to the method for generating different sound effects according to the motion state of the basketball, and the smart terminal determines the sports items of the basketball according to the received data by the method for generating different sound effects according to the motion state of the basketball. And the sound effect is triggered. Users can use smart basketball to perform different basketball moves, generate different sports, and then create music.
  • the method and system for generating different sound effects according to the motion state of the basketball according to the present invention can detect and calculate the ongoing sports items of the basketball, such as dribbling, shooting, passing, rounding, pointing the ball, etc., and different
  • the sports program is equipped with different sound effects, increases the interaction and fun of basketball, submits playability, and has good industrial applicability.

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  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
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Abstract

Disclosed is a method for generating a corresponding sound effect according to a motion state of a basketball. The method comprises detecting and obtaining a magnitude and a direction of an acceleration of a basketball and a motion trail of the basketball; determining a motion of the basketball; and triggering a sound effect corresponding to different motions on the basis of a rule. A system for generating a corresponding sound effect on the basis of a motion state of a basketball is also disclosed. The system comprises a basketball having an accelerometer and a gyroscope disposed therein, and an intelligent terminal for receiving data detected and computed by the accelerometer and the gyroscope. The basketball detects and computes a motion parameter using the method for generating the different sound effect on the basis of the motion state of the basketball. The intelligent terminal uses the method for generating the different sound effect on the basis of the motion state of the basketball to determine a motion of the basketball on the basis of the received data, and triggers a sound effect. The invention is able to detect and compute an ongoing motion of the basketball and assign different sound effects to different motions to make a basketball game more interactive and interesting. The invention can be used in music creation as well.

Description

一种根据篮球的运动状态产生相应音效的方法与系统  Method and system for generating corresponding sound effects according to basketball movement state 技术领域  Technical field
本发明涉及运动检测领域,更具体地说,涉及一种根据篮球的运动状态产生不同音效的方法,以及根据篮球的运动状态产生不同音效的系统。 The present invention relates to the field of motion detection, and more particularly to a method for generating different sound effects according to the state of motion of a basketball, and a system for generating different sound effects according to the state of motion of the basketball.
背景技术Background technique
现有技术中,能够发出音乐或声音的球类,通常根据振动传感器的触发,发生预计的声音或音乐,而每次触发所述的声音或音乐,无非是根据预设的规则,顺序播放或随机播放,都跟球的运动状态无直接关联,如播放主场音乐,电影是将声音与动作结合在一起,但是先拍摄画面再进行配音的,而且体育项目与电影艺术不同,项目的互动性较强。In the prior art, a ball that can emit music or sound, usually generates a predicted sound or music according to the trigger of the vibration sensor, and each time the sound or music is triggered, it is simply played according to a preset rule, or Random play is not directly related to the motion state of the ball. For example, playing home music, the film combines sound and action, but the picture is taken first and then dubbed, and the sports project is different from the film art. Strong.
发明内容Summary of the invention
本发明的目的在于克服现有技术的不足,提供一种高互动性与可玩性的根据篮球的运动状态产生不同音效的方法,以及一种根据篮球的运动状态产生不同音效的系统。The object of the present invention is to overcome the deficiencies of the prior art, to provide a method for generating different sound effects according to the state of motion of a basketball with high interactivity and playability, and a system for generating different sound effects according to the state of motion of the basketball.
本发明的技术方案如下:The technical solution of the present invention is as follows:
一种根据篮球的运动状态产生不同音效的方法,检测获得篮球的加速度的大小与方向、篮球的运动轨迹,判断篮球的运动项目,根据规则,触发对应的音效。A method for generating different sound effects according to the state of motion of the basketball, detecting the magnitude and direction of the acceleration of the basketball, the trajectory of the basketball, determining the sports items of the basketball, and triggering the corresponding sound effects according to the rules.
作为优选,每个运动项目的设不同参数等级,在预设的规则中,还对应不同的音效;检测篮球进行不同运动项目时的运动参数,再判断检测到的运动参数所述的等级,触发不同的音效。Preferably, each sport item is set with different parameter levels, and corresponding to different sound effects in the preset rules; detecting motion parameters of the basketball when performing different sports items, and then determining the level of the detected motion parameters, triggering Different sound effects.
作为优选,当所述的运动项目被判断为运球时,检测获得的运动参数包括初始力的大小及方向、篮球的弹跳时间、弹跳前后的旋转轴、运球频率。Preferably, when the sport item is determined to be a dribble, the motion parameters obtained by the detection include the magnitude and direction of the initial force, the bounce time of the basketball, the rotation axis before and after the bounce, and the dribble frequency.
作为优选,不同的初始力大小对应不同的力道等级,不同的运球频率对应不同的速度等级,不同的力道等级与不同的速度等级的结合对应不同的音效。Preferably, different initial force magnitudes correspond to different force levels, different dribbling frequencies correspond to different speed grades, and different combinations of force levels and different speed grades correspond to different sound effects.
作为优选,通过加速计计算初始力的大小及方向、加速计检测篮球的弹跳時间, 陀螺仪计算弹跳前及弹跳后的旋转轴,通过时间戳计算运球频率。Preferably, the accelerometer calculates the magnitude and direction of the initial force, and the accelerometer detects the bounce time of the basketball. The gyroscope calculates the rotation axis before and after the bounce, and calculates the dribble frequency by time stamp.
作为优选,当所述的运动项目被判断为投篮或传球时,检测获得的运动参数包括初始力的大小及方向、篮球飞行期间的旋转轴。Preferably, when the sport item is determined to be a shot or a pass, the motion parameters obtained by the detection include the magnitude and direction of the initial force, and the axis of rotation during the flight of the basketball.
作为优选,加速计计算初始力的大小,如果初始力大于预设的投篮阀值或传球阀值,记录时间戳,并且分别通过加速计与陀螺仪记录下一个固定时长的飞行时间与旋转轴,并且利用飞行时间内的旋转轴变化获得篮球的转速。Preferably, the accelerometer calculates the magnitude of the initial force. If the initial force is greater than the preset shooting threshold or the pass threshold, the time stamp is recorded, and the time and rotation axis of the fixed duration are recorded by the accelerometer and the gyroscope, respectively. And the rotation speed of the basketball is obtained by using the rotation axis change during the flight time.
作为优选,计算篮球的飞行速度,不同的飞行速度对应不同的速度等级,不同的转速对应不同的转速等级,不同的速度等级与不同的转速等级的结合对应不同的音效。Preferably, the flight speed of the basketball is calculated, and different flight speeds correspond to different speed grades, and different speeds correspond to different speed grades, and the combination of different speed grades and different speed grades corresponds to different sound effects.
作为优选,通过加速计检测的加速度中,如果X轴分量大于预设的X轴阀值,Y轴分量大于预设的Y轴阀值,Z轴分量大于1个重力加速度、小于预设的Z轴阀值时,经过旋转矩阵还原坐标系后,所述的运动项目被判断为绕球。Preferably, in the acceleration detected by the accelerometer, if the X-axis component is greater than a preset X-axis threshold, the Y-axis component is greater than a preset Y-axis threshold, and the Z-axis component is greater than 1 Gravity Acceleration, less than a preset Z When the axis threshold is restored, the motion item is judged to be a ball after the coordinate system is restored by the rotation matrix.
作为优选,通过加速计检测的加速度中,如果X轴分量小于预设的X轴阀值,Y轴分量小于预设的Y轴阀值,Z轴分量大于1个重力加速度、小于预设的Z轴阀值,经过旋转矩阵还原坐标系后,通过陀螺仪检测的旋转轴变化小于预设的变化阀值,通过陀螺仪计算锋利的转速大于预设的转速阀值时,所述的运动项目被判断为指上转球。Preferably, in the acceleration detected by the accelerometer, if the X-axis component is smaller than the preset X-axis threshold, the Y-axis component is smaller than the preset Y-axis threshold, and the Z-axis component is greater than 1 gravitational acceleration, less than the preset Z The axis threshold value, after the coordinate system is restored by the rotation matrix, the change of the rotation axis detected by the gyroscope is less than the preset change threshold, and when the gyroscope calculates that the sharp rotation speed is greater than the preset speed threshold, the motion item is Judged to refer to the ball.
一种根据篮球的运动状态产生不同音效的系统,包括内置加速计与陀螺仪的篮球、接收加速计与陀螺仪检测与计算获得的数据的智能终端,根据篮球的运动状态进行运动参数的检测与计算,根据接收的数据判断篮球的运动项目,并进行音效触发。A system for generating different sound effects according to the state of motion of a basketball, including a basketball with a built-in accelerometer and a gyroscope, and an intelligent terminal that receives data obtained by accelerometer and gyroscope detection and calculation, and detects motion parameters according to the state of motion of the basketball. Calculate, judge the basketball sports item based on the received data, and trigger the sound effect.
本发明的有益效果如下:The beneficial effects of the present invention are as follows:
本发明所述的根据篮球的运动状态产生不同音效的方法与系统,可检测计算出篮球正在进行的运动项目,如运球、投篮、传球、绕球、指上转球等,并为不同的运动项目配置不同的音效。而且每个运动项目设置不同的等级,不同的等级同样配置不同的音效。本发明的实施,增加篮球运动的互动性与趣味性,提交可玩度。并且能够利用本发明进行音乐创作,创作出来的音乐能够体验创作当下的创作人的心情状态。The method and system for generating different sound effects according to the motion state of the basketball according to the present invention can detect and calculate the ongoing sports items of the basketball, such as dribbling, shooting, passing, rounding, pointing the ball, etc., and different The sports program is configured with different sound effects. And each sport item is set to a different level, and different levels are also configured with different sound effects. The implementation of the present invention increases the interaction and interest of basketball and submits playability. And the invention can be used for music creation, and the created music can experience the mood state of the present creator.
附图说明DRAWINGS
图1是运球触发音效的示意图;Figure 1 is a schematic diagram of the effect of the dribble touch;
图2是投篮或传球触发音效的示意图;Figure 2 is a schematic diagram of the sound effect of shooting or passing touch;
图3是绕球触发音效的示意图;Figure 3 is a schematic diagram of the effect of sound around the ball;
图4是指上转球触发音效的示意图。Figure 4 is a schematic diagram showing the effect of the upper ball touch.
具体实施方式detailed description
以下结合附图及实施例对本发明进行进一步的详细说明。The present invention will be further described in detail below with reference to the accompanying drawings and embodiments.
本发明为了解决现有技术的篮球发出音乐或音效的模式单一的不足,提供一种根据篮球的运动状态产生不同音效的方法与系统。本发明通过篮球的不同模式与运动等级,触发不同的音效,不仅增加互动性与趣味性,还可以间接通过音效反应当前的情绪状态,可用于音乐创作。The present invention provides a method and system for generating different sound effects according to the state of motion of a basketball in order to solve the single lack of mode in which the prior art basketball emits music or sound effects. The invention triggers different sound effects through different modes and sports levels of the basketball, not only increases the interaction and interest, but also indirectly reflects the current emotional state through the sound effect, and can be used for music creation.
本发明所述的根据篮球的运动状态产生不同音效的方法,通过检测获得篮球的加速度的大小与方向、篮球的运动轨迹,判断篮球的运动项目,根据预设的规则,不同的运动项目触发不同的音效。为了增加音效的多样性,以及对每个项目的不同等级进行反映,每个运动项目的不同参数等级,在预设的规则中,还对应不同的音效;检测篮球进行不同运动项目时的运动参数,判断检测到的运动参数所述的等级,触发不同的音效。The method for generating different sound effects according to the movement state of the basketball according to the present invention determines the magnitude and direction of the acceleration of the basketball and the movement track of the basketball, and determines the sports items of the basketball. According to the preset rules, different sports items trigger differently. Sound effects. In order to increase the diversity of sound effects and reflect the different levels of each project, the different parameter levels of each sports item also correspond to different sound effects in the preset rules; the motion parameters when detecting basketball for different sports items , determining the level of the detected motion parameter, triggering different sound effects.
本发明主要提供如下几种运动项目:The invention mainly provides the following sports items:
运球音效:节奏运球模式,如图1所示,为运球力道及运球频率分不同等级而产生不同的音效。Dribble sound effect: Rhythm dribble mode, as shown in Figure 1, produces different sound effects for different levels of dribbling power and dribble frequency.
当所述的运动项目被判断为运球时,检测获得的运动参数包括初始力的大小及方向、篮球的弹跳时间、弹跳前后的旋转轴、运球频率。通过加速计计算初始力的大小及方向、加速计检测篮球的弹跳時间, 陀螺仪计算弹跳前及弹跳后的旋转轴,通过时间戳计算运球频率。When the exercise item is judged to be a dribble, the motion parameters obtained by the detection include the magnitude and direction of the initial force, the bounce time of the basketball, the rotation axis before and after the bounce, and the dribble frequency. The accelerometer calculates the magnitude and direction of the initial force, and the accelerometer detects the bounce time of the basketball. The gyroscope calculates the rotation axis before and after the bounce, and calculates the dribble frequency by time stamp.
不同的初始力大小对应不同的力道等级,不同的运球频率对应不同的速度等级,不同的力道等级与不同的速度等级的结合对应不同的音效。本实施例中,将初始力大小量化得到五个力道等级,将运球频率量化得到五个速度等级。Different initial force levels correspond to different force levels, and different dribbling frequencies correspond to different speed levels, and different combinations of force levels and different speed levels correspond to different sound effects. In this embodiment, the initial force magnitude is quantized to obtain five force levels, and the dribble frequency is quantized to obtain five speed grades.
投篮或传球音效:如图2所示,当检测到篮球做投篮及传球时,产生不同的音效。Shooting or passing sound: As shown in Figure 2, when the basketball is detected to shoot and pass, different sound effects are produced.
检测使用者进行投篮或传球的条件为:使用者手持篮球並且有初始力使篮球往空中的方向前进。The condition for detecting a user's shooting or passing is that the user holds the basketball and has an initial force to advance the basketball in the air.
当所述的运动项目被判断为投篮或传球时,检测获得的运动参数包括初始力的大小及方向、篮球飞行期间的旋转轴。When the exercise item is judged to be a shot or a pass, the motion parameters obtained by the detection include the magnitude and direction of the initial force, and the axis of rotation during the flight of the basketball.
通过加速计计算初始力的大小,如果初始力大于预设的投篮阀值或传球阀值,记录时间戳,并且分别通过加速计与陀螺仪记录下一个固定时长的飞行时间与旋转轴,并且利用飞行时间内的旋转轴变化获得篮球的转速。计算篮球的飞行速度,不同的飞行速度对应不同的速度等级,不同的转速对应不同的转速等级,不同的速度等级与不同的转速等级的结合对应不同的音效。The initial force is calculated by the accelerometer. If the initial force is greater than the preset shooting threshold or the pass threshold, the time stamp is recorded, and the time and rotation axis of the fixed time period are recorded by the accelerometer and the gyroscope, respectively, and utilized. The rotation axis of the flight time changes the speed of the basketball. Calculate the flight speed of the basketball. Different flight speeds correspond to different speed grades. Different speeds correspond to different speed grades. The combination of different speed grades and different speed grades corresponds to different sound effects.
特殊音效,包括如图3所示的绕球、如图4所示的指上转球。Special sound effects, including the ball as shown in Figure 3, the finger-turning ball as shown in Figure 4.
绕球:通过加速计检测的加速度中,如果X轴分量大于预设的X轴阀值,Y轴分量大于预设的Y轴阀值,Z轴分量大于1个重力加速度、小于预设的Z轴阀值时,所述的运动项目被判断为绕球。Wrap ball: In the acceleration detected by the accelerometer, if the X-axis component is greater than the preset X-axis threshold, the Y-axis component is greater than the preset Y-axis threshold, and the Z-axis component is greater than 1 gravitational acceleration, less than the preset Z At the time of the shaft threshold, the sport item is judged to be a ball.
指上转球:通过加速计检测的加速度中,如果X轴分量小于预设的X轴阀值,Y轴分量小于预设的Y轴阀值,Z轴分量大于1个重力加速度、小于预设的Z轴阀值,通过陀螺仪检测的旋转轴变化小于预设的变化阀值,通过陀螺仪计算锋利的转速大于预设的转速阀值时,所述的运动项目被判断为指上转球。Refers to the upper ball: In the acceleration detected by the accelerometer, if the X-axis component is smaller than the preset X-axis threshold, the Y-axis component is smaller than the preset Y-axis threshold, and the Z-axis component is greater than 1 gravitational acceleration, less than the preset. The Z-axis threshold, the change of the rotation axis detected by the gyroscope is less than the preset change threshold, and when the gyroscope calculates that the sharp rotation speed is greater than the preset speed threshold, the sport item is judged to be the up-turn ball. .
本发明还提供一种根据篮球的运动状态产生不同音效的系统,用于实现所述的根据篮球的运动状态产生不同音效的方法。本发明所述的系统包括设有惯性测量单元IMU的智能篮球和APP展示训练系统。惯性测量单元IMU包括加速计与三轴的陀螺仪,APP安装于智能终端,用于接收加速计与陀螺仪检测与计算获得的数据。篮球通过所述的根据篮球的运动状态产生不同音效的方法进行运动参数的检测与计算,智能终端通过所述的根据篮球的运动状态产生不同音效的方法,根据接收的数据判断篮球的运动项目,并进行音效触发。使用者可利用智能篮球进行不同的篮球动作,产生不同的运动项目,进而进行乐曲创造。The present invention also provides a system for generating different sound effects according to the state of motion of a basketball for implementing the method of generating different sound effects according to the state of motion of the basketball. The system of the present invention includes a smart basketball and APP display training system provided with an inertial measurement unit IMU. The inertial measurement unit IMU includes an accelerometer and a three-axis gyroscope, and the APP is installed in the smart terminal for receiving data obtained by the accelerometer and the gyroscope detection and calculation. The basketball performs the detection and calculation of the motion parameters according to the method for generating different sound effects according to the motion state of the basketball, and the smart terminal determines the sports items of the basketball according to the received data by the method for generating different sound effects according to the motion state of the basketball. And the sound effect is triggered. Users can use smart basketball to perform different basketball moves, generate different sports, and then create music.
上述实施例仅是用来说明本发明,而并非用作对本发明的限定。只要是依据本发明的技术实质,对上述实施例进行变化、变型等都将落在本发明的权利要求的范围内。The above-described embodiments are merely illustrative of the invention and are not intended to limit the invention. Variations, modifications, and the like of the above-described embodiments are intended to fall within the scope of the appended claims.
工业实用性Industrial applicability
本发明所述的根据篮球的运动状态产生不同音效的方法与系统,可检测计算出篮球正在进行的运动项目,如运球、投篮、传球、绕球、指上转球等,并为不同的运动项目配置不同的音效,增加篮球运动的互动性与趣味性,提交可玩度,具有良好的工业实用性。The method and system for generating different sound effects according to the motion state of the basketball according to the present invention can detect and calculate the ongoing sports items of the basketball, such as dribbling, shooting, passing, rounding, pointing the ball, etc., and different The sports program is equipped with different sound effects, increases the interaction and fun of basketball, submits playability, and has good industrial applicability.

Claims (11)

  1. 一种根据篮球的运动状态产生相应音效的方法,其特征在于,检测获得篮球的加速度的大小与方向、篮球的运动轨迹,判断篮球的运动项目,根据规则,不同的运动项目触发对应的音效。 A method for generating a corresponding sound effect according to a state of motion of a basketball, characterized in that the magnitude and direction of the acceleration of the basketball are obtained, the trajectory of the basketball is determined, and the sports item of the basketball is judged, and according to the rules, different sports items trigger the corresponding sound effects.
  2. 根据权利要求1所述的根据篮球的运动状态产生相应音效的方法,其特征在于,所述运动项目的设参数等级,在所述的规则中,还对应不同的音效;检测篮球进行不同运动项目时的运动参数,判断检测到的运动参数所述的等级,触发不同的音效。The method for generating a corresponding sound effect according to the motion state of the basketball according to claim 1, wherein the parameter level of the sports item further corresponds to different sound effects in the rule; and the basketball is tested for different sports items. The motion parameter of the time determines the level of the detected motion parameter and triggers a different sound effect.
  3. 根据权利要求1或2所述的根据篮球的运动状态产生相应音效的方法,其特征在于,当所述的运动项目被判断为运球时,检测获得的运动参数包括初始力的大小及方向、篮球的弹跳时间、弹跳前后的旋转轴、运球频率。The method for generating a corresponding sound effect according to the motion state of the basketball according to claim 1 or 2, wherein when the motion item is judged to be a dribble, the motion parameter obtained by the detection includes the magnitude and direction of the initial force, The bounce time of the basketball, the axis of rotation before and after the bounce, and the dribble frequency.
  4. 根据权利要求3所述的根据篮球的运动状态产生不同音效的方法,其特征在于,不同的初始力大小对应不同的力道等级,不同的运球频率对应不同的速度等级,不同的力道等级与不同的速度等级的结合对应不同的音效。The method for generating different sound effects according to the motion state of the basketball according to claim 3, wherein different initial force magnitudes correspond to different powertrain levels, different dribbling frequencies correspond to different speed grades, and different force levels are different. The combination of speed grades corresponds to different sound effects.
  5. 根据权利要求3所述的根据篮球的运动状态产生不同音效的方法,其特征在于,通过加速计计算初始力的大小及方向、加速计检测篮球的弹跳時间, 陀螺仪计算弹跳前及弹跳后的旋转轴,通过时间戳计算运球频率。A method for generating different sound effects according to a state of motion of a basketball according to claim 3, wherein the magnitude and direction of the initial force are calculated by an accelerometer, and the bounce time of the basketball is detected by the accelerometer. The gyroscope calculates the rotation axis before and after the bounce, and calculates the dribble frequency by time stamp.
  6. 根据权利要求1或2所述的根据篮球的运动状态产生不同音效的方法,其特征在于,当所述的运动项目被判断为投篮或传球时,检测获得的运动参数包括初始力的大小及方向、篮球飞行期间的旋转轴。The method according to claim 1 or 2, wherein the motion parameter obtained by the detection includes the initial force and Direction, the axis of rotation during basketball flight.
  7. 根据权利要求6所述的根据篮球的运动状态产生不同音效的方法,其特征在于,通过加速计计算初始力的大小,如果初始力大于预设的投篮阀值或传球阀值,记录时间戳,并且分别通过加速计与陀螺仪记录下一个固定时长的飞行时间与旋转轴,并且利用飞行时间内的旋转轴变化获得篮球的转速。The method according to claim 6, wherein the initial force is calculated by an accelerometer, and if the initial force is greater than a preset shooting threshold or a pass threshold, the time stamp is recorded. And the accelerometer and the gyroscope respectively record the flight time and the rotation axis of a fixed duration, and the rotation speed of the basketball is obtained by using the rotation axis change during the flight time.
  8. 根据权利要求7所述的根据篮球的运动状态产生不同音效的方法,其特征在于,计算篮球的飞行速度,不同的飞行速度对应不同的速度等级,不同的转速对应不同的转速等级,不同的速度等级与不同的转速等级的结合对应不同的音效。The method according to claim 7, wherein the flying speed of the basketball is calculated, and different flying speeds correspond to different speed levels, different speeds correspond to different speed levels, different speeds. The combination of level and different speed levels corresponds to different sound effects.
  9. 根据权利要求1或2所述的根据篮球的运动状态产生不同音效的方法,其特征在于,通过加速计检测的加速度中,如果X轴分量大于预设的X轴阀值,Y轴分量大于预设的Y轴阀值,Z轴分量大于1个重力加速度、小于预设的Z轴阀值时,所述的运动项目被判断为绕球。The method for generating different sound effects according to the motion state of a basketball according to claim 1 or 2, wherein, in the acceleration detected by the accelerometer, if the X-axis component is greater than a preset X-axis threshold, the Y-axis component is greater than the pre- When the Y-axis threshold is set, when the Z-axis component is greater than 1 gravitational acceleration and less than the preset Z-axis threshold, the motion item is determined to be a ball.
  10. 根据权利要求1或2所述的根据篮球的运动状态产生不同音效的方法,其特征在于,通过加速计检测的加速度中,如果X轴分量小于预设的X轴阀值,Y轴分量小于预设的Y轴阀值,Z轴分量大于1个重力加速度、小于预设的Z轴阀值,经过旋转矩阵还原坐标系后,通过陀螺仪检测的旋转轴变化小于预设的变化阀值,通过陀螺仪计算锋利的转速大于预设的转速阀值时,所述的运动项目被判断为指上转球。A method for generating different sound effects according to a motion state of a basketball according to claim 1 or 2, wherein, in the acceleration detected by the accelerometer, if the X-axis component is smaller than a preset X-axis threshold, the Y-axis component is smaller than the pre- Set the Y-axis threshold, the Z-axis component is greater than 1 gravitational acceleration, less than the preset Z-axis threshold. After the coordinate system is restored by the rotation matrix, the change of the rotation axis detected by the gyroscope is less than the preset change threshold. When the gyroscope calculates that the sharp rotation speed is greater than the preset speed threshold, the sport item is judged to be the upper ball.
  11. 一种根据篮球的运动状态产生不同音效的系统,其特征在于,包括内置加速计与陀螺仪的篮球、接收加速计与陀螺仪检测与计算获得的数据的智能终端,篮球通过权利要求1至10任一项所述的方法进行运动参数的检测与计算,智能终端通过权利要求1至10任一项所述的方法,根据接收的数据判断篮球的运动项目,并进行音效触发。A system for generating different sound effects according to the state of motion of a basketball, characterized in that it includes a basketball with a built-in accelerometer and a gyroscope, a smart terminal that receives accelerometers and gyroscopes to detect and calculate data obtained, and the basketball passes claims 1 to 10. The method according to any one of the preceding claims, wherein the smart terminal detects the motion item of the basketball based on the received data and performs the sound effect triggering by the method according to any one of claims 1 to 10.
PCT/CN2016/076607 2016-01-14 2016-03-17 Method and system for generating corresponding sound effect according to motion state of basketball WO2017121027A1 (en)

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