WO2017121027A1 - Method and system for generating corresponding sound effect according to motion state of basketball - Google Patents
Method and system for generating corresponding sound effect according to motion state of basketball Download PDFInfo
- Publication number
- WO2017121027A1 WO2017121027A1 PCT/CN2016/076607 CN2016076607W WO2017121027A1 WO 2017121027 A1 WO2017121027 A1 WO 2017121027A1 CN 2016076607 W CN2016076607 W CN 2016076607W WO 2017121027 A1 WO2017121027 A1 WO 2017121027A1
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- basketball
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- motion
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- sound effects
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- 230000000694 effects Effects 0.000 title claims abstract description 63
- 230000033001 locomotion Effects 0.000 title claims abstract description 57
- 238000000034 method Methods 0.000 title claims abstract description 28
- 230000001133 acceleration Effects 0.000 claims abstract description 16
- 238000001514 detection method Methods 0.000 claims description 10
- 239000011159 matrix material Substances 0.000 claims description 3
- 230000002452 interceptive effect Effects 0.000 abstract 1
- 238000010586 diagram Methods 0.000 description 4
- 230000003993 interaction Effects 0.000 description 3
- 238000005259 measurement Methods 0.000 description 2
- 230000001960 triggered effect Effects 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000007812 deficiency Effects 0.000 description 1
- 230000002996 emotional effect Effects 0.000 description 1
- 230000005484 gravity Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000036651 mood Effects 0.000 description 1
- 230000033764 rhythmic process Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01C—MEASURING DISTANCES, LEVELS OR BEARINGS; SURVEYING; NAVIGATION; GYROSCOPIC INSTRUMENTS; PHOTOGRAMMETRY OR VIDEOGRAMMETRY
- G01C23/00—Combined instruments indicating more than one navigational value, e.g. for aircraft; Combined measuring devices for measuring two or more variables of movement, e.g. distance, speed or acceleration
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B43/00—Balls with special arrangements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0062—Monitoring athletic performances, e.g. for determining the work of a user on an exercise apparatus, the completed jogging or cycling distance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
Definitions
- the present invention relates to the field of motion detection, and more particularly to a method for generating different sound effects according to the state of motion of a basketball, and a system for generating different sound effects according to the state of motion of the basketball.
- a ball that can emit music or sound usually generates a predicted sound or music according to the trigger of the vibration sensor, and each time the sound or music is triggered, it is simply played according to a preset rule, or Random play is not directly related to the motion state of the ball. For example, playing home music, the film combines sound and action, but the picture is taken first and then dubbed, and the sports project is different from the film art. Strong.
- the object of the present invention is to overcome the deficiencies of the prior art, to provide a method for generating different sound effects according to the state of motion of a basketball with high interactivity and playability, and a system for generating different sound effects according to the state of motion of the basketball.
- a method for generating different sound effects according to the state of motion of the basketball detecting the magnitude and direction of the acceleration of the basketball, the trajectory of the basketball, determining the sports items of the basketball, and triggering the corresponding sound effects according to the rules.
- each sport item is set with different parameter levels, and corresponding to different sound effects in the preset rules; detecting motion parameters of the basketball when performing different sports items, and then determining the level of the detected motion parameters, triggering Different sound effects.
- the motion parameters obtained by the detection include the magnitude and direction of the initial force, the bounce time of the basketball, the rotation axis before and after the bounce, and the dribble frequency.
- different initial force magnitudes correspond to different force levels
- different dribbling frequencies correspond to different speed grades
- different combinations of force levels and different speed grades correspond to different sound effects.
- the accelerometer calculates the magnitude and direction of the initial force, and the accelerometer detects the bounce time of the basketball.
- the gyroscope calculates the rotation axis before and after the bounce, and calculates the dribble frequency by time stamp.
- the motion parameters obtained by the detection include the magnitude and direction of the initial force, and the axis of rotation during the flight of the basketball.
- the accelerometer calculates the magnitude of the initial force. If the initial force is greater than the preset shooting threshold or the pass threshold, the time stamp is recorded, and the time and rotation axis of the fixed duration are recorded by the accelerometer and the gyroscope, respectively. And the rotation speed of the basketball is obtained by using the rotation axis change during the flight time.
- the flight speed of the basketball is calculated, and different flight speeds correspond to different speed grades, and different speeds correspond to different speed grades, and the combination of different speed grades and different speed grades corresponds to different sound effects.
- the motion item is judged to be a ball after the coordinate system is restored by the rotation matrix.
- the motion item is Judged to refer to the ball.
- a system for generating different sound effects according to the state of motion of a basketball including a basketball with a built-in accelerometer and a gyroscope, and an intelligent terminal that receives data obtained by accelerometer and gyroscope detection and calculation, and detects motion parameters according to the state of motion of the basketball. Calculate, judge the basketball sports item based on the received data, and trigger the sound effect.
- the method and system for generating different sound effects according to the motion state of the basketball according to the present invention can detect and calculate the ongoing sports items of the basketball, such as dribbling, shooting, passing, rounding, pointing the ball, etc., and different
- the sports program is configured with different sound effects.
- each sport item is set to a different level, and different levels are also configured with different sound effects.
- the implementation of the present invention increases the interaction and interest of basketball and submits playability.
- the invention can be used for music creation, and the created music can experience the mood state of the present creator.
- Figure 1 is a schematic diagram of the effect of the dribble touch
- Figure 2 is a schematic diagram of the sound effect of shooting or passing touch
- Figure 3 is a schematic diagram of the effect of sound around the ball
- Figure 4 is a schematic diagram showing the effect of the upper ball touch.
- the present invention provides a method and system for generating different sound effects according to the state of motion of a basketball in order to solve the single lack of mode in which the prior art basketball emits music or sound effects.
- the invention triggers different sound effects through different modes and sports levels of the basketball, not only increases the interaction and interest, but also indirectly reflects the current emotional state through the sound effect, and can be used for music creation.
- the method for generating different sound effects according to the movement state of the basketball determines the magnitude and direction of the acceleration of the basketball and the movement track of the basketball, and determines the sports items of the basketball. According to the preset rules, different sports items trigger differently. Sound effects.
- the different parameter levels of each sports item also correspond to different sound effects in the preset rules; the motion parameters when detecting basketball for different sports items , determining the level of the detected motion parameter, triggering different sound effects.
- the invention mainly provides the following sports items:
- Dribble sound effect Rhythm dribble mode, as shown in Figure 1, produces different sound effects for different levels of dribbling power and dribble frequency.
- the motion parameters obtained by the detection include the magnitude and direction of the initial force, the bounce time of the basketball, the rotation axis before and after the bounce, and the dribble frequency.
- the accelerometer calculates the magnitude and direction of the initial force, and the accelerometer detects the bounce time of the basketball.
- the gyroscope calculates the rotation axis before and after the bounce, and calculates the dribble frequency by time stamp.
- Different initial force levels correspond to different force levels, and different dribbling frequencies correspond to different speed levels, and different combinations of force levels and different speed levels correspond to different sound effects.
- the initial force magnitude is quantized to obtain five force levels, and the dribble frequency is quantized to obtain five speed grades.
- the condition for detecting a user's shooting or passing is that the user holds the basketball and has an initial force to advance the basketball in the air.
- the motion parameters obtained by the detection include the magnitude and direction of the initial force, and the axis of rotation during the flight of the basketball.
- the initial force is calculated by the accelerometer. If the initial force is greater than the preset shooting threshold or the pass threshold, the time stamp is recorded, and the time and rotation axis of the fixed time period are recorded by the accelerometer and the gyroscope, respectively, and utilized.
- the rotation axis of the flight time changes the speed of the basketball. Calculate the flight speed of the basketball. Different flight speeds correspond to different speed grades. Different speeds correspond to different speed grades. The combination of different speed grades and different speed grades corresponds to different sound effects.
- the X-axis component is smaller than the preset X-axis threshold, the Y-axis component is smaller than the preset Y-axis threshold, and the Z-axis component is greater than 1 gravitational acceleration, less than the preset.
- the Z-axis threshold, the change of the rotation axis detected by the gyroscope is less than the preset change threshold, and when the gyroscope calculates that the sharp rotation speed is greater than the preset speed threshold, the sport item is judged to be the up-turn ball. .
- the present invention also provides a system for generating different sound effects according to the state of motion of a basketball for implementing the method of generating different sound effects according to the state of motion of the basketball.
- the system of the present invention includes a smart basketball and APP display training system provided with an inertial measurement unit IMU.
- the inertial measurement unit IMU includes an accelerometer and a three-axis gyroscope, and the APP is installed in the smart terminal for receiving data obtained by the accelerometer and the gyroscope detection and calculation.
- the basketball performs the detection and calculation of the motion parameters according to the method for generating different sound effects according to the motion state of the basketball, and the smart terminal determines the sports items of the basketball according to the received data by the method for generating different sound effects according to the motion state of the basketball. And the sound effect is triggered. Users can use smart basketball to perform different basketball moves, generate different sports, and then create music.
- the method and system for generating different sound effects according to the motion state of the basketball according to the present invention can detect and calculate the ongoing sports items of the basketball, such as dribbling, shooting, passing, rounding, pointing the ball, etc., and different
- the sports program is equipped with different sound effects, increases the interaction and fun of basketball, submits playability, and has good industrial applicability.
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Abstract
Description
Claims (11)
- 一种根据篮球的运动状态产生相应音效的方法,其特征在于,检测获得篮球的加速度的大小与方向、篮球的运动轨迹,判断篮球的运动项目,根据规则,不同的运动项目触发对应的音效。 A method for generating a corresponding sound effect according to a state of motion of a basketball, characterized in that the magnitude and direction of the acceleration of the basketball are obtained, the trajectory of the basketball is determined, and the sports item of the basketball is judged, and according to the rules, different sports items trigger the corresponding sound effects.
- 根据权利要求1所述的根据篮球的运动状态产生相应音效的方法,其特征在于,所述运动项目的设参数等级,在所述的规则中,还对应不同的音效;检测篮球进行不同运动项目时的运动参数,判断检测到的运动参数所述的等级,触发不同的音效。The method for generating a corresponding sound effect according to the motion state of the basketball according to claim 1, wherein the parameter level of the sports item further corresponds to different sound effects in the rule; and the basketball is tested for different sports items. The motion parameter of the time determines the level of the detected motion parameter and triggers a different sound effect.
- 根据权利要求1或2所述的根据篮球的运动状态产生相应音效的方法,其特征在于,当所述的运动项目被判断为运球时,检测获得的运动参数包括初始力的大小及方向、篮球的弹跳时间、弹跳前后的旋转轴、运球频率。The method for generating a corresponding sound effect according to the motion state of the basketball according to claim 1 or 2, wherein when the motion item is judged to be a dribble, the motion parameter obtained by the detection includes the magnitude and direction of the initial force, The bounce time of the basketball, the axis of rotation before and after the bounce, and the dribble frequency.
- 根据权利要求3所述的根据篮球的运动状态产生不同音效的方法,其特征在于,不同的初始力大小对应不同的力道等级,不同的运球频率对应不同的速度等级,不同的力道等级与不同的速度等级的结合对应不同的音效。The method for generating different sound effects according to the motion state of the basketball according to claim 3, wherein different initial force magnitudes correspond to different powertrain levels, different dribbling frequencies correspond to different speed grades, and different force levels are different. The combination of speed grades corresponds to different sound effects.
- 根据权利要求3所述的根据篮球的运动状态产生不同音效的方法,其特征在于,通过加速计计算初始力的大小及方向、加速计检测篮球的弹跳時间, 陀螺仪计算弹跳前及弹跳后的旋转轴,通过时间戳计算运球频率。A method for generating different sound effects according to a state of motion of a basketball according to claim 3, wherein the magnitude and direction of the initial force are calculated by an accelerometer, and the bounce time of the basketball is detected by the accelerometer. The gyroscope calculates the rotation axis before and after the bounce, and calculates the dribble frequency by time stamp.
- 根据权利要求1或2所述的根据篮球的运动状态产生不同音效的方法,其特征在于,当所述的运动项目被判断为投篮或传球时,检测获得的运动参数包括初始力的大小及方向、篮球飞行期间的旋转轴。The method according to claim 1 or 2, wherein the motion parameter obtained by the detection includes the initial force and Direction, the axis of rotation during basketball flight.
- 根据权利要求6所述的根据篮球的运动状态产生不同音效的方法,其特征在于,通过加速计计算初始力的大小,如果初始力大于预设的投篮阀值或传球阀值,记录时间戳,并且分别通过加速计与陀螺仪记录下一个固定时长的飞行时间与旋转轴,并且利用飞行时间内的旋转轴变化获得篮球的转速。The method according to claim 6, wherein the initial force is calculated by an accelerometer, and if the initial force is greater than a preset shooting threshold or a pass threshold, the time stamp is recorded. And the accelerometer and the gyroscope respectively record the flight time and the rotation axis of a fixed duration, and the rotation speed of the basketball is obtained by using the rotation axis change during the flight time.
- 根据权利要求7所述的根据篮球的运动状态产生不同音效的方法,其特征在于,计算篮球的飞行速度,不同的飞行速度对应不同的速度等级,不同的转速对应不同的转速等级,不同的速度等级与不同的转速等级的结合对应不同的音效。The method according to claim 7, wherein the flying speed of the basketball is calculated, and different flying speeds correspond to different speed levels, different speeds correspond to different speed levels, different speeds. The combination of level and different speed levels corresponds to different sound effects.
- 根据权利要求1或2所述的根据篮球的运动状态产生不同音效的方法,其特征在于,通过加速计检测的加速度中,如果X轴分量大于预设的X轴阀值,Y轴分量大于预设的Y轴阀值,Z轴分量大于1个重力加速度、小于预设的Z轴阀值时,所述的运动项目被判断为绕球。The method for generating different sound effects according to the motion state of a basketball according to claim 1 or 2, wherein, in the acceleration detected by the accelerometer, if the X-axis component is greater than a preset X-axis threshold, the Y-axis component is greater than the pre- When the Y-axis threshold is set, when the Z-axis component is greater than 1 gravitational acceleration and less than the preset Z-axis threshold, the motion item is determined to be a ball.
- 根据权利要求1或2所述的根据篮球的运动状态产生不同音效的方法,其特征在于,通过加速计检测的加速度中,如果X轴分量小于预设的X轴阀值,Y轴分量小于预设的Y轴阀值,Z轴分量大于1个重力加速度、小于预设的Z轴阀值,经过旋转矩阵还原坐标系后,通过陀螺仪检测的旋转轴变化小于预设的变化阀值,通过陀螺仪计算锋利的转速大于预设的转速阀值时,所述的运动项目被判断为指上转球。A method for generating different sound effects according to a motion state of a basketball according to claim 1 or 2, wherein, in the acceleration detected by the accelerometer, if the X-axis component is smaller than a preset X-axis threshold, the Y-axis component is smaller than the pre- Set the Y-axis threshold, the Z-axis component is greater than 1 gravitational acceleration, less than the preset Z-axis threshold. After the coordinate system is restored by the rotation matrix, the change of the rotation axis detected by the gyroscope is less than the preset change threshold. When the gyroscope calculates that the sharp rotation speed is greater than the preset speed threshold, the sport item is judged to be the upper ball.
- 一种根据篮球的运动状态产生不同音效的系统,其特征在于,包括内置加速计与陀螺仪的篮球、接收加速计与陀螺仪检测与计算获得的数据的智能终端,篮球通过权利要求1至10任一项所述的方法进行运动参数的检测与计算,智能终端通过权利要求1至10任一项所述的方法,根据接收的数据判断篮球的运动项目,并进行音效触发。A system for generating different sound effects according to the state of motion of a basketball, characterized in that it includes a basketball with a built-in accelerometer and a gyroscope, a smart terminal that receives accelerometers and gyroscopes to detect and calculate data obtained, and the basketball passes claims 1 to 10. The method according to any one of the preceding claims, wherein the smart terminal detects the motion item of the basketball based on the received data and performs the sound effect triggering by the method according to any one of claims 1 to 10.
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CN201610023270.3 | 2016-01-14 | ||
CN201610023270.3A CN106610300A (en) | 2016-01-14 | 2016-01-14 | Method and system for producing different sound effects according to motion state of basketball |
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US20240139606A1 (en) * | 2022-10-28 | 2024-05-02 | Jennifer K. Roth | Sound device for blind and visually impaired sports |
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JP2011000367A (en) * | 2009-06-22 | 2011-01-06 | Yamaha Corp | Music reproduction control device |
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CN104361016A (en) * | 2014-10-15 | 2015-02-18 | 广东小天才科技有限公司 | Method and device for adjusting music playing effect according to motion state |
CN104524749A (en) * | 2015-01-09 | 2015-04-22 | 李漩 | Digital smart basketball |
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TW201447623A (en) * | 2013-06-05 | 2014-12-16 | Univ Southern Taiwan Sci & Tec | Simulated ball-throwing training method |
WO2015155725A1 (en) * | 2014-04-09 | 2015-10-15 | Glen Abbott As Trustee For The Abbott Family Trust | Method of sharing action highlights and a sports complex for providing shareable action |
US20150348106A1 (en) * | 2014-05-29 | 2015-12-03 | Google Inc. | Dynamic content item creation |
WO2016004300A1 (en) * | 2014-07-03 | 2016-01-07 | Highlight Broadcast Network, Llc | Systems and methods for providing event-related video sharing services |
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- 2016-01-14 CN CN201610023270.3A patent/CN106610300A/en active Pending
- 2016-03-17 WO PCT/CN2016/076607 patent/WO2017121027A1/en active Application Filing
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Patent Citations (5)
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JP2011000367A (en) * | 2009-06-22 | 2011-01-06 | Yamaha Corp | Music reproduction control device |
CN202909457U (en) * | 2012-11-22 | 2013-05-01 | 天津大学 | Intelligent toy ball |
CN104361016A (en) * | 2014-10-15 | 2015-02-18 | 广东小天才科技有限公司 | Method and device for adjusting music playing effect according to motion state |
CN104524749A (en) * | 2015-01-09 | 2015-04-22 | 李漩 | Digital smart basketball |
CN104645579A (en) * | 2015-01-30 | 2015-05-27 | 广东小天才科技有限公司 | Sandbag game result judgment method and device and intelligent sandbag |
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TW201725579A (en) | 2017-07-16 |
CN106610300A (en) | 2017-05-03 |
TWI576821B (en) | 2017-04-01 |
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