WO2016144442A3 - System and method for providing a software development kit to enable configuration of virtual counterparts of action figures or action figure accessories - Google Patents

System and method for providing a software development kit to enable configuration of virtual counterparts of action figures or action figure accessories Download PDF

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Publication number
WO2016144442A3
WO2016144442A3 PCT/US2016/016313 US2016016313W WO2016144442A3 WO 2016144442 A3 WO2016144442 A3 WO 2016144442A3 US 2016016313 W US2016016313 W US 2016016313W WO 2016144442 A3 WO2016144442 A3 WO 2016144442A3
Authority
WO
WIPO (PCT)
Prior art keywords
action
virtual
behavior
software development
development kit
Prior art date
Application number
PCT/US2016/016313
Other languages
French (fr)
Other versions
WO2016144442A2 (en
Inventor
Keiichi Yano
Original Assignee
Jumo, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to US14/645,228 priority Critical
Priority to US14/645,228 priority patent/US9361067B1/en
Application filed by Jumo, Inc. filed Critical Jumo, Inc.
Publication of WO2016144442A2 publication Critical patent/WO2016144442A2/en
Publication of WO2016144442A3 publication Critical patent/WO2016144442A3/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/34Graphical or visual programming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/448Execution paradigms, e.g. implementations of programming paradigms
    • G06F9/4498Finite state machines

Abstract

In certain implementations, a software development kit to enable configuration of virtual counterparts of action figures or action figure accessories may be provided. As an example, the software development kit may enable a developer to associate a state or behavior of an action figure type with a virtual state or behavior of a corresponding virtual counterpart type in a virtual environment such that, when an action figure (of that type) exhibits the state or behavior, a corresponding virtual counterpart is caused to exhibit the virtual state or behavior in the virtual environment. The software development kit may, for example, enable the same state or behavior to be associated with different action figure types and/or different virtual states or behaviors such that, even when action figures of different action figure types exhibit the same state or behavior, their corresponding virtual counterparts may be caused to exhibit different virtual states or behaviors.
PCT/US2016/016313 2015-03-02 2016-02-03 System and method for providing a software development kit to enable configuration of virtual counterparts of action figures or action figure accessories WO2016144442A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US14/645,228 2015-03-11
US14/645,228 US9361067B1 (en) 2015-03-02 2015-03-11 System and method for providing a software development kit to enable configuration of virtual counterparts of action figures or action figure accessories

Publications (2)

Publication Number Publication Date
WO2016144442A2 WO2016144442A2 (en) 2016-09-15
WO2016144442A3 true WO2016144442A3 (en) 2016-11-24

Family

ID=56885596

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2016/016313 WO2016144442A2 (en) 2015-03-02 2016-02-03 System and method for providing a software development kit to enable configuration of virtual counterparts of action figures or action figure accessories

Country Status (1)

Country Link
WO (1) WO2016144442A2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9833695B2 (en) 2015-02-13 2017-12-05 Jumo, Inc. System and method for presenting a virtual counterpart of an action figure based on action figure state information

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6012961A (en) * 1997-05-14 2000-01-11 Design Lab, Llc Electronic toy including a reprogrammable data storage device
US6159101A (en) * 1997-07-24 2000-12-12 Tiger Electronics, Ltd. Interactive toy products
US20050059483A1 (en) * 2003-07-02 2005-03-17 Borge Michael D. Interactive action figures for gaming schemes
US20060070029A1 (en) * 2004-09-30 2006-03-30 Citrix Systems, Inc. Method and apparatus for providing file-type associations to multiple applications

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6012961A (en) * 1997-05-14 2000-01-11 Design Lab, Llc Electronic toy including a reprogrammable data storage device
US6159101A (en) * 1997-07-24 2000-12-12 Tiger Electronics, Ltd. Interactive toy products
US20050059483A1 (en) * 2003-07-02 2005-03-17 Borge Michael D. Interactive action figures for gaming schemes
US20060070029A1 (en) * 2004-09-30 2006-03-30 Citrix Systems, Inc. Method and apparatus for providing file-type associations to multiple applications

Also Published As

Publication number Publication date
WO2016144442A2 (en) 2016-09-15

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