WO2016002070A1 - Game device - Google Patents

Game device Download PDF

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Publication number
WO2016002070A1
WO2016002070A1 PCT/JP2014/067929 JP2014067929W WO2016002070A1 WO 2016002070 A1 WO2016002070 A1 WO 2016002070A1 JP 2014067929 W JP2014067929 W JP 2014067929W WO 2016002070 A1 WO2016002070 A1 WO 2016002070A1
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WO
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Application
Patent type
Prior art keywords
user
means
band
body portion
head
Prior art date
Application number
PCT/JP2014/067929
Other languages
French (fr)
Japanese (ja)
Inventor
隆司 市川
美奈子 大塚
Original Assignee
株式会社タカラトミー
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS, BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/22Optical, colour, or shadow toys

Abstract

Provided is a game device (1), comprising a main body part (10), and a headband (30). When the device is mounted upon a user's head part by the headband (30), the main body part (10) is positioned upon a portion corresponding to the user's forehead. With the game device (1), the main body part (10) further comprises a pulse sensor which detects the user's pulse, a lamp (14) which is capable of emitting colors in a plurality of modes, and a control device which changes the color emission modes of the lamp (14) according to the result of the detection by the pulse sensor. The pulse sensor is positioned on the rear surface of the main body part (10) facing the user's forehead. The lamp (14) is positioned on the fore surface of the main body part (10).

Description

Game device

The present invention relates to a game device, a technique capable of particularly represent the user's emotion.

It is not possible to know the human beings of the real intention others, therefore, other people tend to want to know it, from the prior art, a game device, such as to be able to express the emotion of the user have been developed. For example, in a game apparatus of Patent Document 1 detects the change in the pulse rate and when the user does not answer the question and when answered questions, to display the character of or liar degree of the user from the detection result, multiple users have been proposed as enjoy simultaneously (see, paragraphs 0028,0030).

JP-7-323162 discloses

However, in previous game apparatus including Patent Document 1, contents as to express the emotion of the user are those that can be recognized by the user himself is displayed as it is on the display, after all, without a plurality of users gather to enjoy the user alone, it can be said that the game itself is terminated at the time who knew its contents.
Accordingly, a primary object of the present invention is to provide a game device in which a plurality of users can enjoy continuously joined.

To solve the above problems, according to the present invention,
And a main body portion and the headband,
When attached to the user's head by the headband, wherein the body portion is a game device which is disposed in a portion corresponding to the forehead of the user,
The main body portion,
A heart rate detecting means for detecting a user's heart rate,
And coloring means capable coloration in aspects,
And a control means for changing the color mode of the color unit in accordance with a detection result of the heart rate detecting means,
The heartbeat detecting means is disposed on a rear surface of the body portion opposite to the forehead of the user,
Game apparatus is provided, characterized in that said coloring means is disposed in front of the main body portion.

According to the present invention, coloring means for provided on the front of the main body, the user can not recognize their own color embodiment, the color mode only to other users is recognized. For this reason, the only other users with the exception of yourself can share the information (color mode) to each other, depending on the content of the question, multiple users can enjoy on an ongoing basis to participate.

It is a perspective view showing a schematic configuration of a game device. The game device of FIG. 1 is a perspective view from another angle. The coupling holes of the headband is a plan view schematically showing. The connection mode of the main body and the headband is a diagram illustrating schematically. It is a perspective view showing a schematic configuration of a part of the headband. It is a perspective view showing a schematic configuration of a part of the headband. The control structure of the game apparatus is a block diagram schematically showing. It is a flowchart showing over time the process of emotional expression process. One aspect of the color of the lamp a diagram schematically showing a diagram showing a state of a yellow light. Other aspects of the color of the lamp a diagram schematically showing a diagram showing a state of a green flashing. Other aspects of the color of the lamp a diagram schematically showing a diagram showing a state of flashing yellow. Other aspects of the color of the lamp a diagram schematically showing a diagram showing a state of flashing red.

Hereinafter, with reference to the accompanying drawings preferred embodiments of the present invention will be described.

As shown in FIG. 1, the game apparatus 1 is mainly composed of the main body portion 10 and the headband 30.
Body portion 10 is a member that exhibits a substantially circular shape having a constant thickness.
A power switch 12 and the lamp 14 is provided on the front surface of the main body portion 10. Lamp 14 is an example of a color unit can be colored in aspects. The color embodiment of the lamp 14 include a state of the color type and lighting (whether flickering), for example, the lamp 14 is adapted to color in such a manner that a yellow light, green flashing, flashing yellow, flashing red ing.

As shown in FIG. 2, the heart rate sensor 16 is provided on the rear surface of the main body portion 10.
Heartbeat sensor 16 is an example of the heartbeat detection means for detecting a user's heart rate, the reflection type sensor for detecting the reflected light emit constant light is used.
Specifically heartbeat sensor 16 is composed of a LED18 and the photosensor 20. In heartbeat sensor 16, LED 18 emits light toward the forehead of the user, the photo sensor 20 is adapted to the light reflected by the user's forehead detecting (receiving) of the blood in the vessel flows in the It detects a change in received light amount due to the variation, and is capable of detecting the user's heart rate.
The LED 18, for example, green light (around the wavelength of 570 nm), red light (around the wavelength of 660 nm), those that emit a constant light of such a near-infrared light (near a wavelength of 940 nm) is used, preferably emitting near-infrared light one is used.
As heartbeat sensor 16, in place of the combination of the LED18 and the photosensor 20, a sound sensor using a capacitor microphone for detecting a change in sound pressure of the user's forehead, it may be used.

The upper portion of the main body portion 10 has two connecting pins 22 and 24 are provided, via the connecting pin 22, 24, the main body portion 10 and the headband 30 is connected detachably (see below).

As shown in FIG. 1, the headband 30 is formed of a plurality of parts, mainly consists of two bands 40, 60. Band 40 also band 60 also has a certain elasticity in the plastic.

Band 40 is composed of two bands 42 and 44 are provided so as to extend from the user's forehead to back head through the top of the head.
As shown in FIG. 2, the front end of the band 42 has two coupling holes 46 and 48 are formed.

As shown in FIG. 3A, the connecting hole 46 is composed of a circular through hole 46a and the engagement hole 46b. Coupling hole 48 is also formed of a rectangular insertion hole 48a and the engagement hole 48b.
As shown in FIG. 3B, the connecting pin 22 of the main body portion 10 has a head 22a and a neck 22b, the connecting pin 24 also has a head 24a and a neck 24b.
In the game apparatus 1, the insertion hole 46a of the head portion 22a, 24a of the coupling hole 46, 48 of the connecting pins 22, 24 of the main body portion 10, is slid after each was inserted into 48a, the neck portion 22b of the connecting pin 22, 24b engaging holes 46b of the coupling holes 46 and 48, by engaging in 48b, the main body portion 10 and the headband 30 is connected.

As shown in FIG. 4, the rear end portion of the band 42 the two projections 50 are formed.
Five of the fitting hole 52 at regular intervals are formed in the band 44.
In the band 40, by fitting into one of the fitting hole 52 a projection 50 of the band 42, which is to be stepwise adjustment of the length of the band 40.

On the other hand, the band 60 is provided so as to extend from one side of the head of the user to the other side of the head is engaged on and intersecting with respect to the band 40.
As shown in FIG. 5, band 60 has a rectangular tubular sliding portion 64 of the strip of the belt portion 62 and the band 40 is inserted. In band 60, the sliding portion 64 has a slidable relative to the band 40, the engaging position of the band 60 (height position) is adapted to be adjusted relative to the band 40.

In the above configuration, when the game apparatus 1 is mounted on the head of the user, at the frontal side user, it is disposed in a portion main body 10 corresponding to the user's forehead. In particular, is arranged at a portion facing the forehead heartbeat sensor 16 of the user's back of the main body portion 10, the front of the lamp 14 of the main body portion 10 is disposed outwardly. In such a case, the lamp 14 to be positioned above the out of sight of the user, the user can not recognize the coloring aspects themselves.
On the other hand, in the back of the head side of the user, extending toward the back of the head through the top portion band 40 of the headband 30 from the user's forehead, the band 60 extends from one side of the head to the other side head, consequently the body portion 10 so that the position deviation does not occur in the main body portion 10 with respect to the amount of the user is supported.

The body portion 10 of the game apparatus 1 the control device 70 (see FIG. 6) is incorporated. The controller 70 is an example of a control means for controlling the operation of each member of the body portion 10.
As shown in FIG. 6, the control unit 70, a power switch 12, the lamp 14, the heart rate sensor 16 is connected, the control unit 70 is adapted to control the operation of these members. In particular the control unit 70 is adapted to change the color mode of the lamp 14 in accordance with the detection result of the heartbeat sensor 16.

Note that the main body portion 10 of the game apparatus 1, a power switch 12, the lamp 14 and heartbeat sensor 16 internal power source for operating the (e.g. button battery or dry cell, a rechargeable battery) capable mounted power supply mounting unit 26 (FIG. 3B see) is built in the game device 1 is an external power source is freely carry unnecessary.

Next, a description will be given of emotional processing of the game apparatus 1.

Emotional processing, with the attachment to the user's head in the game apparatus 1, the emotion of the user a process to try to express in color mode of the lamp 14, the control device 70, is stored in advance predetermined is a process to be executed along the program.

First, when the power switch 12 is pressed by the user, as shown in Figure 7, recognizes that the power switch 12 is depressed (step S1), the ramp 14 causes the yellow light up (Step S2, FIG. 8A), to detect the user's heart rate heartbeat sensor 16, it calculates the average heart rate interval from the detection result (step S3).
The "average heart interval" represents the average time of the heartbeat interval per unit time. Was detectable time arbitrarily set the heartbeat sensor 16, for example, may be as short as that 10 seconds, may be long, such as that 1 minute. In emotion processing sets such average heartbeat interval as the threshold (criterion).

Then, continuing to operate the heartbeat sensor 16 is detecting the heartbeat, and the threshold value previously calculated, obtains the deviation (time difference) between the detected heart beat intervals after, whether the deviation has been reduced within 0.1 seconds it is determined (step S4).
If the deviation is reduced within 0.1 seconds, to the lamp 14 is green flashing (step S5, Fig. 8B).

On the other hand, if the deviation has been reduced by more than 0.1 seconds, whether the deviation is about 40% with respect to 0.1 seconds, i.e. whether the deviation has been reduced within 0.14 seconds determining (step S6).
If the deviation is shortened within 0.14 seconds of the lamp 14 to blink yellow (step S7, Fig. 8C), if the deviation has been reduced by more than 0.14 seconds to flashing red (step S8, Figure 8D).
After that, it continues continuously activates the heartbeat sensor 16 repeats the processes of steps S4 ~ S8. In such a case, each time repeating the processing of steps S4 ~ S8, in real-time determining the heartbeat interval (each time) users.
Steps S4, S6 of determination time (reference time) is not limited to 0.1 seconds and 0.14 seconds, it may be changed.

According to the present embodiment, when pressing the power switch 12, continue to operate the heartbeat sensor 16, the deviation between the detected heart beat intervals after the average heart interval calculated previously is required at all times, to the deviation Correspondingly, coloring aspects of the lamp 14 is blinking green, yellow flashing, so as to sequentially change and so flashing red.
Therefore, for example, to the question, which is described in previously prepared question cards, the user of the heart and the lamp 14 less the deviation green flashing if such is stable (Fig. 8B), in the hearts of users If such stray has occurred lamp 14 the deviation increases flashes yellow (FIG. 8C), if such significant upset in mind of the user is generated the displacement further increases in lamp 14 blink red (Fig. 8D), the emotion of the user is represented in real time color mode of the lamp 14.
In such a case, the lamp 14 because it is provided in front of the main body portion 10, the user can not recognize the coloring aspects themselves, the color mode only to other users is recognized. For this reason, the only other users with the exception of yourself can share the information (color mode) to each other, depending on the content of the question, multiple users can enjoy on an ongoing basis to participate.

Further to the band 42 and band 44 may be changed stepwise adjustable in length, since the engaging position of the band 60 may be changed also adjustable in height with respect to the band 40, the user's head regardless of the size, the game apparatus 1 can be mounted on the head, can be regardless of the gender to enjoy from children to adults.
Further since the body portion 10 is freely portable provided with power supply mounting unit 26, the mounting of the internal power supply, the lamp 14, pulse sensor 16, it is possible to operate the control unit 70, widely regardless of location or situation it is also possible to enjoy.

The present invention relates to a game device which can express the emotion of the user, it can be suitably used in the art capable of expressing in particular the user's emotional a change in color mode.

1 the game apparatus 10 main unit 12 power switch 14 Lamp 16 heartbeat sensor 18 LED
20 the photo sensor 22 connecting pin 22a head and 22b neck 24 connecting pins 24a head 24b neck 26 power mounting portion 30 headband 40, 42, 44, the band 46 connecting hole 46a through hole 46b engagement hole 48 connecting hole 48a through hole 48b the engagement hole 50 projection 52 engaging hole 60 band 62 belt portion 64 slide unit 70 control unit

Claims (5)

  1. And a main body portion and the headband,
    When attached to the user's head by the headband, wherein the body portion is a game device which is disposed in a portion corresponding to the forehead of the user,
    The main body portion,
    A heart rate detecting means for detecting a user's heart rate,
    And coloring means capable coloration in aspects,
    And a control means for changing the color mode of the color unit in accordance with a detection result of the heart rate detecting means,
    The heartbeat detecting means is disposed on a rear surface of the body portion opposite to the forehead of the user,
    Game apparatus characterized in that the coloring means is disposed in front of the main body portion.
  2. The game device according to claim 1,
    Said control means calculates an average heart rate interval from the detection result of the heart rate detecting means, that the deviation between the heartbeat interval that is detected by the average heart rate interval and the heartbeat detection means, changing the color mode of the color means game apparatus according to claim.
  3. The game device according to claim 1,
    Game apparatus wherein said heart rate detecting means is a reflective type sensor for detecting the reflected light emitting a constant light.
  4. The game device according to claim 1,
    Said head band,
    A first band extending from the user's forehead to back head through the top of the head,
    Extending from one side of the head of the user to the other side of the head, and a second band engagement on and intersecting with respect to the first band,
    Game and wherein the engagement position of the second band is adjustable relative to said first band.
  5. The game device according to claim 1,
    Wherein the body portion, the heartbeat detection means, the power supply mounting unit can be mounted inside power supply for operating the color means and the control means is provided,
    Game and wherein the external power source is freely portable unnecessary.
PCT/JP2014/067929 2014-07-04 2014-07-04 Game device WO2016002070A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/JP2014/067929 WO2016002070A1 (en) 2014-07-04 2014-07-04 Game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2014/067929 WO2016002070A1 (en) 2014-07-04 2014-07-04 Game device

Publications (1)

Publication Number Publication Date
WO2016002070A1 true true WO2016002070A1 (en) 2016-01-07

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2014/067929 WO2016002070A1 (en) 2014-07-04 2014-07-04 Game device

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WO (1) WO2016002070A1 (en)

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003033328A (en) * 2001-07-19 2003-02-04 Nippon Seimitsu Sokki Kk Heart rate monitor and method for measuring heart rate
JP2005198778A (en) * 2004-01-14 2005-07-28 Takara Co Ltd Heartbeat detecting toy
JP2011010714A (en) * 2009-06-30 2011-01-20 Hitachi Ltd Optical biometric device, game system and biosignal generation method

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003033328A (en) * 2001-07-19 2003-02-04 Nippon Seimitsu Sokki Kk Heart rate monitor and method for measuring heart rate
JP2005198778A (en) * 2004-01-14 2005-07-28 Takara Co Ltd Heartbeat detecting toy
JP2011010714A (en) * 2009-06-30 2011-01-20 Hitachi Ltd Optical biometric device, game system and biosignal generation method

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