WO2015087113A1 - Puzzle board game, sudrubi - Google Patents
Puzzle board game, sudrubi Download PDFInfo
- Publication number
- WO2015087113A1 WO2015087113A1 PCT/IB2013/060892 IB2013060892W WO2015087113A1 WO 2015087113 A1 WO2015087113 A1 WO 2015087113A1 IB 2013060892 W IB2013060892 W IB 2013060892W WO 2015087113 A1 WO2015087113 A1 WO 2015087113A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- tiles
- fields
- sudrubi
- game
- different
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0807—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged requiring vacant positions or gap migration, e.g. two-dimensional sliding puzzles
Definitions
- Sudrubi is a puzzle board game that can be produced and played both physically and digitally.
- the square board consists of 9 fields each with one empty space and 8 differently coloured tiles
- each row and each column consists of 8 different colours plus one open space.
- a digital or mechanical/electronic version of the game indicators can be used to show the player which rows and columns are already meeting the required combination of all 8 colours plus one open space. Also then the time and number of moves needed to find a solution can be counted and registered.
- the game can also be made for example from solid wood or plastic, but then it will lack the indicators, the time/moves registration, and the possibility to play different levels with the same board. However, then different boards with different levels of difficulty can be produced .
- the game can have three different levels of difficulty.
- field A can never become field B.
- the puzzle can be solved by a regular pattern.
- Each row and column consists of both fields of the A-kind and fields of the B-kind.
- the board consists of both fields of the A-kind and fields of the B-kind, but one or more rows and/or columns consist only of fields of the A-kind or fields of the B-kind.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Drawing Aids And Blackboards (AREA)
- Toys (AREA)
Abstract
Sudrubi is a puzzle board game that can be produced and played both physically and digitally. The square board consists of 9 fields each with one empty space and 8 differently coloured tiles that can be moved around within their own field. The goal of the game is to slide the tiles in such a way that finally each row and each column consists of 8 different colours plus one open space. At start the tiles will be distributed seemingly ad random, but there are three different kind of patterns that can form an underlying structure. This relates to the three different levels of difficulty.
Description
PUZZLE BOARD GAME, SUDRUBI
Sudrubi is a puzzle board game that can be produced and played both physically and digitally.
The square board consists of 9 fields each with one empty space and 8 differently coloured tiles
that can be moved around within their own field.
The goal of the game is to slide the tiles in such a way that finally each row and each column consists of 8 different colours plus one open space.
At start the tiles will be distributed seemingly ad random, but there are three different kind of patterns that can form an underlying structure. This relates to the three different levels of difficulty. (See later.)
In a physical form the player has to randomize the board himself or someone has to do that for him.
SEE FIGURE 1.
In a digital or mechanical/electronic version of the game indicators can be used to show the player which rows and columns are already meeting the required combination of all 8 colours plus one open space. Also then the time and number of moves needed to find a solution can be counted and registered.
The game can also be made for example from solid wood or plastic, but then it will lack the indicators, the time/moves registration, and the possibility to play different levels with the same board. However, then different boards with different levels of difficulty can be produced .
LEVELS
The game can have three different levels of difficulty.
This is related to a specific characteristic of a sliding puzzle with 8 tiles: It is impossible to just exchange two tiles and leave the rest of the tiles/colours in place.
In the example in figure 2 field A can never become field B.
SEE FIGURE 2.
Levels of difficulty.
Level 1
If all 9 fields are of the same kind (all are the A-kind or all are the B-kind)
then the puzzle can be solved by a regular pattern.
SEE FIGURES 3 & 3a
When the board consists of both fields of the A-kind and the B-kind then the puzzle cannot be solved with a regular pattern like in level 1
There are two types of this higher level :
Level 2a
Each row and column consists of both fields of the A-kind and fields of the B-kind.
SEE FIGURES 4 & 4a
Level 2b
The board consists of both fields of the A-kind and fields of the B-kind, but one or more rows and/or columns consist only of fields of the A-kind or fields of the B-kind.
SEE FIGURES 5 & 5a
The examples in the figures show that there are solutions to all levels.
Claims
Claims
The concept of the 9 (3 x 3) fields with the 8 sliding coloured tiles each, with the goal to reach a board on which each row and each column consists of exactly the 8 different tiles/colours and one empty space is new, unique and original.
This combined with the different levels of difficulty, based on impossibility to exchange only two tiles/ colours within a field, makes a gameplay that does not exist yet.
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/IB2013/060892 WO2015087113A1 (en) | 2013-12-12 | 2013-12-12 | Puzzle board game, sudrubi |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| PCT/IB2013/060892 WO2015087113A1 (en) | 2013-12-12 | 2013-12-12 | Puzzle board game, sudrubi |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2015087113A1 true WO2015087113A1 (en) | 2015-06-18 |
Family
ID=50030365
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/IB2013/060892 Ceased WO2015087113A1 (en) | 2013-12-12 | 2013-12-12 | Puzzle board game, sudrubi |
Country Status (1)
| Country | Link |
|---|---|
| WO (1) | WO2015087113A1 (en) |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5267732A (en) * | 1992-08-03 | 1993-12-07 | Soft Play, Inc. | Wall mounted sliding block puzzle |
| DE9404065U1 (en) * | 1994-03-11 | 1994-07-14 | Feller, Erhard, 59555 Lippstadt | Sliding game with (de) safety slide |
| US20070210516A1 (en) * | 2006-03-13 | 2007-09-13 | Bohac Greg I | Puzzle solving aid and method |
| CN201179328Y (en) * | 2007-06-05 | 2009-01-14 | 杨胡生 | Loose roller two-dimensional jig-saw puzzle |
-
2013
- 2013-12-12 WO PCT/IB2013/060892 patent/WO2015087113A1/en not_active Ceased
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5267732A (en) * | 1992-08-03 | 1993-12-07 | Soft Play, Inc. | Wall mounted sliding block puzzle |
| DE9404065U1 (en) * | 1994-03-11 | 1994-07-14 | Feller, Erhard, 59555 Lippstadt | Sliding game with (de) safety slide |
| US20070210516A1 (en) * | 2006-03-13 | 2007-09-13 | Bohac Greg I | Puzzle solving aid and method |
| CN201179328Y (en) * | 2007-06-05 | 2009-01-14 | 杨胡生 | Loose roller two-dimensional jig-saw puzzle |
Non-Patent Citations (2)
| Title |
|---|
| ANONYMOUS: "Flat Rubik - 2 Dimentional Rubik's Cube Puzzle", 1 January 2010 (2010-01-01), XP055135645, Retrieved from the Internet <URL:http://www.puzzlemystery.com/FlatRubikPuzzle.aspx> [retrieved on 20140820] * |
| ANONYMOUS: "Sudoku Color : play Sudoku with colors instead of numbers", 7 April 2011 (2011-04-07), XP055135637, Retrieved from the Internet <URL:http://www.bestwp7games.com/sudoku-color-play-sudoku-with-colors-instead-of-numbers.html> [retrieved on 20140820] * |
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