WO2014074018A1 - System for media interaction in online games - Google Patents

System for media interaction in online games

Info

Publication number
WO2014074018A1
WO2014074018A1 PCT/RU2013/000936 RU2013000936W WO2014074018A1 WO 2014074018 A1 WO2014074018 A1 WO 2014074018A1 RU 2013000936 W RU2013000936 W RU 2013000936W WO 2014074018 A1 WO2014074018 A1 WO 2014074018A1
Authority
WO
Grant status
Application
Patent type
Prior art keywords
game
unit
media
interaction
connected
Prior art date
Application number
PCT/RU2013/000936
Other languages
French (fr)
Russian (ru)
Inventor
Арташес Валерьевич ИКОНОМОВ
Original Assignee
Ikonomov Artashes Valeryevich
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3274Games involving multiple players wherein the players cooperate, e.g. team-play
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users

Abstract

This utility model relates to systems for the exchange of data in various formats among multiple network users, and more particularly to systems for the exchange of data among multiple participants in online games, said systems comprising a player interface unit connected to a game control unit, which is connected to a game startup unit. According to the present utility model, the game startup unit is connected to a unit for monitoring players and player numbers and to a unit for configuring and building a 2D/3D interface, as well as being connected to the game control unit, which is connected in turn to a unit for managing media interaction scenarios, said unit containing parameters for the realization of media interaction scenarios, wherein the game control unit is additionally connected to a unit for managing the procedure of a game and to a unit for managing media interaction, the unit for managing the procedure of a game being connected to the player interface unit, which transmits signals to the unit for managing media interaction. The technical result is an increase in the functional capabilities of intra-game communication among participants in an online game.

Description

media interaction system in online games.

The invention relates to communication systems in various formats between multiple participants in the network, in particular, to systems of data exchange between multiple participants in online games.

Background of the Invention.

Known source of RU 2391700 C2, G06F 15/16, 10.06.2010, which discloses a method and system that allows users to create sotsiumnuyu network, providing access to other users. Providing access to such networks across the visual presentation content system is available for access to other members of the network. Access is sometimes provided through propagation of metadata or other uniquely identifying characteristic features associated with sotsiumnoy network to all or at least certain other network members. The invention provides a system and method for a visual representation of a social network in such a way that the user can activate the control objectives and elements. Such action includes various operations that are carried out against the action groups in the network. In addition, after the creation of a social group other users can access and / or receive notifications relating to group activities, and implement other social interactions, such as adherence to the interactive session or working together on common data files. This gives a clear impression of user operations that are available for group activities, thus creating. ease of use of the group space.

The disadvantage of this solution is the limited functionality of the exchange of media data between network users.

Source US 7278921 B1, A63F 9/24, 09.10.2007 discloses a method for search of participants for the implementation of online games feature text messaging, lutem sending a request to perform communication session between the first and second user, and the implementation of the session communication between users with confirmation of availability by the second user . The disadvantages of this solution is the lack of transmission of different data format other than text messages, the complexity of the interaction between users of the procedures for data exchange, there is no automatic provision of information about the users who are ready to implement the data exchange session.

Known source of US 2010304806 A1, A63F 13/00, 02.12.2010 (prototype), which discloses a method for text messaging between members of the online game, using the game interface.

The disadvantages of this solution is the lack of transmission of different data formats in addition to text messaging, and the limited functionality of the media data exchange within the management interface.

Thus it is necessary to implement a system to automatically provide users with the possibility of exchange of media data representing video, audio or text data regardless of binding to a specific interface.

Disclosure of the utility model.

Challenge to be addressed, this' utility model is to provide regulation and forms of organization of the text, audio and video interaction in accordance with the needs of the players, the logic and rules of a game.

The technical result is to expand the functionality of the exchange of media data between the participants in online games due to the automatic adjustment of the user interface based on the parameters of media interaction scenario when performing online games.

the social network game system is aimed not only at providing a network client groups collective games, but also to maintain interactive communication between them during the game by means of modern media interaction (eg, text, audio and video interaction).

Chat and game interaction is provided as a means of system-wide social network (such components as "chat", a means of sending and receiving text messages, and other defined as common means of social networks), and special means of text, audio and video interaction, created specifically gaming and component interfaces.

The main way to create a plurality of sustain gaming systems is to provide each game interface program, which leads to repeated programming the same or similar functions, i.e., to excessive costs.

In order to maintain a media interaction in various games and on various bases the principle of configuring media interaction interface.

For this purpose, a unified management system of media-based interaction scenarios media interactions. Media interaction scenarios are described for each game based on the rules of each game, using a formal language scripts and make scripts Bank media interaction games.

The control system provides media interaction uniform principles of media interaction to a wide variety of computer games that make up the bank social network games.

gaming control system and media interaction built into them based on the fact that the game can be played

1) by the web browser with the web page of the system;

2) using the command line;

3) as an independent application.

Games Management System, as well as the implementation of the game, can be called from all presently known and future computing devices, including mobile devices such as tablets, smartphones, etc., running the Android OS, Windows Mobile and others.

The implementation and management subsystem game supports both 2D, and 3D interfaces are created within the system and implemented taking into account the GPU architectures nVidia and AMD ATI companies with support for HTML5, WebGL, Flash. Implementation of game control functions and media interaction is carried out by the following units:

1) Block initiating games.

2) The game control unit.

3) Block configuration and construction of 2D / 3D interface.

4) The control unit scenarios media interaction.

5) Control media interaction.

6) The unit count control and their quantities.

7) The game procedure control unit.

8) Power Player interface.

Unit 1 of initiation of the computer game reads and analyzes formal recording media interaction script by Block 4.

Block 4 provides storage and management of media interaction scenarios.

The script contains a sequence of formal records. Each entry consists of a vector of the following values:

1) an indication of variations of the game;

2) Identification (identification) stage of the game;

3) number of stage players

4) the number of the player,

5) permits the triple: (enabling / disabling video, enabling / disabling audio, enabling / disabling text messaging)

6) number of the player of the partner to whom the trio permits.

Thus, if in the embodiment 4 A game play of the player, and at step N players with numbers 1, 3, 4 have the right to speak, and the player with the number 2 - No sequence permitting triples looks like:

1 (yes yes), 3 - the player 1 Allowed video, audio and text exchanges with the player 3; 1 (yes, no, no), 4 - player is allowed 1 video sharing, audio sharing and exchange text messaging is prohibited;

3, (no, no, yes), 4 - the player with the number 3 is only allowed to exchange text messages.

There are short forms indicate enable / disable:

2, no * * - means the prohibition of all forms of communication ( "no" with a star) player number 2 with all the players ( '*' symbol in place the player number).

Brief presentation of the embodiments are based on interactions circuits (Fig. 1).

By carrying out recording script analysis by Block 4 and comparing it with a control information block 2 is determined and the stage of the game embodiment. Based on the embodiment and the stage of the game unit 1 transmits control information about the capabilities and options of media interaction unit 3 configuration interface which, in turn, on the basis of the received information generates in Block 8 - page of the site, - the components of video broadcast own image receiving image from a partner to a certain number, the components of the audio broadcast their own audio stream and receive the audio stream on the player with a certain number of its own messaging components and receiving messages the player with a certain number. Information about components formed media interaction control unit 5 is transmitted media interaction. Unit 5 monitors the correctness of the information flow interaction media and control actions for violations in implementing media interaction of a species. In addition, the unit 5 is carried out reaction to the events of the media components of the controls (sound on / off buttons, images, send messages or display messages from other players).

Every next step of the game fixing unit 2 in terms of options and the stage of the game.

Changing the option or stage of the game leads to conversion to the unit 4 for a description of the scenario of media interaction. The resulting sequence of vectors media interaction control instructions as a transmitting unit 3 for rearranging the media interface interaction to this embodiment and the stage of the game. Simultaneously Block 2 directs unit 5 new media interaction control mode on the basis of those components which were generated block 3.

Unit 3 adds new interface components are excluded old (unnecessary at this stage of the game, or prohibited) components that vary in the remaining components of the user interface controls. Information about the new components or new modes of operation of existing components of the unit 3, transmitting unit 5. The unit 5 performs reconfiguration of existing components of the control means, the inclusion of the new management tools for new interface component elimination control means for the components that have been removed from the interface unit 3.

To implement formalized forms of media describing interactions game scenarios have been classified

1) play count;

2) according to the rules of games, according to which the interaction between players (all or selected) may be prohibited in all forms.

Number of playing is important in determining the controls media interaction: the presence of a single partner in the game does not introduce any additional requirements for interoperability, but to the presence or absence of such means (the presence or absence of video cameras, audio devices that desire to communicate), while a certain part multiplayer games require restrictions in communication (with partners or opponents).

Initiation of media information interaction in games, the primary and secondary components of gaming and media components is provided by the interaction interface social network: Allows you to select and use the tools of media interaction ( "IM"), of which interface to initiate the start of the game, and on the contrary, cause the game interface by which means to initiate start-media interaction.

BRIEF DESCRIPTION OF THE DRAWINGS:

Fig. 1 - The scheme of media connections. Fig. 2. - a challenge means media interaction interface of the game.

Fig. 3. - games initiation means of media communication ( "chat").

Fig. 4. - playing field with integrated windows media interaction.

Fig. 5. - window media interaction.

Fig. 6 - a variant with one field set of messages.

Fig. 7. - functional block diagram of the structure and their interaction.

DETAILED DESCRIPTION OF DRAWINGS

Fig. 1 shows the variety of media vzaimodestvy, provides a variety of players, depending on the connection type:

1) one-to-many;

2) many to many;

3) one to one;

4) all the others.

Each of compounds can be either two-sided and one-sided.

This connection mode is also determined by the game logic and connection management interface supported.

In order to identify a particular game mode used compounds have been classified and set the following varieties:

1) game with one partner;

2) games with many partners, but with a resolution of the interaction between selected partners;

3) play with a media interaction without restrictions ( "all to all");

4) team games, or games and grant or deny interaction within groups of players.

Games are also classified on the basis of interaction:

1) game with binding media interaction (possibly with sample group players);

2) games with an optional media interaction.

This characteristic is used in determining the capacity of the working media interaction social network client places: the presence of a video camera or web camera, an audio apparatus for recording and reproducing sound, such as, e.g., microphone, audiokolonki, headphones, etc .; ability to input text information via input devices such as keyboard, mouse, touch screen, touchpad, trackball and others.

When demand on the part of the game (rules of the game, the game mode) to the obligation to a certain type of device, their absence is crucial for the participation of the participant in the game, and registered participants in the game receive a notice about the need to involve other players.

Windows Media interaction (Fig. 2) may be either independent (in the form of a plurality of "chat" windows, Fig. 3) or integrated into the game board interface (Fig. 4). Each window is a combination of display video information fields and display a set of text messages, audio communication control, control the video, set the control and display of text information.

Initiation of the game interface components media interaction leads to:

1) the appearance of the window to the game board;

2) serial invitation and network customers choice - players who agreed to take part in the game, from a list of subscribers 'chat';

3) completion count selection is designated by pressing a completion button, which leads to the start of the game;

4) communicating with players implemented by switching between subscribers (terminals) in the "Chat";

5) in the "chat" interface provides an additional opportunity to open a new "chat" window for remote communication with the caller without switching.

The presence of the interaction of windows, their placement, active or passive (not available) are determined by the rules of the game.

Technical and / or organizational problems (lack of communication, bad communication, leaving the game players) are solved according to the rules of the game and the decision tree in the case of an emergency, some social network management tools.

Window Media vzaimodestviya is shown in Fig. 5.

These windows can be integrated into the natural playing field box (as shown in Figure 4) and can be placed in a separate window outside the playing field of the window. Each box contains a user's picture - a partner in the game, its information data, the video window with a partner camera, the video control buttons (stop / start the video, mute the sound (mute), adjust the volume). chat window contains the history of correspondence in the course of the game, a set of messages box allows you to type and send messages to this partner. In addition, the typed message can be sent to all partners in the game by pressing a special button "Send all".

Configuration subsystem media interaction allows for total messaging mode with all players through the single window set and display messages, while the windows media interaction contain only components of the video image and audio management exchange (Fig. 6).

Quitting a game partner or loss of communication with a partner leads to the extinction of this window: in the window frame placed special badging and an indication of the reasons for cancellation.

If the output of the game is critical from the point of view of the continuation of the game, along with the termination of the game made the destruction of the windows of interaction and the release of all the funds raised for the media exchange.

In addition to windows media exchange with partners on the game, the user can initiate the opening of a similar pop-up window with your own data for inspection and control actions with their own camera, own a microphone, to see your own avatar and data that will be displayed in the game partners.

Description of the functional elements of the system.

The functions of the Bloc initiation games includes:

1) receiving an indication of a called game;

2) download descriptor games;

3) transmission control unit controls the number of players and their expectations for the induction the required number of players;

4) control the transmission unit configuration and construction of the interface, if the number of players required for the games was formed for the construction of the player interface; 5) after the construction of the control interface is a transmission unit of the game control.

The functions of the monitoring unit and the number of players includes:

1) providing a descriptor of the game;

2) asynchronous expectation based on the descriptor required for the game the number of players;

3) reducing the required number of players in the case of (player) of the game outputs (output from the game can be performed as desired by the player or cause the loss of the compound);

4) monitoring the emergence of new players and add them to the current game.

The function configuration of the Bloc and the construction of the interface include:

1) providing a descriptor of the game, including the description of the structure of the game interface;

2) generation of game interface for each user based on the handle of the game;

interface structure includes a means of setting windows media interaction of all types: text, audio and video interaction; interface included in the means of requests for media interaction and control of media interaction.

The functions of the control unit of media interaction scenarios include:

1) Analysis of formal rules describing possible interactions between players;

2) deciding on the possibility or prohibition of any form of interaction between certain players.

In the control unit functions of a media interaction include:

1) acceptance of requests for the organization of in-game communication (receiving and sending messages, audio, video);

2) maintaining the logical channels of interaction: response; Tensile compounds, compounds of the recovery process;

3) text messages Log Management functions, sound, video stream; 4) receives signals from the interface Player Messaging sending teams management (audio, video, text), the management level of the sound, stop and start audio and video streams;

5) destruction channels media reacting at refusal of media interactions with the user via the control unit of the game, or at the initiative of the game control units.

The functions of the control procedure Block games are:

1) Download the game procedure;

2) reacting with the procedure of the game by the game log (game trace).

The functions of the game control units include:

1) Implementation of control actions according to the scenario of interaction between players based on events recorded by the magazine in the game;

2) awareness and implementation of control and corrective actions for violations of due process in the media interaction through the data interface between the block of the control of the game and the Interaction Management;

3) synchronization of the players according to the scenarios of action games and media interaction;

4) Implementation of Action for the correct player out of the game, as far as possible, without prejudice to the remaining players;

5) the initiation of the reorganization of the interface of the current game in the case of changing the composition of the players;

6) The completion of the game.

Fig. 7 is a functional block diagram of the structure and their interaction.

After selecting a game user on the system by an external system interface to maintain games fixed unique identifier of the game which is input to Block initiating games. Block initiation of games is read from the database system handle of the game, which is provided to inform network users about the initiation of the game and called the players the control unit and the amount required is to wait for the start of the game the number of players.

Waiting for the right amount of players is carried out within a limited time set in the system. If after the time required number of players has not joined the game initiated, the control unit returns to the initiation of the games with information about the players after the timeout. Block initiation of games inform this situation, all joined users cancels the initiation of the game and removes the information about it from an external system interface.

If while waiting for the block check players and their amounts necessary for the start of the game the number of players recruited, the unit controls the number of players and their returns to block initiation of related information games. Control unit and the number of players still active in the background for the admission of new players and add them to the current game.

After receiving information about joining the game it is necessary to start the game the number of players block the initiation of games is the configuration block and build a 2D / 3D interface to build an interface for each of the players with regard to:

- the number of players have joined;

- capacity media - interaction, described in the descriptor of the game; and provided with means

- control the game;

- media management - interaction.

Functional interface support, building blocks for the configuration and construction of the interface is done

- Power control for game play control functions and maintenance of rules of interaction between the players and

- The control unit of media - interaction that implements the functions of reception and transmission of text messages, control the audio and video streams. After the completion of the construction of interface unit configuration and construction of the interface unit is activated controls the game, which in turn triggers the control unit procedure to download the game logic control procedures and rules of the game (the procedure of the game). Game procedure control unit arranges the creation and maintenance of play log, the log filling is performed, basically, the procedure of the game when passing steps, changing the state of the game.

Game control unit carries out reception of requests for the creation of media interaction. If the media interaction is allowed, the block control of the game control unit called media interaction with type of interaction.

Break Media interaction or exit the player of the game is controlled by the internal procedures of the background of the game control units, which in cases of changes in the composition of players will initiate the restructuring of the current configuration interface of the game challenge the Bloc and the construction of the interface.

End game may be initiated by the procedure of the game based on the game logic. A signal is sent to the end of the game each player interface unit and interactively after a player or automatically (without confirmation) passes to block the game controls. the game control unit carries out an internal procedure for the destruction of the interface the player to stop and unload back-end processes, the destruction of the communication channels for the exchange of text messages, audio and video streams of the call control unit of media interaction, the release of other system resources dynamically involved.

Claims

The formula of the utility model.
1. Control System media interaction in online games, the player interface containing unit connected to the game control unit connected to the unit initiating games, characterized in that the unit is connected with initiation game players control unit and their quantity, unit configuration and construction of 2D / 3D interface, and is connected to the game control unit, which in turn is connected to a control unit interaction scenarios media containing media performance parameters of interaction scenarios, the game control unit d additionally coupled to a control procedure of the game, interaction with a media control unit, wherein the game procedure control unit is connected to the player interface unit which sends signals to the media interaction control unit.
2. The system of claim. 1, characterized in that the player interface unit transmits signals to the control unit of media reacting with a video camera or web camera.
3. The system of claim 1, wherein the player interface unit that transmits signals to the control unit of media interaction via input devices such as:. A keyboard, mouse, touch pad, touchpad, trackball.
4. The system of claim 1, wherein the player interface unit that performs transmission and reception of signals in the control media interaction using the recording devices and the sound reproducing unit, such as:. A microphone, audiokolonki headphones.
SUBSTITUTE SHEET (RULE 26)
PCT/RU2013/000936 2012-11-12 2013-10-22 System for media interaction in online games WO2014074018A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
RU2012147892 2012-11-12
RU2012147892 2012-11-12

Publications (1)

Publication Number Publication Date
WO2014074018A1 true true WO2014074018A1 (en) 2014-05-15

Family

ID=50684973

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/RU2013/000936 WO2014074018A1 (en) 2012-11-12 2013-10-22 System for media interaction in online games

Country Status (1)

Country Link
WO (1) WO2014074018A1 (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20020034980A1 (en) * 2000-08-25 2002-03-21 Thomas Lemmons Interactive game via set top boxes
US7278921B1 (en) * 1999-10-08 2007-10-09 Kabushiki Kaisha Eighting Participant search method in online game or online chat, participant searching device, participant network server, network terminal and computer program
RU2391700C2 (en) * 2005-04-20 2010-06-10 Майкрософт Корпорейшн Spaces of joint operation
US20100304806A1 (en) * 2009-05-29 2010-12-02 Coleman J Todd Collectable card-based game in a massively multiplayer role-playing game that processes card-based events
RU2419844C2 (en) * 2005-06-20 2011-05-27 Майкрософт Корпорейшн Setting up interactive extra-game context game sessions
US20110201414A1 (en) * 2008-10-24 2011-08-18 Wms Gaming, Inc. Controlling and presenting online wagering games

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7278921B1 (en) * 1999-10-08 2007-10-09 Kabushiki Kaisha Eighting Participant search method in online game or online chat, participant searching device, participant network server, network terminal and computer program
US20020034980A1 (en) * 2000-08-25 2002-03-21 Thomas Lemmons Interactive game via set top boxes
RU2391700C2 (en) * 2005-04-20 2010-06-10 Майкрософт Корпорейшн Spaces of joint operation
RU2419844C2 (en) * 2005-06-20 2011-05-27 Майкрософт Корпорейшн Setting up interactive extra-game context game sessions
US20110201414A1 (en) * 2008-10-24 2011-08-18 Wms Gaming, Inc. Controlling and presenting online wagering games
US20100304806A1 (en) * 2009-05-29 2010-12-02 Coleman J Todd Collectable card-based game in a massively multiplayer role-playing game that processes card-based events

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