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WO2013161719A1 - Game control device, game control method, program, recording medium, and game system - Google Patents

Game control device, game control method, program, recording medium, and game system

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Publication number
WO2013161719A1
WO2013161719A1 PCT/JP2013/061664 JP2013061664W WO2013161719A1 WO 2013161719 A1 WO2013161719 A1 WO 2013161719A1 JP 2013061664 W JP2013061664 W JP 2013061664W WO 2013161719 A1 WO2013161719 A1 WO 2013161719A1
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WO
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Patent type
Prior art keywords
user
game
example
data
number
Prior art date
Application number
PCT/JP2013/061664
Other languages
French (fr)
Japanese (ja)
Inventor
庸輔 佐々木
秋津 寺嶋
Original Assignee
株式会社コナミデジタルエンタテインメント
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

This game control device comprises: an execution means that executes a game; an information provision means that provides to users information relating to a plurality of objects that are choices, during execution of the game by the user; an acquisition means that obtains for each user information relating to an operation for selecting an object among the plurality of objects; and a granting means that grants privileges in the game to a first user, in accordance with the number or ratio of second users who have selected the same object as the first user, if information relating to the object selected by the first user has been obtained.

Description

Game control device, game control method, a program, a recording medium, a game system

The present invention, in response to each operation of the plurality of users, a technique for controlling progress of the game by each user.

In recent years, is executed by the game for the application that is created on the basis of the operating environment, such as API (Application Programming Interface) that runs on a web browser in a social networking service (SNS) by a particular service provider, the so-called social games (Social Game) have become widespread. Social game, it can be said that is a kind of online games to play while taking the communication between an unspecified number of users. The user can be connected to the Internet, and as long as it has a communication terminal that the web browser is installed, it is possible to enjoy a social game, regardless of time and place.

In the above-mentioned social games than conventional online game, that communication functions for achieving the exchange between users are substantial has become one of the features. In social games, for example, in addition to the game of execution in cooperation between users (fellow) that is associated with each other, information exchange by taking the fellow and communications, such as greetings and contact with peers, on the game between the fellow exchange of gifts or items of the item is being carried out. An example of such a social game, a digital card game described in Non-Patent Document 1 described below (Dragon Collection (registered trademark)) is known.

App STYLE Vol.5 (Co., Ltd. East press), 7-8 pp.

In conventional social games, providing information on a plurality of choices for the user running the game, there is one which is adapted to advance the game in accordance with the user's selection results. However, in the conventional social games, user selection result is only used to determine whether to proceed with the game, even if the user has selected the same choice with other users, progress of the user's own game What such effect did not occur to. Therefore, for the user, it had become a difficult satisfaction obtained by selecting the same choice with other users.

The present invention has been made in view of the above viewpoint, the user, the game controller which is adapted to obtain satisfaction due to the select the same choice with other users, the game control method, a program, a recording medium, game an object of the present invention is to provide a system.

The first aspect of the present invention is a game control device.
The game control device,
And execution means for executing the game,
During execution of the game by the user, and information providing means for providing information about a plurality of objects as alternatives to the user,
Obtaining means for obtaining information about the operation of selecting one of the objects from among the plurality of objects for each user,
When obtaining the information about the object selected by the first user, the benefits of the game in accordance with the number or percentage of the second user select the same object as the first user, the first user and applying means for applying to,
Equipped with a.

Here, the "object" includes anything good, as long as to be selected, for example, a character or item. Character and is, for example, virtual person or organism in the game, or a monster, etc., including those in which they are displayed on the card. Further, the item, for example, a user may be one that can be held on the game, the user may be one that should be collected in the game, favorable user on the game effect or the like with those obtained with.
Furthermore, "information on a plurality of object", for example, may be provided directly to the user from the game controller may be provided to the user via the accessible external device to the game controller.
Furthermore, the "privilege on the game" includes, for example, points or items on the game, or the like advantageous effect on the game. Here, the beneficial effects of the game, for example, a user may be to increase the parameter of the item to be held on the game, even by improving the ability of the character without using the item it may, users may be able to obtain special items. Further, the advantageous effects on the game may be to adjust the settings to easily advance the progress of the game, for example, the consumption points on the game to be consumed depending on a user's operation it may be possible to reduce than normal, it may be in a can get the point, the progress rate of the game depending on the user operation may be to increase than usual. Moreover, the beneficial effects of the game, indirectly may be to adjust the settings on so advantageously advanced games, for example, the user generates the possible events get a special item may also be, it may be to increase the probability that the parameter of the items is greatly increased.

In this game control device, when the first user selects one from among a plurality of objects, game on benefits according to the number or percentage of the second user select the same object as the first user, It is applied to the first user. For example, in the game progress of the first user, so that the favorable effects based on privilege on the game results. Therefore, the first user can obtain the satisfaction due to the select the same object as the second user. Further, for example, it can be a game progress of the first user, that influenced by the second user select the same object as the first user, to realize a game with new interest of.

In the game control unit comprises associating means for associating a user with each other, said applying means, said one of the second user, the upper first user and the game corresponding to the number or percentage of users that are implicated the benefits may be imparted to the first user.
For example, the larger the number or ratio of the first user and the user assigned relationship of the second user (fellow users) is large, if the privilege is granted to the first user is configured to be larger , the game progress of the first user, that influenced by the user of the buddy of the first user, it is possible to realize a game with new interest of.

In the game control device, said applying means, of the second user, to the same object as the first user within said first predetermined time period relative to the acquisition of information about the selected object by the user the benefits of the game in accordance with the number or percentage of the selected user may be imparted to the first user.
Here, "within a predetermined period with respect to the acquisition of the first information about the object selected by the user", for example, the reference time when the information about the object selected by the first user is acquired when it may be a within a predetermined period of the reference time previously, may be within a predetermined period of the reference time after, may be within a predetermined period including before and after the time of the reference .
For example, of the second user, the greater the number or percentage of users who have selected the same object as the first user within a predetermined time period relative to the acquisition of information about the object selected by the first user is large, the If the privilege to be granted to the first user is configured to be larger, the first user, in order to increase the likelihood of obtaining more benefits, around the same time as the number of other users It is motivated to select the object. Therefore, since a large number of users to increase the number of accesses entire game by executing a game around the same time, it is possible to activate the community in the game.

In the game control device, said applying means, when the information about the object selected by the first user is acquired a plurality of times, of the second user, successively to the same object as the first user benefits on according to the number or percentage of the selected user games Te may be imparted to the first user.
For example, of the second user, the greater the number or percentage of the selected user continuously to the same object as the first user is large, if the privilege is granted to the first user is configured to be larger the first user is able to further enhance the sense of satisfaction by continuously selected the same object as the second user.

In the game control device, said applying means, when said first information on the object selected by the user and acquired a plurality of times, the same object as the first user continuously by the second user selection the benefits of the game in accordance with the number of times that is, may be applied to the first user.
For example, as the same object as the first user is often selected times in succession by the second user, if the privilege is granted to the first user is configured to be larger, the first users can further enhance the sense of satisfaction by continuously selected the same object as the second user. The first user to get more benefits, i.e. from in order to increase the number of select the same object continuously with the second user, need to consider objects other user selected since there can be further increased the interest of the game.

In the game control device, wherein the game comprises a plurality of parts to be executed, the information providing unit, when a predetermined condition is satisfied in each part, provides information about the plurality of objects to the user it may be.
Here, the "predetermined condition", for example, may be that the user has won the part to be executed (clear), the user with other users or a character of a predetermined number in the part to be executed it may be that the team won the match. Moreover, "predetermined condition" is, for example, may be that the user has acquired a predetermined number of items in the part to be executed, degree of progress of the game in the part to be executed when it reaches or exceeds a predetermined threshold value it may be to the.
According to the game controller, the first user, second user who by selecting one of the objects from among a plurality of objects each time a predetermined condition is satisfied in each part, select the same object it can be obtained benefits on number or game in response to the ratio. Therefore, the first user, in order to increase the number of times to obtain the benefits, motivation to try to run many parts even one is given.

In the game control device, said applying means, N (N is a natural number) based on the first user in the th part selection result, progress of the game of the first user in the (N + 1) -th part it may be adjusted to become advantageous.
For example, if the privilege for each part is given, if the progress of the game as part of the execution target progresses was set to superposition advantageous, since the progress of the game is very easy, interest of the game there is likely to be reduced. Therefore, it is preferable that the effect of the game based on the award every time the selection of the object is performed is reset. Accordingly, the progress of the game as part of the execution target progresses is superimposed advantageous can be suppressed.

In the game control device, wherein the plurality of objects may include related objects palatability of the user.
According to the game control device, for example, the game progress of the first user, that influenced by the second user having the same preference as itself, it is possible to realize the unprecedented game.

In the game control unit, the acquisition unit, when a group of at least one user there are multiple, to obtain information about operation of selecting one of the objects from among a plurality of objects for each of the plurality of groups, said applying means, among the plurality of groups, the benefits of the game in accordance with the number or proportion of the selected group to the same object as the group to which the first user belongs, it may be applied to the first user .
According to the game control device, a first user may obtain benefits in the game according to the number or percentage of the selected group to the same object as the group to which it belongs. Thus, the game progress of the first user, so that the favorable effects based on privilege on the game results. Therefore, the first user can obtain satisfaction due to the group including the own choosing the same object as the other groups. Further, for example, can be a game progress of the first user, that influenced by other group choose the same object as the group the first user belongs, it realizes the game with new interest of.
Further, in the case of managing each group selection results object, data (i.e., the selection result of the object) to be managed as compared with the case of managing each user selection result of the object is possible to reduce the amount of since it is possible to reduce the load of the game control apparatus according to the processing of the data.

The second aspect of the present invention is a game control method.
The game control method,
And executing the game,
During execution of the game by the user, and providing information about a plurality of objects as alternatives to the user,
Acquiring information about the operation of selecting one of the objects from among the plurality of objects for each user,
When obtaining the information about the object selected by the first user, the benefits of the game in accordance with the number or percentage of the second user select the same object as the first user, the first user and a step to be applied to,
Equipped with a.

A third aspect of the present invention, in order to control the execution of the game, the computer,
The ability to run the game,
During execution of the game by the user, the ability to provide information about the plurality of objects as alternatives to the user,
When obtaining the information about the object selected by any of the function of storing information about the operation of selecting an object in the storage device to get for each user, and the first user from the plurality of objects, the It obtains information about the second user select the same object as the first user from the storage unit, to impart the benefits on the second user number or game according to the ratio to the first user function ,
Is a program for realizing the.

The computer may be, for example, network server, may be a large-scale computer and the like. The program may be stored in the information storage medium readable DVD-ROM or CD-ROM of a computer. That is, the fourth aspect of the present invention is characterized by storing the program, a computer-readable recording medium.

A fifth aspect of the present invention is a game system comprising a communication terminal and a server to be accessed from the communication terminal,
Execution means for executing the game,
During execution of the game by the user, information providing means for providing information about a plurality of objects as alternatives to the user,
Obtaining means for obtaining information about the operation of selecting one of the objects from among the plurality of objects for each user,
When obtaining the information about the object selected by the first user, the benefits of the game in accordance with the number or percentage of the second user select the same object as the first user, the first user applying means for applying to,
Each means, one of said communication terminal or said server is provided for.

Communication terminal, for example, a portable terminal, smart phone, PDA (Personal Digital Assistant), a personal computer, a television receiver having a bi-directional communication function, may be a communication function game device or the like.

Diagram showing a basic configuration of a game system of an embodiment. Diagram showing an example of an external view of a communication terminal of the embodiment. Diagram showing another example of the appearance of communication terminal embodiment. Block diagram showing a configuration of a communication terminal of the embodiment. Block diagram showing the configuration of the game server embodiment. Block diagram showing the structure of a database server embodiment. Diagram illustrating a configuration example of a user database in the database server. It shows a data configuration example of the questionnaire data. It shows the data structure of the response data. It illustrates an example of a display screen of a communication terminal for displaying the top page. Diagram illustrating a web page displayed in the communication terminal of the user. Diagram illustrating a set of web page displayed in the communication terminal of the user. Functional block diagram for explaining major role functions in the game control device of the embodiment. It shows the benefits of setting example according to the number of other users who have selected the same answer item the user. It shows the benefits of setting example in accordance with the proportion of other users who select the same answer item the user. Flow chart illustrating an example of main processing of the game control apparatus embodiment. Flow chart illustrating an example of main processing of the game control apparatus embodiment. It shows the data structure of the response data in a modified example. It shows a data configuration example of the group data. It illustrates an example of the configuration of each function in each of the communication terminal and the game server. It shows another exemplary configuration of each function in each of the communication terminal and the game server.

The present invention is related to the patent application No. 2012-100431 filed in Japanese Patent Office on April 25, 2012, the contents of this application are incorporated by reference herein.

Hereinafter, embodiments of the present invention will be described.

(1) Game Configuration FIG. 1 system shows an example system configuration of a game system of an embodiment. As shown in FIG. 1, the game system, for example, the Internet communication network such as NW (network) that can be connected to communication terminals 10a, 10b, 10c, ... and, the game server 20 connected to the communication network NW, It is constituted by a database server 30. Each communication terminal 10a, 10b, 10c, ... respectively, a terminal operated by the individual user, for example, a portable terminal, smart phone, PDA (Personal Digital Assistant), a personal computer, a television having a two-way communication function television receiver (a so-called multifunctional smart TV including.) which is a communication terminal such as. In the following description, each of the communication terminals 10a, 10b, 10c, when referring in common ... is referred to as a communication terminal 10.
In this game system, the game server 20 is configured to communicate with the communication terminal 10 is a client, to provide gaming services to the communication terminal 10. The game server 20, can operate applications on the web browser is implemented as a game for the application. Database server 30 stores a variety of information described later for running a game, are connected by the game server 20 and the wired or wireless for reading and writing of the information. The game server 20 and the database server 30 may be connected via a communication network NW.
Communication terminal 10 is provided with a web browser capable of displaying a web page provided by the game server 20, the user executes the game by operating the communication terminal 10 on the web page.

Further, although not shown in FIG. 1, apart may be provided an authentication server for authenticating the user of each communication terminal 10 and the game server 20. In the case of providing a plurality of game servers 20 to accept access from many communication terminals 10 may be provided with a load balancer to balance the load among the plurality of game servers 20. The game server 20 may be configured as a single server device may be configured as a plurality of server devices that is dispersed functions.

(2) the communication terminal of the diagram 2A, with reference to FIGS. 2B and 3 for the communication terminal 10 will be described.
2A, 2B are diagrams showing an example of the external appearance of the communication terminal 10. Figure 2A, for example, foldable portable terminal (portable telephone) is an illustration of a communication terminal of a button input method, such as. Figure 2B is for example exemplified a communication terminal of a touch panel input method, such as a smart phone. Figure 3 is a block diagram showing the internal configuration of the communication terminal 10.
As shown in FIG. 3, the communication terminal 10, CPU (Central Processing Unit) 11, ROM (Read Only Memory) 12, RAM (Random Access Memory) 13, an image processing unit 14, instruction input unit 15, display unit 16, and has a communication interface unit 17, a bus 18 for transmitting control signals or data signals between each part are provided.

CPU11 is, to load and run a web browser in the ROM12 in RAM13. Then, CPU 11, based on the appropriate designation of the URL that is input to the user by the instruction input unit 15 or the like (Uniform Resource Locator), via the communication interface unit 17, data for displaying the web page from the game server 20, that, HTML (HyperText Markup Language) object data such as documents and images associated with the document (hereinafter, collectively referred to as "HTML data" in.) was obtained via the communication interface unit 17, It interprets the HTML data. In addition, the communication terminal 10, a variety of plug-ins to extend the browser functionality of the web browser may have been implemented.
Incidentally, when the acquisition of the HTML data, CPU 11 is an access request message including a user ID that is input in advance registered user ID (user identification information), or through the instruction input unit 15, via the communication interface unit 17 It notifies the game server 20.

Web browser, via an image processing unit 14, based on the acquired HTML data and displays on the display unit 16 the web page provided from the game server 20. Also, the web browser, the user hyperlink (Hyperlink) or menu on the web page is selected by operating the instruction input unit 15, transmission of a new HTML data for displaying the web page corresponding to the selected (in other words, the update of the web page) to request to the game server 20.

The image processing unit 14 on the basis of the display image data supplied from the CPU11 as the analysis result of the HTML data and displays the web page on the display unit 16. Display unit 16 is, for example, a LCD (Liquid Cristal Display) monitor comprising a thin film transistor arranged in a matrix in a pixel unit, displays an image of the web page by driving the thin film transistor on the basis of the display image data screen 16a to display in.

When the communication terminal 10 is a communication terminal of the button input method (FIG. 2A), the instruction input unit 15, the button including a plurality of instruction input buttons such as direction instruction button and the decision button for accepting an operation input of a user group 15a, and includes an interface circuit for including a button group 15b including a plurality of instruction input buttons such as a numeric keypad, and output to the CPU11 recognizes the pressed (operation) input of each button. For example, the direction instruction button is provided for instructing to display by scrolling the web page displayed on the display unit 16 to the CPU 11. Further, decision button, for example when a plurality of hyperlinks or menu on the web page is displayed, indicating that a single hyperlink or menu being active display (e.g. highlighted) the user selects the CPU11 It provided for. In the case of a communication terminal 10 by a small portable terminal, these buttons are so user easy to operate (click) at the thumb while holding the communication terminal 10 with one hand, the front surface of the communication terminal 10 it is preferably arranged in. In the example shown in FIG. 2A, button group 15b is disposed below the button group 15a, "0" to "9", "*", including the "#" multiple instruction input buttons (ten keys) are denoted .

When the communication terminal 10 is a communication terminal of a touch panel input method (FIG. 2B), the instruction input unit 15 accepts an input of a touch panel by touching with a fingertip or pen mainly display screen 16a. The touch panel input method may be a known method such as an electrostatic capacitance method. Incidentally, as shown in Figure 2B, in some cases the communication terminal 10 is button group 15a is provided even when the touch panel input method.

Selection operation on the menu on the web page displayed on the communication terminal 10, for example, when the communication terminal 10 is a mobile terminal selects a menu by pressing operation of the direction instruction buttons, the pressing operation of the decision button selected It is done by determining the the menu. The selection operation, for example, when the communication terminal 10 is a touch panel input method is carried out by instructing the position of the menu on the display screen 16a of the web page is displayed with a finger or a pen (touch operation).

(3) with reference to the block diagram 4 of the game server will be described configuration of the game server 20.
The game server 20, for example, manages the game website comprising a plurality of web pages of the hierarchy, to provide a game web service to the communication terminal 10. 4, the game server 20, CPU 21, ROM 22, RAM 23, a database (DB) access unit 24, and includes a communication interface unit 25, for transmitting control signals or data signals between the various parts bus 26 is provided. In addition, the game server 20, with regard to the hardware can take the same structure as a general-purpose web server.

The ROM22, an application program that provides a service of display of objects, such as HTML documents and image (display of the web page) to the web browser of the communication terminal 10, which is a client are stored. The ROM 22, various types of data referenced by CPU21 besides the application program is stored.
CPU21 executes and loads the game program in the ROM22 in RAM 23, via the communication interface unit 25, performs various processes.

For example, CPU 21 via the communication interface unit 25, transmits the HTML data to the communication terminal 10 destined. The game server 20 when performing authentication processing of the user of the communication terminal 10, CPU 21 performs the authentication process.
CPU21 may performs a process according to hyperlink or menu selected by a user on a web page displayed on the communication terminal 10. The process includes, for example, transmission of a new HTML data, or the like processing or data processing of the game server 20.
Database access unit 24 is an interface when the CPU21 performs the reading and writing of data to the database server 30.

(4) Configuration of database server database server 30 (storage device), device or the like in the form of such a large-capacity hard disk drive or a RAID (Redundant Arrays of Inexpensive Disks), can be realized by a general-purpose storage. Each database in the database server 30 via the database access unit 24 of the game server 20 is configured as read and write data from the CPU21 is enabled.
5 shows an example of a configuration of the database server 30. As shown in FIG. 5, the database server 30 includes a user database 31, a game database 32.

Is not particularly limited type of game to be executed controlled by the game server 20 of the present embodiment, in the following, for convenience of explanation of the embodiment, as an example of a game of this embodiment, female fighter cards (hereinafter appropriately , simply referred to as "warrior card".) digital card game (hereinafter suitably referred to using simply "game" or "game of the present embodiment".) the pick. This game includes the following processing as the user to be executed.
Quest processing:
In order to go make up their own team consisting of at least one of the warrior card, it is a process to obtain a warrior card by searching the plurality of areas (part) that is set in on the game. In this game, it consumes a certain amount of strength points (described later) by executing process requests.
Battle processing:
It is a process of performing team and the Battle of the other user (competition). Note that the battle process is not described here in detail, for example, parameters indicating the ability of the warrior card used by the user in the battle (e.g., attack power, a value indicating defense) in accordance with the magnitude of the battle results configured to be determined. For example, users who use large warrior card value of the parameter in battle, be set so that possibility is high to win to other users who use it from a small warrior card of the value of the parameter in the battle good. In this case, the larger the value of the parameter warrior card held by the user, so proceed a game more dominant than the other users.

6 shows an example of a user database 31 to be applied in the game of the present embodiment. In this example, the user database 31, for each user ID (user identification information), the user name, the display image, skill level, physical strength points, the number of warriors, the information about each item of data fellow user ID and held card including. The information contained in the user database 31 may be sequentially updated by the game server 20.

In the following description, that the user data are collectively data for each user ID included in the user database 31. Data for each item constituting the user data is as follows.
- to identify the user name user, a user name displayed in the communication terminal 10 when the game execution. The user name is a predetermined length following text designated in advance by the user. The user name is a name that identifies the user on the network environment provided (or gaming community) by the game server 20.
- to identify the displayed image user, a display image displayed on the communication terminal 10 when the game execution. Display images are avatar image pre-selected by the user, for example.
- it is data that indicates skill level of the user on the skill level of the game. For example, a level value in the range of Lv1 (Level 1) to LV 100 (level 100). For example, by Quest processing is continuously executed, it may be configured to sequentially skill level increases.
In-strength point game of the present embodiment is a point that are required to execute the process requests. Strength point, decreases for example a certain amount by performing a search in the quest processing, is a value to recover (increased) every time a predetermined time elapses.
Warrior number of users is the number of warrior card held on the game. Maximum number of warriors (e.g., 60) is defined in advance.
User ID of fellow
Which is the data of the user ID of fellow users.
- for each fighter cards held card data user's, for example, images and warrior character, parameters indicating the ability of the warrior character (e.g., attack power, a value indicating the defense) contain data or the like. It is to be noted that the data of the warrior card, may include a "rarity". Here, the "rarity", is a value indicating the degree of scarcity value of the warrior card, the probability of occurrence in the game higher the value is set too low. In the game of this embodiment, rarity warrior card rare degree corresponding to such warrior character represented and, with outstanding of warrior character and popular capable in five stages from 1 to 5 set high It is.

Returning to FIG. 5, the game database 32, based on the access from the game server 20, stores information about the progress of the executed game by the game server 20, and updates. Information about the progress of the game may include a variety of information depending on the nature of the game. Taking a case of a game of this embodiment as an example, information about the progress of the game includes information indicating the progress of the process requests, and information about the battle results with other users.
As will be described later, in the game of this embodiment, a questionnaire of Q & format during execution of the game is to be carried out a plurality of times. Therefore, the game database 32, a plurality of question items in the questionnaire, a plurality of answer items (choices) and surveys data the data is written respectively showing the for each question item, and the answers to questions the user ID ( and answer data is data describing for each user) is stored. Each example of survey data and answer data, shown in FIGS.

FIG. 7 shows an example of a questionnaire data. Survey data is loaded, for example, the RAM23 during surveys on the game is performed, the data to be stored. Survey data includes question ID, a question item corresponding to the question ID, and answer ID plurality (three in the illustrated example) corresponding to the question ID, reply item corresponding to the answer ID and (object). Answer items of the questionnaire data illustrated in FIG. 7 is composed of text data, such as "red" or "dog," but, for example, character (for example warrior card) and image data, such as and items, in such as voice data configuration may be.
Although be arbitrarily set for the contents question items and answer fields, the plurality of answers items may include answers items related to the preference of the user. For example, as shown in FIG. 7, it may include answers item to a question asking the user's preference, such as color and animals preferred by the user. In this case, the user each other selected the same answer item in the questionnaire, affinity may occur to each other have the same preference. Therefore, it is possible to motivate the user so that the user each other are related (to a friend). Thus, it is possible to promote the exchange between users, it is possible to enhance the social of the game.

As illustrated in FIG. 8, reply data is a question ID that is included in the questionnaire data shown in FIG. 7, a reply ID in reply items selected by the user to the question item of the question ID, each user ID is a data associated to. It is to be noted that the answer item corresponding to the question ID of the question items that the user has not yet answered in the questionnaire, NULL data is described. In the example of FIG. 8, the user the user ID is "000001" indicates that the question ID has not yet responded to the question of "Q001" and "Q002". In addition, in the example of FIG. 8, a user a user ID is "000004" is the question ID is answer the question of "Q001", that the question ID has not yet responded to the question of "Q002" the shows.

(5) The following game of this embodiment, the game contents of the present embodiment will be described with reference to FIGS. 9-11. Figure 9 is a diagram showing an example of a top page displayed on the communication terminal 10 on the game of the present embodiment. 10-11 are views showing an example of a set of web page displayed on the communication terminal 10 on when the Quest processing is executed.
In the following description, the menu that is displayed on a web page displayed on the communication terminal 10, marks and the like be one that is placed in a desired location on a web page, a menu to be viewed by the communication terminal 10 , position on the display screen, such as the mark can vary with scrolling of the web page by the user's operation of the direction instruction buttons or touch panel.

Home game of the embodiment illustrated in FIG. 9 is composed of a web page in accordance with the individual user ID. In the example of FIG. 9 includes a user data display area, warrior image display area and a menu display area.
User data display area is included in the user data of the user ID of interest, skill level, physical strength points, the number of warriors, an area in which data of each item fellow (see FIG. 6) is displayed. In FIG. 9, has been referred to as "40/60" as an example of the number of warriors, which is warrior card 40 Like user's, 60 sheets the number of maximum possible possess warrior card indicating that it is.
Suit image display area is an area where the image of the warrior card specified in advance by the user among the plurality of warriors cards included in the user data of the user ID of interest is displayed.
Menu display area has a basic menu corresponding to a plurality of functions provided in the game of the present embodiment (Quest process, battle process), "Quest", each menu m1, m2 text is denoted the "battle" is displayed is a region that is.
On the top page, that the menu m1 or m2 is selectively operated, the execution of the game is started.

When the menu m1 on the top page in FIG. 9 is selectively operated, Quest processing is executed. In this case, the web page is updated as shown in step S1 of FIG. 10. The web page of step S1, (in the example of FIG. 10, areas 1) Area to be searched is referred to as "searching" of the search index gauge indicating the progress, to perform the search processing of the menu m10, and the like.
In quest process, the user selects operation the menu m10. Triggered by this operation, the search warrior card for areas to be searched is performed. In this case, every time the searching menu m10 is selected operation is performed, the value of "search rate" (%) is increased at a constant, or a random increment. If the search rate reached 100%, results in a search for areas of interest has been completed, (in the example of FIG. 10, the area 2) next area moves to explore. As described above, in this game, at a time of searching, and strength points of a predetermined amount (e.g., 5 points) is configured to reduce, when the value of strength points becomes less than a predetermined amount , it is not possible to execute the search process. In this case, the user has to the value of the physical point waits until the recovery (increase). Incidentally, the web page shown in step S1 may be configured such that the value of the physical strength points required for searching the one are displayed.

Also, when the search rate of the area of ​​interest reaches 100 percent, to a questionnaire on the game, the web page is updated as shown in step S2 of FIG. 11. The web page shown in step S2, (In the example shown in the figure, "favorite color?") The questions in the questionnaire and, in the example of more than one answer item (a view the user choice, "red", "blue "," white "), and the like. The plurality of answers, menu m11, labeled respectively as "selecting", m12, m13 are associated.

If for example the menu m11 in a web page in step S2 is selectively operated, the web page is updated as shown in step S3 of FIG. 11. In this example, such as a message indicating the number of other users who have selected the "red" as the favorite color is displayed.
Here, in the game of the present embodiment, the user, benefits in the game according to the number of other users who have selected the same answer items with the user is configured to be applied. Benefits granted may be arbitrarily set, but in the example of this embodiment, the increase of the search index in one search processing in the following areas are, the number of other users who have selected the same answer items as user depending on, (in the example of FIG. X%) predetermined ratio to increase is set as a privilege. In addition, the web page in step S3, includes a message indicating that the privilege was granted. In this case, the user can obtain the benefits can proceed in the game advantageously. More specifically, the user may increase the search index in the search process of per normal (that is, not give the benefits) to increase than to conquer the one area (i.e., the search index There can be reduced than normal number of search processing required to reach) to 100%. Therefore, since the consumption of physical strength points in one area is decreased than normal, the user may perform a search process in the next area early, allowing the progress of the game is increased faster than normal can.
In addition, the web page of the step S3, the menu m14, which is referred to as "the next area" is displayed. In response to the selection operation of the menu m14, the web page is updated as shown in step S1 of FIG. 10. In the updated web page, the next area (here, area 2) so that the search processing is executed. Further, in the search processing for the next area, increase the search rate per search (selection operation menu m10) is increased by a predetermined percentage.

That is, in the game of this embodiment, when the user selects one from among a plurality of answer items, benefits in the game according to the number of other users who have selected the same answer item with the user, to the user It is granted. In this case, the progress of the user of the game (in this case, the efficiency of the search process of the user in the following areas are increased) favorable effects based on privilege on the game would occur. The contents of the privilege may be determined according to the ratio of the other users who select the same answer item the user.

Incidentally, privilege granted to the user, for example, a high degree of rareness (e.g., rare degree 4 or 5) may be a fighter cards. Also, benefits, may be a point or items on game different from other game of this embodiment.

(6) Summary of the functions in the game controller will be described the processing in the game control device for implementing a game of this embodiment described above.
In the present embodiment, the game server 20 and a game control device by the database server 30 is configured. In the following, as an example, a case where the digital card game using warrior card as described above is applied, the functions implemented by the game control device of the present embodiment will be described with reference to FIG. 12. Figure 12 is a functional block diagram for explaining a main role functions in the game control device of the present embodiment.
Note that in the functional block diagram of FIG. 12, a game execution unit (execution means) 52, the information providing unit 53, acquisition unit 54 and application unit 55 corresponds to the main structure of the present invention. Other means not necessarily essential component but is a configuration for further preferably present invention.

Registration means 51, for example, recognizes the user's request on the basis of the proper operation input to the communication terminal 10 on the web page provided to the communication terminal 10 has a function of performing a registration process or register.
The registration unit 51 is not an essential component in the present invention is a component for further preferably present invention.

Function of registration means 51 is realized, for example, as follows. CPU21 of the game server 20 receives the registration request message from the communication terminal 10 via the communication interface unit 25. Registration request message, automatically by a predetermined operation to the communication terminal 10 on the web page (e.g., text input such as a user ID and a password of a predetermined menu selection operation and the user designates) provided from the game server 20 to be generated, the web page may be configured. The registration request message, information for identifying the communication terminal 10 of the transmission source (e.g., UID (Unique Identifier) ​​individual identification information of the terminal, such as, IP address, email address, etc.) may be contained, or , if the user is already using another game by the same service provider may include the user ID.
CPU21 is that receives the registration request message, if it does not contain the user ID in the registration request message, after the registration process of the user ID and issues a user ID to the new, the registration process has been completed sending a message to the communication terminal 10. CPU21 receives the registration request message, if the user ID is included in the registration request message, after the registration process of the user ID, the communication terminal a registration completion message indicating that the registration process is complete and transmits it to the 10.
Once registered, CPU 21 generates the user data corresponding to the user ID, and stores the user database 31. Once registered, the user can execute the game of the present embodiment.

Game execution means 52, when the user executes the game of the present embodiment may have a function to perform authentication processing when a user logs in.
This function is realized as follows. CPU21 of the game server 20 receives the HTTP request from the communication terminal 10 of each user, the individual identification information from the HTTP request, or a user ID and password, the individual identification information or the user ID and password, for example performs authentication processing by collating the recorded data in the user database 31.

Game execution means 52 has a function for executing a game. For example, the game executing means 52 receives the HTTP request in accordance with the selection operation on the user's web page to the communication terminal 10, HTML data for sequentially updating a web page displayed on the communication terminal 10 (i.e., HTTP by sending the response), it executes the game of the present embodiment by a web service.
Game execution unit 52, in response to a user selecting operation for one of the menu m1 ~ m @ 2 displayed on the communication terminal 10, respectively executes the quest processing and battle processing. Preferably, when each processing is executed, so that it appears a new web page including a plurality of menus have been further subdivided hierarchically each processing is executed.

Function game execution unit 52 executes the quest process is realized as follows.
CPU21 of the game server 20 recognizes that the menu m1 is selected operation on the top page in FIG. 9, destined communication terminal 10 HTML data generated by a for displaying the web page shown in Step S1 of FIG. 10 to send to. Further, CPU 21 recognizes that the menu m10 of searching is selectively operated to access the user database 31, and updates the value of the physical point in the user ID of interest (reduced). Incidentally, in the quest process, for each area to be the search target, it may be different physical points required for searching once. In other words, for each area to be searched, it may be different amount of decrease (consumed by) physical points in a single search. For example, every time the user's skill level increases, may increase the amount of physical points to be consumed.

Appears in the quest process, the CPU21 of the game server 20 recognizes the selection operation on the menu m10, predetermined from a plurality of warriors cards previously provided for the quest process, or by drawing a warrior card with a random probability make. CPU21, when was the appearance of warrior card (unearthed) accesses the user database 31, to the data of the user ID of interest, and add the data of the emerging new warrior card number warrior increase the value by one. Selection operation on the menu m10 is performed by the user repeatedly when the search index at step S1 in area of ​​FIG. 10 reaches 100% (in this case, the area 1) becomes the search target area search for is terminated, the search target proceeds to the next area (in this case, area 2).

In quest process, since the strength points every time performing a selection operation on the menu m10 decreases, if the top page is displayed immediately after the quest process is executed, the physical points displayed on the homepage will be displayed is reduced than before execution of the process requests. Incidentally, physical point, for example, a predetermined time (e.g., 3 minutes) point by point recovery every time has elapsed (increase) to.

Information providing means 53 (in this embodiment, during execution of the quest process) running the game by the user, a function of providing information on a plurality of answers items to be alternatives (objects) to the user.
Here, the timing at which information on a plurality of answer items is provided, may be set at random, may be set with a predetermined regularity, it is set when a predetermined condition is satisfied in the game it may be.
Here, the "object" includes anything good, as long as to be selected, for example, a character or item. Character and, for example virtual person or organism in the game, or a monster, etc., including those in which they are displayed on the card or the like (e.g. fighter cards). Further, the item, for example, a user may be one that can be held on the game, the user may be one that should be collected in the game, favorable user on the game effect or the like with those obtained with.

Further, the information providing unit 53, the game, in the case comprising a plurality of the execution target area (part), with the (present embodiment when a predetermined condition is satisfied in each area, the search rate reached 100% when), may have a function of providing information on a plurality of answer items (objects) to the user.
Here, the "predetermined condition" is, for example, may be that the user has won the execution target area (clear), and other users or a character of a predetermined number in the user in the execution target area it may be the match that the team won in the. Further, the "predetermined condition", for example, may be that the user has acquired a predetermined number of items in the execution target area, progress is a predetermined threshold value of the game in the execution target area it may be that you have reached the above.
In this case, the user can search rate in each area to select one of the answers items from a plurality of answer items whenever reaching 100%, the number or percentage of the other users who select the same answer item it is possible to obtain the benefits of on the corresponding game. Therefore, the user, in order to increase the number of times to obtain the benefits, motivation to try to run many areas even one is given.

The function of the information providing means 53 is realized, for example, as follows. Here, a description will be given when the search rate of the execution target user area reaches 100%, where it is determined that the predetermined condition is satisfied in the area as an example.
CPU21 of the game server 20, by menu m10 on the web page shown in Step S1 of FIG. 10 is selectively operated, the search index recognizes that reached 100%, the web page of step S2 of FIG. 11 and it generates HTML data for displaying, to the communication terminal 10 destined for the user. Here, CPU 21 accesses the game database 32, extracts the data of a plurality of answer items corresponding to the question items and the question item questionnaire data. Then, CPU 21 the extracted data to generate HTML data for inclusion in the web page in step S2. Here, a plurality of answer items corresponding to the question items and the question items are extracted from the questionnaire data, a predetermined order (e.g., ascending or descending, such as question ID) may be determined on the basis of randomly it may be determined.

Obtaining means 54 has a function of acquiring information about the operation of selecting one of the answer item from a plurality of answer items (objects) for each user.
Here, "operation for selecting any of the answer" may be, for example, an operation performed directly to the game controller, were made to the game controller with respect to an accessible external device it may be an operation.
Functions of acquiring means 54 is realized, for example, as follows.
CPU21 of the game server 20, if any of the selection operation on the menu m11, m12, m13 on a web page shown in step S2 of FIG. 11 is performed, receiving a response message from the communication terminal 10 via the communication interface unit 25 to. The reply message, menu m11, m12, information indicating the selected menu of m13 may be included. Also, the web page shown in step S2, the menu m11, m12, may be configured to reply message either by selection operation of m13 is automatically generated. CPU21 receives the reply message, extracts information indicating the selected menu from the reply message. Then, CPU 21 is an answer ID answer item corresponding to the selected menu, the reply data in correspondence with the user ID of the user who has performed one of a selection operation on the menu m11, m12, m13 (see FIG. 8) Record. For example, if the user ID is a web page shown in step S2 of FIG. 11 to the communication terminal 10 of the user of "000001" is displayed, the user selects the operation menu m11 (ie, "red" as the answer item selection), the out of items corresponding to the user ID of the user in the answer data, a question ID corresponding to the question items (here, "Q001") the items answer ID corresponding to the answer item (here In, "A001-1") is recorded.

Applying means 55, the number of users (first user) when acquiring the information about the selected answer item (object), the other users who have selected the same answer items as the user (second user) or the benefits of the game in accordance with the ratio, a function of imparting to the user.
Here, "the benefits of the game is given to the user" and, benefits (e.g., point, item, etc.) a predetermined storage device in a state that associates information regarding the user ID of the user (e.g., user database 31 it may be to be stored in, etc.). The predetermined storage device, for example, may be provided to the game server 20, it may be provided in a communication terminal 10 of the user.
In addition, the "benefit of the game" is, for example, point or items on the game, or the like beneficial effect on the game. Here, the beneficial effects of the game, for example, a user may be to increase the parameter of the item to be held on the game, to improve the ability of the warrior card (character) without using the item it may be, the user may be able to obtain special items. Moreover, the beneficial effects of the game may be to adjust the settings to easily advance the progress of the scenario in a game, for example, points on the game to be consumed depending on a user operation (e.g. , to the consumption of physical strength points) may be to reduce than normal, it may be in a can get this point usually is higher than the game progress of which depending on the user's operation may be it. Moreover, the beneficial effects of the game, indirectly may be to adjust the settings on so advantageously advanced games, for example, the user generates the possible events get a special item may also be, it may be to increase the probability that the parameter of the items is greatly increased.
In addition, the "benefits of the game", may be a benefit of the game and the same game for the user to run, it may be a benefit on different other game is a game for the user to perform. Here, the different other games, for example, as one of the game series, the case is configured and the genre of the game is almost the same as the game of the title is different (for example, a "game A (2011 fiscal year edition)" " game A (2012 fiscal year edition) ", etc.) also be included.

Further, imparting means 55, game, if provided with a plurality of the execution target area (part), N (N is a natural number) based on the selection result of the user (first user) in th area, game progress of the user in the (N + 1) th area may have a function of adjusting to advantage. For example, the contents of the benefits may be to set on the game is adjusted so as to easily advance the progress of the game in the (N + 1) th area.
For example, if the privilege is granted for each area, if the game progress of the more execution target area advances was set to superposition advantageous, since the progress of the game is very easy, interest of the game there is likely to be reduced. Therefore, it is preferable that the effect on the game based on the benefits every time the selection of the answer item is performed is reset. Thus, the game progress of the more execution target area proceeds is superimposed advantageous can be suppressed.

Function providing means 55 may be realized as follows. Here, privilege granted to the user, the case the increase of the search rate according to one of the search operation in scout processing in the next area is to increase than the normal way of example. In addition, the contents of the benefits given to the user, may be recorded in a pre-ROM22 and RAM23.
CPU21 of the game server 20 may, for example, pre-stored configuration set data were based on the configuration example illustrated in FIG. 13A or FIG. 13B in the game database 32. In the setting example shown in FIG. 13A, as the number of other users often select the same answer items as the user in the questionnaire, so many benefits (in the example of FIG. 13A, the amount of increase in the search rate per search operation once proportion of is set to) increases. Further, in the configuration example shown in FIG. 13B, as the other is large percentage of users who have selected the same answer items as the user in the questionnaire, so many benefits (in the example of FIG. 13B, the search rate per search operation once rate of increase amount is set to) increases. Here, the proportion of the other users who select the same answer items as the user in the questionnaire, for example, may be a fraction of the other users for all user who performed the registration process of the game, the answer item it may be a percentage of the other users for all user who answers to the questions corresponding to.

CPU21 of the game server 20 recognizes that one of the menu m11, m12, m13 on a web page shown in step S2 of FIG. 11 is selected operations, with reference to the answer data, menu m11, m12, m13 other users who selected the same answer items as user who either selection operation (i.e., other users same answer ID and the user is recorded) calculates the number or percentage of. Then, CPU 21 includes the number or percentage of other users is calculated, in accordance with the setting data configured based on the configuration example illustrated in FIG. 13A or FIG. 13B, to determine the benefits. The information about the determined privilege may be stored in the game database 32 in association with the user ID.
Further, CPU 21 (here, area 2) next area when executing the quest process in, to access the game database 32, by referring to information about the benefits corresponding to the user ID of the user, the search for one operation (i.e., selection operation menu m10) when determining the increase of the search rate per the determined increment is increased by the percentage based on the privilege content.
The ratio in the present embodiment, a case has been described where determining the award based on the configuration example illustrated in FIG. 13A or FIG. 13B, to reduce the benefits (e.g., the amount of points assigned, point consumption, Alternatively such once every increment of the search rate per search operation) selects the using a predetermined arithmetic expression such as a menu m11, m12, same reply items and the user performing any selection operation of m13 the number or proportion of other users who may be obtained by applying to the arithmetic expression.

In the case of imparting to the user a warrior card as a privilege, CPU 21, along with increasing the number of processes (warrior rewriting data warrior number and held cards in the user data of the user ID of the user as a grantee, warrior card image and processing for additional writing parameters, etc.) may be performed.
Further, in the case of imparting the like to the user item or point as a benefit, the CPU 21, a user database 31 in association with the treatment for imparting benefits, the user ID of the user as a grantee, a point or items to be applied it may be stored in. For example, when a predetermined amount strengthening point is given to the user as a privilege, CPU 21 performs a process of rewriting the strengthening point in the user data of the user ID of the user to be granted subject (a process of adding a predetermined amount points) it may be carried out. Further, when such items and points are given to the user as a reward, the number of times such items and points are imparted may be a single, or a plurality of times.
Also, benefits, the ability value of warrior card held by the user, if it is possible to increase between and privilege is granted for a predetermined period (privilege granting period), CPU 21 has the user of the user ID to be grantee the ability value of held cards in the user data may be subjected to processing of adding a predetermined proportion. In this case, the user, in the battle process in the privilege granting period, since it is possible to increase the possibility to win the battle with the other users, so proceed a game more dominant than the other users. Incidentally, CPU 21, when privilege granting period ends, returns the capability value of the held cards to their original values.
Additionally, benefits, if a benefit of the game is different from other games of this embodiment, CPU 21 includes a user ID of the user as a privilege granting subject, and the message or the like for notifying to grant a privilege and it may be transmitted to the game system for controlling the execution of other games. In this case, the game system which controls the execution of other games may be configured similarly to the game system of this embodiment.

Flow of the main processing (7) game control device of the present embodiment Next, an example of a flow of main processing performed by the game control device of the present embodiment will be described with reference to the flowchart of FIG. 14. The flowchart of FIG. 14, in the game of the present embodiment is a flowchart when the quest process in one area is performed.

First, when recognizing that the menu m1 for instructing the execution of the process requests the top page shown in Figure 9 is selectively operated, CPU 21 of the game server 20, HTML for displaying a web page shown in Step S1 of FIG. 10 to generate data to send to the communication terminal 10 destined (step S100). Now menu m10 ( "searching") recognizes that the selected operation (step S110: YES), CPU 21 updates the search index and physical fitness points (step S120), the search rate reached 100% If (step S130: YES), performs the questionnaire process (step S140). It should be noted, will be described later questionnaire processing. Also, if the search index does not reach 100% (step S130: NO), the process proceeds to step S100.
Further, CPU 21 is given from a plurality of warriors cards prepared in advance in quest, or lottery warriors cards in a random probability, it decides to grant the warrior card, imparts warrior card to the user processing may be performed. Treatment for imparting warrior card, for example, includes a process of updating the user data based on the assigned warrior card.

Next, an example of a flow of main processing performed by the game control device of the present embodiment will be described with reference to the flowchart of FIG. 15. The flowchart of FIG. 15, in the game of the present embodiment is a flowchart at the time of performing a survey process.
CPU21 of the game server 20, in the flow step S130 in FIG. 14, when the search index recognizes that reached 100% and generates HTML data for displaying the web page in step S2 of FIG. 11, the user sending of the communication terminal 10 destined (step S200). Here, CPU 21 accesses the game database 32, extracts the data of a plurality of answer items corresponding to the question items and the question item questionnaire data. Then, CPU 21 the extracted data to generate HTML data for inclusion in the web page in step S2.
Then, CPU 21, when any of the selected operation menu m11, m12, m13 on a web page shown in step S2 of FIG. 11 is performed (step S210: YES), the communication via the communication interface unit 25 the terminal 10 to receive a reply message from. Then, CPU 21 extracts information indicating the selected menu from the reply message, the reply ID answer item corresponding to the selected menu, menu m11, m12, a user who has one of the selection operation of m13 correspondence with the user ID to be recorded in the reply data (see FIG. 8) (step S220).
Then, CPU 21 performs a process of giving a privilege to the user (step S230). Specifically, CPU 21 refers to the reply data, menu m11, m12, m13 other users who select the same answer items as user who either selection operation (i.e., the same answer ID with the user There calculates the number or percentage of other users) it recorded. Then, CPU 21 includes the number or percentage of other users is calculated, in accordance with the setting data configured based on the configuration example illustrated in FIG. 13A or FIG. 13B, to determine the benefits, user ID of grantees and it is stored in the game database 32 in association with information relating to the benefits.

As described above, according to the game control device embodiment, when the user selects one from among a plurality of answer items, corresponding to the number or percentage of the other users who select the same answer item with the user game benefits of the above is given to the user. For example, the progress of the user of the game will be a good influence on the basis of the benefits of the game occurs. Therefore, the user can obtain the satisfaction due to the selected same answer items with other users. Further, for example, it can proceed user games, as influenced by other users who have selected the same answer items as the user, to realize a game with new interest of.

In the present embodiment, in a game which proceeds on the basis of the operation of the user, choices presented in response to a predetermined condition to be satisfied by playing the game, the option selected by the user, prior to the selection of the user who the selected depending on the number of people you choose to, but has been decided to grant the benefits, such as to promote the progress of the game, not limited to this. It is sufficient choices presented to the user during game execution, the conditions for presenting the options may be not be set based on whether conditions are satisfied about the progress of the game by the user. For example, a user on the top page every time a predetermined number of times logged in, to present more than one answer items corresponding to the question items and the question items, may receive an answer entry by the user. In other words, to perform a quest may not be a condition for presenting a choice to the user.
Incidentally, in particular social game described in this embodiment or in online gaming, have joined a number of users in the game, the timing of access to the game, often a user executes the game, and a game between the progress rate of the user from different, the timing to present the same question items and multiple answers item corresponding to the question items (choices) is different for each user. Therefore, the content of the reply data corresponding to the question items at the time the same question item is presented will be different for each user.
For example, if the user presents the same question items every time you log in to the user, presents the question item to the user U1 you log in to the timing T1, presented the same question item to the user U2 you log in to T2 later than T1 even when, during the time T1 ~ T2, since the answer data to the question item (see FIG. 8) is updated by the answers of other users, the process for the user U1 and the user U2 is a same choice even so that the content of the answer data CPU21 refers different.
Further, when presenting the choices in accordance with progress of the game as in the present embodiment, in accordance with the progress status of the user of the game, the time to present choices for each user are different. Therefore, choices in the period in which the number of users you select the option A in the time that the user U1 for the same question item has selected Option A, the user U2 to the progress of the game from the user U1 has been delayed was selected Option A A so that the number of users who have selected different. Then, as explained in the present embodiment, when a better benefits given to the user selects that option in accordance with the number of users who have selected the same choice, the progress of the game was delayed because it may be possible to get more benefits be user, due to that the game start and the progress of the game is delayed game play and game progress of the user will be suppressed things can be prevented. Further, since even with the same choice becomes benefits different for each user, it is possible to increase the interest of the game.

If, unlike the present embodiment, when the grant privilege to the user with reference to the immobilized answer data, for example, after a common period of time to each user for presenting the question items, for the period Referring to reply data recorded after the lapse, when the grant privilege to each user based on the choice of the selection result by the user, the same benefits are all granted to users who select the same alternatives , not reflected in benefits timing each user has selected the option is given. Therefore, no game effect of the present embodiment described above.

Further, in this embodiment, the privilege to impart, to promote the progress of the game, or, by a privilege that accelerate the progress of the game, the more users onset or progression of the game is delayed, more progress of the game it is possible to obtain the privilege to promote. Therefore, it is possible to narrow the difference between the progress of each user in the game in the entire user, easily achieving the activation of communication between users according to the progress of the game.
Incidentally, as in this embodiment, for example, as a reference the time point at which the user U1 (first user) has selected the option A, obtains the number of users who have selected the option A, it may determine the corresponding privilege and, based on the time of presenting the option a as an option for the user U1, it may acquire the number of users who have selected the option a.

(8) Modification The following describes a variation of the above embodiment.

(8-1) Modification Example 1
In the above embodiments, includes a registration unit 51 (associating means) relating the user together, imparting means 55, among the other user (the second user), associated with the user (first user) the benefits of the game in accordance with the number or percentage of users (buddies of the user) may be imparted to the user.
For example, the greater the number or percentage of users of fellow associated with a user of the other users is large, when a privilege to be granted to the user is configured to be large, the progress of the user of the game, the fellow that are affected by the user, it is possible to realize a game with new interest of.
Note that benefits in the game according to the number or percentage of the other users and the first award, if the benefits of the game in accordance with the number or percentage of users fellow of the other users and a second award , the user may (first user), each of the first award and a second award is to be granted, only the second privilege may be granted.

In this modified example, the registration unit 51 may have a function relating the user together. Specifically, the registration unit 51, the user ID may be registered in association with other user ID as a trigger application based on user ID. That is, the registration means 51, in response an application based on the user ID, and registers the other user ID as "buddies". In the following description, and the user ID is in the relationship of peers, and that the corresponding user is in relation fellow it is synonymous. Here, the registration unit 51 is an example of the "association" of the invention.
Registration means 51 in this case is, for example, is performed as follows. CPU21 is the game server 20 via the communication interface unit 25, from the communication terminal 10 of the user corresponding to a user ID, user ID you want a friend (or corresponding display name) application specifying the message (application) accepted. Transmission of the application message is set in advance as a function of the web page provided to the communication terminal 10 of the user. CPU21 accepts the application message, at the timing when an access based on the user ID included in the application message to the communication terminal 10 destined for that user ID, whether or not to approve an application based on other user ID It sends HTML data to display a web page to request that returns a. If it is a reply to approve the application, CPU21 registers both as a fellow. Specifically, CPU 21 accesses the user data of the corresponding two user ID in the user database 31, and writes the data to a point (see FIG. 6) of the "buddies".
It should be noted that the conditions relating the user to each other is not limited to the format that requires approval with the above-described application, the user who made the user and battle to run, such as the same stage and the area of ​​the game, the user and the game user that is associated with the internal, that may be registered as a companion. Alternatively, the user may be registered, if the mode of the game in which the battle between users exists, performing the battle predetermined number of times or more as automatically fellow users to each other to send a greeting message of a predetermined number of times it may be automatically registered as a companion to each other.
Instead of associating directly the user together, by associating each user with the same group (Guild, etc.), it may associate relationship between users in that group. For example, perform an application as described above with respect to a specific user B in the user that the user A is associated with a predetermined group, when it is possible to obtain the approval of the specific user B, and the predetermined group It associates the user a. By doing so, by making an application and approval for a particular user in a given group, in the same group whether or not they are performed directly submission and approval belonging to a predetermined group between users may be associate related.
In the present embodiment, an example be realized by writing the data to register peer relations between users in the user database 31 is not limited to this example. Data regarding peer relations may be from the game server 20 to be written to an external storage device on the accessible network.

The functions of application unit 55 in this modification is achieved as follows. CPU21 is the game server 20, in the process of step S230 in the flow of FIG. 15, referring to the answer data, among the other users who select the same answer item the user, extracts the user's buddies of the user. Incidentally, fellow user is extracted based on the user ID of the user of the buddy recorded in the user data corresponding to the user ID of the user. Then, CPU 21, based on the number or percentage of users of the extracted peers to determine the contents of the benefits, the determined privilege processing may be performed to grant the user. Incidentally, the greater the number or percentage of fellow users, many benefits (e.g., number of points, valuable items, or more favorable effects on the game) may be set as given.

(8-2) Modification 2
In the above embodiments, the application means 55, among the other user (the second user), the user (first user) within a predetermined time period relative to the acquisition of information about the selected answer item (object) by the benefits of the game in accordance with the number or percentage of users who have selected the same answer items as the user may be imparted to the user.
Here, "within a predetermined time period relative to the acquisition of information about the selected answer item by the user", for example, when the reference time when the information about the answer item selected by the user is acquired , may be within a predetermined period of the reference time previously, it may be within a predetermined period of the reference time after, may be within a predetermined period including before and after the time of the reference. The time other than when the information about the reply items are acquired, for example, may be used as the reference time to the timing of selection is presented to the user.
For example, among the other users, the larger the number or percentage of users who have selected the same answer items as the user within a predetermined time period relative to the acquisition of information about the selected answer item by the user, is granted to the user that when the award is configured to increases the relevant user, in order to increase the likelihood of obtaining more benefits, motivation to select an answer item at approximately the same time as a number of other users attached. Therefore, since a large number of users to increase the number of accesses entire game by executing a game around the same time, it is possible to activate the community in the game.

The acquisition unit 54 in this modification, the CPU21 of the game server 20, for example, may be pre-stored in the response data illustrated in FIG. 16 in place of the response data illustrated in FIG. 8 in the game database 32. Answer data shown in FIG. 16, a question ID that is included in the questionnaire data shown in FIG. 7, (selected date and time of the answer fields) Answer ID and answer time of the answer items selected by the user to the question item of the question ID the door is data associated with each user ID. For example, CPU 21 is acquired in step S210 in the flow of FIG. 15, when it is recognized that one of the menu m11, m12, m13 is selectively operated, the information about the date and time when it recognizes that the selected operation and it may be recorded in the response data of FIG. 16. The information about the date and time may be may be acquired by using a timer incorporated in CPU 21, and transmitted from the communication terminal 10 in a state of being included in the reply message.
The functions of application unit 55 in this modification is realized as follows. CPU21 of the game server 20 acquires the information (response message) regarding answer item selected by the user, for example, within the reference times based upon previous predetermined period when obtaining the information (for example, within 10 minutes) calculates the number or percentage of users who have selected the same answer item with the user. In the example of FIG. 16, CPU 21, when the user question the user ID "000001" (the question ID is "Q001") afford an answer to the user ID is the user of "000003", a predetermined period (in this case within 10 minutes) to extract a user who has selected the same answer item with the user. Further, CPU 21 determines the privilege according to the number or percentage of the extracted user may be given to the user. Incidentally, as the number or percentage of the extracted user is large, many benefits (e.g., number of points, valuable items, or more favorable effects on the game) may be set as given. Also, benefits, using a predetermined arithmetic expression such as a number or percentage of extracted user may be determined by fitting to the arithmetic expression.

(8-3) Modification 3
In the above embodiments, the application means 55, when acquiring a plurality of times information about the selected answer item (object) by the user (first user), other users who have selected the same answer items as the user (the of the two users), the benefits of the game in accordance with the number or proportion of the selected users who select consecutive same answer items as the user may be imparted to the user.
Here, the number of times you select the same answer items in succession, limited value (e.g., 3 times), or may be a predetermined value or more (e.g., four or more times) may be used.
For example, the more the number or proportion of the selected user, when a privilege to be granted to the user is configured to be many, the user is satisfied by selecting continuously the same answer item selection and user it is possible to further enhance the feeling.

Function providing means 55 of the present modification is realized as follows. CPU21 of the game server 20 acquires the information about the reply item selected by the user (response message) with reference to the answer data of FIG. 8, the same answer as the user continuously for a predetermined number of times (e.g., 3 times) or more extracting the other users to select the item as the selected user. In this case, selection user answers ID for three or more questions ID successive have the same other users with the user. Further, CPU 21 determines the privilege according to the number or percentage of the extracted selected user may be given to the user. Incidentally, the greater the number or proportion of the selected user, a number of benefits (e.g., number of points, valuable items, or more favorable effects on the game) may be set as given. Also, benefits, using a predetermined arithmetic expression such as a number or percentage of the extracted selected user may be determined by fitting to the arithmetic expression.

(8-4) Modification 4
In the above embodiments, the application means 55, a user in a case where information about the selected answer item (object) by (first user) is acquired a plurality of times, the same answer items with the user other users (the second the benefits of the game in accordance with the number of times continuously selected by the user) may be imparted to the user.
For example, if the same answer item that the user as the number of times that has been selected in succession by the other user, and is configured to award to be given to the user increases, the corresponding user, the other user it can be further enhanced satisfaction by selecting the same answer items continuously with. The user, in order to obtain more benefits, namely in order to increase the number of selected consecutive same answer items with other users, it is necessary to consider the answer items other user selected , it is possible to enhance the enjoyment of the game.

Function providing means 55 of the present modification is realized as follows. CPU21 of the game server 20 acquires the information about the reply item selected by the user (response message) with reference to the answer data of FIG. 8, determine the number of selected consecutive same answer items with other users . For example, CPU 21, when the user ID is to obtain a user answers "000001", determine the number of selected consecutive user the same reply items and for each question of the user ID "000002". Then, CPU21 determines the benefits in accordance with the number of times you selected in succession the same answer items for each question, the user ID may be granted the privilege to a user of "000001". Incidentally, as the number of times of selecting the same answer item continuously is large, many benefits (e.g., number of points, valuable items, or more favorable effects on the game) may be set as given . Further, to the other user may be arbitrarily set or may be set by the user to specify. Furthermore, other users may be set a plurality. Also, if another user has a plurality of sets, among the plurality of other users, be determined benefits in accordance with the number of highest number of selected consecutive same answer items as user user good. Also, benefits, using a predetermined arithmetic expression such as the number of times the same answer item that the user has been continuously selected by another user, may be determined by fitting to the arithmetic expression.

(8-5) Modification 5
In the above embodiment, the acquisition unit 54, when the group of at least one user there are multiple, to obtain information about operation of selecting one of the answer fields from a plurality of answer items for each of the plurality of groups , imparting means 55, among the plurality of groups, the benefits of the game in accordance with the number or proportion of the selected group the same answer items and groups to which the user (first user) belongs, be given to the user good.
In this case, the user, it is possible to obtain the benefits of the game in accordance with the number or proportion of the group selected the same answer items and the group to which it belongs. As a result, the progress of the user of the game, will be a good influence on the basis of the benefits of the game occurs. Therefore, the user can obtain the satisfaction due to the group including the own choosing the same answer items other groups. Further, for example, can proceed user games, as influenced by other group choose the same answer items as a group to which the user belongs, it realizes the game with new interest of.
Further, when managing answer items for each group, it is possible to reduce the amount of data of answers items as compared with the case of managing the answer items for each user, the game control device according to the processing of the data it is possible to reduce the load.

Functions of acquiring means 54 in the present modification is realized as follows. CPU21 of the game server 20 may, for example, may be pre-stored group data illustrated in FIG. 17 the game database 32. Group data shown in FIG. 17, the user ID of the user included in the group, and answer ID answer item group is selected for a plurality of questions ID each question item, with data associated with each group ID is there. The user may be arbitrarily set to be included in a group, it may be configured to be included in the group by a user to select a desired group.
CPU21, for example, among the users included in the group, the answer entry of the user who selects the earliest reply fields for one question item may be determined as an answer item group. With reference to the example of FIG. 18, the user ID of the user group ID belongs to the group of "0002" is the user's "111222", the question ID is fastest in the group to the question of "Q001" Answer (here, answer ID corresponding to the answer item is "A001-1") If the answer ID corresponding to the answer item of the user is recorded in the group data as a selection result of the group.
Further, CPU 21, for example, the most common answer item of answer item of the user included in the group, it may be recorded in the group data as a response item group.

The functions of application unit 55 in this modification is achieved as follows. CPU21 of the game server 20 records the answer items in group A to group data, with reference to group data, to extract the other group B selected the same answer items with the answers item. Then, CPU 21, based on the number or percentage of the extracted other group B determines the content of benefits, the determined privilege may be performed to a treatment for imparting the users belonging to the group A. Incidentally, the greater the number or percentage of the other group B, a number of benefits (e.g., number of points, valuable items, or more favorable effects on the game) may be set as given. Also, benefits, using a predetermined arithmetic expression such as a number or percentage of the extracted other groups may be obtained by applying to the arithmetic expression.

Having described in detail the embodiments of the present invention, the present invention is not limited to the above embodiment. Further, each of the embodiments without departing from the scope and spirit of the present invention, it is of course possible to make various improvements and modifications. The embodiments and the technical matters described in the modified examples may be applied in combination as appropriate.

For example, in the above embodiment, it executed the game of the present invention has been described an example where a battle game using the warrior card game of the present invention is that not limited to this and applicable to any game can. For example, role-playing games, table games, puzzle games, sports games, racing games, in shooting games, action games, adventure games, various genres of games such as simulation games, during the execution of the game, on a plurality of object that is an option information if it is configured to be provided to the user, can be suitably applied to the present invention.

In the above embodiment, a case has been described as applied to the social games as an example, not limited thereto. For example, to connect the placed on a network server and a home online game machine, even in the so-called online game system, similar to the embodiment described above, can of course be controlled game progress by each user.

In the embodiment described above, for example, predetermined operation input such as selection of selection operation, input or depressed a predetermined operation button to the communication terminal of the user, the touch operation on the display screen to the communication terminal having a touch panel function It was to be the input, but the operation input is not limited to this. The operation input may be an operation input by shaking the communication terminal with an acceleration sensor, or the operation input by the gesture (gesture input). In gesture input, the communication terminal by performing predetermined gesture to the communication terminal having an imaging function is the image recognition the gesture is recognized in advance gesture associated operation input. In the case of viable communication terminal voice recognition program, the operation input may be performed by inputting the voice.

In the embodiment described above, by the game server 20 and the database server 30 on the network, the game executing means 52, the information providing unit 53, a configuration that realizes the functions of acquiring means 54 and applying means 55, limited to this configuration It is not. It may be all of these means as a structure for realizing the communication terminal 10 may be configured to be realized by the communication terminal 10 at least part of the means. It is possible to take the substantially same hardware configuration in the communication terminal 10 and the game server 20 may implement the functions by the communication terminal 10 as described in the above embodiment. For example, each of the FIGS. 18A, FIG. 18B, for each function of the functional block diagram shown in FIG. 12 shows a communication terminal 10, an example of function sharing between the game server 20 and the database server 30. In the embodiment described above, various types of data (e.g., the questionnaire data and answer data, etc.) database server 30 (game database 32) is configured for storing, and stored in the storage device of the communication terminal 10 it may be. In that case, the storage device, RAM 13 and not shown HDD (Hard Disk Drive) of the communication terminal 10 may be a mass storage device, a flash memory, or the like, such as.

Claims (13)

  1. And execution means for executing the game,
    During execution of the game by the user, and information providing means for providing information about a plurality of objects as alternatives to the user,
    Obtaining means for obtaining information about the operation of selecting one of the objects from among the plurality of objects for each user,
    When obtaining the information about the object selected by the first user, the benefits of the game in accordance with the number or percentage of the second user select the same object as the first user, the first user and applying means for applying to,
    With, game control device.
  2. Comprising a relation associating means for associating a user with each other,
    Said applying means, of the second user, benefits on the first user and the game corresponding to the number or percentage of users that are implicated, characterized in that assigned to the first user ,
    Game control device according to claim 1.
  3. Said applying means, of the second user, the number of users who have selected the same object as the first user within said first predetermined time period relative to the acquisition of information about the selected object by the user or the benefits of the game in accordance with the ratio, characterized in that assigned to the first user,
    Game control device according to claim 1 or 2.
  4. Said applying means, when the information about the object selected by the first user is acquired a plurality of times, of the second user, the number of the selected user consecutively the same object as the first user or benefits in the game in accordance with the ratio, characterized in that assigned to the first user,
    Game control apparatus according to any one of claims 1 to 3.
  5. It said applying means, when said first information on the object selected by the user is acquired a plurality of times, depending on the number of times said first same object as the user is selected continuously by the second user the benefits of the game, characterized in that assigned to the first user,
    Game control apparatus according to any one of claims 1 to 3.
  6. The game includes a plurality of parts to be executed,
    Wherein the information providing means, when a predetermined condition is satisfied at each part, and providing information on the plurality of objects to the user,
    Game control device according to any one of claims 1 to 5.
  7. Said applying means, N (N is a natural number) based on th the first user selection result in part of, as the progress of said game of said first user at (N + 1) -th part is advantageously and adjusting,
    Game control device according to claim 6.
  8. Wherein the plurality of objects, characterized in that contains the objects associated with the preference of the user,
    Game control apparatus according to any one of claims 1 to 7.
  9. The acquisition unit, when a group of at least one user there are multiple, to obtain information about operation of selecting one of the objects from among a plurality of objects for each of the plurality of groups,
    Said applying means, among the plurality of groups, characterized in that the benefits of the first user according to the number or percentage of the selected group to the same object as the group including the game, to impart to the first user and,
    Game control device according to any one of claims 1-8.
  10. And executing the game,
    During execution of the game by the user, and providing information about a plurality of objects as alternatives to the user,
    Acquiring information about the operation of selecting one of the objects from among the plurality of objects for each user,
    When obtaining the information about the object selected by the first user, the benefits of the game in accordance with the number or percentage of the second user select the same object as the first user, the first user and a step to be applied to,
    With, game control method.
  11. In order to control the execution of the game, to the computer,
    The ability to run the game,
    During execution of the game by the user, the ability to provide information about the plurality of objects as alternatives to the user,
    When obtaining the information about the object selected by any of the function of storing information about the operation of selecting an object in the storage device to get for each user, and the first user from the plurality of objects, the It obtains information about the second user select the same object as the first user from the storage unit, to impart the benefits on the second user number or game according to the ratio to the first user function ,
    Program for realizing.
  12. And characterized by recording a program according to claim 11, a computer-readable recording medium.
  13. A game system comprising a communication terminal and a server to be accessed from the communication terminal,
    Execution means for executing the game,
    During execution of the game by the user, information providing means for providing information about a plurality of objects as alternatives to the user,
    Obtaining means for obtaining information about the operation of selecting one of the objects from among the plurality of objects for each user,
    When obtaining the information about the object selected by the first user, the benefits of the game in accordance with the number or percentage of the second user select the same object as the first user, the first user applying means for applying to,
    Each means, one of said communication terminal or said server is provided,
    Game system.
PCT/JP2013/061664 2012-04-25 2013-04-19 Game control device, game control method, program, recording medium, and game system WO2013161719A1 (en)

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