WO2013078342A1 - Method and apparatus for allocating erasure coded data to disk storage - Google Patents
Method and apparatus for allocating erasure coded data to disk storage Download PDFInfo
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- WO2013078342A1 WO2013078342A1 PCT/US2012/066297 US2012066297W WO2013078342A1 WO 2013078342 A1 WO2013078342 A1 WO 2013078342A1 US 2012066297 W US2012066297 W US 2012066297W WO 2013078342 A1 WO2013078342 A1 WO 2013078342A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/06—Digital input from, or digital output to, record carriers, e.g. RAID, emulated record carriers or networked record carriers
- G06F3/0601—Interfaces specially adapted for storage systems
- G06F3/0602—Interfaces specially adapted for storage systems specifically adapted to achieve a particular effect
- G06F3/0614—Improving the reliability of storage systems
- G06F3/0619—Improving the reliability of storage systems in relation to data integrity, e.g. data losses, bit errors
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/06—Digital input from, or digital output to, record carriers, e.g. RAID, emulated record carriers or networked record carriers
- G06F3/0601—Interfaces specially adapted for storage systems
- G06F3/0602—Interfaces specially adapted for storage systems specifically adapted to achieve a particular effect
- G06F3/0604—Improving or facilitating administration, e.g. storage management
- G06F3/0607—Improving or facilitating administration, e.g. storage management by facilitating the process of upgrading existing storage systems, e.g. for improving compatibility between host and storage device
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/06—Digital input from, or digital output to, record carriers, e.g. RAID, emulated record carriers or networked record carriers
- G06F3/0601—Interfaces specially adapted for storage systems
- G06F3/0602—Interfaces specially adapted for storage systems specifically adapted to achieve a particular effect
- G06F3/061—Improving I/O performance
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/06—Digital input from, or digital output to, record carriers, e.g. RAID, emulated record carriers or networked record carriers
- G06F3/0601—Interfaces specially adapted for storage systems
- G06F3/0628—Interfaces specially adapted for storage systems making use of a particular technique
- G06F3/0638—Organizing or formatting or addressing of data
- G06F3/064—Management of blocks
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/06—Digital input from, or digital output to, record carriers, e.g. RAID, emulated record carriers or networked record carriers
- G06F3/0601—Interfaces specially adapted for storage systems
- G06F3/0668—Interfaces specially adapted for storage systems adopting a particular infrastructure
- G06F3/0671—In-line storage system
- G06F3/0683—Plurality of storage devices
- G06F3/0689—Disk arrays, e.g. RAID, JBOD
Definitions
- the present invention relates to computer storage systems and to methods and apparatus for placement of data on disk storage which allows for the use of multiple erasure coding algorithms.
- a significant job of a file system, operating system or other storage manager is to place data on a storage medium, such as a disk storage device. Where the data is written (placed on the disk) and when and how it is accessed, can have a significant effect on the read/write performance.
- RAID an acronym for Redundant Array of Independent Disks
- I/O input/output
- Erasure coding is a collection of error correction algorithms that enable recovery of data lost on a failed drive in a storage system based on multiple disk drives (e.g., of a RAID array).
- the general process for generating and writing erasure coded data to storage comprises:
- each block is broken into sub-blocks
- the result is a larger number of sub-blocks as determined by the specific algorithm used (e.g., to include parity data); l 5. the resulting sub-blocks are written out in groups of one or more sub-blocks as determined by the specific algorithm used, to the storage media, one group per device (e.g., disk drive).
- the recovery process i.e., recovery of the data that has been lost on a failed disk drive
- the data size, the erasure coding algorithm, and the array of disk drives are tied together as one integral whole, such that once a drive grouping configuration is established for the data and algorithm, the erasure coding algorithm cannot be changed.
- a choice is made based on the redundancy required, the amount of data being stored, and the granularity of the data blocks. Based on these parameters, and balancing performance characteristics such as access time and recovery time, a configuration array (fixed group of physical disk drives) is selected. Once this drive grouping is established, only the designated erasure coding algorithm can be used to store data on those drives.
- an allocation process allows erasure coded data to be stored on any of a plurality of disk drives, in a pool of drives, so that the allocation is not tied to a fixed group of drives.
- the encoded data can be generated by any one of multiple different erasure coding algorithms, where again storage of the encoded data is not restricted to a single group of drives based on the erasure algorithm being utilized to encode the data.
- the encoded data can be "stacked" (aligned) on select drives to reduce the number of head seeks required to access the data.
- a computer-implemented method for locating data on storage comprising computer-executable acts of: allocating for storage on the same or different devices in a pool of disk storage
- the allocating step includes allocating the encoded objects on different devices.
- the allocating step includes allocating encoded objects encoded by different erasure codes.
- the allocating step includes allocating multiple encoded objects on the same local storage unit.
- the allocating step includes allocating multiple encoded objects on the same logical storage unit group.
- the method includes using the allocation bitmask to request allocation units aligned with a logical storage unit boundary.
- the object size of the data being encoded is fixed.
- the object size of the data being encoded is variable.
- the data objects are encoded by different categories of erasure codes.
- the method includes providing an index of the encoded data objects which maps each encoded data object to its respective erasure code.
- the allocating step includes using an allocation bitmap marking the available allocation units.
- the allocation bitmap maps to a logical address space.
- a logical object number (LON) defines a pointer to the encoded object.
- a pointer to the encoded object is stored in an index record.
- the index record includes multiple pointers to the encoded object.
- the allocating step uses a boundary bitmap marking the allocation unit for an initial chunk of the encoded object.
- a computer-readable medium having stored thereon instructions which perform, when loaded into a computer, the method steps described above.
- a programmable logic configured to implement the method steps described above.
- a data storage system comprising:
- an erasure coding algorithm selection component operable to select, for
- a disk storage allocation component for allocating the encoded data
- the system includes a pool of disk storage devices for storing the encoded data.
- the disk storage allocation component utilizes an allocation bitmask to request, for each encoded data object, available storage units for storing the encoded object across one or multiple logical storage units of a logical storage unit group that spans multiple devices in the pool, and wherein the bitmask includes a gap allowing the encoded object to be stored on multiple logical storage units on at least one device in the pool.
- the system includes an index of the encoded data objects to its respective erasure coding algorithm.
- a data structure comprising an allocation bitmask to request available allocation units for storing encoded objects across one or multiple logical storage units, the encoded data objects being encoded in different erasure codes, the allocation bitmask spanning multiple logical storage units across a plurality of disk drives, and the bitmask including a gap aligned with a starting partition boundary for the encoded object being stored where the available allocation units are requested across multiple logical storage units.
- FIG. 1 is a schematic high level system architecture for one embodiment of the invention, illustrating the encoding of the incoming data objects with different erasure coding algorithms and subsequent allocation of encoded data to storage in a pool of disk storage devices;
- FIG. 2 is a flow chart of a process according to one embodiment of the invention for selecting an erasure coding algorithm and allocating the encoded data to disk storage in the pool of disk storage devices;
- FIG. 3A-3B illustrate one example of encoding a data object with a 2 of 4 coding algorithm
- Figs. 3C-3D illustrate another example of encoding a data object with a 4 of 6 coding algorithm
- FIGs. 3E-3F illustrate a further example of encoding a data object with a 8 of 10 encoding algorithm
- Figs. 4A-4B illustrate a pool of disk drives, each drive being broken into partitions, and a logical storage unit (LSU) group extending across the drives in the pool;
- LSU logical storage unit
- Fig. 5 illustrates one example of an allocation bitmask for allocating encoded data objects according to one embodiment of the invention
- FIGs. 6A-6C illustrate another embodiment of an allocation bitmask for allocating encoded data objects according to another embodiment of the invention.
- Fig. 7 illustrates one embodiment of a general system configuration for processing and storing data.
- a component may be, but is not limited to being, a process running on a processor, a processor, an object, an executable, a thread of execution, a program, and/or a computer.
- an application running on a server and the server can be a component.
- One or more components may reside within a process and/or thread of execution and a component may be localized on one computer and/or distributed between two or more computers.
- the present invention may also be illustrated as a flow chart of a process of the invention. While, for the purposes of simplicity of explanation, the one or more
- data means an opaque collection of data, e.g., any sequence of symbols (typically denoted “0" and “1 ”) that can be input into a computer, stored and processed there, or transmitted to another computer.
- data includes metadata, a description of other data.
- Data written to a storage system as described herein may be data objects of the same size, or data objects of variable sizes.
- a "storage system” as used herein may be any system or application for storing data to disk storage, for example a file system, a block storage device, or other system.
- a storage system may use an identifier or name to reference each data element in storage.
- the name is a globally unique identifier (GUID), such as a hash of the data content, preferably a cryptographic hash or collision resistant hash of the data content.
- GUID globally unique identifier
- a central server generates the names.
- Data names are usually fixed length binary strings intended for use by programs, as opposed to humans.
- An index (sometimes as referred to as a dictionary or catalog) of all the data may be needed by the storage system in order to access (locate) each data element.
- Each record in the index may contain the name of a data element, its logical and/or physical location (address), and other information concerning the respective data element.
- each index entry includes a pointer that points to a physical block address on a disk where the data object is stored.
- a fixed algorithm may be used to locate the physical location on a disk where the data is stored.
- Fig. 1 illustrates a high level system architecture 100 for one embodiment of the invention.
- Incoming data objects 102 are received by a storage system 104 for placement on disk storage devices d1 , d2, d3, d4, d5, d6... of disk storage pool 1 12.
- the system 104 includes an erasure coding algorithm selection component 106 and a disk storage allocation component 108.
- the component 106 selects one of multiple erasure coding algorithms (ECA-i, ECA 2) ECA 3 ...) to encode the selected data object into encoded data chunk groups 1 10 (ED1 , ED2, ED3).
- the component 108 then allocates these chunk groups to a plurality of disk storage devices in the pool 1 12 of such devices, one chunk group per device, wherein the allocation of chunk groups to devices can be made independently for each data object, and the allocation is not limited to a contiguous or fixed set of devices in the device pool 1 12.
- Fig. 1 shows the multiple chunk groups ED1 for data object D01 have been allocated to disks d1 , d2, d4, d5....; the multiple chunk groups ED2 for data object D02 have been allocated to devices d2, d6...; and the multiple chunk groups ED3 for D03 have been allocated to devices d1 , d3, d4....
- the resulting encoded data can be stored on the same or different sub-groups of disks in the disk pool 1 12.
- Fig 2 is a flow chart of a process illustrating one embodiment of the invention for selecting an erasure coding algorithm and allocating the encoded data to disk storage in a pool of disk storage devices.
- the process starts by receiving an incoming data object (DO).
- the process selects one from a plurality of different erasure coding algorithms (ECAi , ECA 2 , ECA 3 ...) for generating encoded data for the DO.
- the selected algorithm generates the encoded data ECDO-
- the process allocates the encoded data ECDO into a number of chunk groups (as required by the selected EC algorithm) and selects a corresponding number of disk storage devices from those in the pool of devices.
- the resulting chunk groups are written to the selected disk storage devices, one chunk group per device. If, at step 212, there is a further incoming DO, the process returns to step 202. Otherwise, the process ends.
- the Erasure Code (EC) algorithm selected to encode data can be different with different incoming data objects.
- the storage system may decide, during a busy part of the day when there is a high utilization of the system, e.g., running at 85% of capacity, to select a simpler erasure code algorithm to reduce the CPU time required to encode the data. The tradeoff would be less tolerance to drive failure.
- the storage system could retrieve the original data from the encoded data stored in the pool, recalculate the original data using a different more complicated erasure code and then store this encoded data to increase the level of data protection.
- a decision on which erasure code to use may depend upon the type of data being received. For example, larger data objects may accommodate many different erasure coding algorithms, all resulting in an efficient utilization of storage space and an acceptable number of compute cycles. Alternatively, smaller objects may be suitable for only a smaller number or different types of erasure coding algorithms.
- the storage system can dynamically determine which erasure code algorithm to use for coding each respective incoming data.
- Figs. 3A-3F illustrate the use of different erasure coding algorithms to generate encoded data, which encoded data can then be stored on a common pool of disk storage devices.
- an erasure code category is labeled "a of b", where "b" is the number of disk storage devices (e.g., drives) on which the encoded data chunk groups are to be stored, one chunk group per device, and "a" is the number of devices that must survive in order to regenerate the original data.
- Figs. 3A-3B illustrate Example A in which an EC category 2 of 4 algorithm is used to encode a data object of size 8KB.
- Figs. 3C-3D illustrate Example B in which an EC category 4 of 6 algorithm is used to encode a data object of size 16KB.
- Figs. 3E-3F illustrate Example C in which an EC category 8 of 10 algorithm is used to encode a data object of size 32KB.
- the algorithm(s) can be used to encode data objects of other sizes, for example those shown in the tables of Figs. 3C and 3E.
- a data object 302 is encoded by a 2 of 4 erasure algorithm at 304 and the encoded data is allocated as 4 chunk groups 306, one to each of 4 disk drives d1 , d2, d4 and d6 in the disk storage pool 308.
- the 8 elements are combined with error correction algorithms (according to the EC algorithm) resulting in 16 chunks each of size X/8, collectively shown as object 314.
- the 16 chunks are separated into 4 chunk groups each of size X/2, the 4 chunk groups being labeled 316a, 316b, 316c, and 316d.
- a different one of the chunk groups is sent to each of the selected disk drives d1 , d2, d4 and d6 in the pool 308 as shown in Fig. 3A.
- the total storage utilized for the encoded data is 16KB (table 300). This represents a 50% efficiency (storing an object of size 8KB on a total storage of 16KB).
- Example B utilizes a 4 of 6 category algorithm to encode a larger object of size 16KB, on a total storage of 24KB, for a 67% efficiency.
- larger object sizes e.g., 32KB, 64KB, 128KB, and 256KB can be encoded with this 4 of 6 algorithm and produce similar efficiency as shown in the table 320 of Fig. 3C.
- data object 322 is encoded by a 4 of 6 algorithm at 324, and the 6 resulting chunk groups 326 are stored on any six disk drives, here d1 , d2, d4, d5, d6 and d7, in the same pool 308 as used with the 2 of 4 category encoded data of Fig. 3A.
- the 16 elements of 332 are coded into 24 equal size chunks (including error correction elements) of size X/16, collectively shown as object 324.
- the 24 chunks are divided into 6 equal size chunk groups of size X/4, here designated 336a-f and stored on six drives d1 , d2, d4, d5, d6, and d7.
- the 4 of 6 encoding for an object size 16KB was stored in a total storage of 24KB, a 67% efficiency.
- the encoded data from this 4 of 6 EC category algorithms can be stored on all or some of the same drives in the disk storage pool 308 as the encoded data from the 2 of 4 category algorithm (of Fig. 3A).
- FIG. 3E illustrates Example C wherein an 8 of 10 EC category algorithm is used to encode a 32KB object size on 40KB total storage, an 80% efficiency.
- a data object 342 is encoded by an 8 of 10 EC algorithm at 344 and separated into 10 equal size chunk groups 346 which are sent to any of 10 disk drives in the pool 308, here d1 , d2, d3, d4, d5, d6, d7, d9, d10 and d11.
- the data object 342 of size X 32KB is broken into 32 elements of size X/32, collectively shown as object 352.
- the elements are then coded into 40 equal chunks of size X/32, including error correction codes, and shown collectively as object 354.
- the object 354 if then divided into 10 equal size chunk groups each of size X/8, shown as chunk groups 356a-j. Again, these chunk groups are stored on some or all of the same disk drives in the pool 308 shown in Figs. 3A, 3C and 3E. This same 8 of 10 EC algorithm can be used to encode other data sizes as shown in table 340.
- a smallest object size is selected to be 4KB (i.e., the minimum size of data an index entry can represent).
- Each index entry has a pointer that points to a physical location on disk where the object is stored. The pointer cannot represent less than 4KB of data.
- an allocation unit (smallest data size request) is chosen to be the same as the smallest object size, namely 4KB.
- Figs. 4A-4B illustrate one embodiment of a disk storage pool 402 which includes six disk drives 404a-f.
- the drives can be of different types and sizes.
- Each disk drive is partitioned, meaning each disk drive is divided into multiple logical storage units, each defined as a partition 406.
- the six partitions 406a-f in a group of partitions extending across the drives 404a-f are each of the same size, and belong to one logical storage unit group 408. There cannot be two partitions in one logical storage unit group on the same drive.
- An allocation bitmap and a boundary bitmap are used for allocating erasure coded data to the drives as described below.
- Fig. 4B shows more details of the same drive pool 402 of Fig. 4A, including a schematic representation of one logical storage unit (LSU) group 408a extending across all of the drives 404a-f.
- the LSU group 408a includes a plurality of layered logical storage units 412a-o, each of which extend across all drives (partitions) in the LSU group 408a.
- Each partition 406a-f of the LSU group 408a has a plurality of layered partition segments of the logical storage units 412a-o, each of the LSU segments in the partition being aligned along an initial partition boundary 414 and an ending partition boundary 416, labeled 414a- f and 416a-f respectively for each of the disk drives 404a-f.
- the multiple logical storage units of group 408a in each partition 406 are of equal size and shown stacked one on top of the other.
- encoded data can be allocated to a single logical storage unit group as follows. First, the data comes in and is broken up into objects (pieces of data of the same or variable size) and then typically hashed. An object record is created which contains the object name (e.g., hash) and the size of the object. The object is then encoded according to the chosen erasure code and an allocation bitmask is generated to describe to an allocator, see e.g., component 108 in Fig. 1 , how that encoded object must be stored. The allocator finds storage space on media (e.g., disk storage) that matches the bitmask. The data is then written out to the media and a pointer is stored in the object record for that object in the index.
- media e.g., disk storage
- the allocator performs a bit-for-bit comparison between the allocation bitmask and the allocation bitmap.
- a single allocation bitmap is used by the storage system to record the state (availability) of all storage in the entire system.
- the bitmap may be stored in a configuration file.
- a comparison of the allocation bitmask and the allocation bitmap may be described (abstractly) as sliding the bitmask over the bitmap (the direction does not matter) until the pattern in the bitmask matches the bitmap underneath it. When a match is found, this identifies a location to store the data. The location is then stored in the object record in the index as a pointer.
- the allocation bitmap maps to a logical address space
- the pointer to the encoded object is a logical object number (LON) that is stored in the object record in the index.
- Fig. 5 illustrates one example of allocating encoded data on a single logical storage unit according to the invention.
- an allocation bitmask 502 is provided for an object for locating 40KB of available storage on 24 drives of a drive pool, e.g., a pool of the type shown in Figs. 1 , 3 and 4.
- a data object of size 32KB is encoded by an 8 of 10 erasure coding algorithm, resulting in 10 equal size chunk groups, each of size 4KB.
- an allocation bitmask 502 is shown having 24 allocation segments (bits), one bit for each of the 24 drives in the logical storage unit group.
- the first 10 bits (501 ) are set to "0", meaning they are needed (requested) for allocating the encoded data on any 10
- contiguous drives in the logical storage unit group for storing the 10 encoded chunk groups, one chunk group per drive
- contiguous can mean wrapping back around to the first drive of the next logical storage unit (LSU).
- LSU logical storage unit
- the first available block was on drive 20 at LSU 11
- an object with 10 chunk groups would be stored by placing the first 5 chunk groups on drives 20-25 at LSU 11
- the remaining 5 chunk groups would wrap around to drive 1 , LSU 12 and continue until completely stored on drives 1-5, at LSU 12.
- the first block available aligns with the first drive in the LSU group.
- the remaining 14 bits (503) are labeled X, meaning they are not needed (don't care whether they are free or not).
- bitmask would be shortened (e.g., for reasons of consuming less memory and less processing) to the shortest length of the requested "0" bits, 10 in this example.
- the resulting allocation bitmap 504 is shown aligned below the bitmask 502.
- the first 10 bits (505) of the allocation bitmap are labeled "1”, thus allocating the 10 encoded chunk groups, one each to the first 10 drives in the pool, while the remaining 14 bits (507), which will not be used for storing the encoded data, are labeled "0".
- These bits could be either 0 or 1 , depending on whether they were previously allocated. In this case they have not been previously allocated.
- One option is to limit the object size to a number equal to the product of: (granularity of allocation) (number of chunk groups as required by EC algorithm). This would force a large object, such as in the present example (80KB), to be encoded as two separate objects, each of which could land on different logical storage unit groups or with a gap between logical storage units on the same logical storage unit group.
- This option is still more flexible than the prior art allocation method which only allows contiguous allocation, whereas the allocation bitmask of the present invention allows for gaps and permits noncontiguous allocation.
- a second option allows one request to have multiple allocation bits per chunk group. This choice is illustrated in Figs. 6A-6C.
- each chunk group is allocated two bits in the allocation bitmask, and the initial bits of each chunk group are aligned along the common boundary of two logical storage units 615a, 615b in the same logical storage unit group.
- the common boundary can be any partition boundary, i.e., the data chunks need not be stored on the first drive in the logical storage unit group, but rather can be stored starting at any drive in the pool.
- Fig. 6A each chunk group is allocated two bits in the allocation bitmask, and the initial bits of each chunk group are aligned along the common boundary of two logical storage units 615a, 615b in the same logical storage unit group.
- the common boundary can be any partition boundary, i.e., the data chunks need not be stored on the first drive in the logical storage unit group, but rather can be stored starting at any drive in the pool.
- the allocation bitmask 602 for one object locating 80KB of data, has an initial 24 bits representing a first logical storage unit 601 (across 24 drives) and a second 24 bits representing a second logical storage unit 603 (across the 24 drives).
- the first 10 bits (608) of the first 24 bits representing the first logical storage unit are shaded to mark them as being requested (must be free), while the next 14 bits (610) are unshaded (need not be free).
- the unshaded bits 610 are important - - they constitute a "gap" which enables all 80KB of data to be allocated with one request across two logical storage units on 10 drives.
- a single bitmask 602 is used to store a single object to 80KB of total storage, the stored data being allocated in two equal 40KB portions 608, 612 that are aligned on the logical storage unit boundary 615.
- a 14 segment non-allocated "gap" 610 is provided in the allocation bitmask between the allocated segments 1-10 (608) of the first logical storage unit, and the allocated segments 1 -10 (612) of the second logical storage unit, enabling a single bitmask to be used to allocate the encoded data to multiple logical storage units aligned on a common logical storage unit boundary 615.
- the common boundary can be any partition boundary, it need not be the logical storage unit boundary.
- Fig. 6B illustrates the resulting allocation bitmap 604 and boundary bitmap 606.
- the allocation bitmap 604 similarly has 48 segments, the first 24 segments designating the first logical storage unit 601 and the second 24 segments designating the second logical storage unit 603.
- the first 10 segments 608, 612 in each of the first and second logical storage units 601 , 603 respectively are allocated for the 10 chunk groups of the encoded object data (2 bits for each chunk group).
- the boundary bitmap 606 has 48 segments, the first segment 625 marking the disk block (first block of first logical storage unit) that contains the first chunk of the encoded object.
- Fig. 6C illustrates how the two equal size 40KB portions of encoded data 628, 632 are aligned on the same partition (e.g., logical storage unit) boundary 615, in stacking alignment.
- Fig. 6C is a view of the encoded data stored on disk storage 630, where each column is a drive and each row is a logical storage unit. By stacking the encoded data on a common boundary 615, this enables the disk head to access two logical storage units of encoded data with a single drivehead seek, i.e., a single head can access a larger volume of stored data on multiple logical storage units, without violating the requirements of the erasure coding. This improves the I/O performance.
- the encoded data can be regenerated with 8 head seeks. In contrast, the prior art may require 16 head seeks to regenerate the data.
- the above example illustrates how to allocate a single object across multiple logical storage units using a single pointer in the index, without breaking the erasure code requirements.
- the allocation bitmap allows non-allocated gaps that line up with the partition boundaries. It also allows larger objects to be encoded in a single request. By placing a single object across contiguous partitions and contiguous logical storage units in a logical storage unit group, encoded data can be stacked (tiled) on one or more disk drives. In the example of Fig. 6, a single bitmask (request) was used to map a 4KB block from each drive, consecutively and wrapping back around to the first drive once the last drive is mapped.
- more than one data object can be placed on a logical storage unit, e.g., the remaining 14 drives on the allocation bitmask 502 illustrated in Fig. 5, or the remaining 14 drives on the allocation bitmask of Fig. 6, can store other data objects.
- the encoded data on a logical storage unit can be encoded by multiple different encoding algorithms. The only
- the number of drives required by an encoding algorithm be less than or equal to the partitions in a logical storage unit group, for the object to be stored on this logical storage unit group.
- the allocation bitmap in the above examples marks which logical object numbers (LONs) are available for storing the encoded data.
- the boundary bitmap marks the block that contains the first chunk of an encoded object.
- the boundary bitmap is used for reverse mapping from the physical block number (PBN) to the object record. For example, if a disk drive fails, in order to regenerate the data that was on the drive when it failed one must know which object chunk-group resided on the failed drive in order to recalculate the missing data from the coded data. There are two ways to do this:
- Method 1 requires both disk and index operations.
- Method 2 only requires disk operations.
- the previously described EC algorithm selection and data storage allocation methods may be implemented in a suitable computing and storage environment, e.g., in the context of computer-executable instructions that may run on one or more computers.
- a suitable computing and storage environment e.g., in the context of computer-executable instructions that may run on one or more computers.
- certain tasks are performed by remote processing devices that are linked through a communications network and program modules may be located in both local and remote memory storage devices.
- communications network may include a global area network, e.g., the Internet, a local area network, a wide area network or other computer network. It will be appreciated that the network connections described herein are exemplary and other means of establishing communications between the computers may be used.
- a computer may include a processing unit, a system memory, and system bus, wherein the system bus couples the system components including, but not limited to, the system memory and the processing unit.
- a computer may further include disk drives and interfaces to external components.
- a variety of computer-readable media can be accessed by the computer and includes both volatile and nonvolatile media, removable and nonremovable media.
- a computer may include various user interface devices including a display screen, touch screen, keyboard or mouse.
- the disk storage can be any of various storage devices in which data are digitally recorded by various electronic, magnetic, optical or mechanical methods on a surface of one or more rotating disks, including hard disk drives, floppy disk drives and optical disk drives.
- a CPU 702 is shown attached to system memory 704, and a system bus 706 connects the CPU to chipset 708.
- the chipset is connected via an IO bus 710 and multiple IO slots 712, to any of various input/output devices, such as a drive controller for connecting a plurality of disk drives 716.
- the chipset may also be connected to other storage devices 718.
- the chipset may include one or more of a video port 720, a network port 722, a mouse port 724, a keyboard port 726, etc.
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Abstract
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JP2014543564A JP6346565B2 (en) | 2011-11-22 | 2012-11-21 | Method and apparatus for assigning erasure coded data to disk storage |
CN201280057605.3A CN104011642B (en) | 2011-11-22 | 2012-11-21 | By the method and apparatus of erasure codes data distribution to magnetic disk storage |
BR112014012080A BR112014012080A8 (en) | 2011-11-22 | 2012-11-21 | method and apparatus for allocating erased encoded data to disk storage |
EP12808944.8A EP2771778A1 (en) | 2011-11-22 | 2012-11-21 | Method and apparatus for allocating erasure coded data to disk storage |
IN4443CHN2014 IN2014CN04443A (en) | 2011-11-22 | 2012-11-21 | |
AU2012340677A AU2012340677B2 (en) | 2011-11-22 | 2012-11-21 | Method and apparatus for allocating erasure coded data to disk storage |
CA2856130A CA2856130C (en) | 2011-11-22 | 2012-11-21 | Method and apparatus for allocating erasure coded data to disk storage |
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US13/302,510 US8713405B2 (en) | 2011-11-22 | 2011-11-22 | Method and apparatus for allocating erasure coded data to disk storage |
US13/302,510 | 2011-11-22 |
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