WO2013047166A1 - Game management device, game system, game management method, program, and recording medium - Google Patents

Game management device, game system, game management method, program, and recording medium Download PDF

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Publication number
WO2013047166A1
WO2013047166A1 PCT/JP2012/073032 JP2012073032W WO2013047166A1 WO 2013047166 A1 WO2013047166 A1 WO 2013047166A1 JP 2012073032 W JP2012073032 W JP 2012073032W WO 2013047166 A1 WO2013047166 A1 WO 2013047166A1
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Prior art keywords
user
game
invitation
means
junior
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PCT/JP2012/073032
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French (fr)
Japanese (ja)
Inventor
一夫 道慶
修一 名願
秀樹 長曽我部
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株式会社コナミデジタルエンタテインメント
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Abstract

This game management device, which manages game information for each user signed up for a game service, is provided with the following: a relationship management means that, when a second user who has received a prescribed invitation or request from a first user accepts said invitation or request, associates the first and second users with each other and manages the relationship therebetween; and a perk granting means that, after the aforementioned first and second users have been associated with each other, grants the first user with a perk in accordance with the second user's access to or progress in the game.

Description

Game management device, game system, game management method, a program and a recording medium

This application claims the priority based on Japanese Patent Application No. 2012-195415 of the 2011 September 27 filed Japanese Patent Application No. 2011-210124 Patent and 2012 September 5 days of submission , which is incorporated by reference all of the description herein.

The present invention accepts the access through the network from the terminal device of each user to receive a game service, the game management device that manages game information of each user, but a game system, method game management, a program, and a recording medium is there.

Conventionally, in the installed game server on the Internet, the game system for a user of the terminal device (a personal computer, a cellular phone terminal, or the like) by connecting, can receive various game services that the user is provided from the game server there is.

In recent years, the system of the social networking service is a community type of services that promote and support the connection between people (SNS), the game system is incorporated, is provided as one of the SNS of services, the so-called social games have become popular. In such a social game, or is in addition to the user and the fellow that each user is using the game services, by or take a fellow of the user and the communication, so that can be a user with each other with an AC ing.

Normally, in order to use the game services such as such social games, there is a need for the user to register in the game service. Conventionally, in order to activate the game service aim to increase the user to register with the gaming service, if the already registered user to the game service has invited unregistered party game service, the side that has been invited to register with the gaming service when the system that applies a predetermined amount points as an invited privilege to invite the side has been proposed (see Patent Document 1).

However, in the conventional structure, the side that is invited is a system that invites benefits only once when registered in the game service is granted, but a commonplace of further contents of invitations benefits also simply point giving because, it did not give a strong motivation that you try to invite a new user to the game to the user. Thus, in the measures according to the conventional mundane invitation benefits, it is difficult to increase the number of users to be registered in the game service effectively, effective measures such as lead to the activation of the game service It is desired.

In addition, if the user to each other that have registered to the game service to build a peer relations, one of the user is a fellow of the application to the other user, the user who has received a request is made that to approve it. If only benefits such as points only once to both users at this time when the companion relationship is built also is granted, it is difficult to lead also to the activation of the game service.

JP 2003-30368 JP

The present invention has been made in view of the above problems, and an object contributes to the activation of the game service game management device, game system, method game management is to realize a program and a recording medium.

Game management device according to an aspect of the present invention is a game management unit that manages game information of each user registered in the gaming service, a second which received a predetermined invitation or application from a first user when the user corresponding to the invitation or application, and relationship management means for managing the relationship between the two and storing the first user and the second information associated with the user in a storage device, the relationship management means after said first user and said second user is associated, with respect to the first user, according to the access or game progress of the the second user of the game by applying a privilege a privilege granting means for a structure comprising a.

The game system according to another aspect of the present invention is a game system including a game management device for managing the game, and a terminal device communicating with the said game management device, a first user when the second user has received the predetermined invitation or pending from that corresponding to the invitation or application, the relationship between the two and store information associated with said second user and the first user in the storage device relationship management means for managing, after said second user and the first user associated with the relationship management means, with respect to the first user, access of the to the second user's game or in accordance with the game progress, comprising one of the privilege granting means to grant a privilege, the game management device or the terminal device.

Further game management method according to another aspect of the present invention is a game management method in a computer for managing the game, the computer, the second user which has received a predetermined invitation or application from a first user when in accordance with the invitation, or application, and relationship management step of managing the relationship between the two and storing the first user and information associated with said second user in a storage device, computer, the relationship management after the second user and the first user associated with the step, with respect to the first user, according to the access or game progress of the to the second user of the game, grant the privilege including the privilege granting step to, the.

The game management device and a game system of the present invention may be realized by a computer, in this case, by operating the computer as each means described above, a program for realizing the game apparatus on a computer and it a computer-readable recording medium are also within the scope of the present invention.

According to the present invention, contributes to the activation of the game service game management device, game system, method game management, it is possible to realize a program, and a recording medium.

Object, features and advantages of the present invention, the following detailed description and the accompanying drawings, become more apparent.

It is an explanatory view showing a configuration example of a game system according to an embodiment of the present invention. Is a block diagram showing an exemplary hardware configuration of the game management device. Is a block diagram showing an exemplary hardware configuration of the terminal device. It is a functional block diagram showing an example of a functional configuration of the game management device. It is a functional block diagram showing an example of a functional configuration of the game information management means. Game information managing means is an explanatory diagram showing an example of a game information storing and managing the database server. Is a block diagram showing an example of a system incorporating constituting a game system to SNS. Invited relation storage controller is an explanatory view showing an example of the invitation related information stored. Is an explanatory diagram showing an example of a correspondence relationship between the value and the condition mark parameters. Is an explanatory diagram showing an example of a main screen when the invitation privilege has been granted. Is an explanatory diagram showing an example of a main screen when a new invitation registration privilege has been granted. Buddy information storage control unit is an explanatory view showing an example of information about buddies for each user to be stored. Buddy information storage control unit is an explanatory diagram showing another example of the information about the peers of each user to be stored. Buddy information storage control unit is an explanatory diagram showing another example of the information about the peers of each user to be stored. Buddy information storage control unit is an explanatory diagram showing another example of the information about the peers of each user to be stored. Message storage control unit is an explanatory view showing an example of a received message information to be stored. Is an explanatory diagram showing an example of a buddy list screen. Is an explanatory diagram showing an example of a message input screen. Is a flowchart showing an example of operation of the game system. Is a flowchart illustrating an example of a game progress processing. User is a flowchart illustrating an example of processing of the game server when the new registration in the game service. Is a flowchart illustrating an example invitation privilege granting process. It is a flow chart showing another example of the invitation privilege granting process. Is a flow chart showing an example of a new invitation registration privilege granting processing. It is a flow chart showing another example of a new invitation registration privilege granting processing. Is a flowchart illustrating an example of a process to terminate the benefits. Is an explanatory view showing an example of a screen showing the contents of the new invitation registration benefits. Is an explanatory view showing an example of a screen showing the contents of the invitation benefits. It is a functional block diagram showing another example of the functional configuration of the game management device. Is an explanatory view showing an example of the game screen in the battle mode. Is an explanatory diagram showing an example of a helper selection screen. It is an explanatory view showing another example of a game screen in the battle mode. Is a flowchart illustrating an example of battle processing. It is a flow chart showing another example of battle processing. It is a functional block diagram showing a main functional configuration of the game management device. Is an explanatory diagram showing an example of a buddy relationship information. Is an explanatory view showing an example of the game main screen. Is an explanatory diagram showing an example of a cheering screen. Is an explanatory diagram showing an example of a cheering candidate list screen. It is a functional block diagram illustrating another example of a main functional configuration of the game management device. It is an explanatory diagram of an example of the information of the initial value of the level of the second user at the time of the first user and the second user is associated. The first user is a flowchart illustrating an example of processing of the game server when the application so me become cheering to the second user. Is a flow chart showing an example of applying the process benefits by cheering. It is a functional block diagram illustrating another example of a main functional configuration of the game management device. It is a functional block diagram illustrating another example of a main functional configuration of the game management device. The forces according to cheer Members total number of both users performing the match is a flow chart showing an example of a process variable. It is a functional block diagram illustrating another example of a main functional configuration of the game management device. The cheering is a flowchart illustrating an example of an operation to be naturally dissolved.

Hereinafter, game management device according to an embodiment of the present invention, a game system, method game management, the program, and a recording medium will be described with reference to the drawings.

Summary of the game system]
A configuration example of the game system game management device according to an embodiment of the present invention is incorporated is shown in FIG. As shown in the figure, the game server game system via the Internet and the game server 1 installed on a network 4 such as a database server 2 is communicably connected with the game server 1, the network 4 constituted by the terminal device 3 of each user can be communicatively connected 1.

Network 4 of the present embodiment is not limited to the Internet, as long as the game server 1 can be connected between communicatively each other of the terminal device 3 of each user, e.g., a dedicated line, a public line (telephone line, mobile communications line, etc.), a wired LAN (Local Area Network), may be a wireless LAN or the like, or the Internet and may be a combination of these.

In the example of the game system, game management device according to an embodiment of the present invention is constituted from the game server 1 and the database server 2. The game server 1 receives an access via the network 4 from the terminal device 3 of each user to receive a game service, and manages storing game information of each user to the database server 2 (storage device), each user to provide a game service via the network 4.

In this embodiment, as a form of providing a game service according to the game server 1, the game by a web browser installed in the terminal device 3 of each user could play, an example will be described to provide a so-called browser games. In the service form to provide this browser game, there is no need to download or install on the terminal device 3 a game dedicated software of the user, if the environment that can be connected to the terminal device 3 to the network 4, the game server feel free to users anywhere 1 it is possible to enjoy a game service to be provided from.

In this game system, a program for the browser game (application software) are mounted to the game server 1, the game server 1, arithmetic processing and data for the game progress in response to an input operation in the terminal device 3 of each user process to run. Then, the game server 1 updates the game information for each user in the database server 2 based on the execution result of the operation processing and the like, a web page information for displaying the execution result to the screen of the user of the terminal device 3 It transmits the (game screen data) to the terminal device 3 of each user.

The terminal unit 3 of each user, which is a web browser equipped with a website browsing function as a user agent, to be able to display the web page information transmitted from the game server 1 on the screen of the terminal device 3 going on. As the terminal unit 3, for example, a cellular phone terminal, PHS (Personal Handy-phone System) terminal, a portable information terminal (PDA: Personal Digital Assistant), a mobile terminal that combines portable phone and a personal digital assistant smartphone , such as a personal computer or a tablet computer may be connected to the game server 1 via the network 4 applies various terminals that can receive the game service.

Further, the game provided in the present embodiment, the user can play while taking other users communicate undergoing gaming service, having elements of the so-called social games. For example, the game server 1 and the database server 2 of this embodiment by incorporating the system of the social networking service (SNS), can be a game system that provides a social game services as one of the SNS service. Although such a game system by the game service that runs on the platform of the SNS may also be provided to the user, without incorporating the game server 1 and the database server 2 to the SNS system, it is constructed as an independent game system good.

In order to use the game services in this game system, the user needs to perform a usage registration of the game service to the game server 1. In addition, the already registered user to the game service, has to be able to invite a new game service registration for the unregistered person. Here, in order to give the motivation that "you'll invite new users to the game" for each user, a new game service registered the invited side of the invited user (the second user) is registered in the game service If you, the game service registers the invited side of the invited user (first user), invitation benefits are adapted to be granted.

Then, the game server 1 of this embodiment, rather than performing donors processing invitation benefits the invitee user commonplace of imparting predetermined point just invited user once when the registered game service, the following intended to donate a fresh and compelling invitation benefits by taking advantage of ongoing relationship with the side that was invited to the game services (invitation user) and the invited side (the invitee user) as described in the invitation user is there.

That is, the game server 1 of this embodiment, when the invitee user who is invited a new game service registration from the invitation user registers in the game service, stores information associated with the invitation user and the invitee user device stored in, even after the registration to the game service of the invited user, to continue to manage the relationship between the two. For example, the invitation success invited user as a trigger (registered to the game service of the invited user) is "senior", next to the invited user is "junior", continued the game server 1 to manage the relationship between such two to. Then, the game server 1, after the invitee user registers a game service for inviting a user, depending on the access or the game progress to be invited user of the game, a characteristic of imparting invite privilege having the configuration. For example, when the invitee user is accessing (login) to the game server 1, that can be acquired or increased experience value than usual on the game, achievement or event the progress of the mission that has been triggered in the game is usually invitation benefits or earlier than is given to the invited user. Or a predetermined rarity or more items invites benefits that Nowak is given to the invited user. For a more detailed description of the invitation privilege to be granted by the game server 1 will be described later.

The characteristic configuration of this embodiment invitation, for the invited user, after inviting successful (after registration in the game service invitee user), according to the access or game progress to be invited user of the game it is possible to continue to enjoy the benefits, it has become an attractive invitation benefits than the traditional privilege of points only once at the invitation success is given. Since such an innovative and attractive invitation benefits not found in conventional can be provided to the user, it is possible to give a strong motivation that you try to invite a new user to the game to the user.

In addition, the invitation privilege that is granted to invited users, has become a thing according to the access or the game progress to the invitation user of the game. For example, when the invitee user is accessing (login) to the game server 1, it can be acquired if the invitation benefits that the experience value of the game is larger than normal, access to more game server 1 is to be invited user by us, and invited users can enjoy greater benefits. Therefore, the invitation user, as get more access by the invited user, "Let's work hard Access", it can be expected to take the communication by sending a message such as "trying to access together", the activation of the game community It is achieved.

Further, the game server 1 of this embodiment, after the invitee user registers a game service, even for the invitee user, depending on the access or the game progress to invite the user of the game, the game advantageously It is adapted to grant benefits the (new invitation registration benefits) to be. As a result, it is possible to provide an attractive new invitation registration privilege even to be invited user, it is possible to give a strong motivation that Let's newly registered in the Come game against the invited user. In addition, since has become a new invitation registration benefits by taking advantage of ongoing relationship with the invited user and the invitee user, as in the case to be given to invite a user to the invitation benefits, also leads to the activation of the gaming community it is intended.

Hereinafter, it is possible to provide a novel and attractive invitations benefits or new invitation registration benefits as described above to the user, details of construction of the game management device according to the embodiment.

Configuration of game management device]
In this embodiment as described above, the game management device is configured from a game server 1 and the database server 2. It shows an example of a hardware configuration of the game server 1 in FIG. As shown in the figure, the game server 1, mainly, CPU and (Central Processing Unit) 11, a ROM (Read Only Memory) 12 and RAM (Random Access Memory) 13 as a main memory, an auxiliary storage device 14 When a communication control unit 15 comprises input and output control unit 16, which are connected to each other via a bus line 17 including address bus, data bus and control bus. Although the interface circuit is interposed as required between the bus line 17 and each component is omitted from the illustration of the interface circuit.

CPU11 interprets the instruction of the application software, such as system software or a game program executed, performs the game server 1 overall control. ROM12 stores a program necessary for basic operation control of the game management device 1. RAM13 stores various programs and data, to ensure a work area for the CPU 11.

The auxiliary storage device 14 is a storage device for storing application software and various data such as a game program. The auxiliary storage device 14, may be used, for example a hard disk drive. The game server 1 this embodiment of a program for operating the (computer) as the game management device is also stored in the auxiliary storage device 14, the program bus line from the auxiliary storage device 14 when starting the game server 1 are loaded into RAM13 through 17 is executed by the CPU 11.

The communication control unit 15, a communication interface 15a that is connected to the network 4, and controls the communication between the terminal device 3 of the user via the network 4. The communication control unit 15, communication with the server (not shown) connected to the network 4 is also adapted to control. For example, as shown in FIG. 7, when a system incorporating configure the game server 1 to SNS, the communication control unit 15 of the game server 1 controls the communication between the SNS server 101.

Output control unit 16 is communicably connected to the database server 2, a database interface for inputting and outputting control when CPU11 is to perform reading and writing of data (record) to the database server 2.

Database server 2, as a memory device having an area for storing game information of each user game server 1 manages, for example, comprises a large-capacity hard disk drive RAID (Redundant Arrays of Inexpensive Disks) configuration. The database server 2, for example, relational to each user in association with identification information for uniquely identifying (user ID), and stores various game information of each user (user name, level, game points, possessed item, etc.) It may be constructed database, as an object database or object-relational database, or the like.

In this embodiment, the game management device illustrates an example constituted from the game server 1 and the database server 2, but is not limited thereto. For example, have the function of the database server 2 to the game server 1, it is also possible to configure the game management device only in the game server 1. Also, by providing distributed each function of the game server 1 a plurality of servers, it is also possible to configure the game server 1 as multiple servers. For example, when the user accesses the game server 1 by operating the terminal apparatus 3, an authentication server having an authentication function of the user to determine whether a legitimate user, provided separately from the main server of the game server 1, the main server and may be configured in the game server 1 and the authentication server. As another configuration example, a billing management server that the user performs charging management when purchase items chargeable in the game, provided separately from the main server of the game server 1, etc., the main server, the authentication server and billing management it may be configured in the game server 1 by the server.

Further, the number of users is hundreds of thousands to use this game service, if the millions, or more, construction of huge access withstand server system from the terminal device 3 a large number of users sought Therefore, by achieving redundancy in a plurality of game server 1 on the network 4 (multiplexing), or a system configuration of a load-sharing. In this case, it is desirable to provide a load balancer to balance the load among a plurality of game servers 1.

Next, access to the game server 1 according to the present embodiment will be described the terminal device 3 of the configuration a user to be provided with a gaming service.

Configuration of terminal device]
The terminal unit 3 operated by a user, including the mobile phone terminal or a smart phone as described above, can be applied to various terminals having a web site browsing function, in this embodiment, it illustrates a portable telephone terminal its configuration will be described. It should be noted that, for the terminal device 3 other than the mobile phone terminal is also, basically that is required in terms of the game screen or display, such as performing an input operation for executing the game, to play the game using the web site browsing capabilities Do configuration is the same as that of the mobile phone terminal.

Mobile phone terminal having a website browsing function or the like is also a feature phone (Feature Phone) and smart phones (Smartphone) is called, shows a configuration example in FIG. As shown in the figure, the terminal device 3 mainly includes a CPU 31, a ROM32 and RAM33 serving as a main storage device, an image processing unit 34, a display unit 35, a sound processing unit 36, a voice input unit 37 , connected to an audio output unit 38, an auxiliary storage device 39, an operation input unit 40, and a communication control unit 41, the components 31 to 34, 36 and 39-41 with each other via a bus line 42 It is. Although the interface circuit is interposed as required between the bus line 42 and each component is omitted from the illustration of the interface circuit.

CPU31 executes interprets instructions various programs including a web browser, performs a terminal device 3 overall control. The ROM 32, programs are stored required for basic operation control of the terminal device 3. Further, the RAM 33, various programs and data loaded from ROM32 or the auxiliary storage device 39 is stored, to secure a work area for the CPU 31. Web browser that displays a game screen data described in HTML or the like is stored in ROM32 or auxiliary storage device 39 and executed by the CPU31 is loaded into RAM 33. Also, a variety of plug-in software to extend the browser function of the Web browser, it may also be stored with the web browser ROM32 or the auxiliary storage device 39.

The image processing unit 34 drives the display unit 35 on the basis of the image display command from the CPU 31, displays an image on the screen of the display unit 35. On the display unit 35 can various known display device the application of such a liquid crystal display or an organic LE (Electro-Luminescence) display.

Sound processing unit 36 ​​converts the analog audio signal into a digital audio signal when the audio from the audio input unit 37 is input, the audio output unit 38 generates an analog audio signal based on sound generation instruction from the CPU31 Output. Voice input unit 37 consists of a microphone built in the terminal device 3, used in a case of performing the case and recording the telephone communication. The audio output unit 38 is composed of a speaker for outputting such reception speaker and phone ringtone and game execution time of the sound effect at the time of telephone communication.

The auxiliary storage device 39 is a storage device which stores various programs and data. The auxiliary storage device 39, as an internal memory of the mobile telephone terminal, for example, a flash memory drive, or the like can be used. In addition, it can be used as an external memory of the mobile telephone terminal, for example, a memory card reader-writer like.

The operation input unit 40, an input signal corresponding to the operation input accepting an operation input of a user, and outputs the CPU31 through the bus line 42. Examples of the operation input unit 40, a direction instruction button provided on the main body of the terminal apparatus 3, a decision button, there are physical buttons, such as alphanumeric characters and the like input button. Also, if the terminal device 3 constituting the display portion 35 as a so-called touch screen by mounting a touch panel (touch input type interface) on the screen of the display unit 35, also as an operation input unit 40 the touch panel.

The communication control unit 41, a communication interface 41a, and a communication control function or the like for transmitting and receiving voice data as a communication control function and a mobile phone terminal for data communication game operation or the like. Here, the communication control functions for data communication, for example, a wireless LAN connection function, Internet connection function via wireless LAN or a cellular telephone network, using a predetermined frequency band (e.g., frequency band 2.4GHz) It includes short-range wireless communication function. Communication control unit 41 transmits a connection signal for connecting the game apparatus 1 to the wireless LAN or the Internet based on a command from the CPU 31, supplied to receive information transmitted from the communication counterpart to the CPU 31 to.

Note that the terminal device 3, Other GPS also (Global Positioning System) signal reception circuit, CCD (Charge Coupled Device) imaging device such as an image sensor (camera), may be provided and three-axis acceleration sensor, for example, it may be utilized such as GPS location information in the game.

In the terminal device 3 of the above-described configuration, a user who intends to obtain a game service performs an operation to access the game site that the game server 1 launched a web browser to manage. If the access is authenticated to the game server 1 receives the game screen data described in HTML or the like by the communication control unit 41 of the terminal device 3 is transmitted from the game server 1, CPU 31 is running the Web browser to display a game screen on the display unit 35. Here the user, a selectable button object and hyperlink that is displayed on the game screen, to select an input by operating the operation input section 40. The game server 1 in response to the select input causes the game to progress, and transmits the new game screen data to the terminal device 3. Then, the new game screen is displayed on the display unit 35 of the terminal device 3, and the same, the user, by an operation of selecting a selectable button object such as the game screen displayed on the display unit 35, game server 1 is adapted to be able to play the game to provide.

[Functional configuration of the game management device]
Next, a description will be given main function of the configured game management device as described above (game server 1 and the database server 2). Figure 4 is a main functional block diagram of the game management device.

Game management apparatus mainly includes a game information management unit 51, a game progression unit 52, an authentication unit 53, the access management unit 54, the invitation processing section 55, relationship management unit 56, the privilege granting unit 57, parameter setting means 58, notifying means 59, and a fellow management means 60 and message transmission means 61,. These respective means 51 for ~ 61 is for CPU11 of the game server 1 are realized by executing the program according to the present embodiment.

Game information management unit 51 manages the storing game information of each user to the database server 2. Items of game information managed by the game information managing means 51, the game server 1 is different depending on the content of the game service provided to the user.

As an example of the game provided by the game server 1, baseball, soccer, sports games that the various sports was the subject of such as golf, combat game that was a theme of combat, music simulation game, a variety of other role-playing games and training as such game-simulation game, mention may be made of a variety of games regardless of the game format genres. As an example, in this embodiment, the game server 1 is for the case of providing a baseball game as a game service, will be described below.

In this embodiment, a user owns the player character in the game, given as an example baseball game that can be other users and game in the game (match) with the player character. Player character owned by the user may be a card format a form of the player character is visible on the screen of the terminal device 3. That is, the player character, while being managed by the game server 1 as a digital player card is displayed on the screen of the user of the terminal device 3. FIG 10 exemplifies the player card 71 on the screen of the user of the terminal device 3, on the screen, the player card 71 is displayed as a digital player card showing the form of the player character . The user, while advancing the game attracted players card, formed the only original team of their own, it is possible to compete for the rankings and play against other users. In addition, the user, improve the ability of the player card (player character) by combining the player cards together a collection (that is, to develop the players) that can, can enjoy the game with the aim of stronger team building It has become possible way.

In such a baseball game, the game information managing means 51 for managing the game information for each user, as shown in FIG. 5, the user information storage control unit 51a, the level information storage control unit 51b, owned player card storage control unit 51c includes points owned storage control unit 51d, owned coin storage control unit 51e, owned items storage control unit 51f, the game result storage control unit 51 g, and ranking storage control unit 51h and the privilege information storage control unit 51i. 6, each storage control unit 51a ~ 51i of game information managing unit 51 stores and manages the database server 2, an example of a game information of each user (one person of the user ID = "000001" in this example It shows the game information).

User information storage control unit 51a, each user in association with uniquely identifies the user ID, login ID, password, user name (nickname used in the game, etc.), the user information for each user, such as a team name, a predetermined storage area of ​​the database server 2 for each user ID. Here, login ID and password, the user is used for login authentication when accessing the game server 1 by operating the terminal device 3. User name and team name, the user is and when you use registration for receiving a game service, when you first run the game, which is any of the information set by the user himself. User names and team names are displayed on the game screen, if necessary.

Level information storage control unit 51b, in correspondence with the user ID, and level information such as the level of the level and belongs League user of the game, a predetermined storage area of ​​the database server 2 for each user ID. In this baseball game, for example, the user experience is accumulated by playing the game, so that the user of game levels are up by the experience value reaches a predetermined amount. In addition, in the present baseball game, for example, a plurality of different levels of the league exists, team of each user belongs to one of the league, other users of the team and the game automatically in the same league (the league) It is made as to do. In addition, depending on the results of this league, replacement game of the teams of users who belong to a different league is executed automatically, so that the league level at which the user of the team belongs to change. In addition, the user of the team to participate in the league, the user may perform entry operation in the terminal device 3, the team of the game server 1 automatically each user in the league even without the entry operation it may be allowed to participate. Level information storage control unit 51b, the level of the or belonging league each user of the game, in association with the user ID.

Owned player card storage control unit 51c, in correspondence with the user ID, and information of the player card user in the game owns won, a predetermined storage area of ​​the database server 2 for each user ID. Examples of information in this player card, identification information (player card ID) for uniquely identifying the player card, the ability value indicating the height of the ability of the players and the like regular players flag.

6 shows an example that can be set to the ability value of the player for the three capacity item (capacity 1-3). Examples of capacity item, if a player card is the fielder, the ability 1 to 3 "strike", "running ability", the case can be a "defensive", etc., also a player card is pitcher, capacity 1 the ~ 3 "kiwi", "ball control", can be a "change" and the like. Capability item is not limited to this example, it can be increased or decreased. For example, for every player card, provided with two capacity item "attack power" and "defense (or defense force)", may be set the capacity value with respect to the two capabilities items .

The regular players flag, among the player card owned by the user, whether it is regular players to participate in games with other users of the team (player built into the team orders), or refrain from players other than the regular players it is a flag to determine whether it indicates that it is registered as a player card regular players at "1". The user operates the terminal apparatus 3 to select a regular player from player cards which owns, so that it is possible and to set team order.

Moreover Each player card (characters), Besides, tone to be described later, physical strength, various parameters such as the players level is set. Owned player card storage control unit 51c, also information of these parameters of each player card, in association with the user ID, and stored in the database server 2.

The database in the server 2, in association with the player cards ID, image data of the player card, the player name, position, affiliation team, player cards such as the ability value (initial value which is not reinforced by the synthesis) is stored database exists, game information managing unit 51, based on the player card ID that owns the player card storage control unit 51c has stored, can be acquired image data of the player card corresponding to the player card ID ing.

Points owned storage control unit 51d, in association with the user ID, various points that the user in the game owns (including pursuant to point value), in a predetermined storage area of ​​the database server 2 for each user ID Remember. In this game, there are various game modes, or acquire various points depending on the game mode, so that the can or use the points earned.

As shown in FIG. 6, examples of points, other experience above, strength points, attack cost, PowerPoint, and the like alternating points. Physical strength point is, baseball while consuming the physical strength point is used in the "extracurricular activities mode" of performing extracurricular activities such as practice. Attacks cost, by specifying other users are those used in the "battle mode" for performing individual battle game, positioned as cost (points) required when performing the game, to perform the individual battle It is consumed by. For example, strength points and attack costs decreased been consumed during the game is restored over time (e.g., point by point to recover every elapse 3 minutes) or as the experience value reaches a certain amount can or as the level of the user is restored by up Te.

Further, the power point, by combining the player cards together owned by the user are those used in the "synthesis mode" improve the ability of the player card is consumed by performing the synthesis. The PowerPoint can be made to be acquired by the example club activities such as execution of execution and competition mode mode. Furthermore, the AC point is the point that can be acquired by the user to support sending a message or the like to another user. This AC point is, for example, can be used in a predetermined number in the lottery based on the random number, etc. from among all the players card game server 1 is managing (for example one) "lottery acquisition mode" player card can be acquired of Yes, it is possible to receive a player card lottery of once per predetermined AC point. In addition, in the "lottery acquisition mode", it may be able to win in the lottery also items not only the player card. In addition, there is also such a point that will be used to purchase an item, such as a virtual shop in the game.

Owned coin storage control unit 51e associates the user ID, coins user owns in the game (another game currency from said point), a predetermined storage area of ​​the database server 2 for each user ID and stores it in. The coin is, for example, those required when such to win items chargeable.

Owned item storage control unit 51f is in association with a user ID, an item the user has won in the game, a predetermined storage area of ​​the database server 2 for each user ID. As shown in FIG. 6, examples of the item, recovery items, pieces of player cards, and the like fake cards. Recovery item, the physical strength point and / or attack the cost of the above-mentioned was reduced to consume during the game, is an item to restore to the maximum value in the blink of an eye without waiting for the lapse of time. For example, recovery item, purchase and consume the coin, it can be acquired by or satisfies a predetermined bonus conditions in the game.

Piece of player cards is an item that can obtain strong (high capacity value) player card by to complete the player card collect all predetermined number of pieces (e.g., P1 ~ 6 one piece P6) . For example, pieces of player cards may be acquired when winning lottery based on the random number or the like at the time of execution of the portion active mode, also other users won by competition aiming the piece that is owned by the battle mode If, which is to be taken from the user of the opponent.

Fake Card, by previously set a piece of the player cards, be lost to other users match the battle mode, an item of a Targeted pieces can so as not to be taken only once. For example, fake cards, to buy or to consume the coin, can be acquired by or satisfies a predetermined bonus conditions in the game.

Match result storage control unit 51g is in correspondence with the user ID, the game ID to the user team uniquely identify the game that play against other users team predetermined storage of the database server 2 for each user ID and stores in the area. Here, the game that is uniquely identified by the game ID, a user opponent to perform specified individually battle game, and the league games.

In addition, the database server 2, associated with the game ID, the match date and time (real-world game start or end of the time), the user ID of the winning team, the user ID of the defeated team, the match score, winning pitcher character, losing pitcher character, the player character hit a home run, information about the match results, such as game brief review information comprises a stored game database. The game information managing unit 51, based on the game ID of the game result storage control unit 51g has stored the information on the game result corresponding to the game ID, it can be acquired from the game database.

Ranking storage control unit 51h is in correspondence with the user ID, number of wins and defeat the number of users of the team in the league, and a ranking information such as rank belongs in the league based on wins-defeat number, each user ID a predetermined storage area of ​​the database server 2 to.

Privilege information storage control unit 51i is in correspondence with the user ID, and information about benefits given to the user, is stored in a predetermined storage area of ​​the database server 2 for each user ID. The benefits of this embodiment include a new invitation registration benefits invitee user is given the invitation advantages and invitees user is given the invitation user by newly registered in the gaming service. Here benefits granted and is to the game on a favorable state (merit occurrence state) compared to the previous grant benefits, in FIG. 6, the value of which will be described later parameters invite benefits of improving one step It shows an example which is given to the user. Details of this offer will be described later.

Next, a description will be given game progress means 52 shown in FIG. Game progress means 52 executes a game in accordance with an operation on the terminal device 3 by the user, and sends it to generate a game screen data in accordance with the execution result to the terminal apparatus 3, operation of the user on the terminal device 3 It has a function of advancing the game by displaying a game screen according to. As shown in FIG. 4, the game progress unit 52 includes a game execution unit 52a, and the game screen generation unit 52 b, and a game screen transmission unit 52c.

When the game screen is displayed by the web browser of the user of the terminal device 3, when the user performs an operation to select a selectable button object and hyperlink on the game screen, the game screen request in accordance with the operation There is transmitted to the game server 1 by the web browser of the terminal device 3. In the game server 1 has received the request, the game execution unit 52a executes a game by reading and arithmetic and data processing game information of the user in response to the request.

For example, taking a case where the operation that play against other users of the team competition mode is performed by the user as an example, the game execution unit 52a is of both teams corresponding to the user ID of both users play a match player card read information (player card information of the regular players to compete in the game) from the database server 2. The game executing means 52a, on the basis of the ability value, etc. of the player card of both teams, performs a calculation to determine the winner. Examples of calculation of the win or loss determination, simply may be a winning team towards the total is high ability value of the player card of both teams, by increasing the probability that the sum of the capacity values ​​to win is higher team the winning team may be determined by the probability calculation. The game executing means 52a is carried out before the operation to determine the winner based on a combination of player cards constituting the team, the operation of determining whether to generate a variety of effects production which affect outcome it may be.

Game screen generation unit 52b, in accordance with the execution result of the game execution unit 52a, and generates a game screen data composed of, for example, HTML data. The HTML data may include image data of the player card or the like read from the database server 2. In addition, the HTML data, the script (program) that operates by a web browser plug-in of the terminal device 3 may be padded.

Game screen transmission unit 52c is a game screen generation unit 52b game screen data generated by (HTML data), and transmits to the terminal device 3 of the user as a response to the request of the game screen. The terminal device 3 of the user who received the game screen data, the game screen is displayed on the display unit 35 by a web browser.

It will now be described authentication unit 53. Authentication means 53, when the user is going to receive game service tries to access (login) to the game server 1 by operating the terminal apparatus 3, performs login authentication by determining whether the game qualification of the user . Examples of authentication, an authentication based on the login ID and password associated with the user ID. For example, a user is first time to use the game services, to register a login ID (any of alphanumeric characters and e-mail address, etc.) and password to the game server 1 as the member information. And, at the time of login to the game server 1 from the next time, the user sends a login ID and password to the game server 1 by operating the terminal device 3. At this time, the authentication unit 53 of the game server 1, the combination of the login ID and password received from the terminal apparatus 3 users it is determined whether the registered, performs login authentication.

In addition, in the case incorporating the present game system to the system of the SNS, it may be a member registration information of SNS (login ID and password) as a use registration information for receiving a game service as it is this game system. For example, in a state in which the terminal device 3 of the user is logged into the SNS server, when the game server 1 first accesses the game site to manage automatically the user of the login ID and password from the SNS server to the game server 1 is transferred, it may be to be able to use registration of game service without this by the user to re-register a login ID and password.

Also, as can be omitted time the user enters a login ID and password each time to access the game server 1, unique another mobile phone terminal and the individual identification number (telephone number of the portable telephone terminal is a terminal device 3 information) or subscriber unique ID for identifying the (a information for uniquely identifying the subscriber of the portable telephone terminal, even if the model changes not changed as long as the contractor is the same ID) it may be carried out authentication using. That is, the user operates the mobile phone terminal when the member registration, the individual identification number or the contract's specific ID is included in the data transmitted from the mobile phone terminal to get the game server 1, login ID and password together, the individual identification number or subscriber-specific ID is also keep in association with the user ID to the database server 2. The authentication unit 53, upon receiving an access request from the mobile phone terminal performs login authentication individual identification number or subscriber unique ID to determine whether it is already registered. As a result, at the time of access to the game server 1, the user can log in to omit the input of login ID and password.

Another method which can omit the effort of the user to input a login ID and password each time to access the game server 1, there is a method of utilizing information of the HTTP cookie (hereinafter, referred to as cookie). That is, when the user member registration by operating the terminal device 3, and registers by issuing the identification information of the game server 1 corresponding to the login ID and the password to the database server 2, the individual identification information as a Cookie and it transmits to the terminal device 3. In this case, the browser of the terminal device 3 stores the Cookie received to the terminal device 3. At the time of access to the game server 1 from the next time, since the terminal device 3 of the browser sends a Cookie with page browsing request to the game server 1, authentication means 53, upon receiving an access request from the mobile phone terminal is, it is possible to perform the login authentication individual identification number of Cookie is to determine whether or not it is registered.

Next, a description will be given access managing means 54. Access managing means 54, the information of access to the game server 1 of each user, to manage access for each user stored in the database server 2 (storage device). The access management unit 54 includes an access information storage control unit 54a. Examples of information access to stored access information storage control unit 54a is the access history of each user (access start time and the access end time), the number of accesses per day in the real world, the presence or absence of each day of access of the real world information and the like. Access managing means 54 also manages the access state each user whether accessing the game server 1 (logged in).

Next, a description will invite processing means 55. Invitation processing unit 55, a user registered in the gaming service (Invite user) by operating the terminal apparatus 3, when performing invite operation input unregistered person (the invitee user) to the game service, the It has a function of transmitting an invitation message to the terminal device 3 of unregistered party.

Here, by incorporating a game server 1 and the database server 2 of this embodiment to the SNS system, the processing of the invitation processing section 55 in the case of a game system that provides a social game services as one of the SNS service It will be described below with reference to FIG.

As shown in FIG. 7, the game server 1 is communicatively connected to the SNS server 101. Moreover, SNS server 101 controls the operation of the SNS system stores the SNS member information such as the SNS database server 102. The SNS database server 102 includes a membership database 102a and friends database 102b. The membership database 102a, for example, member ID, password, name, nickname, address, telephone number, email address, date of birth, gender, occupation, the SNS member information such as profiles are stored. In addition, the friends database 102b, information of a friend relationship between members of the SNS (combination information of the member ID of the person who made friends registered to each other) is stored. In such an SNS of the system, to be registered in the game service is first necessary that you are registered in the member of the SNS. Thus, the user registered in the game service, is also a member of the SNS. In such SNS system, the game server 1 can via the SNS server 101, to obtain information of a friend relationship between members of the SNS.

For example, the game main screen that are displayed on the display unit 35 of the user of the terminal device 3, "invite friends" button is provided. If the "invite friends" button is selected by the user, the game server 1, via the SNS server 101 to obtain the membership information of the SNS in the user and friendship. Then, invite processing means 55 of the game server 1, a member of the SNS in this user and friendship, and to create an invitation subject list screen that lists up the game service unregistered person, the data of the screen It transmits the to the user of the terminal device 3. Thus, the display unit 35 of the user of the terminal device 3 is displayed invited subject list screen.

Here, if you select a member of the SNS friends relationship to carry out the invitation from within the user is invited to the subject list and press the "invite" button, invitation processing means 55 of the game server 1, the invited friend relationship sending an invitation message to the terminal device 3 of SNS member (invitee user). The invitation message, the game server 1 is included hyperlinks URL of the new registration page to manage. In addition, the the URL, for example, contains information (user ID) is also invited user. For example, in the case of a user ID = "000001" of the invited user, URL is: the "http // ··· invite_user_id = 000001 ···" and the like. Therefore, by performing an operation for selecting the URL in the invitee user invitation message, the game server 1 can recognize the invitees. Thereafter, the invitee user by performing an operation of new registration in the game service, relationship management means 56 of the game server 1 stores the information associated with the invitation user and the invitee user to the storage device.

In the above description, an example has been described invite a member of the SNS to the game in the user and the friend relationship, as shown below, it is also possible for the user to invite the acquaintance is not a member of the SNS in the game. In other words, the user performs an operation to notify the email address of the people you know that you want to invite to the game to the game server 1. As a result, the game server 1, it is possible to send an invitation message to the email address of the acquaintance. The invitation message contains a hyperlink page of the URL of the order to carry out a new registration to the member registration and game service of the SNS. Similarly to the above, this URL, invitation user information (user ID) is also included, by performing an operation of the invitee user selects the URL in the invitation message, the game server 1, invite thereby making it possible to recognize the user.

In the above description has described game invitation to when incorporating the game server 1 and the database server 2 to the SNS system, without incorporating the game server 1 and the database server 2 to the SNS system, independent even when the building as a game system, it is possible to invite to the game in the following manner. In other words, as in the case described above, it performs the operation for the user to notify the e-mail address of the people you know that you want to invite to the game to the game server 1, the game server 1, to send an invitation message to the email address of the acquaintance. The invitation message, hyperlink of the URL of the new registration page where the game server 1 to manage are included, because in the URL that contains the information of the invited user, URL in the invitation user invitation message by performing the operation of selecting the game server 1 can recognize the invitees.

Incidentally, on the screen of the invitee user is newly registered to the game service, the column can be input information invitation user (such as a user ID of invitees) directly provided by the information entered in the field, the game server 1 may also be aware of the invitation user.

Next, a description will be given of the relationship management means 56. Relationship management means 56, when the invitee user an user registered in the game service has been invited a new game service registration from invitees who invited game service registration have registered the gaming service, the the invited user storing information associated with the invitation user in a storage device (a database server 2, etc.) having a function of managing both the relationship. The relationship management unit 56 is provided with an invitation relation storage controller 56a.

Figure 8 shows an example of the invitation related information invitation relation storage controller 56a manages stored in the database server 2, was associated with the invitees and the invitee user. In the present embodiment, when the invited user who has been invited a new game service registration from the invited user has registered to the game service, inviting users "senior", the invited user is "junior", and the relationship of both users relationship management means 56 is adapted to be managed as a senior-junior. Invited relation storage control unit 56a is in association with the user ID of the invitees to the seniors, it stores the user ID of the invited user as a junior in a predetermined storage area of ​​the database server 2. In FIG. 8, the user of user ID = "000001", the user of three users (user ID = "517850", "518215", "520113") of the successful invitation, user ID = "000001" become a senior, it invited the three users shows an example that became the junior. Further, in FIG. 8, the invitation user of user ID = "000005" (senior), inviting the user (senior relationships with the invitees (junior) user ID = "519367", and the user ID = "000012" a), user ID = "521501", also two of the relationship between the invited user (junior) of "521786" are illustrated. The following, as appropriate, "senior" the invitation user, referred to as an object to be invited user as a "junior".

Next, a description will be given the privilege granting means 57. Privilege granting means 57, after which the invited user who has been invited a new game service registration from the invited user has registered to the game service, it has the function of providing the benefits of taking advantage of the relationship between the invited user and the invitee user. This privilege granting means 57 is provided with an invitation privilege granting section 57a ​​and a new invitation registration privilege granting section 57b.

Invitation privilege granting section 57a, after which the invited user has registered to the game service, to the invited user (senior), depending on the access or the game progress to the game of the invited user (junior), on the game advantageously to grant benefits such as invitation privilege to grant the item of privilege or a predetermined rarity or more games to be. Here, the access to the game, which means access to the game server 1 to provide a game service (login). And an invitation privilege to grant in response to an access to the junior of the game, that junior is in access to the game, junior is that there is a fact that access to the game, or such as access number and access number of days to junior games in response, it says that you grant the invitation benefits. For example, when junior is in access to the game (logged in), it can be configured to give the benefits of invitation benefits to seniors. In addition, it is possible that the cumulative number of accesses to the game of junior after a new registration when it reaches the reference number of times, a configuration that gives the benefits of invitation benefits to seniors. In addition, it is possible that the cumulative access number of days to the game of junior after a new registration when it reaches the standard number of days, a configuration that gives the benefits of invitation benefits to seniors.

200 points at the time and way of example, the cumulative access number of days in junior became three days, 500 points when it becomes 6 days, as of 1000 points at the time was 9 days, cumulative to the junior of the game for each access days reaches a predetermined number of days, to impart points seniors. It may be given the item and other benefits instead of the point. Also, benefits point such that grant, it is desirable that the cumulative access number of days (or cumulative number of accesses) is large enough to increase. In this case, seniors, as get access to many games by the juniors, can be expected to take the communication by sending a message such as "Let's do our best access", the activation of the gaming community can be achieved.

Note that (according 3 months until for example the cumulative access number of days junior reaches 3 days) it takes a too long time until the cumulative access number of days junior reaches the reference number of days when, like the point like seniors is not applied to the deadline for the invited privilege granting it may be provided so it is necessary cumulative access number of days until the expiration date reaches the reference number of days. For example, 200 points to seniors is granted if the cumulative access number of days of the junior by the deadline that within two weeks 3 days from the new registration, 500 points to seniors if the cumulative access number of days 6 days of junior to the relevant time limit There may be or the like to be imparted. In this way, by providing a deadline within a predetermined period from the new registration, it is also possible configuration to increase the invitation benefits depending on the cumulative access number of days during which junior. Alternatively, every predetermined time period from the new registration (for example, every 2 weeks), examine the cumulative access number of days during which the junior and can also be configured to increase the invitation benefits the more accumulated access dates.

In addition, the junior game progress, junior refers to a situation such as game levels of junior as a result was allowed to proceed the game by playing the game, the character of the ability of the junior owned, strength of junior team . For example, it is possible to level the junior game after new registration when it reaches a reference value, a configuration which gives the benefits of invitation benefits to senior. Also, (when the character owned junior there are multiple, their maximum value, average value, or total value) ability value of junior character after new registration when reaches the reference value, the invitation benefits to senior benefits it can be configured to give. In addition, when the strength value of the junior team after the new registration has reached the reference value, it can be configured to give the benefits of invitation benefits to seniors.

As an example, 200 points at the time when the level of the junior game has become "5", 500 points when it becomes "10", as of 1000 point when it becomes "15", junior game level of each up by a predetermined level, to impart points seniors. It may be given the item and other benefits instead of the point. Also, benefits such as points to impart, it is desirable to increase as the game level increases. In this case, seniors, in order to promote the level up to the junior, can be expected to take the communication by sending a message such as "Let's do our best level up", the activation of the gaming community can be achieved. Similarly, for each strength of the ability values ​​and junior teams character junior owned up by a predetermined value may be configured to impart benefits such as points or items to seniors.

New invitation registration privilege granting section 57b, after which the invited user has registered to the game service, with respect to the invitee user (junior), depending on the access or the game progress to the game of the invited user (senior), on the game so as to be advantageous to grant a new invitation registration benefits. Here, the access to the senior of the game, that senior is being access to the game, that there is a fact that the senior has access to the game, refers to such access number and access number of days to the senior of the game, senior of the game the progress, senior refers to a situation such as a game level of the senior as a result was allowed to proceed the game by playing the game, the character of the ability of seniors owned, strength of the senior team.

For example, when the senior is in access to the game (logged in), it can be configured to give the benefits of the new invitation registration benefits to junior. In addition, it is possible that the cumulative number of accesses to the senior of the game after the new registration of the junior is when it reaches the predetermined number of times, a configuration that gives the benefits of a new invitation registration benefits to junior. In addition, it is possible that the cumulative access number of days to the senior of the game after the new registration of the junior is when it reaches the predetermined number of days, a configuration that gives the benefits of a new invitation registration benefits to junior. In these cases, junior, as get access to many games by seniors, can be expected to take the communication by sending a message such as "Let's do our best access", the activation of the gaming community can be achieved.

In addition, it is possible that the level of senior of the game after the new registration of the junior is when you improve by a predetermined level, a configuration that gives the benefits of a new invitation registration benefits to junior. Also, if the capacity value of the senior of the character after the new registration of junior there are a plurality of characters to be owned (senior when improved by a predetermined value, the maximum value of the capacity building component, the average value or the total value or the like to a predetermined value when it reaches), it can be configured to give the benefits of the new invitation registration benefits to junior. In addition, when the strength value of the senior team after the new registration of the junior has improved by a predetermined value, it can be configured to give the benefits of the new invitation registration benefits to junior. In these cases, the juniors, in order to promote the level up and forces up to seniors, can be expected to take the communication by sending a message such as "Let's do our best level up", the activation of the gaming community can be achieved.

Here, the contents of the award, which is given to the senior award to be given to the (invitation benefits) and junior (new invitation registration benefits), will be described in more detail. These benefits may be one in which the privilege is advantageous for the game as compared to the case of not granted, There are various benefits depending on the type and content of the game. Alternatively, invitations benefits or new invitation registration benefits include, but are not be advantageous over the game may be one which imparts an item of predetermined rarity or more games.

As an example of a privilege in the baseball game of the present embodiment, in the battle mode to battle with other users of the team may include benefits in the game that is advantageous only match n times (e.g., match 3 times). As a way to favor the game strokes of the competition n times it is, how to improve the strength of the user of the teams only play n times is considered.

Here, even in the case to improve the strength of the user of the team by the benefits, there are a number of ways. In the battle mode, the user will be player card regular players to compete in the game from the player cards which is owned play a match is selected (e.g., the user in advance from among the player cards which owns game have selected a regular player of the card to compete in, teamed up in to play against a team order in of the regular player cards). Thus, of course, normally, it can not be with the forces of self-team other than the hand-held player card of the user.

However, in order to improve the strength of the team by the privilege, of all hand-held card users of fellow all, the strongest player card (most capability value is higher a player card) 1 sheets, automatically for the user of the regular players so that replaces the one card. In this case, the game progress unit 52 of the game server 1, during execution of the competition in the offer, automatically will perform the replacement process of the above-described player card. It should be noted, will be described later fellow user. If the strongest player card in the hand-held card of the user of fellow all themselves the user owned, special the strongest player card capability value is higher backer player card than that (game server 1 is prepared player cards) 1 sheets, it may be automatically replaced with one of the user of the regular players of the card.

That as another method of improving the team strength of the user by the benefits, some or all of the ability value of the player card regular players to compete in the game in the battle mode, improve predetermined percentage (or predetermined value) there is also a method. In this case, the game progress unit 52 of the game server 1, during execution of the competition in the offer, thereby performing a process for improving the ability value of the user team player card that received the award.

In addition, as another method to favor the game strokes of the competition n times improves the probability that a team of user privilege has been granted to victory only play n times (and therefore, the probability that the user of the team of opponents to win correspondingly decreases) method is also conceivable. For example, the ability of both the user team play against is assumed to be the same, if not also impart benefits to any user, but winning probability of both teams are both 50%, the benefits to one user grant in the battle which is, in one to 60% victory probability of the user X team privilege is granted to improve, for example, 10% of the winning probability team user Y of the opponent is decreased by 10% 40 percent, towards the user X to the advantageous state in terms of winning probability than user Y.

Examples of other benefits, there is something like the following. In other words, the point of such strength point decreased been consumed during the game, for example, is point by point each time elapses 3 minutes so as to recover, to shorten this point recovery time (e.g., after two minutes It is considered to be) that to recover one by one point for each. If this benefit is applied, as a privilege information of a user privilege information storage control unit 51i is stored, information of the expiration time point recovery time is shortened is stored. Thus, the game information management unit 51 of the game server 1, benefits lifetime (e.g., the user within 24 hours after receiving notification of the benefits) at performs processing to shorter than normal points recovery time It will be.

Also, contemplated in the foregoing drawing mode of acquisition, rare card (lottery probability is lower than normal player cards, rare high player card) also benefits that increase the probability that is drawing a predetermined number of times (e.g., once) It is. If this benefit is applied, as a privilege information of a user privilege information storage control unit 51i is stored, the number of times to increase the lottery probability is stored. Then, the game progress means 52 of the game server 1, when the lottery run in the offer, will be performing a process of temporarily increase the lottery probability of the rare card.

Further, the lottery acquisition mode, the normal (in other words point without consumption) requires point (the AC points, etc.) to perform a lottery player card, a predetermined number of times (e.g., once) only free, privilege of being able to receive the lottery of the player cards are also contemplated. If this benefit is applied, as a privilege information of a user privilege information storage control unit 51i has stored, free number that can receive lottery player card (no point) is stored.

In addition, the game server 1 is a players card you selected in the lottery by a random number, etc., benefits may be considered that given to the user by a predetermined number of sheets (for example one). If gives the user the game server 1 player card chosen as a benefit, the player card ID that owns the player card storage control unit 51c of the game information management unit 51 is stored, added player card ID given as a privilege It is.

Moreover, physical strength points above, attack cost, PowerPoint, various points used in the game, such as alternating points, benefits also conceivable that given to the user by a predetermined point fraction. Furthermore, various items used in the game, such as the aforementioned recovery items and fake card, benefits also conceivable that given to the user by a predetermined number. When granting points or items used in the game as a privilege, the privilege granting unit 57, points owned storage control unit 51d or the own item storage control unit 51f of the game information management unit 51 is stored, owned by the user owned number of points or items, to change the game information so as to increase by a predetermined number.

In addition, the user benefits may be considered that the experience of the game that can be obtained is larger than usual in which to play the game. In this case, the game progress unit 52 of the game server 1, when the command button operation by the user, thereby performing the processing of larger than normal experience where the user acquires. In addition, the award is also conceivable that achievement or event the progress of the mission that has been triggered in the game becomes faster than usual. In this case, the game progress unit 52 of the game server 1, when the command button operation by the user, thereby performing the processing of higher than normal rate of progression achievement ratio or events of the mission of the user.

Further, by increasing the value of the parameter setting means 58 shown below is set, there is also a form to impart benefits to senior or junior.

Parameter setting means 58, to the terminal device 3 of each user, a function of setting any one of the values ​​of the parameters of tone having a value of a plurality of stages (e.g. six stages of the values ​​of 0 to 5). The value of the plurality of stages of this parameter correspond to a plurality of tone marks as parameter display image. Tone marks, good tone of the user or of the user character playing the game (or good physical condition) is an image that artificially displayed. Figure 9 illustrates the correspondence relationship between the value and the condition mark parameters stored in a predetermined area of ​​the database server 2. In the example of FIG. 9, six stages of a value of 0-5 in the tone parameter (0 = upset, 1 = average, 2 = strong, 3 = fairly strong, 4 = top form, 5 = highest strong) is set and which shows the health is in good condition the greater the value.

Setting parameters by parameter setting means 58 There are various ways to. For example, for each terminal device 3 of the user to access the game server 1 may be set the value of the random parameter by a random number. Alternatively, as the number of days to access the game server 1 continuously increases may be set higher the value of the parameter.

Also, the parameter setting means 58, even when the terminal device 3 of the user is not accessing the game server 1, it is possible to set the value of the parameter to the terminal unit 3 of the user. For example, regardless of whether the terminal device 3 of the user is accessing the game server 1, daily, at a predetermined time of the real world (e.g. midnight), based on the value of the parameter to be applied to each user on a random number or the like it may be set Te.

Game screen transmission unit 52c is adapted to transmit a game screen including a tone mark corresponding to the value parameter setting section 58 has set to the user of the terminal device 3. Thus, the terminal device 3 of the user, the game screen is displayed including a tone mark, the user will recognize the goodness of the current tone to visually recognize the tone mark.

Further, the game progress unit 52 is adapted to the value parameter setting section 58 is set higher user extent that the advantageous game to control the game progress of the user to be larger. For example, the game progress unit 52, the higher the value of the parameter setting means 58 is set, the user experience on the game that can be acquired in playing the game to control the game progress so more. The game progression unit 52, the higher the value the parameter setting means 58 has set, achieve or event progression of missions that are activated in the game to control the game progress so earlier. The game progression unit 52, the higher the value the parameter setting means 58 is set in the foregoing drawing mode of acquisition, the probability of rare cards and rare item is drawing is controlled to be further improved.

The invitation privilege granting unit 57a, when the junior is accessing the game, increases the value of the parameter setting means 58 with respect to the senior of the terminal device 3 is set. Thus, for example, when a junior is accessing the game, the value of the parameter set for seniors of the terminal device 3 is adapted to increase by a predetermined value (e.g., one). If the value of the parameter is increased, since the extent to which the game is advantageous increases, inviting privilege granting unit 57a can impart an invitation benefits seniors through the form of a rise in the value of the parameter.

In addition, if the juniors there are multiple to seniors by the successful invitation of a plurality of users (ie, in the case where a plurality of the invited user that invited the user has invited has registered in the game service), invited privilege granting section 57a ​​is, the more the number of juniors are accessing the game, the value of the parameter setting means 58 with respect to the senior of the terminal device 3 is set, it is desirable to raise larger. For example, the invitation privilege granting section 57a ​​is, the number of juniors that are accessing the game is a case of n people, which is the value of the parameter to raise n stage. For example, the value of the parameter setting means 58 for the senior of the terminal device 3 has set is "1 = normal", when the number of juniors that are accessing the game of three people, three-step increase in the value of the parameter by, to "4 = top form". Incidentally, if the value of the increased parameter exceeds the maximum value (5 = most favorable), a maximum value.

In addition, in the case of seniors with multiple junior, invitation privilege granting section 57a ​​is, on the number of juniors that are accessing the game may be made to correspond to the value of the parameter. For example, and one to five people number of juniors that are accessing the game, to correspond with the value 1 to 5 parameters. That is, when the juniors you have access to the game are also one, not that the minimum value of the parameter "0 = bad condition" is selected, the greater the number of juniors that are accessing the game, the value of the parameter It increases. It should be noted that, since the maximum value of the value of the parameter is "5 = most favorable", if the number of juniors that are accessing the game is 6 or more, corresponding to the maximum value of the parameter "5 = the most favorable." make.

Also, in the case of senior with multiple junior invitation privilege granting unit 57a, when all the juniors are accessing the game, the value of the parameter setting means 58 with respect to the senior of the terminal device 3 is set, all it may be greatly increased as compared with the case where junior is not accessing the game. For example, when all the juniors is accessing the game, it is possible the value of the parameter set for seniors terminal device 3 so as to rise to a maximum value "5 = highest strong".

In addition, a new invitation registration privilege granting section 57b is, when the senior is accessing the game, increase the value of the parameter setting means 58 for the junior of the terminal device 3 has been set. Thus, when the senior is accessing the game, the value of the parameter set for juniors of the terminal device 3 is adapted to increase by a predetermined value (for example, two). Alternatively, when the senior is accessing the game, the value of the parameter set for juniors of the terminal device 3 may be increased to a maximum value "5 = highest strong". If the value of the parameter is increased, since the extent to which the game is advantageous increases, new invitation registration privilege granting unit 57b can impart a new invitation registration privilege junior through the form of a rise in the value of the parameter .

Incidentally, after the juniors has registered the game service, changes with the game progress of the junior, after the value of the game reaches a predetermined value related to younger, invitations privilege granting unit 57a is the junior against seniors it is desirable to avoid running the grant processing of invitation benefits due to invited. This is because, as will be described later, by avoiding to grant the benefits indefinitely, in order to arouse the desire to carry out a new invitation. Here, the "change with progress of the game junior, game on the values ​​for the juniors," said, the value of the level of junior of the game, the ability value of the character owned by the junior, strength values ​​of the junior team, the junior refers to such as the value of the degree of difficulty of the stage in the game has been reached.

For example, the level of junior game, junior is intended to increase by acquiring experience points playing the game, it does not actually reach a predetermined value unless play the game juniors. Similarly, such as the ability value and the junior team of the strength value of the character owned by the junior, it is those that do not reach the predetermined value if the junior is actually playing the game promoted the development and team strength improvement of character. In addition, a plurality of different stages of the degree of difficulty in the game is provided with, in the case of the game as it progresses to one difficulty high degree of another stage Once you clear one stage, junior actually playing the game if you do not clear the stage not reached a predetermined degree of difficulty. In other words, the "value of the game that varies with the progress of the game junior", is an index that shows the timing at which the junior of the new registration has to play a certain game.

As an example, "changes with the game progress junior, on the game values ​​for younger" when was the game level junior value level of junior game topped beginner level (e.g. level 15) in after reaching may invite privilege granting unit 57a is prevented from executing the addition processing of invitations benefits relative to seniors.

"Varies with the progress of the game junior, the value of the game on the junior" by playing the junior to some extent the game as described above in after has reached a predetermined value, to discontinue the grant of invitation benefits for seniors Accordingly, it is possible to prompt an invitation for a new user to the user. That is, in the case that the user can continue to receive indefinitely the invitation benefits as a senior, the users who are satisfied with the charming invitation benefits already received, is also conceivable that does not become active in the invitation for a new user . On the other hand, by the user to stop the granting of benefits at the timing at which to enjoy a constant invitation benefits, again, work in the user feeling that want to receive an attractive invitation benefits, strong that attempts to invite once again a new user to the game motivation that it is possible to give to the user.

In this embodiment, the senior is not a real time in the real world a period that can enjoy the invitation benefits, is set to "change with the progress of the game junior, until the value of the game on the junior reaches a predetermined value". This is due to the following reasons. In the present embodiment, the invitation privilege to be given to the senior has become a thing in accordance with the junior game access or game progress. Thus, if if the senior has been a real time in the real world a period that can enjoy the invitation benefits, if after the junior has been newly registered in the game service, also (without any progress the game) without access to the game once or game If the access is only, during which time, senior despite not enjoy only totally can not enjoy or just an invitation benefits, once the real time of the real world has passed, later, opportunity to enjoy the invitation benefits It is lost. On the other hand, seniors a period that can enjoy the invitation benefits by "changes in accordance with the progress of the game junior, the value of the game on the junior reaches a predetermined value" and, depending on the real time in the real world not, junior seniors to play a certain game so that the grant period of invitation benefits until you can feel the benefits of benefits is secured.

In addition, after the junior has registered in the game service, "changes with the game progress of the junior, the value of the game on the junior" after has reached a predetermined value, a new invitation registration privilege granting unit 57b is for juniors it is desirable to avoid running the grant process of the new invitation registration benefits Te. As an example, after the level of the junior game reaches the value exceeded beginner level (e.g. level 15), the new invitation registration privilege granting unit 57b is providing processing of a new invitation registration benefits with respect to the junior the you do not want to run.

After the by playing the junior to some extent the game as described above "change with the progress of the game junior, the value of the game on the junior" has reached a predetermined value, stop the grant of a new invitation registration benefits for the junior by can prompt an invitation new user to the user. That is, in the case that the user can continue to receive indefinitely a new invitation registration benefits as a junior, users are satisfied with the charming new invitation registration benefits already received, by itself to invite a new user invitation feeling that is going to receive benefits is also considered to be a lean. On the other hand, by the user to stop the granting of benefits at the timing at which to enjoy a certain new invitation registration benefits, work on feeling that want to receive the invitation benefits of the same contents as the new invitation registration benefits the user, he new turn a user that it is possible to give to the user the strong motivation of trying invited to the game.

Next, a description will be given notification means 59. Notification means 59 to the terminal device 3 of the user privilege (Invite benefits or new invitation registration privilege) is assigned, has a function of notifying the privilege has been granted. Examples of notification benefits by informing unit 59 is shown in FIGS. 10 and 11. Figure 10 shows an example of a main screen of the game displayed on the display unit 35 of the terminal device 3 senior invitation privilege has been granted. Further, FIG. 11 shows an example of a main screen of the game the new invitation registration privilege is displayed on the display unit 35 of the terminal device 3 junior granted.

After privilege granting process in the game server 1, when the user performs an operation of displaying the main screen of the game, from the notification means 59 of the game server 1, the screen data for displaying the main screen shown in FIG. 10 or 11 is a terminal device 3 sent to. The main screen, the player card 71 has been selected as the fourth batter and ace pitcher from among the player cards owned by the user, game information 72 of the user, along with such as tone mark 73 is displayed, privilege notification information 74 is also Is displayed. The details of the main screen, to be described later.

As shown in FIG. 10, the privilege notification information 74 to be displayed on the main screen of the seniors of the terminal device 3, for example, such as "junior two tone two step up per in access!", Invitation benefits are granted it is what is seen. In this example, senior privilege notification information in the 74 by carrying out an operation to select the hyperlink 75, which is provided in a portion of the "two junior", from the game server 1, two people younger you are accessing screen data for displaying the information of the name or the like is transmitted to the terminal device 3 of seniors, so that it is possible to see the two of information junior you are accessing.

In addition, as shown in FIG. 11, privilege notification information 74 to be displayed on the main screen of the junior of the terminal device 3, for example, "tone per in senior access MAX!" "Such as that, a new invitation registration benefits are granted which is the content of that there are known. In this example, by performing the operation of junior selects a hyperlink 76, which is provided in a portion of the "senior" in the award notification information 74, from the game server 1, a screen that displays information such as the name of the senior data is transmitted to the terminal device 3 junior, thereby making it possible to confirm the information of the seniors.

Thus notifying means 59, so to display the generated information benefits to the main screen or the like carries out a notification for a user, of the notification in cooperation with the game screen generation unit 52b, and a game screen transmission means 52c processes It is adapted to perform.

Next, a description will be given buddy managing unit 60 shown in FIG. Fellow management means 60 has a function of fellow management for each user by storing information of fellow users in the buddy relationship in the group about the respective users to the database server 2 (storage device). It is to be noted that the group referred to here, only 1 shows their fellow of the population as seen from the user's point of view, each user to configure these populations do not belong only to this population. Each user also has a group of "fellow" centered on their own individually. The companion management unit 60 is provided with a buddy information storage control unit 60a.

Figure 12A is a companion information storage control unit 60a manages stored in the database server 2 shows an example of information about buddies for each user. Buddy information storage controller 60a, in correspondence with the user ID, receiving fellow limit information already user ID of fellow users have a relationship fellow, a user of the user ID in the buddy application, and the companion application and which is the information about the peers, such as the user ID of the unauthorized user and stored in a predetermined storage area of ​​the database server 2 for each user ID. In the example of FIG. 12A, and shows information about the user one person fellow user ID = "000001" fellow limit is 20 people, fellow user ten of the user, the user in the buddy applicant one , the user is unauthorized has received a companion application is 0 people.

The baseball game of the present embodiment, by making peers, bonus points are given to both users became companion relationship (e.g., to increase the maximum value of the strength points and attack costs predetermined point it can). You can also the game in cooperation with fellow users, by and go the gifts and support of the player cards in the companion each other, it has become a game specification that can advance the game advantageously. By applying this way, the benefits of making a fellow in the game to the user, has been promoted to make the fellow. However, each user, limited number of peers in accordance with the degree of progress of the game (the upper limit number of people who can make a buddy) is set, buddy information storage control unit 60a is fellow in correspondence with the user ID restrictions and stores the number. For example, fellow limit is set to be larger as the game levels of users increases. As a result, the user will in order to favor the game to make more of the fellow, be given the motivation to attempt is made to level up to promote the game on an ongoing basis.

In this embodiment, the two users becomes a friend relationship, two forms are prepared. As the first embodiment, but companion application to be made between the two users and by the operation of the approval. In this case, one of the two users, perform companion application via the game server 1 to the other user. The operation example of the companion application, first, a user who tries to create a companion performs an operation that lists target fellow candidate on the screen of the terminal device 3. In response to an operation by the user, the game server 1 by transmitting the screen data lists subject fellow candidates, a plurality of buddy candidates listed screen is displayed on the terminal device 3 of the user. Here, the user, check the listed subjects of the game of the level and belongs league level or the like on the screen, operate the companion application to select the user you want to companion.

For example, a user A of the user ID = "000001" is considered a case of performing operations fellow applicant for the user B of the user ID = "000002". As shown in FIG. 12A, buddy information storage control unit 60a of the game server 1 in response to this operation, as the game information of the user A performing the companion application, in correspondence with the user ID = "000001" of the user A , the user ID = "000002" of the user B, which is the applicant, is stored as a "user ID in the application".

User Further, as shown in FIG. 13A, buddy information storage controller 60a, as the game information of the user B as an object to be applicant, in association with the user ID = "000002" of the user B, which was companion application the user ID = "000001" of a, is stored as a "user ID of unapproved". Then, the game server 1, then, when the terminal device 3 of the user B has logged into the game server 1, to notify that there is a companion application from the user A.

Then, the user B who received the companion application, the user-level and belongs league level information such as the user A received from the game server 1, to check on the screen of the terminal device 3, to accept or reject as a fellow perform an operation to select. Here, when performing an operation by the user B approves as buddies, buddy managing unit 60 of the game server 1 in response to this operation, passed a peer relations between user A and user B, both users A · B to fellow registration. That is, as shown in FIG. 12B, as the game information of the user A, in correspondence with the user ID = "000001" of the user A, the user ID = "000002" of the user B, stored as "buddies User ID" , to delete the user ID of the user B from the "user ID in the application".

Furthermore, as shown in FIG. 13B, buddy information storage controller 60a, in correspondence with the user ID = "000002" of user B, and user ID = "000001" of the user A, and stored as a "buddy User ID" , to delete the user ID of the user a from the "user ID of unapproved". Then, the game server 1, then, when the terminal device 3 of the user A has logged in to the game server 1, to notify that there is an approval of the fellow from the user B.

The second form in which two users becomes a friend relationship, when the invitee user who is invited a new game service registration from the invitation user registers the gaming service, buddy managing unit 60 of the game server 1, the automatic is that to be registered invitation user and (senior) and the invitee user (junior) as a companion. That is, in this embodiment, the invitation user and the invitee user, relationship senior and junior not (primarily relationships used privilege granting process) only, so that the peer relations are also constructed. Since limited number of buddies according to the game level of the user as described above is set, but usually it is not possible to make a companion exceeds the limit number of peers, and inviting the user triggered the invitation to be when the invitation user is fellow registered, it may be fellow registration is carried out even when exceeding the limit of fellow.

Will now be described message transmission means 61 shown in FIG.

Message transmission means 61, which receives a message addressed to another user transmitted from the terminal device 3 of each user, has the function of transmitting the message to the other user. The message transmitting means 61 includes a message memory control unit 61a.

14, the message storage control unit 61a manages stored in the database server 2, it shows an example of the information about the received message. The message storage control unit 61a, in correspondence with the user ID of the recipient-user receiving the message, the sender of the user ID, the content of the message, the information about the message, such as transmission date and time, for each user ID of the receiving user a predetermined storage area of ​​the database server 2 to. In the example of FIG. 14 shows the information about the received message of the recipient user 1 servings user ID = "000002", the user is "harambee Access!" From the user of the user ID = "000001", the user ID = "000038" from the user's "Good morning! This week, let's do our best access!", has received each the message "best regards this week!" from the user's user ID = "000145".

Here, the user will be described an example of an operation to send a message to his fellow users. Figure 15A is based on the screen data transmitted from the game server 1, it shows an example of a buddy list screen displayed on the terminal device 3 of the user. The buddy list screen, for example, a screen that the user is displayed by selecting the "buddy menu" in the main screen by operating the terminal device 3. The buddy list screen, the information of fellow users in the user and peer relations are displayed in a list. It should be noted that, for the information of fellow users that can not be displayed on the screen, it is possible to display the second and subsequent pages of scrolling or buddy list as a separate screen to request to the game server 1 the screen.

This is the buddy list screen is provided with an information display area for each fellow users that are listed, each information display area, if a fellow user is in his or her senior "senior", a fellow user of his junior if the relationship display object 80 to display the effect of "junior" is displayed. In the example of FIG. 15A, shows that user X is "junior" in relation display object 85. Further, in the information display area for each fellow users, game information 81 fellow user (user name, the level of the game, fellow number, number of staff represents the number of the player cards owned, etc.), branch specific character of the user avatar 82 is, with such a player card 83 of the fourth batter owned by the user, the object is also displayed that the cheering button 84.

Then, the user is able to select the cheering button 84, which is to be able to support their fellow users. For example, if the user support fellow users press the cheering button 84, with a predetermined alternating points to the user is granted, friendship degree between the user and the buddy user is allowed to be improved. The user can not only support the fellow user, as described below, can further also send messages.

If cheering button 84 is selected by the operation of the user of the terminal device 3, the operation is transmitted from the terminal apparatus 3 to the game server 1. Then, the game server 1, for example, data of the message input screen shown in FIG. 15B is transmitted to the terminal apparatus 3, the message input screen is displayed on the terminal device 3. Objects The message input screen, for example, with the sentence or the like is displayed indicating that was cheering against fellow user (user X falls junior in the example of FIG. 15B), that the message input region 85 and the transmission button 86 It is also displayed. Then, the user inputs an arbitrary message in the message input area 85 by operating the terminal device 3, by selecting the transmission button 86, a message addressed to fellow users is transmitted to the game server 1 from the terminal device 3 that. "Let's do our best access!" In FIG. 15B the message the user that shows an example in which the input. In consideration of the storage capacity in the database server 2, restrictions on the characters that can be entered in the message input area 85 (e.g., within 30 characters) may be provided.

Moreover, the message input screen, (in this example the user X) fellow users are displayed hyperlink 87 to transition to a page, details description of the game information of the buddy user by selecting this link pages can be displayed. Moreover, the message input screen, such as a hyperlink 89 to transition to the hyperlink 88 and the main screen to transition to the buddy list is also displayed, the buddy list and the main screen by selecting these links so that the return.

If the message from the terminal apparatus 3 is transmitted by a user's operation on the message input screen, the game server 1, the message memory control unit 61a of the message transmitting means 61, a message addressed to fellow users received from the terminal apparatus 3 , in correspondence with the user ID of the buddy user that stored in the database server 2 (refer to FIG. 14). The transmission, when the terminal device 3 of the fellow user accesses the game server 1, the message transmitting means 61 of the game server 1, the message, the user name of the transmission source, the screen data to the terminal device 3 to display the transmission time, etc. to. Thus, the terminal device 3 of the user who received the screen data displays a message or the like, which is a message received from other peers be able to see the screen.

Thus, in the game system of the present embodiment, by using the communication tools such as illustrated in FIG. 15A and 15B, thereby making it possible to take a communication companion each other any time. Of course, and it is the senior and junior using the communication tools, it is also possible to the exchange of messages to each other.

In the example of FIG. 15A and 15B, an example has been described for sending a message to fellow users, even for other users not in the buddy relationship, or can send a message or perform cheer . For example, with respect to other users who are not buddies listed companion candidate list screen (not shown), by a similar procedure to fellow, it is possible to send a support and messages.

Incidentally, in the above description, the access information of each user access management means 54 manages, senior-junior relationship management unit 56 manages the relationship information, for each user buddy managing unit 60 manages companion information, and the information about the message that the message transmitting means 61 is managing the sake of convenience, the various information game information managing means 51 manages are stated separately, none of these information game server 1 is intended to be included in the game information to management.

[Operation of the game system]
In the above configuration, the operation of the gaming system according to an embodiment of the present invention will be described below with reference to the flowchart of FIG. 16. 16, the user shows the flow of processing of the terminal device 3 and the game server 1 when receiving a game service by accessing the game server 1 by operating the terminal device 3.

If the user receives a game service, firstly activates a web browser by operating the operation input unit 40 of the terminal device 3 (S11). Thereafter, the user performs an operation to access the game site to the game server 1 manages, thereby, access request is transmitted from the terminal apparatus 3 to the game server 1 (S12). At this time, the game server 1, login authentication was carried out (S21) for access from the terminal device 3, it is confirmed that use registration of the game service is accessed from a user has been made. Then, the game server 1 transmits the main screen data described in HTML or the like to the terminal device 3 (S22). Then, the terminal device 3 receives the main screen data, the web browser interprets the data and displays the main screen on the display unit 35 (S13).

As illustrated in FIG. 10, the main screen, the player card 71 is selected as the fourth batter and ace pitcher from the player cards owned by the user, the user of the game information 72 (game levels, stamina points, attack point, the number of staff, PowerPoint, exchange point, etc.), such as a tone mark 73 is displayed. Also, if the benefits to the user has been granted, it is also displayed, such as privilege notifying information 74 described above. In addition, this main screen, by scrolling the screen by operating the direction key or the like of the terminal device 3, selection buttons game mode (not shown), various menu buttons, fellow motion information, such as messages from other users , various objects and information are to be displayed.

Here the user, when the operation of selecting the objects and hyperlinks such selectable buttons displayed on the screen, a request of a screen corresponding to the operation is transmitted from the terminal apparatus 3 to the game server 1 (S14 ). The game server 1 that has received this request, performs arithmetic processing and data processing according to a user operation and executes the game (S23), transmits the game screen data that reflects the execution result to the terminal device 3 (S24 ). Then, the terminal device 3 receives the screen data, the web browser interprets the data, and displays the game screen on the display unit 35 (S15). If the screen data composed of HTML data and script that operates by a plug-in for a web browser (program) is embedded, is the script execution in a web browser, a game screen with motion is displayed on the terminal device 3 .

Thereafter, in the terminal device 3 of the user is repeated S14 and S15 in the, in the game server 1 S23 and S24 in the are repeated, thereby, selectable buttons displayed on the screen of the terminal device 3 etc. Each time the user selects a game screen of the terminal device 3 is switched one after another, it is possible to advance the game.

Thereafter, when the user closes the game screen by operating the terminal device 3 (S16), the game server 1 performs the logout processing (S25). For example, if the user closes the web browser, the game server 1 performs a logout process after the session time-out.

Incidentally, in this game system, the user even if the logout from the game server 1, it is possible to advance the game by the game server 1 reads the game information of the user. For example, if the user of the teams that are logged out, there is also that other users who are logged in to come launch a competition (individual competition), game progress means 52 of the game server 1, the user is logged in irrespective of whether, perform the match by reading the game information of each user from the database server 2 updates the game information of each user to reflect the result of the execution. Further, in the league mode, without the operation of the terminal device 3 by the user, the game progress unit 52 of the game server 1, it reads the game information of each user from the database server 2 executes the league games automatically. Thus, the result of the competition by the user is performed while signed out from the game server 1, then the user can confirm on the screen when accessing the game server 1.

[Operation of the game management device]
Next, a more detailed operation example of the game management device according to an embodiment of the present invention will be described with reference to the flowchart of FIGS. 17 to 23. FIG. 17 shows the flow of processing of the game server 1 that targets a certain single user, the same process for each of the users game server 1 manages is performed.

As shown in FIG. 17, the authentication unit 53 of the game server 1, when receiving an access request from the terminal device 3 of the user (YES in S31), login ID · password sent from the terminal device 3 or a mobile phone, based on the individual identification number of the terminal, it performs login authentication to determine whether or not to allow access (S32). Here, if no access (NO in S32), the game server 1 transmits the screen data to encourage usage registration of the game service to the terminal device 3 (S33). On the other hand, (YES in S32) If you want to allow access, the access management unit 54 stores the access information of the user (S34).

Then, the game server 1, the terminal device 3 of the user who grants access, transmits the main screen data (S35). Then, when receiving the screen request in response to game operation of a user transmitted from the terminal device 3 of the user (YES in S36), the game execution unit 52a performs arithmetic processing and data processing corresponding to the screen request to run the game (S37).

Then, the game server 1 determines whether or not it is necessary to update the game information of a user by executing the game (S38), (YES in S38) If it is necessary to update, it is stored in the database server 2 It updates the game information of the user (S39). For example, when a game operation by the user is an operation for performing individual battle with other users, as a result of the battle is executed, the information of the match results, attack cost, PowerPoint, game information of the user, such as items are updated It becomes Rukoto. On the other hand, for example, when a game operation by the user is an operation result confirmed the league auto-match, as the execution process of the game according to the operation just data processing for reading the result information league from the database server 2 there are changes in the game information of the user before and after the treatment is not, therefore there is no need to update the game information of the user (nO in S38).

Thereafter, the game screen generation unit 52b generates the game screen data that reflects the execution result of the game (S40), the game screen transmission unit 52c transmits the game screen data to the user of the terminal device 3 (S41). Thereafter, it is determined whether the terminal device 3 of the user has logged out (S42), to the terminal device 3 logs out, wherein S36 that the processing of ~ S41 are repeated, the game proceeds.

Next, with reference to the flowchart of FIG. 18, a user will be described the processing of the game server 1 when the new registration in the game service.

If the user newly registered in the game service, it will send the application data of the new registration, including the login ID (the number of English of any text or e-mail address, etc.) and password, and the like to the game server 1. Game server 1, upon receiving the application data of the new registration from the terminal device 3 of the user (YES in S71), to ensure the area for managing the game information of the user in the database server 2, new registration for the user processing is carried out (S72). Then, the game server 1, of the newly registered users, it is determined whether or not received an invitation from the other user (S73). For example, that the user is, when the application for new registration by selecting containing information of invitees in the invitation message URL, the game server 1, it is determined that the user has been invited from invitees can.

Newly registered users, if you have not received an invitation from another user (NO in S73), the game server 1, the processing is terminated without having to migrate to S74. On the other hand, a new registered user, when receiving an invitation from another user (YES in S73), relationship management means 56 of the game server 1, and the side of the invitees who invited, for the invitation side the inviting the user to store information related to (new registration of user) and to the database server 2 for managing the relationship between them (S74). In this embodiment, as illustrated in FIG. 8, seniors invited user, as a junior the invitee user, so that their relationship after new registration junior is managed.

Further, in this embodiment, the companion managing unit 60 is adapted to the seniors and juniors are registered as buddies to each other (S75). The relationship between the fellow is an equal relationship both there is no distinction between invited user and the invitee user. It should be noted that benefits directly related to information to be used in the grant of the (invitation benefits or new invitation registration benefits) is, because it is a relationship of senior-junior there is a distinction between the invited user and the invitee user, this fellow registration process (S75 ) it can also be omitted.

Then, the notification means 59 of the game server 1, the terminal device 3 of the invited user who has become a junior, and transmits the screen data indicating the contents of the new invitation registration benefits, etc., a new invitation registration privilege to be invited user to notify the subject that has become to be received (S76). Figure 24 shows an example of a screen showing the contents of the new invitation registration benefits. In this screen example, when accessing (1) senior game, condition mark is MAX (maximized value of the parameter), (2) the level of senior rare item is acquired every five up can be, has been notified to the junior the contents of the new invitation registration privilege that.

Further, if there is an access from the terminal device 3 of invitees to the game server 1 (YES at S77), the notification unit 59 to the terminal device 3 of invitees became senior shows the contents such invitation Benefits and it transmits the screen data, to notify the subject that has become that invitation benefits are received in the invitation user (S78). Figure 25 shows an example of a screen showing the contents of the invitation benefits. In this screen example, (1) when the junior is accessing the game, tone mark up (the value of parameters set the parameter setting means 58 is increased), (2) the level of junior every five up are notified can be rare item is won, the contents of the invitation benefits that seniors to.

Next, with reference to the flowchart of FIG. 19, an example invitation privilege granting process in the game server 1. The figure, during the senior game, when the junior is accessing the game, the application treatment invitations benefits that the value of tone parameter parameter setting means 58 is set for seniors of the terminal device 3 is increased it is illustrative.

Game server 1, the user in the game, it is determined whether junior the user has the invitation is present (S81). Further, the game server 1, (YES in S81) if there is a junior user in the game, the junior determines whether accessing the game (S82). Here, when the junior even if the absence of the junior user in a game (NO at S81), or junior there is not accessing the game (NO in S82), the game server 1, applying the value of the parameter the parameter setting means 58 to the terminal unit 3 of the user-configured (S83), and displays the tone mark corresponding to the value on the game screen (S84). That is, the game server 1 transmits the game screen including a tone mark corresponding to the value of the parameter the parameter setting means 58 is set, the terminal device 3 of the user.

On the other hand, if the junior is in access to the game (YES at S82), the invitation privilege granting section 57a ​​obtains the number n of junior in the access (S85). The invitation privilege granting unit 57a sets the value of the parameter of the condition that the parameter setting unit 58 has set increasing n stages with respect to the senior of the terminal device 3 (S86). In this example, it is made to coincide with the rising number of values ​​of the number and parameters of junior accessing is not limited thereto. For example, regardless of the access number of the junior, it may be to increase the value of the parameter by a predetermined value (e.g., one) when the juniors are accessing even one person.

During user of the game, the game progress unit 52, the higher the value of the condition parameter, extent that the advantageous game is adapted to control the game progress to be larger. For example, the higher the value of the parameter, or more experience points that can be obtained during the game, or more quickly the progress of achievement or event triggered by the mission in the game, the rare cards and rare items are lottery or more increase the probability. Therefore, if increasing the value of the parameter to the terminal device 3 senior by S86, extent that the advantageous game increases, in a state of being granted the invitation benefits.

Along with the increased the value of the parameter at S86, the game server 1, the tone mark corresponding to the value, is reflected on the game screen of the senior of the terminal device 3 (S87). Then, the notification means 59 of the game server 1, as illustrated in FIG. 10, by including the privilege notification information 74 on the game screen, to inform the senior to the effect that has been changed to better tone mark is good at the invitation Benefits (S88). As a result, seniors can recognize a state in which the invitation privilege has been granted.

During user of the game (YES at S89), the S81 is processed repeatedly performed for ~ S88, when the user logs out to end the game (NO at S89), the processing is terminated.

For the seniors to receive the invitation benefits illustrated in FIG. 19, the greater the number of times that the junior us to access to the game when they play the game, you can more enjoy the benefits of invitation benefits. Thus, seniors, for the juniors, "Let's work hard Access", it can be expected to take the communication by sending a message such as "trying to access together", leading to the activation of the gaming community.

Next, with reference to the flowchart of FIG. 20, a description will be given of another example of the invitation privilege granting process in the game server 1. The figure, when the game level indicating a junior game progress reaches the reference value, are intended to illustrate the process of giving the invitation benefits seniors.

Game server 1, a user in the game (while accessing the game) is equal to or is a junior another user (S91). If the user in the access is not associated with a another user as junior (NO in S91), becomes and end without the subsequent processing to the user is performed. On the other hand, a user junior being accessed (YES in S91), in junior game (YES at S92), if the level of junior game is improved (YES in S93), the said level reaches the reference value it is judged whether or not (S94). Here, when (S94 in NO) junior without level junior game reaches the reference value has finished the game (NO at S92), the terminated without the subsequent processes are performed.

On the other hand, if the level of junior game has reached the reference value (YES in S94), the invitation privilege granting unit 57a of the game server 1, imparts invite benefits to users of seniors who invited the junior (S95). For example, if you set the reference value to the level 5, 10, 15, when the level of junior game reaches either 5, 10, 15, so that the senior invitation benefit is imparted. Invitation privilege granted to seniors this time can apply various benefits not only the application of well points or items as long as the game is advantageous as compared to prior to the application of the benefits as described above.

Then, if there is an access from the terminal device 3 senior invitation privilege is granted to the game server 1 (YES at S96), the notification unit 59 to the terminal device 3 of the seniors, invitations privilege was granted It sends the screen data indicating the fact, to notify the grant of benefits to seniors (S97).

For seniors undergoing exemplified invited benefits in FIG. 20, a junior can enjoy the benefits of the benefits by improving the level of game. Thus, seniors, for the juniors, can be expected to take the communication by sending a message such as "Let's do our best level up", leading to the activation of the gaming community.

In the flowchart of FIG. 20, to determine when the level of the junior game has reached the reference value in S93 and S94, an example has been described to impart invite benefits seniors, to change the criteria for judgment as follows it may be. That is, instead of the level of junior games, other values ​​indicating a junior game progress (such as the ability value and strength values ​​of the junior teams of characters junior owned) and criteria, these values ​​are the reference values when it reaches the, you may be given an invitation benefits to seniors. Alternatively, instead of the level of junior games, such as the number of accesses or access days to juniors game, a value indicating the junior game access to a criterion, when these values ​​are reached the reference value, the seniors an invitation benefits may be granted.

As described above, in this embodiment, the invitation user who is invited a new game service registration from the invitation user when registering a gaming service, relationship management unit 58 is associated with the invitees and the invitee user and stores the information (senior-junior of information) in the storage device to manage the relationship between the two. Then, after which the invited user has registered to the game service, to the invited user (senior), in accordance with the game access or game progress of the invited user (junior), so that the invitation privilege is granted . As a result, for the senior, after the new registration of junior, so the invitation benefits in accordance with the junior game access or game progress can continue to enjoy, than the traditional privilege of points only once at the invitation success is granted also it has become an attractive invitation benefits. By providing a novel and attractive invitation benefits by taking advantage of ongoing relationships with such a game service to the invited side (invited users) and invited side (the invitee user) to the user, the user it can give a strong motivation that you try to invite a new user to the game for.

Next, with reference to the flowchart of FIG. 21, an example of a new invitation registration privilege granting process in the game server 1. The figure, during the junior game, when the senior is accessing the game, the application treatment of a new invitation registration benefits that the value of the parameter by the parameter setting means 58 is set for junior terminal device 3 increases it is illustrative.

Game server 1, user seniors who invited to determine whether or not there in the game (S101). Further, the game server 1, (YES in S101) when there is a senior user in the game, the seniors determines whether accessing the game (S102). Here, when the senior even if the absence of the senior user in the game (NO in S101), or seniors there is not accessing the game (NO in S102), the game server 1, applying the value of the parameter the parameter setting means 58 to the terminal unit 3 of the user has set (S103), and displays the tone mark corresponding to the value on the game screen (S104). That is, the game server 1 transmits the game screen including a tone mark corresponding to the value of the parameter the parameter setting means 58 is set, the terminal device 3 of the user.

On the other hand, if the senior is accessing the game (YES in S102), a new invitation registration privilege granting unit 57b, the maximum value the value of the parameter the parameter setting means 58 is set for junior terminal 3 '5 = It is increased to the most favorable "(S105). In this example, although increasing the value of the parameter to a maximum value, but is not limited thereto. For example, it may be to increase the value of the parameter for junior terminal device 3 by a predetermined value (for example, two). If increasing the value of the parameter to the terminal device 3 junior by S105, extent that the advantageous game increases, in a state of being granted a new invitation registration benefits.

Along with the increased the value of the parameter in S105, the game server 1, the tone mark corresponding to the value, is reflected on the game screen of the junior terminal device 3 (S106). Then, the notification means 59 of the game server 1, as illustrated in FIG. 11, by including the privilege notification information 74 on the game screen, the junior to the effect that has been changed to better tone mark is good by the new invitation registration benefits to notify (S107). As a result, the juniors, can recognize a state in which the new invitation registration privilege has been granted.

During user of the game (YES in S108), the processing of S101 ~ S107 are repeatedly executed, when the user logs out to end the game (NO in S108), the processing is terminated.

For the juniors to receive a new invitation registration benefits illustrated in FIG. 21, the greater the number of times that the senior us to access to the game when they play the game, you can more enjoy the benefits of the new invitation registration benefits. Thus, juniors, for the seniors, can be expected to take the communication by sending a message such as "Let's go together", leading to the activation of the gaming community.

Next, with reference to the flowchart of FIG. 22, a description will be given of another example of a new invitation registration privilege granting process in the game server 1. The figure, when the increase amount of game levels seniors in after junior newly registered in the game service has reached the reference value, are intended to illustrate the process of giving a new invitation registration benefits juniors.

Game server 1, a user in the game (while accessing the game) is equal to or is a senior another user (S 111). If the user in the access is not associated with a another user as senior (NO in S 111), becomes and end without the subsequent processing to the user it is performed. On the other hand, a user senior being accessed (YES in S 111), while senior game (YES in S112), if the level of senior game is improved (YES in S113), junior newly registered in the game service improved content level senior game whether the host vehicle has reached the reference value is determined after (S114). Here, without the improved content of the level of senior game reaches the reference value (NO in S114), if the senior has finished the game (NO in S112), the terminated without the subsequent processes are performed.

On the other hand, if the increase amount of the level of senior game has reached the reference value (YES in S114), a new invitation registration privilege granting unit 57b of the game server 1, a new invitation registered benefits to users junior invited to the senior the grant (S115). For example, if you set the reference value to 5, 10, 15, when the increased amount of the level of senior game reaches either 5, 10, 15, the new invitation registration privilege is given to the junior It will be. If an example, the senior of the game level of when the junior has been newly registered in the game service was "25", the level of senior of the game is "30", "35", when it reaches the "40" , so that the new invitation registration benefits to junior, respectively, are given. New invitation registration benefits that are granted to juniors this time, can be applied to a variety of benefits not only to the grant of the well, points or items if such as those made with the game on the advantageous compared to prior to the application of the benefits as described above .

Then, if there is an access from the terminal device 3 junior new invitation registration privilege is granted to the game server 1 (YES at S116), the notification unit 59 to the terminal device 3 of the junior new invitation registration privilege but to send the screen data indicating that has been granted, to notify the grant of benefits to junior (S117).

For junior receive a new invitation registration privilege illustrated in FIG. 22, seniors can benefit from the benefits by improving the level of game. Thus, juniors, for the seniors, can be expected to take the communication by sending a message such as "Let's do our best level up", leading to the activation of the gaming community.

In the flowchart of FIG. 22, improved content level senior game determines the situation has reached the reference value in S113 and S114, an example has been described to impart new invitation registration privilege junior, determined as follows: criteria may be a change of. That is, instead of improving content level of senior games, and a criterion of improving component other value indicating senior game progress (such as the ability value and senior team strength value of the character seniors owned), when the improvement amount of these values ​​has reached the reference value, it may be given a new invitation registration benefits to junior. Alternatively, instead of enhancing component level senior game, a value indicating senior game access (such as access times or access dates to senior game) as a criterion, when these values ​​are reached the reference value , may be given a new invitation registration benefits to junior.

As described above, in this embodiment, after the junior who received the invitation has registered the game service, a new invitation registration with respect to the younger, according to senior game access or game progress, the game is advantageous benefits are adapted to be granted. As a result, for the junior, after the new registration to the game service, since a new invitation registration privilege in accordance with the senior game access or game progress can continue to enjoy, conventional point only once when a new registration is granted It has become an attractive benefits than the benefits. By providing a fresh and attractive new invitation registration benefits by taking advantage of ongoing relationships with such a game service to the invited side (invited users) and invited side (the invitee user) to the user, it can give a strong motivation that Let's newly registered in the Come game to the user.

Next, with reference to the flowchart of FIG. 23, benefits (Invite benefits, new invitations registration privilege) in the game server 1 an example of a process to terminate be described.

Game server 1, a user in the game (while accessing the game) is equal to or is a junior (S121). If the user in the access is not junior (NO in S121), becomes and end without the subsequent processing to the user is performed. On the other hand, a user junior being accessed (YES in S121), (YES in S122) during the junior game, when the level of junior game is improved (YES in S123), the level is a predetermined value (e.g., beginner whether the host vehicle has reached the level 15) topped the level is determined (S124). Here, without the level of junior game reaches a predetermined value (NO in S124), if the junior has finished the game (NO in S122), the terminated without the subsequent processes are performed.

On the other hand, if the level of junior game has reached a predetermined value (YES in S124), the game server 1, confers rare items or points such as graduated compensation for that junior (S125). In addition, the invitation privilege granting section 57a ​​of the game server 1, for the seniors who invited junior, to grant the rare items or points, etc. as the last invitation benefits (S126). Then, the privilege granting means 57 of the game server 1, as well as end the invitation benefits for seniors (S127), to terminate the new invitation registration benefits for the junior (S128). As a result, the privilege granting means 57, after this, for any of the senior and junior, do not run benefits (invitation benefits, a new invitation registered privilege) the grant process. Incidentally, S125 and S126 may be omitted by the game specifications.

Then, the notification means 59 of the game server 1, for the junior of the terminal device 3, and transmits the screen data indicating that that graduation reward has been granted and the new invitation registration privilege has been completed, the junior these purport to notify (S129). Further, if there is an access from the senior of the terminal device 3 to the game server 1 (YES at S130), the notification unit 59, to the senior of the terminal device 3, the last effect invited privilege is granted and invited Benefits It transmits the screen data indicating the completion, informing these purport to seniors (S131).

In the example of FIG. 23, although to match the end timing of the invitation advantages and novel invitation registration benefits, may have different end timing of both benefits. For example, exit the invitation benefits for senior when the level of the junior game reaches 20, when the level of the junior game reaches 15, may be terminated new invitation registration benefits for the junior .

In the example of FIG. 23, it is determined that the level of junior game has reached a predetermined value, an example has been described to terminate the benefits may change the criteria for judgment as follows. That is, instead of the level of junior game, the ability value of the character owned by other values ​​(junior on the game that varies with junior game progresses, strength values ​​of the junior teams, stage in junior game values, etc.) of the difficulty is a criterion, when these values ​​reaches a predetermined value, it may be terminated benefits.

As described above, in this embodiment varies with the junior game progresses, after the value of the game reaches a predetermined value related to younger, so as not to execute the addition processing benefits. As a result, it is possible to encourage the invitation of new users to the user. In other words, by the user to end the granting of benefits at the timing enjoyed a certain privilege, again, work to feel the user that wishes to receive an attractive benefits, a strong motivation that you try to invite a new user to the game it can be given to the user.

[Another configuration example of the game management device]
The following is the configuration for realizing the "battle Cooperation" that takes advantage invitation user and (senior) an ongoing relationship with the invited user (junior) in the after which the invited user is newly registered in the game service, as shown in FIG. 26 with reference to a functional block diagram illustrating. Incidentally, denoted by the same numerals for the configuration similar to the configuration shown in the foregoing drawings (FIGS. 1 to 25), description thereof will not be repeated.

The game server 1 of this embodiment (game management device), in addition to the means 51-61 shown in FIG. 4, further comprising a match cooperation management means 62 and competition cooperation receiving unit 63. These means 62, 63 is to CPU11 of the game server 1 are realized by executing the program according to the present embodiment.

Competition cooperation management means 62, when the character of the invited user (seniors) to play against the other character, the character of the invited user (junior), it was automatically complicit in inviting user side as a "helper", competition cooperation It has a function to. In other words, after the junior has been newly registered in the game service, up and down relationship between the senior and the junior who introduced the junior has been constructed, to play against cooperation to seniors of character junior of the character is automatically as a "helper" It has become. By junior character is fighting cooperation complicit in senior side as helper, so improves the strength of the senior side, as compared with the case without the competition cooperation, competition seniors is advantageous.

It is to be noted that the "other characters" when senior of character to play against other characters, character the character or game server 1 of the CPU of other user-supplied (for example, a boss character or the like appearing at the end of each stage it may be any of).

Usually, if a user obtains a match cooperation fellow by operating the terminal device 3, it is necessary to perform a request for cooperation backer. On the other hand, in the present embodiment, the operation of the cooperation request of the helper by the senior is not required, based on the senior-junior relationship information relationship management means 58 of the game server 1 is management, competition cooperation management means 62 automatically is complicit in the senior side, the junior of the character, to achieve a match cooperation. In this game server 1, in addition to the peer relations, so that managing the ongoing relationship between the two to register the relationship between the senior-junior to the database server 2 after the invitation success, automatically senior side the junior of character it is possible to play against cooperation to be complicit in.

Incidentally, it is preferable to set an upper limit on the number of fellow characters that can cooperate with the match (helper). This is because if the number of helper is too large, too large strength difference between the opponent, in order to prevent the strength balance between the two that play a match is lost extremely. When in the battle mode to play against other users characters, the number of helper fellow can cooperate to match, for example, it is a "1". In addition, in the case to play against the game character by the server 1 of the CPU has been prepared (boss character, etc.), the number of helper fellow can cooperate in fighting, for example, it is possible to "2". Here, for example, if the junior seniors has invited have one or two or more, automatically that some or all of the number of helper frame a limited by juniors character to cooperate with senior side will be buried so as not to, in the present embodiment adopts the following construction.

That is, the battle cooperation by juniors of characters are automatically executed as described above separately, ensuring the fellow helper frame of a predetermined number which a user can request the optionally competition cooperation (first prescribed number) . In other words, automatically and junior character becomes helper "helper frame junior" in any user, two different called "helper frame fellow" which may be helper characters favorite fellow users helper frame, is what is available. Helper frame of the junior is a special helper frame of the invitation-only given only to senior successful invitation of the junior.

Then, the game server 1, apart from the competition cooperation by automatically juniors character to be executed, the selection of the first prescribed number or less fellow users of characters that can request the competition cooperation (or first prescribed number the following fellow user's selection), a competition cooperation receiving unit 63 that receives the operation on the terminal device 3 of the user. User operates the terminal device 3, by selecting the character mate users want to helper (or fellow user), from the terminal device 3 includes information of characters fellow users selected (or fellow users) competition cooperation request information is transmitted to the game server 1. The competition cooperation receiving unit 63 of the game server 1 receives the opponent cooperation request information transmitted from the terminal device 3 of the user receives the character of a fellow user to which the user has selected as a helper.

Figure 27 shows an example of a game screen in the battle mode. This on the game screen, information 82 of the opponent team specified by the user information and 81 user of the team of (enemy) (friendly) is displayed. The information 81 of the opponent team (enemy forces), for example, the user name of the opponent, avatars, player cards, such as information about the strength is displayed. In addition, as the information of 82 user of the team (friendly), the user name of the user, avatars, player cards, such as information about the strength is displayed. Further, the backer display area 83 of the game screen, information of a character or the like to cooperate with army is supposed to be displayed as a helper. The game screen, while being generated by the game screen generation unit 52b of the game server 1, which is transmitted by the game screen transmission means 52c to the user of the terminal device 3, it is displayed on the display unit 35 of the terminal device 3 .

As shown in FIG. 27, when the user A having a junior launch competition by specifying the user Y, since competition cooperation management means 62 automatically and helper juniors character of the user A, the backer display area 83 is junior (in this example the user X) player card 84 is a character is automatically displayed. In Figure 27 shows an example in which among the plurality of player cards with the junior players card that is configured as a hitter is automatically set as the helper character. The present invention is not limited to this, for example, a typical character, such as a player card, which is set as a player card and reader that is set as the ace pitcher (captain), may be used as the junior of the helper of character. In addition, the backer display area 83, is also the same time display strength up information by avatars and play against cooperation of junior to play against cooperation. In the screen example of FIG. 27, "attack power +100" is displayed as a strength-up information by the fighting cooperation.

Further, the backer display area 83 displays the "buddy call backer from" button 85 (or hyperlink), in addition to the helper junior, so may request character of any fellow as helper buddies there. Here, a description will be given of helper frame of fellow to below as "1". User by selecting the "call helper peer" button 85, a transition for example, backer selection screen shown in FIG. 28. The helper selection screen, a character having the fellow user and the buddy user that the user and the peer relations (player card) are displayed in a list. It is to be noted that the information can not be displayed on the screen, it is possible to display the second and subsequent pages of scrolling or helper selection screen as a separate screen to request to the game server 1 the screen.

This is the backer selection screen is provided with an information display area for each fellow users listed up, for each information display area, hitter fellow user name 91, the avatar 92 fellow users, companions user has of the player card 93, player name 94, such as the information of the player card (level is set to the player card and attack force or the like) 95 is displayed. In Figure 28, among the plurality of player cards with the fellow user indicates the selectable examples player card that is configured as a hitter as helper character. The present invention is not limited to this, for example, a typical character, such as a player card that has been set as the ace pitcher and leaders, may be a possible selection as a backer of fellow. Then, the user operates the terminal apparatus 3, for example, by selecting a set hyperlink player name 94, it is possible to select the fellow character you want to backer.

For example, the backer selection screen of FIG. 28, if the user A has selected as the helper character fellow user B operates the terminal device 3, a transition to the game screen shown in Figure 29, the backer display area 83, in addition to the helper of the junior, a player card 86 of the user B is added as a backer of fellow.

Incidentally, by selecting the helper users colleagues, the information of the backer of the buddies in correspondence with the user ID of the user in the game server 1 is stored in the database server 2 (storage device). Therefore, by performing the operation which the user selects a helper mate, even in the next match, fellow character is designed to be set as a helper previously selected. Further, when the fellow character is set as a helper, the backer display area 83, "Changing the backer companion" button 87 (or a hyperlink) is adapted to be displayed. When the user selects the button 87, a transition to the backer selection screen in FIG. 28, so that it is possible to reselect the fellow character you want to backer.

In the battle mode screen of FIG. 27 or FIG. 29, by performing an operation that the user selects "competition start" button 88, is from the terminal device 3 of the user match command is sent to the game server 1, in the game server 1 match process is executed.

Next, with reference to the flowchart of FIG. 30, an example of a battle process in the game server 1.

If in the battle mode operation to play against other users of the team (selection operation of the aforementioned "competition start" button 88), performed by the user, transmission battle command from the terminal device 3 of the user to the game server 1 It is. Game server 1, (YES at S131) ​​when receiving the battle command from the terminal device 3 of the user, and determines whether junior the user has invited exists (S132). If the junior user exists (YES at S132), competition cooperation management means 62, is complicit in the user side of the junior character (4 hitter player card) automatically as a helper (S133). On the other hand, if there is no junior to the user (at S132 NO), the process proceeds to S134 without processing S133 is executed.

Next, whether or not helper buddies is selected by the user it is determined (S134). In other words, competition cooperation receiving unit 63 has received as a helper, the character of the selected buddy user to arbitrarily by the user, whether it is stored in the database server 2 is determined. Here, if the fellow helper is selected (YES at S134), competition cooperation management means 62, is complicit in the user side of the buddy character (4 hitter player card) as helper (S135) . On the other hand, if the fellow helper is not selected (at S134 NO), the process proceeds to S136 without processing S135 is executed.

Thereafter, the game execution means 52a executes a battle in consideration of the helper (S136). That is, the game execution means 52a reads the player card information of both teams corresponding to the user ID of both the user to perform a match (the player card information of the regular players to compete in the game) from the database server 2. In addition, if the junior players card and / or fellow player card to play against cooperation as a helper is present, the player card information to be a helper also read from the database server 2. For example, the game execution unit 52a is the sum of the ability value of the player card of the user side of the team managed a match (friendly), by adding the ability value of the player cards serving as the helper, team strength (attack power of the user ) is calculated. In addition, the game execution means 52a sums the ability value of the player card of the opponent team (enemy forces), to calculate the team strength of the opponent (defense force). The game executing means 52a performs an operation based on the team strength of both teams, to determine the outcome. Examples of this calculation of win or loss determination, may be winning teams towards strength of both teams is high, the probability of winning team of higher strength, higher than the probability that the team having the lower strength to win and, the winning team may be determined by the probability calculation.

Thereafter, the game information management unit 51 of the game server 1, to reflect the game information of both users who match the match result, and updates the game information of both the user (S137). Moreover, the game screen generation unit 52b of the game server 1 generates a game screen data for displaying the match result (S138). The game screen transmission unit 52c is a game screen data generated by the game screen generation unit 52 b, and transmits to the user of the terminal device 3 (S139).

As described above, in this embodiment, if the invitation user to the presence of invited junior (senior) performs a match, the junior character automatically complicit seniors side battle cooperate as helper, senior , competition is advantageous without the operation of the competition request for cooperation. In particular, the game service easier, simplifying the operation by the user, such as a social game is strongly demanded, it is preferable merit generation of the configuration in which unnecessary operation of the user. Thus, by providing the user inviting the user and (senior) a competition cooperation benefits by taking advantage of ongoing relationships with the invitees (junior) after inviting successful, a new user to the user it can give a strong motivation that you try to invite to the game.

Further, in the present embodiment, automatically separate from the battle cooperation by juniors character to be executed, a fellow backer frame of a predetermined number which a user can request the optionally competition cooperation (first prescribed number) It is secured. Thus, it is not that some or all of the helper frame of a limited number of fellow will be automatically filled by junior of character to cooperate with the senior side, senior, in addition to junior of character, favorite companion It can be the user of the character to the backer.

With this configuration, nobody in the normal users who do not have an invitation, while the only backer frame of the fellow is given, to invite a user to the presence of invited juniors (seniors), not only the helper frame of fellow, junior helper frame is given in addition. By this way helper frame increases, competition seniors becomes advantageous than the normal user. Helper frame of this junior is a special helper frame given only to the user who succeeded in invitation, it is possible to give a strong motivation that you try to invite a new user to the game to the user.

By the way, for the number of juniors that can play against cooperation complicit in senior side, then it may be recognized indefinitely, as described, it may be a limit. As described above, junior backer frame is a special helper frame of the invitation-only given only to senior successful invitation of junior, it is one of the benefits that are given to the invited user. So, if successful to the invitation of the multiple of junior, as junior backer frame in accordance with the number of juniors to increase indefinitely, as well as the user who succeeded in invitation of multiple of junior can enjoy significant benefits good.

On the other hand, if you recognized the helper frame of junior unlimited, competition and strength difference is too large of an opponent, strength balance of both to conduct a competition to come out the possibility that collapses the extreme. Therefore, the number of juniors that can play against cooperation complicit in senior side, may be limited to less than the specified number (second predetermined number). In this case, when a plurality of junior exceeding a second prescribed number of senior invited is registered with the gaming service, the second defined with competition cooperation management means 62, a higher capacity value character from among a plurality of junior select the junior number, it is desirable to allow automatically complicit character of the second prescribed number of junior selected seniors side. Thus, while providing a certain limit to backer frame junior, limit when a plurality of junior exceeding (second prescribed number) is present, the second predetermined number in order from junior having high ability value character can of junior is selected automatically, as the strongest junior of character in the upper limit is automatically cooperate to the battle of seniors.

The flowchart of FIG. 31 illustrates an example of a battle process in the game server 1 in the case of an upper limit on the number of junior can play against cooperation complicit in senior side. Match process shown in FIG. 31, in the flowchart of FIG. 30 described above, between the S132 and S133, it can be realized by inserting steps S141 and S142. Figure 31 shows an example in which two limit number of junior (second prescribed number) that can match cooperation complicit in senior side. Incidentally, omitted in the flowchart of FIG. 31, the same step numbers are given to the same steps in the flowchart of FIG. 30, the appropriate description.

If there are junior to users managed a match (YES in S132), junior number whether exceeds two which is the upper limit is determined (S141). Here, if the junior number exceeds the two (YES at S141), competition cooperation management means 62 selects the two junior with higher capacity values ​​character from among a plurality of junior (S142 ). In this case, competition cooperation management means 62, as a helper of two junior character selected, is complicit in the user side managed a match (S133).

On the other hand, if the junior number is equal to or less than two (NO in S141), without going through the junior selection process in the S142, match cooperation management means 62, as a helper juniors all characters, managed a battle It is complicit in the user side (S133). S134 and subsequent steps are similar to the steps shown in the flowchart of FIG. 30.

Thus, by providing the fixed upper limit to backer frame junior it can be avoided that the strength balance between performing competition collapses extremely. Furthermore, when the junior number exceeds the upper limit also because strongest junior character in the upper limit is set to automatically configure to match cooperate as helper you can also enjoy the benefits invite more junior user.

Incidentally, in the above description, when the senior character play against another character, a junior character, automatically is complicit in senior side as "helper" describes the configuration to match cooperation, seniors and juniors the reversed, seniors can be also be configured to cooperate to the battle of junior. In other words, competition cooperation management means 62, when the character of the invited user (junior) is to play against the other characters, the characters of the invitees (senior), was automatically complicit in invitee user side as a "helper" , it may be allowed to play against cooperation. In this case, by senior character automatically match cooperate complicit junior side as helper, so improves the strength of the junior side, as compared with the case without the competition cooperation, competition junior is advantageous .

Also, as in the case described above, the auto-matching cooperation by senior character separately, it is desirable to ensure a helper frame of a predetermined number of peers that can juniors requesting optionally competition cooperation. In other words, automatically the senior of the character becomes the helper "helper frame of the senior", in any of the user, favorite character of fellow user can be a helper two different helper frame referred to as a "helper frame of the fellow." to prepare a. Helper frame of seniors is a special helper frame of the invitation-only given only to the junior that were newly registered in the game in response to the invitation.

Other Embodiments
In the embodiment described above, with reference to the flowchart of FIG. 19, while the invitees user (junior) is accessing to the game, the parameter setting means 58 to the terminal unit 3 of the invited user (senior) has been described invited benefits of increasing the set value, it may be configured to impart an invitation privilege to invite the user to be invited user even when the terminated access to the game, will be described below.

That is, the privilege granting unit 57, even if the invitee user finishes the access to the game, within a predetermined time from the start of access of the to-be invited user games, the terminal device 3 of invitees invitation benefits of parameter setting means 58 raises the value set, the configuration given to invite users. This configuration, with an emphasis on the fact that the invited user has access to the game, not only during which the invited user is accessing the game, even after the invited user has completed the access to the game, it is that to be able to provide the enjoyment period of invitation benefits.

It relates "within a predetermined time from the start of access to the invitees of the game" the invitation benefits is the period during which enjoy, for example, the predetermined time 8 hours, 12 hours, 24 hours, etc., can be set to any length of time it is. Alternatively, the predetermined time may be a "time from the access start time to be invited user of the game to the last time belongs day the access start time (24:00)", in this case, the invitee user to the game throughout the day of access from the start, a period during which the invitation user can enjoy the invitation benefits.

In the configuration described above, if access to the invitee user once the game, regardless of the length of the access duration of the game by the invitee user, the predetermined time from the access start to the invitee user of the game (e.g. if 12 hours) within the, the invitation benefits that the value of the parameter setting means 58 to the terminal unit 3 of the invitation parameters set by the user increases, inviting the user can enjoy. For example, even if the invitee user finishes immediately once access to the game, then, hours or day, so that the state inviting the user can enjoy the invitation benefits.

In the configuration described above, the access management unit 54 of the game server 1 acquires the access start time to be invited user of the game, the database server 2 (stores the access start time in correspondence with the user ID of the invitee user are stored in a predetermined area of ​​the device). Then, within a predetermined time from the start of access to the invitees of the game, you play a game invitation user who invited the invitee user to access the game, privilege granting means 57, the invited user of the terminal device since the parameter setting means 58 raises the value set for 3, even if the invitee user is finished accessing the game, the invitation user can enjoy the invitation benefits.

In this way, by expanding to the enjoyment period of invitation benefits are granted in accordance with the access to the invited user of the game, after which the invited user has completed the access to the game, the more attractive invitation benefits it can be provided to the user. Thus, it is possible to provide a strong motivation that attempt to invite a new user to the game to the user, the effective increase of the user to be registered in the game service is achieved, it is possible to further activate the game service .

In addition, in the same way as the invitation benefits, even in the new invitation registration benefits that are granted to the invited user (junior), even if the invitation user (senior) has completed the access to the game, the invited user it may be configured to impart a new invitation registration privilege to. That is, the privilege granting unit 57, even if the invitation user (senior) ends access to the game, within a predetermined time from the start of access to the inviting user of the game, the terminal of the invitee user (junior) new invitation registration benefits of parameter setting means 58 raises the value set to the apparatus 3 may be configured to impart relative the invitee user.

In addition, in the above-described embodiment, when the invited user who has been invited a new game service registration from the invited user has registered to the game service, inviting users "senior", the invited user is "junior", and both users Although the relationship management means 56 relationship as a pseudo to "senior-junior" in the game of is adapted to manage the present invention is not limited to this. For example, the relationship between the invited user and the object to be invited user, "parent-child", "brother-younger brother", "sister-sister", "boss-subordinate", be managed as a relationship, such as "teacher-student" good. Alternatively, relationship management means 56, on the relationship between the invited user and the invitee user, may manage the relationship between the two user without subjecting the special name, such as senior-junior.

Further, in the above embodiment, the privilege granting unit 57, provided with a invitation privilege granting unit 57a that applies a privilege to invite the user, both of the the new invitation registration privilege granting unit 57b that applies a privilege to be invited user configuration has been described that are not intended to be limited thereto, privilege granting means 57 includes only invitation privilege granting unit 57a, it may be configured without a new invitation registration privilege granting unit 57 b.

Further, in the above embodiment, the game execution program is implemented in the game server 1, in response to an input operation in the terminal device 3 of each user, arithmetic processing and data processing for the game server 1 game progress is executed by sending a screen data that reflects the result of the execution to the terminal apparatus 3, the game has been described an example of application to a game system which proceeds, but is not limited thereto. For example, the game server 1, inviting the user and relationship information between the object to be invited user, the character information of the user, owning item information, buddy information, manages game information such as message information, exchange of messages between users in the game while providing gaming services and benefits such as addition to the user, for some or all of the game execution process to advance the game, applying the present invention is also applicable to a game system is basically performed by the terminal device side of the user it can.

That is, some or all of the game execution program downloaded or installed in the terminal device of the user may apply the present invention is also applicable to a game system, such as a game execution processing is performed in the terminal device. For example, the user of the terminal device, Internet communication, wireless LAN communication, the other user of the terminal device and the peer by short-range wireless communication, or wired LAN communication using a predetermined frequency band (e.g., frequency band 2.4GHz) - to - to peer connection, it is also possible to perform a peer-to-peer type game.

Therefore, the user of the terminal device to connect to the game server via the network (game management device) can be applied a variety of what can be provided with a gaming service, the above-mentioned portable telephone terminal, PHS terminal, a portable information digital assistant (PDA), a smart phone, a personal computer, in addition to a tablet computer, and a home video game device (home video game machine having a network connection function by connecting to a home television game device), a portable game dedicated device, a multifunctional television receiver having a two-way communication function (so-called smart TV) is also applicable like.

Other Embodiments
In the embodiments described above, as the invitation user who invited a new game service registration "first user", and invitees users registered in the game service newly in response to the invitation "second user" the in relation, after the two users associated, for the "first user", configuration and the like which imparts a benefit depending on the access or the game progress to the "second user" game description did. Not limited to this, as shown in FIG. 32, the game management device (game server 1, the database server 2), a predetermined invitation from a first user or application (Invite like to the game) (companion application, etc.) when the second user received is corresponding to the invitation or application, and stores the information associated with the first user and the second user in a storage device (a database server 2, etc.) for managing the relationship between them and relationship management means 56, after the first user and the second user by the relationship management means 56 associated, for the first user, access or game progress to the second user of the game depending on a privilege granting means 57 for imparting a benefit may be any configurations which comprises a. As a result, for the first user, it is possible to give trying to build a relationship with the second user a strong motivation that (or to invite a new user to the game, try or to build a peer relations), game service can be activated.

The following, mainly, is a user of the "first user" was the application of the fellow with respect to the second user, the "second user" has approved the application of the fellow from the first user user will be described example is. Incidentally, denoted by the same numerals for the configuration similar to the configuration shown in the foregoing drawings and description thereof will not be repeated.

In the present embodiment, relationship management means 56 has the functions of the above fellow management unit 60 manages peer relations between users. Then, relationship management means 56, for two users in the peer relations, and the first of a user who has a companion application, to manage to clearly distinguish between the second of the user who approved it. Figure 33 shows the relationship between the management unit 56 stores and manages the database server 2, shows a first user who mates application, an example of a peer relations information associated with a second user who approved it ing. Here, the second of the user who received the companion application from the first user is, when you approve the application, "cheering" the second user to support the first user, the first user "support is the person ", and the relationship between the two user relationship manager 56 is adapted to manage. In this way, in order to represent the peer relations, in the game it may be used any of the designations such as "cheering". The following is an example will be described in which it is assumed that the first users to make the fellow with the companion application to the second user, to win the "cheerleaders" is a fellow cheering yourself.

The first users, with respect to the second user, make an application so that will become their cheerleaders, if it is approved by the second user, relationship management means 56, the first to be cheering in relation with the user of the user ID, and stores the user ID of the second user as a cheering in a predetermined storage area of ​​the database server 2. In the example of FIG. 33, the user A of the user ID = "000001" has applied, the companion information related to two users with the user B of the user ID = "000002" approved it, the database server 2 It is registered. As a result, the user A, will be a fellow user B cheering their own, it was acquired as a cheering squad.

Each user can also acquire a plurality of cheering. In the example of FIG. 33, user A, not only the user B, from the user D of the user C and "000004" of the user ID = "000003", with the approval for the application they are to their cheering.

It should be noted that the user B is the cheering of the user A, user B itself also have their own cheering squad. In the example of FIG. 33, the user B is in the user A and the user ID = "000005" user E with their cheering.

The number of cheering that each user can be acquired (number of first user can apply so that will become a cheering) it is possible to set the upper limit. As the upper limit, one common limit to each user (e.g., 50 groups) can be provided. Alternatively, as will be described later, in accordance with the degree of progression of the user of the game, the number of cheering that can be acquired may be varied in a predetermined range (e.g., 1-50).

In the peer relations of the present embodiment, instead of the first user and the second user and is equal relationship has approved it has made the application, the second user to the cheering of the first user made, but the first user is not a cheering party of the second user. For example, the application of the user A just-approved user B, the user B is the cheering of the user A, user A is not a mutual relationship of becoming a cheering party of the user B. In this case, in order for the user A is the cheering of the user B, in turn, make the application so that the user B us become a user A to their cheering, it is necessary that the user A is to approve it .

The first users, with respect to the second user, the operation at the time of making an application so that will become their cheering is the same in operation and basically when performing the above-mentioned companion application. However, the game server 1, for two users to easily become the cheerleaders of the other party to each other, in the case of an application so that each user is someone to the cheering, processing is performed as described below.

An example of a game main screen of the present embodiment (user my page) shown in FIG. 34. Incidentally, the terminal device 3, such as a smart phone mounted with the acceleration sensor, the user by inclining the terminal device 3 automatically vertical display and horizontal display switching is performed. Figure 34 is a screen example of the horizontal display. Here, for the sake of explanation, although the horizontal display, if a state in which the content and character can be confirmed, the may be a vertical display is a matter of course. Further, for example, relatively as such as a PC or a tablet terminal, when a large display unit 35 is not necessary to change the aspect because it can display a screen as shown in FIG. 34. The same is true for FIG. 35 to be described later. The main screen, the game information 151 of the user (user's photo or avatar, such as the level of the user), the player card 153 buttons 152 for selecting various modes, the user has set as a team order, currently running text display area 154 that displays a description and various announcements of operation in, such as "cheerleaders" button 155 to confirm the cheering is displayed. Here, if the user selects the "cheering" button 155, a transition to the cheering screen of FIG. 35, which is to be able to view their own "cheering", and the like. In addition, this cheering screen, "cheering squad Wanted" button 172 for to recruit their own cheering squad is provided.

User A attempts to acquire their own cheering operates his or her terminal device 3, performs an input to select the "cheering squad Wanted" button 172. Game server 1, in response to information about the input by the user A, executes a processing of extracting a user's cheering candidate. In this extraction process, the game server 1, the user A is in cheering extraction target user, the extracted target user is the user A of cheering in such not extract the target user (although, of cheering that can be acquired excluding) the user number has reached the upper limit, to extract the highest priority. The extraction process is executed on the basis of the buddy relationship information of Fig. 33 stored in the database server 2. When the extracted target user as described above is preferentially extracted, the game server 1, as shown in FIG. 36, cheering containing information 181 indicating that a user that the user A is in cheering It generates screen data of the candidate list to the terminal device 3 of the user a. As a result, the user A is already against the opponent that I have become cheerleaders, it is possible to apply to me become cheerleaders.

In addition, the game server 1, priority user the number of cheering that can be acquired has not reached the upper limit (ie, users with a free space in the application frame of cheering party), and also from the user that the number of cheering party has reached the upper limit to extracted, it included in the cheering party candidate list. It should be noted that, in the case towards the target than the number of people that can be displayed in the cheering party candidate list user is large, include a user extracted at random from among them to cheering party candidate list. Thus, by displaying the user with available to the applicant frame cheering (eg, user G) to preferentially cheering candidate list, so the user A is someone to the cheering to the user G if the application, then, it is possible to apply to me it became a cheering squad to the user a by using an empty application frame from the user G. In this manner, the two users are likely to become a partner of cheering each other.

From the user A is in the cheering party candidate list, by selecting one person I want to become a cheering user, a transition to the (not shown) application screen, with respect to the selected user, can apply as who will become his cheering party It has become way. Upon this application, by entering the user A any message, the message is delivered to the other user with the applicant. The terminal device 3 of the user who received the request by the user A (the user F) is transmitted from the game server 1, a confirmation screen (not shown) for confirming whether or not to approve the request from the user A Is displayed. If user A is the applicant is already cheering user F is preferably information for notifying to that effect is displayed on the confirmation screen. By performing an input operation where the user F approves to be a cheering user A, relationship management means 56 of the game server 1 is a user A, "who is cheering (first user)", the user F registered in the database server 2 as "cheering squad (second user)", and then also continue to manage the relationship between the two.

The privilege granting means 57 of this embodiment, the relationship between the "senior (first user)" of the above-described embodiments as a "junior (second user)", "support persons to be ( replacing the first user) "and" cheering (second user) ", in the same manner as the embodiments described above, the first user, access to the second user's game or in accordance with the game progress, to impart a variety of benefits.

Here, FIG. 37 shows a preferred main functional configuration example of the game management device of the present embodiment (the game server 1, the database server 2). Game management device mainly comprises relationship management unit 56, the initial value storage control unit 201, the rate of progress calculating section 202, the privilege granting unit 57.

Relationship management means 56, as described above, when the second user has received the predetermined invitation or application from a first user corresponding to the invitation or application, associating the first user and the second user the information stored in the storage device (a database server 2, etc.) for managing the relationship between them. In the embodiment described above, the invitation to invite a new game service registered user (first user) a "senior", the invitee user (second user) registered in the game service newly in accordance with the invitation Although implicated as "junior", in the present embodiment, the invitation user (first user) to "support is persons", the are senior positions cheering the invitee user (second user) It shall be referred to as a "support group". Thus, the first user, or can acquire a "support group" or won the "cheerleaders" by the above-mentioned companion application, the invitation to the game.

Initial value storage control unit 201, when the first user and the second user by the relationship management means 56 associated, the value of the progression parameter indicating the game progress status of the second user, the initial value as the storage device has a function of storing the (database server 2, etc.). Here, the "progress parameters of the second user" is intended to show the game progress of the second user (cheering or support group), changes with the game progress of the second user, the second It may include various parameters of the game related users. For example, it is possible to make the game level of the second user and progression parameters. Level of the game is to experience to obtain by advancing the game may be one level up by one each time reaches a predetermined value, the number of wins by performing a match in the game within a predetermined number it may be configured to level up by one for each reach. Also, the larger the game levels of user, may be made larger experience or wins needed to level up.

Other examples of progress parameter of the second user, level or ability value of the character to be owned by the second user, strength values ​​of the second user team in the game in which the second user has reached it may be a value of the degree of difficulty of the stage. Alternatively, if a parameter indicating the game progress status of the second user, or may be other than these values. Thus, for example, the second user is authorized to apply fellow first user (cheering), a second user at the time of the second user is associated as cheering of the first user game levels of are stored as the initial value.

The progress parameter of the second user in the present embodiment, an example of a second user of the game level. Figure 38, the initial value storage control unit 201 to illustrate the information of the initial value of the level of the second user are stored in a predetermined area of ​​the database server 2. As shown in the drawing, in association with the first user and information associated with the second user, the initial value of the level of the second user are stored at the time the two are associated.

Progress degree calculation means 202, since associated with the first user by the relationship management unit 56 and the second user, a progress on the second user of the game, by the initial value storage control unit 201 game level from the initial value stored with a function of calculating a difference between the change in (advanced parameters). For example, the second user is cheering of the first user (or support group) a second user of the game level L2initial (initial value) at the time the associated as current game level of the second user If L2current value, the progress of the second user of the game and the P2, P2 is
P2 = L2current-L2initial + a ··· (1)
It can be calculated as. a in the formula (1) is a constant, arbitrary numerical value (e.g., 0, 1, etc.) can be a. In this embodiment, it is a = 1. Hereinafter, in this embodiment, the progress P2 on the second user's game became cheering of the first user, referred to as "cheering level" of the second user.

Specific examples, the level of the second user B at the time it becomes cheering of the first user A (initial value) and was L2initial = Lv5. At this point, cheering level P2 of the second user B is 1 (P2 = 5-5 + 1). Thereafter, if the current level L2current became Lv24 by the second user B to play the game, cheering level P2 of the second user B, the 24-5 + 1 = 20.

The privilege granting means 57 of the present embodiment is different from the first user, the progress degree of progress of the second user game, which is calculated by the calculating means 202 (cheering level for the first user) depending on the, it has the ability to grant the privilege. Here, the privilege granted to the first user can be applied a variety of benefits described above.

In this embodiment, the privilege granting unit 57 imparts a distinctive and attractive benefits shown below for the first user. That is, the privilege granting unit 57 is a game mode in which play against opponents in the game, each time the first user makes a match, the cheering level of the second user calculated by the progress degree calculation means 202 depending points or items, given to the first user.

As an example, when the cheering level P2 is 20 for the first user A to the second user B, and every time the first user A to perform the battle, giving 20 points to the first user as a privilege It is. This point can use to obtain an item such as, for example, in shops virtually provided in the game. The first user A is not only the second user B, the second user C, D, if you are ... the set to their cheering, every time the first user A to perform a match, each a second user B, C, D, ... first divided points obtained by adding the cheering level for the user a in is applied to the first user a.

For example, a second user shall exist 50 people, cheering level for the first user of all second users who are related to the first user that there is a 100, the first user 1 assuming that executes day six of the competition (match), so that 30,000 points per day (50 people × 100 × 6 games) is applied to the first user. Since the benefits of each match by cheering are summed, the larger the number of cheering, also, the larger each cheering the cheering level, benefits receive first user each time matchup the larger one.

Thus, in this configuration, each time the first user to perform a match, points or the like in accordance with a second user of cheering level is their cheering (progress or growth degree of the game) the attractive benefits that continue to be given to the first user, with respect to the first user, motivated strong that attempts to promote the progress of the game the second user to build relationships with many of the second user it is possible to give.

When the first user to perform a match, and requires the right item or predetermined game point first user owns, as such restrictions on competition number in accordance with the ownership of such rights Item it may be. In this embodiment, each user who accesses the game more than once a day, the item of "game ticket" a predetermined number in a day (e.g., six) are distributed from the game server 1. This "game ticket" is the right item that can play a match of once per sheet. "Game ticket" that was used in competition is eliminated from the hand-held user. The user is the day you do not have access to the game, can not get the six pieces of "game ticket". The user, in order to obtain the benefits that can be acquired in each matchup, every day, to access the game there is a need to obtain a "game ticket". As a result, the user, can give the motivation to try to access to the game every day. Here, although an example of the daily units of the period, each user that accesses a predetermined times or more (may be two or more times) game in a predetermined period (e.g. 12 hours), a predetermined time period it may be configured to apply a predetermined number of game ticket (rights items) per.

Further, in the present embodiment, the second user became cheering of the first user (the user who approved the companion application for the first user), when it is cheering, a predetermined reward "game ticket" is adapted to be given of the number (for example one). Further, a predetermined number for the second user became support group of the first user (first user who is invited to the game by the user), when it is support group, as a reward (e.g. six) "game ticket" is adapted to be granted. In this way, by giving a certain merit in becoming a cheering party or support group, each user is given the motivation to become a cheering party or support group of actively other users. Reward when it is cheering may be other than "game ticket". It should be noted that, as described below, the relationship that the cheerleaders or the support group is also to be eliminated. The user who has received a match ticket, such as reward when they become cheerleaders of a user (or a support group), and then, again addresses the relationship, as has become of the same user cheering (or support group) also, it is not possible to receive a reward.

It should be noted that the "game ticket" is, or can be acquired when a predetermined condition is satisfied during the competition in the game (for example, when the character of the user of the team hit the home runs), won by playing the game mode of the non-competition You may be able to or. Alternatively, it is also possible to be able to buy a "game ticket" using the above coin in order to obtain an item of billable.

In the example described above, the cheering level P2 of the second user B at the time it becomes cheering of the first user A is "1", the growth from the second user B becomes cheering even if the (level up) and not, in the first user a is "1 point" corresponding to the cheering level = 1 of the second user B is given as a privilege. It is not limited to this, if the second user B does not grow after becoming cheering of the first user A, the first user A privilege to cheering the second user B There may not be granted. For example, when the constant a = 0 in the above equation (1), at the time became cheering of the first user A, because it is L2initial = L2current, cheering level P2 of the second user B, P2 = L2current-L2initial + 0 = 0. Thus, by the cheering level when it is cheering to "1" but "0", the second user B does not grow after becoming cheering of the first user A case, the first user a can privilege to cheering the second user B from being granted.

Next, the operation of the game management device of the present embodiment. First, with reference to the flowchart of FIG. 39, the first user A processing example of the game server 1 will be described when the application so that will become their cheering for the second user B.

The game server 1 is performed in the terminal device 3 of the first user A, in response to an input operation to apply to me now cheering for the second user B (YES in S151), the application first It notifies the terminal apparatus 3 of the second user B (S152). Thereafter, the second user B, the processing is divided depending on whether or reject approved the request from the first user A (S153). Here, if the second user B approves the application for the first user A, relationship management means 56 of the game server 1, the information associated with the first user A and a second user B database is stored in the server 2 manages the relationship between them (S154). In this embodiment, as illustrated in FIG. 33, a person who is cheering first user A, as cheering the second user B, so that both peers relationship is managed.

Then, the game server 1, the terminal device 3 of the second user B, which was the cheering, "play ticket" is given one fact that has become cheerleaders of the first user A, and as a reward It was to inform the user (S155).

Further, if there is an access to the game server 1 from the terminal apparatus 3 of the first user A (YES in S156), the notification means 59 of the foregoing game server 1, that the second user B becomes cheering , and thereby notify the subject that has become the privilege corresponding to the cheering level of the second user B is received for each match (S157).

On the other hand, in step S153, if the second user B rejects the application of the first user A, the process proceeds to S156, if there is access to the game server 1 from the terminal apparatus 3 of the first user A (S156 in YES), the game server 1, the controller generates a notice of a second user B refuses to be cheering (S157).

Next, with reference to the flowchart of FIG. 40, an example of applying the process benefits by cheering in the game server 1. Drawing, each time the user runs the competition, illustrate the addition processing for the privilege of points corresponding to the cheering level of their cheering is obtained.

Each user, any of the player card to his or her own (character) registered in the predetermined number of first team, and formed their own team. Then, each user is, as a director to lead their team, team play against other users (in the present embodiment baseball game) can be carried out.

For example, when the user A makes a match of the (YES in S161), the game server 1, based on the information illustrated in FIG. 33, cheering associated with the user A (the second as cheering determining whether the user) is present (S162). Here, if the cheering of the user A is present (YES in S162), proceeds degree calculation means 201 of the game server 1 calculates each cheering the cheering level of the user A (degree of progress of the game) ( S163). That is, progress degree calculation means 201, according to the above equation (1), first the second user is the cheering of user A, the first game level when it is cheering of the user A ( calculating a difference between the level change from the initial value) as cheering level.

Thereafter, the privilege granting means the game server 1 57, given the same only points with cheering of cheering level of the first user A to the first user A (S164). When a plurality of cheering to the first user A exists, the point obtained by summing the cheering level of each cheering is applied to the first user A. The privilege granting process of the flowchart of FIG. 40, the user is executed each time be performed a competition.

On the other hand, if there is no cheering to the user A in step S162 (in S162 NO), the process ends without privilege granting processing is executed.

In the above description has described benefits by cheering, sponsored Association (large point or the like which is applied to the first user) higher privilege effect than cheering a companion, as with cheering it can be treated. In other words, the support group is a special support group that benefits larger than normal cheering. For example, if there are cheering to the first user, but the point of cheering level × 1 of the cheering is applied to the first user, support group to the first user (= support the benefits increase If Dan) is present, the point of cheering level × 5 of the support group is given to the first user. Thus, the privilege granting process by the game server 1, in the case of a supporters' association only five times the point of benefit only, processing of that exception is the same as that of the cheering.

It should be noted, sponsored by the Board, the second because it is the user who has newly registered in the game in response to the invitation of the first user, the initial value of the game level of the second user of when it is sponsored meeting is "Lv1" is there. Thus, progress on which is the difference between the game level change from the initial value game (cheering level), in the case of a supporters' association, it will be equal to the current game level.

As described above, the game management device of the present embodiment, as shown in FIG. 37, mainly, relationship management unit 56, the initial value storage control unit 201, the rate of progress calculating section 202, includes a privilege granting means 57 it is configured to have. Thus, for the first user, after which the first user and the second user is associated, continuing the benefits in accordance with the degree of progress of the second user of the game (cheering level) it is possible to enjoy in, for example, than that of the conventional benefits points only once at the time of or invitation success when they become fellow is given has become an attractive benefits. Since such an innovative and attractive benefits not found in conventional can be provided to the user, with respect to the first user, a second user trying to build a relationship (to build a new user and peer relations or, it is possible to give a strong motivation that attempt to or invited to the game). Thus, it is possible to activate the game service.

The ones, award given to the first user, since the associated with the first user and second user, in accordance with the degree of progress of the second user of the game (cheering level) since a first user, in order to accelerate the progress of the game second user will be given the motivation to take a second user and communication. This activation of the gaming community can be achieved.

Each user can check the cheering screen shown in FIG. 35 my cheering like. As shown in FIG. 35, the cheering screen, "his own cheering squad" button 161, "fellow has been cheering" button 162 and a "support group" button 163 is provided. If you select "their own cheering squad" button 161, Currently, the list of the second user that has become his own cheering is displayed. In addition, by selecting the button 162 "buddies are cheering," Currently, the list of fellow that he is cheering turned to cheering is displayed. In addition, by selecting the "support group" button 163, Currently, the list of the second user that has become his support group is displayed. FIG. 35 is a screen example of a case in which "his own cheering squad" button 161 is selected. The screen information display area 164 of the cheering is provided. The information display area 164, the second user of the avatar (or photos) 165 cheering as cheerleaders, a typical player card 166, user name 167, the game level of the initial value of 168, the current value of the game level 169, such as cheering level 170 and below cheer Members number 171 is displayed. It should be noted that, for the information of cheering which can not be displayed on the screen, can be displayed by an operation such as screen scroll.

Each user, check the cheering level of each cheering in the above cheering screen, for the low cheering level user, for example, promote the progress of the game by sending a message such as "Let's do our best level up." it can encourage so as to.

Next, according to the game level for each user (progress parameter indicating the game progress), description will be given of a configuration for varying the number of cheering each user can acquire. As shown in FIG. 41, the game management device of this configuration, in addition to the means shown in FIG. 37, a cheering number management unit 203 (fellow number management means).

Cheering number management unit 203, as the first user of the game level (advanced parameter indicating the game progress) is large, that the first user to apply to us turned cheering (buddies) It has the function of increasing the number of possible. For example, when the game level of the users of "Lv1", application of cheering is the fact that can not be only one person. Then, each time the game level of the user is increased "1", increasing the number that can apply for cheerleaders one by one. In the case where the maximum value of the user of game levels and Lv50, also becomes 50 maximum value of cheering number. This is an example, for example, each time the game level of the user is increased "2", or increase by one the number that can apply for cheerleaders, each time the game level of the user is increased "1", cheer a number that can apply for Dan may be or increase by 2.

More cheering us to support the first user is large, the first user can earn a lot of benefits. Thus, in order to make more of cheering, (to promote the progress of the game each user) to actively motivate to the game to each user can be.

Incidentally, to determine the number of cheering user can acquire "progress parameter indicating the game progress status" is not limited to a game level of a user, as described above, the level of the character and the user who owns the user it may be a difficulty level, and the like of the stage in the game has been reached.

Then, when the user together with the game play a match, the sum of all the cheering of cheering level to support the total value of all the cheering of cheering level which aids one user, the other user description will be given of a configuration for varying the strength according to a result of comparison between the values.

In this embodiment, the cheering level = number cheering Members, and performs an effect in the game of cheering level cheering is the be numerous support Members belonging to the cheering increased. For example, as shown in FIG. 35, when cheering level of the user B is a cheering of the user A is 20, cheering Members of the cheering (user B) is 20 people. Also, if the other is a cheering user C of cheering level of the user A is 10, cheer Members of the cheering (User C) is 10 people. Therefore, the sum of all the cheering of cheering level which aids the user A (= number cheering Members), and thus the support Members total cheer the user A.

Then, when the user A makes a play against other users, if cheering the total number of user A is greater than the support team members the total number of opponents user, in response to the large support than the opponent "upsurge effect" occurs and things. This is the "climax effect", it is intended to generate a favorable effect for the user A at the time of competition, improve than the current strength the strength of the user A at the time of the match (or, than the current strength the strength of the opponent user decrease) is intended.

As shown in FIG. 42, the game management device to achieve this, in addition to the means shown in FIG. 37, the total calculation means 204, and a comparison means 205 and forces changing means 206.

Total calculation unit 204 has a function of calculating a total value of the degree of progress of the game for all second users who are implicated with the first user (cheering) (cheering level). For example, the first user A, a second user B, C, D, ... are assumed to be associated as "cheering". Then, a second user B, C, D, ... respectively cheering level is a progressive degree of the game of P2 (B), P2 (C), P2 (D), ... and the case, the total calculation means 204, the total value Ptotal = P2 (B) + P2 (C) + P2 (D) + ... is calculated. As described above, in the case of an effect to cheering level = number cheering Members, the total value is cheering Members total.

Comparison means 205, both users play a match as a separate first user and has a function of comparing each of the total value of both users calculated by the sum calculating means 204 (the support Members total). For example, the first user A second user B as cheering, C, D, ... are associated, the first user Q second user R as cheering, S, T, ... are it is assumed that the attached relationship. Then, when the first user A and the first user Q play a match, all of the second user B that are related to the first user A, C, D, ... cheering Members Number of the sum Ptotal (a), all of the second user R, S, T, ... and the support Members total number of values ​​Ptotal (Q) of the comparison are related to the first user Q .

Strength varying means 206, based on the result of the comparison by the comparing means 205, thereby improving than the current strength the strength at the time of competition of the user of the larger the total value (cheering Members total) of both users, or both the strength at the time of fighting the user smaller the total value of the user having the function of lowering than current forces. Here, as an example of "the improved than the current strength forces" is a parameter related to the strength of each player card (character) that make up the larger user of the team of the support team members the total number (tone, ability, etc.) , and it can be improved by a predetermined amount than the current value. Each the player card are set one of the parameters of tone six steps described above can, strength changing means 206, for example, a predetermined tone of all player cards which constitute the larger user team cheering Members Total increased by stages (e.g. one stage). Alternatively, by lowering the tone of all the player cards which constitute the support Members total number smaller user team of by a predetermined phase (e.g., one step), relatively, so that the larger user cheer Members total is advantageous it may be.

Here, an example of a process for varying the strength according to cheer Members total number of both users performing competition will be described with reference to the flowchart of FIG. 43.

For example, when a team of the team and the user Q of the user A makes a match (YES in S171), the game server 1, based on the information illustrated in FIG. 33, associated with at least one of the user A or the user Q was cheering determines whether or not the (second user as cheering) exists (S172). Here, if there is a cheering to the user A or the user Q (YES in S172), the total calculation means 204 of the game server 1 calculates the cheer Members total support Members total number and user Q of the user A, respectively (S173 ). Thereafter, the comparing means 205 compares the support Members Total rooting Members total and user Q of the user A (S174), strength varying means 206, based on the comparison result, the larger the user team cheering Members Total increase of the tone of all the player cards one by one step (S175). Of the two users play a match, but the one user cheering is present, if the other user does not exist cheering because cheering Members Total Write cheering does not exist becomes 0, it will be appreciated that the better of the user cheering exists a larger user of the support team members total.

After forces in this manner is variable, so that the competition game is executed. For example, the AI ​​(Artificial Intelligence) program, the ability of the player card of both teams, on the basis of parameters such as tone, simulation of the baseball game is executed. As described above, to download or install some or all of the game execution program to the terminal apparatus 3 performs a game execution process in the terminal apparatus 3 side, so that the character of each player card is displayed on the screen in the 3D video it may be.

On the other hand, after the processing in FIG. 43 without If either the cheering of users A and user Q does not exist at all (in S172 NO), it forces the variable processing is executed at step S172, and subsequently the competition game is executed It becomes Rukoto.

As described above, the game management device of the present embodiment, as shown in FIG. 42, the total calculation means 204, a configuration in which a comparator unit 205 and strength changing means 206. Thus, the level (the degree of progress, proficiency) of both the user of the game to play a match even the same, a collection of a large progress in the dedicated and game more gameplay second user (cheering) it is, it is possible to realize a highly entertaining that can be advantageous to promote a competition game.

Next, a description will be given dissolution of cheering (eliminating the relationship between the first user and the second user). In this embodiment, the user is a predetermined period of time has become the cheering of other users (for example, one month), unless access to the game (login), cheering is a natural dissolution. As shown in FIG. 44, the game management device of the present embodiment to achieve this, in addition to the means shown in FIG. 37, the access information storage control unit 54a (the access information storage control unit) and the relationship eliminating means 207 It is provided.

Access information storage control unit 54a has a function of storing as described above, the access information to the user of the game in a storage device (a database server 2, etc.).

Relationship eliminating means 207, based on the access information stored in the access information storage control unit 54a, a second user, the predetermined time period, when it is determined that no access to the game, a first user first to eliminate the association of two of the user (to dissolve the cheering party) has a function. Here, the "predetermined period" may be a 2 weeks, 1 month, 2 months, etc., any time. Continue following description to "predetermined period" as one month in this embodiment.

Here, with reference to the flowchart of FIG. 45, an example of operation to naturally dissolve cheering. Or the game server 1, based on the access information of each user stored in the access information storage control unit 54a, 1 month (or longer), there users that do not have access (login) to the game to determine whether or not (S181). Here, if the user does not have access to one month game is present (YES in S181), the game server 1, the first user to which the user is associated as cheering (second user) all extraction (S182). The extraction process may be performed on the basis of the buddy relationship information of Fig. 33 stored in the database server 2. Then, the game server 1, a first user extracted in step S182, by automatically eliminate the relationship between the second user is not accessing the month game to naturally dissolve cheering (S183).

Therefore, if you want the first user A to maintain the second user B is their cheering, C, D, ... the relationship between the second user B, C, D, ... are regularly as access to the game, the second user B, (call e.g., the second user B than usual, C, D, the game access taking ... and communication) C, D, ... encourage to it is required is there.

However, there even first user A second user B, C, D, even encourage ... to access the game, the second user without me hardly access the game in. Benefits applied to the first user A, a second user B, C, since they are in accordance with the degree of progression of the D, ... of the game, one month or more, not accessing the game the second of the user, such as the degree of progress of the game and should be small, for the first user a is considered not very attractive cheerleaders (second user). Therefore, such a relationship between the second users may be automatically eliminated as described above, taking the first user A, it is considered rather desirable.

In particular, in a configuration in which the number of cheering the first user A can acquire is limited by their game level, a second user who does not have access to one month or more games is their cheering it is, so that would be used to waste a frame of a limited number of cheerleaders. Thus, such a second relationship with the user is automatically eliminated, that there is room in the frame of cheering, the opportunity to invite the second user new to actively play the game as a cheering squad to become able to create, it says desirable for the first user a.

By the way, the first user, such as game levels does not rise at all, the non-active second user to the game was brought to his cheering team, voluntary its cheerleaders in without waiting for a period of one month to disbanded, it may also be'd like to get a new user as a cheering squad. So, the natural dissolution of cheering party separately, by the intention of the first user's own, may be provided with options that can be made to dissolve the cheering squad. In this case, the first user, the second user is a cheering to be voluntarily disbanded, required to pay a certain point or item. That is, when voluntarily to dissolve the cheering by including a penalty factors that determine the payment of the price (points, etc.), without the first user to easily dissolve their cheering It is way. For example, the first user, the cheering level × 10 points cheering to be voluntarily disbanded, by paying for the second user is the cheering, approval related eliminating the second user without obtaining, and as it can dissolve the cheering.

Incidentally, after the relationship between the user B is a user A and the cheering is resolved, user A may be a cheering group user again B. However, in this case, cheering level of user B will start from "1".

Support Association as described above is a high privilege effect fellow than cheering, basically can be handled in the same manner as cheering. Thus, like the cheering, the second user is a support group for a predetermined period of time (for example, one month), if you do not have access to the game, the relationship with the first user and the second user is eliminated that (natural dissolution of the support group). In addition, the user, can also be dissolved voluntarily sponsored meetings by paying the price to the other party.

It is to be noted that the supporters' association, may be provided not in the cheering party invitation benefits. For example, according to the game level of the second user is a support group of the first user, "encouragement Meeting" during the game is an invitation benefits of the first user to generate a rare event that. This rare event will be explained below.

When reaching the first user of the support group a second user of the game level is the reference value of which (eg, the respective values ​​of 20,40,60,80,100), the following day, the first user to log in to the game, it is the invitation privilege "encouragement meeting" occurs. And "encouragement Board" is used in virtually directing that the meeting to encourage the first user is held, in particular, on the day of "encouragement meeting" occurs, the first user game When you access, display such as "encouragement Association happen!" is performed on the screen. When this "encouragement meeting" occurs, tone and physical strength of all of the player characters that the first user is registered in the first team (player card) to recover all. Benefits that this "encouragement Board" corresponds to the variation of the invitation benefits shown in FIG. 20.

Here, the condition of the player character is restored to be made in a highest value parameters above the tone set in the player character (5 = most favorable). As a result, the increasing strength of the first user of the team. Moreover, the physical strength of the player character is restored means that the parameters of the physical strength set in the player character becomes the maximum value. Here, the physical strength of the player character, is a parameter that is consumed by intensive training a player character in special training mode in the game. In special training mode, it increases the experience value of the player character consumes physical strength of the player character, experience points (parameter representing the height of the ability of the player character) player level if a predetermined value is improved.

Furthermore, the "encouragement Association" occurs, the predetermined time period (e.g., one day), the player level of all player characters first user is registered in the first team becomes a predetermined phase (e.g., two stages) raised state, competition the win easy state to. During a player level of the player character by "encouragement Meeting" is increasing, or at different colors to display the player level normal, the display state of the player character itself (color, brightness, facial expression of the face) by or be different from the normal time, to inform facilitate understanding of the state of during the "encouragement meeting" occurs to the user.

Incidentally, the effect the received player character of "encouragement Association", during the effect occurs, it is impossible to improve the athletes level special training mode. This is, players level of effect by the player character of "encouragement Board" is, is because has been in a special state different from the temporarily improved ordinary. Similarly, if there is a game mode for changing the player level of the player character, the player character has received the effect of "encouragement Meeting" is to ensure that it can not be used in the game mode desired. For example, if a user is plural own same player character, game mode which can make them coalescing improve player level of the player character also becomes the object.

Other Embodiments
Configuration with a storage control function of storing various kinds of information in the storage device (the access information storage control unit 54a, inviting relation storage controller 56a, buddy information storage control unit 60a, such as an initial value storage control unit 201) relates, for storage itself since it is not included in the construction, inside and outside of the game management device (or game system), where it may be installed. For example, the storage device, the game server 1 has RAM13 or the auxiliary storage device 14, the database server 2, RAM 33 or the auxiliary storage device by the terminal device 3 39 or a separate structure from the game management device or the terminal device file server (online, it may be a storage), and the like.

Server (game server 1, the database server 2) is capable of transmitting and receiving various data and communicate with each other and the terminal device, both CPU, ROM, RAM, an auxiliary storage device, an information processing apparatus having a communication control unit and the like ( a computer) has the same hardware configuration. Thus, in a game system including a server and a terminal device, each device is a game management device described in each embodiment described above comprising only needs to be equipped with either the server or the terminal device. That is, the game management device can be configured to be provided in the server and the terminal device for transmitting and receiving various data and communicate with each other, same effect as the embodiment described above.

Further, the configurations described in the embodiments described above can be applied in combination.

The computer readable program according to the present embodiment, a hard disk, an optical disk (CD-ROM, DVD-ROM, etc.), recorded on the flexible disk, various types of computer-readable recording media such as a semiconductor memory, the recording medium read from and executed by the CPU11 of the game server 1. Also, it means for providing a program to the game server 1 or the terminal apparatus 3 is not limited to the recording medium described above can also be performed via a communication network such as the Internet.
Summary of the Embodiment

1) As described above, game management device according to an aspect of the present invention (1, 2) is a game management unit that manages game information of each user registered in the gaming service (1,2) when the second user has received the predetermined invitation or application from a first user corresponding to the invitation or application, stores information related to said second user and the first user in the storage device and related management means for managing both the relation (56), after the first user the by the relationship management means (56) and the second user is associated, with respect to the first user Te, according to the access or game progress of the the second user of the game, the privilege granting means to grant a privilege (57), is configured to include.

Game management device of this configuration, for example, while managing the game information of each user accepts the access through the network from the terminal device of each user, to provide a game service via a network to each user. The game management device is composed of, for example, a network connection an information processing apparatus such as a server. The game service provided to the user by the game management device, a service, such as social games which can for example be between users to play with or take the communication or cooperation.

Relationship management means of the present game management device, when the second user has received the predetermined invitation or application from a first user corresponding to the invitation or application, associating the first user and the second user the information stored in the storage device, to continuously manage the relationship between them. Here, as the "invitation or application", the first user that "has been registered in the game service as in the configuration of 2) which will be described later, the game against the second of users who have not yet registered to the game service You are invited to register with the service, "and the like. In this case, the second user responds to the invitation, is "to register with the game service to the new".

As another example of "invitation or application" is to apply for fellow first user registered in the "game service together as in the configuration of 12) will be described later with respect to the second user "and the like. Here, the fellow, is a generic name of a virtual relationship between users that are built in the game, acquaintance, friend, friends, classmates, buddies, relatives, family, brothers, sisters, company or organization of co-workers, teacher - including the relationship of the various games such as junior - student, teacher - disciple, senior. In this case, the second user responds to the application is to "approve the application of the fellow."

In addition, as another example of "invitation or application", in the hope to join the group in the first user of the game (for example, the first user of the baseball team) to apply to the second user (of their own invites the second user to a group) is used. In this case, the second user responds to the application, is "to join the group of the first user to approve."

The privilege granting means of the game management device, after the first user and the second user is associated by the relationship management means, depending on the access or the game progress to the second user of the game , to grant the privilege with respect to the first user.

Here, the term "access to the game", means access (login) to the game management device to provide a game service. The fact the first and confer a benefit to the user in response to the access to the second user of the game, that the second user is accessing to the game, the second user accesses the game that there is, or in accordance with the second access number and access number of days to the user of the game, it refers to grant the privilege to the first user. For example, the second users when accessing the game, a configuration for imparting a privilege to the first user. The second user if there is the fact that access to the game, even after the second user has finished accessing the game can be configured to impart benefits to the first user. Further, after the first user and the second user is associated, the cumulative number of accesses to the second user's game when it reaches the reference number of times, and configured to impart benefits to the first user be able to. Further, after the first user and the second user is associated, when the cumulative access number of days to a second user of the game has reached the reference number of days, and configured to impart benefits to the first user can do.

Further, the "second user game progress", the second user of game levels as a result of the advance the game by the second user playing the game, the second user owns say the character of capacity, a situation such as the strength of the second user of the team. For example, definitive after the first user and the second user is associated, game levels of the second user, when the strength of the ability value or team character has reached the reference value, the first it can be configured to grant the privilege to the user.

As the award to be given to the first user, benefits become advantageous for the game as compared to the case of not granted privilege or predetermined infrequency such benefits imparting item (rarity) or more games and the like, can be applied to a variety of benefits depending on the type and content of the game. As an example, if it is to get the experience points during the game raise the level game, benefits can be considered that the experience value that can be obtained during the game to be larger than usual. In addition, if the game is to achieve the trigger has been missions and events during the game, privilege is the idea of ​​progress and achievement of the trigger has been missions and events is faster than usual. Further, if the game points or items is used, benefits may be considered that gives points or items can proceed the game advantageously to the user. In addition, in the play-against-type game that can be play between users, such as baseball games and soccer games, strength only play n times (for example competition three times) improved, benefits can be considered that the competition will be advantageous. Further, as a game system, when the configuration is provided that the item can be obtained by lottery, rare items (low lottery probability than a normal item, rare high items) the probability of winning in a lottery benefits that raises a predetermined number of times (e.g., once) is also conceivable.

As described above, by this configuration, for the first user, after which the first user and the second user is associated, according to the access or game progress to the second user of the game it is possible to continue to enjoy the benefits, it has become an attractive benefits than traditional benefits only point is given, for example, once at the time of invitation success. Since such an innovative and attractive benefits not found in conventional can be provided to the user, with respect to the first user, inviting trying to build a relationship with the second user (a new user to the game , it is possible to give a strong motivation that attempt to or to build a peer relations). Thus, it is possible to activate the game service.

Further, benefits are granted to the first user, since become one corresponding to access or game progress to the second user of the game, the first user to a second user of the game to facilitate access or game progress, it will be given the motivation to take a second user and communication. For example, when the second user is accessing to the game, when benefits of experience on the acquisition can game is larger than usual, by the second user us to access to more games, the first users can enjoy greater benefits. Thus, the first user, so ask them to access more by the second user, "Let's work hard Access", it can be expected to take to actively communicate by sending a message such as "trying to access together", activation of the gaming community can be achieved.

2) In the above configuration, the first user is invited user who invited a new game service registration to the second user a user registered in the gaming service, the second user is preferably to be invited user registered to the game service newly in response to the invitation from the first user.

According to this configuration, the first user registered in the game service, invite the registration of the game service to a second user who is not yet registered in the gaming service, a second user who is invited but when you registered to the game service in a new, applied to the first user of the side who invited innovative and attractive benefits described above. Here, the first user is "invitees" on the side invited game service registration, a second user of the invited user from the invited a new game service registration side is "invitee user".

The relationship management means, when the invitee user registers in the game service, and stores information associated with the invitation user and the invitee user who invited the invitee user to the storage device, to a game service of the invitees even after the new registration, to continue to manage the relationship between the two. For example, the invitation user "senior", so that the invitee user "junior", and such two continuous relationship management means the relationship between managed. And the privilege granting means, after which the invitation user invited users invited has registered the game service (that is, after the invitation user has successfully inviting) for inviting a user, access to an invitee user of the game or to grant benefits in accordance with the game progress. This offer is intended to be given to the invited user who has succeeded in invitation, hereinafter referred to as "invitation Awards".

With this configuration, for the invited user, after the invitation success (after registration to the game service of the invited user), because the invitation benefits in accordance with the access or the game progress to the invitation the user of the game can continue to enjoy , it has become an attractive invitation benefits than the traditional privilege of points only once at the invitation success is given. Since such an innovative and attractive invitation benefits not found in conventional can be provided to the user, it is possible to give a strong motivation that you try to invite a new user to the game to the user. Thus, the effective increase of the user to be registered in the game service is achieved, it is possible to activate the game service.

In addition, the invitation privilege that is granted to invited users, because they become a thing according to the access or the game progress to the invitation user of the game, inviting the user, the access or the progress of the game to be invited to the user of the game in order to promote, to send a message such as "Let's do our best access", it would be given the motivation to take the invitee user and communication. This is, in the conventional benefits points only once at the invitation success is given is by no means can not be expected effect, innovative and attractive by taking advantage of ongoing relationship with the invited user and the invitee user after the invitation success it is a particular effect in this game management device for applying an invitation benefits.

3) In the configuration of the above 2), the privilege granting means (57), said after the invitee user registers a game service for the invitee user, access or game progress to the invitation user of the game depending on the situation, it is preferable to grant the privilege.

With this configuration, For the invited user, after the new registration to the game service, because the benefits in accordance with the access or the game progress to the invitation user of the game can continue to enjoy, point only once when a new registration is granted It has become an attractive benefits than the traditional privilege to be. This offer is a new registration benefits with invitation to be given to the invited user who has newly registered in the game service, hereinafter referred to as "new invitation registration benefits".

By providing a fresh and attractive new invitation registration benefits by taking advantage of ongoing relationships with such a game service to the invited side (invited users) and invited side (the invitee user) to the user, it can give a strong motivation that Let's newly registered in the Come game to the user. Thus, the effective increase of the user to be registered in the game service is achieved, it is possible to activate the game service.

In addition, a new invitation registration benefits that are granted to the invitee user, because it become a thing according to the access or the game progress to the invitation user of the game, the invited user, access or game to invite the user of the game progress in order to accelerate the will be given the motivation to take inviting user and communication. Thus, the invitation user, can be expected to take a communication to actively send a message such as "Let's do our best access" to the invitation user, activation of the gaming community can be achieved.

4) In the configuration of the above 2) or 3), wherein for each user, a parameter setting means for setting any one of the values ​​of parameters having the values ​​of several steps (58), the parameter setting means (58 ) as the user high value set is, game progress means extent that the advantageous game to control the game progress of the user to be larger as (52), further comprising a said privilege granting means (57), when said invitee user is performing access to said game, increasing the value of said parameter setting means (58) is set for the invitees are preferred.

According to this configuration, the parameter setting means, to the terminal device of each user, so as to set any one of the values ​​of parameters having the values ​​of several stages. An example of this parameter, good tone of the user or of the user character playing the game (or good physical condition) artificially expressed in the game, for example 0-6 stages of the value of 5 (0 = upset, 1 = average, 2 = strong, 3 = fairly strong, 4 = top form, 5 = a parameter with the highest strong). The parameter is not limited to those representing the good tone, it may be any parameter as long as it has the values ​​of several stages.

Then, the game progress unit is adapted to control the game progress of the user so that the higher the value the parameter setting means has set the user, the extent that the advantageous game increases. As an example of the game progress control, the higher the value of the parameter, and controlled so as to experience value that can be obtained during the game becomes larger or, have been missions and events progress, achieved more quickly in the trigger in the game control or in such a manner that, it is conceivable that the probability of rare items are lottery or controlled so as to be higher.

The privilege granting means, the invitee user when accessing the game, increases the value of the parameter by the parameter setting means to the terminal device of the invited users who invited the invitee user has set. If increasing the value of the parameter, the extent that the advantage on the game increases, the present configuration, it is possible to impart the invitation privilege to invite the user through the form of a rise in the value of the parameter. That is, rather than the invitation benefits such as to give a simple point once, on the invitation succeeds, in association with parameters set to the user (or the user of the terminal device) to privilege, the magnitude of benefits by changing the parameters It is realized the application of innovative invitation benefits of adjusting.

5) In the configuration of the above 4), when a plurality of invitees user the invitation user invited has registered the gaming service, the privilege granting means (57) is performing access to said game the as the number of the invited users is large, it is preferable to raise larger the value the parameter setting means with respect to the invitees (58) has set.

According to this configuration, by the successful invitation plurality of users, when a plurality of invitees users invited users invited has registered the game service, there are many number of invitees users who are accessing the game as the value of the set for the invited user parameters increases greater. For example, if the number of the invited users accessing the game for the n, the value of the parameter can be made to increase n stages.

Thus, as the number of invitees any registered user of the game services is large, by a larger benefit the invitation user can enjoy structure, providing motivation that attempts to more invitations by each user can.

6) In the configuration of 4) or 5) above, the privilege granting means (57), when the invitation user is performing access to said game, said parameter setting means with respect to the invitee user (58 ) increasing the value set is preferred.

According to this configuration, the privilege granting means, invite the user when accessing the game, increases the value of the parameter by the parameter setting means with respect to the invitees invited users from the invitation user has set. If increasing the value of the parameter, the extent that the advantage on the game increases, the present configuration, it is possible to impart new referral registration privilege to be invited user through the form of a rise in the value of the parameter. That is, rather than a privilege so as to impart a simple point once, on the new registration of the user, the parameters to be set to the user (or the user of the terminal device) in association with the award, the award by changing the parameters magnitude It is realized the application of innovative new introduction registration privilege of adjusting the.

In addition, according to the present configuration, not only the invited user, since it is given the opportunity to enjoy also benefits the invited user, the user who has received the invitation without having to reject the invitation, motivation to attempt a new registration It will be given. Therefore, with respect to the invitation side for the invitation side, since both can be induced in the direction to be Kakawaro positively to the invitation of the process (in bytes), effectively Hakare an increase in the number of users participating in the game, the game service the can be activated.

7) in the construction of the 6) above 2) no, the respective user, a parameter setting means for setting any one of the values ​​of parameters having the values ​​of several steps (58), said parameter set as means (58) is a value set by the user with a high, further comprising a game progress means extent that the advantageous game to control the game progress of the user to be larger (52), wherein the privilege granting means (57 ), the even if the invitee user finishes the access to the game, within a predetermined time from the start of access of the to-be invited user of the game, the parameter setting means to the invitees (58) There it is preferable to increase the set value.

According to this arrangement, when access to the invitee user once the game, then also invite users even if you finish access to the game, within a predetermined time from the start of access of the to-be invited user games invite benefits that increase the value of the parameter setting means is set to the terminal device of the invited user is granted to invited user. This configuration, with an emphasis on the fact that the invited user has access to the game, not only when the invitee user is accessing the game, even after the invited user has completed the access to the game, invitation it is obtained to be able to provide a benefit period benefits. Here, it is enjoying a period of Invitation benefits for "within a predetermined time from the start of access to the invitees of the game", for example, the predetermined time 8 hours, 12 hours, 24 hours, etc., the length arbitrary time It can be set.

With this configuration, is given in response to an access to the invited user of the game, a novel and enjoy the period of charming invitation benefits, it expanded to after which the invited user has completed the access to the game, more attractive it can be a Do not invite privilege. Thus, it is possible to provide a strong motivation that attempt to invite a new user to the game to the user, the effective increase of the user to be registered in the game service is achieved, it is possible to further activate the game service .

8) In any one of the above 2) to 7), the privilege granting means (57), the invitee user after they register with the gaming service, changes with the game progress of the invitees user, after the value of the game about to be invited user has reached a predetermined value, it is preferable not to perform the addition processing of the benefits.

In this configuration, "changes with the game progress of the invited user, the value of the game about the invitee user" and the value of the game level of the invitees, the level or the ability of the character to be owned by the invitee user value, strength values ​​of the invited user of the team, refers to such as the value of the degree of difficulty of the stage in the game which the invited user is reached, changes with the progress of the game, with the value of the game on the invitee user there if it may be other than these values.

For example, game levels invitee user is to rise by the invitee user acquires experience points playing the game, it does not reach the predetermined value to be playing a game invitee user actually . Similarly, such as the ability value and strength values ​​of the team of the invited user of character owned by the invitee user, to a predetermined value to be realized the training and team strength improvement of character to play the invitation user actually game it is those that do not reach. In addition, a plurality of different stages of the degree of difficulty in the game is provided with, in the case of the game as it progresses to one difficulty high degree of another stage Once you clear one stage, play the game the invitation user actually not reached a predetermined degree of difficulty if you do not clear the stage with. In other words, "change with the game progress of the invited user, the value of the game on the invitee user" and, those which the invited user who has newly registered in the game service is the indication of the timing of playing a certain game is there.

Then, in this configuration, "changes with the game progress of the invited user, the value of the game about the invitee user" after has reached a predetermined value, addition processing benefits (Invite benefits or new invitation registered award) There has been so as not to be executed. As an example, after reaching the value game levels invitee user topped beginner level (e.g. level 15), imparting treatment benefits are not executed, privilege is terminated.

Such "changes with the game progress of the invited user, the value of the game about the invitee user" by the invitee user to play some games after the has reached a predetermined value, the invitation for inviting the user benefits by discontinue grant can prompt an invitation new user to the user (inviting). The reason is as follows. That is, in the case where the user can continue to receive an invitation benefits indefinitely, the users who are satisfied with the charming invitation benefits already received, is also conceivable that does not become active in the invitation for a new user. On the other hand, by the user to stop the granting of benefits at the timing at which to enjoy a constant invitation benefits, again, work in the user feeling that want to receive an attractive invitation benefits, strong that attempts to invite once again a new user to the game motivation can be given to the user.

By the way, rather than in real time in the real world a period that can enjoy the benefits, is set to "change with the game progress of the invited user, until the value of the game on the invitee user reaches a predetermined value". This is due to the following reasons. Invitation benefits that are granted to invited users, has become a thing according to the access or the game progress to the invitation user of the game. Thus, if you have the real time in the real world a period that can enjoy the invitation benefits if, after which the invited user has been newly registered in the game service, also (without any progress the game) without access to the game once or to the game if the period given to the access of is small (real time in the real world) is passed, the invited user may not be able to enjoy only totally can not enjoy or just an invitation benefits. On the other hand, a period that can enjoy the invitation benefits by a "change with the game progress of the invited user, until the value of the game on the invitee user reaches a predetermined value", real time in the real world regardless, to invite the user to be invited users to play a certain game can feel the benefits of benefits, so that the vesting period of the invitation benefits is secured.

9) in the construction of the 8) above 2) no, when the character of the invitation user play against other characters, the characters of the invitees user, automatically by complicit to the inviting user side It may further include a competition cooperation management means for fighting cooperation (62).

According to this configuration, it is possible to realize a "battle Cooperation" that takes advantage of the ongoing relationship with the invited user and the invitee user in after which the invited user newly registered in the game service. That is, in this arrangement, when the character of the invitees to play against another character, the invitee user character, automatically complicit in inviting the user side as a so-called "helper", so as to play against cooperation . By the invitee user character to battle cooperate complicit invited user side as helper, the improved strength of the inviting user side, as compared with the case without the competition cooperation, competition invited user is advantageous. Thus, in this configuration, it is you to be complicit automatically invited user side characters invitee user side as "helper" for the following reason. In other words, as a specific game based on the present configuration, for example, "senior" the invitation user, but can be set as "junior" to be invited user, this is, in the real world, juniors always against senior to cooperate, a situation is obtained by artificially reproduced on the game, this way, it is as if for the real world of human relations can be realized as if such fun was reflected on the game.

It should be noted that the character character of the invited users is the "other characters" when to play against other characters, character or the game management device of other user-supplied (for example, a boss character or the like appearing at the end of each stage) of it may be either.

Usually, if a user obtains a match cooperation fellow by operating the terminal device, it is necessary to request for cooperation backer. In contrast, in the present configuration, the operation of the request for cooperation helper by inviting user is not required, based on invited user and relationship information between the object to be invited user the relationship management means of the game management device is managing, match automatically is complicit in inviting user side cooperation management means the character of the invited user, it realizes the battle cooperation. In the game management device, since stores the relationship between the inviting user and the invited user in the storage unit managing the ongoing relationship between the two, is complicit automatically invited user side character of the invitees competition cooperation is possible.

Thus, in this configuration, since the invitee user character automatically complicit invited user side will face collaboration as helper, invite users, competition is advantageously without the operation of the competition requested cooperation. In particular, the game service easier, simplifying the operation by the user, such as a social game is strongly demanded, it is preferable merit generation of the configuration in which unnecessary operation of the user. Then, by providing the user an invitation user and benefits of competition cooperation of this structure by taking advantage of ongoing relationships with the invited user after the invitation success, try to invite a new user to the game to the user that it can give a strong motivation.

10) In the configuration of the above 9), and companion managing means for performing peers management for each user by storing information of fellow users in the buddy relationship in the group about the respective user in the storage device (60), wherein Apart from competition cooperation by an invitee user character, the selection of the first prescribed number or less of the fellow user character may request the competition cooperation, competition cooperation accepting means for accepting in response to user input (63) when, further wherein the match cooperation management means (62), the character of the invitation user when to play against other characters, the and the invitee user character, the battle cooperate receiving unit (63) accepts it is preferable that the first and the prescribed number or less of the buddy user character selected by the invited user, the are complicit in the inviting user.

According to this configuration, the game management device includes a companion management means for performing peers management for each user, the information of each buddy users in peer relations in the group of "buddies" centered on each user, and stores and manages the storage device. It is to be noted that the group referred to here, only 1 shows their fellow of the population as seen from the user's point of view, each user to configure these populations do not belong only to this population. Each user also has a group of "fellow" centered on their own individually. The competition cooperation accepting means automatically separate from the battle cooperation by invitee user character is executed, the selection of the fellow user character may request the competition cooperation accepted by an operation of the user of the terminal device .

That is, in this configuration, automatically match Apart from helper frame by cooperating invitee user character, to ensure helper frame according to the first prescribed number of fellow character which a user can request the optionally competition cooperation ing. Accordingly, without resulting in filled by invitee user which part or all of the helper frame a limited number of peers to cooperate to automatically invite the user-side character, invite users, except the invitee user character also it may request a helper character desired fellow users. In other words, inviting the user, it is possible to request more competition cooperation, that amount, which is advantageous during the match.

Further, the present arrangement, no one in the ordinary user who is not an invitation, while only backer frame fellow character is given, the invitation user, not only the backer frame fellow characters, automatically match helper frame cooperating invitee user character will be given in addition. This helper frame of the character of the invited user is a special helper frame given only to the user who succeeded in invitation, it is possible to give a strong motivation that you try to invite a new user to the game to the user.

In the configuration of 11) above 9) or 10), the number of the invitee who can play against cooperation complicit in the invitation user side is limited to a second predetermined number, wherein the invite users invited, the If multiple invitees user more than two predetermined number is registered in the gaming service, the match cooperation management means (62), second defining with higher capacity values ​​character from the plurality of the invitees select an invitee user number, it is preferable to the character of the second prescribed number of invitees selected user is complicit in the inviting user.

According to this configuration, limiting the number of the invitee who can play against cooperating below the second prescribed number, too large strength difference between the opponent, that forces balance between performing competition collapses extremely To avoid. When the number of the invited users invited user successfully invitation exceeds the second prescribed number is the upper limit, the second predetermined number of the invited user in order from the invitees with high ability value character automatically selected, since the strongest of the invited user character within an upper limit is set so as to cooperate to the battle automatically invited user, a large number of invitees performed more invitations for each user advantages to ensure user may enjoy.

12) In the configuration of the above 1), wherein the first user is a user who apply for buddies to the second user, the second user application for the fellow from the first user it is preferable that the user who approved.

According to this arrangement, the relationship management unit, the second user which has received the application mates from the first user, when approved the application, stores information related both to the storage device, both continue to manage the relationship. For example, "cheering" the second user to support the first user, the first user "who are cheering", and to continuously relationship management means the relationship of such both are managed It has become. In this way, in order to represent the peer relations, in the game it may be used any of the designations such as "cheering".

This structure for the first user, after the second user and the buddy relationship is built, so compelling benefits in accordance with the access or the game progress to fellow game can continuously enjoy, It would be given the aggressive motivation or take a companion and a communication or making a companion. Thus, it is possible to activate the game service.

The game system according to another aspect of 13) A, game management device for managing the game and (1,2), the terminal device (3 communicating with the said game management device (1, 2) ) and, a game system including a, when the second user has received the predetermined invitation or application from a first user corresponding to the invitation or application, and the second user and the first user stores information associated with the storage device relation management means for managing the relationship between them (56), and the second user and the first user associated with the relationship management means (56) after, with respect to the first user, according to the access or game progress of the to the second user of the game, privilege granting means to grant a privilege (57), said game management device (1, 2) or one of said terminal (3) is provided.

Game management method according to another aspect of 14) the present invention is a game management method in a computer for managing the game, the computer, the second user which has received the predetermined invitation or application from a first user when but in accordance with the invitation, or application, and relationship management step of managing the relationship between the two and storing the first user and the second information associated with the user in a storage device, computer, the relationship after the second user and the first user associated with the management step, with respect to the first user, according to the access or game progress of the to the second user of the game, the award including, and benefits granted step to grant

The program according to still another aspect of the 15) present invention, there is provided a program for causing a computer to operate as a game management device for managing the game (1, 2), the computer, predetermined from the first user when the second user which has received the invitation or application is corresponding to the invitation or application, manages the relationship between the two and storing the first user and information associated with said second user in a storage device related management means (56), after said first user by said relation management means (56) and the second user is associated, with respect to the first user, the second user of the game depending on the access or the game progress to, the privilege granting means (57) for imparting a privilege, a program to function as a.

According to the present invention, it is possible to provide a novel and attractive benefits to the user, with respect to the first user, inviting trying to build a relationship with the second user (a new user to the game, it can give a strong motivation that to build a peer relations trying to or). Thus, it is possible to activate the game service. Further, it is possible to promote communication between the first user and the second user that is implicated, revitalize the gaming community.

16) the recording medium according to still another aspect of the present invention is a computer-readable recording medium recording the program according to the above 15).

The specific embodiments or examples were made in the detailed invention, serve solely to illustrate to clarify the technical contents of the present invention, in a narrow sense limited to only such embodiments and concrete examples not to be taken, within the scope of the technical idea and claims matter of the present invention are those which can be implemented with various changes.

The present invention is particularly user can play while taking other users communicate undergoing game service, the game management device targeting the so-called social games method game management, program, and recording media is preferably applied, it is possible to provide high game service entertaining property, it is industrially applicable

Claims (16)

  1. A game management device that manages game information of each user registered in the gaming service,
    When the second user has received the predetermined invitation or application from a first user corresponding to the invitation or application, and stores information associated with said second user and the first user in the storage device and relationship management means for managing the relationship between the two Te,
    After the second user and the first user associated with the relationship management means, with respect to the first user, according to the access or game progress of the the second user of the game , game management device comprising: a privilege granting means to grant the privilege, the.
  2. The first user is invited user who invited a new game service registration to the second user a user registered in the gaming service,
    The second user, the game management device according to claim 1 which is an object to be invited user registered to the game service newly in response to the invitation from the first user.
  3. The privilege granting means, after the invitee user registers a game service for the invitee user, depending on the access or the game progress to the invitation user of the game, to claim 2 for supplying a privilege game management device as claimed.
  4. Wherein for each user, and parameter setting means for setting any one of the values ​​of parameters having the values ​​of several steps,
    It said parameter setting means as the user is high value set further includes a game progress means extent that the advantageous game to control the game progress of the user so as to increase, and
    The privilege granting means, when said invitee user is performing access to said game, game management device according to claim 2 or 3 increases the value of the parameter setting means is set to the invitees .
  5. If more than one of the invited user that the invitation user invitation has registered in the game service, the privilege granting means, the greater the number of the invitees user performing the access to the game, to the invitation user game management device according to claim 4, wherein the parameter setting means raises larger value set is for.
  6. The privilege granting means, when said invited user is performing access to said game, said game management device according to claim 4 or 5 to increase the value of said parameter setting means is set for an invitee user .
  7. Wherein for each user, and parameter setting means for setting any one of the values ​​of parameters having the values ​​of several steps,
    It said parameter setting means as the user is high value set further includes a game progress means extent that the advantageous game to control the game progress of the user so as to increase, and
    The privilege granting means, wherein even if the invitee user finishes the access to the game, within a predetermined time from the start of access of the to-be invited user of the game, the parameter setting means to the invitees There game management device according to any one of claims 2 to 6 to increase the set value.
  8. The privilege granting means, after the invitee user registers the gaming service, changes with the game progress of the invitees user, after the value of the game about to be invited user has reached a predetermined value, the award game management device according to any one of claims 2 to 7 does not execute the addition processing of.
  9. When the character of the invitation user play against other characters, the characters of the invitees user to claims 2, further comprising a match cooperation management means for fighting cooperation automatically is complicit in the inviting user side 8 game management device according to any one.
  10. And fellow managing means for performing peers management for each user by storing information of fellow users in the buddy relationship in the group about the respective user in the storage device,
    Wherein Apart from competition cooperation by an invitee user character, the selection of the first prescribed number or less of the fellow user character may request a match cooperation and competition cooperation receiving means for receiving in response to user input, the further comprising,
    The competition cooperation management means, when the character of the invitation user play against other characters, the and the character of the invited user, the first prescribed number or less of the competition cooperate receiving means is selected by the invitation user accepted game management device according to claim 9 in which the characters of the companions user, a is complicit in the inviting user.
  11. Number of the invitee who can play against cooperation complicit in the invitation user side is limited to a second predetermined number,
    The invitation user has invited, when a plurality of invitees user exceeds the second prescribed number is registered in the gaming service, the match cooperation management means, higher-capability value from the plurality of invitees user character selects a second predetermined number of the invited users with the game management device according to the character of the second prescribed number of invitees selected user in claim 9 or 10 is complicit in the inviting user.
  12. The first user is a user who apply for buddies to the second user,
    It said second user game management device according to claim 1, wherein the user approves the application for the fellow from the first user.
  13. A game management device that performs game management, a game system including a terminal device communicating with the said game management device,
    When the second user has received the predetermined invitation or application from a first user corresponding to the invitation or application, and stores information associated with said second user and the first user in the storage device relationship management means for managing the relationship between the two Te,
    After the second user and the first user associated with the relationship management means, with respect to the first user, according to the access or game progress of the to the second user of the game, any game system in which one comprises the privilege granting means to grant a privilege, the game management device or the terminal device.
  14. A game management method in a computer to perform a game management of,
    Computer, when the second user has received the predetermined invitation or application from a first user corresponding to the invitation or application, the storage device the first user and the second information associated with the user and relationship management step of managing the relationship between the two is stored in,
    Computer, after said second user and the first user associated with the relationship management step, with respect to the first user, the access or the game progress of the to the second user of the game in response, the game management method that includes and benefits granted step to grant the privilege, the.
  15. The computer, a program for operating the game management device for managing the game,
    The computer,
    When the second user has received the predetermined invitation or application from a first user corresponding to the invitation or application, and stores information associated with said second user and the first user in the storage device relationship management means for managing the relationship between the two Te,
    After the second user and the first user associated with the relationship management means, with respect to the first user, according to the access or game progress of the to the second user of the game, privilege granting means to grant the privilege,
    Program to function as.
  16. Computer readable recording medium recording a program of claim 15.
PCT/JP2012/073032 2011-09-27 2012-09-10 Game management device, game system, game management method, program, and recording medium WO2013047166A1 (en)

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