WO2012031406A1 - Display method and equipment for 3d tv interface - Google Patents

Display method and equipment for 3d tv interface Download PDF

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Publication number
WO2012031406A1
WO2012031406A1 PCT/CN2010/076811 CN2010076811W WO2012031406A1 WO 2012031406 A1 WO2012031406 A1 WO 2012031406A1 CN 2010076811 W CN2010076811 W CN 2010076811W WO 2012031406 A1 WO2012031406 A1 WO 2012031406A1
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WO
WIPO (PCT)
Prior art keywords
osd information
osd
eye
information
display
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PCT/CN2010/076811
Other languages
French (fr)
Chinese (zh)
Inventor
隋星光
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青岛海信信芯科技有限公司
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Application filed by 青岛海信信芯科技有限公司 filed Critical 青岛海信信芯科技有限公司
Priority to PCT/CN2010/076811 priority Critical patent/WO2012031406A1/en
Priority to CN2010800524651A priority patent/CN103262544A/en
Publication of WO2012031406A1 publication Critical patent/WO2012031406A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/20Image signal generators
    • H04N13/261Image signal generators with monoscopic-to-stereoscopic image conversion
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • H04N13/172Processing image signals image signals comprising non-image signal components, e.g. headers or format information
    • H04N13/183On-screen display [OSD] information, e.g. subtitles or menus
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/194Transmission of image signals

Definitions

  • the present invention relates to the field of 3D television, and in particular to a display method and apparatus for a 3D television interface. Background technique
  • 3D technology has gradually matured.
  • the three-dimensional picture makes the audience feel as if they are immersed in the real world.
  • 3D technology has become a hot technology in the TV industry, and now users can enjoy stunning 3D video without leaving home.
  • the 3D TVs on the market mainly focus on active 3D TVs.
  • active 3D TVs can provide clearer display effects.
  • most of the current 3D TVs are original 2D main chip solutions plus 3D display (3D conversion system at the show;), so that the 2D main chip on the active 3D TV cannot be used for the UI (User Interface, User Interface).
  • a primary object of the present invention is to provide a display method and apparatus for a 3D television interface to solve the problem of increasing the product cost of the display method in the prior art.
  • a display method of a 3D television interface is provided, which includes: acquiring OSD information in 2D; and converting the acquired OSD information in 2D into 3D.
  • OSD information wherein the OSD information under the 3D includes left eye OSD information and right eye OSD information; and the OSD information under the 3D is sent to a display device display.
  • a display device for a 3D television interface comprising: an acquisition unit, configured to acquire on-screen OSD information in 2D; and a conversion unit, The obtained OSD information in the 2D is converted into the OSD information in the 3D, wherein the OSD information in the 3D includes the left eye OSD information and the right eye OSD information, and the sending unit is configured to send the OSD information in the 3D to Display device display.
  • the 2D to 3D algorithm is used to convert the acquired OSD information in 2D into the OSD information in 3D, which solves the problem that the display method in the prior art increases the product cost, and achieves the situation without increasing the hardware.
  • FIG. 1 is a flow chart showing a display method of a 3D television interface according to an embodiment of the present invention
  • FIG. 2 is a preferred structural view of a display device of a 3D television interface according to an embodiment of the present invention
  • FIG. 4 is a further preferred structural view of a display device of a 3D television interface according to an embodiment of the present invention
  • the basic principle of stereoscopic TV is parallax, mainly binocular parallax.
  • the distance between human eyes is about 6.5cm.
  • the left and right eyes respectively see two slightly different images, left and right eyes.
  • the images formed on the retina are also different.
  • the comprehensive reaction through the cerebral cortex produces a three-dimensional feeling - this is the parallax creation of the three-dimensional. Therefore, you can see the stereoscopic image by collecting/creating the left and right eye images and inputting them to the left and right eyes.
  • the active 3D TV uses this principle: After the 3D signal is processed by the circuit, the images of the left and right eyes are alternately displayed on the display screen at a frequency of 120 Hz (or 240 hz).
  • the viewer needs to wear a pair of LCD glasses.
  • the glasses are controlled by a switch synchronized with the transmitting end.
  • the liquid crystal of the left eye transmits light
  • the liquid crystal of the right eye does not transmit light; conversely, when the image of the right eye appears, only the liquid crystal of the right eye transmits light. .
  • the left and right eyes can only see the images needed everywhere.
  • the main features of the active TV are full HD display and high resolution; 2D display brightness and resolution are unchanged; 3D display resolution is the same as 2D.
  • FIG. 1 is a flowchart of a display method of a 3D television interface according to an embodiment of the present invention, which includes the following steps:
  • S102 acquiring on-screen OSD information in 2D
  • S104 converting the acquired OSD information in 2D into OSD information in 3D, wherein the OSD information in the 3D includes left-eye OSD information and right-eye OSD Information
  • the acquired 2D to 3D algorithm converts the acquired OSD information in 2D into OSD information in 3D, thereby realizing the conversion and display of the OSD information in 3D without adding hardware.
  • the 3D interface can be correctly displayed, thereby solving the problem that the display method in the prior art increases the product cost, and realizes the OSD without adding hardware.
  • the technical effect of the processing of the information in addition, according to the display method of the 3D television interface of the above embodiment, the processing efficiency is improved.
  • converting the acquired OSD information under 2D into OSD information under 3D comprises: converting the OSD information under the 2D into left eye OSD information and right eye OSD information by using a 2D to 3D algorithm.
  • the left eye OSD information and the right eye OSD information required for 3D display can be accurately generated.
  • the 2D to 3D algorithm in the above embodiment includes multiple conversion algorithms, such as a translation algorithm and a projection algorithm.
  • converting the OSD information under the 2D into the left-eye OSD information and the right-eye OSD information in the 3D includes: compressing the OSD information in the 2D as the left eye OSD information; translating pixels in the left eye OSD information by n pixels to obtain the right eye OSD information, where w ⁇ l.
  • the display of the OSD in 3D can be performed quickly.
  • converting the OSD information under the 2D into the left eye OSD information and the right eye OSD information in the 3D includes: setting the left eye OSD projection center point
  • LCoP (-e / 2,0 -d)
  • converting the acquired OSD information in 2D to OSD information in 3D by using a 2D to 3D algorithm includes: selecting a 2D to 3D algorithm corresponding to the format according to a format supported by the display device; The selected 2D to 3D algorithm converts the acquired OSD information under 2D into OSD information under 3D.
  • sending the OSD information under the 3D to the display device display comprises: creating a buffer for storing 3D data; storing the OSD information under the 3D in the buffer; alternately The left eye OSD information and the right eye OSD information in the buffer are transferred to a temporary buffer for display.
  • Embodiment 2 This embodiment takes a 3D signal in a side by side format as an example, and proposes a method for solving a problem of interface display on an active 3D television by a translation algorithm, which specifically includes the following steps: Step S 1: Based on the 2D OSD dual Buffer mechanism, create a 3D buffer (Buffer) of the same size to handle.
  • the 1920*1080 (565 format) OSD requires about 4M of memory space, and the resource usage is relatively small.
  • the purpose of multi-opening 3DBuffer is to process the left-eye OSD information and the right-eye OSD information by a software algorithm before switching the main buffer (MainBuffer).
  • Step S2 Convert the OSD information by using a translation algorithm.
  • converting the depth information such as the OSD information allows the user to see that the OSD information also appears as a 3D effect, increasing the friendliness of the human-machine interface.
  • the following steps can be used to convert the OSD information in 2D into OSD information in 3D: ⁇ !
  • the 1920*1080 OSD is scaled down to 960*1080 size, and the hardware is copied to the left-eye OSD memory area in the 3D buffer (Buffer) as the left-eye OSD information. Then, the pixels in the left eye OSD information are translated by n pixels and copied to the right eye OSD memory area in the 3D buffer (Buffer) to obtain the right eye OSD information. The extra width is filled with a transparent color for the area of that pixel. The OSD displayed in this way is outwardly protruding. Of course, this operation can also be copied to the left to obtain an inwardly-oriented OSD. According to the panning algorithm of the present embodiment, display can be performed simply and quickly. Preferably, since the ghost phenomenon is invented as the value of n increases, it is preferable that the value of n is not more than 50 (pixels) after the OSD of the 1080P resolution.
  • sending the OSD information under the 3D to the display device display comprises: creating a buffer for storing 3D data; storing the OSD information under the 3D in the buffer; alternately The left eye OSD information and the right eye OSD information in the buffer are transferred to a temporary buffer for display.
  • the transmission and storage of the OSD information under 3D can be quickly and accurately realized by using the separately created buffer.
  • Embodiment 3 takes a 3D signal in the side by side format as an example, and proposes a method for solving the problem of interface display on the active 3D television by using a translation algorithm, which specifically includes the following steps: Step S 1: Based on the 2D OSD dual Buffer mechanism, create a 3D buffer (Buffer) of the same size to handle. Preferably, the 1920*1080 (565 format) OSD requires about 4M of memory space, and the resource usage is relatively small.
  • the purpose of multi-opening 3DBuffer is to process the left-eye OSD information and the right-eye OSD information by a software algorithm before switching the main buffer (MainBuffer).
  • Step S2 Using the projection algorithm, using the projection algorithm to convert the OSD information.
  • converting the depth information such as the OSD information allows the user to see that the OSD information also appears as a 3D effect, increasing the friendliness of the human-machine interface.
  • sending the OSD information under the 3D to the display device display comprises: creating a buffer for storing 3D data; storing the OSD information under the 3D in the buffer; alternately The left eye OSD information and the right eye OSD information in the buffer are transferred to a temporary buffer for display.
  • the transmission and storage of the OSD information under 3D can be quickly and accurately realized by using the separately created buffer.
  • converting the acquired OSD information in the 2D to the OSD information in the 3D by using the 2D to 3D algorithm includes: selecting a 2D rotation corresponding to the format according to a format supported by the display device.
  • the 3D algorithm converts the acquired OSD information in 2D into OSD information in 3D by using the selected 2D to 3D algorithm.
  • the present invention can be implemented on different display devices. Through the display method in the above embodiment, while providing a user-friendly human-machine interface, the cost is reduced, the development time of the whole machine is shortened, and the market opportunity is won.
  • Embodiment 4 The present invention also provides a display device for a 3D television interface, which can display a 3D television interface using the display method of Embodiments 1-3 described above.
  • FIG. 2 is a schematic structural diagram of a display device of a 3D television interface according to an embodiment of the present invention, which includes: an obtaining unit 202 for acquiring extended OSD information in 2D; and a converting unit 204 for acquiring The OSD information in the 3D is converted into the OSD information in the 3D, wherein the OSD information in the 3D includes: left eye OSD information and right eye OSD information; and sending unit 206, configured to send the OSD information in the 3D To display device display.
  • FIG. 3 shows another preferred structural diagram of a display device for a 3D television interface according to an embodiment of the present invention.
  • the conversion unit 204 further includes: a compression module 2041, connected to the acquisition unit 202, for compressing the OSD information in the 2D, as shown in FIG.
  • the left-eye OSD information is connected to the compression module 2041, and is configured to translate the pixels in the left-eye OSD information by n pixels to obtain the right-eye OSD information, where w ⁇ l.
  • the display of the OSD in 3D can be performed quickly.
  • the value of n is not more than 50 (pixels) after the OSD of the 1080P resolution.
  • FIG. 4 shows still another preferred structural diagram of a display device for a 3D television interface according to an embodiment of the present invention.
  • the conversion unit 204 further includes: a setting module 2043, configured to set a left eye OSD projection center point.
  • LCoP (-e / 2,0 -d)
  • the right eye OSD projection center point RCo 5 (e/2,0,- , where e represents the large separation between the left and right eyes, and d represents the left a vertical large distance from the eye or the right eye to the projection plane
  • Fig. 5 shows still another preferred structural view of the display device of the 3D television interface according to the embodiment of the present invention. As shown in Fig. 5, different from the display device shown in Fig. 2.
  • the sending unit 206 further includes: a creating module 2061, configured to create a buffer for storing 3D data; a storage module 2062, connected to the creating module 2061, configured to store the OSD information under the 3D in the buffer a buffer module; the transmission module 2063, connected to the storage module 2062, for alternately transmitting the left eye OSD information and the right eye OSD information in the buffer to a temporary buffer for display Medium.
  • a creating module 2061 configured to create a buffer for storing 3D data
  • a storage module 2062 connected to the creating module 2061, configured to store the OSD information under the 3D in the buffer a buffer module
  • the transmission module 2063 connected to the storage module 2062, for alternately transmitting the left eye OSD information and the right eye OSD information in the buffer to a temporary buffer for display Medium.
  • converting the acquired OSD information in 2D to OSD information in 3D by using a 2D to 3D algorithm includes: selecting a 2D to 3D algorithm corresponding to the format according to a format supported by the display device; The selected 2D to 3D algorithm converts the acquired OSD information under 2D into OSD information under 3D.
  • the present invention can be implemented on different display devices. Obviously, those skilled in the art should understand that the above modules or steps of the present invention can be implemented by a general-purpose computing device, which can be concentrated on a single computing device or distributed over a network composed of multiple computing devices.
  • the invention is not limited to any specific combination of hardware and software.
  • the above is only the preferred embodiment of the present invention, and is not intended to limit the present invention, and various modifications and changes can be made to the present invention. Any modifications, equivalent substitutions, improvements, etc. made within the scope of the present invention are intended to be included within the scope of the present invention.

Abstract

The present invention provides a display method and equipment for 3D TV interface, wherein, the display method for 3D TV interface includes: obtaining On-Screen Display (OSD) information of 2D; transforming the obtained OSD information of 2D to OSD information of 3D, wherein, the OSD information of 3D includes left eye OSD information and right eye OSD information; transmitting the OSD information of 3D to a display device to display it. The invention solves the problem that the display method in prior art increases the production cost, and achieves the technical effect of implementing the processing of OSD information without increasing hardware.

Description

3D电视界面的显示方法和装置 技术领域 本发明涉及 3D电视领域, 具体而言, 涉及一种 3D电视界面的显示方法 和装置。 背景技术  TECHNICAL FIELD The present invention relates to the field of 3D television, and in particular to a display method and apparatus for a 3D television interface. Background technique
3D技术经过几十年的发展, 已经逐渐走向成熟。 立体的画面让观众仿佛 身临其境, 更加接近真实世界的感受。 3D技术已成为电视行业的热点技术, 现在用户足不出户就可以欣赏到令人震撼的 3D视频。 目前, 市场上销售的 3D电视主要以主动式 3D电视为主, 相对釆用色差 原理的 3D电视, 主动式 3D电视能提供更加清晰的显示效果。但是目前绝大 部分 3D电视都是原来 2D的主芯片方案加上 3D显示屏 ( 3D转化系统在展 上;), 这样, 主动式 3D电视上 2D的主芯片无法对 UI ( User Interface, 用户 界面)进行处理, 从而使得打开 3D模式时, OSD ( On-Screen Display, 屏显) 会出现错乱, 导致用户无法与电视进行交互。 针对此问题, 最直接就是增加硬件来处理 3D下的 OSD。 然而, 发明人 发现: 根据现有技术, 为了达到 3D处理的效果, 都需要增加针对 3D电视的 3D OSD发生器, 从而增加了产品成本, 推延了产品面世的时间而错过上市 良机, 而且上述硬件处理过程较为复杂, 降氏了处理的效率。 发明内容 本发明的主要目的在于提供一种 3D 电视界面的显示方法和装置, 以解 决现有技术中的显示方法增加产品成本的问题。 为了实现上述目的, 才艮据本发明的一个方面, 提供了一种 3D 电视界面 的显示方法,其包括:获取 2D下的展显 OSD信息;将所获取的 2D下的 OSD 信息转换成 3D下的 OSD信息,其中,所述 3D下的 OSD信息包括左眼 OSD 信息和右眼 OSD信息; 将所述 3D下的 OSD信息发送至显示设备显示。 为了实现上述目的, 才艮据本发明的另一方面, 提供了一种 3D 电视界面 的显示装置, 其包括: 获取单元, 用于获取 2D下的屏显 OSD信息; 转换单 元, 用于将所获取的 2D下的 OSD信息转换成 3D下的 OSD信息, 其中, 所 述 3D下的 OSD信息包括左眼 OSD信息和右眼 OSD信息; 发送单元, 用于 将所述 3D下的 OSD信息发送至显示设备显示。 通过本发明, 釆用 2D转 3D算法将所获取的 2D下的 OSD信息转换成 3D下的 OSD信息, 解决了现有技术中的显示方法增加产品成本的问题, 达 到了在不增加硬件的情况下实现 OSD信息的转换和显示的技术效果。 附图说明 此处所说明的附图用来提供对本发明的进一步理解, 构成本申请的一部 分, 本发明的示意性实施例及其说明用于解释本发明, 并不构成对本发明的 不当限定。 在附图中: 图 1是根据本发明实施例的 3D电视界面的显示方法的流程图; 图 2是 居本发明实施例的 3D电视界面的显示装置的一种优选的结构 图; 图 3是才艮据本发明实施例的 3D电视界面的显示装置的另一种优选的结 构图; 图 4是 居本发明实施例的 3D电视界面的显示装置的又一种优选的结 构图; 图 5是 居本发明实施例的 3D电视界面的显示装置的又一种优选的结 构图。 具体实施方式 下文中将参考附图并结合实施例来详细说明本发明。 需要说明的是, 在 不冲突的情况下, 本申请中的实施例及实施例中的特征可以相互组合。 在描述本发明的实施例之前, 将首先描述本发明的一些基本概念。 立体电视的基本原理是视差, 主要是双目视差 ( binocular parallax ), 人 的双眼相距约 6.5cm, 人在用双眼观看物体的时候, 左右眼分别观看到两幅 略啟不同的图像, 左右眼视网膜上所成的像也有不同, 经大脑皮层的综合反 应便会产生出立体的感觉——这就是视差创造立体。 因此, 釆集 /制作左右眼 图像并分别输入给左右眼, 就可以让人看到立体画面 。 而主动式 3D电视正是利用这个原理: 3D信号经过电路处理后, 在显示 屏上以 120Hz (或 240hz ) 的频率轮流显示左右两眼的图像。 观看者需戴一 副液晶眼镜。 眼镜用一个与发送端同步的开关控制, 当左眼图像出现时, 左 眼的液晶透光, 右眼的液晶体不透光; 相反, 当右眼图像出现时, 只有右眼 的液晶透光。 左右两眼只能看见各处所需的图像。 主动式电视主要特点是可 全高清显示, 分辨率高; 2D显示亮度和分辨率没有变化; 3D显示的分辨率 与 2D相同。 主动式 3D电视的 3D视频的一帧图像包含的左眼和右眼的信息,然后和 OSD混合在一起输出给 3D显示屏做 FRC, 因此 OSD在显示的时候也必须 在左右眼信息上都要有正确的显示, 而这正是本发明的核心部分。 实施例 1 图 1是根据本发明实施例的 3D电视界面的显示方法的流程图, 其包括 如下步 4聚: After decades of development, 3D technology has gradually matured. The three-dimensional picture makes the audience feel as if they are immersed in the real world. 3D technology has become a hot technology in the TV industry, and now users can enjoy stunning 3D video without leaving home. At present, the 3D TVs on the market mainly focus on active 3D TVs. Compared with 3D TVs with chromatic aberration principle, active 3D TVs can provide clearer display effects. However, most of the current 3D TVs are original 2D main chip solutions plus 3D display (3D conversion system at the show;), so that the 2D main chip on the active 3D TV cannot be used for the UI (User Interface, User Interface). ) Processing, so that when the 3D mode is turned on, the OSD (On-Screen Display) will be disordered, and the user cannot interact with the TV. For this problem, the most direct addition is to add hardware to handle the OSD under 3D. However, the inventors have found that: according to the prior art, in order to achieve the effect of 3D processing, it is necessary to increase the 3D OSD generator for 3D TV, thereby increasing the product cost, delaying the time of product launch and missing the opportunity to go public, and the above hardware The processing is more complicated, and the processing efficiency is lower. SUMMARY OF THE INVENTION A primary object of the present invention is to provide a display method and apparatus for a 3D television interface to solve the problem of increasing the product cost of the display method in the prior art. In order to achieve the above object, according to an aspect of the present invention, a display method of a 3D television interface is provided, which includes: acquiring OSD information in 2D; and converting the acquired OSD information in 2D into 3D. OSD information, wherein the OSD information under the 3D includes left eye OSD information and right eye OSD information; and the OSD information under the 3D is sent to a display device display. In order to achieve the above object, according to another aspect of the present invention, a display device for a 3D television interface is provided, comprising: an acquisition unit, configured to acquire on-screen OSD information in 2D; and a conversion unit, The obtained OSD information in the 2D is converted into the OSD information in the 3D, wherein the OSD information in the 3D includes the left eye OSD information and the right eye OSD information, and the sending unit is configured to send the OSD information in the 3D to Display device display. Through the invention, the 2D to 3D algorithm is used to convert the acquired OSD information in 2D into the OSD information in 3D, which solves the problem that the display method in the prior art increases the product cost, and achieves the situation without increasing the hardware. The technical effect of converting and displaying OSD information is realized. BRIEF DESCRIPTION OF THE DRAWINGS The accompanying drawings, which are set to illustrate,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a flow chart showing a display method of a 3D television interface according to an embodiment of the present invention; FIG. 2 is a preferred structural view of a display device of a 3D television interface according to an embodiment of the present invention; Another preferred structural view of a display device of a 3D television interface according to an embodiment of the present invention; FIG. 4 is a further preferred structural view of a display device of a 3D television interface according to an embodiment of the present invention; Still another preferred structural diagram of the display device of the 3D television interface of the embodiment of the present invention. BEST MODE FOR CARRYING OUT THE INVENTION Hereinafter, the present invention will be described in detail with reference to the accompanying drawings. It should be noted that the embodiments in the present application and the features in the embodiments may be combined with each other without conflict. Before describing an embodiment of the present invention, some basic concepts of the present invention will be first described. The basic principle of stereoscopic TV is parallax, mainly binocular parallax. The distance between human eyes is about 6.5cm. When people are viewing objects with both eyes, the left and right eyes respectively see two slightly different images, left and right eyes. The images formed on the retina are also different. The comprehensive reaction through the cerebral cortex produces a three-dimensional feeling - this is the parallax creation of the three-dimensional. Therefore, you can see the stereoscopic image by collecting/creating the left and right eye images and inputting them to the left and right eyes. The active 3D TV uses this principle: After the 3D signal is processed by the circuit, the images of the left and right eyes are alternately displayed on the display screen at a frequency of 120 Hz (or 240 hz). The viewer needs to wear a pair of LCD glasses. The glasses are controlled by a switch synchronized with the transmitting end. When the image of the left eye appears, the liquid crystal of the left eye transmits light, and the liquid crystal of the right eye does not transmit light; conversely, when the image of the right eye appears, only the liquid crystal of the right eye transmits light. . The left and right eyes can only see the images needed everywhere. The main features of the active TV are full HD display and high resolution; 2D display brightness and resolution are unchanged; 3D display resolution is the same as 2D. The image of the left eye and the right eye of the 3D video of the active 3D TV is mixed with the OSD and output to the 3D display for FRC, so the OSD must also be on the left and right eye information when displaying. There is a correct display, and this is the core of the present invention. Embodiment 1 FIG. 1 is a flowchart of a display method of a 3D television interface according to an embodiment of the present invention, which includes the following steps:
S 102 , 获取 2D下的屏显 OSD信息; S 104, 将所获取的 2D下的 OSD信息转换成 3D下的 OSD信息, 其中, 所述 3D下的 OSD信息包括左眼 OSD信息和右眼 OSD信息; S102, acquiring on-screen OSD information in 2D; S104, converting the acquired OSD information in 2D into OSD information in 3D, wherein the OSD information in the 3D includes left-eye OSD information and right-eye OSD Information
S 106, 将所述 3D下的 OSD信息发送至显示设备显示。 通过本实施例, 釆用 2D转 3D算法将所获取的 2D下的 OSD信息转换 成 3D下的 OSD信息,从而在不需要增加硬件的基础上实现了 3D下的 OSD 信息的转换和显示, 这样, 在现有的 2D芯片 +3D显示屏的电视机中, 可以 正确地显示 3D界面, 从而解决了现有技术中的显示方法增加产品成本的问 题, 达到了在不增加硬件的情况下实现 OSD信息的处理的技术效果, 此外, 才艮据上述实施例的 3D电视界面的显示方法, 提高了处理的效率。 优选的, 将所获取的 2D下的 OSD信息转换成 3D下的 OSD信息包括: 釆用 2D转 3D算法将所述 2D下的 OSD信息转换成左眼 OSD信息和右眼 OSD信息。 通过本实施例, 可以准确地生成 3D显示需要的左眼 OSD信息 和右眼 OSD信息。 优选的, 上述实施例中的 2D转 3D算法包括多种转换算法, 例如, 平移 算法和投影算法。 优选的, 当釆用平移算法时, 将所述 2D下的 OSD信息转换成 3D下的 左眼 OSD信息和右眼 OSD信息包括: 对所述 2D下的 OSD信息进行压缩, 作为所述左眼 OSD信息; 将所述左眼 OSD信息中的像素平移 n个像素得到 所述右眼 OSD信息, 其中, w≥l。 通过本实施例, 可以快速地进行 3D下的 OSD的显示。 优选的, 当釆用投影算法时, 将所述 2D下的 OSD信息转换成 3D下的 左眼 OSD 信息和右眼 OSD 信息包括: 设置左眼 OSD 投影中心点S106. Send the OSD information in the 3D to a display device display. In this embodiment, the acquired 2D to 3D algorithm converts the acquired OSD information in 2D into OSD information in 3D, thereby realizing the conversion and display of the OSD information in 3D without adding hardware. In the existing 2D chip + 3D display television, the 3D interface can be correctly displayed, thereby solving the problem that the display method in the prior art increases the product cost, and realizes the OSD without adding hardware. The technical effect of the processing of the information, in addition, according to the display method of the 3D television interface of the above embodiment, the processing efficiency is improved. Preferably, converting the acquired OSD information under 2D into OSD information under 3D comprises: converting the OSD information under the 2D into left eye OSD information and right eye OSD information by using a 2D to 3D algorithm. With the present embodiment, the left eye OSD information and the right eye OSD information required for 3D display can be accurately generated. Preferably, the 2D to 3D algorithm in the above embodiment includes multiple conversion algorithms, such as a translation algorithm and a projection algorithm. Preferably, when the translation algorithm is used, converting the OSD information under the 2D into the left-eye OSD information and the right-eye OSD information in the 3D includes: compressing the OSD information in the 2D as the left eye OSD information; translating pixels in the left eye OSD information by n pixels to obtain the right eye OSD information, where w≥l. With the present embodiment, the display of the OSD in 3D can be performed quickly. Preferably, when the projection algorithm is used, converting the OSD information under the 2D into the left eye OSD information and the right eye OSD information in the 3D includes: setting the left eye OSD projection center point
LCoP = (-e / 2,0 -d) , 以及右眼 OSD投影中心点 RCo 5 = (e/2,0,— , 其中, e表 示左眼与右眼之间的距离, d表示左眼或右眼到投影平面的垂直距离; 将所 述 2D对应的投影前的 OSD信息中的点坐标 p = (X , , )才艮据所述左眼 OSD 投影中心点进行投影, 得到所述左眼 OSD 信息中的点 其中, xsl =(xpd-zpe/2)/(zp +d) , ysl =ypd/(zp+d); 将所述 2D对应的投影前的 OSD 信息中的点坐标 p = (Χ , , )根据所述右眼 OSD投影中心点进行投影,得到 所述右眼 OSD 信息中的点 4=( , ), 其中, xsr ={xpd + Zpel )l{zp+d) ,
Figure imgf000006_0001
+d 通过本实施例, 可以实现 3D下的 OSD的无重影显示, 达 到较好的景深效果。 优选的,釆用 2D转 3D算法将所获取的 2D下的 OSD信息转换成 3D下 的 OSD信息包括: 根据所述显示设备支持的格式来选择与该格式对应的 2D 转 3D算法;釆用所选择的 2D转 3D算法将所获取的 2D下的 OSD信息转换 成 3D下的 OSD信息。 通过本实施例, 可以进行在不同的显示设备上实现本 发明。 优选的, 将所述 3D下的 OSD信息发送至显示设备显示包括: 创建用于 存储 3D数据的緩冲区; 将所述 3D下的 OSD信息存储在所述緩冲区; 交替 地将所述緩冲区中的左眼 OSD信息和右眼 OSD信息传输至用于显示的临时 緩冲区中。 通过本实施例, 利用单独创建的緩冲区, 可以快速和准确地实现 3D下的 OSD信息的传输和保存。 下面分别描述在不同的转换算法下的 3D电视界面的显示方法。 实施例 2 本实施例以 side by side格式的 3D信号为例, 提出了一种通过平移算法 来解决在主动式 3D电视上界面显示的问题的方法, 其具体包括如下步骤: 步骤 S 1: 在 2D OSD双 Buffer机制基础上, 创建一个同样大小的 3D緩 冲区 ( Buffer ) 来处理。 优选的, 1920* 1080 ( 565格式 ) 的 OSD需要 4M左 右内存空间, 资源占用比较小。 在本发明中, 多开 3DBuffer的目的是在切换 主緩冲区 ( MainBuffer )之前, 将左眼 OSD信息和右眼 OSD信息都用软件 算法处理好。 步骤 S2: 釆用平移算法, 转换 OSD信息。 在本步骤中, 转换如 OSD信 息的景深信息可以让用户看到 OSD信息也是以 3D的效果出现, 增加人机界 面的友好性。 具体的, 可以釆用以下步骤来将 2D下的 OSD信息转换成 3D下的 OSD 信息: ^!夺 1920* 1080的 OSD放缩到 960* 1080大小, 硬件拷贝到 3D緩冲区 ( Buffer ) 中的左眼 OSD 内存区域, 以作为左眼 OSD信息。 然后, 将左眼 OSD信息中的像素平移 n个像素, 并拷贝到 3D緩冲区 (Buffer ) 中的右眼 OSD 内存区域, 得到右眼 OSD信息。 多余的宽度为那个像素的区域用透明 色填充。 这种方式显示的 OSD 是向外突出的, 当然, 也可将此操作向左做 拷贝动作, 得到的是向里凹的 OSD。 根据本实施例的平移算法, 可以实现简 单快速地显示。 优选的, 由于随着 n值的增大重影现象发明显, 经过试 -险在 1080P分辨 率的 OSD, n值最好不要大于 50 (像素)。
LCoP = (-e / 2,0 -d) , and the right eye OSD projection center point RCo 5 = (e/2,0, — , where e is the distance between the left eye and the right eye, and d is the left eye Or a vertical distance from the right eye to the projection plane; and the point coordinate p = (X , , ) in the OSD information before the projection corresponding to the 2D is projected according to the left eye OSD projection center point to obtain the left a point in the eye OSD information, where x sl = (x p dz p e/2) / (z p + d) , y sl = y p d / (z p + d); The point coordinate p = (Χ , , ) in the OSD information is projected according to the right eye OSD projection center point, and the point 4 = ( , ) in the right eye OSD information is obtained, where x sr = {x p d + Zp el )l{z p +d) ,
Figure imgf000006_0001
+d By this embodiment, the ghost-free display of the OSD in 3D can be realized, and a better depth of field effect can be achieved. Preferably, converting the acquired OSD information in 2D to OSD information in 3D by using a 2D to 3D algorithm includes: selecting a 2D to 3D algorithm corresponding to the format according to a format supported by the display device; The selected 2D to 3D algorithm converts the acquired OSD information under 2D into OSD information under 3D. With the present embodiment, the present invention can be implemented on different display devices. Preferably, sending the OSD information under the 3D to the display device display comprises: creating a buffer for storing 3D data; storing the OSD information under the 3D in the buffer; alternately The left eye OSD information and the right eye OSD information in the buffer are transferred to a temporary buffer for display. With the present embodiment, the transmission and storage of the OSD information under 3D can be quickly and accurately realized by using the separately created buffer. The display method of the 3D television interface under different conversion algorithms is separately described below. Embodiment 2 This embodiment takes a 3D signal in a side by side format as an example, and proposes a method for solving a problem of interface display on an active 3D television by a translation algorithm, which specifically includes the following steps: Step S 1: Based on the 2D OSD dual Buffer mechanism, create a 3D buffer (Buffer) of the same size to handle. Preferably, the 1920*1080 (565 format) OSD requires about 4M of memory space, and the resource usage is relatively small. In the present invention, the purpose of multi-opening 3DBuffer is to process the left-eye OSD information and the right-eye OSD information by a software algorithm before switching the main buffer (MainBuffer). Step S2: Convert the OSD information by using a translation algorithm. In this step, converting the depth information such as the OSD information allows the user to see that the OSD information also appears as a 3D effect, increasing the friendliness of the human-machine interface. Specifically, the following steps can be used to convert the OSD information in 2D into OSD information in 3D: ^! The 1920*1080 OSD is scaled down to 960*1080 size, and the hardware is copied to the left-eye OSD memory area in the 3D buffer (Buffer) as the left-eye OSD information. Then, the pixels in the left eye OSD information are translated by n pixels and copied to the right eye OSD memory area in the 3D buffer (Buffer) to obtain the right eye OSD information. The extra width is filled with a transparent color for the area of that pixel. The OSD displayed in this way is outwardly protruding. Of course, this operation can also be copied to the left to obtain an inwardly-oriented OSD. According to the panning algorithm of the present embodiment, display can be performed simply and quickly. Preferably, since the ghost phenomenon is invented as the value of n increases, it is preferable that the value of n is not more than 50 (pixels) after the OSD of the 1080P resolution.
S3 , 将所述 3D下的 OSD信息发送至显示设备显示。 优选的, 将所述 3D下的 OSD信息发送至显示设备显示包括: 创建用于 存储 3D数据的緩冲区; 将所述 3D下的 OSD信息存储在所述緩冲区; 交替 地将所述緩冲区中的左眼 OSD信息和右眼 OSD信息传输至用于显示的临时 緩冲区中。 通过本实施例, 利用单独创建的緩冲区, 可以快速和准确地实现 3D下的 OSD信息的传输和保存。 实施例 3 本实施例以 side by side格式的 3D信号为例, 提出了一种通过平移算法 来解决在主动式 3D电视上界面显示的问题的方法, 其具体包括如下步骤: 步骤 S 1: 在 2D OSD双 Buffer机制基础上, 创建一个同样大小的 3D緩 冲区 ( Buffer ) 来处理。 优选的, 1920*1080 ( 565格式 ) 的 OSD需要 4M左 右内存空间, 资源占用比较小。 在本发明中, 多开 3DBuffer的目的是在切换 主緩冲区 ( MainBuffer )之前, 将左眼 OSD信息和右眼 OSD信息都用软件 算法处理好。 步骤 S2: 釆用投影算法, 釆用投影算法, 转换 OSD信息。 在本步骤中, 转换如 OSD信息的景深 信息可以让用户看到 OSD信息也是以 3D的效果出现, 增加人机界面的友好 性。 具体的, 可以釆用以下步骤将所述 2D下的 OSD信息转换成左眼 OSD 信息和右眼 OSD信息包括: 设置左眼 OSD投影中心点 LCoP = (-e/2,0-d) , 以及右眼 OSD投影中心点 ?(¾Ρ = ( /2,0,-ί/), 其中, e表示左眼与右眼之间 的 巨离, d表示左眼或右眼到投影平面的垂直 巨离; 将所述 2D对应的投影前 的 OSD信息中的点坐标 p = (Χ , , )根据所述左眼 OSD投影中心点进行投 影 , 得 到 所 述 左 眼 OSD 信 息 中 的 点 Pd = cd,yd、 , 其 中 , xsl =(xpd-zpe/2)/(zp +d) , ysl =ypd/(zp+d); 将所述 2D对应的投影前的 OSD 信息中的点坐标 p = (Χ , , )根据所述右眼 OSD投影中心点进行投影,得到 所述右眼 OSD 信息中的点 ), 其中,
Figure imgf000008_0001
+ ZpellViZp+d , =;^ /(^ + 。 通过本实施例, 可以实现 3D下的 OSD的无重影显示, 达 到较好的景深效果。
S3. Send the OSD information in the 3D to the display device for display. Preferably, sending the OSD information under the 3D to the display device display comprises: creating a buffer for storing 3D data; storing the OSD information under the 3D in the buffer; alternately The left eye OSD information and the right eye OSD information in the buffer are transferred to a temporary buffer for display. With the present embodiment, the transmission and storage of the OSD information under 3D can be quickly and accurately realized by using the separately created buffer. Embodiment 3 This embodiment takes a 3D signal in the side by side format as an example, and proposes a method for solving the problem of interface display on the active 3D television by using a translation algorithm, which specifically includes the following steps: Step S 1: Based on the 2D OSD dual Buffer mechanism, create a 3D buffer (Buffer) of the same size to handle. Preferably, the 1920*1080 (565 format) OSD requires about 4M of memory space, and the resource usage is relatively small. In the present invention, the purpose of multi-opening 3DBuffer is to process the left-eye OSD information and the right-eye OSD information by a software algorithm before switching the main buffer (MainBuffer). Step S2: Using the projection algorithm, using the projection algorithm to convert the OSD information. In this step, converting the depth information such as the OSD information allows the user to see that the OSD information also appears as a 3D effect, increasing the friendliness of the human-machine interface. Specifically, the following steps may be used to convert the OSD information in the 2D into the left eye OSD information and the right eye OSD information, including: setting a left eye OSD projection center point LCoP = (-e/2, 0-d), and Right eye OSD projection center point? (3⁄4Ρ = ( /2,0,-ί/), where e is the large separation between the left eye and the right eye, and d is the vertical large distance from the left or right eye to the projection plane. And projecting a point coordinate p=(Χ , , ) in the OSD information before the projection corresponding to the 2D according to the left eye OSD projection center point to obtain a point P d = c d in the left eye OSD information. , y d , , where x sl =(x p dz p e/2)/(z p +d) , y sl =y p d/(z p +d); before the 2D corresponding projection Point coordinates p = (Χ , , ) in the OSD information are projected according to the right eye OSD projection center point to obtain a point in the right eye OSD information, wherein
Figure imgf000008_0001
+ ZpellViZp+d , =;^ /(^ + . With this embodiment, the ghost-free display of the OSD under 3D can be realized, and a better depth of field effect is achieved.
S3 , 将所述 3D下的 OSD信息发送至显示设备显示。 优选的, 将所述 3D下的 OSD信息发送至显示设备显示包括: 创建用于 存储 3D数据的緩冲区; 将所述 3D下的 OSD信息存储在所述緩冲区; 交替 地将所述緩冲区中的左眼 OSD信息和右眼 OSD信息传输至用于显示的临时 緩冲区中。 通过本实施例, 利用单独创建的緩冲区, 可以快速和准确地实现 3D下的 OSD信息的传输和保存。 在上述实施例 2-3时, 釆用 2D转 3D算法将所获取的 2D下的 OSD信 息转换成 3D下的 OSD信息包括: 根据所述显示设备支持的格式来选择与该 格式对应的 2D转 3D算法; 釆用所选择的 2D转 3D算法将所获取的 2D下 的 OSD信息转换成 3D下的 OSD信息。 通过本实施例, 可以进行在不同的 显示设备上实现本发明。 通过上述实施例中的显示方法, 在给用户提供友好的人机界面的同时, 降氐了成本, 缩短了整机开发时间, 赢得市场先机。 实施例 4 本发明还提供了一种 3D 电视界面的显示装置, 其可以使用上述实施例 1-3的显示方法来显示 3D电视界面。 图 2是 居本发明实施例的 3D电视界面的显示装置的一种优选的结构 图,其包括:获取单元 202 ,用于获取 2D下的展显 OSD信息;转换单元 204 , 用于将所获取的 2D下的 OSD信息转换成 3D下的 OSD信息, 其中, 所述 3D下的 OSD信息包括: 左眼 OSD信息和右眼 OSD信息; 发送单元 206 , 用于将所述 3D下的 OSD信息发送至显示设备显示。 通过本实施例, 釆用 2D转 3D算法将所获取的 2D下的 OSD信息转换 成 3D下的 OSD信息,从而在不增加硬件的情况下实现了 3D下的 OSD信息 的处理, 这样, 在现有的 2D芯片 +3D显示屏的电视机中, 可以正确地显示 3D界面,从而解决了现有技术中的显示方法增加产品成本的问题, 达到了在 不增加硬件的情况下实现 OSD信息的处理的技术效果。 优选的, 图 3示出了才艮据本发明实施例的 3D电视界面的显示装置的另 一种优选的结构图。 如图 3所示, 与图 2所示的显示装置不同的是, 所述转 换单元 204进一步包括: 压缩模块 2041, 与获取单元 202连接, 用于对所述 2D下的 OSD信息进行压缩, 作为所述左眼 OSD信息; 平移模块 2042, 与 压缩模块 2041连接, 用于将所述左眼 OSD信息中的像素平移 n个像素得到 所述右眼 OSD信息, 其中, w≥l。 通过本实施例, 可以快速地进行 3D下的 OSD的显示。 优选的, 由于随着 n值的增大重影现象发明显, 经过试 -险在 1080P分辨 率的 OSD, n值最好不要大于 50 (像素)。 优选的, 图 4示出了才艮据本发明实施例的 3D电视界面的显示装置的又 一种优选的结构图。 如图 4所示, 与图 2所示的显示装置不同的是, 所述转 换单元 204 进一步包括: 设置模块 2043, 用于设置左眼 OSD 投影中心点S3. Send the OSD information in the 3D to the display device for display. Preferably, sending the OSD information under the 3D to the display device display comprises: creating a buffer for storing 3D data; storing the OSD information under the 3D in the buffer; alternately The left eye OSD information and the right eye OSD information in the buffer are transferred to a temporary buffer for display. With the present embodiment, the transmission and storage of the OSD information under 3D can be quickly and accurately realized by using the separately created buffer. In the foregoing embodiment 2-3, converting the acquired OSD information in the 2D to the OSD information in the 3D by using the 2D to 3D algorithm includes: selecting a 2D rotation corresponding to the format according to a format supported by the display device. The 3D algorithm converts the acquired OSD information in 2D into OSD information in 3D by using the selected 2D to 3D algorithm. With the present embodiment, the present invention can be implemented on different display devices. Through the display method in the above embodiment, while providing a user-friendly human-machine interface, the cost is reduced, the development time of the whole machine is shortened, and the market opportunity is won. Embodiment 4 The present invention also provides a display device for a 3D television interface, which can display a 3D television interface using the display method of Embodiments 1-3 described above. 2 is a schematic structural diagram of a display device of a 3D television interface according to an embodiment of the present invention, which includes: an obtaining unit 202 for acquiring extended OSD information in 2D; and a converting unit 204 for acquiring The OSD information in the 3D is converted into the OSD information in the 3D, wherein the OSD information in the 3D includes: left eye OSD information and right eye OSD information; and sending unit 206, configured to send the OSD information in the 3D To display device display. With the present embodiment, the acquired 2D to 3D algorithm converts the acquired OSD information under 2D into OSD information under 3D, thereby realizing the processing of the OSD information under 3D without adding hardware, thus, In some TV sets with 2D chip + 3D display, the 3D interface can be correctly displayed, thereby solving the problem that the display method in the prior art increases the product cost, and realizes the processing of the OSD information without adding hardware. Technical effect. Preferably, FIG. 3 shows another preferred structural diagram of a display device for a 3D television interface according to an embodiment of the present invention. As shown in FIG. 3, the conversion unit 204 further includes: a compression module 2041, connected to the acquisition unit 202, for compressing the OSD information in the 2D, as shown in FIG. The left-eye OSD information is connected to the compression module 2041, and is configured to translate the pixels in the left-eye OSD information by n pixels to obtain the right-eye OSD information, where w≥l. With the present embodiment, the display of the OSD in 3D can be performed quickly. Preferably, since the ghost phenomenon is invented as the value of n increases, it is preferable that the value of n is not more than 50 (pixels) after the OSD of the 1080P resolution. Preferably, FIG. 4 shows still another preferred structural diagram of a display device for a 3D television interface according to an embodiment of the present invention. As shown in FIG. 4, unlike the display device shown in FIG. 2, the conversion unit 204 further includes: a setting module 2043, configured to set a left eye OSD projection center point.
LCoP = (-e / 2,0 -d) , 以及右眼 OSD投影中心点 RCo 5 = (e/2,0,— , 其中, e表 示左眼与右眼之间的 巨离, d表示左眼或右眼到投影平面的垂直 巨离; 第一 处理模块 2044,与设置模块 2043连接,用于将所述 2D对应的投影前的 OSD 信息中的点坐标 p = (Χ , , )根据所述左眼 OSD投影中心点进行投影,得到 所述左眼 OSD 信息中的点 其中, Xd = Xpd-Zpe/2^p+d ysl =ypd/(zp+d); 第二处理模块 2045, 与设置模块 2043连接, 用于将所述 LCoP = (-e / 2,0 -d) , and the right eye OSD projection center point RCo 5 = (e/2,0,- , where e represents the large separation between the left and right eyes, and d represents the left a vertical large distance from the eye or the right eye to the projection plane; the first processing module 2044 is connected to the setting module 2043 for using the point coordinates p = (Χ , , ) in the OSD information before the projection corresponding to the 2D according to the Projecting a left eye OSD projection center point to obtain a point in the left eye OSD information, wherein Xd = Xp d - Zpe /2^ p + dy sl = y p d / (z p + d); a module 2045, connected to the setting module 2043, for
2D对应的投影前的 OSD信息中的点坐标 p = (X , , )才艮据所述右眼 OSD投 影中心点进行投影, 得到所述右眼 OSD 信息中的点 4=( , ), 其中, xsr =(xpd + zpe/2)/(zp+d) , r = /( + 。 通过本实施例, 可以实现 3D 下的 OSD的无重影显示, 达到较好的景深效果。 优选的, 图 5示出了才艮据本发明实施例的 3D电视界面的显示装置的又 一种优选的结构图。 如图 5所示, 与图 2所示的显示装置不同的是, 发送单 元 206进一步包括: 创建模块 2061, 用于创建用于存储 3D数据的緩冲区; 存储模块 2062, 与创建模块 2061连接, 用于将所述 3D下的 OSD信息存储 在所述緩冲区; 传输模块 2063, 与存储模块 2062连接, 用于交替地将所述 緩冲区中的左眼 OSD 信息和右眼 OSD 信息传输至用于显示的临时緩冲区 中。 通过本实施例, 利用单独创建的緩冲区, 可以快速和准确地实现 3D下 的 OSD信息的传输和保存。 优选的,釆用 2D转 3D算法将所获取的 2D下的 OSD信息转换成 3D下 的 OSD信息包括: 根据所述显示设备支持的格式来选择与该格式对应的 2D 转 3D算法;釆用所选择的 2D转 3D算法将所获取的 2D下的 OSD信息转换 成 3D下的 OSD信息。 通过本实施例, 可以进行在不同的显示设备上实现本 发明。 显然, 本领域的技术人员应该明白, 上述的本发明的各模块或各步骤可 以用通用的计算装置来实现, 它们可以集中在单个的计算装置上, 或者分布 在多个计算装置所组成的网络上, 可选地, 它们可以用计算装置可执行的程 序代码来实现, 从而, 可以将它们存储在存储装置中由计算装置来执行, 或 者将它们分别制作成各个集成电路模块, 或者将它们中的多个模块或步骤制 作成单个集成电路模块来实现。 这样, 本发明不限制于任何特定的硬件和软 件结合。 以上所述仅为本发明的优选实施例而已, 并不用于限制本发明, 对于本 领域的技术人员来说, 本发明可以有各种更改和变化。 凡在本发明的 ^"神和 原则之内, 所作的任何修改、 等同替换、 改进等, 均应包含在本发明的保护 范围之内。 The point coordinate p = (X , , ) in the OSD information before the projection corresponding to 2D is projected according to the right eye OSD projection center point, and the point 4=( , ) in the right eye OSD information is obtained, wherein , x sr = (x p d + z p e / 2) / (z p + d) , r = / ( + . With this embodiment, the ghost-free display of the OSD in 3D can be achieved, achieving better Depth of field effect. Preferably, Fig. 5 shows still another preferred structural view of the display device of the 3D television interface according to the embodiment of the present invention. As shown in Fig. 5, different from the display device shown in Fig. 2. The sending unit 206 further includes: a creating module 2061, configured to create a buffer for storing 3D data; a storage module 2062, connected to the creating module 2061, configured to store the OSD information under the 3D in the buffer a buffer module; the transmission module 2063, connected to the storage module 2062, for alternately transmitting the left eye OSD information and the right eye OSD information in the buffer to a temporary buffer for display Medium. With the present embodiment, the transmission and storage of the OSD information under 3D can be quickly and accurately realized by using the separately created buffer. Preferably, converting the acquired OSD information in 2D to OSD information in 3D by using a 2D to 3D algorithm includes: selecting a 2D to 3D algorithm corresponding to the format according to a format supported by the display device; The selected 2D to 3D algorithm converts the acquired OSD information under 2D into OSD information under 3D. With the present embodiment, the present invention can be implemented on different display devices. Obviously, those skilled in the art should understand that the above modules or steps of the present invention can be implemented by a general-purpose computing device, which can be concentrated on a single computing device or distributed over a network composed of multiple computing devices. Alternatively, they may be implemented by program code executable by the computing device, such that they may be stored in the storage device by the computing device, or they may be separately fabricated into individual integrated circuit modules, or they may be Multiple modules or steps are made into a single integrated circuit module. Thus, the invention is not limited to any specific combination of hardware and software. The above is only the preferred embodiment of the present invention, and is not intended to limit the present invention, and various modifications and changes can be made to the present invention. Any modifications, equivalent substitutions, improvements, etc. made within the scope of the present invention are intended to be included within the scope of the present invention.

Claims

权 利 要 求 书 Claims
1. 一种 3D电视界面的显示方法, 其特征在于, 包括: A display method for a 3D television interface, comprising:
获取 2D下的展显 OSD信息;  Obtain the OSD information under 2D;
将所获取的 2D下的 OSD信息转换成 3D下的 OSD信息, 其中, 所述 3D下的 OSD信息包括左眼 OSD信息和右眼 OSD信息;  Converting the acquired OSD information in 2D into OSD information in 3D, wherein the OSD information in the 3D includes left eye OSD information and right eye OSD information;
将所述 3D下的 OSD信息发送至显示设备显示。  The OSD information in the 3D is sent to the display device display.
2. 根据权利要求 1所述的方法, 其特征在于, 将所获取的 2D下的 OSD 信息转换成 3D下的 OSD信息包括: 2. The method according to claim 1, wherein converting the acquired OSD information in 2D into OSD information in 3D comprises:
设置左眼 OSD投影中心点 LCoP = (-e 12,0-d) , 以及右眼 OSD投 影中心点 ?(¾Ρ = ( /2,0,-ί/) , 其中, e表示左眼与右眼之间的距离, d 表示左眼或右眼到投影平面的垂直距离;  Set the left eye OSD projection center point LCoP = (-e 12,0-d) and the right eye OSD projection center point (3⁄4Ρ = ( /2,0,-ί/) , where e is the left eye and the right eye The distance between d, d represents the vertical distance from the left or right eye to the projection plane;
将所述 2D对应的投影前的 OSD信息中的点坐标 p = (X , , )根 据所述左眼 OSD投影中心点进行投影, 得到所述左眼 OSD信息中的 点 C 其中, ^i =(^pd-zp /2)/(zp+d), ysl = ypd/(zp+d); 将所述 2D对应的投影前的 OSD信息中的点坐标 p = (X , , )根 据所述右眼 OSD投影中心点进行投影, 得到所述右眼 OSD信息中的 ^Psr =(xsr,ysr), 其中, xsr =(xpd + zpe/2)/(zp+d), ysr = ypd /(zp + d) a Pointing the point coordinate p = (X , , ) in the OSD information before the projection corresponding to the 2D according to the left eye OSD projection center point to obtain a point C in the left eye OSD information, where ^i = (^ p dz p /2)/(z p +d), y sl = y p d/(z p +d); the point coordinate p = (X , in the OSD information before projection of the 2D corresponding; , according to the projection of the right eye OSD projection center point, obtaining ^P sr =(x sr , y sr ) in the right eye OSD information, where x sr =(x p d + z p e/2 )/(z p +d), y sr = y p d /(z p + d) a
3. 根据权利要求 1所述的方法, 其特征在于, 将所获取的 2D下的 OSD 信息转换成 3D下的 OSD信息包括: The method according to claim 1, wherein converting the acquired OSD information in 2D into OSD information in 3D comprises:
对所述 2D下的 OSD信息进行压缩, 作为所述左眼 OSD信息; 将所述左眼 OSD信息中的像素平移 n个像素得到所述右眼 OSD 信息, 其中, f?≥l。  And compressing the OSD information in the 2D as the left-eye OSD information; and translating the pixels in the left-eye OSD information into the n-pixel to obtain the right-eye OSD information, where f?≥l.
4. 根据权利要求 3所述的方法, 其特征在于, 所述 w≤ 50。 4. Method according to claim 3, characterized in that said w < 50.
5. 根据权利要求 1所述的方法, 其特征在于, 将所述 3D下的 OSD信息 发送至显示设备显示包括: The method according to claim 1, wherein the sending the OSD information in the 3D to the display device display comprises:
创建用于存储 3D数据的緩冲区; 将所述 3D下的 OSD信息存储在所述緩冲区; Create a buffer for storing 3D data; And storing the OSD information in the 3D in the buffer;
交替地将所述緩冲区中的左眼 OSD信息和右眼 OSD信息传输至 用于显示的临时緩冲区中。  The left eye OSD information and the right eye OSD information in the buffer are alternately transmitted to a temporary buffer for display.
6. 根据权利要求 1所述的方法, 其特征在于, 将所获取的 2D下的 OSD 信息转换成 3D下的 OSD信息包括: The method according to claim 1, wherein converting the acquired OSD information in 2D into OSD information in 3D comprises:
根据所述显示设备支持的格式来选择与该格式对应的 2D转 3D算 法;  Selecting a 2D to 3D algorithm corresponding to the format according to a format supported by the display device;
釆用所选择的 2D转 3D算法将所获取的 2D下的 OSD信息转换 成 3D下的 OSD信息。  The selected 2D to 3D algorithm converts the acquired OSD information in 2D into OSD information in 3D.
7. —种 3D电视界面的显示装置, 其特征在于, 包括: 7. A display device for a 3D television interface, comprising:
获取单元, 用于获取 2D下的屏显 OSD信息;  An obtaining unit, configured to obtain on-screen OSD information in 2D;
转换单元,用于将所获取的 2D下的 OSD信息转换成 3D下的 OSD 信息, 其中, 所述 3D下的 OSD信息包括左眼 OSD信息和右眼 OSD 信息;  a conversion unit, configured to convert the acquired OSD information in 2D into OSD information in 3D, where the OSD information in the 3D includes left eye OSD information and right eye OSD information;
发送单元, 用于将所述 3D下的 OSD信息发送至显示设备显示。  And a sending unit, configured to send the OSD information in the 3D to the display device for display.
8. 根据权利要求 7所述的装置, 其特征在于, 所述转换单元包括: The device according to claim 7, wherein the converting unit comprises:
设置模块, 用于设置左眼 OSD投影中心点 LCoP = (-e 12,0-d) , 以 及右眼 OSD投影中心点 ?(¾Ρ = Ο/2,0,-ί/), 其中, e表示左眼与右眼 之间的距离, d表示左眼或右眼到投影平面的垂直距离;  A setting module for setting the left eye OSD projection center point LCoP = (-e 12, 0-d) and the right eye OSD projection center point (3⁄4Ρ = Ο/2, 0, -ί/), where e represents The distance between the left eye and the right eye, d represents the vertical distance from the left or right eye to the projection plane;
第一处理模块, 用于将所述 2D对应的投影前的 OSD信息中的点 坐标 p = 根据所述左眼 OSD投影中心点进行投影, 得到所述 左眼 OSD信息中的点 其中, xsl =(xpd-zpe/2)/(zp +d) ,
Figure imgf000013_0001
a first processing module, configured to project a point coordinate p= in the OSD information before the 2D corresponding projection according to the left eye OSD projection center point, to obtain a point in the left eye OSD information, wherein x sl =(x p dz p e/2)/(z p +d) ,
Figure imgf000013_0001
第二处理模块, 用于将所述 2D对应的投影前的 OSD信息中的点 坐标 p = 根据所述右眼 OSD投影中心点进行投影, 得到所述 右眼 OSD信息中的点 4=( , ), 其中,
Figure imgf000013_0002
+d) ,
a second processing module, configured to: project a point coordinate p= in the OSD information before the 2D corresponding projection according to the right eye OSD projection center point, and obtain a point 4=( , in the right eye OSD information; ), among them,
Figure imgf000013_0002
+d) ,
. 根据权利要求 7所述的装置, 其特征在于, 所述转换单元包括: 压缩模块, 用于对所述 2D下的 OSD信息进行压缩, 作为所述左 眼 OSD信息; The device according to claim 7, wherein the converting unit comprises: a compressing module, configured to compress OSD information in the 2D as the left eye OSD information;
平移模块,用于将所述左眼 OSD信息中的像素平移 n个像素得到 所述右眼 OSD信息, 其中, f?≥l。  And a panning module, configured to translate the pixels in the left-eye OSD information by n pixels to obtain the right-eye OSD information, where f?≥l.
10. 居权利要求 7所述的装置, 其特征在于, 所述发送单元包括: 创建模块, 用于创建用于存储 3D数据的緩冲区; The device of claim 7, wherein the sending unit comprises: a creating module, configured to create a buffer for storing 3D data;
存储模块, 用于将所述 3D下的 OSD信息存储在所述緩冲区; 传输模块, 用于交替地将所述緩冲区中的左眼 OSD 信息和右眼 OSD信息传输至用于显示的临时緩冲区中。  a storage module, configured to store the OSD information in the 3D in the buffer; and a transmission module, configured to alternately transmit left-eye OSD information and right-eye OSD information in the buffer to be used for display In the temporary buffer.
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