WO2010136829A1 - Logic game for improving dexterity and spatial awareness - Google Patents
Logic game for improving dexterity and spatial awareness Download PDFInfo
- Publication number
- WO2010136829A1 WO2010136829A1 PCT/HU2010/000057 HU2010000057W WO2010136829A1 WO 2010136829 A1 WO2010136829 A1 WO 2010136829A1 HU 2010000057 W HU2010000057 W HU 2010000057W WO 2010136829 A1 WO2010136829 A1 WO 2010136829A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- ribbon
- counters
- per
- information carrier
- ribbons
- Prior art date
Links
- 239000002390 adhesive tape Substances 0.000 claims description 3
- 238000000034 method Methods 0.000 claims description 2
- 239000003086 colorant Substances 0.000 claims 2
- 230000015572 biosynthetic process Effects 0.000 claims 1
- 239000012780 transparent material Substances 0.000 claims 1
- 230000000007 visual effect Effects 0.000 abstract 1
- 230000009286 beneficial effect Effects 0.000 description 3
- 230000008447 perception Effects 0.000 description 3
- 238000010276 construction Methods 0.000 description 2
- 230000001737 promoting effect Effects 0.000 description 1
- 238000004513 sizing Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0876—Bent wire or cord puzzles
Definitions
- the object of the invention is a logic game, which can be used by one player at a time and in addition to the development of logic and depth perception abilities, it is also suitable for improving dexterity.
- Such a game for example is the American game sold under the name of "Sam Lloyd's Fifteen Puzzle", the square shaped flat body of which is divided into a grid with fifteen square counters, which can be moved in horizontal and vertical directions. The place of the sixteenth counter is empty, which is used for recreating the original layout.
- the publishing document No 1 603 498 from the FRG describes a flat game where sixteen elements are organised in four rows and four columns.
- the signs and symbols on the board can be changed by rotating the elements around axes parallel to the rows.
- the elements accordingly, have at least three lateral faces with different signs.
- the aim was to create a logic game, which is also suitable for improving logic abilities, depth perception and dexterity.
- a beneficial aspect of the game according to the invention is that the endless ribbon is always made from an even ("n") number of paper counters with the dimension of ("a") x ("a").
- the even number of pieces used enables them to be laid completely flat. This cannot be achieved when using an odd number of counters.
- the adhesive tape used for connecting the neighbouring sides of the counters is flexible, which also allows movement between 0 - 180 degrees.
- the counters of the ribbons arranged this way can be calibrated with differing information, separately for each unit. As a result of this construction, when an endless ribbon created for example from four information carrier squares and calibrated with four different information signs is laid down flat it will have a different information content and meaning than in its three dimensional position.
- a further beneficial design aspect if we previously calibrate the sections that fall on the ("a") x ("a") area of the image or text content part of the ("n/2 “a”) x (“n/2 “a” ) two dimensional figure that will be formed onto the information carrier counters of the ribbons. If for example we intertwine and make ribbons created from 6 information carrier squares endless, then when these are arranged and laid down flat they will form an image made up of 3 x 3 squares. If we would like to construct the device as a "puzzle”, then 1/9 "puzzle” section should be calibrated onto the information carrier counters of the ribbon. During the variations a minimum of four different "puzzles” can form, therefore the 1/9 "puzzle” section elements calibrated onto the information carrier counters may differ from one another, making the game even more challenging.
- the device as per the invention on Figure I/a was created from four "a" x "a” sized squares.
- the sides of the squares or counters have been fixed to one another with transparent and flexible adhesive tape, and creating an endless ribbon. In the picture the individual ribbon is seen laid flat.
- Figure 1/b shows the variations according to rotation of the signs calibrated onto the endless ribbon as per the invention.
- Figure 2 demonstrates the default setting of a ribbon made up of four pieces, formed and intertwined from four counters of the device as per the invention.
- Figure 3/a shows the rotating and laid out positions of the elements of the above ribbon.
- Figure 3/c shows the square sized 2"a" x 2"a" laid out flat and with new content.
- the advantage of the device as per the invention is that in addition to developing logic abilities and dexterity during playing it also tests the depth perception.
- the rules of the games that can be played with the device can be learnt and applied easily by any age group. In case of purposeful sizing it could fit into a palm, be portable, used at home, during travel or even in restaurants etc.
- As even the simplest construction enables the prior calibration of at least four different photos or text blocks etc, over and above a game application it can also be used as a corporate promotional item, business card or family present.
- the device does not contain complex elements; it can be economically manufactured and produced. It can be made from plastic or cardboard, but most suitably from paper.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
A spatial device, which appears as an endless ribbon(2) joined together, made up of information carrier counters(l). By the spatial rotation, rearranging and binding of the elements of the ribbon(2), a two dimensional figure with a new visual content can be developed.
Description
Logic game for improving dexterity and spatial awareness
The object of the invention is a logic game, which can be used by one player at a time and in addition to the development of logic and depth perception abilities, it is also suitable for improving dexterity.
There are numerous inventions that apply or use information carrying prisms, cylinders or counters etc.
Such a game for example is the American game sold under the name of "Sam Lloyd's Fifteen Puzzle", the square shaped flat body of which is divided into a grid with fifteen square counters, which can be moved in horizontal and vertical directions. The place of the sixteenth counter is empty, which is used for recreating the original layout.
The publishing document No 1 603 498 from the FRG describes a flat game where sixteen elements are organised in four rows and four columns. Here the signs and symbols on the board can be changed by rotating the elements around axes parallel to the rows. The elements, accordingly, have at least three lateral faces with different signs.
The English patent specification No 3995 862 describes a rotatable game, where when turning overlapping discs, they cover sections of an image and in a centrally positioned field of sight in the centre of two transparent elements located above one another make up a complete image.
By developing the solution as per the invention the aim was to create a logic game, which is also suitable for improving logic abilities, depth perception and dexterity.
When creating the solution as per the invention it has been recognised that if the logic game is arranged as described below, the set objective can be realised.
A beneficial aspect of the game according to the invention is that the endless ribbon is always made from an even ("n") number of paper counters with the dimension of ("a") x ("a"). The even number of pieces used enables them to be laid completely flat. This cannot be achieved when using an odd number of counters. When making the ribbon endless, the adhesive tape used for connecting the neighbouring sides of the counters is flexible, which also allows movement between 0 - 180 degrees. The counters of the ribbons arranged this way can be calibrated with differing information, separately for each unit. As a result of this construction, when an endless ribbon created for example from four information carrier squares and calibrated with four different information signs is laid down flat it will have a different information content and meaning than in its three dimensional position. In space it is a ribbon carrying different information on four ("a") x ("a") squares and when it is laid down, it is a "2("a") x ("a") rectangle, showing only two-two of the information of the ribbon on each of the sides. According to the rotation of the ribbon, if for example the previously calibrated signs are "X" "Y" "Z" and "L" , then on the rectangle appearing after laying it down ( a rectangle made up by two neighbouring ("a") x ("a") sized squares in two dimensions ) the following four variations are possible:
"X-Y" "Y-Z" "Z-L" "L-X"
Another beneficial design is that the above mentioned ribbons are intertwined when being made endless. If we follow this method and intertwine four ribbons from the previous example calibrated with the "X" "Y" "Z" and "L" signs, then when these are laid out flat, a new image quality will be formed being a ("2a") x ("2a") square. If the intertwined ribbons are rotated, ordered, intertwined and appropriately laid out flat, then this may result in one of the sides of the forming ("2a") x ("2a") square e.g. showing only "X"s, another only "Y"s (or only "Z"s or "L"s ).
A further beneficial design aspect, if we previously calibrate the sections that fall on the ("a") x ("a") area of the image or text content part of the ("n/2 "a") x ("n/2 "a" ) two dimensional figure that will be formed onto the information carrier counters of the ribbons. If for example we intertwine and make ribbons created from 6 information carrier squares endless, then when these are arranged and laid down flat they will form an image made up of 3 x 3 squares. If we would like to construct the device as a "puzzle", then 1/9 "puzzle" section should be calibrated onto the information carrier counters of the ribbon. During the variations a minimum of four different "puzzles" can form, therefore the 1/9 "puzzle" section elements calibrated onto the information carrier counters may differ from one another, making the game even more challenging.
Hereinafter we describe the invention solution with the help of the attached figures:
The device as per the invention on Figure I/a was created from four "a" x "a" sized squares. The sides of the squares or counters have been fixed to one another with transparent and flexible adhesive tape, and creating an endless ribbon. In the picture the individual ribbon is seen laid flat.
Figure 1/b shows the variations according to rotation of the signs calibrated onto the endless ribbon as per the invention. (X- Y-Z-L)
Figure 2 demonstrates the default setting of a ribbon made up of four pieces, formed and intertwined from four counters of the device as per the invention.
Figure 3/a shows the rotating and laid out positions of the elements of the above ribbon.
On Figure 3/b the appropriately rotated and arranged ribbons approximate the completed laid out position.
Figure 3/c shows the square sized 2"a" x 2"a" laid out flat and with new content.
The advantage of the device as per the invention is that in addition to developing logic abilities and dexterity during playing it also tests the depth perception. The rules of the games that can be played with the device can be learnt and applied easily by any age group. In case of purposeful sizing it could fit into a palm, be portable, used at home, during travel or even in restaurants etc. As even the simplest construction enables the prior calibration of at least four different photos or text blocks etc, over and above a game application it can also be used as a corporate promotional item, business card or family present. The device does not contain complex elements; it can be economically manufactured and produced. It can be made from plastic or cardboard, but most suitably from paper.
Claims
Patent claim:
A spatial device, consisting of endless and intertwined ribbons formed by an even "n" number of "a" x "a" sized information carrier counters(l) is characterised by: when the numbers, letters, colours, images and signs calibrated on the information carrier squares or counters(l) of the ribbons(2) are laid out flat following the arrangement, rotation and intertwining of the ribbons(2), they create a two dimensional figure with the dimensions of "n/2"a" x "n/2"a" with a different meaning and content.
The device as per the patent claim l,is characterised by: the information carrier counters(l) that form the ribbon(2) can be made from paper or plastic.
The device as per patent claims 1-2, is characterised by: the fixing of the sides of the information carrier counters (1) that form the ribbon(2) to one another and the method for making the ribbon endless is done by a flexible adhesive tape, which copes with for laying out between 0 -180 degrees.
The device as per any of the patent claims 1-3, is characterised by: that increasing the number of the information carrier counters(l) that form the ribbon(2) is only limited by the degree of manageability.
The device as per any of the patent claims 1-4, is characterised by: the number of intertwined ribbons(2) can also be increased to the limit of manageability. The device as per any of the patent claims 1-5, is characterised by: the information calibrated onto the information carrier counters(l) that form the ribbon(2) can be numbers, letters, images, colours, signs as well as the partial elements of these. The device as per any of the patent claims 1-6, is characterised by: by turning the ribbon(2) inside out, the number of variations can be increased with the elements calibrated onto the internal sides of the ribbon.
The device as per any of the patent claims 1-6, characterised by: that during the formation of the ribbon(2) a few counters(l) that are made from a transparent material and do not carry information can be created, which further extends the variational application possibilities of the device.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
HUP0900331 | 2009-05-28 | ||
HU0900331A HUP0900331A2 (en) | 2009-05-28 | 2009-05-28 | Three-dimensional puzzle for improving manual skill and stereopsis |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2010136829A1 true WO2010136829A1 (en) | 2010-12-02 |
Family
ID=89989007
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/HU2010/000057 WO2010136829A1 (en) | 2009-05-28 | 2010-05-20 | Logic game for improving dexterity and spatial awareness |
Country Status (2)
Country | Link |
---|---|
HU (1) | HUP0900331A2 (en) |
WO (1) | WO2010136829A1 (en) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3487578A (en) * | 1967-04-20 | 1970-01-06 | U S Tape & Turn Inc | Array of blocks joined by doubleacting hinge means |
US4465467A (en) * | 1980-09-10 | 1984-08-14 | Nicholas Exelby | Educational device for teaching children to read |
SU1724293A1 (en) * | 1987-03-19 | 1992-04-07 | Всесоюзный Научно-Исследовательский Институт Технологии Насосного Машиностроения | Caterpillar-type three-dimensional logic game |
US5445380A (en) * | 1994-06-08 | 1995-08-29 | Polsky; Nathan | Folding picture puzzle |
RU3095U1 (en) * | 1993-06-02 | 1996-11-16 | Борис Михайлович Изнаиров | PUZZLE |
-
2009
- 2009-05-28 HU HU0900331A patent/HUP0900331A2/en unknown
-
2010
- 2010-05-20 WO PCT/HU2010/000057 patent/WO2010136829A1/en active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3487578A (en) * | 1967-04-20 | 1970-01-06 | U S Tape & Turn Inc | Array of blocks joined by doubleacting hinge means |
US4465467A (en) * | 1980-09-10 | 1984-08-14 | Nicholas Exelby | Educational device for teaching children to read |
SU1724293A1 (en) * | 1987-03-19 | 1992-04-07 | Всесоюзный Научно-Исследовательский Институт Технологии Насосного Машиностроения | Caterpillar-type three-dimensional logic game |
RU3095U1 (en) * | 1993-06-02 | 1996-11-16 | Борис Михайлович Изнаиров | PUZZLE |
US5445380A (en) * | 1994-06-08 | 1995-08-29 | Polsky; Nathan | Folding picture puzzle |
Also Published As
Publication number | Publication date |
---|---|
HU0900331D0 (en) | 2009-07-28 |
HUP0900331A2 (en) | 2010-11-29 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
RU2612656C2 (en) | Game figures and set of such game figures | |
US20160045816A1 (en) | Compressed playing cards and games | |
JP6317075B2 (en) | Puzzle game method and apparatus | |
US1633445A (en) | Game apparatus | |
US9731189B2 (en) | System and method for a card game | |
WO2010136829A1 (en) | Logic game for improving dexterity and spatial awareness | |
US20060237910A1 (en) | Game with colonizing settlements | |
US20070108701A1 (en) | Apparatus and method for constructing number puzzles | |
US3159405A (en) | Cards selectively usable for playing a game or for producing a motion picture effect | |
Baker et al. | Crafting conundrums: Puzzles and patterns for the bead crochet artist | |
KR20110000788A (en) | Board game set | |
US8454021B2 (en) | Strategy game | |
RU170680U1 (en) | COMBINING PUZZLE | |
JP6218013B2 (en) | Card game | |
US20100019450A1 (en) | Picture puzzle | |
JP2006212363A (en) | Triangular game board and triangular pyramidal piece | |
CN205460906U (en) | Magnetic force contest chess | |
KR200340929Y1 (en) | Puzzle for learning | |
US20120288832A1 (en) | Interactive Educational Bingo | |
CN206414738U (en) | A kind of multifunctional chess equipment | |
NL1032337C2 (en) | Bearer and surface, kit, method and computer system involve computer-readable medium | |
US20120248698A1 (en) | Game and method of playing the same and structures for a game board and other utilizations | |
JP2022154402A (en) | Card group for card games | |
US3179415A (en) | Tally board for indicating completion of a bingo card | |
WO2012100350A1 (en) | Board game with puzzle projects and method of play |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 10780114 Country of ref document: EP Kind code of ref document: A1 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 10780114 Country of ref document: EP Kind code of ref document: A1 |