WO2009136828A1 - System for delivery of content to be played autonomously - Google Patents

System for delivery of content to be played autonomously Download PDF

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Publication number
WO2009136828A1
WO2009136828A1 PCT/SE2008/050661 SE2008050661W WO2009136828A1 WO 2009136828 A1 WO2009136828 A1 WO 2009136828A1 SE 2008050661 W SE2008050661 W SE 2008050661W WO 2009136828 A1 WO2009136828 A1 WO 2009136828A1
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WO
WIPO (PCT)
Prior art keywords
content delivery
mobile object
delivery system
content
media file
Prior art date
Application number
PCT/SE2008/050661
Other languages
French (fr)
Inventor
Victor Souza
Original Assignee
Telefonaktiebolaget L M Ericsson (Publ)
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Telefonaktiebolaget L M Ericsson (Publ) filed Critical Telefonaktiebolaget L M Ericsson (Publ)
Priority to EP08779343A priority Critical patent/EP2274889B1/en
Priority to US12/991,565 priority patent/US9225778B2/en
Priority to CN200880129139.9A priority patent/CN102017568B/en
Priority to AT08779343T priority patent/ATE551817T1/en
Priority to ES08779343T priority patent/ES2384078T3/en
Publication of WO2009136828A1 publication Critical patent/WO2009136828A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/104Peer-to-peer [P2P] networks
    • H04L67/1074Peer-to-peer [P2P] networks for supporting data block transmission mechanisms
    • H04L67/1076Resource dissemination mechanisms or network resource keeping policies for optimal resource availability in the overlay network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/06Protocols specially adapted for file transfer, e.g. file transfer protocol [FTP]

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)

Abstract

The dynamicity of current content delivery environments demands the use of highly complex algorithms. A content delivery system (210) for delivering content to clients (230, 240) in a content delivery network (100) is disclosed and further comprises a method for placing the content in the content delivery network (100). The content delivery system (210) comprises at least one mobile object (212) adapted to be executed on the content delivery system (210) but also adapted to be executed on other content delivery systems (220). Each mobile object (212) comprises a media file (213) and is adapted to monitor data related to the clients' (230, 240) access of the media file (213). When certain conditions are met, e.g. when many clients (230, 240) that are accessing the media file (213) are closer to another content delivery system (220), the mobile object (212) can decide to move or copy itself to the other content delivery system (220).

Description

SYSTEM FOR DELIVERY OF CONTENT TO BE PLAYED
AUTONOMOUSLY
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a method and a system for content delivery.
DESCRIPTION OF RELATED ART
A content delivery network or content distribution network (CDN) is a system of computers (content servers) networked together across the Internet and that delivers content (especially media content) to clients. Content delivery networks are difficult to control and manage as requests for content come from different locations sometimes following certain viewing patterns. In order to optimize performance, locations of the content servers and media content close to the client may be chosen. Many parameters have to be taken into account to optimize the media delivery in content delivery networks, for example:
- Number of content servers
- Locations of the clients and the content servers
- Location of an asset (media content)
- Popularity of an asset
- Available bandwidth in the network
- Cost for moving a content
The number of parameters and unpredictability when it comes to user behavior makes this problem very complex if one wants to control a global CDN using a central management system.
Existing solutions try to solve this problem in a centralized approach. Taking all the parameters into account the different solutions try to best place content in the network. However, the dynamicity of such an environment makes the algorithms highly complex and global decisions take a long time to be made and effectuated.
Another technical area relevant to the current invention is mobile objects (also called mobile agents) . Mobile objects are programs (software) and associated data that can migrate from host to host in a network at times and to places of their own choosing. In the new host they can then continue to run, possibly interacting with the local execution environment. Mobile objects have for example been discussed in the paper 'Mobile Agents and the Future of the Internet' by Kotz et al published in 'ACM Operating Systems Review, August 1999 pp 7-13. An example of using mobile agents is disclosed in US patent 7,254,608. This patent discloses a system and a method for using mobile agents for managing distribution of content in peer-to-peer networks. In the patent the mobile agent may visit the peer nodes on an itinerary to search for and collect information on distributor content stored on the visited peer.
SUMMARY OF THE INVENTION
The present invention relates to the problem of how to avoid the disadvantages mentioned above of managing a content delivery network.
The problem is in the current invention solved by placing the content itself (such as media files) in the mobile objects (agents) . The invention comprises a content delivery system for delivering content to clients. This content delivery system comprises at least one mobile object adapted to be executed on the content delivery system but also adapted to be executed on other content delivery systems. What characterizes these mobile objects is that they comprise: a media file accessible by the client,
a policy data base and
execution logic that is adapted to monitor data related to the client's access of the media file, to interrogate the policy data base and to move or copy the mobile object towards the other content delivery system when certain conditions stored in the policy data base are met.
The invention does also include a method for placing content in the content delivery network.
In the method, the mobile object (comprising the policy data base and the media file accessible by the client as described above) executes in one content delivery system. The mobile object monitors data related to the client's access of the media file and when certain conditions stored in the policy data base are met, the mobile object moves or duplicates itself to another content delivery system.
As one option, the mobile object moves from the original content delivery system to the other system without leaving any trace in the original system. The mobile object could either be adapted to keep its execution states when starting to execute in the other content delivery system or it could be adapted to reset the execution states prior to the execution.
Another option is to copy the mobile object in the original content delivery system to the other system and that the mobile object in the original system continues to execute in parallel with the mobile object in the other system.
The current invention makes the content (e.g., a media file) autonomous. By autonomous is here meant that the mobile object is intelligent enough to monitor data related to the client's access of the media file (e.g., number of times the media file has been downloaded, local link utilization measurements, link costs, etc) and take appropriate decisions. Instead of utilizing a central server (or a couple of servers) to gather global information and take global decisions the invention comprises a mobile object that takes local decisions based on local information. This will highly simplify the way content is placed and controlled through content delivery networks.
The objective with the current invention is therefore to overcome the disadvantages mentioned above.
The invention has several advantages:
Robustness; the system is more robust since it features strong fault isolation characteristics. The mobile objects are independent pieces of software relying on the local environment and not on centralized systems. It is harder to launch a denial of service attack towards such a distributed system.
No central point of failure; equal distribution of control and management functionalities brings a nice load distribution and no central point of failure.
Simplicity; the complexity of traditional global optimization algorithms is eliminated by allowing local decisions based on local knowledge to be taken.
Lower maintenance / management costs; simplicity leads to lower cost of maintenance of the entire system.
The invention will now be described in more detail and with preferred embodiments and referring to accompanying drawings. BRIEF DESCRIPTION OF THE DRAWINGS
Figure 1 is a block diagram illustrating a content delivery network.
Figure 2 is a block diagram illustrating a first embodiment of a content delivery system and a mobile object according to the current invention.
Figures 3a and 3b are flow charts showing the method of allocating content in a content delivery network according to the current invention.
Figure 4a is a block diagram illustrating a second embodiment of a content delivery system according to the current invention.
Figure 4b is a block diagram illustrating an embodiment of an implementation of the content delivery system.
DETAILED DESCRIPTION OF EMBODIMENTS
Figure 1 illustrates an example of a content delivery network CDN 100. The CDN 100 comprises in this example, four content servers 111, 112, 113 and 114. These content servers 111-114 are interconnected by a network comprising a number of routers or switches 121, 122 and 123. In content server 111, a media file 1111 is stored. The media file 1111 can in this example be accessed by five different clients 131, 132, 133, 134 and 135. As a majority of the clients are located closer to server 112 than server 111, it is worth to consider moving the content, i.e., the media file 1111 from server 111 to server 112. Closer can here be a network based distance, e.g., number of node hops in between the server 111, 112 and the clients 131-135. By moving the content closer to the clients 133, 134 and 135 transmission resources are saved in the network 100, there will be lower delays and the response time will be faster. In known prior art, the content servers 111, 112, 113 and 114 are managed by a central operation and management center, OMC 190. As discussed above, this solution has a number of drawbacks.
Figure 2 describes an embodiment of the current invention. The content delivery system is here a Content Server 1 210 and a mobile object 212 according to the current invention. Content Server 1 210 comprises an execution environment 211 and at least one mobile object 212. The mobile object 212 comprises a media file 213. This media file 213 could be a data file such as a film, a streaming video, a game, an audio file, a document etc that can be accessed in action 231 by a client 230, 240 for on-line viewing or for download.
The mobile object 212 further comprises execution logic 214. The execution logic comprises program code 215 and a data area 216 that is used to execute the mobile object 212. The execution logic 214 is also handling requests in action 231 from the clients 230, 240 that want to access the media file 213. The programming language for the program code 215 could preferably be Java which has been the most used programming language to implement mobile objects as it is platform independent. The data area 216 comprises also data related to the client's 230, 240 access of the media file 213 as for example:
Number of active connections (between the clients 230, 240 and the mobile object 212).
Number of total accesses to the mobile object 212.
Number of times the media file 213 has been accessed per time unit (e.g., number of accesses per minute). - Location of the clients 230, 240 accessing the media file 213 (using for example the source IP address of the clients 230, 240) .
Location of other servers.
In addition to monitor data in the data area 216 in the mobile object 212, the execution logic 214 is also adapted to monitor in action 241 data related the execution environment 211 as for example:
- Available bandwidth and/or processor load.
- Available communication links between the content server 210 and the clients 230, 240.
Communication link usage and/or link costs.
The mobile object 212 further comprises a policy data base 217. This data base 217 is adapted to comprise any kind of application specific policies that can trigger actions by the mobile object 212 as for example:
The maximum and minimum acceptable number of accesses to the media file 213 per time unit.
- The maximum and minimum acceptable bandwidth to be consumed by the mobile object 212.
The maximum network cost of transmission of a media file (213) .
Using the data 216 related to the access of the media file 213 and the execution environment 211 and interrogating the policy data base 217, the execution logic 214 can for example determine that a majority of the clients 240 accessing the media file 213 are located close to another server, Content Server 2 220. Fulfilling certain conditions stored in the policy data base 217 the execution logic 214 may trigger a process to move, in action 250, the mobile object 212 from Content Server 1
210 to Content Server 2 220 which has its own execution environment 221.
In this process the mobile object 212 stops serving requests from the clients 230, 240. Active connections with clients 230, 240 are paused. The clients 230, 240 are informed about the pause by the mobile object 212 using suitable signaling protocols (e.g., a modified TCP). This signaling is normally demanding some support from the execution environment 211 and underlying operating system. The execution environments
211 and 221, on the other hand, do not know where the mobile object 212 came from or where it is going next.
In the process of moving, the mobile object 212 moves from the original Content Server 1 210 to Content Server 2 220 without leaving any traces in Content Server 1 210.
Fulfilling other conditions stored in the policy data base 217 the execution logic 214 may trigger a process to copy the mobile object 212 from Content Server 1 210 to a new mobile object 222 in Content Server 2 220. In this case, the mobile object 212 in Content Server 1 210 continues to execute in parallel with the copy 222.
The copy 222 of mobile object 212 could either be adapted to keep its execution states when starting to execute in Content server 2 220 or it could be adapted to reset the execution states prior the execution.
In order for clients not previously connected to find the new location of the mobile object 212, a name resolution process is started using for example DNS (Domain Name Service) redirection. A situation that also can occur is that very few (or no) clients at all have accessed the media file 213 for a certain period of time. This can be an indication that the media file 213 has become less popular or that the clients 240 are located close to another Content Server 2 220 already hosting a copy of the media file 213. In this situation, the execution logic 214 can take a decision to simply let the mobile object 212 in Content Server 1 210 'die' and delete itself.
The flow charts in Figures 3a and 3b illustrate an embodiment of the method of allocating content in a content delivery network 100 according to the current invention. The mobile object 212 is executing in the original server 210 in step 301. During execution it monitors in step 302 data related to the client's access of the media file 213. This data can be collected by the mobile object itself 212 and stored in the data area 216. The data can also be located in the execution environment 211 and accessed in action 241 by the mobile object 212.
In step 303, a check is made if the media file 213 can be deleted. If a certain period of time has lapsed without any client 230, 240 accessing the media file 213 or that the media file 213 has been accessed very seldom, the mobile object 212 can make the decision to halt the execution and delete itself in step 304. The conditions for this are stored in the policy data base 217. If, on the contrary, the media file 213 is very popular but mainly accessed by clients 240 located closer to the other content server 220, the mobile object 212 makes the decision in step 305 to move the mobile object 212 to the other server 220. But before sending the mobile object to the other content server 220 in step 307, the mobile object 212 halts in step 306 the access to the media file 213 and pauses the active connections between clients 230, 240 and the mobile object 212. If the decision in step 305 is to not move the media file 213, the flow chart continues (digit Λ2' encircled) in Figure 3b.
If the media file 213 is popular in both regions where clients 230 (close to Content Server 1 210) and clients 240 (close to Content Server 2 220) are located, the mobile object 212 can make the decision in step 308 (now turning to Figure 3b) to copy itself in step 309 instead of moving. Before the copy 222 of the mobile object 212 is sent to Content Server 2 220, a check is made in step 310 if the current execution states stored in data area 216 in the copy 222 is to be kept or reset. If the states are to be kept, the copy 222 (a 'clone') of the mobile object 212 is sent in step 312 to content server 2 220. If the states are to be reset, the states are reset in step 311 and the copy 222 (a new 'instance') is sent in step 312. After sending the copy 222 in step 312 the process starts all over again (digit '1' encircled) as illustrated by Figure 3a. This is also the case if the mobile object 212 decides to not copy itself in step 308.
The current invention is in the embodiments described above applied to a mobile object 212 that is moved and/or copied from one content server 210 to another content server 220. The inventive concept does also allow for the mobile object 212 to migrate between other content delivery systems that have an execution environment that allows for the execution of the mobile object 212.
One example of this is a peer-to-peer P2P network. Figure 4a illustrates a P2P network 400 comprising a plurality of terminals 401, 402, 403, 404. In this example all terminals 401-404 are connected to each other fully meshed. The content delivery system (210) corresponds here to any of the terminals 401-404. Assuming that a mobile object 405 is located in terminal 401, the mobile object 405 may decide to move itself in action 407 to another terminal 404.
The inventive concept does also allow the mobile object 212 to move and/or to copy itself within the same content delivery system 210 if needed.
Yet another aspect of the invention is that the content delivery system 220 can be seen as a content delivery end- point (source of content) that is created dynamically when the mobile object 212 is moved or copied into the execution environment 221. As an example, a server that is originally not a content server but having an execution environment 221 adapted for mobile objects in general can become a Content Server 2 220 when the mobile object 212 according to the invention is copied or moved into the execution environment 221 in the server 220.
Furthermore, utilizing the inventive concept a skilled person can create different policies and corresponding behaviors that are more suitable and tailored to the management of a particular content delivery network.
Fig 4b illustrates an example of an implementation of the content delivery system 210. The system 210 comprises a processor 410 designed to execute software in a memory area 420. This memory area 420 comprises an execution environment 430 and at least one mobile object MO 421, 422, 423. Each of the mobile object 421, 422, 423 is adapted to communicate with the execution environment 430.

Claims

1. A content delivery system (210) for delivering content to at least one client (230) said system (210) comprising a processor (410) and a memory area (420), and characterized by at least one mobile object (212) adapted to be stored in the memory area (420) and to be executed in the content delivery system (210) and in at least one second content delivery system (220) and where the mobile object (212) comprises:
- a media file (213) accessible by the client (230);
- a policy data base (217) and
execution logic (214) adapted to monitor data related to the client's (230) access of the media file (213), to interrogate the policy data base (217) and to move or copy the mobile object (212) to the second content delivery system (220) or to delete the mobile object (212) when certain conditions stored in the policy data base (217) are met.
2. A content delivery system (210) as in claim 1 where the execution logic (214) in the mobile object (212) comprises program code (215) and a data area (216) .
3. A content delivery system (210) as in claim 2 where the data area (216) in the mobile object (212) comprises the data related to the client's (230) access of the media file (213) .
4. A content delivery system (210) as in claim 3 further comprising an execution environment (211) adapted for mobile objects (212) and where the execution logic (214) in the mobile object (212) is further adapted to monitor (241) data related to the execution environment (211) .
5. A content delivery system (210) as in claim 3 where the data area (216) comprises any of the following data:
- the number of accesses to the mobile object (212);
- the number of active connections (231) between the clients (230) and the mobile object (212);
- the number of times the media file (213) has been accessed per time unit;
- the location of the clients (230, 240) accessing the media file (213);
- the location of other content delivery systems (220) .
6. A content delivery system (210) as in claim 4 where the data related to the execution environment (211) comprises any of the following:
available bandwidth and/or processor load;
available communication links between the content server (210) and the clients (230, 240);
communication link usage and/or link costs.
7. A content delivery system (210) as in claim 3 where the policy data base (217) comprises any of the following data:
- the maximum and minimum acceptable number of accesses to the media file (213) per time unit;
the maximum and minimum acceptable bandwidth to be consumed by the mobile object (212);
- the maximum network cost for transmission of a media file (213).
8. A content delivery system (210) as in any preceding claim where the system (210) is a content server.
9. A method for placing content in a content delivery network (100) characterized by the steps of:
- executing (301) in a first content delivery system (210) a mobile object (212) comprising execution logic (214), a policy data base (217) and a media file (213) accessible by at least one client (230);
- monitoring (302) data related to the client's (230) access of the media file (213) and
- when certain conditions stored in the policy data base (217) are met, moving (307) or sending (312) a copy (222) of the mobile object (212) to a second content delivery system (220) or deleting (304) the mobile object (212) .
10. A method as in claim 9 further comprising the step of monitoring (302) data related to an execution environment
(211) adapted for mobile objects (212) in the content delivery system (210) .
11. A method as in claim 9 further comprising the steps of pausing (306) active connections and halting (306) the execution of the mobile object (212) prior to the step of moving (307) the mobile object (212) to the second content delivery system (220) .
12. A method as in claim 9 comprising the step of resetting (311) the execution states in the copy (222) of the mobile object (212) prior to the step of sending (312) the copy (222) to the second content delivery system (220) .
13. A method as claim 12 further comprising the step of continuing (301) the execution of the mobile object (212) in the first content delivery system (210) .
14. A method for creating a content delivery system (210) for delivering content to at least one client (230) characterized by the step of:
receiving, by a non-content delivery system being a server and having an execution environment (211) adapted for mobile objects, a mobile object (212) comprising a media file (213) accessible by the client (230).
PCT/SE2008/050661 2008-05-07 2008-06-04 System for delivery of content to be played autonomously WO2009136828A1 (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
EP08779343A EP2274889B1 (en) 2008-05-07 2008-06-04 System for delivery of content to be played autonomously
US12/991,565 US9225778B2 (en) 2008-05-07 2008-06-04 System for delivery of content to be played autonomously
CN200880129139.9A CN102017568B (en) 2008-05-07 2008-06-04 For sending the system of the autonomous content play
AT08779343T ATE551817T1 (en) 2008-05-07 2008-06-04 SYSTEM FOR DELIVERING AUTONOMOUSLY REPLAYABLE CONTENT
ES08779343T ES2384078T3 (en) 2008-05-07 2008-06-04 System for delivering content that has to be reproduced autonomously

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US5116308P 2008-05-07 2008-05-07
US61/051,163 2008-05-07

Publications (1)

Publication Number Publication Date
WO2009136828A1 true WO2009136828A1 (en) 2009-11-12

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PCT/SE2008/050661 WO2009136828A1 (en) 2008-05-07 2008-06-04 System for delivery of content to be played autonomously

Country Status (6)

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US (1) US9225778B2 (en)
EP (1) EP2274889B1 (en)
CN (1) CN102017568B (en)
AT (1) ATE551817T1 (en)
ES (1) ES2384078T3 (en)
WO (1) WO2009136828A1 (en)

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