WO2008134377A1 - System and method for playing a wagering game based on poker rules such as those of texas hold'em, with situational wagers offered - Google Patents

System and method for playing a wagering game based on poker rules such as those of texas hold'em, with situational wagers offered Download PDF

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Publication number
WO2008134377A1
WO2008134377A1 PCT/US2008/061315 US2008061315W WO2008134377A1 WO 2008134377 A1 WO2008134377 A1 WO 2008134377A1 US 2008061315 W US2008061315 W US 2008061315W WO 2008134377 A1 WO2008134377 A1 WO 2008134377A1
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WO
WIPO (PCT)
Prior art keywords
hand
bettor
cards
wagers
game
Prior art date
Application number
PCT/US2008/061315
Other languages
French (fr)
Inventor
E. Mark Gross
Brian Z. Lando
Original Assignee
Tablebrain Corp.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tablebrain Corp. filed Critical Tablebrain Corp.
Publication of WO2008134377A1 publication Critical patent/WO2008134377A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

Definitions

  • the present invention relates to poker play and more particularly to providing to bettors, who may be required to pay using valuable points or currency or who may play with points of no monetary value or who may play without points, a game which offers situational wagers made available based on how a randomly generated poker hand or a poker hand being played live by other players they are observing is playing out.
  • Texas Holci'ern is by far the most popular form of poker, constituting the lion's share of the poker hands played online and in casino poker play. Nonetheless, the vast majority of poker hands piayed within the multibillion-doliar casino video poker slot machine market and online video poker market, are hands of five card draw poker, a game rarely played by poker players online or in casinos. A key reason for this, is that poker players want to influence whether they win or lose. Five card draw poker satisfies this need, as a bettor chooses which cards to discard, making such decisions as whether to draw to a pair or for a straight or flush.
  • Texas Hold'em presently offering no significant way for the bettor to influence whether he wins or loses, constitutes only a small percentage of the video poker market.
  • other popular forms of non-draw poker such as Omaha, constitute either no portion or an insignificant portion of the poker market.
  • the invention by providing a bettor with an opportunity to select between multiple situational wagers, gives the bettor the means to influence his own outcome - thereby determining winning and losing. Also, thematically, many of the situational wagers concern how the observed poker hand is playing out, thereby increasing the bettor's conceptual understanding of poker.
  • the foregoing addresses significant deficiencies in the present market, creating the opportunity for fun and popular poker play of Texas Hold'em and other non-draw forms of poker such as Omaha or Doubfe Texas Hold'em, in a market which presently has limited and weak offerings,
  • bettor is the person wagering on the game.
  • observed player represents one of the poker players in the game which the bettor is wagering on either in the setting of a virtual computer-generated player or in the setting of an actual person playing poker physically in a locale such as a casino or playing electronically in a setting such as online with the game shown on a screen.
  • the invention is not specific to a particular non-draw form of poker game. Nevertheless, the invention must be described in an illustrative context.
  • Texas Hoid'em the most popular form of non-draw form of poker, is used herein.
  • Texas Hold'Em the basic rules of Texas Hold'Em must be understood. Those are set forth below.
  • the rules of Texas Hoid'em determine which of the observed players has the winning hand at the conclusion of each hand. The bettor may have piaced a wager on the winning game character or others, or oniy placed other available bets on the hand, see fisting below.
  • bettors playing the invented game may place conflicting bets where one bet's winning precludes the possibility of another wager winning.
  • the bettor can make bets at four different hand stages: 1. before any cards are shown, 2. before the flop but with all 'hole' cards displayed (they're dealt face up to the observed players), 3. after the flop and 4. after the turn.
  • This game may be deployed as video poker with an interactive display, perhaps a touch-screen, or by using other methodologies.
  • the bettor acquires credits which act as virtual chips, and places wagers throughout the hand as it plays.
  • the game may be deployed as a table game (similar to a craps table, but with other bets offered), through utilization of the card-reading technology which is present in certain game tables, or through utilization of virtual cards.
  • An electronic deployment is described herein, wherein the bettor uses virtual chips and places wagers throughout the hand on bets offered on the virtual table. [For a physical deployment, appropriate logistical adjustments should be understood.].
  • the game can be played with networked terminals and with significant bonus bets being paid on successful wagers piaced on highly unusual events (i.e., four pf a kind losing).
  • the invention may be implemented as video poker in the slot machine market or as a casino table game, both concerning player versus house hands of poker. Furthermore, the invention can be implemented, as a poker based computer player versus house or player game (either internet game, resident application or otherwise). Finally, the invention can be implemented physically in connection with player versus player hands of poker.
  • simple icons are used to present the bettor with the wagers offered by the invention concerning a player versus house hand of poker.
  • the observed players in the illustrative embodiment of the invention are computer-generated fictional poker players.
  • the examples given are based around Texas Hold'em, although the same infrastructure could be applied to any poker variant.
  • Hoid'Em as used herein, should be understood to relate to all types of non-draw poker.
  • Payouts are based on the odds of the bets selected. Obviously, wagers on a stronger hand (more likely to win) win less than wagers on a weaker hand (less likely to win). This is similar to odds setting at a racetrack. Note, in the invented game the true odds can be precisely calculated. Odds set for each possible offered wager will be set by the house to achieve the desired house advantage (for example, a 15 percent +/- house edge). Within this description of the game, odds are expressed with a variable of 'XX.' XX is a number between 1 and 10,000,000.
  • Odds are expressed as: A) 1 to XX for the wager types which likely pay iess than 1 to 1 , B) XX to 1 for the wager types which likely pay more than 1 to 1 , and C) XX to XX for wager types which are uncertain (criteria such as house advantage, cards in play, etc. influence this) if they can pay more or less than 1 to 1.
  • XX is an indeterminate number of 1 or greater. In the examples given herein, the house edge has not been specified, and therefore the odds have not been calculated. For this reason, the FIG.
  • 3 - 8 images (demonstrating play of a hand of the game) use "X" for demonstration purposes, rather than specific numeric values, to represent bettor credits and payouts, in the unlikely event of a non-whoie credit payout amount, the win may be rounded down to prevent the possibility the non-whote-credit balance.
  • Bets that are not relevant or applicable will not show. For example, a feature may no longer be possible based of how the hand has developed, or cannot be offered in a manner which sufficiently maintains the house's odds advantage (i.e. if a flop gives a Royal Flush to a game character, a bettor will no longer have the option to make new bets on that game character to win).
  • the bettor may make as many types of wagers as he likes on one or several of the observed players, as well as other available bets. This is notwithstanding whether the bets are in conflict - where no outcome will cause all to win.
  • An additional optional feature could cause certain observed players to "fold" at various of the hand's stages prior to the completion of the hand. For example, hands that do not meet a predefined qualifying strength (i.e. a pair, Ace-high or high draw %) might automatically fold. The necessary qualifying strength could also vary for each round (i.e., top 20 hand required preflop, Ace-high or high draw % required post-flop, and pair or better required post-turn). Additionally or alternatively, each round could cause hand(s) with the worst remaining odds to fold. Any 'folded' hand might then have no chance of winning or causing any of the available bets to win - with the exception of the Fold feature (a wager on which hand will fold early).
  • a predefined qualifying strength i.e. a pair, Ace-high or high draw %
  • the necessary qualifying strength could also vary for each round (i.e., top 20 hand required preflop, Ace-high or high draw % required post-flop, and pair or better required post-turn).
  • each round could cause
  • FIG. 1 depicts an overall system including a server machine which hosts a video poker game and is equipped to supply the service provided by our invention, and a plurality of user (client) machines, which may be slot machines or computers located elsewhere such as within a bettor's locale in the instance of use of the Internet;
  • FIG. 2 depicts a user (client) machine which may be used by a bettor who plays the invention on-line in the instance of use of the Internet, and can also be understood as an intranet or other setting; and
  • FIG. 3 - FIG. 8 are illustrations of the type of 'screen shots' encountered during the course of a bettor observing play of a hand of Texas Hold'Em (the screen shots depict many, but not ail, of the different types of information that are displayed in accordance with the invention) and making bets.
  • the heart of the system of FiG. 1 is a game server 100, of which many examples exist in the prior art.
  • the game server (which may be an array of processors) interfaces with two types of memory - data storage 102 which maintains data pertaining to the bettor (such as his credit balance), and game memory 104 which records data pertinent to games in progress (such as the cards which are being piayed). (Data collected during the course of games in progress is continually updated.)
  • Analytics processor 106 which need not be a separate unit, performs the analyses to be discussed below and determines the wagers offered to the bettor
  • Communication server 108 transmits data to bettors and receives data from them, and transfers such data to and from the game server.
  • the 'internet' 110 should also be understood as intranet (local setting), and is the communications medium that connects user machines 112 (possibly slot machines or computers and the bettor's locale) to the server host.
  • intranet local setting
  • the Internet / intranet is the preferred communications medium, any other communication medium that has sufficient fechnologicai qualities, will suffice.
  • server or hardware that is unique and the hardware and any conventional poker system and method can be used to implement the invention.
  • a typical user machine includes a processor 120, memory 124 for storing data pertinent to a game in progress, and a conventional graphic user interface.
  • Input/output devices include a mouse input device 126, a keyboard input device - said understood to also include typical slot machine controls 128 and a speaker and sound card 130.
  • data storage 122 has the installed operating system, browser software and game software. The user machines are the same as those presently used by millions of people who play video poker.
  • the user machine includes a communication interface 134 which is shown connected to the Internet 110, which term should also be understood as intranet (local setting).
  • the invention may be used in a physical setting, such as a casino, through play being networked and hosted locally.
  • Such an implementation might utilize linked units, much like linked electronic slot machines, with appropriate backend technology including servers, networking, etc.
  • One such example is the provision of sounds that accompany certain events taking place in the virtual poker hand displayed on the monitor of a bettor (e.g., the sound of a slot machine paying off when a pot is won by a bettor). While the embodiment of the invention disclosed herein emphasizes only the features necessary to understand the invention, it is to be understood that standard features of video poker are also contemplated.
  • the invention's rules concerning betting and otherwise, inciude all of those set out herein, or a subset of these. As to each feature, the rules may deviate, white maintaining the spirit of the feature. Additionally, the game may be deployed with additional features and wagers.
  • the rules as finalized may be set out on screens and panels of the machine presenting the invention (i.e., a slot machine), so that the bettor is fuliy aware of ail the ruies.
  • the game may have on-screen hints and the screen bottom summarizes some of its rules, as shown in FIG. 3 - 8 images of a representative hand.
  • the game contemplates its being deployed as herein and / or with alternate available bets and methodologies for wagering and logistics.
  • Ranking of hands is the conventional ranking, with the highest hand being 10, Jack, Queen, King and Ace on-suit (the highest straight-flush) and the iowest potential winning hand being high cards (when there is no pair or better hand).
  • Two or more observed players may tie, in which event bets on each wins, unless the rules promulgated on the game's release otherwise provide.
  • the payoff may be lower, with perhaps the payoff rounded down to the next whole credit amount, AIf suits are equal in value in determining a winner.
  • Concerning the board the first three cards are simultaneously turned up (the flop). Then a fourth card is then turned up (the turn). Finally, a fifth and last card is turned up (the river).
  • Each game character position may have an assigned identifier, number or name (intriguing names make the game more fun - see mockup of game for sampie names).
  • the game can be deployed wilh a variable number of observed players (with 5, 6, 8 or 10 as most common).
  • the bettor is offered the opportunity to place wagers, as set out herein.
  • available bets may be shown in an active color, with unavailable bets not presented or shown in duller color. Winning amounts are credited to the bettor's balance. Upon resolution of his outstanding bets, if he has available credits or monies, a bettor can piay another game or cash out.
  • the game commences / plays through the bettor acquiring credits and placing bets.
  • An iilustrative hand's playing out is described below and shown in FIGS. 3 - 8, which suggest one method for implementation of the invention, although there are many other means of implementing the game consistent with the spirit of the invention.
  • the bettor's tapping a wager area on the screen once makes a bet of a single credit.
  • Each touch to the wager area after the first increases the bet by one increment (i.e., tapping twice, bets 2 credits).
  • wagers which are 1 to 1 or more (i.e., 2 to 1), a bettor may wager a single credit, or more.
  • the invention's features may be at the display areas identified herein and/or in other areas. They may be deployed in the below set, or as a subset of the below, or in a group of which the below is a subset, or In other permutations. Not all aspects of the invention are set out herein. The invention should be understood to encompass al! of the foregoing. The invention's innovation and desirability of the game is not dependent upon a specific deployment.
  • the invention has a variety of available bets, which term means the below list of wagers and extensions thereon.
  • the invention's available wagers 1 rules are as below, as otherwise set out herein, and as modified as set out herein. They may be deployed at the below-indicated stage of the hand, or at other times stages (as necessary, with appropriate modification). They may be at the game display areas identified below, and/or in other areas. They may be as the betow set, and/or as a subset of the below, and/or in a group of which the below is a subset, and/or in other permutations. Wagers could be made to apply to the next phase of play only, and/or for longer periods, such as for the rest of the hand. Not all of the below chart's wagers are in the representative hand.
  • the bettor wagers on which of the Sidebets area observed players wi ⁇ be dealt the ODDS XX to 1 best two hole cards, with no consideration of the board - and with the assessment made according to a predefined hierarchy as to two card winning hands (perhaps having high pair - Ace Ace - as the best hand, followed by fower pairs, followed by high card
  • Pai Gow hand of poker by using his two hole cards together with ail five board cards, and with the hand set according to a standard Pai Gow house set rules, and with the assessment as to winning made according to a standard Pai Gow hierarchy of winning hands with the bettor's hand treated as a piayer hand not the house hand.
  • a win could be declared if the selected hand is better than a pre-defined threshold, and perhaps
  • SELECTOR cards contain a Spade card and a ODDS: XX to 1
  • the bettor has the chance to wager Beside Game character area on the 1 -clockwise position from the ODDS: XX to 1 dealer button, prior to that game
  • the Champion icon shows. This lets the bettor wager on ODDS: XX to 1 back to back wins (like a daily double).
  • the bettor wagers on if the hand will Beside Game character area resolve with the 5 open cards on the ODDS: XX to 1 board representing the best possible hand such that there are no possible hole cards which could improve that
  • Game Beside Game character area Character Finish Win, ODDS: XX to XX Place or Show - Pre- The bettor may wager on whether observed any game character ' s hand finishes players first, second or third, pre-observed getting cards players getting cards but after the odds for each finish-position have been set. Each odds set will
  • a wager on whether the deal will ODDS: XX to 1 include one from among a group of The odds payout could be higher if the best initial hole card (there are the hole card hand dealt is more
  • ODDS XX to 1 with odds assigned as to how that hand will play against randomly
  • Listed beiow are A. from which a group might be option to place a 'Specific hands: selected to be winners for the 'Any premium Hole Card hand' wager premium Hole Card hand' feature or
  • Card wili be the next card dealt during the hand i.e., the upcoming turn card is ODDS: XX to 1 the Queen of Spades
  • the bettor can have the ODDS: XX to XX last stage or stages of the hand undone (with resolved bets remaining forfeited to the extent they were tost and wins still credited in the bettor's favor) and then again make any of the wagers available at any stage of the hand at which Appropriate area earlier hand-stage bets have been resolved.
  • the bettor can have the ODDS: XX to XX last stage or stages of the hand undone (with resolved bets remaining forfeited to the extent they were tost and wins still credited in the bettor's favor) and then again make any of the wagers available at
  • the bettor wagers on which of the Sidebets area observed players will have the best ODDS: XX to 1 hand of poker by using his two hole cards together with the three flop cards, without consideration of the turn card or river card - and with the assessment made according to a
  • Game Beside Game character area character's Finish Win
  • ODDS XX to 1 Place or The bettor can wager on whether Show - any game character's hand finishes PreFlop first, second or third, prefiop and
  • Runner card will both be used to create the Runner - best-hand made.
  • ODDS XX to 1
  • next board card or Sidebets area alternatively one of the next 2 cards
  • New Sheriff which opened creates a new high hand held by one of the observed ODDS: XX to 1 players. After a flop of 2d, 6d, 7h, a turn of 7d is a new sheriff card opening a full house held by one of the observed players.
  • New Deputy ⁇ d is a deputy card opening a t (a game character has a 5,6
  • the bettor can wager on whether Beside Game character area any game character's hand finishes first, second or third, after the , turn ODDS: XX to XX
  • Game card is dealt but before the river character card is dealt but after the odds for Finish: Win, each finish-position has been set. Place or Each odds set will express win- Show - Post- odds, piace-odds and show-odds Turn (this is the lowest payout).
  • FIGS. 3 - 8 accompany the beiow and depict much of the information to be found on typical "screen shots' as the illustrative game hand advances.
  • the invention might in addition to having the button "Play Hand” offering the bettor has the opportunity to place bets as the hand plays, the invention might also have a further button offering the bettor the opportunity to immediately play out the hand. Furthermore, a subset of available wagers is shown in the accompanying images, rather than all possible available wagers.
  • F!G. 3 shows the game prior to bettor buying credits. Notable in the foregoing image of the game with more robust features, among other things, are: The brief rules set description at the lower part of the image.
  • the 'Champion' designation is beiow game character Bad Fella.' This indicates he won the last hand played.
  • the PreFlop available wagers are listed in the right hand column, but are not shown as available. The bets cannot yet be made, as a bettor has not yet purchased credits.
  • FlG. 4 shows the bettor has wagered before cards are shown. Notable in the image, among other things, are; The buttons on the machine presently allow the bettor to piay the hand. The buttons became active immediately upon the bettor having acquired 4 credits. Had the bettor acquired fewer than 4 credits, the machine would have indicated at its top right corner "Player has: X credits, Buy X more credits [4 minus the amount he has] and begin play" The top right portion of the display indicating:
  • Bets Still To Place 1" - this represents the bets still required on the hand, which is about to be played. More than 4 credits can be played in a hand, but no fewer.
  • the machine's first rules set line states: "Place 1 or more bets before Players' hands are dealt.” "Play Hand” on the bottom left portion of the display is no longer in a grey colored button, it became an active button after one wager was placed. All bets that are available at this hand stage are shown in an active color - many are in the right sidebets box area titled Sidebets on the Preflop. This box's preffop area is expanded at this stage.
  • the Small Blind wager area has a hint - "Place a bet 'blind' that this 'player' wins the hand.” This simulates what would happen if the bettor activates the hint.
  • the top right portion of the display for betting - the Sidebets area - shows that the bettor has wagered 1 credit on "Rainbow” and 1 credit on "Any
  • the wagers the bettor has made are represented by chip icons which have a '1' in their center, representing that these are wagers of 1 credit each.
  • the bottom-left section may also include a button "Play Out Hand,” offering the bettor the opportunity to "Tap Play Out Hand to immediately play out the hand.” Additionally, the bettor would also have the opportunity to "Tap Play Hand to place bets as the hand plays.”
  • FIG. 5 shows "play hand” has been pressed once, observed players' hole cards have been dealt, certain additional wagers have been made (wager on Omega Tom to win), and certain earlier wagers are resolved (any premium hole card hand wager lost). Notable in the image, among other things, are:
  • the "Any Premium Hole Cards” wager 'Lost- the chip is indicated as being negated.
  • the "Rainbow” wager continues on the Board as an active wager, but its color has changed to a paler shade. This indicates that the wager - a prior stage wager - may not be withdrawn through use of the Undo buttons. This convention applies throughout the game's play.
  • the wager on the Smal! Biind continues on the Board as an active wager, but its color has changed to a paler shade.
  • the Sidebets area related to Preflop wagers has been reduced in size - only the wagers he made preflop in this area are shown, and as to these the disposition of the bets is noted - see, above.
  • the Sidebets area related to flop wagers has been expanded to allow the bettor a preview of its wagers, but most of the wagers are inactive.
  • the top right portion of the display summarizing the bettors' credits / bets, indicates: "Player Has 7 credits ' " - he spent 5 (see, the chips he has placed), having purchased 12, and
  • the 1 credit Small Blind wager continues on the Board as an active wager, but its color has changed to a pafer shade.
  • Rusty Ed's cards are lighter 'ghost' shade signifying he has folded. The bettor has placed a 1 credit wager on Brick (turn card).
  • the top right portion of the display provides: "Player Has XX credits” - he spent chips and has winnings of credits of an indeterminate amount, all as seen on the screen.
  • FIG. 7 play hand pressed (3rd time), turn dealt, and certain additional wagers have been made (New Sheriff) and certain earlier wagers have been decided (Brick on Turn Card wager won).
  • This image represents what the display might look like after the bettor has pressed Play Hand for the hand's third time ⁇ causing the deal of the turn card - 3 of hearts.
  • the turn card is helpful to understanding the actions taken by the bettor and the hand's development. Note, the card has "BRICK" on it showing Brick (turn card) has happened.
  • the Rainbow Flop wager still has 'WON! XX credits.' At the hand's conclusion, the bettor will see all of his wagers and their dispositions.
  • the 1 credit Small Blind wager continues on the Board as an active wager.
  • the 2 credits wager on Omega Larry to Win continues on the Board as an active wager, As to both, the wagers' color remains in the paler shade (the bets are unresolved but cannot be withdrawn). .
  • the Sidebet area related to flop wagers (which was previously expanded) is contracted in size and inactive - only the Rainbow Flop wager he made preflop in this area is shown, and as to this wager the disposition is noted - see, above. Flop wagers can no longer be placed.
  • the Sidebets on the Turn area has been expanded and the wagers in the area are shown as active, as these wagers may be made at this time.
  • the bettor has placed a 1 credit wager on New Sheriff (river card).
  • FiG. 8 play hand pressed (4th time), river dealt and hand ends, all unresolved bets are determined (the wager on smaf! blind placed at the hand's outset - see image 2 has won, etc.). This image represents what the display might look like after the bettor has pressed Piay Hand for the hand's fourth time - causing the deai of the river card - 9 of diamonds.
  • the card has a ⁇ icon on it, showing a New Sheriff (river card) has happened.
  • Gator Bill has made a straight and holds the best hand - the words
  • the 2 credits wager on Omega Larry to Win 'Lost' - the 2 credit chip is indicated as being negated.
  • the bets listed on the screen are not shown as active and available wagers. Bets cannot yet be made, as the bettor has not yet indicated he wishes to "Play Hand" - if he does the screen will again present as per Image 2, with the exception of the identification of Gator Bill (not Bad Fella) as the Champion.

Abstract

A method of providing a game, which offers situational wagers, to players who bet and who may be required to pay with either valuable points or currency, with points of no monetary value, or no points. Embodiments of the invention include games concerning player versus house hands of poker such as slot machine type video poker or a casino table game. Alternate embodiments consider poker based computer player versus house, player versus player game, internet gaming, resident gaming, and so forth. Finally, the invention can be implemented physically in connection with a player versus player hand of poker. The hand of poker is analyzed as it is playing out and cards are dealt, and people observing and those participating in the game are offered exciting situational wagers, made available dependent on how the hand is playing out. Thematically, many of the wagers increase the bettor's conceptual understanding of poker.

Description

System And Method For Playing A Wagering Game Based On Poker Rules Such As Those Of Texas Hold'em, With Situational Wagers
Offered
Related Applications This application claims the priority of United States provisional application Serial
No. 60/907962 filed on April 25, 2007,
Field of the Invention
The present invention relates to poker play and more particularly to providing to bettors, who may be required to pay using valuable points or currency or who may play with points of no monetary value or who may play without points, a game which offers situational wagers made available based on how a randomly generated poker hand or a poker hand being played live by other players they are observing is playing out.
Background of the Invention
Texas Holci'ern is by far the most popular form of poker, constituting the lion's share of the poker hands played online and in casino poker play. Nonetheless, the vast majority of poker hands piayed within the multibillion-doliar casino video poker slot machine market and online video poker market, are hands of five card draw poker, a game rarely played by poker players online or in casinos. A key reason for this, is that poker players want to influence whether they win or lose. Five card draw poker satisfies this need, as a bettor chooses which cards to discard, making such decisions as whether to draw to a pair or for a straight or flush. Texas Hold'em, presently offering no significant way for the bettor to influence whether he wins or loses, constitutes only a small percentage of the video poker market. Similarly, prior to the invention, other popular forms of non-draw poker such as Omaha, constitute either no portion or an insignificant portion of the poker market.
The invention, by providing a bettor with an opportunity to select between multiple situational wagers, gives the bettor the means to influence his own outcome - thereby determining winning and losing. Also, thematically, many of the situational wagers concern how the observed poker hand is playing out, thereby increasing the bettor's conceptual understanding of poker. The foregoing addresses significant deficiencies in the present market, creating the opportunity for fun and popular poker play of Texas Hold'em and other non-draw forms of poker such as Omaha or Doubfe Texas Hold'em, in a market which presently has limited and weak offerings,
Summary of the Invention
Many remember the horse-racing game for kids: You'd wind up a mechanical track, select a horse, then watch the toy horses race around. If your horse won, you won too. The invention is like that, in that a bettor wagers on: I. one or more of the game's observed players and/or II. bonus bets made available as the hand plays. Further, just as in horse racing or Jai Aiai, bettors may be offered the chance to wager on whether those they are observing win, place or show.
The term bettor, as used herein, is the person wagering on the game. The term observed player as used herein represents one of the poker players in the game which the bettor is wagering on either in the setting of a virtual computer-generated player or in the setting of an actual person playing poker physically in a locale such as a casino or playing electronically in a setting such as online with the game shown on a screen. In the circumstance where observed player is understood to mean a nonvirtual human player, and some or all of the below bets are being offered to non-participant bettors, appropriate logistical adjustment should be understood to accommodate the foregoing (i.e., bets where the outcome can be influenced by the observed player might be unavailable, hole cards will be dealt so that no observed player sees cards held by his competitors), and ail unresolved bets - perhaps because of early termination of the hand - will be refunded. Finally, the invention may be implemented in a manner so as to supply poker players with additional wagers they can make on hands of poker they are participating in and also observing as they play. In this iteration, appropriate logistical adjustment should be understood to accommodate the foregoing.
The invention is not specific to a particular non-draw form of poker game. Nevertheless, the invention must be described in an illustrative context. For this purpose, Texas Hoid'em, the most popular form of non-draw form of poker, is used herein. To appreciate the nuances of the invention, the basic rules of Texas Hold'Em must be understood. Those are set forth below. The rules of Texas Hoid'em determine which of the observed players has the winning hand at the conclusion of each hand. The bettor may have piaced a wager on the winning game character or others, or oniy placed other available bets on the hand, see fisting below. Furthermore, just as in roulette where during a single spin a person can place inconsistent bets such as a wager on the number 1 and also number 32, bettors playing the invented game may place conflicting bets where one bet's winning precludes the possibility of another wager winning.
In the illustrative Texas Hoid'em variation of the invention shown herein, the bettor can make bets at four different hand stages: 1. before any cards are shown, 2. before the flop but with all 'hole' cards displayed (they're dealt face up to the observed players), 3. after the flop and 4. after the turn.
This game may be deployed as video poker with an interactive display, perhaps a touch-screen, or by using other methodologies. The bettor acquires credits which act as virtual chips, and places wagers throughout the hand as it plays. Similarly, the game may be deployed as a table game (similar to a craps table, but with other bets offered), through utilization of the card-reading technology which is present in certain game tables, or through utilization of virtual cards. An electronic deployment is described herein, wherein the bettor uses virtual chips and places wagers throughout the hand on bets offered on the virtual table. [For a physical deployment, appropriate logistical adjustments should be understood.]. Moreover, the game can be played with networked terminals and with significant bonus bets being paid on successful wagers piaced on highly unusual events (i.e., four pf a kind losing).
The invention's Piay Setting
The invention may be implemented as video poker in the slot machine market or as a casino table game, both concerning player versus house hands of poker. Furthermore, the invention can be implemented, as a poker based computer player versus house or player game (either internet game, resident application or otherwise). Finally, the invention can be implemented physically in connection with player versus player hands of poker.
In the illustrative embodiment of the invention, simple icons (as below defined) are used to present the bettor with the wagers offered by the invention concerning a player versus house hand of poker. The observed players in the illustrative embodiment of the invention are computer-generated fictional poker players. For demonstration purposes, the examples given are based around Texas Hold'em, although the same infrastructure could be applied to any poker variant. The term Hoid'Em as used herein, should be understood to relate to all types of non-draw poker.
Certain descriptions of the game included herein are explained using slot machine type controls, This is without limitation to its possible deployment in other settings. By way of example, alternate methods for playing the game include use of a mouse, keyboard, physical placement of chips, etc. All references herein to functions (certain suggest operation through touch-screen), should be understood to include all possible methodologies for play of the game (with assumed logistical adjustment to accommodate different settings). Most of the infrastructure would be fairly similar in either a slot machine, internet game or computer game environment. However, the casino table game would likely involve an additional component - necessary interaction between a computer system and a physical (likely felt-type) table.
Odds and Wagers
Payouts are based on the odds of the bets selected. Obviously, wagers on a stronger hand (more likely to win) win less than wagers on a weaker hand (less likely to win). This is similar to odds setting at a racetrack. Note, in the invented game the true odds can be precisely calculated. Odds set for each possible offered wager will be set by the house to achieve the desired house advantage (for example, a 15 percent +/- house edge). Within this description of the game, odds are expressed with a variable of 'XX.' XX is a number between 1 and 10,000,000. Odds are expressed as: A) 1 to XX for the wager types which likely pay iess than 1 to 1 , B) XX to 1 for the wager types which likely pay more than 1 to 1 , and C) XX to XX for wager types which are uncertain (criteria such as house advantage, cards in play, etc. influence this) if they can pay more or less than 1 to 1. XX is an indeterminate number of 1 or greater. In the examples given herein, the house edge has not been specified, and therefore the odds have not been calculated. For this reason, the FIG. 3 - 8 images (demonstrating play of a hand of the game) use "X" for demonstration purposes, rather than specific numeric values, to represent bettor credits and payouts, in the unlikely event of a non-whoie credit payout amount, the win may be rounded down to prevent the possibility the non-whote-credit balance.
Bets that are not relevant or applicable will not show. For example, a feature may no longer be possible based of how the hand has developed, or cannot be offered in a manner which sufficiently maintains the house's odds advantage (i.e. if a flop gives a Royal Flush to a game character, a bettor will no longer have the option to make new bets on that game character to win).
The bettor may make as many types of wagers as he likes on one or several of the observed players, as well as other available bets. This is notwithstanding whether the bets are in conflict - where no outcome will cause all to win.
An additional optional feature could cause certain observed players to "fold" at various of the hand's stages prior to the completion of the hand. For example, hands that do not meet a predefined qualifying strength (i.e. a pair, Ace-high or high draw %) might automatically fold. The necessary qualifying strength could also vary for each round (i.e., top 20 hand required preflop, Ace-high or high draw % required post-flop, and pair or better required post-turn). Additionally or alternatively, each round could cause hand(s) with the worst remaining odds to fold. Any 'folded' hand might then have no chance of winning or causing any of the available bets to win - with the exception of the Fold feature (a wager on which hand will fold early).
Brief Description of the Drawings
Further objects, features and advantages of the invention will become apparent upon consideration of the following detailed description in conjunction with the drawing, in which:
FIG. 1 depicts an overall system including a server machine which hosts a video poker game and is equipped to supply the service provided by our invention, and a plurality of user (client) machines, which may be slot machines or computers located elsewhere such as within a bettor's locale in the instance of use of the Internet; FIG. 2 depicts a user (client) machine which may be used by a bettor who plays the invention on-line in the instance of use of the Internet, and can also be understood as an intranet or other setting; and
FIG. 3 - FIG. 8 are illustrations of the type of 'screen shots' encountered during the course of a bettor observing play of a hand of Texas Hold'Em (the screen shots depict many, but not ail, of the different types of information that are displayed in accordance with the invention) and making bets. The Hardware
The heart of the system of FiG. 1 is a game server 100, of which many examples exist in the prior art. The game server (which may be an array of processors) interfaces with two types of memory - data storage 102 which maintains data pertaining to the bettor (such as his credit balance), and game memory 104 which records data pertinent to games in progress (such as the cards which are being piayed). (Data collected during the course of games in progress is continually updated.) Analytics processor 106, which need not be a separate unit, performs the analyses to be discussed below and determines the wagers offered to the bettor Communication server 108 transmits data to bettors and receives data from them, and transfers such data to and from the game server. The 'internet' 110 should also be understood as intranet (local setting), and is the communications medium that connects user machines 112 (possibly slot machines or computers and the bettor's locale) to the server host. Although the Internet / intranet is the preferred communications medium, any other communication medium that has sufficient fechnologicai qualities, will suffice. There is nothing about the server or hardware that is unique and the hardware and any conventional poker system and method can be used to implement the invention.
Similarly, the user machines are also standard equipment, and conventional slot machines or PCs can be used. A typical user machine, as shown in FIG. 2, includes a processor 120, memory 124 for storing data pertinent to a game in progress, and a conventional graphic user interface. Input/output devices include a mouse input device 126, a keyboard input device - said understood to also include typical slot machine controls 128 and a speaker and sound card 130. in addition to memory 124 which stores temporary data, data storage 122 has the installed operating system, browser software and game software. The user machines are the same as those presently used by millions of people who play video poker.
To communicate over the Internet / intranet in general and to a game host in particular, the user machine includes a communication interface 134 which is shown connected to the Internet 110, which term should also be understood as intranet (local setting). The invention may be used in a physical setting, such as a casino, through play being networked and hosted locally. Such an implementation might utilize linked units, much like linked electronic slot machines, with appropriate backend technology including servers, networking, etc. There are numerous features provided for today's bettors. One such example is the provision of sounds that accompany certain events taking place in the virtual poker hand displayed on the monitor of a bettor (e.g., the sound of a slot machine paying off when a pot is won by a bettor). While the embodiment of the invention disclosed herein emphasizes only the features necessary to understand the invention, it is to be understood that standard features of video poker are also contemplated.
Rules and their Permutations
The invention's rules, concerning betting and otherwise, inciude all of those set out herein, or a subset of these. As to each feature, the rules may deviate, white maintaining the spirit of the feature. Additionally, the game may be deployed with additional features and wagers. The game's rules, as set out herein and otherwise, wifl be augmented, modified and elaborated upon to provide implementation and for other reasons. The rules as finalized may be set out on screens and panels of the machine presenting the invention (i.e., a slot machine), so that the bettor is fuliy aware of ail the ruies. The game may have on-screen hints and the screen bottom summarizes some of its rules, as shown in FIG. 3 - 8 images of a representative hand.
The game contemplates its being deployed as herein and / or with alternate available bets and methodologies for wagering and logistics.
The Game's Play, and Certain Rules of Texas Hoid'em
How the game plays - in one possible deployed version - is set out in the beiow narrative description of the representative hand. Hands are dealt out as in Texas HoId1Em. Each game character receives two cards - hoie cards. The invention, as described in the beiow narrative, concerns a piayer versus house hand of poker where the hole cards are dealt up. Five cards are turned up on the table - the board - and used by all observed players. Observed players that have not folded may use any combination of their two hole cards pius the board to make their best five-card poker hand. Ranking of hands is the conventional ranking, with the highest hand being 10, Jack, Queen, King and Ace on-suit (the highest straight-flush) and the iowest potential winning hand being high cards (when there is no pair or better hand). Two or more observed players may tie, in which event bets on each wins, unless the rules promulgated on the game's release otherwise provide. In the event of a tie the payoff may be lower, with perhaps the payoff rounded down to the next whole credit amount, AIf suits are equal in value in determining a winner. Concerning the board, the first three cards are simultaneously turned up (the flop). Then a fourth card is then turned up (the turn). Finally, a fifth and last card is turned up (the river). After each hand a revolving dealer button moves one position clockwise. Each game character position may have an assigned identifier, number or name (intriguing names make the game more fun - see mockup of game for sampie names). The game can be deployed wilh a variable number of observed players (with 5, 6, 8 or 10 as most common).
Throughout the game's play, the bettor is offered the opportunity to place wagers, as set out herein. As the game's play, available bets may be shown in an active color, with unavailable bets not presented or shown in duller color. Winning amounts are credited to the bettor's balance. Upon resolution of his outstanding bets, if he has available credits or monies, a bettor can piay another game or cash out.
Hand Progression, Placing Wagers, Touch-Screen
The game commences / plays through the bettor acquiring credits and placing bets. An iilustrative hand's playing out is described below and shown in FIGS. 3 - 8, which suggest one method for implementation of the invention, although there are many other means of implementing the game consistent with the spirit of the invention. In the foregoing description, the bettor's tapping a wager area on the screen once makes a bet of a single credit. Each touch to the wager area after the first increases the bet by one increment (i.e., tapping twice, bets 2 credits). As to wagers which are 1 to 1 or more (i.e., 2 to 1), a bettor may wager a single credit, or more. As to wagers which are less than 1 to 1 (i.e., 1 to 2), a bettor must wager sufficient credits to win a single credit if he wins the bet. There are functions which undo bets made at that hand stage prior to play on the bets.
All of the foregoing concerning wagering (and its logistics) are modifiable. Simiiariy, the invention's features may be at the display areas identified herein and/or in other areas. They may be deployed in the below set, or as a subset of the below, or in a group of which the below is a subset, or In other permutations. Not all aspects of the invention are set out herein. The invention should be understood to encompass al! of the foregoing. The invention's innovation and desirability of the game is not dependent upon a specific deployment.
Available bets
Similar to craps, the invention has a variety of available bets, which term means the below list of wagers and extensions thereon. The invention's available wagers1 rules are as below, as otherwise set out herein, and as modified as set out herein. They may be deployed at the below-indicated stage of the hand, or at other times stages (as necessary, with appropriate modification). They may be at the game display areas identified below, and/or in other areas. They may be as the betow set, and/or as a subset of the below, and/or in a group of which the below is a subset, and/or in other permutations. Wagers could be made to apply to the next phase of play only, and/or for longer periods, such as for the rest of the hand. Not all of the below chart's wagers are in the representative hand.
Another alternative could allow some of certain wagers to oniy become available if the bettor earns them - for example through a jackpot or certain play-ievel. If this option is applied, the odds on these premium wagers couid be offered with either little or no house odds advantage (like a backup wager in craps), or even a bettor odds advantage (but for a limited number of credits).
Method, Generally The method for making available the invention's situational wagers shown below is through performing appropriate analysis. An illustrative analysis, specific to offering the available wager of Rainbow Flop (which flop makes a flush less likely to win the hand), is shown below. As to each available wager, a similar analysis - based on the criteria set forth in the below chart - is performed and the wager is offered, as appropriate. Rainbow Flop, Methodology Concerning Presentation and Wager Resolution Has the bettor acquired credits? If yes ... is the displayed poker hand at its pre-fiop stage? if yes, present option for the bettor to pface a wager on Rainbow Flop.
Has the bettor placed a wager on Rainbow Flop? If yes ...
Is the displayed poker hand at its post-flop pre-turn stage? If yes ...
Review the 3 flop cards.
If ail 3 of the flop cards are of different suits, resolve the wager in the bettor's favor. If otherwise, resolve the wager against the bettor.
Wagers A Bettor Can Make Before Any Cards Are Shown Or At Time Shown:
Prior to any Cards Wagers
1. where they display, and
Feature Name Feature Description 2. the features' odds
The bettor wagers on which of the Sidebets area observed players wiϋ be dealt the ODDS: XX to 1 best two hole cards, with no consideration of the board - and with the assessment made according to a predefined hierarchy as to two card winning hands (perhaps having high pair - Ace Ace - as the best hand, followed by fower pairs, followed by high card
1. Two card comparison i.e., 10-7 beats 10-5, with no straights or flushes playing). The bettor wagers on if a specific Sidebets area observed player, or if any of the ODDS: XX to 1 observed players wili be dealt two hole cards which in the game of blackjack would be considered a blackjack (i.e., dealt an Ace and a Queen), with no consideration of the
2. HoSd'em board or the hierarchy established Blackjack for poker winning hands. The bettor wagers on if a specific Sidebets area observed player, or if any of the ODDS: XX to 1 observed players will be dealt two hole cards which total seven (i.e.,
3. Hold'em dealt an 4 and a 3), with no CrapjsJ!Ar& T consideration of the board or the hierarchy established for poker winning hands.
The bettor wagers on which of the Sidebets area observed players wil! have the best ODDS: XX to 1
Pai Gow hand of poker by using his two hole cards together with ail five board cards, and with the hand set according to a standard Pai Gow house set rules, and with the assessment as to winning made according to a standard Pai Gow hierarchy of winning hands with the bettor's hand treated as a piayer hand not the house hand.
Alternative, a win could be declared if the selected hand is better than a pre-defined threshold, and perhaps
4, Hoid'em Pai on a specific schedule with potential Gow high bonus payouts.
A wager on whether a specific card Sidebets area will be dealt during the hand. This wager may be specific as to if the ODDS: XX to 1 card is within one of the observed
5. Pick a Card players' hands or is on the board.
The bettor wagers on if the flop is 3 Sidebets area
6. Black Flop black cards. ODDS: XX to 1
The bettor wagers on if the fiop Sidebets area
7. Rainbow cards are all different suits. ODDS: XX to 1
The bettor wagers on if the flop is 3 Sidebets area
8. Reci Flop red cards. ODDS: XX to 1
The bettor wagers on if the fiop Sidebets area
9. SELECTOR cards contain a Spade card and a ODDS: XX to 1
Hold'Em Flop Heart card.
The bettor wagers on if the flop Sidebets area
10. Suited Flop cards are alf a single suit. ODDS: XX to 1
The bettor wagers on the 2- Beside Game character area ciockwise position from the deaier ODDS: XX to 1 button, prior to that game character
1 1. Big Blind receiving any cards.
The bettor has the chance to wager Beside Game character area on the 1 -clockwise position from the ODDS: XX to 1 dealer button, prior to that game
12, Small Bund character receiving any cards.
By the game character who won the Sidebets area last hand, the Champion icon shows. This lets the bettor wager on ODDS: XX to 1 back to back wins (like a daily double). Optional: No Champion
13. Champion option is available if the winner is in the small or big blind seat.
The bettor wagers on if the hand will Beside Game character area resolve with the 5 open cards on the ODDS: XX to 1 board representing the best possible hand such that there are no possible hole cards which could improve that
14. Board Hand hand.
A wager on whether the winning Sidebets area hand will be a premium hand - predefined as a certain hand (such ODDS: XX to 1
15. High Hand as a full house) or better.
This wilt allow the bettor to wager on Sidebets area any of several specific types of hand
16- SPECIFIC developing - i.e., 3 of a kind or any ODDS: XX Io 1 Hands of the types of hands which are better than that. For example, the
Note - This Feature is bettor could wager on a flush and not shown in the will win ONLY if a flush develops mockup images. during the hand.
17. Game Beside Game character area Character Finish: Win, ODDS: XX to XX Place or Show - Pre- The bettor may wager on whether observed any game character's hand finishes players first, second or third, pre-observed getting cards players getting cards but after the odds for each finish-position have been set. Each odds set will
Note - This Feature is express win-odds, place-odds and not shown in the show-odds (this is the lowest mockup images. payout).
Sidebets area
A wager on whether the deal will ODDS: XX to 1 include one from among a group of The odds payout could be higher if the best initial hole card (there are the hole card hand dealt is more
"58. AM 169 distinct hole-card hands) premium (i.e., a higher payout for
Premium ..Hole predefined as a certain level or a deal with an Ace Ace hand, over Cards better. a deal with a King King hand).
The bettor chooses two cards as Sidebefs area one of the observed players' two hole cards and wagers on that hand, ODDS: XX to 1 with odds assigned as to how that hand will play against randomly
19. Select the assigned hands dealt to the other Cards to be observed players (i.e., choosing one Included in a of the observed players and giving Hand him the Queen of Diamonds and the Jack of Diamonds). The bettor chooses the two hole Sidebets area cards within each of the observed players* hands and wagers on one ODDS: XX to 1 or more of the hands, with odds
20. Select the assigned as to how each hand will Cards to be piay against the bettor selected Included in hands held by each of the other ALL Hands observed players.
21. Specific Sidebets area Premium Hole A wager on whether a Specific hand Cards will be dealt - i.e., Bet on Any - AA ODDS: XX to 1
Note - This Feature is Odds, 40 to 1. The bettor win if the not shown in the hand is dealt to any of the observed mockup images. players.
B. for which there might be the
Listed beiow are A. from which a group might be option to place a 'Specific hands: selected to be winners for the 'Any premium Hole Card hand' wager premium Hole Card hand' feature or
Rank Cards Odds
1 AA Odds X to 1
2 KK Odds X to 1
3 QQ Odds X to 1
4 AKs Odds X to 1
5 JJ Odds X to 1
6 AQs Odds X to 1
Z KQs Odds X to 1
8 AJs Odds X to 1
9 KJs Odds X to 1 iδ TT Odds X to 1
11 AKo Odds X to 1
169 27o Odds X to 1
22. Specific Sidebets area
Premium Hole
Cards AND ODDS: XX to 1 specific to a A waαer on whether single qame 1. a Specific hand will be dealt - i.e., character see above list AND
Note - This Feature is 2. The hand in question is dealt to a not shown in the specific game character the bettor mockup images. selects.
Wagers Made at Time Shown,
1. where they display, and
Feature Name Feature Description 2. the features' odds
23. Pick Next Sidebeis area
Card wili be the next card dealt during the hand (i.e., the upcoming turn card is ODDS: XX to 1 the Queen of Spades) At any stage of the hand at which Appropriate area earlier hand-stage bets have been resolved, the bettor can have the ODDS: XX to XX last stage or stages of the hand undone (with resolved bets remaining forfeited to the extent they were tost and wins still credited in the bettor's favor) and then again make any of the wagers available at
24. Mulligan that earlier stage.
Wagers A Bettor Can Make Before The Fiop But After 'Hole' Cards Have Been Displayed:
1. where they display, and
2. the features' odds
The bettor wagers on which of the Sidebets area observed players will have the best ODDS: XX to 1 hand of poker by using his two hole cards together with the three flop cards, without consideration of the turn card or river card - and with the assessment made according to a
25. Five card standard poker hand hierarchy as to poker winning hands.
26. Game Beside Game character area character's Finish: Win, ODDS: XX to 1 Place or The bettor can wager on whether Show - any game character's hand finishes PreFlop first, second or third, prefiop and
Note - This after hole cards are dealt but after Feature is shown the odds for each finish-position has in the mockup been set. Each odds set wii! images, but express win-odds, place-odds and without the show show-odds (this is the lowest odds. payout).
The bettor wagers on whether any Sidebets area of the observed players will have a ODDS: XX to 1 straight or a flush by using just his two hole cards together with the
27. Flop The three flop cards, without World, HoIe- consideration of the turn card or in-One river card.
Beside Game character area
A wager that a hand wil! fold pre-
28. Fold completion of the board. ODDS: 1 to XX This allows the bettor to wager Sidebets area 29. Favorite against the best prβfiop hand
Loses winning. ODDS: 1 to XX
Beside Game character area
30. Alternative This allows the bettor to wager ODDS: XX to XX (below even Lose against any preflop hand winning. money)
Wagers A Bettor Can Make After The Fiop:
Flop Wagers
1. where they display, and
2. the features" odds
1 Po ss. Area
This allows the bettor to wager that Beside area of Game character the game character with the best in the lead
31. Best Flop made hand at the flop ioses. This Alt. area (shown in image) Made-Hand is a don't win (wager on loss) type of Sidebets area Loses bet. ODDS: 1 to XX
32, Alternative This allows the bettor to wager Beside Game character area Lose against any post-flop hand winning, ODDS: 1 to XX A wager that the next board card (or 1 Poss. Area - Above where alternatively one of the next 2 cards) turn card will go (for wager made wil! be useless in terms of creating at flop) new better hands. (This is the Alt. area (shown in image)
33. Brick (turn opposite of the concept of Sheriff Sidebets area for Flop card} and Deputy). ODDS: XX to 1
A wager that a possible straight Sidebets area draw hand held by one of the observed players will fail to ODDS: XX to 1
34. Busted complete its straight (after the
Draw, straight remaining board cards open). A wager that a possible flush draw Sidebets area hand held by one of the observed players will fail to complete its fϊush ODDS: XX to 1
35. Busted (after the remaining board cards Draw, fiush open).
If less than a qualifying strength - Beside Game character area perhaps pair, Ace high or high draw % - then a hand will fold pre- ODDS: XX to XX (below even completion of the board. This money) 'folded' hand has no chance of winning or causing any available bets to win ™ with the exception of
36. Fold - Post- this Fold feature (a wager on which Flop hand will fold early).
37 Game The bettor can wager on whether Beside Game character area character any game character's hand finishes
Finish: Win, first, second or third, after the flop ODDS: XX to XX Piace or cards are dealt but before the turn
Show - Post- card is dealt but after the odds for Fiop each finish-position has been set.
Note - This Each odds set will express win- Feature is shown odds, place-odds and show-odds in the mockup (this is the lowest payout). images, but without the show odds,
A wager that the turn card and river Sidebets area
38. Runner card will both be used to create the Runner - best-hand made. ODDS: XX to 1
A wager that the next board card (or Sidebets area alternatively one of the next 2 cards)
39- New Sheriff will create a new premium high hand Odds X to 1 (better than 3 of kind) held by one of the observed players.
Figure imgf000018_0001
Wagers A Bettor Can Make After The Turn Card:
Turn Wagers
1. where they display, and
2. the features' odds 1 Poss. area
This allows the bettor to wager that Beside area of Game character the game character with the best in the lead
40. Best Turn- made hand at the turn loses. This Alt, area (shown in image) Made Hand is a don't win (wager on ioss) type of Sidebets area Loses bet. ODDS: XX to XX Beside Game character area
41. Alternative ODDS: XX to XX (below even
This allows the bettor to wager Lose money) against any turn hand winning, The word "brick" or an image of a 1 Poss. area brick appears on the turn and river Above where river card will go cards when those cards appear, if (for wager made at turn) either card is useless in terms of Alt. area (shown in image) creating new better hands. This is Sidebets area for Turn
42. Brick (river the opposite of the concept of card) Sheriff and Deputy. ODDS: XX to 1 A wager that the final board card will Sidebets area be a necessary "middle" card to complete a straight for one of the ODDS: XX to 1
43. Gutshot players.
The bettor wagers on if the card Sidebets area
44. New Sheriff which opened creates a new high hand held by one of the observed ODDS: XX to 1
Figure imgf000018_0002
players. After a flop of 2d, 6d, 7h, a turn of 7d is a new sheriff card opening a full house held by one of the observed players.
A wager that the next card wiil Wager only available IF there has create a hand better than 3 of a kind been a New Sheriff card held by one of the observed players, Sidebets area which is lower than a hand already made by one of the other observed ODDS: XX to 1 piayers. By way of example, after a flop of Jc, 4c, 7c (a game character has a flush poss. - sheriff), a turn of
45. New Deputy δd is a deputy card opening a t (a game character has a 5,6
Figure imgf000019_0001
The bettor can wager on whether Beside Game character area any game character's hand finishes first, second or third, after the, turn ODDS: XX to XX
46. Game card is dealt but before the river character card is dealt but after the odds for Finish: Win, each finish-position has been set. Place or Each odds set will express win- Show - Post- odds, piace-odds and show-odds Turn (this is the lowest payout).
An Illustrative Game Scenario
Above is a description of possible types of bets that can be provided to a bettor. The following narrative describes actions that take place together with our bettor's thinking, as an illustrative hand p!ays out. FIGS. 3 - 8 accompany the beiow and depict much of the information to be found on typical "screen shots' as the illustrative game hand advances.
A Narrative - A Bettor Decides To Play The jnyeηtipn:
Walking past the casino's video poker aisle, one machine catches the bettor's eye. Colorful characters like Sassy Sally, Gator Bill, Sugar Tex and Bad Fella are sitting around a poker table waiting for a deal. The bettor buys credits and gets ready for action, lots of action. When he's ready to see the hand begin, he presses "Play Hand" at the screen's bottom left. At each stage, available bets appear on the poker table itself and alongside, under "Place Sidebets Here." The bettor simply touches the screen to bet, and places as many bets as he wants. Note, the invention might in addition to having the button "Play Hand" offering the bettor has the opportunity to place bets as the hand plays, the invention might also have a further button offering the bettor the opportunity to immediately play out the hand. Furthermore, a subset of available wagers is shown in the accompanying images, rather than all possible available wagers.
F!G. 3 shows the game prior to bettor buying credits. Notable in the foregoing image of the game with more robust features, among other things, are: The brief rules set description at the lower part of the image.
Prominently centered, the display states, "Buy Credits - Begin Play. Minimum $1 = 4 credits. Minimum Play per Hand = 4 credits."
The 'Champion' designation is beiow game character Bad Fella.' This indicates he won the last hand played. The PreFlop available wagers are listed in the right hand column, but are not shown as available. The bets cannot yet be made, as a bettor has not yet purchased credits.
FlG. 4 shows the bettor has wagered before cards are shown. Notable in the image, among other things, are; The buttons on the machine presently allow the bettor to piay the hand. The buttons became active immediately upon the bettor having acquired 4 credits. Had the bettor acquired fewer than 4 credits, the machine would have indicated at its top right corner "Player has: X credits, Buy X more credits [4 minus the amount he has] and begin play" The top right portion of the display indicating:
"Player Has 9 credits" - he spent 3, having purchased 12, and
"Bets Still To Place = 1" - this represents the bets still required on the hand, which is about to be played. More than 4 credits can be played in a hand, but no fewer. The machine's first rules set line states: "Place 1 or more bets before Players' hands are dealt." "Play Hand" on the bottom left portion of the display is no longer in a grey colored button, it became an active button after one wager was placed. All bets that are available at this hand stage are shown in an active color - many are in the right sidebets box area titled Sidebets on the Preflop. This box's preffop area is expanded at this stage.
The machine's bottom area states; "Note; Side panels explain bets, touch bet 2-seconds to show details."
The Small Blind wager area has a hint - "Place a bet 'blind' that this 'player' wins the hand." This simulates what would happen if the bettor activates the hint.
The top right portion of the display for betting - the Sidebets area - shows that the bettor has wagered 1 credit on "Rainbow" and 1 credit on "Any
Premium Hole Cards". A third credit has been wagered on Small Blind Gator Bill -- this is shown at the table beside Gator Biil.
The wagers the bettor has made are represented by chip icons which have a '1' in their center, representing that these are wagers of 1 credit each.
As an alternative to the bottom left section contained in the FIG. 4 showing its stage play of the invention's illustrative hand, the bottom-left section may also include a button "Play Out Hand," offering the bettor the opportunity to "Tap Play Out Hand to immediately play out the hand." Additionally, the bettor would also have the opportunity to "Tap Play Hand to place bets as the hand plays."
FIG. 5 shows "play hand" has been pressed once, observed players' hole cards have been dealt, certain additional wagers have been made (wager on Omega Tom to win), and certain earlier wagers are resolved (any premium hole card hand wager lost). Notable in the image, among other things, are:
The cards that have been dealt to the observed piayers. These are helpful to understanding the actions taken by the bettor.
As to the bettor's prior wagers, we see,
The "Any Premium Hole Cards" wager 'Lost- the chip is indicated as being negated. The "Rainbow" wager continues on the Board as an active wager, but its color has changed to a paler shade. This indicates that the wager - a prior stage wager - may not be withdrawn through use of the Undo buttons. This convention applies throughout the game's play. The wager on the Smal! Biind continues on the Board as an active wager, but its color has changed to a paler shade.
As the observed players now have their 2 cards, odds are now expressed as to each, and wagers may now be placed on each for Win, Place, Show, Fold and / or Lose. Favorite (Preflop) Loses is an active wager at this stage. in the newly activated table wager area, we see that the bettor has wagered 2 credits on Omega Larry to Win. Note that the wager he's made is represented by a chip icon in the middle of which is expressed !2' - as aforementioned, he touched the wager area twice, to make this bet. Omega Larry has 'Preflop Favorite' beside his seat - this shows that he holds the best Preflop hand, so the Favorite (Preflop) Loses wager will relate to him.
The Sidebets area related to Preflop wagers has been reduced in size - only the wagers he made preflop in this area are shown, and as to these the disposition of the bets is noted - see, above.
The Sidebets area related to flop wagers has been expanded to allow the bettor a preview of its wagers, but most of the wagers are inactive.
The top right portion of the display summarizing the bettors' credits / bets, indicates: "Player Has 7 credits'" - he spent 5 (see, the chips he has placed), having purchased 12, and
"Bets Still To Place = 0" - this represents the bets still required on the hand, which is being played. As he's already wagered more than 4 credits, he is not required to place more wagers. FlG. 6: This image represents what the display might look like after the bettor has pressed Play Hand for the hand's second time - causing the deal of the flop cards - King of dubs, Queen of diamonds and 8 of hearts. Certain additional wagers have been made (brick on turn card) and certain earlier wagers have been decided ("Rainbow" wager won).
Notable in the image, among other things, are: The flop cards are helpful to understanding the actions taken by the bettor and the hand's development.
As to the bettor's outstanding prior wagers, we see, The Rainbow Fϊop wager has 'WON! XX credits'
The 1 credit Small Blind wager continues on the Board as an active wager, but its color has changed to a pafer shade.
The 2 credits wager on Omega Larry to Win continues on the Board as an active wager, but its color has changed to a paler shade.
The expanded Sidebets area related to flop wagers now is active, allowing the bettor to place his wagers. The Favorite (Preflop) Loses wager is now removed from the table (it's no longer available).
Sugar Tex has the best flop-made hand - he'd win the hand now if the cards to come do not help any other game character. Best Flop-Made Hand Loses is below his area, as that wager wili relate to him.
Rusty Ed's cards are lighter 'ghost' shade signifying he has folded. The bettor has placed a 1 credit wager on Brick (turn card).
The top right portion of the display provides: "Player Has XX credits" - he spent chips and has winnings of credits of an indeterminate amount, all as seen on the screen.
FIG. 7: play hand pressed (3rd time), turn dealt, and certain additional wagers have been made (New Sheriff) and certain earlier wagers have been decided (Brick on Turn Card wager won). This image represents what the display might look like after the bettor has pressed Play Hand for the hand's third time ~ causing the deal of the turn card - 3 of hearts.
Notable in the image, among other things, are: The turn card is helpful to understanding the actions taken by the bettor and the hand's development. Note, the card has "BRICK" on it showing Brick (turn card) has happened.
Sassy Sally now has a pair of threes. However, Rusty Ed - cards ghost shade signifying he folded - does not have a pair of threes, because he folded at the hand's flop stage.
As to the bettor's outstanding prior wagers, we see,
The Rainbow Flop wager still has 'WON! XX credits.' At the hand's conclusion, the bettor will see all of his wagers and their dispositions. The 1 credit Small Blind wager continues on the Board as an active wager. Similarly, the 2 credits wager on Omega Larry to Win continues on the Board as an active wager, As to both, the wagers' color remains in the paler shade (the bets are unresolved but cannot be withdrawn). .
The Sidebet area related to flop wagers (which was previously expanded) is contracted in size and inactive - only the Rainbow Flop wager he made preflop in this area is shown, and as to this wager the disposition is noted - see, above. Flop wagers can no longer be placed.
The Best Flop- Made Hand Loses bet, which had been in the area of Sugar Tex, is now removed from the table (it's no longer available). Sugar Tex has the best turn-made hand - he'd win the hand now if the cards to come do not help any game character. Best Turn-Made Hand Loses is below his area, as that wager will relate to him.
The possible wager on 'Fold' in the bottom left part of each game character's quadrant has been removed, and replaced by a possible wager on 'Show' - a third place finish. A wager on a game character folding after the river card in a non-betting game is not meaningful. The wager on Show at this stage is a wager which can have interesting play, depending on the river card. As we'i! see in a moment, when the 9 on the river opens the first-place hand goes to third place. The 9 creates a straight which wins, and adds a pair to Sassy Sally - who moves into second place. The bettor's 1 credit wager on Brick (turn card} is noted as WON! XX credits,'
The Sidebets on the Turn area has been expanded and the wagers in the area are shown as active, as these wagers may be made at this time. The bettor has placed a 1 credit wager on New Sheriff (river card).
FiG. 8: play hand pressed (4th time), river dealt and hand ends, all unresolved bets are determined (the wager on smaf! blind placed at the hand's outset - see image 2 has won, etc.). This image represents what the display might look like after the bettor has pressed Piay Hand for the hand's fourth time - causing the deai of the river card - 9 of diamonds.
Notable in the image, among other things, are:
The river card is helpful to understanding the hand's development.
SC-T^l
Note, the card has a \ icon on it, showing a New Sheriff (river card) has happened. Gator Bill has made a straight and holds the best hand - the words
"Straight - Player Wins" are displayed above his cards to let the bettor know that this game character, the small blind, made the winning hand.
Sassy Sally has made the second best hand and the words "2 pairs - Player Places 2nd" are displayed above her cards to let the bettor know that this game character made the Place hand.
Sugar Tex has made the third best hand and the words "1 pair - Show 3rd" are displayed above his cards to let the bettor know that this 'player' made the Show hand.
The disposition of the bettor's outstanding prior resolved wagers are all displayed (i.e., the Rainbow Flop wager "WON! XX credits,' etc.
The bettor's 1 credit wager on New Sheriff (river card) is noted as 'WON! XX credits.1
As to the bettor's outstanding prior stage unresolved wagers, we see they are ail now resolved The 1 credit Small Biind wager has WON! XX credits.'
The 2 credits wager on Omega Larry to Win 'Lost' - the 2 credit chip is indicated as being negated.
The Sidebets on the Turn area related to the previously possible wagers is decontented - only the New Sheriff (river card) wager he made preflop in this area Ss shown, and as to this wager the disposition is noted - see, above.
The Best Flop-Made Hand Loses bet, which had been in the area of Sugar Tex, is now removed from the table (it's no longer available).
No further wagers can be placed on the hand, which has been played out.
The screen's top right corner relating to how the 'player1 did on the hand just played, provides: "Results on Hand XX WON!
There are only two active buttons on the screen, "Play Hand" - this would start a new hand; and "Cash Out" - this would have the bettor receive back the credits he purchased - or their cash value -- and end his session playing the game.
The bets listed on the screen (i.e., the right hand Sidebets and the bets in each game character's quadrant) are not shown as active and available wagers. Bets cannot yet be made, as the bettor has not yet indicated he wishes to "Play Hand" - if he does the screen will again present as per Image 2, with the exception of the identification of Gator Bill (not Bad Fella) as the Champion.

Claims

Claims
1. A controlled method for execution in conjunction with play of a poker hand, comprising the steps of analyzing the hand as it is piayed, before each of at ieast two stages of the hand offering a set of bets situational^ specific and appropriate to that stage of the hand, accepting bets at each stage as they are made, and resolving bets that are won and lost, with the bets not dependent on the bettor being a player in the hand or on the hand being an actual hand of poker piayed between live players, or virtually generated.
2. A controlled method in accordance with claim 1 , wherein some of the bets that are offered are related to community cards that may be dealt,
3. A controlled method in accordance with claim 1 , wherein some of the bets that are offered are related to cards that may be dealt to the players who are playing the hand.
4. A controlled method in accordance with claim 1 , wherein some of the bets that are offered are related to cards dealt to the players who are playing the hand,
5. A controlled method in accordance with claim 1 , wherein some of the bets that are offered are related to how the cards dealt to the players may relate to community cards that may be dealt.
6. A controlled method in accordance with claim 1 , wherein some of the bets that are offered are related to how the cards dealt to a player, as related to community cards that have been dealt, may result in the player's finishing hand.
7. A controlled method in accordance with claim 1 , wherein some of the bets that are offered are related to how the cards dealt to the piayer, as related to community cards that have been dealt, and taking into account cards dealt to other players, may result in the player's finishing place in that hand or other hands.
8. A controlled method in accordance with claim 1 , wherein some of the bets that are offered are related to how the cards dealt to the player, as related to community cards that have been dealt, and taking into account the rule set of another game, may result in the player's hand constituting a notable hand under the rule set of said other game.
PCT/US2008/061315 2007-04-25 2008-04-23 System and method for playing a wagering game based on poker rules such as those of texas hold'em, with situational wagers offered WO2008134377A1 (en)

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US8088010B1 (en) 2010-07-01 2012-01-03 Otho Dale Hill Online gaming with real-world data
US8152641B2 (en) 2010-07-01 2012-04-10 Otho Dale Hill On line gaming with real-world data

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US20060205484A1 (en) * 2005-03-10 2006-09-14 Nicastro Neil D System and method for inducing wagering in a poker-type game
US20070069467A1 (en) * 2005-09-26 2007-03-29 Michael Forster Blackjack and poker game combination

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060205484A1 (en) * 2005-03-10 2006-09-14 Nicastro Neil D System and method for inducing wagering in a poker-type game
US20070069467A1 (en) * 2005-09-26 2007-03-29 Michael Forster Blackjack and poker game combination

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8088010B1 (en) 2010-07-01 2012-01-03 Otho Dale Hill Online gaming with real-world data
US8152641B2 (en) 2010-07-01 2012-04-10 Otho Dale Hill On line gaming with real-world data

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