WO2008024348A2 - System for processing input in a wagering game machine - Google Patents
System for processing input in a wagering game machine Download PDFInfo
- Publication number
- WO2008024348A2 WO2008024348A2 PCT/US2007/018488 US2007018488W WO2008024348A2 WO 2008024348 A2 WO2008024348 A2 WO 2008024348A2 US 2007018488 W US2007018488 W US 2007018488W WO 2008024348 A2 WO2008024348 A2 WO 2008024348A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- button
- circuit board
- display
- wagering game
- game machine
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
-
- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H13/00—Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
- H01H13/70—Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard
- H01H13/83—Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard characterised by legends, e.g. Braille, liquid crystal displays, light emitting or optical elements
-
- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H2219/00—Legends
- H01H2219/002—Legends replaceable; adaptable
- H01H2219/01—Liquid crystal
- H01H2219/012—Liquid crystal programmable
-
- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H2219/00—Legends
- H01H2219/002—Legends replaceable; adaptable
- H01H2219/014—LED
- H01H2219/016—LED programmable
-
- H—ELECTRICITY
- H01—ELECTRIC ELEMENTS
- H01H—ELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
- H01H2219/00—Legends
- H01H2219/036—Light emitting elements
- H01H2219/037—Light emitting elements using organic materials, e.g. organic LED
Definitions
- Wagering game machines such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing wagering game machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for wagering game 'machine manufacturers to continuously develop new games and gaming enhancements that will attract frequent play.
- Figure 1 shows an exploded view of a wagering game machine button panel, according to example embodiments of the invention
- Figure 2 A is a top view of the button panel 100, according to example embodiments of the invention.
- Figure 2B is a cross-sectional view of the button panel 100, according to example embodiments of the invention.
- Figure 2C is another cross-sectional view of the button panel 100, according to example embodiments of the invention.
- Figure 3 A illustrates a button panel with buttons that include a plurality of switches, according to example embodiments of the invention;
- Figure 3B illustrates a cross-sectional view of the button 302, according to example embodiments of the invention.
- Figure 3C illustrates a cross-sectional view of the button 302 with a force being applied to an area of the lens 306, according to example embodiments of the invention
- Figure 3D illustrates another cross-sectional view of the button 302 with a force being applied to an area of the lens 306, according to example embodiments of the invention
- Figure 3E illustrates yet another cross-sectional view of a 'button 302 with a force being applied to an area of the lens 306, according to example embodiments of the invention
- Figure 4A is a block diagram illustrating embodiments in which a button can present a plurality of indicia which indicate a plurality inputs generated by the button, according to example embodiments of the invention
- Figure 4B shows how a wagering game machine can configure buttons to present different indicia and generate different outputs for different game types, according to embodiments of the invention
- Figure S is an exploded view of the wagering game machine button panel with extended sockets, according to example embodiments of the invention.
- Figure 6 is an exploded view of a wagering game machine button panel with adapter boards and variable displays, according to example embodiments of the invention.
- Figure 7A is an exploded view of a button panel including variable display devices with edge connectors, according to example embodiments of the invention.
- Figure 7B is a perspective view of a variable display with edge connector and support, according to example embodiments of the invention.
- Figure 8 is an exploded view of a button panel including individual display circuit boards for the buttons, according to example embodiments of the invention.
- Figures 9A-9D are exploded views of the display components for buttons that are mounted on a main button circuit board, according to example embodiments of the invention.
- Figures 10A-10E illustrate different views of an actuator, according to example embodiments of the invention.
- Figures 11 A-Il C illustrate different views of a display housing, according to example embodiments of the invention.
- Figure 12A illustrates an assembly sequence for the display and display housing, according to example embodiments of the invention.
- Figures 12B-12C illustrate perspective views of the assembled display and display housing, according to example embodiments of the invention.
- Figures 13A-13C illustrate perspective views of a display circuit board that is part of a display component, according to example embodiments of the invention.
- Figures 14A-14B illustrate side views of the operation of the actuator relative to the display component and the main button circuit board, according to example embodiments of the invention.
- Figure 15 illustrates a perspective view of an optical switch for a button for a wagering game machine on a display circuit board, according to example embodiments of the invention.
- Figure 16 is a block diagram illustrating a wagering game machine architecture, according to example embodiments of the invention.
- Figure 17 is a flow diagram illustrating operations for configuring buttons to generate different inputs based on where the buttons are pressed, according to example embodiments of the invention.
- Figure 18 is a perspective view of a wagering game machine, according to example embodiments of the invention.
- Figure 19 is a block diagram illustrating a wagering game network, according to example embodiments of the invention.
- the first section describes example button panels, while the second section describes wagering game machine architectures.
- the third section describes operations performed by some embodiments.
- the fourth section describes some example wagering game machines and the fifth section presents some general comments.
- buttons are often the primary player-input devices, they often endure a relatively high level of wear and tear. Some embodiments of the invention reduce this wear and tear by reducing the number moving parts in a button panel (e.g., parts that move when the buttons are pressed).
- Some embodiments enable wagering game machines to configure their buttons for different wagering game types.
- a wagering game machine may allow players to select between slots, poker, or blackjack. If a player selects slots, the wagering game machine will configure itself to present slots games. However, if the player selects a different game type (i.e., poker or blackjack), the machine will configure itself to present the selected game type.
- the wagering game machines configure their buttons for different games. For example, for poker games, a machine's buttons may show indicia indicating which buttons are for betting, drawing cards, and folding. When the machine configures itself to present games of a different type (e.g., slots), the same buttons may show different indicia indicating different button functionalities.
- some embodiments enable different button actions, for different game types. For example, for some game types, a button may generate one input when a player presses one area of the button (e.g., the button's top edge) and a different input when the player presses another area (e.g., the button's bottom edge). For other game types, the button may generate only one input, irrespective of where the button is pressed.
- Figure 1 shows an exploded view of a wagering game machine button panel, according to example embodiments of the invention.
- the button panel 100 includes bezels 102, lenses 104, a plate 106, variable displays 108 and a circuit board 1 10. There are several components mounted on the circuit board 110, including switches 1 14 and 1 18, sockets 1 12, and light emitting diodes (LEDs) 1 16.
- the button panel 100 also includes other input devices 120.
- the bezels 102, lenses 104, and plate 106 can snap together to form a top-side assembly.
- the variable displays 108 can plug into the sockets 1 12 to form a bottom-side assembly.
- the bottom-side assembly can be mounted to a wagering game machine cabinet, while the top-side assembly can overlay the bottom-side assembly.
- Some embodiments include an electromagnetic shield between the top-side and bottom-side assemblies.
- each button includes a lens 104, bezel 102, variable display 108, and one or more switches 1 18.
- Each button has a touch surface upon which a player applies pressure in order to press the button.
- the buttons can include springs (not shown) for repositioning the lenses 104 after the buttons are pressed.
- the bottom-side assembly does not move when the buttons are pressed.
- variable displays 108 can present text, icons, still images, full-motion video streams, computer-generated graphics, or any other suitable video content.
- the variable displays 108 can include liquid crystal displays (LCDs), organic light emitting diodes (OLEDs), or any other suitable electronic display components.
- an acrylic sheet is laid over the variable displays 108 to produce a three-dimensional effect for the image on the variable displays 108.
- the acrylic sheet comprises Perspex ® Lenticular from Lucite ® .
- the acrylic sheet may comprise a number of optical grade lenses or lenticules, running approximately parallel through out the length of the sheet.
- the acrylic sheets may include various Lenses Per Inch (LPI) (e.g., 75 LPI, 100 LPI, 60 LPI, 3D-100 LPI, 140 LPI, 40 LPI, etc.).
- LPI Lenses Per Inch
- the lenses on the acrylic sheet may be configured to allow an eye of a viewer to view less than all of the pixels on the display.
- the lenses on the acrylic sheet may be configured to allow the left eye to view the even pixels and the right eye to view the odd pixels, thus producing a three dimensional effect of the image on the displays 108.
- the circuit board 110 includes switches 114 and 1 18.
- the switches 1 14 make-up a four- way actuator for one button, while the switches 118 make-up one-way actuators for other buttons of the button panel 100.
- the circuit board can include additional light sources, such as LEDs, for illuminating the bezels 102. Any of the light sources on the circuit board 110 can be independently controlled.
- the circuit board 110 also includes sockets 112, which supply power and data to the variable displays 108.
- the power and data can originate from a power supply and central processing unit (CPU) of the wagering game machine in which the button panel 100 resides.
- the circuit board 110 can connect to the power supply and CPU with one or two cables.
- Figure 1 shows an exploded view of the button panel 100
- Figures 2A-2C show other views of the button panel. This section continues with a discussion of Figures 2A-2C.
- Figure 2 A is a top view of the button panel 100, according to example embodiments of the invention.
- the button panel 100 includes the plate 106, lenses 104, and bezels 102.
- the cross sectional views A-A and B-B are shown in Figures 2B and 2C, respectively.
- Figure 2B is a cross-sectional view of the button panel 100, according to example embodiments of the invention.
- the section A-A view shows embodiments of the bezel 102, lens 104, switch 118, socket 112, circuit board 110, and variable display 108.
- Figure 2C is another cross-sectional view of the button panel 100, according to example embodiments of the invention.
- the section B-B view shows embodiments of the bezel 102, lens 104, switch 1 14, socket 112, circuit board 1 10, and variable display 108.
- Multi-Switch Buttons This section continues with a discussion of embodiments in which a single button includes multiple switches.
- Figures 3A-3E illustrate some example multi- switch buttons.
- Figure 3 A illustrates a button panel with buttons that include a plurality of switches, according to example embodiments of the invention.
- the button panel 300 includes a plate 304 and buttons 302.
- Each button 302 includes a plurality of switches (shown in Figures 3B-3E) that enable the button 302 to generate different inputs when different areas of the button 302 are pressed.
- Figure 3B illustrates a cross-sectional view of the button 302, according to example embodiments of the invention.
- the button 302 includes a lens 306, bezel 308, plate 304, and switches 310 and 312.
- the button 302 is not in a "pressed" position. That is, the lens 306 is not in contact with either of the switches 310 or 312.
- Figures 3C-3E will describe how pressing the lens 306 (i.e., the button's touch surface) can actuate the switches 310 and 312.
- Figure 3C illustrates a cross-sectional view of the button 302 with a force being applied to an area of the lens 306, according to example embodiments of the invention.
- Figure 3 C shows section B-B from Figure 3 A.
- the lens 306 actuates the switch 312.
- the switch 312 sends an input signal to a central processing unit (CPU) or other wagering game machine component (not shown).
- the switches 310 and 312 each generate different inputs when actuated independently.
- Figure 3D illustrates another cross-sectional view of the button 302 with a force being applied to an area of the lens 306, according to example embodiments of the invention.
- Figure 3D shows section C-C of Figure 3 A.
- the switch 310 when a force 314 is applied to an area near the bottom edge of the lens 306, the lens 306 actuates the switch 310, sending an input signal to a CPU or other wagering game machine component.
- Figure 3E illustrates yet another cross-sectional view of a button 302 with a force being applied to an area of the lens 306, according to example embodiments of the invention.
- Figure 3E shows section D-D of Figure 3 A.
- the lens 306 actuates both switches 310 and 312, sending an input signal to a CPU or other wagering game machine component.
- the switches 310 and 312 are actuated simultaneously, they generate an input signal that differs from the signals generated when both switches are actuated independently.
- each button 302 can include a variable display that can present different indicia associated with the button's different switches 310 and 312.
- the different indicia can indicate what inputs the button will generate when different areas of the button are pressed.
- Figures 4A and 4B describe these features in more detail.
- FIG 4A is a block diagram illustrating embodiments in which a button can present a plurality of indicia which indicate a plurality inputs generated by the button, according to example embodiments of the invention.
- each button's variable display 406 is shown presenting top-area indicia 402 and bottom- area indicia 404.
- the top-area indicia 402 are associated with the switches 312, which are located under the top edges of the lenses 306 (see Figure 3C).
- the bottom-area indicia 404 are associated with the switches 310, which are located under the bottom edges of the lenses 306 (see Figure 3D).
- the top-area indicia 402 describe inputs that each button will generate if the buttons' top areas are pressed.
- the button 302 will generate an input indicating the player wants to "play 1 line”. However, if a player presses an area near the bottom of that button 302, the button 302 will generate an input indicating the player wants to "bet 1 per line”.
- each button 302 can be configured with different indicia and generate different input signals depending on where the button 302 is pressed.
- wagering game machines can configure their buttons to present different indicia and generate different inputs for different game types. For example, for slots games, a wagering game machine may configure its buttons as shown in Figure 4A. However, for poker games, the wagering game machine can configure its buttons differently.
- Figure 4B shows how a wagering game machine can configure buttons to present different indicia and generate different outputs for different game types, according to embodiments of the invention. In Figure 4B, the buttons 302 have a different configuration from that shown in Figure 4 A. In Figure
- Each button's variable display 406 is presenting textual indicia (i.e., "hold") and each button 302 is configured to generate a "hold” input when the button is pressed. As such, if players press the buttons 302, the buttons 302 will generate inputs indicating the player wants to hold certain cards in a poker game.
- the indicia can change during different phases of a game and for bonus games.
- the indicia can include text, icons, computer generated graphics, still video, streaming vi'deo, or any other suitable video content.
- Figure 5 is an exploded view of the wagering game machine button panel with extended sockets, according to example embodiments of the linvention.
- the button panel 500 includes lenses 502, bezel 504, plate 506, variable displays 508, circuit board 510, and extended sockets 512.
- the button panel 50p is similar to the button panel 100 shown in Figure 1.
- the extended sockets 512 differ from the sockets 112.
- the extended sockets 512 elevate the variable displays 508 further away from the circuit board than the sockets 112. As a result, in the button panel 500, the variable displays are held closer to the lenses than in the button panel 100.
- the extended sockets 512 include connectors (e.g., pins and/or sockets) for conducting power and data (e.g., display indicia) to the variable displays 508.
- the extended sockets 512 can also include switchesithat generate input signals, as described above.
- the variable displays 508 can include OLEDs, LCDs, or any other suitable display device.
- Figure 6 is an exploded view of a wagering game machine button panel with adapter boards and variable displays, according to example embodiments of the invention.
- the button panel 600 includes lenses 602, bezel 604, plate 606, variable displays 608, adapter boards 610, circuitboard 612, and button devices 614.
- the circuit board 612 includes connectors 616.
- the variable displays 608 plug into the adapter boards, which in turn plug into the connectors 616.
- the variable displays 608 receive power and data through the connectors 616 and adapter boards 610.
- FIG. 7A is an exploded view of a button panel including variable display devices with edge connectors, according to example embodiments of the invention.
- the button panel 700 includes lenses 702, bezels 704, and a plate 706.
- the button panel 700 includes variable displays 708, supports 710, and a circuit board 714.
- the variable displays 708 include edge connectors 716. While the variable displays' edge connectors 716 plug into the circuit board's connectors 718, the variable displays themselves mount onto the supports 710.
- the circuit board 714 can also include notches, clips, or other devices for coupling to the supports 710.
- Figure 7B shows more details of the variable displays 708 and supports 710.
- Figure 7B is a perspective view of a variable display withiedge connector and support, according to example embodiments of the invention.
- the variable display 708 includes a cable 718 connected to the edge connector 716.
- the variable display 708 and support 710 form a single module that can snap onto the circuit board 714, creating electrical and mechanical connections.
- the support 710 holds the variable display 708 above the circuit board .714 (see Figure 7A).
- the support 710 can include an electromagnetic shield.
- the variable display 708 can include an OLED, LCD, or other suitable display device.
- Figures 8-15 illustrate other example embodiments of a button panel.
- Figures 8-15 include example embodiments of a button panel having a main button circuit board and individual display components mounted thereon.
- a given display component is associated with a given button and may comprise an individual button display and display button circuit board.
- the one or more switches for the button are optical switches that are mounted on the individual display button circuit board. Accordingly, a given display button circuit board can be designed to have a specific number of switches based on the type of button. Thus, the display button circuit boards are not required to include an excess number of switches that may be unused.
- Figures 8-15 include example embodiments for'mounting and retaining of the display components relative to the main button circuit board.
- Such example embodiments may provide an easier, less costly and more reliable assembly of the button panels.
- the actuator/spring assemblies once assembled onto main button circuit board, provide assembly guidance of the display components above the main button circuit board. Moreover, the actuator/spring assemblies are used for retaining the display components relative to the main button circuit board.
- FIG 8 is an exploded view of a button panel including individual display circuit boards for the buttons, according to example embodiments! of the invention.
- the button panel 800 includes lenses 804, bezel 802, plate 806, display components 8O8A-8O8M and main button circuit board 810.
- the button panel'800 is similar to the button panel 100 shown in Figure 1.
- a display component 808 includes a variable display and a display circuit board.
- the display circuit boards includes one or more switches. In some embodiments of this configuration, the switches are not mounted on the main button circuit board.
- an actuator and a number of springs are used to assist in mounting the display components 808 to the main button circuit board 810.
- the variable displays can include OLEDs, LCDs, or any other suitable display device.
- Figures 9A-9D are exploded views of the display components for buttons that are mounted on a main button circuit board, according to example embodiments of the invention.
- Figures 9A-9D illustrate a main button circuit board 810, a number of actuators 904A-904M, a number of springs 906 and a number of display components 808A-808M.
- the main button circuit board 810 includes sockets 903 A-903D that are to used to couple to the display components 808G using one or more connector pins that extend down from the display circuit board.
- the main circuit board comprises a number of other sockets (e.g., four per display component) for connecting the display circuit board to the main button circuit board 810.
- the display circuit board may comprise four connector pins that are mounted onto four sockets on the main button circuit board 810.
- the legs of the actuators 904 extend through holes of the display circuit boards.
- the bottom of the legs of the actuators 904 extend through the springs 906 such that the springs 906 are positioned between the display circuit boards and the main button circuit board 810.
- a given display component 808A-808M is mounted on an actuator 904 that is mounted on one or more springs 906, which are used to assist in mounting the display component 808 onto the main button circuit board 810 (as is now described).
- Figures 10A-10E illustrate different views of an actuator, according to example embodiments of the invention.
- Figure 1OA illustrates a perspective view of an actuator 904.
- Figure 1 OB illustrates a first side view of the actuator 904.
- Figure 1OC illustrates a second side view of the actuator 904.
- Figure 1OD illustrates a bottom view of the actuator 904.
- Figure 1OE illustrates a top view of the actuator 904.
- the actuator 904 includes two tab flags 1002A-1002B that are used for optical switching as further described below.
- the actuator 904 also includes separate upward and downward travel limiting elements along its legs.
- the legs of the actuator 904 include retention clips 1004A-1004D for limiting upward travel.
- the retention clips 1004 are configured to maintain an upward location that properly positions the tab flags 1002 relative to the switches for the optical switching (as further described below). Also, the retention clips 1004A-1004D preclude sections 1008A-1008D along the legs of the actuator 904 from pressing upward against the display circuit board. This configuration precludes the return force from an actuation from dislodging (over time) the display circuit board after numerous actuations.
- the legs of the actuator 904 also includes sections 1006A-1006D to limit downward travel. The sections 1006 stops against the main button circuit board 810.
- Each of the sections 1006 also include a number of ribs (e.g., four) that retain the springs in a given position relative to the main button circuit board 810 and the display circuit board. The number of ribs may press-fit into the top coil of the spring.
- the actuator 904 and the springs 906 are retained and are used to assist in the assembly of the display circuit board to the main button circuit board 810.
- the upper part of the legs of the actuator 904 provide assembly guidance for the positioning of the display circuit board above the main button circuit board 810.
- the display circuit board is aligned with the legs of the actuator 904 such that the connector pins of the display circuit board are in alignment with the associated sockets on the main button circuit board 810 (for what may be considered an essentially blind assembly).
- Figures 14A-14B A more detailed illustration of the display circuit board, actuator, springs and main button circuit board assembled together is shown in Figures 14A-14B (which is described in more detail below).
- Figures 11A-11C illustrate different views of a display housing, according to example embodiments of the invention.
- Figure 1 IA illustrates a perspective view of a display housing 1100.
- Figure HB illustrates a first side view of the display housing 1100.
- Figure 1 IB illustrates a more detailed view of a wall 1102 of the display housing 1100.
- Figure 11C illustrates a second side view of the display housing 1100.
- Figure 11C illustrates a more' detailed view of a wall of the display housing 1100.
- the display housing 1 100 comprises tabs 1 104A- 1 104E and dimples 1 1 1 OA-11 1 OF.
- the tabs 1 104 A- 1104E are used to secure the variable display (mounted in the display housing 1100) to the display circuit board.
- the tabs 1104 are asymmetric for purposes of orientation.
- the wall 1105 includes one tab (tab 1104D), while the wall 1 103 includes two tabs (tabs 1104B- 1104C). Accordingly, mounting of the display housing 1100 onto the display circuit board is more easily performed during the assembly process.
- the tabs 1104 are twisted once the tabs are passed through the corresponding slots in the display circuit board (see Figures 13A-13C described below).
- the tabs 1104 may be formed such that the tabs 1104 yield upon insertion into the slots of the display circuit board and release once the tabs 1104 have passed through the slots.
- the display housing! 100 may be secured to the display circuit board by soldering the two components together, by screws, by rivets, etc.
- the dimples 11 lOA-111 OF are used to securely position the display within the display housing 1100.
- the wall 1103 and the wall 1105 include three dimples 11 lOA-111OC and three dimples 11 lOD-111OF, respectively.
- the first pair of dimples 1 UOB-I HOC and the second pair of dimples 1110E- 111OF retain the display in an upward location in the display housing 1100.
- the dimple 11 1 OA and the dimple 111OD maintain the display biased toward a wall 1 107 of the display housing 1100.
- Figure 12A illustrates an assembly sequence for the display and display housing, according to example embodiments of the invention.
- Figures 12B-12C illustrate perspective views of the assembled display and display housing, according to example embodiments of the invention.
- Figures 12A-12C illustrate a display housing 1 100 and a display 1206.
- the display housing 1 100 comprises a number of dimples 111 OA-111OF.
- the display 1206 includes a cable 1208 having a connector 1210 that is used to electrically couple the display 1206 to a display circuit board (further described below).
- the connector 1210 may be used to couple the display 1206 to the display circuit board both mechanically and electrically.
- the connector 1210 may be used to electrically couple the display 1206 to the display circuit board.
- the display 1206 is fixed in space within the display housing 1100.
- the dimples 11 lOA-111OF are used to snap and secure the display 1206 into the display housing 1100.
- the display housing 1100 enables the display 1206 to be in a suspended fixed position relative to the display circuit board. Accordingly, the display 1206 is essentially fixed in an X, Y and Z position by the display housing 1 100. As shown, this configuration allows for a compact footprint for the display and display circuit board that includes control circuitry thereon.
- all or at least a part of the display housing 1100 is metallic. Accordingly, the display housing 1 100 may be used as an effective ground path from the display 1206 to the display circuit board.
- the display housing 1100 may be formed from any type of metallic material (such as beryllium copper, etc.).
- the display housing 1 100 may be a plastic wherein all or parts of the plastic include a conductive coating.
- the lenses are above the display components 808 and are 1 positioned on top of the actuators.
- the lenses are resting or setting on top of the actuators (and not physically attached).
- Embodiments allow the lens to be closer to. the display components because the tolerances may be smaller. Specifically, because the display components 808 are essentially at a fixed position in the Z direction, the lens may be positioned closer to the display components 808.
- Figures 13A-13C illustrate perspective views of a display circuit board that is part of a display component, according to example embodiments of the invention.
- Figure 13A illustrates a perspective view of the top side of a display circuit board 1300 prior to coupling the display housing 1100 to the display circuit board 1300.
- Figure 13B illustrates a perspective view of the top side of a display circuit board 1300 after coupling the display housing 1100 to the display circuit board 1300.
- Figure 13C illustrates a perspective view of the bottom side of the display circuit board 1300.
- the display circuit board 1300 includes a processor component 1330 and two optical switches (each of which are comprised of a light source and a light receiver).
- a first optical switch includes a light source 1304A and a light receiver 1306A (which are mounted on the bottom side of the display circuit board 1300).
- a second optical switch includes a light source 1304B and a light receiver 1306B (which are mounted on the bottom side of the display circuit board 1300).
- the display circuit board 1300 also includes openings 1320A-1320E, which are used to receive tabs 1104A-1104E of the display housing 1100 to securely position the display housing 1100 to the display circuit board 1300.
- the display circuit board 1300 also includes openings 1302A-1302B, which the tab flags 1002 of the actuator 904 move within during a button press. This operation of the tab flags 1002 of the actuator 904 is described in more detail below.
- the display circuit board 1300 also includes holes 131OA-131OD. As further described below, the legs of the actuator 904 extend through the holes 131OA-131OD.
- the display circuit board 1300 also includes connector pins. 13O8A-13O8D, which are used to secure the display circuit board 1300 to the main button circuit board 810.
- the distances between pairs of connector pins 1308 are asymmetric. As show in Figure 13 C, a first pair of connector pins includes connector pin 1308A and connector pin 1308B, which are on one side of the display circuit board 1300. A second pair includes connector pin 1308C and connector pin 1308D, which are on an opposite side of the side of the first pair.
- Figures 14A-14B illustrate side views of the operation of the actuator relative to the display component and the main button circuit board, according to example embodiments of the invention.
- Figure 14 A and Figure 14B illustrate side views while button is not being pressed and is being pressed, respectively.
- Figures 14A-14B illustrate a main button circuit board 810. The legs of the actuator 904 are snapped into holes of the main button circuit board 810 (through the springs 906).
- a display component 808 comprises a display circuit board 1300 and a display housing 1100. Connector pins 1308A-1308B that are part of the display circuit board 1300 extend down and are plugged into sockets 1402A-1402B, respectively, on the main button circuit board 810.
- the legs of the actuator 904 extend through holes of the display circuit board 1300.
- a lens 1404 is positioned on top of the legs of the actuator 904.
- the actuator 904 includes tab flags 1002A-1002B. As shown in Figure 14A, the tab flags 1002A-1002B are positioned above the bottom surface of the display circuit board 1300.
- the bottom side of display circuit board 1300 includes the light source 1304A for a first optical switch and the light source 1304B for a second optical switch.
- the light receiver 1306A (not shown) is on the opposite side of the tab flag 1002A.
- the light receiver 1306B (not shown) is on the opposite side of the tab flag 1002B.
- a light source and a lightireceiver are an optical switch for the button.
- Figure 14B illustrates the side view while the button is being pressed.
- the tab flags 1002A-1002B are moved' through slots of the display circuit board 1300 and below the bottom side of the display circuit board 1300, during the button actuation. Accordingly, light from the light source to be received by the associated light receiver is blocked by the tab flag 1002 (thus indicating a button actuation).
- the switches are positioned on the display circuit board 1300. Accordingly, the display circuit boards 1300 can include a configurable number of switches, depending on the type of button (one-switch, two- switch, four-switch, etc.). Therefore, the display circuit board is not required to include an excess number of switches that may be unused.
- Figure IS illustrates a perspective view of an optical switch for a button for a wagering game machine on a display circuit board, according to example embodiments of the invention.
- Figure 15 illustrates a bottom surface of the display circuit board 1300 and parts of an actuator 904. Specifically, the actuator 904 includes legs 1504A-1504D and tab flags
- the legs 1504 extend through holes of the display circuit board 1300.
- the tab flags 1002A-1002B are positioned in openings 1302A and 1302B, respectively, and below the bottom surface of the display circuit board 1300.
- the display circuit board 1300 includes two optical switches.
- a first optical switch includes the light source 1304A and the light receiver 1306A, used in conjunction with the tab flag 1002A.
- a second optical switch includes the light source 1304B and a light receiver 1306B; used in conjunction with the tab flag 1002B.
- the light sources 1304 may be light emitting diodes.
- the light receivers 1306 may be phototransistors.
- the light source 1304A emits a light that is to be received by the light receiver 1306A. While the button is being pressed, the light is block by the tab flag 1002A. While the button is not being pressed, the light is not block by the tab flag 1002A and is received by the light receiver 1306A. In particular during a button press (actuation), the tab flag 1002A is moved through the opening 1302A. Accordingly, the tab flag 1002A is blocking the light. Similarly, the light source 1304B emits a light that is to be received by the light receiver 1306B. While the button is being pressed, the light is block by the tab flag 1002B.
- a processor component (such as a microcontroller) may be on the display circuit board 1300.
- the processor component may be coupled to the light sources 1304 and the light receivers 1306. While the button is being pressed, the light receivers 1306 may transmit an indication to the processor component that the button is being pressed. This actuation indication may be transmitted to the main button circuit board and
- the light sources may only emit light during selective periods of operation. For example, if the wagering game machine is in a state where the button could not be pressed or actuated, the light sources do not emit light. Accordingly, a false button actuation does not occur during' this period.
- FIG 16 is a block diagram illustrating a wagering gameimachine architecture, according to example embodiments of the invention.
- the wagering game machine architecture 1600 includes a wagering game machine 1606.
- the wagering game machine 1606 includes a central processing unit (CPU) 1626 connected to main memory 1628, which includes a wagering game unit 1632.
- the wagering game unit 1632 can present wagering games, such as video poker, video blackjack, video slots, video lottery, etc., in whole or part.
- the CPU 1626 is also connected to an input/output (I/O) bus 1622, which facilitates communication between the wagering game machine's components.
- the I/O bus 1622 is connected to a payout mechanism 1608, primary display 1610, secondary display 1612, value input device 1614, player input device 1616, information reader 1618, and storage unit 1630.
- the player input device 1616 can include the value input device 1614 to the extent the player inputdevice 1616 is used to place wagers.
- the VO bus 1622 is also connected to an external system interface 1624, which is connected to external systems 1604 (e.g., wagering game networks).
- the wagering game machine 1606 also includes a button panel 1640 that includes a plurality of buttons 1638. When pressed, the buttons 1638 can generate input signals used by the wagering game unit 1632 in presenting wagering games.
- each button 1638 can include one or more switches, variable displays, support mechanisms, adapter boards, sockets, and/or other components.
- the button panel 1640 can include lenses, bezels, plates, and other components. As described above, each button 1638 can present indicia on different areas of the button, where the indicia indicate input signals that will be generated when different areas of the button are pressed.
- the wagering game unit 1632 configures the button,panel 1640 based on the type of games being presented. For example, the wagering, game unit 1632 can configure the buttons 1638 with one set of indicia for slots games and different sets of indicia for poker, blackjack, and other games. Operations for configuring the button panel 1640 are described below, in the next section.
- any of the components of the wagering game machine 1606 can include hardware, firmware, and/or machine readable media including instructions for performing the operations described herein.
- Machine-readable media includes any mechanism that provides (i.e., stores and/or transmits) information in a form readable by a machine (e.g., a wagering game machine, processor, etc.).
- tangible machine-readable media includes read only memory (ROM), random access memory (RAM), magnetic disk storage media, optical storage media, flash memory machines, etc.
- Machine-readable media also includes any media suitable for transmitting software over a network.
- the components of the wagering game machine 1606 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, : etc).
- Example Operations This section describes operations performed by some embodiments of the invention. In the discussion below, the flow diagrams will be described with reference to the Figures presented above. In certain embodiments, the operations are performed by executing instructions residing on machine-readable media (e.g., software), while in other embodiments, the operations are performed by hardware and/or other logic (e.g., firmware). In some embodiments, the operations are performed in series, while in other embodiments, one or more of the operations can be performed in parallel.
- machine-readable media e.g., software
- firmware e.g., firmware
- the operations are performed in series, while in other embodiments, one or more of the operations can be performed in parallel.
- Figure 17 is a flow diagram illustrating operations for configuring buttons to generate different inputs based on where the buttons are pressed, according to example embodiments of the invention.
- the flow diagram 1700 begins at block 1702.
- a wagering game type is determined.
- the wagering game unit 1632 determines a type of wagering game based on an input received from the buttons 1638.
- the wagering game types include slots, blackjack, poker, roulette, etc.
- indicia for each button are selected.
- the wagering game unit 1632 selects indicia associated with the selected wagering game type.
- the indicia include data indicating where on the buttons 1638 the indicia will be displayed.
- Indicia can include text, icons, streaming video, etc.
- buttons are configured to display the indicia.
- the wagering game unit 1632 transmits the indicia to the buttons 1638.
- the indicia are stored in the buttons themselves, while in other embodiments, the indicia are stored in media associated with the button panel 1640.
- Each button's variable display displays the indicia. See Figures 4A and 4B for an example of how embodiments may display the indicia. The flow continues at block 1708.
- a wagering game is presented.
- the wagering game unit 1632 presents a wagering game (e.g., slots, blackjack, poker, etc.) upon which monetary value can be wagered.
- a wagering game e.g., slots, blackjack, poker, etc.
- the flow continues at block 1712.
- an input signal is generated. For example, 1 the button 1638 generates an input signal associated with switches that have been actuated. In one embodiment, the button 1638 transmits the input signal to the wagering game unit 1632 for use in association with the wagering game. The input signal can indicate that a player wants to bet, manipulate game elements, cash-out, etc. From block 1712, the flow ends.
- This section describes wagering game machines and wagering game networks with which embodiments of the invention can be used.
- FIG 18 is a perspective view of a wagering game machine, according to example embodiments of the invention.
- a wagering game machine 1800 can be used in gaming establishments, such as casinos.
- the wagering game machine 1800 can be any type of wagering game machine and can have varying structures and methods of operation.
- the wagering game machine 1800 can be an electromechanical wagering game machine configured to play mechanical slots, or it can be an electronic wagering game machine configured to play video casino games, such as blackjack, slots, keno, poker, blackjack, roulette, etc.
- the wagering game machine 1800 comprises a housing 1812 and includes input devices, including value input devices 1818 and a player input device 1824.
- the player input device 1824 includes one ofithe button panel embodiments described above.
- the wagering game machine 1800 includes a primary display 1814 for displaying information about a basic wagering game.
- the primary display 1814 can also display information about a bonus wagering game and a progressive wagering game.
- the wagering game machine 1800 also includes a secondary display 1816 for displaying wagering game events, wagering game outcomes, and/or signage information. While some components of the wagering game machine 1800 are described herein, numerous other elements can exist and can be used in any number or combination to create varying forms of the wagering game machine 1800.
- the value input devices 1818 can take any suitable form and can be located on the front of the housing 1812.
- the value input devices 1818 can receive currency and/or credits inserted by a player.
- the value input devices 1818 can include coin acceptors for receiving coin currency and bill acceptors for receiving paper currency.
- the value input devices 1818 can include ticket readers or barcode scanners for reading information stored on vouchers, cards, or other tangible portable storage devices.
- the vouchers or cards can authorize access to central accounts, which can transfer money to the wagering game machine 1800.
- the player input device 1824 comprises a plurality of push buttons on a button panel 1826 for operating the wagering game machine 1800.
- the player input device 1824 can comprise a touch screen 1828 mounted over the primary display 1814 and/or secondary display 1816.
- the various components of the wagering game machine 1800 can be connected directly to, or contained within, the housing 1812. Alternatively, some of the wagering game machine's components can be located outside of the housing 1812, while being communicatively coupled with the wagering game machine 1800 using any suitable wired or wireless communication technology.
- the operation of the basic wagering game can be displayed to the player on the primary display 1814.
- the primary display 1814 can also display a bonus game associated with the basic wagering game.
- the primary display 1814 can include a cathode ray tube (CRT), a high resolution liquid crystal display (LCD), a plasma display, light emitting diodes (LEDs), or any other type of display suitable for use in the wagering game machine 1800.
- the primary display 1814 can include a number of mechanical reels to display the outcome.
- the wagering game machine 1800 is an "upright” version in which the primary display 1814 is oriented vertically relative to the player.
- the wagering game machine can be a "slant-top” version in which the primary display 1814 is slanted at about a thirty-degree angle toward the player of the wagering game machine 1800.
- the wagering game machine 1800 can exhibit any suitable form factor, such as a free standing model, bartop model, mobile handheld model, or workstation console model.
- a player begins playing a basic wagering game by making a wager via the value input device 1818.
- the player can initiate play by using the player input device's buttons or touch screen 1828.
- the basic game can include arranging a plurality of symbols along a payline 1832, which indicates one or more outcomes of the basic game. Such outcomes can be randomly selected in response to player input. At least one of the outcomes, which can include any variation or combination of symbols, can trigger a bonus game.
- the wagering game machine 1800 can also include an information reader 1852, which can include a card reader, ticket reader, bar code scanner, RFID transceiver, or computer readable storage medium interface.
- the information reader 1852 can be used to award complimentary services, restore game assets, track player habits, etc.
- FIG 19 is a block diagram illustrating a wagering game network, according to example embodiments of the invention.
- the wagering game network 1900 includes a plurality of casinos 1912 connected to a communications network 1914.
- Each of the plurality of casinos 1912 includes a local areai network 1916, which includes a wireless access point 1904, wagering game machines 1902, and a wagering game server 1906 that can serve wagering games over the local area network 1916.
- the local area network 1916 includes wireless communication links 1910 and wired communication links 1908.
- the wired and wireless communication links can employ any suitable connection technology, such as Bluetooth, 802.11, Ethernet, public switched telephone networks, SONET, etc.
- the wagering game server 1906 can serve wagering games and/or distribute content to devices located in other casinos 1912 or at other locations on the communications network 1914.
- the wagering game machines 1902 and wagering game server 1906 can include hardware and machine-readable media including instructions for performing the operations described herein. Additionally, the wagering game machines can include any of the button panels described above.
- the wagering game machines 1902 described herein can take any suitable form, such as floor standing models, handheld mobile units, bartop models, workstation-type console models, etc. Further, the wagering game machines 1902 can be primarily dedicated for use in conducting wagering games, or can include non-dedicated devices, such as mobile phones, personal digital assistants, personal computers, etc.
- the wagering game network 1900 can include other network devices, such as accounting servers, wide area progressive servers, player tracking servers, and/or other devices suitable for use in connection with embodiments of the invention.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Input From Keyboards Or The Like (AREA)
- Push-Button Switches (AREA)
Abstract
Description
Claims
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CA002661048A CA2661048A1 (en) | 2006-08-21 | 2007-08-21 | System for processing input in a wagering game machine |
| US12/438,223 US8734248B2 (en) | 2006-08-21 | 2007-08-21 | System for processing input in a wagering game machine |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US82296406P | 2006-08-21 | 2006-08-21 | |
| US60/822,964 | 2006-08-21 |
Publications (2)
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| WO2008024348A2 true WO2008024348A2 (en) | 2008-02-28 |
| WO2008024348A3 WO2008024348A3 (en) | 2008-08-28 |
Family
ID=39107351
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2007/018488 Ceased WO2008024348A2 (en) | 2006-08-21 | 2007-08-21 | System for processing input in a wagering game machine |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US8734248B2 (en) |
| CA (1) | CA2661048A1 (en) |
| WO (1) | WO2008024348A2 (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9076282B2 (en) | 2006-06-15 | 2015-07-07 | Wms Gaming Inc. | Game device with feature for extending life of variable displays in configurable game buttons |
Families Citing this family (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8157638B2 (en) * | 2007-11-26 | 2012-04-17 | Multimedia Games, Inc. | Method, apparatus, and program product employing a touch screen button for presenting game feature information in a gaming machine |
| US20140087888A1 (en) * | 2012-09-27 | 2014-03-27 | Wms Gaming Inc. | Gaming Machines And Gaming Systems Having A Personal Storage Alcove |
| USD730993S1 (en) | 2013-09-20 | 2015-06-02 | Wms Gaming Inc. | Inclined input interface for a gaming terminal |
| US9349240B2 (en) | 2013-09-20 | 2016-05-24 | Bally Gaming, Inc. | Gaming terminal with an inclined input interface |
| WO2015136671A1 (en) * | 2014-03-13 | 2015-09-17 | 富士機械製造株式会社 | Display device for working machine |
| US11217061B2 (en) * | 2018-08-29 | 2022-01-04 | Aristocrat Technologies Australia Pty Limited | Electronic gaming machine including an illuminable notification mechanism |
| US10901253B2 (en) | 2018-10-02 | 2021-01-26 | Aristocrat Technologies Australia Pty Limited | Button deck assembly for an electronic gaming machine and method for making the same |
| US11288912B2 (en) | 2020-03-04 | 2022-03-29 | Aristocrat Technologies, Inc. | Electronic gaming machine including hybrid virtual and physical button area |
| USD1029942S1 (en) * | 2020-04-14 | 2024-06-04 | Aristocrat Technologies, Inc. (ATI) | Gaming machine |
| US12039826B2 (en) | 2021-03-16 | 2024-07-16 | Aristocrat Technologies, Inc. | Three-dimensional screen for gaming device |
| US20230243186A1 (en) * | 2022-01-31 | 2023-08-03 | Lewis Hyman, Inc. | Electronic door lock with keypad |
| FI130710B1 (en) * | 2022-06-20 | 2024-02-02 | Veikkaus Oy | Push-button arrangement for a gaming machine and a gaming machine |
| US20250371928A1 (en) * | 2024-05-30 | 2025-12-04 | Everi Games Inc. | Button design, gaming machine, and method for gaming machines |
Family Cites Families (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6102394A (en) | 1999-07-12 | 2000-08-15 | Wms Gaming, Inc. | Button panel system for a gaming device |
| US7628692B2 (en) * | 2002-08-22 | 2009-12-08 | Igt | Gaming device having an input device with a display device |
| JP2007514247A (en) | 2003-12-15 | 2007-05-31 | イシャコフ,マーク | Universal multifunction key for input / output devices |
-
2007
- 2007-08-21 CA CA002661048A patent/CA2661048A1/en not_active Abandoned
- 2007-08-21 US US12/438,223 patent/US8734248B2/en active Active
- 2007-08-21 WO PCT/US2007/018488 patent/WO2008024348A2/en not_active Ceased
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9076282B2 (en) | 2006-06-15 | 2015-07-07 | Wms Gaming Inc. | Game device with feature for extending life of variable displays in configurable game buttons |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2008024348A3 (en) | 2008-08-28 |
| US20100291992A1 (en) | 2010-11-18 |
| CA2661048A1 (en) | 2008-02-28 |
| US8734248B2 (en) | 2014-05-27 |
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