WO2007096721A3 - System and method for alias addressing during efectuation a push-to-talk service in a multiplayer gaming environment - Google Patents

System and method for alias addressing during efectuation a push-to-talk service in a multiplayer gaming environment Download PDF

Info

Publication number
WO2007096721A3
WO2007096721A3 PCT/IB2007/000220 IB2007000220W WO2007096721A3 WO 2007096721 A3 WO2007096721 A3 WO 2007096721A3 IB 2007000220 W IB2007000220 W IB 2007000220W WO 2007096721 A3 WO2007096721 A3 WO 2007096721A3
Authority
WO
WIPO (PCT)
Prior art keywords
client
architecture
push
multimedia service
request
Prior art date
Application number
PCT/IB2007/000220
Other languages
French (fr)
Other versions
WO2007096721A2 (en
Inventor
Teemu Jalava
Thane Frivold
Original Assignee
Nokia Corp
Teemu Jalava
Thane Frivold
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to US11/358,882 priority Critical
Priority to US11/358,882 priority patent/US20070197293A1/en
Application filed by Nokia Corp, Teemu Jalava, Thane Frivold filed Critical Nokia Corp
Publication of WO2007096721A2 publication Critical patent/WO2007096721A2/en
Publication of WO2007096721A3 publication Critical patent/WO2007096721A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/12Video games, i.e. games using an electronically generated display having two or more dimensions involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time

Abstract

A client for effectuating a push-to-talk service in a gaming environment includes a processor capable of operating a game client, where the client has an associated alias address in a gaming architecture and multimedia service address in a multimedia service architecture. The game client interacts with the gaming architecture to play an electronic game. During this interaction, the game client can then join the push-to-talk session in the multimedia service architecture, where joining the session includes sending a request to the multimedia service architecture, the request including the multimedia service address of the client. The request is routed through the gaming architecture such that the gaming architecture can modify the request to include the alias address of the client, and forward the modified request to the multimedia service architecture. The multimedia service architecture can then join the client to the push-to-talk session based upon the alias address.
PCT/IB2007/000220 2006-02-20 2007-01-30 System and method for alias addressing during efectuation a push-to-talk service in a multiplayer gaming environment WO2007096721A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US11/358,882 2006-02-20
US11/358,882 US20070197293A1 (en) 2006-02-20 2006-02-20 System and method for alias addressing during effectuation a push-to-talk service in a multiplayer gaming environment

Publications (2)

Publication Number Publication Date
WO2007096721A2 WO2007096721A2 (en) 2007-08-30
WO2007096721A3 true WO2007096721A3 (en) 2007-11-29

Family

ID=38428928

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB2007/000220 WO2007096721A2 (en) 2006-02-20 2007-01-30 System and method for alias addressing during efectuation a push-to-talk service in a multiplayer gaming environment

Country Status (2)

Country Link
US (1) US20070197293A1 (en)
WO (1) WO2007096721A2 (en)

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7978684B2 (en) * 2004-06-15 2011-07-12 Nokia Corporation Session set-up for time-critical services
US8887235B2 (en) * 2006-10-17 2014-11-11 Mavenir Systems, Inc. Authentication interworking
US7813730B2 (en) * 2006-10-17 2010-10-12 Mavenir Systems, Inc. Providing mobile core services independent of a mobile device
CN101569153B (en) * 2006-12-21 2016-05-11 艾利森电话股份有限公司 Scp overlap between control and Gsm ims
US20110055315A1 (en) * 2009-09-03 2011-03-03 Flipside5, Inc. System and Method for Providing Connections Between Devices on a Network

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040224710A1 (en) * 2003-05-07 2004-11-11 Petri Koskelainen System and method for providing support services in push to talk communication platforms
US20050105511A1 (en) * 2003-11-14 2005-05-19 Nokia Corporation Method and system for establishing a media session
US20050197189A1 (en) * 2004-03-03 2005-09-08 Motorola, Inc. Method and system for reality gaming on wireless devices
US20060229129A1 (en) * 2005-04-07 2006-10-12 Nokia Corporation System and method for effectuating a push-to-talk service in a multiplayer gaming environment
US20070004517A1 (en) * 2005-06-30 2007-01-04 Flextronics Software Systems Method for implementing games in a communication network using ptt/ptv technology and systems thereof

Family Cites Families (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5671225A (en) * 1995-09-01 1997-09-23 Digital Equipment Corporation Distributed interactive multimedia service system
US5912882A (en) * 1996-02-01 1999-06-15 Qualcomm Incorporated Method and apparatus for providing a private communication system in a public switched telephone network
US5610920A (en) * 1996-03-20 1997-03-11 Lockheed Martin Corporation Coupling of voice and computer resources over networks
US5983099A (en) * 1996-06-11 1999-11-09 Qualcomm Incorporated Method/apparatus for an accelerated response to resource allocation requests in a CDMA push-to-talk system using a CDMA interconnect subsystem to route calls
US6026087A (en) * 1997-03-14 2000-02-15 Efusion, Inc. Method and apparatus for establishing a voice call to a PSTN extension for a networked client computer
US7634568B2 (en) * 2002-02-07 2009-12-15 Sprint Spectrum L.P. Method and system for facilitating services in a communication network through data-publication by a signaling server
US7062253B2 (en) * 2002-04-10 2006-06-13 Sprint Spectrum L.P. Method and system for real-time tiered rating of communication services
US20040249949A1 (en) * 2003-03-27 2004-12-09 Christophe Gourraud Voice and multimedia distribution using Push-To-Talk (PTT) subscribers' group
US7260087B2 (en) * 2003-04-02 2007-08-21 Cellco Partnership Implementation methodology for client initiated parameter negotiation for PTT/VoIP type services
KR20050101506A (en) * 2004-04-19 2005-10-24 삼성전자주식회사 System and method for monitoring push to talk over cellular simultaneous session
US7415284B2 (en) * 2004-09-02 2008-08-19 Sonim Technologies, Inc. Methods of transmitting a message to a message server in a push-to-talk network
US20060046758A1 (en) * 2004-09-02 2006-03-02 Mohsen Emami-Nouri Methods of retrieving a message from a message server in a push-to-talk network
US20060087973A1 (en) * 2004-10-22 2006-04-27 Henry Huang Delay timers for managing internal state changes and messages in user equipment for real-time multimedia applications

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040224710A1 (en) * 2003-05-07 2004-11-11 Petri Koskelainen System and method for providing support services in push to talk communication platforms
US20050105511A1 (en) * 2003-11-14 2005-05-19 Nokia Corporation Method and system for establishing a media session
US20050197189A1 (en) * 2004-03-03 2005-09-08 Motorola, Inc. Method and system for reality gaming on wireless devices
US20060229129A1 (en) * 2005-04-07 2006-10-12 Nokia Corporation System and method for effectuating a push-to-talk service in a multiplayer gaming environment
US20070004517A1 (en) * 2005-06-30 2007-01-04 Flextronics Software Systems Method for implementing games in a communication network using ptt/ptv technology and systems thereof

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
"Collaborative Mobile Gaming", POSITION PAPER, MOTOROLA, June 2006 (2006-06-01), XP003015774, Retrieved from the Internet <URL:http://www.motorola.com/innovators/pdfs/MobileGamingPositionPaper.pdf> *

Also Published As

Publication number Publication date
US20070197293A1 (en) 2007-08-23
WO2007096721A2 (en) 2007-08-30

Similar Documents

Publication Publication Date Title
Shea et al. Cloud gaming: architecture and performance
US10025478B2 (en) Media-aware interface
CN101449582B (en) System and method for organizing group content presentations and group communications during the same
US8758140B2 (en) Method for viral invites as game and discovery mechanic
US7465231B2 (en) Systems and methods for delivering content over a network
US6939233B2 (en) Client-server system
US9415303B2 (en) Apparatus and method for gaming
US8246454B2 (en) System for converting television commercials into interactive networked video games
US8632408B2 (en) Entertainment device and method
US20080096663A1 (en) Game strategy analysis tool
US9937425B2 (en) System and method for managing audio and video channels for video game players and spectators
CA2613660C (en) Methods and devices for downloading games of chance
US8568238B2 (en) System for remote game access
TWI235679B (en) Progressive type game method and device thereof
US20120178536A1 (en) Method for inviting users to game through chatting in mobile platform
EP1125617A2 (en) Video game launching server, and network-based video gaming system and method using the same
US7682251B2 (en) Multilevel online tournament
US20070191101A1 (en) Quickly providing good matchups
WO2003099401A3 (en) On-line gaming spectator
RU2013113234A (en) Content supplying device, content supplying method, content playback apparatus, content playback method, a program and a content viewing system
US8025572B2 (en) Dynamic spectator mode
WO2004006043A3 (en) Mobile terminal interactivity with multimedia programming
WO2008144729A3 (en) Electronic game utilizing photographs
WO2011049766A3 (en) System and method for real-time synchronization of a video resource and different audio resources
GB2471871A (en) Apparatus and method for a virtual dance floor

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application
NENP Non-entry into the national phase in:

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 07705498

Country of ref document: EP

Kind code of ref document: A2