WO2007046622A1 - Game emulator using stereographic monitor - Google Patents

Game emulator using stereographic monitor Download PDF

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Publication number
WO2007046622A1
WO2007046622A1 PCT/KR2006/004214 KR2006004214W WO2007046622A1 WO 2007046622 A1 WO2007046622 A1 WO 2007046622A1 KR 2006004214 W KR2006004214 W KR 2006004214W WO 2007046622 A1 WO2007046622 A1 WO 2007046622A1
Authority
WO
WIPO (PCT)
Prior art keywords
display device
game
degrees
polarization filter
lcd panel
Prior art date
Application number
PCT/KR2006/004214
Other languages
French (fr)
Inventor
Jung Hoi Kim
Hoi Jin Ha
Sang Yeop Woo
Original Assignee
Seven Data Co., Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to KR1020050098790A priority Critical patent/KR100739829B1/en
Priority to KR10-2005-0098790 priority
Priority to KR10-2006-0086675 priority
Priority to KR1020060086677A priority patent/KR100732200B1/en
Priority to KR1020060086675A priority patent/KR100732202B1/en
Priority to KR10-2006-0086677 priority
Application filed by Seven Data Co., Ltd filed Critical Seven Data Co., Ltd
Publication of WO2007046622A1 publication Critical patent/WO2007046622A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS, OR APPARATUS
    • G02B27/00Other optical systems; Other optical apparatus
    • G02B27/22Other optical systems; Other optical apparatus for producing stereoscopic or other three dimensional effects
    • G02B27/26Other optical systems; Other optical apparatus for producing stereoscopic or other three dimensional effects involving polarising means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

The present invention relates, in general, to a game emulator, and more particularly, to a game emulator equipped with a stereographic monitor, wherein a user can play a game while viewing a 3D image. The game emulator of the present invention includes a plate; a riding seat disposed over the plate; a stereographic monitor disposed over the plate and located at a front side of the riding seat; and a control unit for controlling execution and manipulation of a game, wherein the stereographic monitor includes a first display device having polarization filters attached on its both sides, a second display device having polarization filters attached on its both sides, and a half mirror disposed between the first display device and the second display device.

Description

Description

GAME EMULATOR USING STEREOGRAPHIC MONITOR

Technical Field

[1] The present invention relates, in general, to a game emulator, and more particularly, to a game emulator equipped with a stereographic monitor, wherein a user can play a game while viewing a 3D image. Background Art

[2] A game emulator is an apparatus that enables a user to enjoy a driving game, a shooting game, etc. by manipulating a joystick, a handle, etc. while viewing a game image.

[3] However, a conventional game emulator implements a 2D image signal by using one cathode ray tube monitor, and is thus problematic in that a vivid sense of reality is deteriorated and a gamer is not sufficiently motivated. Disclosure of Invention Technical Problem

[4] Accordingly, the present invention has been made to solve the above-mentioned problems, and it is an object of the present invention to provide a 3D image game emulator that is true to life and realistic by displaying an image of a game emulator as a 3D image by using a stereographic monitor. Technical Solution

[5] To achieve the above object, according to one aspect of the present invention, there is provided a game emulator using a stereographic monitor, including: a plate; a riding seat disposed over the plate; a stereographic monitor disposed over the plate and located at a front side of the riding seat; and a control unit for controlling execution and manipulation of a game, wherein the stereographic monitor comprises: a first display device including a LCD panel having a first front polarization filter attached on a front surface and a first rear polarization filter attached on a rear surface, the first front polarization filter having a polarization angle of 45 degrees, and the first rear polarization filter having a polarization angle of 135 degrees; a second display device disposed to form an angle of 90 degrees with respect to the first display device, and including a LCD panel having a second front polarization filter attached on a front surface and a second rear polarization filter attached on a rear surface, wherein the second front polarization filter has a polarization angle of 45 degrees, and the second rear polarization filter has a polarization angle of 135 degrees; and a half mirror disposed between the first display device and the second display device in such a manner as to form an angle of 45 degrees with the first display device and the second display device.

[6] In a preferred embodiment, the first display device further includes a back light disposed in a rearward direction of the LCD panel and adapted to supply lighting to the LCD panel. The second display device has a type in which the LCD panel is rotated by 180 degrees with its top and bottom surfaces remaining intact in the first display device so that the back light is disposed in a forward direction of the LCD panel.

[7] In a preferred embodiment, the control unit includes a processor for receiving input data from the riding seat and operating a game based on a program previously stored in a program operation unit; the program operation unit for storing the program; a memory for storing 3D image data and voice data; an image processor for stereo- graphically processing the image data stored in the memory and outputting the processed data to the stereographic monitor, under the control of the processor; and a voice processor for outputting the voice data stored in the memory to a speaker under the control of the processor.

[8] In a preferred embodiment, the game emulator further includes an actuator for moving the plate upward, downward, leftward and rightward. The control unit further includes an actuator driver for controlling the operation of the actuator under the control of the processor.

[9] In a preferred embodiment, the game emulator further includes a fan disposed on the side of the stereographic monitor and adapted to discharge the wind.

[10] In a preferred embodiment, the control unit further includes a fan driver for controlling a rotation speed of the fan under the control of the processor.

[11] In a preferred embodiment, the voice processor outputs different sounds on the left and right to the speaker in response to an image of the stereographic monitor according to a voice signal of the processor.

[12] In a preferred embodiment, the actuator driver drives the actuator to move upward, downward, leftward and rightward in response to an image of the stereographic monitor according to a driving signal of the processor.

[13] In a preferred embodiment, the fan driver changes the speed of the fan in response to an image of the stereographic monitor according to a driving signal of the processor.

[14] To achieve the above object, according to another aspect of the present invention, there is also provided a game emulator using a stereographic monitor, comprising: a casing; a manipulation unit disposed at the front of the casing; a control unit for controlling the execution of a game; the stereographic monitor spaced apart from the manipulation unit; and polarization glasses worn by a gamer, wherein the stereographic monitor comprises: a first display device including a LCD panel having a first front polarization filter attached on a front surface and a first rear polarization filter attached on a rear surface, the first front polarization filter having a polarization angle of 45 degrees, and the first rear polarization filter having a polarization angle of 135 degrees; a second display device disposed to form an angle of 90 degrees with respect to the first display device, and including a LCD panel having a second front polarization filter attached on a front surface and a second rear polarization filter attached on a rear surface, the second front polarization filter having a polarization angle of 45 degrees, and the second rear polarization filter having a polarization angle of 135 degrees; and a half mirror disposed between the first display device and the second display device in such a manner as to form an angle of 45 degrees with respect to the first display device and the second display device.

[15] In a preferred embodiment, the first display device further includes a back light disposed in a rearward direction of the LCD panel and adapted to supply lighting to the LCD panel. The second display device has a type in which the LCD panel is rotated by 180 degrees with its top and bottom surfaces remaining intact in the first display device so that the back light is disposed in a forward direction of the LCD panel.

[16] In a preferred embodiment, the manipulation unit includes a joystick, one or more buttons, a keyboard, and a mouse.

[17] In a preferred embodiment, the game emulator further includes a coin slot unit for activating the manipulation unit. If a coin is put in the coin slot unit, the coin slot unit activates the manipulation unit to execute a game.

Advantageous Effects

[18] According to the present invention, a 3D image is provided using a stereographic monitor. Accordingly, there are advantages in that a vivid sense of reality and verisimilitude of a game can be maximized and a gamer is sufficiently motivated.

Brief Description of the Drawings [19] FIG. 1 is a view illustrating the construction of a game emulator employing a stereographic monitor according to a first embodiment of the present invention; [20] FIG. 2 is a lateral view of the game emulator shown in FIG. 1 ;

[21] FIG. 3 is a view illustrating the construction of a control unit of the game emulator according to a first embodiment of the present invention; [22] FIG. 4 is a view illustrating the construction of a stereographic monitor of the game emulator according to a first embodiment of the present invention;

[23] FIG. 5 is a view illustrating the construction of a display panel shown in FIG. 4;

[24] FIG. 6 is a view illustrating the construction of the stereographic monitor of the game emulator according to a second embodiment of the present invention; [25] FIG. 7 is a view illustrating a process of manufacturing the stereographic monitor of FIG. 6; [26] FIG. 8 is a view illustrating the construction of LCD panels of FIG. 6; [27] FIG. 9 is a view illustrating the construction of the game emulator employing the stereographic monitor according to a third embodiment of the present invention;

[28] FIG. 10 is a lateral view of the game emulator shown in FIG. 9; and

[29] FIG. 11 is a view illustrating the construction of the game emulator employing the stereographic monitor according to a fourth embodiment of the present invention.

[30] The same reference symbols indicate components having substantially the same construction and function in the drawings according to the present invention.

[31] *Description on Major Reference Numerals*

[32] 10, 10': main body 11 : fan

[33] 12: speaker 20, 20': stereographic monitor

[34] 30, 30': riding seat 31 : input unit

[35] 40, 40': plate 50. 50': actuator

[36] 70: control unit 810: casing

[37] 830: manipulation unit 880: coin slot unit

Mode for the Invention

[38] The present invention will now be described in detail in connection with embodiments with reference to the accompanying drawings.

[39] [First Embodiment]

[40] FIG. 1 is a view illustrating the construction of a game emulator employing a stereographic monitor according to a first embodiment of the present invention.

[41] Referring to FIG. 1, the game emulator according to a first embodiment of the present invention includes a main body 10, a stereographic monitor 20, a riding seat 30, a plate 40, an actuator 50 and a control unit 70.

[42] The stereographic monitor 20 is disposed on a surface of the main body 10 at which a rider looks. Speakers 12 for outputting voice are disposed on both sides of the stereographic monitor 20 of the main body 10. Fans 11 for discharging the wind are disposed on both sides of the stereographic monitor 20.

[43] The plate 40 is disposed at the bottom of the main body 10. The riding seat 30 on which a gamer can ride is disposed over the plate 40, that is, at the front of the main body 10. An input unit 31 for manipulating the operation of a game is provided in the riding seat 30.

[44] In a first embodiment of the present invention, the game emulator in which the main body 10 and the plate 40 are divided has been described as an example. However, the main body 10 may be coupled with the plate 40 or the riding seat 30.

[45] In a first embodiment of the present invention, the riding seat 30 is a riding seat of a motorcycle type, and the input unit 31 is an accelerator attached to a handle.

[46] FIG. 2 is a lateral view of the game emulator shown in FIG. 1. Referring to FIG. 2, the actuator 50 is disposed under the plate 40, and moves the plate 40 up and down in synchronization with an image displayed on the stereographic monitor 20.

[47] The control unit 70 controls the operation of each of the constituent elements of the game emulator.

[48] FIG. 3 is a view illustrating the construction of a control unit of the game emulator according to a first embodiment of the present invention.

[49] Referring to FIG. 3, the control unit 70 includes a processor 77, a program operation unit 71, memory 72, an image processor 74, a voice processor 75, a fan driver 76 and an actuator driver 73.

[50] The processor 77 receives input data from the riding seat 30, and operates a game based on a program that is previously stored in the program operation unit 71. The program operation unit 71 stores the program. The memory 72 stores 3D image data and voice data.

[51] The image processor 74 processes the image data, stored in the memory 72, stereo- graphically and outputs processed data to the stereographic monitor 20 under the control of the processor 77. The voice processor 75 outputs the voice data stored in the memory 72 to the speaker 12 under the control of the processor 77. The fan driver 76 controls the rotation speed of each of the fans 11 under the control of the processor 77. The actuator driver 73 controls the operation of the actuator 50 under the control of the processor 77.

[52] If a gamer rides on the riding seat 30 and begins a game, the processor 77 operates the game by executing the program stored in the program operation unit 71, and outputs the image and voice data, which are previously stored in the memory 72, to the image processor 74 and the voice processor 75, respectively, based on a game program.

[53] The image data are processed and output by means of the image processor 74 so that they are projected stereographically when being displaying on the stereographic monitor 20. The voice data are processed by means of the voice processor 75 so that they can be output to the speaker 12.

[54] If the gamer inputs game manipulation data using the input unit 31 while viewing an image displayed on the stereographic monitor 20, the processor 77 processes the image and voice data, stored in the memory 72, suitably for the input game manipulation data, and outputs processed data.

[55] That is, if it is a game manipulation data for raising the speed, an image data is processed so that an image is displayed rapidly, and a voice data is processed accordingly.

[56] Further, driving data suitable for the image are output to the actuator driver 73, driving the actuator 50 and playing a realistic game. For example, if an image in which a gamer goes up a slope is displayed, the actuator 50 is extended to lift up the front part of the plate 40.

[57] Meanwhile, the processor 77 outputs driving data, matched to an image, to the fan driver 76 according to a displayed image, and drives the fans 11, so that the gamer can enjoy a game while feeling the wind.

[58] In other words, in the case where a motorcycle game is played, the fan driver 76 is controlled to increase the rotation speed of the fans 11 so that it blows at the front of the gamer as the speed increases.

[59] FIG. 4 is a view illustrating the construction of a stereographic monitor of the game emulator according to a first embodiment of the present invention. FIG. 5 is a view illustrating the construction of a display panel shown in FIG. 4.

[60] Referring to FIG. 4, the stereographic monitor of the game emulator according to a first embodiment of the present invention includes a first display panel 100, a second display panel 200 and a half mirror 300.

[61] The first display panel 100 and the second display panel 200 are LCD display panels in each of which polarization filters having a difference in the polarization angle of 90 degrees are attached on both sides of an electrode glass plate.

[62] Referring to FIG. 5, the first display panel 100 has electrode glass plates 121,122 on a front side of a liquid crystal layer 130, and polarization filters 111,112 attached on an outer surface of the electrode glass plates 121,122. The second display panel 200 has electrode glass plates 221,222 on a rear side of a liquid crystal layer 230, and polarization filters 211,212 attached on an outer surface of the electrode glass plates 221,222.

[63] The first display panel 100 has a first front polarization filter 111 having a polarization angle of 45 degrees attached on a front surface, and a first rear polarization filter 112 having a polarization angle of 135 degrees attached on a rear surface. The second display panel 200 is disposed to form an angle of 90 degrees with the first display panel 100. The second display panel 200 has a second front polarization filter 211 having a polarization angle of 45 degrees attached on a front surface, and a second rear polarization filter 212 having a polarization angle of 135 degrees attached on a rear surface.

[64] The half mirror 300 is disposed between the first display panel 100 and the second display panel 200 in such a manner as to form an angle of 45 degrees with respect to the first display panel 100 and the second display panel 200.

[65] The stereographic monitor 20 of the game emulator constructed above according to a first embodiment of the present invention is fabricated using the two same LCD panels, and is used intact without a process of detaching the polarization filters attached to the panels and attaching them again. [66] In a first embodiment of the present invention, to an image signal input terminal of the second display panel 200 is connected an image reverse circuit (not shown), that is, a circuit for reversing an image left and right.

[67] The first display panel 100 and the second display panel 200 have their bottoms touching each other, so that the left and right of images respectively displayed on the first display panel 100 and the second display panel 200 are opposite. That is, an image on the left side of the screen of the first display panel 100 is displayed on the right side of the second display panel 200.

[68] Therefore, any one of images of the first display panel 100 and the second display panel 200 must experience left and right reversion using the image reverse circuit. Thus, an image signal input to the second display panel 200 through the image reverse circuit becomes an image signal having an image whose left and right are reversed from an image input to the first display panel 100.

[69] In order to enjoy a game by using the game emulator employing the stereographic monitor 20, it is preferred to wear polarized glasses.

[70] [Second Embodiment]

[71] A game emulator according to a second embodiment of the present invention includes a main body 10, a stereographic monitor 20', a riding seat 30, a plate 40, an actuator 50 and a control unit 70. The game emulator according to a second embodiment of the present invention has the same construction as that of the game emulator according to the first embodiment except for the stereographic monitor 20'.

[72] FIG. 6 is a view illustrating the construction of the stereographic monitor of the game emulator according to a second embodiment of the present invention. FIG. 7 is a view illustrating a process of manufacturing the stereographic monitor of FIG. 6.

[73] Referring to the drawings, the stereographic monitor 20' of the game emulator according to a second embodiment of the present invention includes a third display device 100', a fourth display device 200', and a half mirror 300 disposed between the display devices 100' and 200'.

[74] The half mirror 300 is disposed between the third display device 100' and the fourth display device 200' in such a manner as to form an angle of 45 degrees with respect to the third display device 100' and the fourth display device 200'.

[75] The third display device 100' includes a LCD panel 101 having two polarization filters having a difference in the polarization angle of 90 degrees, such as 0 degrees and 90 degrees or 45 degrees and 135 degrees, disposed on its front and rear surfaces, and a back light 102 disposed in a rearward direction of the LCD panel and adapted to supply lighting to the LCD panel. In a second embodiment of the present invention, two polarization filters having a polarization angle of 90 degrees and 0 degrees are attached on front and rear surfaces of the LCD panel 101 of the third display device 100'.

[76] The fourth display device 200' is disposed to form an angle of 90 degrees with respect to the third display device 100', and has a type in which it is turned over so that the front and rear sides of the LCD panel 101 of the third display device 100' are changed and then attached to the back light.

[77] This is described in more detail with reference to FIG. 7. The fourth display device

200' includes a LCD panel 201 and a back light 202, and has a construction in which the LCD panel 101 of the third display device 100' is rotated by 180 degrees with its top and bottom remaining intact and is then coupled to the back light.

[78] FIG. 8 is a view illustrating the construction of the LCD panels of FIG. 6. Referring to FIG. 8, the first LCD panel 101 of the third display device 100' includes electrode glass plates 121', 122' attached on both sides of a liquid crystal layer 130', and polarization filters 111', 112' attached on both sides of the electrode glass plates 121', 122'. The second LCD panel of the fourth display device 200' includes electrode glass plates 221', 222' attached on both sides of a liquid crystal layer 230', and polarization filters 211', 212' attached on both sides of the electrode glass plates 221', 222'.

[79] A first front polarization filter 111' having a polarization angle of 90 degrees is attached on a front surface of the first LCD panel 101 of the third display device 100'. An English character "A" is displayed on the first front polarization filter 111'. A first rear polarization filter 112' having a polarization angle of 0 degrees is attached on a rear surface of the first LCD panel 101, which is opposite to the back light. An English character "H" is displayed on the first rear polarization filter 112'.

[80] The second LCD panel 201 of the fourth display device 200' has a second front polarization filter 211' having a polarization angle of 90 degrees disposed on a surface opposite to the back light 202. On a second front polarization filter 211' is displayed an English character "A". The second LCD panel 201 of the fourth display device 200' has a second rear polarization filter 212' having a polarization angle of 0 degrees, which is opposite to the half mirror. On the second rear polarization filter 212' is displayed an English character "H".

[81] As described above, the fourth display device 200' has a structure in which the LCD panel 101 of the third display device 100' is rotated by 180 degrees and coupled to the back light. That is, the front and rear surfaces of the LCD panel are reversed so that a surface on which the English character "H" was displayed, that is, the rear surface opposite to the back light in the third display device 100' is oriented toward the half mirror 300, that is, an opposite surface of the surface opposite to the back light in the fourth display device 200'.

[82] A method of manufacturing the stereographic monitor of the game emulator constructed above according to a second embodiment of the present invention is described below.

[83] The stereographic monitor 20' of the game emulator according to a second embodiment of the present invention includes the two LCD panels 101, 201, and the half mirror 300 disposed between panels 101, 201.

[84] The first LCD panel 101 having the first front polarization filter 111' and the first rear polarization filter 112' is disposed on a surface of the stereographic monitor so that the first front polarization filter 111' is directed toward an inner surface of the stereographic monitor, that is, in the direction of the half mirror 300.

[85] The second LCD panel 201 is disposed to form an angle of 90 degrees with respect to the first LCD panel 101.

[86] The second front polarization filter 211' and the second rear polarization filter 212' of the second LCD panel 201 have a polarization angle of the same pattern as that of the first front polarization filter 111' and the first rear polarization filter 112' of the first LCD panel 101, respectively. When installing the second LCD panel 201, the second LCD panel 201 of the second LCD panel 201 is rotated by 180 degrees with its top and bottom remaining intact so that the second rear polarization filter 212' is disposed in the direction of the half mirror 300.

[87] Consequently, the first LCD panel 101 is disposed such that the first rear polarization filter 112' is opposite to the first back light 102 and the first front polarization filter 111' is oriented toward the half mirror 300. The second LCD panel 201 is disposed such that the second front polarization filter 211' is opposite to the second back light 202 and the second rear polarization filter 212' is oriented toward the half mirror 300.

[88] Accordingly, in the stereographic image output apparatus, the fourth display device

200', which is fabricated such that the front and rear surfaces of the LCD panel used in the third display device 100' are turned over and coupled to the back light, and the third display device 100' is disposed at an angle of 90 degrees, and the half mirror 300 is disposed between the front and rear surfaces of the LCD panel. The LCD panel of the fourth display device 200' is rotated by 180 degrees with its top and bottom surfaces remaining intact. A display direction of the left and right images of the second display device is opposite to those of the first display device. Accordingly, an additional image reverse circuit is not required.

[89] [Third Embodiment]

[90] FIG. 9 is a view illustrating the construction of the game emulator employing the stereographic monitor according to a third embodiment of the present invention. FIG. 10 is a lateral view of the game emulator shown in FIG. 9.

[91] Referring to the drawings, the game emulator according to a third embodiment of the present invention includes a main body 10', a stereographic monitor 20, a riding seat 30', a plate 40', an actuator 50' and a control unit 70. The riding seat 30' of the game emulator according to a third embodiment of the present invention is different from the riding seat 30 of the first embodiment in that the riding seat 30' according to a third embodiment of the present invention is a riding seat of an automobile type, whereas the riding seat 30 of the first embodiment is a riding seat of a motorcycle type. In a third embodiment of the present invention, the input unit 31' becomes an automobile handle unit and an automobile accelerator.

[92] The remaining constituent elements of the game emulator according to a third embodiment of the present invention have the same function and operation as those of the game emulator according to the first embodiment, so that description thereof will be omitted.

[93] [Fourth Embodiment]

[94] FIG. 11 is a view illustrating the construction of the game emulator employing the stereographic monitor according to a fourth embodiment of the present invention.

[95] As shown in FIG. 11, the game emulator according to a fourth embodiment of the present invention includes a casing 810, a stereographic monitor 20, a manipulation unit 830, a control unit (not shown) and polarization glasses (not shown).

[96] The display unit 20 and the manipulation unit 830 can be disposed in the casing

810. The casing 810 is fabricated to have an adequate size so that a gamer's eyes are fixed to the stereographic monitor 20 when being seated on the front side in order to play a game.

[97] The manipulation unit 830 can include a joystick, buttons, a keyboard, a mouse and so on.

[98] The game emulator according to a fourth embodiment of the present invention includes a coin slot unit 880 for activating the manipulation unit 830. The control unit controls the execution of a game of the game emulator. If a coin is put in the coin slot u nit 880, the control unit activates the manipulation unit 830 so that a game can be executed.

[99] The stereographic monitor 20 includes the first display panel 100, the second display panel 200, the half mirror 300 and the polarization glasses (not shown). The first display panel 100 and the second display panel 200 are LCD display panels in each of which polarization filters having a difference in the polarization angle of 90 degrees are attached on both sides of the electrode glass plate. As described above, the stereographic monitor 20 of the game emulator according to a fourth embodiment of the present invention has the same construction as that of the stereographic monitor described in the first embodiment. Thus, the stereographic monitor 20 will not be described in detail.

[100] While the present invention has been described with reference to the particular il- lustrative embodiments, it is not to be restricted by the embodiments but only by the appended claims. It is to be appreciated that those skilled in the art can change or modify the embodiments without departing from the scope and spirit of the present invention.

Industrial Applicability The present invention relates to a game emulator equipped with a stereographic monitor. According to the present invention, a 3D image is provided using the stereographic monitor. Accordingly, there are advantages in that a vivid sense of reality and verisimilitude of a game can be maximized and a gamer is sufficiently motivated. Therefore, the game emulator of the present invention can be applied to a variety of fields for use in a game emulator.

Claims

Claims
[1] A game emulator using a stereographic monitor, comprising: a plate; a riding seat disposed over the plate; a stereographic monitor disposed over the plate and located at a front side of the riding seat; and a control unit for controlling execution and manipulation of a game, wherein the stereographic monitor comprises: a first display device including a LCD panel having a first front polarization filter attached on a front surface and a first rear polarization filter attached on a rear surface, the first front polarization filter having a polarization angle of 45 degrees, and the first rear polarization filter having a polarization angle of 135 degrees; a second display device disposed to form an angle of 90 degrees with respect to the first display device, and including a LCD panel having a second front polarization filter attached on a front surface and a second rear polarization filter attached on a rear surface, the second front polarization filter having a polarization angle of 45 degrees, and the second rear polarization filter having a polarization angle of 135 degrees; and a half mirror disposed between the first display device and the second display device in such a manner as to form an angle of 45 degrees with the first display device and the second display device.
[2] The game emulator of claim 1, wherein: the first display device further comprises a back light disposed in a rearward direction of the LCD panel and adapted to supply lighting to the LCD panel, and the second display device has a type in which the LCD panel is rotated by 180 degrees with its top and bottom surfaces remaining intact in the first display device so that the back light is disposed in a forward direction of the LCD panel.
[3] The game emulator of claim 1 or 2, wherein the control unit comprises: a processor for receiving input data from the riding seat and operating a game based on a program previously stored in a program operation unit; the program operation unit for storing the program; a memory for storing 3D image data and voice data; an image processor for stereographically processing the image data stored in the memory and outputting the processed data to the stereographic monitor, under the control of the processor; and a voice processor for outputting the voice data stored in the memory to a speaker under the control of the processor.
[4] The game emulator of claim 3, further comprising an actuator for moving the plate upward, downward, leftward and rightward, wherein the control unit further comprises an actuator driver for controlling the operation of the actuator under the control of the processor.
[5] The game emulator of claim 4, further comprising a fan disposed on the side of the stereographic monitor and adapted to discharge the wind.
[6] The game emulator of claim 5, wherein the control unit further comprises a fan driver for controlling a rotation speed of the fan under the control of the processor.
[7] The game emulator of claim 5, wherein the voice processor outputs different sounds on the left and right to the speaker in response to an image of the stereographic monitor according to a voice signal of the processor.
[8] The game emulator of claim 4, wherein the actuator driver drives the actuator to move upward, downward, leftward and rightward in response to an image of the stereographic monitor according to a driving signal of the processor.
[9] The game emulator of claim 6, wherein the fan driver changes the speed of the fan in response to an image of the stereographic monitor according to a driving signal of the processor.
[10] A game emulator using a stereographic monitor, comprising: a casing; a manipulation unit disposed at the front of the casing; a control unit for controlling the execution of a game; the stereographic monitor spaced apart from the manipulation unit; and polarization glasses worn by a gamer, wherein the stereographic monitor comprises: a first display device including a LCD panel having a first front polarization filter attached on a front surface and a first rear polarization filter attached on a rear surface, the first front polarization filter having a polarization angle of 45 degrees, and the first rear polarization filter having a polarization angle of 135 degrees; a second display device disposed to form an angle of 90 degrees with respect to the first display device, and including a LCD panel having a second front polarization filter attached on a front surface and a second rear polarization filter attached on a rear surface, the second front polarization filter having a polarization angle of 45 degrees, and the second rear polarization filter having a polarization angle of 135 degrees; and a half mirror disposed between the first display device and the second display device in such a manner as to form an angle of 45 degrees with respect to the first display device and the second display device.
[11] The game emulator of claim 10, wherein: the first display device further comprises a back light disposed in a rearward direction of the LCD panel and adapted to supply lighting to the LCD panel, and the second display device has a type in which the LCD panel is rotated by 180 degrees with its top and bottom surfaces remaining intact in the first display device so that the back light is disposed in a forward direction of the LCD panel.
[12] The game emulator of claim 10 or 11, wherein the manipulation unit comprises a joystick, one or more buttons, a keyboard, and a mouse.
[13] The game emulator of claim 10 or 11, further comprising a coin slot unit for activating the manipulation unit, wherein if a coin is put in the coin slot unit, the coin slot unit activates the manipulation unit to execute a game.
PCT/KR2006/004214 2005-10-19 2006-10-17 Game emulator using stereographic monitor WO2007046622A1 (en)

Priority Applications (6)

Application Number Priority Date Filing Date Title
KR1020050098790A KR100739829B1 (en) 2005-10-19 2005-10-19 Three Dimensional Game Simulator
KR10-2005-0098790 2005-10-19
KR1020060086677A KR100732200B1 (en) 2006-09-08 2006-09-08 Stereographic imaging device using two display panel having same polarizing angle
KR1020060086675A KR100732202B1 (en) 2006-09-08 2006-09-08 Stereographic imaging device without image mirror and the manufacturing method thereof
KR10-2006-0086677 2006-09-08
KR10-2006-0086675 2006-09-08

Publications (1)

Publication Number Publication Date
WO2007046622A1 true WO2007046622A1 (en) 2007-04-26

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PCT/KR2006/004214 WO2007046622A1 (en) 2005-10-19 2006-10-17 Game emulator using stereographic monitor

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Country Link
WO (1) WO2007046622A1 (en)

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US8764562B2 (en) 2007-06-14 2014-07-01 Aristocrat Technologies Australia Pty Limited Method of providing a player interface in a gaming system

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JPH09325682A (en) * 1996-06-06 1997-12-16 Namco Ltd Overwater running simulator
KR20010043527A (en) * 1998-05-12 2001-05-25 마찌다 가쯔히꼬 Directional display
KR20020082005A (en) * 2001-04-23 2002-10-30 김대선 Game system having a wind velocity apparatus and the wind velocity controlling method thereof

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GB2337388A (en) * 1998-05-12 1999-11-17 Sharp Kk Directional autereoscopic 3D display having directional illumination system

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Publication number Priority date Publication date Assignee Title
JPH09325682A (en) * 1996-06-06 1997-12-16 Namco Ltd Overwater running simulator
KR20010043527A (en) * 1998-05-12 2001-05-25 마찌다 가쯔히꼬 Directional display
KR20020082005A (en) * 2001-04-23 2002-10-30 김대선 Game system having a wind velocity apparatus and the wind velocity controlling method thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8764562B2 (en) 2007-06-14 2014-07-01 Aristocrat Technologies Australia Pty Limited Method of providing a player interface in a gaming system

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