WO2006130095A1 - Game trap - Google Patents

Game trap Download PDF

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Publication number
WO2006130095A1
WO2006130095A1 PCT/SE2006/050143 SE2006050143W WO2006130095A1 WO 2006130095 A1 WO2006130095 A1 WO 2006130095A1 SE 2006050143 W SE2006050143 W SE 2006050143W WO 2006130095 A1 WO2006130095 A1 WO 2006130095A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
trap
striking arm
arm
trap according
Prior art date
Application number
PCT/SE2006/050143
Other languages
French (fr)
Inventor
Åke MÅNGS
Original Assignee
Maangs Aake
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Maangs Aake filed Critical Maangs Aake
Publication of WO2006130095A1 publication Critical patent/WO2006130095A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A01AGRICULTURE; FORESTRY; ANIMAL HUSBANDRY; HUNTING; TRAPPING; FISHING
    • A01MCATCHING, TRAPPING OR SCARING OF ANIMALS; APPARATUS FOR THE DESTRUCTION OF NOXIOUS ANIMALS OR NOXIOUS PLANTS
    • A01M23/00Traps for animals
    • A01M23/24Spring traps, e.g. jaw or like spring traps
    • A01M23/30Break-back traps, i.e. mouse-trap type
    • AHUMAN NECESSITIES
    • A01AGRICULTURE; FORESTRY; ANIMAL HUSBANDRY; HUNTING; TRAPPING; FISHING
    • A01MCATCHING, TRAPPING OR SCARING OF ANIMALS; APPARATUS FOR THE DESTRUCTION OF NOXIOUS ANIMALS OR NOXIOUS PLANTS
    • A01M23/00Traps for animals
    • A01M23/24Spring traps, e.g. jaw or like spring traps

Definitions

  • the invention relates to a trap for the putting to death of game animals such as mink or marten, of the type that comprises a spring- biased striking arm, which is released by the entry of the game into the trap and in that connection delivers a killing stroke against the head thereof.
  • Killing traps of this type usually have a release mechanism, which disengages the striking arm in response to the game loading a pressure-sensitive device in the bottom of the trap, a so-called step-release mechanism.
  • a weakness of this type of release mechanism is the uncertainty in respect of the point of impact of the striking arm on the head, which may vary depending on the animal's motion pattern and speed of motion in the trap.
  • a game trap wherein a spring- loaded striking arm is assigned a release mechanism arranged to be activated upon contact with the nose portion of the game.
  • a passage trap is provided wherein the striking arm is released by the nose portion of the game in its attempts to pass through the trap.
  • a bait- set trap is provided wherein the striking arm is released by the nose portion of the game in its attempts to reach a bait.
  • a bait-set trap wherein the replacement of the bait is possible without the striking spring is tighten down
  • a combined trap is provided, which is readily convertible from a passage trap for mink to a bait-set trap for marten.
  • Fig. 1 shows a partly broken-away cross section through a game trap according to the invention
  • Fig. 2 shows a game trap according to the invention in an oblique projection and in phantom view.
  • the game trap comprises a housing 1 having the basic shape of a box, consisting of a bottom piece 2, a top piece 3, as well as four pair- wise opposite side pieces 5, 6, 7 and 8, it being appreciated that in Fig. 1, the side piece situated closest to the observer is broken-away.
  • the game trap according to Figs. 1 and 2 is arranged to be useable as a passage trap and has, for this purpose, two opposite openings 9 and 10, formed in opposite side pieces of the housing, and which openings define a substantially rectilinear passage through the trap.
  • the openings 9,10 are typically given a size of maximally 70 mm in a trap intended for mink, or maximally 90 mm if the trap is intended for marten.
  • the mentioned measure refers to a greatest dimension of the opening, which may be given another shape than the round shown.
  • the trap is set up in the conventional way with the appurtenant entrance tunnels according to existing safety regulations in front of the respective opening 9, 10.
  • these tunnels should have a length of at least 300 mm, a height of maximally 120 mm and a maximum width of 100 mm what relates to a mink trap. Notwithstanding the fact that the trap described so far primarily is intended to be set up as a passage trap, it may naturally be set with a bait in or outside either of the openings 9, 10.
  • a third opening 11 is formed in a side piece that connects said opposite side pieces, which opening optionally may be arranged for the conversion of the trap to a bait- set trap having a detachable bottom piece, such as is described closer below. Without it particularly being shown in the drawings, it is realized that said third opening 11 is closed by a cover, not shown, when the trap is used as a passage trap.
  • a striking arm 13 is swingably arranged around a shaft 14.
  • the striking arm 13 is driven into a downwardly directed stroke by a spring 15, and is kept in a biased or bait-set position by the spring by means of engagement with a shoulder 16, which is arranged on a movable bar 17.
  • the bar 17 is swingably mounted in the end situated closest to the shoulder 16, and is connected to a link device 18, 19 in the opposite end thereof.
  • This link device comprises an interconnected link 18, which is turnably connected to a swinging arm 19.
  • the swinging arm 19, the interconnected link 18 and the bar 17 are captured in a bait-set position by a clamp 20, arranged on the housing of the trap, as long as the free end 21 of the swinging arm is prevented from swinging downward from the primed position thereof, shown in Figs. 1 and 2.
  • a clamp 20 arranged on the housing of the trap, as long as the free end 21 of the swinging arm is prevented from swinging downward from the primed position thereof, shown in Figs. 1 and 2.
  • the free end 21 of the swinging arm rests on the top of a bar 22 included in a gate 23.
  • the gate 23 is swingably mounted in the housing 1 and extends blockingly in the way of the game through the trap, and more precisely into the passage that is defined by the two openings 9 and 10.
  • the swinging arm 19 is free to swing downward with the free end 21 thereof, with the result that the opposite end is turned into the clamp 20, the interconnected link 18 and the bar 17 being released from the grip of the clamp and being lifted in such a way that the bar 17 can swing upward in order to trigger the striking arm into a downwardly directed stroke against the head of the game.
  • the motion of the bar is driven by the striking arm, which, by the force applied by the spring, rests against an inclined slip surface 26 formed on the shoulder 16, whereby the striking arm is constantly aiming to lift the bar 17 with the shoulder 16 in the biased position of the striking arm.
  • the striking arm 13 is U-shaped and has two parallel legs 27 and 28, respectively, which in one ends thereof have holes for swingable mounting on the through shaft 14, the latter in the form of a bolt 14 traversing the housing 1.
  • the legs 27,28 have such a length that the striking arm 13, during the stroke movement, covers a substantial part of the passage defined by the openings 9 and 10, at least about 75- 80 % of the width of the passage.
  • the legs 27,28 are connected to a transverse stay 29.
  • the stay 29 has a length that separates the legs 27,28 into a mutual distance, which is adapted to size of the game animal, in particular the head length thereof, and to the position of the gate in the trap.
  • the gate 23 is advantageously swingably mounted in both directions from a vertical plane that extends centrally through the striking arm or halfway between the legs 27,28 of the striking arm, in such a way that the trap is effective irrespective of the direction of motion of the mink through the trap.
  • the stay 29 is dimensioned with a length that allows the striking arm to hit the head of the mink behind the eyes thereof, irrespective of from which side the mink enters the trap.
  • the cranium of the adult mink from nose to neck has typically a length of about 5,5 cm, to which the soft tissue of the animal's nose should be added.
  • the gate 23 is assigned a pair of turn stops 23' and 23", which may extend from said holder 25 in order to limit the swingability of the gate in both directions around a trunnion formed by the pivots 30 and 31, formed on the gate 23 and mounted in tongues 32 and 33, which project from the holder 25.
  • the turn stops 23', 23" are arranged with a mutual distance that limits the movability of the gate to an area that not intrudes on the track of motion of the striking arm during the stroke, in the embodiment example to an area that is housed inside or between the two legs 27 and 28 of the striking arm.
  • the turn stops establish the position of the head of the game in the trap during the stroke. Tests with a mink trap according to the embodiment example has turned out to provide continuous impact patterns wherein the striking arm in all cases has hit the head about 4 cm behind the nose tip.
  • the striking arm 13, the bar 17 with the shoulder 16, as well as the holder 25 may be manufactured from flat iron, while the gate 23, the swinging arm 19 and the interconnected link 18 may be manufactured from wires in suitable diameters.
  • the striking spring 15 is a pin spring, which rests against the housing 1 in order to apply a force against the transverse stay 29 of the striking arm.
  • the reference numerals 34 and 35 refer to a pair of mutually aligned holes through the opposite side pieces 5,6 of the trap for the insertion of a bar (not shown) for securing the striking arm upon setting of the trap.
  • the bottom piece 2 may, as is shown in Fig. 2, comprise a part 36 detachable from the outside of the housing and having a holder for the bait, for instance in the form of a spear 37.
  • the detachable part 36 is advantageously profiled in the side edges thereof in order to be insertable in the bottom piece on correspondingly formed profiles in the side edges of an opening 38 recessed in the bottom piece 2.
  • a simple locking device for instance in the form of a turnable hook, prevents the detachable part from unintentionally sliding out of the bottom piece, in particular in the case the trap is set in a tree with the opening 11 facing downward such as in trap-setting for marten.
  • the housing 1 may be made of wood having a removable or openable top piece for the tightening of the striking arm. Furthermore, detachable covers may be arranged for the openings 9, 10 and 11 for simple conversion from a passage trap for mink to a bait-set trap for marten.
  • the wayblocking device is a member having limited swingability in opposite directions within an area that extends inside the legs of the U-shaped striking arm.
  • a wayblocking member is formed of a deformable or resilient material, which is given a limited capability of moving in the direction of motion of the passing game.

Abstract

The invention relates to a game trap comprising a striking arm (13) swingably arranged in a housing and biased by a spring (15), which striking arm is assigned a release mechanism (16-23) arranged to be activated by the entry of the game into the trap. The game trap is characterized in that the releasing mechanism comprises a movable member (23), which extends obstructingly in the way of the game in its attempts to pass through the trap or toward a bait, which member is limitedly movable in response to a force applied by the game, and by the motion thereof disengages the striking arm for a downwardly directed stroke against the head of the game.

Description

TITLE Game trap
TECHNICAL FIELD
The invention relates to a trap for the putting to death of game animals such as mink or marten, of the type that comprises a spring- biased striking arm, which is released by the entry of the game into the trap and in that connection delivers a killing stroke against the head thereof.
BACKGROUND AND PRIOR ART
Killing traps of this type usually have a release mechanism, which disengages the striking arm in response to the game loading a pressure-sensitive device in the bottom of the trap, a so-called step-release mechanism. A weakness of this type of release mechanism is the uncertainty in respect of the point of impact of the striking arm on the head, which may vary depending on the animal's motion pattern and speed of motion in the trap.
Since it is, from an ethical point of view, important that the animal is killed fast, the point of impact on the head is critical, and it is therefore a desire that a game trap for the purpose is constructed in order to guarantee continuous and directly killing impact patterns.
This and other objects are attained by a game trap having the features of claim 1.
In a primary aspect of the invention, a game trap is provided wherein a spring- loaded striking arm is assigned a release mechanism arranged to be activated upon contact with the nose portion of the game. In an additional aspect, a passage trap is provided wherein the striking arm is released by the nose portion of the game in its attempts to pass through the trap. In an additional aspect of the invention, a bait- set trap is provided wherein the striking arm is released by the nose portion of the game in its attempts to reach a bait. In yet an aspect of the invention, a bait-set trap is provided wherein the replacement of the bait is possible without the striking spring is tighten down, and in a final aspect of the invention, a combined trap is provided, which is readily convertible from a passage trap for mink to a bait-set trap for marten.
BRIEF DESCRIPTION OF THE DRAWINGS
The invention is explained closer with reference being made to the appended drawings, wherein
Fig. 1 shows a partly broken-away cross section through a game trap according to the invention, and
Fig. 2 shows a game trap according to the invention in an oblique projection and in phantom view.
DETAILED DESCRIPTION OF AN EMBODIMENT EXAMPLE In an embodiment example shown in the drawings, the game trap comprises a housing 1 having the basic shape of a box, consisting of a bottom piece 2, a top piece 3, as well as four pair- wise opposite side pieces 5, 6, 7 and 8, it being appreciated that in Fig. 1, the side piece situated closest to the observer is broken-away.
The game trap according to Figs. 1 and 2 is arranged to be useable as a passage trap and has, for this purpose, two opposite openings 9 and 10, formed in opposite side pieces of the housing, and which openings define a substantially rectilinear passage through the trap. The openings 9,10 are typically given a size of maximally 70 mm in a trap intended for mink, or maximally 90 mm if the trap is intended for marten. The mentioned measure refers to a greatest dimension of the opening, which may be given another shape than the round shown. The trap is set up in the conventional way with the appurtenant entrance tunnels according to existing safety regulations in front of the respective opening 9, 10. Without it being shown herein, it may be mentioned that these tunnels should have a length of at least 300 mm, a height of maximally 120 mm and a maximum width of 100 mm what relates to a mink trap. Notwithstanding the fact that the trap described so far primarily is intended to be set up as a passage trap, it may naturally be set with a bait in or outside either of the openings 9, 10. A third opening 11 is formed in a side piece that connects said opposite side pieces, which opening optionally may be arranged for the conversion of the trap to a bait- set trap having a detachable bottom piece, such as is described closer below. Without it particularly being shown in the drawings, it is realized that said third opening 11 is closed by a cover, not shown, when the trap is used as a passage trap.
Inside the trap, a striking arm 13 is swingably arranged around a shaft 14. The striking arm 13 is driven into a downwardly directed stroke by a spring 15, and is kept in a biased or bait-set position by the spring by means of engagement with a shoulder 16, which is arranged on a movable bar 17. The bar 17 is swingably mounted in the end situated closest to the shoulder 16, and is connected to a link device 18, 19 in the opposite end thereof. This link device comprises an interconnected link 18, which is turnably connected to a swinging arm 19. The swinging arm 19, the interconnected link 18 and the bar 17 are captured in a bait-set position by a clamp 20, arranged on the housing of the trap, as long as the free end 21 of the swinging arm is prevented from swinging downward from the primed position thereof, shown in Figs. 1 and 2. In this position, the free end 21 of the swinging arm rests on the top of a bar 22 included in a gate 23. The gate 23 is swingably mounted in the housing 1 and extends blockingly in the way of the game through the trap, and more precisely into the passage that is defined by the two openings 9 and 10. When an animal, in attempts to pass between the openings, with the nose tip or a portion immediately behind or next to the nose tip, applies a forward force against the blocking member or the gate 23, this swings away, the end 21 of the swinging arm sliding off the top of the bar 22. A guide groove 24 in a holder 25 fixedly arranged on the housing guarantees that the swinging arm 19 retains the direction thereof and slides off the point of support on the top of the bar 22 swinging away. Thereby, the swinging arm 19 is free to swing downward with the free end 21 thereof, with the result that the opposite end is turned into the clamp 20, the interconnected link 18 and the bar 17 being released from the grip of the clamp and being lifted in such a way that the bar 17 can swing upward in order to trigger the striking arm into a downwardly directed stroke against the head of the game. The motion of the bar is driven by the striking arm, which, by the force applied by the spring, rests against an inclined slip surface 26 formed on the shoulder 16, whereby the striking arm is constantly aiming to lift the bar 17 with the shoulder 16 in the biased position of the striking arm.
The striking arm 13 is U-shaped and has two parallel legs 27 and 28, respectively, which in one ends thereof have holes for swingable mounting on the through shaft 14, the latter in the form of a bolt 14 traversing the housing 1. The legs 27,28 have such a length that the striking arm 13, during the stroke movement, covers a substantial part of the passage defined by the openings 9 and 10, at least about 75- 80 % of the width of the passage. In the opposite ends, the legs 27,28 are connected to a transverse stay 29. The stay 29 has a length that separates the legs 27,28 into a mutual distance, which is adapted to size of the game animal, in particular the head length thereof, and to the position of the gate in the trap. In the case of a passage trap intended for mink, the gate 23 is advantageously swingably mounted in both directions from a vertical plane that extends centrally through the striking arm or halfway between the legs 27,28 of the striking arm, in such a way that the trap is effective irrespective of the direction of motion of the mink through the trap. In that connection, the stay 29 is dimensioned with a length that allows the striking arm to hit the head of the mink behind the eyes thereof, irrespective of from which side the mink enters the trap. The cranium of the adult mink from nose to neck has typically a length of about 5,5 cm, to which the soft tissue of the animal's nose should be added. As a guideline, it may be mentioned that, in a mink trap, the length of the stay 29, or the distance between the legs 27 and 28, should amount to about 60-70 mm. The gate 23 is assigned a pair of turn stops 23' and 23", which may extend from said holder 25 in order to limit the swingability of the gate in both directions around a trunnion formed by the pivots 30 and 31, formed on the gate 23 and mounted in tongues 32 and 33, which project from the holder 25. The turn stops 23', 23" are arranged with a mutual distance that limits the movability of the gate to an area that not intrudes on the track of motion of the striking arm during the stroke, in the embodiment example to an area that is housed inside or between the two legs 27 and 28 of the striking arm. The turn stops establish the position of the head of the game in the trap during the stroke. Tests with a mink trap according to the embodiment example has turned out to provide continuous impact patterns wherein the striking arm in all cases has hit the head about 4 cm behind the nose tip.
The striking arm 13, the bar 17 with the shoulder 16, as well as the holder 25 may be manufactured from flat iron, while the gate 23, the swinging arm 19 and the interconnected link 18 may be manufactured from wires in suitable diameters. The striking spring 15 is a pin spring, which rests against the housing 1 in order to apply a force against the transverse stay 29 of the striking arm. Furthermore, it should be mentioned that the reference numerals 34 and 35 refer to a pair of mutually aligned holes through the opposite side pieces 5,6 of the trap for the insertion of a bar (not shown) for securing the striking arm upon setting of the trap.
The bottom piece 2 may, as is shown in Fig. 2, comprise a part 36 detachable from the outside of the housing and having a holder for the bait, for instance in the form of a spear 37. The detachable part 36 is advantageously profiled in the side edges thereof in order to be insertable in the bottom piece on correspondingly formed profiles in the side edges of an opening 38 recessed in the bottom piece 2. A simple locking device, for instance in the form of a turnable hook, prevents the detachable part from unintentionally sliding out of the bottom piece, in particular in the case the trap is set in a tree with the opening 11 facing downward such as in trap-setting for marten.
The housing 1 may be made of wood having a removable or openable top piece for the tightening of the striking arm. Furthermore, detachable covers may be arranged for the openings 9, 10 and 11 for simple conversion from a passage trap for mink to a bait-set trap for marten.
In the embodiment example, the wayblocking device is a member having limited swingability in opposite directions within an area that extends inside the legs of the U-shaped striking arm. Alternatively, it is also feasible that a wayblocking member is formed of a deformable or resilient material, which is given a limited capability of moving in the direction of motion of the passing game.

Claims

1 Game trap, comprising a striking arm (13) swingably arranged in a housing and biased by a spring ( 15), which striking arm is assigned a release mechanism (16-23) arranged to be activated by the entry of the game into the trap, characterized in that the releasing mechanism comprises a movable member (23), which extends obstructingly in the way of the game in its attempts to pass through the trap or toward a bait, which member is limitedly movable in response to a forward force applied by the game, and by the motion thereof disengages the striking arm for a stroke directed from above against the head of the game.
2 Game trap according to claim 1 , characterized in that the striking arm (13) is U- shaped and the movable member (23) is limitedly movable in opposite directions within a limited area that extends inside the legs (27,28) of the U-shaped striking arm.
3. Game trap according to claim 2, characterized in that the movable member (23) is swingably movable in opposite directions from a vertical plane, which extends centrally through the striking arm, and assigned turn stops (23 ',23"), which limit the swmgability of the gate in the respective direction between the legs (27,28) of the U-shaped striking arm.
4. Game trap according to any one of the preceding claims, comprising a box- shaped housing consisting of a bottom piece, a top piece and four side pieces, characterized by a release mechanism comprising a swingably movable gate (23) , which extends blockmgly over a passage defined by two openings (9, 10) recessed in opposite side pieces of the housing.
5 Game trap according to claim 1 , characterized in that the movable member is a swingably mounted gate (23), which, in the primed position of the trap, supports one, the free, end (21) of a swinging arm (19), which in the other end thereof via a link (18) is connected to a swingably arranged bar (17) on which a shoulder ( 16) is arranged, which shoulder has a slip surface (26) against which the striking arm (13) rests by the force of a striking spring (15) driving the striking arm
6. Game trap according to claim 5, characterized in that the swinging arm (19), with the free end (21) thereof, rests against the top of a bar (22) arranged on the gate, and is received in a guide groove (24), which forces the swinging arm (19) to slide off the point of support thereof on the bar (22) when the gate (23) is brought to swing.
7. Game trap according to any one of the preceding claims, characterized in that the U-shaped striking arm (13) has a distance between the parallel legs (27,28) thereof amounting to approx. 60-70 mm.
8. Game trap according to claim 4, characterized by a third opening (11) formed through a side piece that connects said opposite side pieces.
9. Game trap according to any one of the preceding claims, characterized in that the bottom piece comprises a part (36) detachable from the outside of the housing and having a holder (37) for the bait.
10. Game trap according to any one of the preceding claims, characterized in that the openings (9,10) have a size of maximally 70 mm, and the opening (11) has a size of maximally 90 mm.
PCT/SE2006/050143 2005-06-03 2006-05-19 Game trap WO2006130095A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SE0501293A SE528718C2 (en) 2005-06-03 2005-06-03 Game trap
SE0501293-5 2005-06-03

Publications (1)

Publication Number Publication Date
WO2006130095A1 true WO2006130095A1 (en) 2006-12-07

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ID=37481931

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/SE2006/050143 WO2006130095A1 (en) 2005-06-03 2006-05-19 Game trap

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SE (1) SE528718C2 (en)
WO (1) WO2006130095A1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7506471B2 (en) * 2003-10-31 2009-03-24 Reckitt Benckiser (Australia) Pty Limited Mousetrap
US7607254B1 (en) * 2008-05-30 2009-10-27 Chang-Hsiu Huang Mouse trap having a triggering plate
US8943741B2 (en) * 2008-04-07 2015-02-03 Reckitt Benckiser (Australia) Pty, Limited Mousetrap
US10893670B2 (en) * 2013-03-13 2021-01-19 Qsr Outdoor Products, Inc. Animal trap

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1981785A (en) * 1933-06-30 1934-11-20 Donadei Joseph Trap
US4852294A (en) * 1984-05-07 1989-08-01 Langli Ola K Strike trap for catching mice and rats
US5010682A (en) * 1990-07-24 1991-04-30 Gino Saccon Animal trap

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1981785A (en) * 1933-06-30 1934-11-20 Donadei Joseph Trap
US4852294A (en) * 1984-05-07 1989-08-01 Langli Ola K Strike trap for catching mice and rats
US5010682A (en) * 1990-07-24 1991-04-30 Gino Saccon Animal trap

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7506471B2 (en) * 2003-10-31 2009-03-24 Reckitt Benckiser (Australia) Pty Limited Mousetrap
US20110302822A1 (en) * 2003-10-31 2011-12-15 Reckitt Benckiser (Australia) Pty Limited Mousetrap
US8397426B2 (en) * 2003-10-31 2013-03-19 Reckitt Benckiser (Australia) Pty Limited Mousetrap
US8943741B2 (en) * 2008-04-07 2015-02-03 Reckitt Benckiser (Australia) Pty, Limited Mousetrap
US7607254B1 (en) * 2008-05-30 2009-10-27 Chang-Hsiu Huang Mouse trap having a triggering plate
US10893670B2 (en) * 2013-03-13 2021-01-19 Qsr Outdoor Products, Inc. Animal trap

Also Published As

Publication number Publication date
SE0501293L (en) 2006-12-04
SE528718C2 (en) 2007-01-30

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