WO2006103209A1 - Procédé de construction de scènes multimédia comprenant au moins un objet pointeur, procédé de restitution de scènes, terminal, programmes d'ordinateur, serveur et objet pointeur correspondants - Google Patents
Procédé de construction de scènes multimédia comprenant au moins un objet pointeur, procédé de restitution de scènes, terminal, programmes d'ordinateur, serveur et objet pointeur correspondants Download PDFInfo
- Publication number
- WO2006103209A1 WO2006103209A1 PCT/EP2006/061061 EP2006061061W WO2006103209A1 WO 2006103209 A1 WO2006103209 A1 WO 2006103209A1 EP 2006061061 W EP2006061061 W EP 2006061061W WO 2006103209 A1 WO2006103209 A1 WO 2006103209A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- pointer
- terminal
- multimedia
- sensitive
- scene
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 31
- 230000009471 action Effects 0.000 claims abstract description 53
- 238000006073 displacement reaction Methods 0.000 claims description 9
- 238000010200 validation analysis Methods 0.000 claims description 9
- 238000004590 computer program Methods 0.000 claims description 7
- 238000009877 rendering Methods 0.000 claims description 6
- 230000000007 visual effect Effects 0.000 claims description 5
- 230000005540 biological transmission Effects 0.000 claims description 4
- 238000012545 processing Methods 0.000 claims description 2
- 230000004913 activation Effects 0.000 abstract 1
- 230000006399 behavior Effects 0.000 description 4
- 238000013459 approach Methods 0.000 description 3
- 238000010276 construction Methods 0.000 description 3
- 230000006870 function Effects 0.000 description 3
- 230000015654 memory Effects 0.000 description 3
- 238000001514 detection method Methods 0.000 description 2
- 238000011161 development Methods 0.000 description 2
- 239000011449 brick Substances 0.000 description 1
- 239000000969 carrier Substances 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
- 230000000295 complement effect Effects 0.000 description 1
- 239000000470 constituent Substances 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 229920001690 polydopamine Polymers 0.000 description 1
- 230000035945 sensitivity Effects 0.000 description 1
- 238000012163 sequencing technique Methods 0.000 description 1
- 230000003068 static effect Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04812—Interaction techniques based on cursor appearance or behaviour, e.g. being affected by the presence of displayed objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0489—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0489—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using dedicated keyboard keys or combinations thereof
- G06F3/04892—Arrangements for controlling cursor position based on codes indicative of cursor displacements from one discrete location to another, e.g. using cursor control keys associated to different directions or using the tab key
Definitions
- a method of constructing multimedia scenes comprising at least one pointer object, scene rendering method, terminal, computer programs, server and corresponding pointer object.
- the field of the invention is that of the creation and the reproduction of multimedia scenes, on all types of terminals, and in particular on terminals that do not have an operating system ("OS" or "OS") internally.
- OS operating system
- OS operating system
- OS operating system
- OS electronic organizers
- the invention relates to the improvement of interactivity for such terminals, such as radio telephones, electronic organizers (PDAs), etc.
- a multimedia scene within the meaning of this document, consists of objects each having various characteristics (sizes, colors, animation, content, etc.), according to known techniques, which have been the subject of standards such as, for example SVG ("Scalable Vector Graphics") or VRML ("Virtual Reality Modeling Language”).
- SVG Scalable Vector Graphics
- VRML Virtual Reality Modeling Language
- Such scenes can be programmed by a developer, so as to allow interactivity with the user of a terminal on which it is played.
- a particular command of the user can lead to a particular action (selection or moving an object, launching a video, etc.).
- These actions, or operations can in particular correspond to "sensors", according to the terminology VRML or MPEG.
- the user On microcomputers, in addition to the keyboard, the user has a mouse, or similar means, which allows him to move a pointer on the screen, and click to select an object or initiate an operation. This interface element is very ergonomic, and therefore very used.
- radiotelephones incorporate a similar function, in the form of a stylus or other control device (such as a wheel or a "joystick"), this technique is far from being generalized on small and / or low cost devices.
- a multimedia scene developer wishing to propose a scene that can be played on any type of terminal has only two solutions, which are neither satisfactory. According to a first solution, it develops the scene without using the human-machine interface associated with the management of a pointer. This will result in increased complexity of use and programming, and dissatisfaction of users of terminals with such an interface.
- the invention particularly aims to overcome these various disadvantages.
- an object of the invention is to provide a technique for constructing and rendering multimedia scenes making it possible to overcome the absence of management of a pointer-type interface in the operating system of a terminal. .
- Another objective of the invention is to provide such a technique, which does not oblige a developer to develop several versions of the same scene, nor to implement a complex development.
- the management of the pointer is not ensured, conventionally, by the operating system of the terminal, but by the multimedia scene itself. It is thus possible to have, in a simple and effective manner, the implementation of a pointer, and associated actions, even on a terminal not integrating this function into its operating system.
- the management of the pointer is deported in the scene, which not only allows to have it in a terminal that did not have it originally, but also to develop only one optimized scene , for all terminals.
- This approach is also particularly simple: it essentially consists in creating a new type of object, or more precisely a new object property, for the multimedia scenes.
- said pointer property can be assigned to any type of object of said multimedia scene having a visual component.
- said pointer property can be assigned only to an object of said multimedia scene of a type belonging to a predetermined selection of object types.
- At least one of said displacement and / or selection actions is associated with key presses on the keyboard of said terminal.
- said scene comprises at least one object, said sensitive object, intended to react with said pointer object, when they are at least partly superimposed.
- said pointer object comprises a specific point of pointing, called focal point.
- said focal point is the origin of a local coordinate system of said pointer object.
- the invention provides at least one superposition step of said focal point and a point of one of said sensitive objects.
- said superposition step is used for the detection of an input of said pointer on one of said sensitive objects and / or an output of said pointer with respect to one of said sensitive objects.
- a selection action performed during a superposition advantageously results in the transmission of a validation event to the sensitive object concerned.
- said displacements are carried out in blocks of N pixels, N being an integer less than the smallest dimension of one of said sensitive objects present in the scene.
- said operations comprise events corresponding to predetermined action semantics.
- the invention also relates to the signals carrying at least one multimedia scene produced according to the method described above, and intended to be restored on at least one terminal.
- the invention further relates to computer programs comprising program instructions for the construction of such multimedia scenes.
- this also relates to computer programs comprising program instructions for the execution of these multimedia scenes.
- Such a program can be implemented on a terminal, for example in the form of a component to download ("plug-in" in English), which will complement software for playing multimedia scenes, already present on the terminal. It can also, of course, be an integral part of such software.
- the invention also relates to multimedia terminals for the reproduction of such multimedia scenes, and the method of rendering corresponding multimedia scenes.
- the invention relates to the servers containing at least one such multimedia scene, and the data carriers (disks, memories, etc.) carrying such scenes.
- At least one action for selecting an object and / or launching a predetermined operation associated with an object at least one movement action of said pointer object, so as to simulate, on any terminal, the operation of a pointer, even if said terminal is not equipped with corresponding control means.
- Such an object as a clearly identifiable essential constituent, is an intermediate component of a multimedia scene according to the invention, which presents in itself a new and inventive technical effect.
- FIG. 1 shows an exemplary terminal, in this case a radio-telephone, reproducing a multimedia scene presenting a plan of a city and comprising a pointer object according to the invention
- FIG. 2 is a simplified flowchart of a multimedia scene construction method according to the invention
- FIG. 3 is a simplified flowchart of a method for restoring multimedia scenes according to the invention
- FIG. 4 illustrates another example of multimedia scenes according to the invention, simultaneously implementing three pointer type objects.
- FIG. 1 shows an exemplary terminal, in this case a radio-telephone, reproducing a multimedia scene presenting a plan of a city and comprising a pointer object according to the invention
- FIG. 2 is a simplified flowchart of a multimedia scene construction method according to the invention
- FIG. 3 is a simplified flowchart of a method for restoring multimedia scenes according to the invention
- FIG. 4 illustrates another example of multimedia scenes according to the invention, simultaneously implementing three pointer type objects.
- FIG. 1 shows an exemplary terminal, in
- the terminal 1 shows a simple radio-telephone comprising a keyboard 11 and a screen 12, but no means of piloting a pointer (stylus, mouse, touch screen, etc.), and no software element, in its operating system, allowing the management of a pointer.
- the terminal includes, of course, in its memory, a software for rendering multimedia scenes, for example in SVG format, integrating the management of the cursor property according to the invention.
- a multimedia scene has been downloaded. It comprises a map of a city represented on a scale such that two restaurants R1, R2, three car parks Pl, P2, P3 and a post P are visible on the screen 12.
- the map is thus composed of an image and 6 objects sensitive to a mouse-type interaction, or pointer, located on restaurants, car parks and post office.
- a seven-sided polygonal object 13 represents an arrow whose tip is turned up and to the left. This "pointer" object can be moved across the screen.
- the invention is based on the creation of this pointer object, the sensitive objects, and the corresponding management.
- This attribute gives the arrow object 13 a virtual pointer behavior. It behaves like the hardware pointer available on the operator systems that supports it.
- the arrow object 13 has a certain size, and for the selection operations to be precise, a point of the arrow object (in this case the tip of the arrow) is chosen as the focal point 131, that is to say say the point under the point of the arrow at the top left of the object. This point is the origin of the local coordinate system of the arrow object, that is, the coordinate point 0,0.
- the "2" key triggers a action that moves the arrow object 131 five pixels (for example) upward.
- the "6", "8” and “4" keys trigger an action that moves the arrow object 13 five pixels to the right, the bottom and the left, respectively.
- the choice of a pitch of 5 pixels assumes that the sensitive objects are larger than 5 pixels, so that the movement of the virtual pointer does not jump one of the sensitive objects.
- the displacements are preferably carried out in blocks of N pixels, N being an integer less than the smallest dimension of the sensitive objects present in the scene.
- the multimedia player checks, with each movement of the arrow object, if the focal point of the virtual pointer fulfills one of the following conditions:
- the focal point was not on a sensitive object before moving, and it is on a sensitive object after the move, in which case the reader generates an event input from the pointer and sends it to the pointed object;
- the focal point was on a sensitive object before moving, and it is on a non-sensitive area after the move, in which case the reader generates a pointer output event and sends it to the object formerly pointed; the focal point was on a sensitive object A before the displacement, and is found on a sensitive object B after the displacement, in which case the reader generates a pointer output event and sends it to the object A, then generates an event entered
- the invention also makes it possible to emulate a selection operation, or "click".
- a key of the keyboard is associated by default by the reader with the validation, for example the key "5".
- the reader checks whether the focal point of the virtual pointer is located on one of the sensitive objects. If so, the reader sends a validation event to the pointed object. For example, the restaurant menu Rl only appears if this validation event has been received. Other operations (telephone call for example) are of course possible, and are linked only to the programming by the author. If this is not the case, the reader sends the validation event to the default validation manager if the author has defined one.
- validation events can of course be defined, and be associated with combinations of keys, different keys, multiple supports ("double click") and / or the execution of one or more previous operations.
- FIG. 2 shows, in a simplified manner, a flowchart of the implementation of the construction method of the invention, by an author, or a developer.
- the sequencing illustrated by this flowchart is purely indicative: the order of the steps can be changed, steps can be removed or added, and some will generally be implemented simultaneously.
- the author first defines (21) a multimedia scene, and in particular a set of objects each having their properties.
- the author can identify (24) one or more sensitive objects, and then associate (25) with them actions to be performed, depending on whether the pointer goes on, stays on and / or leaves the sensitive object.
- These actions can be simple, complex and multiple. In particular, they may be events corresponding to higher level action semantics, such as "drag-and-drop” or VRML "sensors".
- the passage of the pointer on a sensitive object may cause it to move (rotation of a world map for example), allow its movement (either linearly, in the form of a "drag-and-drop", or in any way (rotation, moving in depth ...)), or launching a particular operation (opening another scene, or a menu, launching or stopping a video, ).
- the author also programs (26) the emulation of one or more "clicks", associated where appropriate with different objects, and a default command, when the pointer is not superimposed on a sensitive object.
- the author can also program a management of the edges of the image 27, allowing the displacement of this image when the pointer abuts on an edge of the screen. In the example of Figure 1, this allows to view another part of the plan. Edge and / or corner management may also allow specific actions to be associated with an edge or corner.
- FIG. 3 illustrates, in the same way, the method of rendering a multimedia scene according to the invention, such that it can be implemented for example in the terminal of FIG. 1.
- the terminal thus receives the scene ( 31), and the objects that compose it, programmed according to the method of Figure 2. It then scans the keyboard (32), and controls the movement of the pointer object accordingly (33).
- the multimedia scene may be arbitrary, provided that it comprises a certain number of pointer-sensitive objects, such as buttons, a form, an image with regions of interest, a game board with bricks or saucers
- FIG. 4 illustrates an example relating to a mixing desk.
- the object to which the author attributes a virtual pointer behavior can therefore be arbitrary provided that it includes a visual component: it can be a polygon, an image, a group of polygons, a text, a group of graphic objects, a video...
- the focal point of the virtual pointer can be moved anywhere relative to the visual shape of the pointer, for example by creating this visual form in a transform object (like a ⁇ g> in SVG).
- the choice of the focal point as the origin of the local coordinate system of the pointer object is a simple choice, but any other choice is possible, including a case-by-case choice by explicitly noting the position of the focal point in the declared object.
- a focalPointPosition attribute "10 10".
- isVirtualPointer "true”
- the actions ensuring the movement of the cursor are not necessarily key presses, but any user action by an available means, keyboard, special keys, voice recognition, joystick, wheel / wheel, ... Movements of the virtual pointer can be regular or no, isotropic or not, vary in time or not.
- Sensitive objects can be static or moving (as in a game).
- the events entry of the _pointer, the output of the _pointer and validation can be implemented all or in part, and other more complex events can be defined in the same way: distinction between support and release, behavior of "drag-and-drop", .. .
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- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims
Priority Applications (6)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA002601643A CA2601643A1 (fr) | 2005-03-29 | 2006-03-27 | Procede de construction de scenes multimedia comprenant au moins un objet pointeur, procede de restitution de scenes, terminal, programmes d'ordinateur, serveur et objet pointeur correspondants |
EP06725330A EP1864200A1 (fr) | 2005-03-29 | 2006-03-27 | Procédé de construction de scènes multimédia comprenant au moins un objet pointeur, procédé de restitution de scènes, terminal, programmes d'ordinateur, serveur et objet pointeur correspondants |
US11/910,147 US20080195959A1 (en) | 2005-03-29 | 2006-03-27 | Method Of Constructing Multimedia Scenes Comprising At Least One Pointer Object, And Corresponding Scene Rendering Method, Terminal, Computer Programs, Server And Pointer Object |
JP2008503490A JP2008535070A (ja) | 2005-03-29 | 2006-03-27 | 少なくとも1つのポインタオブジェクトを備えるマルチメディアシーンを構成する方法、並びに対応するシーンレンダリング方法、端末、コンピュータプログラム、サーバ及びポインタオブジェクト |
AU2006228603A AU2006228603A1 (en) | 2005-03-29 | 2006-03-27 | Method of constructing multimedia scenes comprising at least one pointer object, and corresponding scene reproduction method, terminal, computer programmes, server and pointer object |
IL185905A IL185905A0 (en) | 2005-03-29 | 2007-09-11 | Method of constructing multimedia scenes comprising at least one pointer object, and corresponding scene reproduction method, terminal, computer programmes, server and pointer object |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0503048A FR2883996B1 (fr) | 2005-03-29 | 2005-03-29 | Procede de construction de scenes multimedia comprenant au moins un objet pointeur, procede de restitution de scenes, terminal, programmes d'ordinateur, serveur et objet pointeur correspondants |
FR0503048 | 2005-03-29 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2006103209A1 true WO2006103209A1 (fr) | 2006-10-05 |
Family
ID=35457087
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/EP2006/061061 WO2006103209A1 (fr) | 2005-03-29 | 2006-03-27 | Procédé de construction de scènes multimédia comprenant au moins un objet pointeur, procédé de restitution de scènes, terminal, programmes d'ordinateur, serveur et objet pointeur correspondants |
Country Status (10)
Country | Link |
---|---|
US (1) | US20080195959A1 (fr) |
EP (1) | EP1864200A1 (fr) |
JP (1) | JP2008535070A (fr) |
KR (1) | KR20080004541A (fr) |
CN (1) | CN101151588A (fr) |
AU (1) | AU2006228603A1 (fr) |
CA (1) | CA2601643A1 (fr) |
FR (1) | FR2883996B1 (fr) |
IL (1) | IL185905A0 (fr) |
WO (1) | WO2006103209A1 (fr) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2011054050A (ja) * | 2009-09-03 | 2011-03-17 | Sony Corp | 情報処理装置、情報処理方法、プログラムおよび情報処理システム |
CN102368297A (zh) * | 2011-09-14 | 2012-03-07 | 北京英福生科技有限公司 | 一种用于识别被检测对象动作的设备、系统及方法 |
Citations (1)
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US6002401A (en) * | 1994-09-30 | 1999-12-14 | Baker; Michelle | User definable pictorial interface for accessing information in an electronic file system |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20020056136A1 (en) * | 1995-09-29 | 2002-05-09 | Wistendahl Douglass A. | System for converting existing TV content to interactive TV programs operated with a standard remote control and TV set-top box |
US6057854A (en) * | 1997-03-07 | 2000-05-02 | Micrografx, Inc. | System and method of providing interactive vector graphics over a network |
US6442755B1 (en) * | 1998-07-07 | 2002-08-27 | United Video Properties, Inc. | Electronic program guide using markup language |
US7577978B1 (en) * | 2000-03-22 | 2009-08-18 | Wistendahl Douglass A | System for converting TV content to interactive TV game program operated with a standard remote control and TV set-top box |
US6889062B2 (en) * | 2001-10-04 | 2005-05-03 | Nokia Corporation | System and protocol for providing pictures in wireless communication messages |
US7908570B2 (en) * | 2003-12-05 | 2011-03-15 | Trading Technologies International, Inc. | Method and system for displaying a cursor on a trading screen |
-
2005
- 2005-03-29 FR FR0503048A patent/FR2883996B1/fr not_active Expired - Fee Related
-
2006
- 2006-03-27 WO PCT/EP2006/061061 patent/WO2006103209A1/fr active Application Filing
- 2006-03-27 US US11/910,147 patent/US20080195959A1/en not_active Abandoned
- 2006-03-27 AU AU2006228603A patent/AU2006228603A1/en not_active Abandoned
- 2006-03-27 CN CNA2006800099788A patent/CN101151588A/zh active Pending
- 2006-03-27 JP JP2008503490A patent/JP2008535070A/ja active Pending
- 2006-03-27 KR KR1020077025018A patent/KR20080004541A/ko not_active Application Discontinuation
- 2006-03-27 CA CA002601643A patent/CA2601643A1/fr not_active Abandoned
- 2006-03-27 EP EP06725330A patent/EP1864200A1/fr not_active Ceased
-
2007
- 2007-09-11 IL IL185905A patent/IL185905A0/en unknown
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6002401A (en) * | 1994-09-30 | 1999-12-14 | Baker; Michelle | User definable pictorial interface for accessing information in an electronic file system |
Non-Patent Citations (4)
Title |
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"Bare-hand human-computer interaction", PROCEEDINGS OF THE 2001 WORKSHOP ON PERCEPTIVE USER INTERFACES, 15 November 2001 (2001-11-15) - 16 November 2001 (2001-11-16), Orlando, Florida, XP002359773, Retrieved from the Internet <URL:http://doi.acm.org/10.1145/971478.971513> [retrieved on 20051216] * |
ISO/IEC JTC 1/SC 29/WG 11: "Combined CD Registration and CD Consideration Ballot on ISO/IEC CD 14496-20: Information technology -- Coding of audio-visual objects -- Part 20: Lightweight Application Scene Representation (LASeR) and Simple Aggregation Format (SAF)", 16 October 2004 (2004-10-16), XP002359771, Retrieved from the Internet <URL:http://web.archive.org/web/20041016005918/http://www.itscj.ipsj.or.jp/sc29/open/29view/29n6148t.doc> [retrieved on 20051216] * |
LLOYD RIEBER: "Flash 8: Advanced Action Scripting", 4 March 2005 (2005-03-04), XP002382969, Retrieved from the Internet <URL:http://web.archive.org/web/20050304063742/http://it.coe.uga.edu/studio/new_site_content/workshops/flash_actionscript/flash-scripting_adv.ppt> [retrieved on 20060529] * |
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Also Published As
Publication number | Publication date |
---|---|
JP2008535070A (ja) | 2008-08-28 |
CA2601643A1 (fr) | 2006-10-05 |
CN101151588A (zh) | 2008-03-26 |
IL185905A0 (en) | 2008-01-20 |
FR2883996B1 (fr) | 2008-05-30 |
US20080195959A1 (en) | 2008-08-14 |
KR20080004541A (ko) | 2008-01-09 |
EP1864200A1 (fr) | 2007-12-12 |
FR2883996A1 (fr) | 2006-10-06 |
AU2006228603A1 (en) | 2006-10-05 |
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