WO2006052750A3 - Asynchronous and parallel execution by physics processing unit - Google Patents

Asynchronous and parallel execution by physics processing unit Download PDF

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Publication number
WO2006052750A3
WO2006052750A3 PCT/US2005/040006 US2005040006W WO2006052750A3 WO 2006052750 A3 WO2006052750 A3 WO 2006052750A3 US 2005040006 W US2005040006 W US 2005040006W WO 2006052750 A3 WO2006052750 A3 WO 2006052750A3
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WO
Grant status
Application
Patent type
Prior art keywords
asynchronous
physics
processing unit
parallel execution
physics processing
Prior art date
Application number
PCT/US2005/040006
Other languages
French (fr)
Other versions
WO2006052750A2 (en )
Inventor
Jean-Pierre Bordes
Dilip Sequeira
Original Assignee
Ageia Technologies Inc
Jean-Pierre Bordes
Dilip Sequeira
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/203Image generating hardware
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car

Abstract

Asynchronous and parallel execution of a main application on a host system and physics subroutines on a Physics Processing Unit (PPU) is provided in relation to various types of physics subroutines operating upon data types defining physics relationships between objects and features in an animation.
PCT/US2005/040006 2004-11-08 2005-11-03 Asynchronous and parallel execution by physics processing unit WO2006052750A3 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US98279104 true 2004-11-08 2004-11-08
US10/982,791 2004-11-08

Publications (2)

Publication Number Publication Date
WO2006052750A2 true WO2006052750A2 (en) 2006-05-18
WO2006052750A3 true true WO2006052750A3 (en) 2009-04-16

Family

ID=36337029

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2005/040006 WO2006052750A3 (en) 2004-11-08 2005-11-03 Asynchronous and parallel execution by physics processing unit

Country Status (1)

Country Link
WO (1) WO2006052750A3 (en)

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040085321A1 (en) * 2000-02-11 2004-05-06 Sony Computer Entertainment Inc. Game system with graphics processor

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20040085321A1 (en) * 2000-02-11 2004-05-06 Sony Computer Entertainment Inc. Game system with graphics processor

Also Published As

Publication number Publication date Type
WO2006052750A2 (en) 2006-05-18 application

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