WO2006040933A1 - Character training simulation system and information processing system - Google Patents

Character training simulation system and information processing system

Info

Publication number
WO2006040933A1
WO2006040933A1 PCT/JP2005/017938 JP2005017938W WO2006040933A1 WO 2006040933 A1 WO2006040933 A1 WO 2006040933A1 JP 2005017938 W JP2005017938 W JP 2005017938W WO 2006040933 A1 WO2006040933 A1 WO 2006040933A1
Authority
WO
Grant status
Application
Patent type
Prior art keywords
character
image
code
means
background image
Prior art date
Application number
PCT/JP2005/017938
Other languages
French (fr)
Japanese (ja)
Inventor
Takayuki Ikeda
Daisuke Komoto
Akihiro Yokoi
Kazue Murase
Original Assignee
Bandai Co., Ltd.
Wiz Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10Control of the course of the game, e.g. start, progess, end
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/12Video games, i.e. games using an electronically generated display having two or more dimensions involving interaction between a plurality of game devices, e.g. transmisison or distribution systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi

Abstract

A travel of a character trained by a character training toy (101) is rendered. By operating the toy (101), the character can travel. By the operation, a passport number is displayed on the toy(101). The user inputs the passport number on the screen provided by a portable application (102b) executed by a portable terminal (102). The portable terminal (102) transmits the character code and the item code included in the number to a server (103). The server (103) combines the character image (103b) and the background image (103a) created according to the respective codes, associates the combined image with the user of the portable terminal (102), i.e., the transmission source, and stores the combined image as a collected image (103d). The portable terminal (102) accesses the collected image (103d) through a browser (102c) and can display the combined image.

Description

Specification

Character training simulation system and an information processing system TECHNICAL FIELD

[0001] The present invention is, for example, toys to train stain Yureshiyon characters that can enjoy growing character electronically implemented (hereinafter, referred to as character breeding toy.) And by cooperation, and development, Ru Character go out and its commemorative photo of, on character training simulation system and information processing system used to it can enjoy the ivy events.

BACKGROUND

[0002] The character development toys that achieves the training simulation of the characters are commercially available are denoted by the registered trademark of conventional "Tama Gotsuchi", there are things that are getting a lot of enthusiasts. In this character development toys, simulation is started from the reset. Along with the simulator one Chillon start, hatching force growth of eggs, up to the death, while performing the user (hereinafter referred to as a training operation.) A variety of take care of via the input of the device, the changes and growth of the character, Ata force can also be enjoyed as if it were real companion animals (e.g. see Patent Document 1 for example).

While [0003] and power, in this conventional character development toys, character one is such only to grow in a closed environment within the toy ChikaraTsuta. Therefore, the possible and the character with a communication function fostering toy communication between character development toys by adding a new infrared communication function is then developed and marketed under the trademark "rather Kita! Tamagotsuchi plus". In this toy, about simulation of events such as love and marriage to be established in the engagement and competitive games with others, such as by each character of the traffic that was grown it can be fun Mukoto.

Patent Document 1: JP 10 - 232595 discloses

Disclosure of the Invention

Problems that the Invention is to you'll solve

[0004] Do only although the width of more simulators one Chillon in that enables communication between Thus character breeding toys spread was, the only character breeding toys has become possible to communicate with each other one-to-one ChikaraTsuta. The force and also character development toy is an inexpensive device with a very small size, it is not desirable lead to such double Zatsui spoon of the high price I human Ya operation of the device to pack a lot of features to itself. On the other hand in view of the current social environment, the spread of mobile phones and the Internet, the user can communicate with each other without being bound by time and place, there is being put in place an environment that can be enjoyed using the communication service. Therefore, if using such a rich communication environment, for example, can increase more the kind of entertainment that can be provided using the character development toys, character development toys not only as a stand-alone, entertainment system that contains it It could also function as part of.

[0005] The present invention has been made in consideration of the above prior art, by cooperation with the character breeding toys, while suppressing as much as possible enhancements character breeding toys itself, character outing, for example raised by fostering simulation and simulation of many events that Ri I went with the collection of commemorative photo it possible to, an object of the present invention is to provide a character training simulation system and an information processing system that can and child to increase the use value as an entertainment device.

Means for Solving the Problems

[0006] In order to achieve the above object, the present invention comprises the following arrangement. That is, an information processing system that works with electronic toys that can simulate the breeding of the character of all, the character code corresponding to the character that is simulating grown in the electronic toy, a background image corresponding to the character of the background image and input means for inputting a code,

And character image corresponding to the character code input by said input means, and combining means for combining at Sa I's adapted the background image of a character corresponding to the background image code on the display screen,

It characterized in that it comprises a display means for displaying an image synthesized by the synthesizing means on the display screen.

[0007] Alternatively, the electronic toy body capable of simulating the development of character, mobile and, a character rearing simulation system comprising a host computer, a plurality of road information characters during growth in the electronic toy body out of, and the go information selecting means for selecting the go information of Nozomu Tokoro,

In the electronic toy body, and out instruction means for instructing the out of the character to the road information selecting means by the selected road indicated go to the information, an instruction to go out of the character by said instructing means later, in the electronic toy body, a display instruction means for instructing display of the go image corresponding to the road information,

In the electronic toy body, and code generating means for generating a code string including a respective image code corresponding to the character code and the road image corresponding to the character in the breeding,

In the portable terminal, an input means for inputting the code string,

In the portable terminal, and combining means for the said image codes and the character codes included in the input code string by the input means passes to the host computer, synthesizes with said go image and the character first image,

It said portable terminal Nio, Te, characterized in that it comprises a display means for displaying on the screen receives the images synthesized from the host computer.

Alternatively, to work with the electronic toys that can simulate the development of the character, the terminal a including † blue paper processing system,

In the terminal, an input means for entering the background image code corresponding to the background image of the character code and character that corresponds to the character that is simulating grown in the electronic toy,

A composite image by combining the size adapted to the background image corresponding to the character image and the previous SL background image code corresponding to the character code input by said input means on a display screen of the terminal, in association with the unique image identifier and image data base over the scan to be registered,

In association with each terminal inputted character code and a background image encoded by said input means, a user database for registering the image identifier of the composite image based on the character code and the background image code, depending on the requirements of the terminal force a first transmission means for transmitting the image identifier registered in association with the terminal before SL terminal,

Depending on the request with the image identifier of the terminal force, a second transmission means for transmitting the composite image associated with the image identifier to the terminal,

Characterized in that it comprises a display means for displaying the synthetic image transmitted by said second transmitting means in the terminal.

Effect of the invention

[0009] According to the present invention, be to work with character development toys, while suppressing as much as possible the extension of character development toy itself, more than went and brought up al the character of going out and commemorative photo of the collection, for example, by training simulation it can be events to allow the simulation into four, realizing character breeding stain Yoo rate Chillon system and an information processing system which can improve the quality of presentation of the entertainment device.

[0010] Other features and advantages of the present invention will become either bright et al from the following description taken in with reference to the accompanying drawings. In the accompanying drawings, the same or similar configurations are denoted by the same reference numbers.

BRIEF DESCRIPTION OF THE DRAWINGS

[0011] accompanying drawings, which are incorporated in and constitute a part of, illustrate embodiments of the present invention are used to explain the principles of the present invention along with its description.

[1] Figure 1 is a diagram showing the configuration of a character rearing simulation system embodiment.

[Figure 2A] Figure 2A is a diagram showing the appearance of a character breeding toys.

[Fig. 2B] FIG. 2B is a hardware block diagram of the character development toys.

FIG. 3 is a diagram showing a screen transition in the travel sub-mode by the character development toys.

[Figure 4] Figure 4 is a Furochiya over door of the processing at the time of travel sub-mode execution by character development toys.

FIG. 5 is a Furochiya over door of the processing at the time of travel sub-mode execution by character development toys. [Fig. 6A] FIG. 6A is a Furochi Yato of the process at the time of travel sub-mode execution by character development toys.

[Fig. 6B] FIG. 6B is a Furochi Yato of the process at the time of travel sub-mode execution by character development toys.

圆 7A] Figure 7A is a view to view transitions page data provided to the mobile terminal by the HTTP server.

圆 7B] Figure 7B is a view to view transitions page data provided to the mobile terminal by the HTTP server.

[FIG. 8A] Figure 8A is a view to view transitions page data provided to the mobile terminal by the HTTP server.

[Figure 8B] Figure 8B is a view to view transitions page data provided to the mobile terminal by the HTTP server.

FIG 9A] FIG 9A is a Furochiya one bets of application programs to be executed by the portable terminal.

[FIG. 9B] FIG 9B is a flowchart of an application program executed by the mobile terminal.

[10] FIG 10 is a flowchart of an application to be executed by the server.

FIG 11A] FIG 11A is a view to view the screen transition in the application to be executed by the portable terminal.

FIG 11B] FIG 11B is a view to view the screen transition in the application to be executed by the portable terminal.

FIG 11C] FIG 11C is a view to view the screen transition in the application to be executed by the portable terminal.

[FIG. 11D] FIG 11D is a view to view the screen transition in the application to be executed by the portable terminal.

FIG 11E] FIG 11E is a view to view the screen transition in the application to be executed by the portable terminal.

[12] FIG 12 is a schematic view of a table that is referred to when determined the background image by the server application.

[13] FIG 13 is a schematic view of a table that is referred to when determined character image by the server application.

BEST MODE FOR CARRYING OUT THE INVENTION

[0012] [First Embodiment]

<Configuration of character training simulation system>

It will be described below in detail embodiments of the present invention with reference to the drawings. First, with reference to FIG. 1 the structure of the entire character breeding simulation system applying the present embodiment. In Figure 1, the character breeding toy 101 has an infrared communication function, it is possible to communicate with each other and other characters breeding toys, portable phones, portable game machines, using infrared communication function from the mobile terminal 102 such as a PDA reception of the signal is possible. In character development toys 101, one of the development of one of the plurality of types of characters is simulated. The configuration of the character breeding toy 101 detailed in Figures 2A and 2B.

[0013] The mobile terminal 102 is a so-called browser phone, for example, (referred to as "NTT", U) Co., Ltd. E j 'tee' tee 'de Como, such as digital mover 505 can be utilized is a terminal. The mobile terminal 102 is provided with a plurality of buttons constituting the input unit, but Ru, of which, Ku mound serves as up and down keys and decision key, which will be described in FIG. 9A and 9B. The portable terminal end 102, the browser program 102c loaded into memory 102a, can receive and display it by specifying the location of the content server 103 provides (address). For the present embodiment described as having an HTTP server program server 103, the browser program of the mobile terminal needs a cHTML compatible for use in i-mode (registered trademark) provided by the HTML-compatible or, or NTT. Of course, it may be a browser required Nag example WAP compatible identifying the type of if there is compatibility of the application-level protocol between the terminal and the server. The portable terminal 102, the defined application program (mobile application) 102b by the user and mouth over de, it is desirable to be able to run. This feature makes it possible to load and run the terminal application 102b you described below FIGS. 9A and 9B. In such as the above-mentioned digital Rumuno 505, a feature called i-appli (registered trademark) is mounted, which is a Java can load a program written in (registered trademark) 'execution. However, in advance if a mobile terminal incorporating the end the end of the application, may not be user-defined application load of 'execution function. In addition, the model equipped with the infrared communication function for communication with the character development toy 101 is desirable. However, in the present application point, the mobile terminal is provided with an infrared transmitting function, but none has a reception function. In that case, the communication between the mobile terminal 102 and the character breeding toy 101 is limited to one-way communication from the former to the latter. Because this functional limitation to the application of infrared communication definitive to the mobile terminal 102 Nag is due to technical reasons, remote control such as household electrical appliances, not only for those only sufficient transmission is assumed by. Therefore, if the portable terminal 102 is provided with an infrared receiving function, two-way communication with the character breeding toy it is possible.

[0014] server 103, and HTT P server 103e for providing contents written in HTML or cHTML, and server application 103f corresponding to the mobile application 102b that perform processing such as image synthesis, the mobile terminal 102 identifier and a user database 103g for storing for each (user ID) 103c to the associated association and where each user is a user and for each captured image 103d collected (country). It can also provide more independent servers. In this embodiment it is available as long as the server that supports compatible protocol browser 102c of the mobile terminal 102 may be a force WAP server that an HTTP server 103e. When the portable terminal 102 is the i-mode terminal for example, it is connected to the Internet via the protocol conversion gateway 104. If Of course the mobile terminal is a TCP / IP-compatible gateway is not required. Server 103 to the Internet bets are connected, a unique address is assigned.

[0015] The HTTP server 103e, Ki out using a server program that are presently in widespread use to access the user database 103 g, the user of the acquired images for each user, i.e. the portable terminal 102 in this embodiment Ru can be provided to the browser 102c. Server application 103f has a character image 103b and a background image 103a, and generates a composite image by combining them, save as collected image of a user database. Background image 103a is more prepared in accordance with the time parameters of the season, such as the one place. Character image 103b also are prepared multiple street in response to the background image 103a for one of the characters. The user database 103 g, and the user ID103c of users registered, the image 103d collected for each user ID103c is saved.

[0016] With the above structure, character breeding toy 101 can receive information from the mobile terminal 102. The mobile terminal 102 may communicate with server 103. And by the communication, the mobile terminal 102 specifies the address of the content, or Roh written in HTM L, by tracing the link I hypertext, content data such as characters and images provided by the HTTP server 103e received and can be displayed. Further, the data sent to the server 103 by executing the mobile application 102b, can be processed by Sabaa applicator Chillon 103f. These process details will be described later with reference to FIGS. 7A to 1 1E.

[0017] The optical disk various programs loaded into the server 103 and mobile terminal 102, as previously in the program file, respectively it that in this embodiment is force loaded is described as being executable loaded is provided in a state of being recorded on a medium readable by a computer etc., are loaded therein forces the computer.

[0018] <of character development toy construction>

Figure 2A is a diagram showing the appearance of a character breeding toy 101. Figure 2B is a hardware block diagram of a character fostering toy 101. In Figure 2A, the housing 200, LCD 201, an operation button 202A for display, 202B, 202C (there A button, respectively, B button, also referred to as C button.), The infrared communication unit 204 for infrared transmission and reception It is provided. LCD screen 201 is a dot display unit near the center displays the character images and game images, and has an icon display unit for displaying an icon 203 on the upper and lower. Icon 203 is provided one by 5 vertically, indicating the current mode. The upper right corner of the icon indicates that it is in communication mode. For such operation button 202A is selected mode or command (switched), for the button 202B is the determination of such modes and commands, the button 202C is assigned for canceling such a mode Ya command. [0019] In FIG. 2B, CPU 211 controls the entire toys 101 by executing a program stored in the ROM 212. The RAM 213, various work areas and modes and the like are stored. For example, mode region 213a stores information indicating the toy operation mode. Submode area 213b stores the information indicating the sub-mode during a certain mode. Character state region 213c is, (. Shown Ri by the character code) character of the kind that has become a training target, the growth stage (for example, puberty and rebellious life, etc.), the current state of the character (for example, health conditions, such as ) to save the information that shows. Character image that corresponds with the character state is determined and displayed on the LCD screen 201. This character shaped on purpose correspondence between the types of characters are immutable, mobile application 102b Yasa over server application 103f, is constant by other individual character breeding toy 101. The point area 213d, if example and the other in the process of character development simulation aspects of the score points, such as a game Nio, the number of points earned Te is cumulative, Ru. These points are used to various transactions in development simulation, the number of points used will be subtracted by the amount required for the transaction. The subject of the transaction, there is a ticket for travel that is directed so that, for example, the character is to go out. An item region 2 13e, information indicating the item that the character acquired (item code) is stored. For example, if the item is a ticket, that the item is a ticket, and destination or the like of the tickets is identified by item code. CPU211 is connected to the input output system by a bridge 214. The output system, LCD connected via the LCD controller 215 (the liquid crystal display unit) 216 is connected. Also, buttons 202A, 202B, 202C and the operation unit 217 including a reset switch provided on the back surface of the toy 101 body, an infrared output connected via an infrared IF218 (IRLED) 219, an infrared input section (phototransistor) 220, a buzzer 221 is connected.

[0020] Note that the portable terminal 102 and server 103, performance and memory space of CPU, the number of keys, the display screen of the type and size differences or hardware such as the type of input-output interface with, is performed a lesser content of that program, the basic block configuration never changes to that shown in Figure 2B.

[0021] <Outline of Operation of a character rearing simulation system> where in the system shown in FIG. 1, an outline of the operation according to the present invention. First, in character development toy 101, to select a sub-mode of "going out", which is subordinate to the communication mode. Reach sub-mode is a sub-mode you simulate going out to the toy 101 out of the character that has been the subject of training simulator Shiyon in character development toy 101. Here say go out and are, fly to the image (for example, character is riding ivy flying object display screen above that are displayed on the display screen of the character development toys 101! / Ru character is moved to the outside of the display screen image ) display and, it is to Rukoto the image (for example, "going out Tadashi" t ヽ U image) display that shows the character and is displayed on the display screen ヽ a ヽ state. It should be noted that the definition of going out is not limited to this. In this case the character state and the number of points, if the item or the like if comprises a certain condition, is assumed that going out, the item code and the character code is passed to the mobile terminal 102. However, equipped with the infrared communication function of the mobile terminal end 102, Do, or when, equipped transmission function to force a when ヽ is an infrared communication and item code and character code from the toy 101 to mobile terminal 102 It can not be sent. In this case, it displays a passport number, including the item code and the character code to the toy 101, the user that it replaced the transmission by entering into the portable terminal 102 manually.

[0022] In the toy 101, then, the character has to go out, for a certain period of time display a screen indicating that it is an out of office should indicate Rukoto. Then receives the mobile terminal 102 password from the infrared communication, or waits for a password by manual operation, stores information corresponding to the "souvenir" represented by Pasuwa de in RAM 213.

[0023] On the other hand the mobile terminal 102 transmits the image generation request accompanied by the item code and the character code received to the server 103. Server application 103 f of the server 103 combines the character Kuta first image 103b corresponding to the background image 103a and character code corresponding to the item code, the combined image, the mobile terminal 1 02 that is the source of the image generation request save in relation to the corresponding user ID103c. The user ID103c, can utilize the identifier of the terminal that is uniquely assigned to the mobile terminal 102. Mobile terminal 102, Chidesaru to be able to browse the browser function only in the composite image associated with the mobile terminal, to utilize it as an image downloaded to the standby screen.

[0024] <Operation in character development toys>

The above is the operation outline in the entire system. Next, a description will be given of the operation of the character development toy 101 is one of the components of the system. Note operations described are not all are centered on the parts related to the present invention.

[0025] FIG. 3 is a diagram showing an example of a display sequence until reach submodes character breeding toy 101 is completed. The screen state shown in FIG. 1, as determined by operation of the button B to select the communication mode by operating the button A, the communication selection screen 301 of FIG. 3 is displayed. Choice of the communication partner is displayed on the communication selection screen 301. If you decide to select the "cable tie" in the operation of the button A from among these, postal outing selection screen 302 is displayed. Hereinafter, with reference to FIGS. 4 to 6B, illustrating a processing procedure that child stranded CPU201211 〖state power et screen 302. Although the following description the word referred to as "post-mode", "outing mode" is used, which in practice corresponds to a sub-mode under the "communication mode". And the assumption that proceeds in force and following processing all communication modes, from Rukoto, "mode" is intended to refer to a postal mode or outing mode under the communication mode. Value indicating the postal mode or going out mode in the mode area 213a in FIG. 2B is saved.

[0026] In the mail mode, detailed processing contents can be carried out a simulation of the ticket purchase as one of the transactions that use the omitted force point. In the mail mode, the example stored point value to the point region 213d in exchange, the desired ticket to the destination from out of the rough or troduction prepared a travel destination candidate as the go information, to purchase by mail order the simulation is carried out. Purchased tickets code is stored in the item area 21 3e, the number of points from which consideration is subtracted from the point region 213d. This ho method also purchase tickets to the force is prepared, also have the presence or absence or on the road information of the ticket is (or is stored in the character development toys in the 101 by these how to obtain in this case in any event not) be described as. On the other hand, in the going out mode, Ru can be simulated, such as travel abroad using a ticket purchased in boiled Ubin mode. [0027] Now, it scans the input in step S401, S405, S410 of the loop. First, in Sutetsu flop S401, it determines whether the A button has been entered. If entered, it is determined whether the current mode is "mail" mode, i.e., information stored in the mode area 213a is a value indicating "mail" mode (S402). If the "mail" mode to move the power of one Sol 302a to "your de force only" in the display screen 302, change the mode to "go out" mode (S403). If it is not "mail" mode to move the cursor 302a to "Yu bottle" of the display screen 302, to change the mode to "mail" mode (S404).

[0028] On the other hand, in step S405 unless the A button is inputted, the force determines the B button is inputted. And if a command has been input, the current mode to determine whether it is "going out" (S406). If it is not going out mode, character state 213c, it is determined whether the show a "more rebellious" (S407), shows! /, In the case Ru went a predetermined process in the "mail" mode (S408), communication selection Back to screen 301. Further, when it is determined that the C button has been pressed [Kochi (S405 → NO → S410 → YES), it returns the communication selection screen 301 [this. If it is determined that the "outing" mode in step S406, processing of outing mode of FIG. 5 is executed.

[0029] In FIG. 5, when the process in the outing mode is started running, travel Square selection screen 303 is displayed initially (S501). The user in this screen can be selected one of the "travel" (Travel) submode and "Square" (Plaza) sub-mode. This submode is indicated by information stored in the sub-mode region 213b in FIG. 2B. Now, with the travel plaza selected screen 303 force S display, to scan the human power by Norepu step S502, S506, S509. First, in step S502, it determines whether the A button has been entered. And if a command has been input, whether the current sub-mode is "travel" submode, i.e. the force determination information stored in the submodules over de region 213b is a value indicating "travel" submode It is (S503). If the "travel" sub-mode to move to the "travel" of the travel plaza selection screen 303 the cursor 303a, to change the sub-mode to the "Square" sub-mode (S504). If it is not "travel" sub-mode to move to the "travel" of the travel plaza selection screen 303 the cursor 303a, to change the sub-mode to "travel" sub-mode (S505).

[0030] On the other hand, in step S506 unless the A button is inputted, the force determines the B button is inputted. And if a command has been input, the current sub-mode is force-size constant is a "travel" (S507). If not travel submode, perform termination of Plaza submode (S 508), returns to the communication selection screen 301. Further, when it is determined that the C button has been pressed (S509 → YES), the flow returns to the output only selection screen 302 Contact mail. If it is determined that the "Ri dry run" submode in step S507, the processing of travel submodules over de shown in FIGS. 6A and 6B is executed.

[0031] (processing of travel sub-mode)

When travel submode is determined, first, the character is determined force has a ticket (S601). This determination is the item area 213e in FIG. 2B, code indicating a travel ticket is determined by whether Chikaraina that is stored. Note item area 213e in this example, it is assumed that only the code of the ticket is saved. If course than the ticket code stored is not overwritten, but can also be used for other purposes was provided exclusively in this example. Determination of the value of the presence or absence of the ticket if set to 0 in the item area 213e if the ticket is not name, easily by its value to determine whether 0 or not. Now, if the character one is determined to be in possession of the ticket in step S601, the character state 213c (hereinafter, "area" is omitted) is referring to, character status "Adolescent" more force determining (S60 2). For example, it is saved if the elapsed character to hatch a force predetermined time information indicating der Rukoto or puberty character state 213c, to indicate that the character is greater than or adolescence it can. The elapsed time can be measured to start the CPU211 built-in timer from simulation Reshiyon the time of the character of hatching. Step S60 1, when it is determined that both of NO at S602, the process branches to Sutetsu flop S501 outputs an error sound.

[0032] In the present embodiment, in order of presentation of the training simulation, and growth stage of the character it is set so as not to be able to travel to be greater than or equal to puberty, puberty more than stearyl-up S602 only displays the passport screen 304 when it is determined that the (S603). The passport screen 304 is displayed passport number.

[0033] passport number is a value that is directly input to the mobile terminal 102, shown for the portable terminal 102, a mode code, (2) types of character indicating a (1) Travel submode character code is displayed in order to enter an item code indicating (3) travel destination. Therefore, it includes at least three types of code to passport number. In this example, passport number is composed of decimal 10 digits, and a following code, including the 3 code.

(1) mode code (1 digit): Travel value indicating sub-mode "4" is set.

(2) character code (2-digit): code corresponding to the ヽ Ru character is currently training a subject in character development toy 101 is set. The character code, for example, a value corresponding to the time growth even in person one of the characters has been assigned. For example was therefore for the "Tamagotsuchi" is character also, puberty and spawning season, a different code for each generation, such as old age period is given.

(3) item code (2 digits): a value that indicates the destination that corresponds to a code indicating a travel ticket, which is stored in the item area 213e is set.

(4) random code (1 digit): Ru value indicating the arrangement of digits other than the random code itself is set. Random code itself, Ru is arranged in a fixed digit position of the passport number 10 digits. Other 9-digit hand is located at a location corresponding to the value of the random code. Therefore, the digit position of each code value of the random code is included in the plurality of passport numbers that differ are different from each other.

(5) dummy code (3 digits): The meaning a selected value in random Do /,.

(6) Bruno utility code (1 digit): The value of the lower first digit of the total value of each digit of the value to the power utility code was divided ヽ of the passport number is set.

Thus each digit of the passport number is subjected shea Yaffuru has been simple encryption I spoon digits units in response to forces random code that sense, be understood with the figures that are meaningful for the user It is converted into a difficult numbers, Ru.

Travel starts counting the passport number is displayed (S604). Once count is started, it is determined whether the elapse of 10 minutes (S605), if Re to lapse of 10 minutes while displaying the passport number return to the normal screen. The normal screen characters as in the present embodiment shown in FIG. 2A is a screen displayed. When not reached 10 minutes tested B button pressed (S606), if pressed to display the reach the screen 305 as if travel is determined (S6 07). Further Riyo This count is determined whether after 10 minutes (S608), when not reached B button press is determined (S609). Unless pushed pressing the C button Ru is determined (S616). If the C button is canceled travel is pressed, the process returns to step S603. On the other hand, if it is determined that the B button is pressed in step S609 displays an input how selection screen 306 (S610). At this time, the ticket as being used, the ticket item area 213e 0 is set. In selected method in step S610, the information from the mobile terminal 102 in the scan Tetsupu S612 is input. The return to the normal screen if the elapsed Step S611, 10 minutes elapsed of the S 613 RiyoKo counter is determined. Information input in step S612 is the information corresponding to the souvenir travel

[0035] By the above procedure, the effect of travel * go out by the character training simulation in character development toy 101 is being performed can be realized. Incidentally, there assumption can not send for the mobile terminal 102 from the key Yarakuta one breeding toy 101 in previously described this embodiment. However, if during this time of the infrared transmission is possible, the mode code to the mobile phone, the necessary character code, view the passport number for manually enter the item code table, not in the least technically. That is, even the mode code to the mobile terminal 102 character breeding toy 101 force, character code, may transmit the item code in the infrared signal.

[0036] <web content provided by the server>

Then be provided to the mobile terminal 102 by the HTTP server 103e, 7A and 7B for the content that is available for inspection by the user, it will be described with reference to FIGS. 8A and 8B. Content provided is reproduced by the browser 102c. Content that is provided in this embodiment is a photographic image. HTTP server 103e is allow access to previously registered users. Therefore, in order to reach the shown to the screen display in FIGS. 7A and 7B and FIGS. 8A and 8B, it is necessary to step on the user registration procedures. The user, for example, can be identified by the mobile device 102 unique identification number or phone number. As the identification number in order may be contained in the header or the like of HTTP. Of course, unique to may be used what kind of number you wear in identifying the user. Then, from the portable terminal 102, when there is access to the HTTP server 103 e, the identification number is determined that power of the registered user, performs a registration process by entering the required information if not registered user. As a result, the user identification number (referred to as a user ID.) Is registered in the user ID field 103c of the user database 103g of the server 103. The acquired image area 103d for storing the image the user has collected for each user ID is given. At the same time, data described in HTML or the like provided to the user is created in the acquired image area 103d by, for example, replication from the template. This data corresponds to the page provided by the server 103 in FIGS. 7A and 7B or FIGS. 8A and 8B. However, not included in the image data is at the stage of registration, also link information to the image data has not been described. Further, the identification number and telephone number of the mobile terminal used as a user ID, if configured to include the number in the message access to the server 103, the user inputs the user ID every time to access the server 103 It needs to be eliminated.

[0037] Now, 8A and 8B are examples of the content data provided from the server 103 to the portable terminal 102 if the way the user that has been registered accesses the HTTP server 103e. Page 701 is a screen for the HTTP server 103e is responding first to the portable terminal 102 accesses, the collection rate of the image by the user that accessed 701a, link information 701b to the latest image which the user has obtained caught, the user There collected image list 701c, includes a link information 701d to download the mobile § applicator Chillon 102b. And the collection rate, among all combinations force also images of the character image 103b and the background image 103a, a value indicating any collected only images.

[0038] The link information 701b to the latest image, out of the collection image 103d that has been saved in association with the user ID103c of the user, a link to the latest image data file is described. In the portable terminal 102 in the this performing predetermined button operation by selecting the link information 701b, access to the site indicated by the link information 701b is generated. That latest images the link destination address is passed to the HTTP servers 103e is provided from the HTTP server 103e to the portable terminal 102. An example of this is a page 801. Provide an image is provided as page that describes a frame including only with the nag message 802b image data file of the image 801 a. This image can also be stored memory 〖this terminus by certain operations programmed for each terminal.

[0039] image list 701c is a link to the user's user ID103c in association with the stored travel destination country collection picture image (i.e. the country of the background image) page 802 summarizes the list of each . It includes link information 802c to each image in this. It contains the latest image, when Ru is a symbol 802b shown it next to the link information is attached. The symbol for example, when the composite image is stored is created by later-described server application 103f, link information to the image subjected to (link information string embedded). From page 802, the Akuse scan to the site indicated by the link information 802c to the image is designated, the designated destination address is sent to the HTTP server 103e, a page of links destination is provided to the terminal that. In Figure 8A and 8B, when the character string of the page 802 "V Chibatsuchi" link information 802c embedded in the (character person per) is specified, pages 8 01 is provided by the HTTP server 103e.

[0040] FIGS. 7A and 7B, when the link information 701d for specifying da Unrodo mobile application programs 102b in the page 701 is selected, transition page provided to the mobile terminal 102 by the HTTP server 10 3e It shows an example of. The download of mobile applique Shiyon 102b can also be performed at the time of user registration. It shows an example of page 702 Waso.

[0041] Now, when the access to the site indicated by the link information 701d is indicated, the address of the destination is passed to the HTTP server 103e linked page 703 is provided by being sent to the mobile terminal 102 that. Download further download 703a from among these is specified is started. First request of the mobile application program file is issued to the server 103 from the mobile terminal 102 (S711). Mobile terminal 102 and the server 103 performs a file download accordingly may receive it, to install the portable application 102b can execute (S712). It should be noted that "the communication" is access to the description page 7 04 to be selected.

[0042] As described above, HTTP Servers 103e are generally intended to serve as a web server for dissemination, data such as HTML, which is provided to the portable terminal 102 in FIGS. 7A and 7B and FIGS. 8A and 8B is described as shown!, Ru. [0043] <Operation of mobile and server applications>

It will now be described with reference to portable applications 102b and operation of the server application 103f that cooperative operation with it to FIGS. 9A through FIG. 12. Mobile application 102b is assumed to be downloaded from the server 103 to the portable terminal 102 as described with reference to Figure 7A.

[0044] (mobile application)

9A and 9B, the mobile application 102b is activated, first displays the title screen (screen 1101 in FIG. 11 A), a mode flag provided in the memory 102a to cell Tsu bets to 0 (S901). It waits for a key input in this state. If there is key input, it determines it which key or an (S902). If the up and down keys (collectively the upper movement key and the lower movement key) inverts the mode flag (S903). That is to 1 if 0, to 0 if 1. Here value 1 outing mode, 0 indicates the postal mode. Therefore, the mode display field 1101a of FIG. 11A and the inverting there Ru mode flag, the 1101b !, deviation is selected!, Switched display indicating Luke.

[0045] If the key input is a decision key, the value of the current mode flag (simply referred to as a mode.) Is determine constant (S904). Not 1 executes the processing of postal mode description is omitted. Because it is going out mode 1, then displays the outing mode initial screen (screen 11 02 in FIG. 11B), sets 0 to the sub-mode flag (S905). And waits for a key input. · The judges the inputted key to be one of the input (S906). If the up and down keys to reverse the Sabumodofu lug (S907). Similar to screen 1101 of FIG. 11A, display indicating a sub mode selected among the display field 1102a and 1102b showing the submode selected even screen 1102 is switched in accordance with the up and down keys.

If [0046] the key input is a decision key, it determines the value of the current sub-mode flag (simply department submode and a call.) (S908). If 1 executes the processing of specialty (specialty) exchange square submode Although description is omitted. 1 Otherwise, display the from memories is sub-mode, was beautiful memories sub mode initial screen (screen 1103 in FIG. 11C) of each, waits for an input of the passport number (S909). Here passport number input is expected, in the character terpolymers breeding toy 101, a passport number 30 4 displayed in step S603 of FIG. 6A. That is, in the subsequent step S910, that handles the passport number as various codes are arranged according to the rules of as described in step S603 of FIG. 6A.

[0047] (without being or input) passport number 1103a is input, it pressed the ok button 1103b (i.e. selection 'is determined), the step S910 is executed. In Step S9 10 First, based on the random code located in a fixed digit of the entered passport number, to determine the digit Roh utility code, parity code and compared by adding the digits of the others. Match to! / In Re ヽ must be that force matches continue as a legitimate passport number has been entered returns to step S909 waits for the input. If the valid passport number is determined to have been input, according to the value of the random code, mode code, Canon Ratatakodo extracts passport number force to determine the item code each digit position, of the predetermined memory 102a Save to a predetermined area (S910). Then, the transmission mode code, Canon Ratatakodo, a request for image synthesis with the item code to the server 103. When the transmission of course the request, as specified server application 103f as a receiving port such as by port number. And waits for a response from the server 103.

[0048] Then, it is determined whether the communication in step S9 12 receives the response from the or the server 103 elapses a predetermined time has succeeded. If successful, that is, when receiving a composite image from the server 103 displays the received thumbnail images and the messages and the image ID with the composite image on the screen of the mobile terminal 102 (S913, the screen 1104 in FIG. 11D). The screen 1104, an image ID1104a, thumbnail image 1104b, the other messages 1104 c, button 1104d for returning to the title screen 1101 is displayed (S916). Further, if it has the function of the mobile terminal 102 purchases so-called Webto is (S914- YES), photo button 1104e is also displayed for HTTP Da access the composite image (S915). Mobile terminal 102 having the Webto function, even if executing an application program in the mobile terminal 102, its Re once from Kotonagu application Chillon program to follow a procedure that causes terminates launch the browser to the HTTP server 103e by direct browser you can perform the access.

[0049] Now, the contents if there is a force key input thereto as an input waiting is determined at step S916, S917 (S917). Key input is, so long as to select a title button 1104d, returns to the display of the title screen 1101. If also the by selecting the photo button 1104E, which branches to the browser program the address of your Keru composite image limited force server 103 to the portable terminal 102 having the Webto function as a parameter (S918). Scan Tetsupu S920 is a parameter that has been delivered force something that is executed by the browser as an access destination address, that displays the offer of the page to the screen received from the HTTP server 103e.

[0050] On the other hand, when the communication in step S912 is determined to be unsuccessful, to display the retry screen (screen 1105 in FIG. 11E) (S921), the retry whereas (is! /, Button 1105a) is input and, branches to step S909. No button 1105b branches is input to step S90 1. (S922)

[0051] (server application)

Well, you to step S911, the server 103 has received the request of the mobile application 102b force even image synthesizing Te, when (in this example 4) port number, and mode code is Gaara force Jimejo meth predetermined value, step S 100 1 following the processing of FIG. 10 is executed by the server application 103f. Referring first to the server application 1 02f 12 and 13 will be described image available.

[0052] FIG. 12 is a table illustrating the Bruno Rieshiyon background image generated for the item code. Item code column corresponds to the destination of the ticket. In the present example is in accordance with the value of the item code five locations referred to as "Paris," "Easter Island", "Fiji", "Egypt", "New York" is the destination candidate, buy Te you, to character development toys 101 (simulation of) destination of the ticket that can be is this five places. The symbolic images showing the five points is chosen as the background image. For example, the Eiffel Tower if Paris, More I image if Easter Island, a famous landmark such as Egypt if pyramid preferred. Then, for each of its symbols, two each in each season, a total of eight images are prepared as the background image 103a. In the selection of the background image 103a, it is narrowed down to eight images of any places first by item code. Then, the season by the real time timer possessed by the server is further narrowed down to two images belonging to one season is determine constant. The choice Re this two Uchiizu generates a random number Bayoi them randomly determined, such as by another that odd even. Determination season, for example, the server 103 determines read real time timer force or is currently what month at the time of receiving the request for image synthesis can be applied corresponding to a given month to a predetermined season. For example, 3-May spring, the 6-August summer, 9-November fall, the 12-February can be associated and so on winter. Of course, it can also be associated with or providing a background image 1 03a to symbolize each month for each month, one of the background image 103a for the season independent of one item code. Thus the background image 103a is the vertical axis of the item code (in the figure "landscape" + circled) background image to the intersection with the seasons and the random number on the horizontal axis is configured as a table that place the, the background image 103a this table is used for the selection. If course, was that may if associated with parameters such as image and item codes are limited to the form of the table as shown in FIG. 1 2, I mean the Hare! /,.

[0053] On the other hand the character image 103b is determined associated with the character code as shown in FIG. 13. Eight characters image 103 b for one character is provided in the example of FIG. 13. For one character code, as with the background image 103a, a character image 103b is identified by the seasonal and the random number. Thus the character image 103b is the vertical axis of the character code (in the figure, "character" + circled) Canon Ratata image to the intersection with the seasons and the random number on the horizontal axis is configured as a table of arranging the character Ichikaku image this table is used for 103b selection of. Not of course mean that limited association with parameters such as image and character code was that it may be in the form of a table as shown in FIG. 13. In addition, you can also be turned to use the one of the character image 103b that Nag than being limited to eight images for each character, can you be prepared even more choices, can also be selected from among them.

[0054] Thus Norieshiyon composite image increases by a plurality prepared background image 103a and character image 103b, can contribute to the valence value increase as entertainment device to stimulate the collection desire of the user. In the example of FIG. 12, the 40 kinds of synthetic images for one character may be generated. The types of characters for example, 19 types (but 13 in five), and is using a common value in the background image 103a and character image 103b as a random number to select one of the seasons each of the two images if, there will be a total of 760 kinds of stuff Norieshiyon. Be generated independently of the value of the random number is further variations 1520 kinds of times.

[0055] Returning now to FIG. 10, the server 103 first identifies the character image 103b to be used for image synthesis based on the character code received (S 1001). Particular manner is as described in Figure 13. Then identifies the background image 103b from the item codes (1002). This is is as the description of FIG. 12. Then the identified background image 103b, synthesized as overlays the identified wire carrier Ratata image 103ab (1003). How synthesis is selected to example covered by the character image 103b landmark or the like contained in the background image 103a such V, such location information based, Te. This location information can be registered together with the image in the table of FIG. 12. Collapse then synthesized image at a constant rate to generate a thumbnail image (1004). An example of a combined image is an image 801a of FIG. 8A described above. This image 801a is, the background image, including the Eiffel Tower is a landmark of Roh Li, is obtained by overlay combining the character ter image 801c.

[0056] and registered in association with each user ID the composite image generated in step S 1003 to collect image 103 d of the user database. At this time, a message corresponding to the composite image also registered with the image (S 1005). Was also created at the time of registration, the data of the HTML page containing the link information to the image data (page 802, etc.), additionally describing link information to the image data. Thus it will be provided to the user by registered image data and message force HTTP server 103e.

[0057] Finally, returns a thumbnail image, an image ID of the composite image, country corresponding to item code, a message corresponding to the image to the portable terminal 102 (S1006). Incidentally image ID is determined corresponding to a combination of the background image 103a and character image 103b identified. 12, respectively in each image file registered in the table of FIG. 13 is assigned a unique ID, for example, on the horizontal axis the ID of the background image 103a, the ID of the character image 103b taken on the vertical axis, the intersection the image ID table that registered the ID of the composite image is prepared because rough mosquito ゝ Ji advance, by the ID of the ID and the character image 103b of the background image 103a used in the synthesis by subtracting the image ID table described above, the composite image ID can be determined of. The country can be easily identified by preparing a table that associates the item code and country name to the server 103. With respect to the message, which is also identified by like are prepared the table associated with the item code.

According to the present embodiment described [0058] above, in the character breeding toy 101, it is possible to produce a go 'travel character coater. Then, to share the information with the portable terminal 102, such as the difficult photos of the collection and display the character development toy 101 alone becomes possible, it is possible to further enhance the entertainment. Furthermore, a commemorative photograph as if the character one has photographed with a travel destination by generated by the server in Rukoto be available at the terminal in the mobile terminal 102, be quickly perform processing such as hard image synthesis in the portable terminal 102 can, can provide services with a high degree of process without lengthening the processing latency to the user. It should be noted that, by deforming the concept of transactions that use the point, in addition to the commemorative photo taken with a travel destination also, image and related to love and marriage and when was the event that established in the character development toy 101 relationship between, character growth of by synthesizing an image about the event in accordance with the step may be widened in the form of development simulation.

[0059] In addition, the current time upon selection of an image to be synthesized, i.e. by the parameters of time, such as seasonal, it is possible to produce a photograph showing the season, the character breeding stain Yureshiyon more realistic close it can be, and further enhance the entertaining.

[0060] Further, being synthesized background image and a character image and respective By keeping preparing a plurality thereof types of constructed composite image by combining it is possible to increase Caro, and the value as a collection Target It is improved. It is possible to increase the interest of'll go-between users in this.

[0061] Furthermore, by linking the character development toys and a mobile terminal by off-line input of for the user that the passport number and the display of the key Yarakuta one training toys are difficult numbers understanding of its meaning to the mobile terminal. As a result, per force it can also be directed as you move to the mobile terminal turned into a meaningless number itself character.

[0062] [Modification]

In the present embodiment, as a method to link the electronic toy and an information processing system that can simulate the development of characters has been entered the information into the character breeding toys force portable terminal offline via the passport number, the infrared communication Character fostering a mode code from the toy 101 to the portable terminal 102, character code, so that it can send an item code, the mobile terminal may be configured to include an infrared receiving function.

[0063] Also, if no reference at all to infrared communication, it is possible to construct a system corresponding to the present invention even without the mobile application 102b is. In this case, only the browser is running on a mobile terminal. Image synthesis can be realized by such be carried out by CGI subscription but-in HTTP server 103e server 103. Processing contents of the script are the same as Sabaa applicator Chillon 103f in FIG.

[0064] The present invention is susceptible to various modifications and variations Nag that departing from the spirit and scope of the present invention Nag way limited to the above embodiment. Therefore, to apprise the public of the scope of the present invention, the following claims are made.

Priority claim

[0065] This application claims the priority as the basis of Japanese Patent Application No. 2004- 296956, filed October 8, 2004, all of its which is hereby incorporated by reference herein in.

Claims

The scope of the claims
[1] The information processing system der go-between to link the development of character and can simulate electronic toys,
And character code corresponding to the character breeding in the electronic toy is simulated, and input means for inputting the background image code corresponding to the character of the background image,
And character image corresponding to the character code input by said input means, and combining means for combining the character of the background image corresponding to the background image code, display means for displaying the image synthesized by said synthesizing means
The information processing system comprising: a.
[2] The information processing system has to have a capable of communicating mobile terminal and the host computer together,
Said input means and said display means provided in the portable terminal,
Said combining means provided in the host computer,
The host computer, based on said mobile terminal force the character codes and the background image code is also received, a background image of the character image and the key Yarakuta one synthesized by the synthesizing means,
The mobile phone, an information processing system according to claim 1, characterized in that to display the synthesized image received the host computer power to said display means.
[3] The host computer, said combining means further includes an image contraction small means for reducing the synthesized image by said display means to display a reduced image by the image reduction unit as a thumbnail image the information processing system according to claim 2, wherein
[4] The electronic toy generates a code string including the character codes and the background image code in the first position and the second position respectively, the combining means, the code string input by said input hand stage as the first the character code of the code positions of the said code and the second position as the background image code, characterized by combining a background image of the corresponding character image and the character preceding claims the information processing system according to item 1 3 Neu displacement force.
[5] the combining means includes a plurality of character images corresponding to the character code, from among the plurality of background image corresponding to the background image code, and a character first image and the background image corresponding to a time parameter one by one, respectively selected, the information processing system according to any one of claims 1 to 4, characterized in that the synthesizing overlapping the key Yarakuta one image selected in the background image selected.
[6] A program to be executed by a computer to work with the electronic toy body that can simulate the development of character,
And character code corresponding to the character that is simulating grown in the toy main body, an input step for inputting the background image code corresponding to the background image, a character corresponding to the character code input by said input step an image, a character of the background image corresponding to the background image code, the synthesis step to synthesize Ri by the host computer,
A display step of displaying on the screen to receive the synthesized image synthesized by the host computer
A program characterized by executing more computer.
[7] and the electronic toy body that can simulate the development of character, and a mobile terminal, a character training simulation system and a host combination Yuta,
In the electronic toy body, among the plurality of road information for simulating so as to go out character during the growth, and the go information selection means for selecting a desired road information,
In the electronic toy body, and out instruction means for instructing the out of the character to the road information selecting means by the selected road indicated go to the information, an instruction to go out of the character by said instructing means later, in the electronic toy body, a display instruction means for instructing display of the go image corresponding to the road information,
In the electronic toy body, and code generating means for generating a code string including a respective image code corresponding to the character code and the road image corresponding to the character in the breeding,
In the portable terminal, an input means for inputting the code string, in the mobile terminal, passing said image codes and the character code included in the code string inputted by said input means to said host computer, said character and combining means for combining said go image as one image,
The mobile terminal Nio Te, and display means for displaying on the screen receives the images synthesized from the host computer
Character training simulation system which is characterized in that it comprises.
PCT/JP2005/017938 2004-10-08 2005-09-29 Character training simulation system and information processing system WO2006040933A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2004-296956 2004-10-08
JP2004296956A JP3808888B2 (en) 2004-10-08 2004-10-08 Character training simulation system and an information processing system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11664825 US20080096661A1 (en) 2004-10-08 2005-09-29 Virtual Creature Breeding Simulation System and Information Processing System

Publications (1)

Publication Number Publication Date
WO2006040933A1 true true WO2006040933A1 (en) 2006-04-20

Family

ID=36148230

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2005/017938 WO2006040933A1 (en) 2004-10-08 2005-09-29 Character training simulation system and information processing system

Country Status (3)

Country Link
US (1) US20080096661A1 (en)
JP (1) JP3808888B2 (en)
WO (1) WO2006040933A1 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102005020688B4 (en) * 2005-05-03 2008-01-03 Siemens Ag mobile phone
JP5020550B2 (en) * 2006-06-16 2012-09-05 株式会社バンダイナムコゲームス Sticker machine and printing sealing method for producing
US8926395B2 (en) * 2007-11-28 2015-01-06 Patent Category Corp. System, method, and apparatus for interactive play
KR101436832B1 (en) 2008-01-03 2014-09-03 삼성전자주식회사 Apparatus and method for digital picturing image
JP5612809B2 (en) * 2008-05-15 2014-10-22 株式会社三共 Gaming system, the gaming machine, a portable terminal, the program for a portable terminal, and a program for a game system
JP5563541B2 (en) * 2011-10-26 2014-07-30 株式会社コナミデジタルエンタテインメント Game system and the server device
KR101414143B1 (en) * 2012-09-21 2014-09-24 정영태 System and method for providing character growing game
JP5248704B1 (en) * 2012-09-25 2013-07-31 株式会社gloops The game server, the game control method, a program, a game system and a recording medium
KR101586484B1 (en) * 2014-05-30 2016-01-18 네이버비즈니스플랫폼 주식회사 System and mtehod for determining positon information using cell inforation
JP6042517B2 (en) * 2015-10-28 2016-12-14 株式会社三共 Gaming system, a game machine, a program for a portable terminal, and a program for a game system

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000037559A (en) * 1998-07-22 2000-02-08 Namco Ltd Game system, game device, game data distributing device and information memory medium
JP2001357408A (en) * 2000-06-13 2001-12-26 Namco Ltd Information providing system for game and information storage medium
JP2002224438A (en) * 2001-02-05 2002-08-13 Square Co Ltd Video game album preparation program, recording medium with recorded album preparation program, album preparation method, game device, video game character image trading system
JP2002342523A (en) * 2001-05-17 2002-11-29 Cal:Kk Participation type event system

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6213871B1 (en) * 1997-02-19 2001-04-10 Kabushiki Kaisha Bandai Nurturing simulation apparatus for virtual creatures
WO1999017553A1 (en) * 1997-09-30 1999-04-08 Koninklijke Philips Electronics N.V. Method for mixing pictures and a display apparatus
JPH11104356A (en) * 1997-10-03 1999-04-20 Konami Co Ltd Game system and recording medium readable by computer
JP3592051B2 (en) * 1997-10-03 2004-11-24 任天堂株式会社 Pedometer
JP2001118081A (en) * 1999-10-15 2001-04-27 Sony Corp Device and method for processing information, and program storing medium
JP4573422B2 (en) * 1999-11-30 2010-11-04 シャープ株式会社 Data communication apparatus, data communication system and data communication method recording a program for realizing the machine-readable recording medium
US7302114B2 (en) * 2000-01-18 2007-11-27 Branders.Com, Inc. Methods and apparatuses for generating composite images
JP2002045572A (en) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk Game progress control method, game system, and server
US20040204127A1 (en) * 2002-06-24 2004-10-14 Forlines Clifton L. Method for rendering with composited images on cellular telephones
US7179171B2 (en) * 2002-06-24 2007-02-20 Mitsubishi Electric Research Laboratories, Inc. Fish breeding toy for cellular telephones
JP3866704B2 (en) * 2003-09-04 2007-01-10 株式会社ウィズ Training game machine

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000037559A (en) * 1998-07-22 2000-02-08 Namco Ltd Game system, game device, game data distributing device and information memory medium
JP2001357408A (en) * 2000-06-13 2001-12-26 Namco Ltd Information providing system for game and information storage medium
JP2002224438A (en) * 2001-02-05 2002-08-13 Square Co Ltd Video game album preparation program, recording medium with recorded album preparation program, album preparation method, game device, video game character image trading system
JP2002342523A (en) * 2001-05-17 2002-11-29 Cal:Kk Participation type event system

Also Published As

Publication number Publication date Type
US20080096661A1 (en) 2008-04-24 application
JP2006102398A (en) 2006-04-20 application
JP3808888B2 (en) 2006-08-16 grant

Similar Documents

Publication Publication Date Title
US6314450B1 (en) Method and apparatus for collecting data and storage medium for data collection program
US7789726B2 (en) System and method for toy adoption and marketing
US6175857B1 (en) Method and apparatus for processing attached e-mail data and storage medium for processing program for attached data
US6290565B1 (en) Interactive game apparatus with game play controlled by user-modifiable toy
US6494762B1 (en) Portable electronic subscription device and service
US20040193441A1 (en) Interactive software application platform
US20020049847A1 (en) Dynamic interactive processes for unaided browsers
US20050193347A1 (en) Method and system for storing and presenting personal information
US20020111808A1 (en) Method and apparatus for personalizing hardware
US20090137323A1 (en) Toy with memory and USB Ports
US20020097266A1 (en) Method and apparatus for sending E-mail, method and apparatus for receiving E-mail, sending/receiving method and apparatus for E-mail, sending program supplying medium, receiving program supplying medium and sending/receiving program supplying medium
US20100192173A1 (en) Information processing system relating to content distribution, storage medium for storing program directed thereto, and information processing device
US8540570B2 (en) Online game with mechanic for combining visual display parameters of virtual objects
US6949002B2 (en) Play extension system and program for the same
JP2002063092A (en) Information-providing system, information-providing device, server, toy, information-providing method, and storage medium
JPH0981781A (en) Method and system for three-dimensional virtual reality space, medium and method for recording information, medium and method for transmitting information, information processing method, client terminal, and common-use server terminal
WO2001012285A1 (en) Networked toys
US20080195699A1 (en) System and Method for Providing Avatar with Variable Appearance
US8161397B2 (en) Interaction between real-world digital environments and virtual worlds
US20010016516A1 (en) Entertainment system, entertainment apparatus, recording medium, and program
US20150018091A1 (en) Game management device, game system, and computer-readable storage medium having program recorded thereon
US8002605B2 (en) System and method for toy adoption and marketing
US6970177B2 (en) Image processing system
WO2005073863A1 (en) Virtual community system
US20080320107A1 (en) System and Method for Contents Upload Using a Mobile Terminal

Legal Events

Date Code Title Description
AL Designated countries for regional patents

Kind code of ref document: A1

Designated state(s): GM KE LS MW MZ NA SD SL SZ TZ UG ZM ZW AM AZ BY KG KZ MD RU TJ TM AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HU IE IS IT LT LU LV MC NL PL PT RO SE SI SK TR BF BJ CF CG CI CM GA GN GQ GW ML MR NE SN TD TG

AK Designated states

Kind code of ref document: A1

Designated state(s): AE AG AL AM AT AU AZ BA BB BG BR BW BY BZ CA CH CN CO CR CU CZ DE DK DM DZ EC EE EG ES FI GB GD GE GH GM HR HU ID IL IN IS KE KG KM KP KR KZ LC LK LR LS LT LU LV LY MA MD MG MK MN MW MX MZ NA NG NI NO NZ OM PG PH PL PT RO RU SC SD SE SG SK SL SM SY TJ TM TN TR TT TZ UA UG US UZ VC VN YU ZA ZM ZW

121 Ep: the epo has been informed by wipo that ep was designated in this application
NENP Non-entry into the national phase in:

Ref country code: DE

WWE Wipo information: entry into national phase

Ref document number: 11664825

Country of ref document: US

122 Ep: pct application non-entry in european phase
WWP Wipo information: published in national office

Ref document number: 11664825

Country of ref document: US