WO2006039557A2 - Gaming machine with journaling - Google Patents
Gaming machine with journaling Download PDFInfo
- Publication number
- WO2006039557A2 WO2006039557A2 PCT/US2005/035310 US2005035310W WO2006039557A2 WO 2006039557 A2 WO2006039557 A2 WO 2006039557A2 US 2005035310 W US2005035310 W US 2005035310W WO 2006039557 A2 WO2006039557 A2 WO 2006039557A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- data
- database
- data store
- journal
- nvram
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
Definitions
- the present invention relates generally to gaming machines, and more particularly to a gaming machine that journals critical data to memory.
- Today's gaming machine typically comprises a computerized system controlling a video display or reels that provide wagering games such as slots, video card games (poker, blackjack etc.), video keno, video bingo, video pachinko and other games typical in the gaming industry.
- wagering games such as slots, video card games (poker, blackjack etc.), video keno, video bingo, video pachinko and other games typical in the gaming industry.
- the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options.
- Players also appreciate the reliability of a gaming machine, as do the casino operators. Shrewd operators consequently strive to employ the most entertaining, exciting, and reliable machines available because such machines attract frequent play and hence increase profitability to the operator.
- RAM Random Access Memory
- RAM is immediately accessible by the processor with no additional software required (as in the case of disk drives).
- The.content of this memory is typically critical to the operation of the gaming machine and is continuously changing as it is read and written, as when game play occurs.
- One drawback of RAM is that it is power dependent and does not retain the current state of the computer's operation when power is removed.
- One aspect of the systems and methods includes a non ⁇ volatile random access memory (NVRAM).
- NVRAM non ⁇ volatile random access memory
- a data store is maintained on the NVRAM.
- a journal is maintained on the NVRAM.
- a data store manager receives data to be written to the NVRAM.
- the journal is updated to reflect the data to be written, then the data is written to the data store.
- the system checks the journal to see if any data remains to be committed to the data store. If so, the data is written. Normal operation is then resumed.
- the present invention describes systems, methods, and computer-readable media of varying scope, hi addition to the aspects and advantages of the present invention described in this summary, further aspects and advantages of the invention will become apparent by reference to the drawings and by reading the detailed description that follows.
- FIG. 1 is a perspective view of a gaming machine embodying the present invention
- FIG. 2 is a block diagram of a gaming control system suitable for operating the gaming machine in FIG. 1 ;
- FIG. 3 is a block diagram illustrating the interaction between the control system, a journal, and a data store of a gaming machine according to varying embodiments of the invention
- FIGs. 4A and 4B are flowcharts illustrating methods for providing a journal for a data store on a gaming machine according to various embodiments of the invention. Detailed Description
- FIG. 1 illustrates an exemplary gaming machine 10, also referred to as a Video Lottery Terminal (VLT), in which embodiments of the invention may be implemented.
- gaming machine 10 is operable to conduct a wagering game such as mechanical or video slots, poker, keno, bingo, or blackjack.
- the gaming machine 10 includes a video display 12 such as a cathode ray tube (CRT), liquid crystal display (LCD), plasma, or other type of video display known in the art.
- a touch screen preferably overlies the display 12.
- the gaming machine 10 is an "upright” version in which the display 12 is oriented vertically relative to a player.
- the gaming machine may be a "slant-top” version in which the display 12 is slanted at about a thirty-degree angle toward the player.
- the gaming machine 10 includes a plurality of possible credit receiving mechanisms 14 for receiving credits to be used for placing wagers in the game.
- the credit receiving mechanisms 14 may, for example, include a coin acceptor, a bill acceptor, a ticket reader, and a card reader.
- the bill acceptor and the ticket reader may be combined into a single unit.
- the card reader may, for example, accept magnetic cards and smart (chip) cards coded with money or designating an account containing money.
- the gaming machine 10 includes a user interface comprising a plurality of push-buttons 16, the above-noted touch screen, and other possible devices.
- the plurality of push-buttons 16 may, for example, include one or more "bet” buttons for wagering, a "play” button for commencing play, a "collect” button for cashing out, a help" button for viewing a help screen, a "pay table” button for viewing the pay table(s), and a “call attendant” button for calling an attendant. Additional game specific buttons may be provided to facilitate play of the specific game executed on the machine.
- the touch screen may define touch keys for implementing many of the same functions as the push-buttons.
- Other possible user interface devices include a keyboard and a pointing device such as a mouse or trackball.
- a processor controls operation of the gaming machine 10.
- the processor randomly selects a game outcome from a plurality of possible outcomes and causes the display 12 to depict indicia representative of the selected game outcome.
- slots for example mechanical or simulated slot reels are rotated and stopped to place symbols on the reels in visual association with one or more pay lines.
- the processor awards the player with a number of credits associated with the winning outcome.
- FIG. 2 is a block diagram of a control system suitable for operating the gaming machine 10.
- Money/credit detector 22 signals a processor 20 when a player has inserted money, tickets, tokens, cards or other mechanism for obtaining credits for plays on the gaming machine through credit mechanisms 14.
- the player may select any variables associated with the wagering game and place his/her wager to purchase a play of the game.
- the processor 20 In a play of the game, the processor 20 generates at least one random event using a random number generator (RNG) and provides an award to the player for a winning outcome of the random event.
- RNG random number generator
- the random event may be generated by a remote computer using an RNG or pooling schema and then transmitted to the gaming machine.
- the processor 20 operates the display 12 to represent the random event(s) and outcome(s) in a visual form that can be understood by the player.
- the control system may include one or more additional slave control units for operating the display 12 and any secondary displays.
- System memory 24 stores control software, operational instructions and data associated with the gaming machine, hi one embodiment, the system memory 24 comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM). However, it will be appreciated that the system memory 24 may be implemented on any of several alternative types of memory structures or may be implemented on a single memory structure.
- ROM read-only memory
- RAM battery-backed random-access memory
- a payoff mechanism 26 is operable in response to instructions from the processor 20 to award a payoff to the player.
- the payoff may, for example, be in the form of a number of credits.
- the number of credits is determined by one or more math tables stored in the system memory 24.
- NVRAM memory 28 in addition to system memory 24, provides storage for software and data associated with the gaming machine.
- NVRAM 28 may comprise battery backed RAM, including battery backed SRAM (Static RAM).
- NVRAM 28 may comprise MRAM (magnetoresistive or magnetic RAM).
- MRAM magnetoresistive or magnetic RAM
- MRAM is a non-volatile RAM memory technology that uses magnetic charges to store data instead of electric charges, such as those used in SRAM and DRAM technologies.
- NVRAM 28 may be FRAM (Ferroelectric RAM). MRAM and FRAM are desirable, because they do not require battery backup in order for the memory to retain data. It should be noted that any of these memory types may also be used for general purpose memory 24.
- system memory 24 includes one or more gaming applications 302 executable by processor 20. During their operation, gaming applications 302 may need to read and write data to system memory 24 and to a data store 306 maintained on NVRAM memory 28.
- the data stored in data store 306 may include critical data.
- Critical data is generally data that is maintained across reboots or power cycles for the gaming machine.
- Critical data may also include data that must be reported to one or more of the various regulatory agencies that control gaming in a jurisdiction. Examples of critical data may include one or more of the following:
- data store 306 is managed by a data store manager 304.
- access to data store 306 by applications 302 is through the data store manager, as illustrated by gaming applications 302.1 - 302.3.
- data store 306 comprises a file system.
- Data store manager 304 may be a file system component of an operating system.
- data store 306 and data store manager 304 comprise the "ext3" file system running under a Linux operating system.
- data store 306 may be organized as a set of one or more data pools that may be allocated to gaming applications 302 by data store manager 304.
- data store 306 is a database and data store manager 304 is a database manager, hi varying embodiments, data store 306 may be a relational database, a hierarchical database, an object orient database, or an XML (extensible Markup Language) database.
- data store 306 may be a relational database, a hierarchical database, an object orient database, or an XML (extensible Markup Language) database.
- multiple sections of NVRAM 28 may contain different data stores 306.
- the NVRAM sections 28 and their corresponding data stores 306 may be read-only containing static data, read- write containing dynamic data, or any combination of the two.
- Journal 308 comprises a journal for data store 306.
- Journal 308 in effect is a staging area where data generated by a gaming application may be stored in data store 306 in a secure manner.
- the operation of data store manager 304, data store 306 and journal 306 will be further described below with respect of FIGs. 4A and 4B.
- FIGs. 4A and 4B are flowcharts illustrating methods for providing a gaming machine with a journal for use in storing data.
- the methods to be performed by the control system operating environment constitute computer programs made up of computer-executable instructions. Describing the method by reference to a flowchart enables one skilled in the art to develop such programs including such instructions to carry out the method on suitable processors for gaming machines (the processor or processors of the computer executing the instructions from computer- readable media such as RAM, ROM, flash memory, CD-ROM, DVD-ROM, hard drives, floppy drives or carrier signal over a wireless or wired network).
- the methods illustrated in FIGs. 4A and 4B are inclusive of acts that may be taken by an operating environment executing an exemplary embodiment of the invention.
- FIG. 4A illustrates a method 400 for maintaining a data store on a gaming machine using a journal.
- Method 400 begins by receiving data to be written to a data store (block 402).
- the data may be critical data as described above.
- metadata regarding the data may also be written to the journal.
- metadata may include information as to how and where the data is to be written to the data store.
- the metadata will typically be dependent on the underlying structure of the data store (e.g. file system, database, memory pool etc.).
- the data is committed to the data store from the journal (block 406).
- the data is committed in an atomic manner.
- the data is written to the data store as a transaction in which all of the data is written or the transaction fails.
- FIG. 4B illustrates a method 450 for checking a data store having an associated journal according to embodiments of the invention. The method begins when the data store system is initialized (block 452). The data store may be initialized as a result of the system resuming operation after a system reset or a power failure.
- the system scans the journal to determine if any uncommitted data is in the journal (block 454). If uncommitted data remains in the journal, the data is committed to the journal (block 456). At this point, the data store is in a consistent state and ready for normal operation (block 458).
- Systems and methods for providing a gaming machine with a data store journal have been disclosed.
- the systems and methods disclosed provide a reliable mechanism for storing critical data that does not require redundant copies of memory. If power is suddenly interrupted or a machine reset unexpectedly occurs, a given set of data will have either been fully committed to the data store, in which case there is not a problem, or the data will be marked as not yet fully committed, in which case the data store manager can read the journal and resolve any inconsistencies between the journal and the data store.
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- General Engineering & Computer Science (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Pinball Game Machines (AREA)
Abstract
Description
Claims
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/576,270 US20070281793A1 (en) | 2004-10-02 | 2005-09-30 | Gaming machine with journaling |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US52244604P | 2004-10-02 | 2004-10-02 | |
| US60/522,446 | 2004-10-02 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| WO2006039557A2 true WO2006039557A2 (en) | 2006-04-13 |
| WO2006039557A3 WO2006039557A3 (en) | 2006-07-27 |
Family
ID=36143109
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/US2005/035310 Ceased WO2006039557A2 (en) | 2004-10-02 | 2005-09-30 | Gaming machine with journaling |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US20070281793A1 (en) |
| WO (1) | WO2006039557A2 (en) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2008048419A3 (en) * | 2006-10-18 | 2008-06-19 | Wms Gaming Inc | Control of reconfigurable gaming machines |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8715065B2 (en) * | 2008-02-13 | 2014-05-06 | Wms Gaming, Inc. | Processing critical data sets in non-volatile memory |
| KR20100083914A (en) * | 2009-01-15 | 2010-07-23 | 삼성전자주식회사 | Image forming apparatus and control method the same |
| US9177607B2 (en) | 2012-05-16 | 2015-11-03 | Seagate Technology Llc | Logging disk recovery operations in a non-volatile solid-state memory cache |
| USD1072946S1 (en) * | 2022-12-27 | 2025-04-29 | Aristocrat Technologies, Inc. | Electronic table game |
| USD1073804S1 (en) | 2022-12-27 | 2025-05-06 | Aristocrat Technologies, Inc. | Electronic table game |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5398932A (en) * | 1993-12-21 | 1995-03-21 | Video Lottery Technologies, Inc. | Video lottery system with improved site controller and validation unit |
| US6269382B1 (en) * | 1998-08-31 | 2001-07-31 | Microsoft Corporation | Systems and methods for migration and recall of data from local and remote storage |
| US7988559B2 (en) * | 2001-03-08 | 2011-08-02 | Igt | Computerized gaming system, method and apparatus |
| US6840861B2 (en) * | 2000-11-20 | 2005-01-11 | Kent Wilcoxson Jordan | Method and apparatus for interactive real time distributed gaming |
| US7510474B2 (en) * | 2001-04-10 | 2009-03-31 | Carter Sr Russell | Location based mobile wagering system |
| US20030073495A1 (en) * | 2001-10-16 | 2003-04-17 | D'amico Michael H. | Local database gaming system techniques |
| US6997803B2 (en) * | 2002-03-12 | 2006-02-14 | Igt | Virtual gaming peripherals for a gaming machine |
| US8226473B2 (en) * | 2002-04-10 | 2012-07-24 | Wms Gaming Inc. | Gaming software authentication |
-
2005
- 2005-09-30 US US11/576,270 patent/US20070281793A1/en not_active Abandoned
- 2005-09-30 WO PCT/US2005/035310 patent/WO2006039557A2/en not_active Ceased
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2008048419A3 (en) * | 2006-10-18 | 2008-06-19 | Wms Gaming Inc | Control of reconfigurable gaming machines |
| US8142291B2 (en) | 2006-10-18 | 2012-03-27 | Wms Gaming, Inc. | Control of reconfigurable gaming machines |
Also Published As
| Publication number | Publication date |
|---|---|
| US20070281793A1 (en) | 2007-12-06 |
| WO2006039557A3 (en) | 2006-07-27 |
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