WO2006014908A1 - Voice casino game - Google Patents

Voice casino game Download PDF

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Publication number
WO2006014908A1
WO2006014908A1 PCT/US2005/026407 US2005026407W WO2006014908A1 WO 2006014908 A1 WO2006014908 A1 WO 2006014908A1 US 2005026407 W US2005026407 W US 2005026407W WO 2006014908 A1 WO2006014908 A1 WO 2006014908A1
Authority
WO
WIPO (PCT)
Prior art keywords
patron
game
player
gaming system
automated
Prior art date
Application number
PCT/US2005/026407
Other languages
French (fr)
Inventor
David Gusick
Original Assignee
David Gusick
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority to US59116004P priority Critical
Priority to US60/591,160 priority
Application filed by David Gusick filed Critical David Gusick
Publication of WO2006014908A1 publication Critical patent/WO2006014908A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3209Input means, e.g. buttons, touch screen
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication

Abstract

The automated gaming system is activated by placing a telephone call. The gaming system prompts the patron (70) for inputs, and it acts contextually based on patron voice commands interpreted by a voice recognition system (76). Once the telephone connection is made, all system activities are preferably voice-activated such that the patron (70) need not use the telephone keypad. The system preferably allows the patron (70) to establish an account including wagering funds and use the funds to play at least one automated, voice-driven casino-type game. The gaming system preferably includes a wagering feature, a gaming feature including a review of the present game being played as well as previous games, a help mode feature, and a speed mode feature.

Description

VOICE CASINO GAME

REFERENCE TO RELATED APPLICATIONS

This application claims an invention which was disclosed in Provisional Application Number 60/591,160, filed July 26, 2004, entitled "METHOD AND APPARATUS FOR PHONE BASED BLACK JACK GAMING". The benefit under 35 USC §119(e) of the United States provisional application is hereby claimed, and the aforementioned application is hereby incorporated herein by reference.

BACKGROUND OF THE INVENTION

FIELD OF THE INVENTION

The invention pertains to the field of gaming devices. More particularly, the invention pertains to a gaming device which enables casino games like blackjack, slot machines, roulette, craps, and poker to be played over the telephone.

DESCRIPTION OF RELATED ART

Recently online casinos have automated the process of gaming by allowing patrons to play traditional casino games online using a computer. Computers emulate "real world" casino games by simulating game rules and statistically matching real world gaming odds.

Although the above described method provides the gaming patron with an elevated level of convenience, online gaming software requires downloading an application onto the patron's computing device. Many people lack the computer skills to set up this type of application, or are wary of installing third-party software onto their computer. Because telephones are easier to use and access, a telephone-based gaming format is more convenient for the end patron and can be played anywhere there is telephone access.

Interactive telephone-based games such as trivia games, role-playing games, fantasy sports games, and casino-type games are known in the art, but these games require the player to have a touch tone telephone and to use the telephone keypad to enter responses and play the game.

It is desirable to provide an automated telephone-based account wagering device, which emulates the game of blackjack without requiring the presence of dealers or operators and does not require the patron to use a computing device or push keypads on a phone in order to transmit their intentions to the computer on the other end of the phone.

It is further desirable to provide a hands-free gaming experience for the enjoyment of the player such that the player may engage in other activities such as driving, smoking, eating, and drinking while gaming.

SUMMARY OF THE INVENTION

The automated gaming system is activated by placing a telephone call. The gaming system prompts the patron for inputs, and it acts contextually based on patron voice commands interpreted by a voice recognition system. Once the telephone connection is made, all system activities are preferably voice-activated such that the patron need not use the telephone keypad. The system preferably allows the patron to establish an account including wagering funds and use the funds to play at least one automated, voice-driven casino-type game. The gaming system preferably includes a wagering feature, a gaming feature including a review of the present game being played as well as previous games, a help mode feature, and a speed mode feature.

BRIEF DESCRIPTION OF THE DRAWINGS

Fig. 1 shows a basic flowchart of a gaming system of the present invention.

Fig. 2 shows a gaming apparatus of the present invention.

Fig. 3 shows a blackjack module flowchart of a gaming system of the present invention.

Fig. 4 shows an instant pick 3 module flowchart of a gaming system of the present invention.

Fig. 5 shows a daily pick 3 module flowchart of a gaming system of the present invention. Fig. 6 shows a slots module flowchart of a gaming system of the present invention.

Fig. 7 shows a multiplayer poker flowchart of a gaming system of the present invention.

Fig. 8 shows a registration flowchart of the present invention.

Fig. 9 shows a credit card processing flowchart of the present invention.

DETAILED DESCRIPTION OF THE INVENTION

hi a preferred embodiment of the present invention, the device is activated upon receipt of a telephone call. The device is a gaming system configured to manage the entire telephone conversation with the patron. The device answers the telephone, greets the patron with an audio message, and prompts the patron as to available options with another audio message. Generally, and during operation, the device presents audio messages to relate command options and processes the patron's spoken utterances to allow it to carry out those commands. The device, in one embodiment, includes a plurality of telephone lines. Many devices may be connected to a single gaming system.

PATRON ACCOUNT

In one aspect the present invention is a wagering device which enables telephone account wagering without human dealers or operators over a network. The application may be run as a stand-alone application or may be integrated into a larger casino application. The system reads in patron identification (ID) and account balance. For a new patron, the system establishes a new patron account and allows the patron to supply funds to the account. For an established patron, the system receives the patron ID and reports the patron's account balance. The automated speech recognition telephone betting device is a multi-function device which enables the patron to open the account for betting, enter a wager, review past hands, and close the account when the patron hangs up the telephone.

The patron may review his or her account balance at any time while connected to the gaming system by saying an account balance keyword such as "account balance". The patron may supply funds to his or her account by way of a credit card, a bank account, a wire transfer, or other automated means. Referring to Fig. 1, the gaming system is initiated upon receipt of a telephone call 10 from a patron. The patron hears an automated greeting and is presented with options from the main menu 12. If the patron is a returning user, the patron may login 14 using his or her established UserID and password. If the patron is new to the gaming system, he or she may choose to listen to an introduction 18 giving a demonstration and an explanation 20 of the features of the gaming system including game play, or the patron may register 16, chose a UserID and password 22, and provide funds 24, preferably through a credit card, for use in wagering.

Once a patron has provided a valid UserID and password, the patron may select to play a game 26 or to manage his or her account 28. Games may include, but are not limited to, blackjack, slots, instant pick 3, daily pick 3, instant pick 4, daily pick 4, multiplayer poker, hi-low, and keno 30. In the account management mode 28, the patron may add or remove funds, change their game preferences or settings, or change their password 30.

Referring to Fig. 2, a patron 70 uses his or her telephone line 72 to call the automated gaming system. A telephone reception unit 74 receives the call automatically. A voice recognition unit 76 interprets voice inputs from the patron 70 for transmission to the processing unit 78. The processing unit 78 is preferably a computer, a network of computers, or a central processing unit. The processing unit 78 requests information from the patron 70 by way of an automated voice production unit 80. The processing unit 78 also performs all game simulation calculations using randomized calculations simulating game rules and statistically matching real world gaming odds.

In a preferred embodiment, the patron receives an introductory message upon calling and connecting to the system. The patron registers or logs in to the system and has the option of learning more about the system.

The registration and credit card processing are preferably fully automated and preferably may be done based only on voice commands from the patron. Referring to Fig. 8, to register, the patron is prompted to enter a phone number where they can be contacted 190. The system calls back the patron at the number dialed 192. The patron is prompted to enter a credit card number, expiration date, and CCSV number 194 and the system confirms the data with the patron 196. The patron enters a proposed numeric UserID (e.g. "2125551234") 198. The system confirms the entry 200 and checks to see if that UserID is in use 202. If the UserID is already in use, the patron is prompted to enter a new userID 198. If successful, the patron is prompted to enter a secret PESf number 204. The patron is prompted to enter the secret pin a second time 206 in order to confirm that that they entered the correct PIN 208. The patron is prompted to say their name. A voice print of the patron's name is made that will be used for authentication whenever the patron logs in. The system then submits the data for authorization 210. If the transaction is approved, the patron is notified 212. If the transaction is not approved, the patron is informed and then transferred to an agent 214. The agent is able to view the submitted data using a "screen pop" on their computer.

Referring to Fig. 9, for credit card processing, the system prompts the patron to enter their credit card number. The credit card processing method may used in a stand¬ alone application or as part of a gaming system of the present invention. The patron can either say or type their credit card number 220, and the system confirms 222. The system asks for the expiration date. This can be done in two ways. The system can either prompt the user first for the month, then the year of expiration, have them say the full date (e.g. April 2007 or April first 2007), or ask for a numeric input (e.g. for 040407 for April 4, 2007) 224. The system confirms that the proper expiration date was entered 226. The patron is then prompted to enter the "ccsv" number on their credit card 228, and the number is confirmed 230. The patron is then prompted to say the first and last name as it appears on the credit card 232. The system checks to see that the name that was input matches the name on the credit card 234. The system then submits the data for authorization 236. The system checks for approval 238. If the transaction is approved, the patron is notified 240. If the transaction is not approved, the patron is informed and then transferred to an agent 242. The agent is able to view the submitted data using a "screen pop" on their computer.

BLACKJACK

Once an account is activated and sufficient funds are established, the patron may enter a game play mode. Although game play is illustrated specifically here for blackjack, other casino-type games such as slot machines, roulette, craps, and poker may be included in the present invention. The patron chooses by voice the game he or she wishes to play. A preferred embodiment of blackjack gameplay is described here.

The speech recognition system listens to player speech utterances, converts the player's speech utterances into commands, transmits the commands to the blackjack system, receives responses to the commands from the blackjack system, and converts the responses to audio messages for the player to hear.

The player selects from an audio menu to place a bet, review previous hands, or listen to account information. To place a bet, the system prompts the player to "place your bet". The player then speaks each wager component as prompted by the device. In an alternate embodiment, the player has the option of typing in the wager amount using the touch tone keypad. The player's speech is converted to a bet command and forwarded to the blackjack system for validation. The system confirms the wager amount, by restating the wager amount, and asking for a "yes" or "no" confirmation. If the recognition is incorrect, and the player says "no" the player will be re-prompted to state their wager amount. Once the wager amount is confirmed, the cards are dealt. The computer reads ("reads") the player's cards and total, and the dealer's face up card. "Reads" refers to either text-to-speech synthesis or a recorded equivalent of the values returned. Once the cards have been dealt, the player is prompted to act on their hand. Based on the cards dealt the player is prompted to respond with one of the following actions: "hit", "stay", "split",

"double down", or "insurance". The player may state his or her action in a variety of ways. For example, if the player wants another card he or she can say "hit" or "hit me", or if he or she wants to stay he or she can say "stay" or "hold".

The player continues to have the option of receiving another card, until they either say "stay", have "21 ", or "bust". After each card is dealt to the player, they are read their hand total. Once the player's hand is finished, and the player's total is less than twenty two, the computer dealer reads its cards. After each card is dealt, the computer dealer reads its hand total. Once the hand is completed, the computer indicates who won and the dollar amount won by the winner. The player then has the option of hearing their account balance, and may begin a new hand or play a different game. At any time during the telephone call, the player may speak the word "help" and receive context sensitive audio messages relating to how to proceed with the conversation.

Should a player's connection be terminated in the middle of a hand, all relevant details of that hand are stored in the system, until that player logs in to the system again and completes the hand.

Speed mode: There is a large visual component to blackjack: the dealer's hand, the player's hand, other players at the table and their hands, and the number of chips for each player. After each card is dealt, the player recalculates his or her own total and the total of the dealer. This requires a quick review of both the player's and dealer's cards. In an effort to speed up game play, the player may opt only to be prompted with hand summaries rather than the value and suit of each card dealt. This improvement speeds up game play and makes it easier for the player to make relevant decisions on how best to play his or her hand.

For example if a player is dealt the four of diamonds, and the six of clubs, the computer prompts "the player has ten". However if the player is dealt the five of clubs and the five of diamonds, the computer prompts, "you have a pair of fives" indicating that not only does the player have a ten, but that the hand can be split because the two cards have the same value.

Although speed mode is described here only for blackjack, in a preferred embodiment all games have a speed mode, wherein the player receives minimal voice prompts and does not need to provide positive confirmations during game play. In this mode, at the end of a game, the player is prompted to the first step of a new game. To exit speed mode, the player provides a keyword or keypad entry such as the # sign at any time during speed mode.

Review Hands: To review previous bets, the player speaks "review hands" and the device provides an audio message detailing the most recent hands played during this telephone call reciting the most recent bet first and the first bet last. Each hand is preferably identified with a unique "hand ID", so that if the player wishes to contest the way the hand was played, they may uniquely identify it by its "hand ID". Once the player ends the phone session, his or her new account balance is recorded back to the account module.

In addition to allowing the players to speak their actions or wager amounts the system preferably also gives players the ability to enter their commands using the telephone's push button keyboard. For example, a "twenty dollar" wager, is entered into the system by typing 2, 0 on the phones key pad. In addition, bet confirmation, may be 1 for "yes" and 2 for "no". During play of a hand, the player's action prompt may include: l->Hit, 2 -^ Stay, 3 -> Double Down, 4 -> Split, and 5 -> Insurance.

Referring to Fig. 3, as an example of game play, when the player chooses to play a new hand of blackjack 40, the player first chooses a wager amount 42. In Fig. 3, ovals indicate actions taken by the player in the form of voice commands, diamonds indicate actions performed by the processing unit, preferably a computer, simulating game rules and statistically matching real world gaming odds, and rectangles indicate automated voice reports given to the player. Once a wager 42 has been established, the cards are dealt 44 for the game. The computer calculates for blackjack, and if the player has blackjack, the result is reported 46, the hand is finished 48, and the results are reported 50.

If the player is not dealt blackjack, the player receives an automated report 52 of the results of the deal and any other activity prior to the player's turn. When it is the player's turn 54, he or she may review the deal to receive a status report, hit to ask for another card, stay to end the turn, or choose an "other" option, such as doubling down or splitting the hand. If the player chooses an "other" option, the processing unit checks if the option is valid 56 before acting on it and causing a report to be sent back to the player. If the player chooses to stay, the turn is ended, the hand is finished 48, and the results of the hand are reported 50 to the player. If the player chooses to stay, they receive another card 58, the computer calculates their total and reports the result 46, 52 depending on the total. If the total is more than 20, the hand is finished 48, and the results of the hand are reported 50. If the total is less than 21, the player's turn 54 continues. INSTANT PICK 3

In one embodiment of the present invention, when the player selects to play "instant pick 3" from the main menu, the gaming system enters the instant pick 3 module. A preferred embodiment of this module is described here. Referring to Fig. 4, the system checks the UserID against the database to see if this player has played Instant Pick 3 before 90.

If the player has not played before, then the player is read the rules 92 and is prompted either to press or say their three-digit winning number. The player then enters their three digit number 94. The system reads back the number 96 and if the player indicates that it is incorrect, the player is prompted to reenter the number. If the player confirms the number is correct, the system prompts the player to place a bet 98. If this is the first time placing a particular bet amount 100, the system reads back the payout schedule for matching 1, 2, or 3 numbers 102.

The system then picks a random three-digit number 104. If the player matches all three numbers they win a large payout (preferably 500 times their bet). The system then reports the results of the game to the player 106. If the player matches two of the three numbers in the correct position (e.g. The player's winning number is 234 and the number selected by the computer is 934.) they win a smaller prize (preferably 3 times their bet). If the player matches one of the three numbers in the correct position (e.g. The player's winning number is 234 and the number selected by the computer is 004) they win a smaller prize (preferably their bet amount). If none of the player's numbers match the winning numbers the player loses their bet.

If the player has played before, then the system provides the numbers that the player had used when finishing their last session of the game and prompts the user if they would like to continue using the same numbers from the last session 108. If the player says "no", then the player is prompted either to press or say their three-digit winning number 94. If the player says "yes", then the player is prompted to place their bet 98. The system then follows the same procedures as with the new player described previously. After the player is given the results of the game, the player is prompted with choices to play again with the same winning number, to play again with a different winning number, or to play a different game.

The player at any time can hear their account balance by pressing the * key. The player at any time can hear their winning three numbers by pressing 8. The player at any time can change their "Player Selected Number" by pressing 9. This will take the player to the winning number selection prompt. Each game only takes a few seconds to play.

DAILY PICK 3

In one embodiment of the present invention, when the player selects to play "daily pick 3" from the main menu, the gaming system enters the daily pick 3 module. A preferred embodiment of this module is here described. Referring to Fig. 5, the system checks the UserID against the database to see if this player has played Daily Pick 3 before 110.

If the player has not played before, the protocol is preferably the same as with "Instant Pick 3" described above with the following additions. Since "Daily Pick 3" is drawn once daily, the player chooses a drawing date to be associated with each winning number 112. The system confirms the drawing date and the number selected 114. If the player has placed a new bet amount 116, the potential winning amounts are reported 118.

If the player has played before, the system checks for when the player last played and for any new results since the player last played 120. The system then reports any new results to the player and how their account has been affected 122. The system then provides the numbers that the player had used when finishing their last session of the game and prompts the user if they would like to continue using the same numbers from the last session 124. If the player says "no", then the player is prompted either to press or say their three-digit winning number 112. If the player says "yes", then the player is prompted to place their bet 126. The system then follows the same procedures as with the new player described previously.

After the player has completed entry of a wager, the system prompts as to whether the player wishes to play a different number 128. If the player answers "yes" the player is prompted to pick a new number 112. If the player answers "no", the system prompts the player based on their account balance if they would like to play the same number for up to 30 more days 130. If the player responds "yes", the system informs the player how many games their numbers will be active for and asks for confirmation 132. If the player responds "no", the player is prompted with choices to play again with the same winning number, to play again with a different winning number, or to play a different game.

As with the instant pick 3 game, a new user is preferably given game instructions 134 prior to selecting a number. The player at any time can hear their account balance by pressing the * key. The player at any time can hear their winning three numbers by pressing 8. The player at any time can change their "Player Selected Number" by pressing 9. This will take the player to the winning number selection prompt. Each game only takes a few seconds to play.

SLOTS

In one embodiment of the present invention, when the player selects to play "slots" from the main menu, the gaming system enters the slots module. A preferred embodiment of this module is here described. Referring to Fig. 6, the system checks the UserID against the database to see if this player has played slots before 140. If the player has not played before, then the player is read the rules 142.

The player is first prompted to place a bet 144. Once the player places a bet 146 and confirms it 148, three random items are chosen 150. The player hears the audio output (e.g. "cherry", "cherry", "cherry") 152. If the player has won, the system reports how much the player has won 154, and the player is prompted to play again by placing another bet. If the player has not won, the player is prompted to play again by placing another bet. The player exits the slots module by speaking a certain keyword or pressing a keypad button such as the # key. The player is then presented with new options such as returning to the main menu, playing a different game, managing their account, or quitting. This exiting mechanism allows the player to play the slots repetitively without unnecessary interruptions in a manner simulating the pace of play at an actual casino slot machine. The player may still quit at any time during play. MULTIPLAYER POKER

In one embodiment of the present invention, when the player selects to play "multiplayer poker" from the main menu, the gaming system enters the multiplayer poker module. A variety of different styles of poker may be used in a poker module of the present invention. A preferred embodiment of a poker module is described here. Referring to Fig. 7, the system checks the UserID against the database to see if this player has played multiplayer poker before 160. If the player has not played before, then the player is read the rules 162.

The player selects a table based on ante size and game rules 164. The system connects the player to a table and informs the player of the number of other players at the table 166. At the start of a hand, all players are prompted to ante. After all players ante 168, the system reports the size of the pot 170. Each player is dealt two private cards 172. Each player chooses to fold, check, or raise 174. If the player folds, they lose their bet and must wait for the next hand 176. If the player checks, they are responsible for putting in the initial ante amount. If a player raises 178, the other players are required to call or re¬ raise 180. If a player re-raises, the other players must call or fold 182.

If at least two players have not folded, a first community card is dealt. Each player again chooses to fold, check, or raise as above.

If at least two players have not folded, a second community card is dealt. Each player again chooses to fold, check, or raise.

If at least two players have not folded, a third community card is dealt. Each player again chooses to fold, check, or raise.

After all cards have been dealt 184, the results of the hand are reported 186. If at least two players have not folded, of the remaining players, the player with the strongest hand wins the pot. If two players have identical hands, the pot is split between these two players. If after any previous step all but one player has folded, the hand is over, and the lone remaining player wins the pot. If all players fold such that no one wins the pot, the pot is preferably rolled over to the next game. AU players at the table are then prompted to ante for another hand 168.

This multiplayer game also has a social element to it. Preferably, players are able to speak with each other over the telephone while they are playing. For this reason, in one embodiment, all betting and decision-making relating to the hand being played are push button based. This allows the player to separate more easily the social aspect of the game from the decision-making aspect. Preferably, during periods of socialization, when a player speaks, all other players hear what this player has said like in a conference call. Preferably, when players are making decisions about the hand, there is a period where they can not communicate with each other while they input their decisions.

Although only poker has been described as a multiplayer game, the other games may be played with an interactive feature allowing the player to converse with other players while playing the game within the spirit of the invention. For games such a slots, which are typically played alone, in an embodiment of the present invention, the player may play the game alone while choosing to socialize with another player playing the same game, thereby enhancing the gameplay experience.

Although the invention has been described by way of example for automated blackjack, slots, instant pick 3, daily pick 3, and multiplayer poker gaming, other games used in the present invention include, but are not limited to, instant pick 4, daily pick 4, hi- low, roulette, craps, and keno.

Accordingly, it is to be understood that the embodiments of the invention herein described are merely illustrative of the application of the principles of the invention. Reference herein to details of the illustrated embodiments is not intended to limit the scope of the claims, which themselves recite those features regarded as essential to the invention.

Claims

What is claimed is:
1. An automated gaming system comprising:
a telephone reception unit for automated receipt of a telephone call from a patron;
an automated voice production unit for prompting the patron for a plurality of contextual voice inputs;
a voice recognition unit for converting the plurality of voice inputs, each input being converted into a processing input; and
a processing unit for performing a plurality of processing activities, each processing activity based on a processing input, and prompting the automated voice production unit to report a result of the processing activity and request a new contextual input;
wherein the plurality of processing activities comprises using randomized calculations simulating game rules and statistically matching real world gaming odds for at least one casino-style game.
2. The automated gaming system of claim 1, wherein the at least one casino-style game is selected from the group consisting of:
a) blackjack;
b) slots;
c) instant pick 3;
d) daily pick 3;
e) instant pick 4;
f) daily pick 4; g) multiplayer poker;
h) hi-low;
i) roulette;
j) craps; and
k) keno.
3. The automated gaming system of claim 1 further comprising an automated help menu accessed by the patron by speaking a keyword "help" at any time.
4. The automated gaming system of claim 1, wherein the gaming system is directed only by voice commands from the patron.
5. The automated gaming system of claim 1, wherein the gaming system connects more than one patron to the same game.
6. The automated gaming system of claim 5, wherein the gaming system allows the more than one patron to talk to each other while playing the same game.
7. The automated gaming system of claim 1, wherein the gaming system provides a speed mode upon a speed request from the patron wherein the speed mode allows the patron to play a game repetitively without requiring a positive confirmation from the patron and by prompting a start of a new game directly after a previous game has been completed.
8. The automated gaming system of claim 1, wherein the gaming system allows the patron to establish and manage a credit account for use in wagering while playing the at least one casino-style game.
9. The automated gaming system of claim 1 , wherein the system is directed entirely by at least one voice command from the patron.
10. A method of automated gaming comprising the steps of:
a) automatedly receiving a telephone call from a patron; and b) automatedly playing at least one casino-type game with the patron via the telephone call using randomized calculations simulating game rules and statistically matching real world gaming odds for the at least one casino-style game, wherein the game is fully automated.
11. The method of claim 10, wherein the patron directs the game entirely by voice command.
12. The method of claim 10 further comprising the steps of:
c) automatedly establishing and accessing an account of the patron comprising monetary funds by voice prompt and information from the patron;
d) automatedly receiving by voice a wager by the patron against the monetary funds; and
e) automatedly reporting by voice results of the casino-type game and adjusting monetary funds of the client accordingly.
13. The method of claim 10, wherein the at least one casino-style game is selected from the group consisting of:
a) blackjack;
b) slots;
c) instant pick 3;
d) daily pick 3;
e) instant pick 4;
f) daily pick 4;
g) multiplayer pc
ft) hi-low: i) roulette;
j) craps; and
k) keno.
14. The method of claim 10 further comprising the step of providing an automated help menu accessed by the patron by speaking a keyword "help" at any time.
15. The method of claim 10 further comprising the step of responding to at least one keypad entry from the telephone of the client.
16. The method of claim 10 further comprising the step of connecting more than one patron to the same game.
17. The method of claim 16 further comprising the step of allowing at least one interactive period during which the more than one patron may socialize with each other via the telephone call.
18. The method of claim 10 further comprising the step of providing a speed mode upon a speed request from the patron wherein the speed mode allows the patron to play a game repetitively without requiring a positive confirmation from the patron and by prompting a start of a new game directly after a previous game has been completed.
19. A method of credit card processing comprising the steps of:
a) automatedly receiving by telephone a card number for a credit card of a patron;
b) automatedly receiving by telephone an expiration date for the credit card;
c) automatedly receiving by telephone a CCSV number for the credit card;
d) automatedly receiving by telephone a name for the credit card; and e) automatedly submitting the card number, the expiration date, the CCSV number, and the name, and receiving an authorization for the credit card;
wherein the patron provides the card number, the expiration date, the CCSV number, and the name by voice command.
20. The method of claim 19 further comprising the steps of:
a) automatedly receiving a telephone number from a patron; and
b) automatedly calling back the patron at the telephone number.
PCT/US2005/026407 2004-07-26 2005-07-26 Voice casino game WO2006014908A1 (en)

Priority Applications (2)

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US60/591,160 2004-07-26

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2010072274A1 (en) * 2008-12-24 2010-07-01 Kendal Finance B.V. Gaming machine comprising a voice control interface, a method of operating a gaming machine, a computer program product for operating a gaming machine
AU2008221632B2 (en) * 2007-10-10 2010-09-30 Waterleaf Limited Method and system for auditing and vertifying user spoken instructions for an electronic casino game
US9524619B2 (en) 2014-02-05 2016-12-20 Z4 Poker, LLC Systems and methods for playing a wagering game

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US5518253A (en) * 1992-06-05 1996-05-21 Pocock; Terrence Televised bingo game system

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5518253A (en) * 1992-06-05 1996-05-21 Pocock; Terrence Televised bingo game system

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2008221632B2 (en) * 2007-10-10 2010-09-30 Waterleaf Limited Method and system for auditing and vertifying user spoken instructions for an electronic casino game
WO2010072274A1 (en) * 2008-12-24 2010-07-01 Kendal Finance B.V. Gaming machine comprising a voice control interface, a method of operating a gaming machine, a computer program product for operating a gaming machine
US9524619B2 (en) 2014-02-05 2016-12-20 Z4 Poker, LLC Systems and methods for playing a wagering game
US10068425B2 (en) 2014-02-05 2018-09-04 Z4 Poker, LLC Systems and methods for playing a wagering game

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