WO2005039189A1 - Technique for bit-accurate film grain simulation - Google Patents
Technique for bit-accurate film grain simulation Download PDFInfo
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- WO2005039189A1 WO2005039189A1 PCT/US2004/033713 US2004033713W WO2005039189A1 WO 2005039189 A1 WO2005039189 A1 WO 2005039189A1 US 2004033713 W US2004033713 W US 2004033713W WO 2005039189 A1 WO2005039189 A1 WO 2005039189A1
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- WIPO (PCT)
- Prior art keywords
- film grain
- block
- discrete cosine
- cosine transform
- pixels
- Prior art date
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- 238000004088 simulation Methods 0.000 title claims abstract description 17
- 238000000034 method Methods 0.000 title claims description 23
- 238000002156 mixing Methods 0.000 claims abstract description 4
- 230000000153 supplemental effect Effects 0.000 claims abstract description 4
- 238000001914 filtration Methods 0.000 claims description 6
- 230000005540 biological transmission Effects 0.000 abstract description 3
- BQCADISMDOOEFD-UHFFFAOYSA-N Silver Chemical compound [Ag] BQCADISMDOOEFD-UHFFFAOYSA-N 0.000 description 5
- 239000013078 crystal Substances 0.000 description 5
- 229910052709 silver Inorganic materials 0.000 description 5
- 239000004332 silver Substances 0.000 description 5
- 230000006835 compression Effects 0.000 description 4
- 238000007906 compression Methods 0.000 description 4
- 241000023320 Luma <angiosperm> Species 0.000 description 3
- 239000000839 emulsion Substances 0.000 description 3
- OSWPMRLSEDHDFF-UHFFFAOYSA-N methyl salicylate Chemical compound COC(=O)C1=CC=CC=C1O OSWPMRLSEDHDFF-UHFFFAOYSA-N 0.000 description 3
- 230000001419 dependent effect Effects 0.000 description 2
- 230000008447 perception Effects 0.000 description 2
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- 230000009466 transformation Effects 0.000 description 2
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- 208000019300 CLIPPERS Diseases 0.000 description 1
- 230000015572 biosynthetic process Effects 0.000 description 1
- 230000000903 blocking effect Effects 0.000 description 1
- 208000021930 chronic lymphocytic inflammation with pontine perivascular enhancement responsive to steroids Diseases 0.000 description 1
- 239000013065 commercial product Substances 0.000 description 1
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- 238000009499 grossing Methods 0.000 description 1
- 239000011159 matrix material Substances 0.000 description 1
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/154—Measured or subjectively estimated visual quality after decoding, e.g. measurement of distortion
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T5/00—Image enhancement or restoration
- G06T5/70—Denoising; Smoothing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T5/00—Image enhancement or restoration
- G06T5/10—Image enhancement or restoration using non-spatial domain filtering
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/102—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or selection affected or controlled by the adaptive coding
- H04N19/117—Filters, e.g. for pre-processing or post-processing
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/134—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the element, parameter or criterion affecting or controlling the adaptive coding
- H04N19/136—Incoming video signal characteristics or properties
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/10—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding
- H04N19/169—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding
- H04N19/17—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object
- H04N19/176—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using adaptive coding characterised by the coding unit, i.e. the structural portion or semantic portion of the video signal being the object or the subject of the adaptive coding the unit being an image region, e.g. an object the region being a block, e.g. a macroblock
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/46—Embedding additional information in the video signal during the compression process
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/60—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding
- H04N19/61—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using transform coding in combination with predictive coding
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N19/00—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals
- H04N19/85—Methods or arrangements for coding, decoding, compressing or decompressing digital video signals using pre-processing or post-processing specially adapted for video compression
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/222—Studio circuitry; Studio devices; Studio equipment
- H04N5/262—Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20021—Dividing image into blocks, subimages or windows
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20048—Transform domain processing
- G06T2207/20052—Discrete cosine transform [DCT]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/20—Special algorithmic details
- G06T2207/20172—Image enhancement details
- G06T2207/20204—Removing film grain; Adding simulated film grain
Definitions
- This invention relates to a technique for simulating film grain in an image.
- Motion picture films comprise silver-halide crystals dispersed in an emulsion, which is coated in thin layers on a film base.
- the exposure and development of these crystals form the photographic image consisting of discrete tiny particles of silver.
- tiny blobs of dye occur on the sites where the silver crystals form following chemical removal of the silver during development of the film stock.
- These small specks of dye commonly bear the label 'grain' in color film.
- Grain appears randomly distributed on the resulting image because of the random formation of silver crystals on the original emulsion. Within a uniformly exposed area, some crystals develop after exposure while others do not. Grain varies in size and shape.
- the term "granularity" typically refers to the grain pattern.
- the naked eye cannot distinguish individual grains, which vary from 0.0002 mm to about 0.002 mm. Instead, the eye resolves groups of grains, referred to as blobs. A viewer identifies these groups of blobs as film grain. As the image resolution becomes larger, the perception of the film grain becomes higher. Film grain becomes clearly noticeable on cinema and High Definition (HD) images, whereas film grain progressively loses importance in Standard Definition (SD) and becomes imperceptible in smaller formats.
- HD High Definition
- SD Standard Definition
- Motion picture film typically contains image-dependent noise resulting either from the physical process of exposure and development of the photographic film or from the subsequent editing of the images.
- Photographic film possesses a characteristic quasi-random pattern, or texture, resulting from physical granularity of the photographic emulsion.
- simulation of similar pattern can occur in computed-generated images in order to blend them with photographic film.
- this image-dependent noise bears the designation of "film grain.”
- moderate grain texture presents a desirable feature in motion pictures.
- the film grain provides visual cues that facilitate the correct perception of two-dimensional pictures. Film grade often varies within a single film to provide various clues as to time reference, point of view, etc. Many other technical and artistic demands exist for controlling grain texture in the motion picture industry.
- Grain SurgeryTM from Visual Infinity Inc.
- the Grain SurgeryTM product appears to generate synthetic grain by filtering a set of random numbers. This approach suffers from disadvantage of a high computational complexity.
- a need exists for an efficient film grain simulation technique which reduces the need for memory bandwidth, and computational effort, thus permitting film grain simulation in cost-sensitive high volume devices, such as set top boxes.
- a method for simulating film grain in an image block of M x N pixels commences by first computing the average of the pixel values within the block of M x N pixels.
- a film grain block of M x N pixels is selected from among a pool of previously established blocks containing film grain as a function of the average value of the image block and a random number.
- Each pixel in the selected film grain block is blended with a corresponding pixel in the image block.
- FIGURE 1 depicts a block schematic drawing of an apparatus for generating pre- established film grain blocks for use in subsequent film grain simulation
- FIGURE 2 depicts a block schematic drawing of an apparatus in accordance with the present principles for simulating film grain on a pixel-by-pixel basis using the pre- established film grain blocks generated by the apparatus of FIG. 1.
- the method of the present principles simulates film grain in accordance with film grain information transmitted with an image to which simulated grain is blended.
- the transmitted image typically undergoes compression (encoding) prior to transmission via one of a variety of well-known compression schemes, such as the H.264 compression scheme.
- compression encoding
- SEI Supplemental Enhancement Information
- FIGURE 1 depicts an apparatus 10 in accordance with an illustrated embodiment of the present principles for generating a pool of film grain blocks for use in film grain simulation.
- the apparatus 10 typically generates a pool of 128 film grain blocks for each of as many as 8 different luminance intensity intervals.
- the SEI message field num_intensity_intervals_miniisl[0] indicates one less than the number of the luminance intensity intervals.
- the apparatus 10 accomplishes film grain noise initialization using a specified uniform pseudo-random number polynomial generator 12 and using a specified list of 2048 8-bit Gaussian distributed random numbers stored in a look-up table 14
- the look-up table 14 stores random numbers in 2's complement form in the range [-63, 63].
- the list of Gaussian random numbers appears in the Appendix. According to the bit-accurate specification of the present principles, generation of the film grain blocks begins with the lowest luminance intensity interval.
- the uniform random number generator 12 generates an index for the Gaussian random number list stored in the look-up table 14 using a primitive polynomial modulo 2 operator, x + x + x + x + l.
- x(i, s) will indicate the i symbol of the sequence x, beginning with an initial seed s.
- the random number seed becomes reset to 1 upon the receipt of each film grain SEI message.
- a random block generator 16 reads 8 lines worth of 8 random numbers from the Gaussian random number look-up table 14.
- a random offset, from the random number generator 12, serves to access each line of 8 random numbers.
- Each line of the block produced by the block generator 16 is generated as following:
- B [i%8] [n] Gaussian_list[(index + n)%2048] where i increments for each 8x1 block line.
- the 8 x 8 block of random values read by the generator 16 undergoes a transform, typically an integer Discrete Cosine Transform (DCT), performed by an Integer DCT transform block 18.
- a transform typically an integer Discrete Cosine Transform (DCT)
- DCT Discrete Cosine Transform
- the 8 x 8 random values undergo frequency filtering at a frequency filter 20 in accordance with the cut frequencies specified in the SEI message.
- the 8 x 8 random values undergo an inverse DCT transform by an inverse integer DCT block 22.
- a first scaling block 24 scales the pixels on the top and bottom block lines as follows:
- FIGURE 2 illustrates an apparatus 200 in accordance with an illustrative embodiment of the present principles for simulating film grain on a pixel-by-pixel basis using the stored values in the film grain pool 28.
- the apparatus 200 includes a processing block 202 for creating an average of each 8 8 block of luma pixel values for comparison to the parameters intensity_interval_lower_bound[0][i] and intensity_jnterval_upper_bound[0][i] in the film grain SEI message to determine the correct luminance intensity interval for the current block.
- a selector block 204 selects a k ⁇ film grain block from the pool 28, using the random number generated by the uniform random number generator 16 from the polynomial modulo 128 as the block index.
- the noise generator 16 which generates uniformly distributed random numbers using a polynomial for the initialization process described with respect to FIG. 1, finds application in the apparatus 200 of FIG. 2 to select film grain blocks, with the random number seed reset to 1 after the pool creation process. If the resulting block index is identical to the previous one, the last bit of the index undergoes toggling. Such operation can occur using a bit-wise comparison and an XOR operator ( ⁇ ) as follows:
- a deblocking filter 206 deblocks the pixels on the right most column of the previously selected block and on the left most column of the current block.
- An adder 208 adds the deblocked film grain block to decoded luma pixels. (Since two horizontally adjacent blocks are required to perform deblocking, there is a 1-block delay between the block selected in 204 and the block added in 208.)
- a clipper 210 clips the result within the range [0, 255] for display. Note that film grain noise addition only occurs to luma pixels. Scaling of Cut Frequencies
- the parameters in the film grain SEI message of TABLE 1 assume the use of a 16 x 16 DCT in the simulation process.
- horizontal and vertical high cut frequencies provided by comp_model_value[0][i][l] and comp_model_value[0][i][2]
- horizontal and vertical low cut frequencies provided by comp_model_va.ue[0][i][3] and comp_model_value[0][i][4] serve to filter the transform coefficients of a block of 16x16 values.
- the transform used for the frequency filtering corresponds to an 8 x 8 integer approximation to the DCT, using the following transformation matrix:
- 16-bit arithmetic can be used.
- the forward integer transformation of a given block of random noise is defined as:
- the inverse integer transform is defined as:
- the block B undergoes scaling as follows, assuming it is in the k -th luminance intensity interval,
- the film grain simulation apparatus of FIG. 2 includes a deblocking filter 206 for smoothing blocking artifacts resulting from the small size of the transform.
- the deblocking filter 206 takes the form of a 3 -tap filter applied to all pixels bordering the 8x8 block left and right edges. Given a row of pixels belonging to two adjacent 8x8 blocks, the transition between blocks being located between pixels b and c,
- Block A Block B
- OxFB 0x05, 0x33, OxFB, 0x14, OxEF, 0x06, OxlD, 0x26, 0x30, 0xD5, 0x01, 0x20, 0xD9, 0x16, OxlB, 0xE7, OxOA, 0x06, OxFB, OxF6, 0xF7, 0x10, OxCl, 0x08, OxFE, OxCC, 0x09, 0x09, 0x23, 0x17, OxFB, OxED, 0x15, OxFF, 0x25, OxDF, OxlA, OxD3, 0x10, OxE9, OxOA, OxFF, OxE5, 0x18, 0x00, 0xE4, OxEC, 0x00, Ox3C, OxCl, OxCB, OxE8, 0x04, 0x07, Ox3F, Ox3D, 0x36, 0x19, Ox3F
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Compression Or Coding Systems Of Tv Signals (AREA)
- Television Systems (AREA)
- Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
- Separation Using Semi-Permeable Membranes (AREA)
Abstract
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Priority Applications (11)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP04794941.7A EP1673944B1 (en) | 2003-10-14 | 2004-10-12 | Technique for bit-accurate film grain simulation |
JP2006535616A JP4685021B2 (en) | 2003-10-14 | 2004-10-12 | Bit-accurate film grain simulation technology |
US10/575,676 US8238613B2 (en) | 2003-10-14 | 2004-10-12 | Technique for bit-accurate film grain simulation |
CA2540852A CA2540852C (en) | 2003-10-14 | 2004-10-12 | Technique for bit-accurate film grain simulation |
ES04794941T ES2749373T3 (en) | 2003-10-14 | 2004-10-12 | Technique for simulating the exact bit film grain |
CN2004800300087A CN1868215B (en) | 2003-10-14 | 2004-10-12 | Technique for bit-accurate film grain simulation |
BRPI0415307-3A BRPI0415307A (en) | 2003-10-14 | 2004-10-12 | technique for bit precision film grain simulation |
PL04794941T PL1673944T3 (en) | 2003-10-14 | 2004-10-12 | Technique for bit-accurate film grain simulation |
AU2004306878A AU2004306878B2 (en) | 2003-10-14 | 2004-10-12 | Technique for bit-accurate film grain simulation |
MXPA06004099A MXPA06004099A (en) | 2003-10-14 | 2004-10-12 | Technique for bit-accurate film grain simulation. |
HK07101146.4A HK1096515A1 (en) | 2003-10-14 | 2007-02-01 | Technique for bit-accurate film grain simulation |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US51102603P | 2003-10-14 | 2003-10-14 | |
US60/511,026 | 2003-10-14 |
Publications (1)
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WO2005039189A1 true WO2005039189A1 (en) | 2005-04-28 |
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Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
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PCT/US2004/033713 WO2005039189A1 (en) | 2003-10-14 | 2004-10-12 | Technique for bit-accurate film grain simulation |
PCT/US2004/033712 WO2005039188A1 (en) | 2003-10-14 | 2004-10-12 | Technique for bit-accurate comfort noise addition |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/US2004/033712 WO2005039188A1 (en) | 2003-10-14 | 2004-10-12 | Technique for bit-accurate comfort noise addition |
Country Status (17)
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US (1) | US8238613B2 (en) |
EP (2) | EP1673944B1 (en) |
JP (2) | JP2007508788A (en) |
KR (2) | KR100989897B1 (en) |
CN (2) | CN1868215B (en) |
AU (1) | AU2004306878B2 (en) |
BR (2) | BRPI0415307A (en) |
CA (1) | CA2540852C (en) |
ES (1) | ES2749373T3 (en) |
HK (1) | HK1096515A1 (en) |
HU (1) | HUE046111T2 (en) |
MX (2) | MXPA06004097A (en) |
PL (1) | PL1673944T3 (en) |
PT (1) | PT1673944T (en) |
RU (1) | RU2340944C2 (en) |
SG (1) | SG147440A1 (en) |
WO (2) | WO2005039189A1 (en) |
Cited By (7)
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JP2007174667A (en) * | 2005-12-20 | 2007-07-05 | Marvell World Trade Ltd | Formation and addition of film grain |
KR100993990B1 (en) * | 2003-09-23 | 2010-11-11 | 톰슨 라이센싱 | Method for simulating film grain by mosaicing pre-computed samples |
AU2005306921B2 (en) * | 2004-11-16 | 2011-03-03 | Interdigital Vc Holdings, Inc. | Film grain simulation method based on pre-computed transform coefficients |
US8447127B2 (en) | 2004-10-18 | 2013-05-21 | Thomson Licensing | Film grain simulation method |
US8447124B2 (en) | 2004-11-12 | 2013-05-21 | Thomson Licensing | Film grain simulation for normal play and trick mode play for video playback systems |
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