WO2002041954A1 - System for practicing goal shooting in football - Google Patents
System for practicing goal shooting in football Download PDFInfo
- Publication number
- WO2002041954A1 WO2002041954A1 PCT/ES2000/000451 ES0000451W WO0241954A1 WO 2002041954 A1 WO2002041954 A1 WO 2002041954A1 ES 0000451 W ES0000451 W ES 0000451W WO 0241954 A1 WO0241954 A1 WO 0241954A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- ball
- detector
- panel
- goal
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0053—Apparatus generating random stimulus signals for reaction-time training involving a substantial physical effort
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
- A63B63/004—Goals of the type used for football, handball, hockey or the like
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0025—Tracking the path or location of one or more users, e.g. players of a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0037—Tracking a path or terminating locations on a target surface or at impact on the ground
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0021—Tracking a path or terminating locations
- A63B2024/0037—Tracking a path or terminating locations on a target surface or at impact on the ground
- A63B2024/0043—Systems for locating the point of impact on a specific surface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
- A63B2063/001—Targets or goals with ball-returning means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0658—Position or arrangement of display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/806—Video cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/74—Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/002—Training appliances or apparatus for special sports for football
Definitions
- the present invention relates to a training system designed to educate any football player to act by way of reflexes, that is, a training system that allows the player to gradually detach himself from his need for think at the moment of executing an action, thereby accessing the power to make correct decisions in zero-thinking and, therefore, in zero time.
- the system constitutes a kind of simulator that materializes in a goal complemented with certain elements, mainly with a pair of mobile detectors, one of which acts when the player is at a certain distance or even at zero distance. "with respect to the ball on which it will impact, while the other acts at the moment of impact on the ball, all in order that the player becomes accustomed to acting in zero-time-thinking, that is, act correctly obeying a reflex impulse.
- the very conception of the game and the fact of being a contact sport means that, with the exception of the set pieces, the game is characterized as being a continuation of unpredictable punctual moments in which the time factor is the determining element of the action. In these situations, the player has to anticipate the action of his opponent and, therefore, the success or failure of his action basically depends on his ability to anticipate.
- This anticipation capacity is, in itself, a consequence of the ability to act through reflex movements.
- the analysis of the different actions and their causal sequences evidences that in those unpredictable situations in which the time factor is determining, the speed and precision are obtained when the actions are carried out by means of reflex acts performed without any thought intervention.
- reflex acts are characteristic of our condition, that is, any healthy brain has the ability to perceive each and every one of the senses, instantly issue precise orders based on what is perceived and achieve that we fill them in automatically or what is the same, without prior awareness and therefore without any thought intervention.
- This automatic, perceive-order-execute sequence which is performed almost instantaneously, is what we generically know as reflexes.
- the player who does not use the path of reflexes at the time of the action does so because he has been trained in the need to see and know (to take to the conscious plane) that what he has seen is true and, consequently, to do not allow any action as long as this certification has not occurred, resulting in the use of the causal sequence (perceive-certify-analyze the options-choose one of them- order-execute) that forms the action by way thinking.
- a causal sequence that, in order to be fulfilled, requires a completely non-existent time when the player has to anticipate the action of the other and that, applied at the time of that action, generally ends up being lost in doubt, in the determination or at best in a weak action.
- the player who acts through reflexes has that power because, for absolutely collateral reasons (luck in his first or first matches, perseverance of a coach), he has been fortunate to be able to repeat himself in situations that they are conducive to them and, consequently, have accessed unconscious training, or what is the same, immediate training.
- This system is complemented by a net or mesh that prevents the ball from impacting on the luminous panels, as well as an armor formed by stringers and crossbars that define some openings, formal and dimensionally coinciding with the luminous panels, through which the ball will pass before hitting the protective net.
- stringers and crossbars of this armor there are a series of sensors that allow to determine the passage area of the ball in order to determine the level of success in the shot.
- This electronic training goal although it perfectly fulfills its mission, only allows the athlete to fine-tune his aim, that is, it does not serve to educate the player's reflexes at all.
- the system of the invention based on the type of goal referred to above, has means that allow, in addition to being able to practice or train to fine-tune the player's aim, to improve the reflexes of the player himself to the point that he is instinctively capable of send the ball to a certain point, without thinking, practically reflects.
- the system allows all the training to be carried out without the need for the coach to be present, since it will rely on a computer that will control all the sequences.
- the system object of the invention based on the use of a goal with a panel on which they are Established a series of independent and illuminated areas, located behind the network, it is mainly based on two detectors, one of the player's passage and the other of impact, so that both detectors are mobile and can be located with the separation that is desired to that the first of them acts when the player passes and the lighting of one of the zones of the luminous panel takes place, on which the ball has to be thrown precisely, the second detector acting at the moment of launching, or what is same at the moment of impacting the player's foot on the ball.
- the distance between both detectors determines the time that the player has to think before throwing the ball against the illuminated area that has been activated when the player passes through the first detector, and this time can be reduced to zero, if both detectors are arranged together, in which case the player will have to execute the launch instantaneously to the ignition of the area on which he is indicated as the target to hit with the ball.
- these detectors will be placed beforehand, that is, in front of the goal on which the ball is to be thrown, goal that in addition to the frontal protection network of the panel with the illuminated areas, will have the appropriate supports to establish greater or smaller number of illuminated areas in the panel, so that the size and with it the difficulties for the player will increase the greater the number of zones, since these will be smaller.
- the player will reach a point where he will place both detectors at the same distance, having achieved, in this phase of the training, get rid of his habit of having to think at the time of the action, and will have been educated in the ability to act accurately in zero-time-thinking, or what is the same, to act correctly obeying a reflex impulse.
- the proposed system is complemented by camcorders capable of automatically capturing the entire execution process, controlling and quantify, by means of a videosensor, the level of successes of each and every one of the shots with identification of the player who makes it, as well as store all the captured images and the results of each player, so that later the coach and / or the player himself can analyze the data to, depending on his progression, establish the training stage he needs.
- the system in addition to the two fundamental detectors referred to, as well as the goal and panel with independent lighting zones, is complemented by a television camera that will capture the goal and the illuminated area of the panel that constitutes the objective of the Shooting, being able to complete with a second video camera that allows to obtain all the perspective of the play.
- the system will be equipped with a computer that includes a digitalization and image capture program, as well as the videosensor and control programs for all signals, including the storage and statistical processing programs of the results, all this in such a way that the computer in question will control all the signals so that the presence of the coach is not required during the work session of the athletes.
- the system in question is designed with the aim that through systematized training any The player progressively detaches himself from his habit of action by way of thought, thereby accessing the action by way of reflexes, that is, the faculty of making correct decisions in zero-thinking and therefore in zero-time .
- the goal that is part of the system uses the uncertainty factor, since when the player starts his action he knows that he has to shoot at the goal, but he does not know what area of the goal he has to do it and once in the race to the ball, when the player is in front of the passage detector, the illumination of the goal area to which he has to shoot occurs, activating the system.
- the distance between the passage detector and the ball, next to which the impact detector is located gives the player time to certify (know) where to shoot, certification time than in a systematized process training will reduce it by the progressive approximation of the passage detector to the position of the detector located next to the ball, until reaching both detectors at a zero distance.
- the videosensor that is also part of the system of the invention, and which has been referred to previously, intended to quantify the level of success of each of the shots, also allows to carry out an identification of the player who performs it , while the computer can store the sequential images and the results on a hard disk so that the coach can analyze them in order to, depending on their progression, establish the training status required by each player.
- the dimensions of the goal can be random, depending on its use by children, or adults, as well as space available for placement.
- the panel in which the lighting zones are established may include a variable number of these, either forming a single alignment, or forming two or more alignments, of greater or lesser size, etc., in order to increase or decrease the degree of difficulty in training.
- Figure 1 shows a representation according to a general perspective of an embodiment of the system of the invention, where a goal is shown with the protection network, the rear panel with some lighting areas, as well as a player in training phase and the corresponding image capture cameras, observing the two detectors that are a fundamental part of the system, one located at a point through which the player must pass before reaching the ball, and another located opposite it to capture the ball The moment of impact.
- FIGS 2 and 3.- They show two schematic front views of two panels with different number and size of lighting zones.
- a goal (1) intervenes in the system of the invention, which, as already mentioned, can be materialized with varying dimensions, which has a front net (2) and in a rear area a panel (3) mounted on a support and metal frame (4), on whose panel a series of independently illuminated zones (5) are established, as can be seen in Figures 2 and 3, so that those zones (5) can be be different in number and of course in sizes, in order to increase or decrease training difficulties.
- a goal (1) can be seen with a panel (3) in which sixteen zones (5) are set equal to each other, while in figure 3 the panel (3) of the goal (1) It comprises eight lighting zones (5), which logically are larger than the previous ones, and whose increase or decrease in dimensions can be carried out both vertically and horizontally, and be, as said, different or variable in number of lighting zones (5) that on the other hand can be illuminated independently and, in fact, this will be provided in the operation of the system.
- the system of the invention includes a step detector (6) and an impact detector (7), which are mobile elements and can be located distant from each other, as shown in Figure 1, with greater or lesser approach, and even aligned with the ball
- the passage detector (6) can be constituted by an infrared barrier, a photocell or any other element that allows to determine that the athlete (9), during his career, has passed in front of such detector (6), being seen in that figure 1 to said athlete (9), before reaching the detector (6), passing through it and where the ball (8) is located on which impact.
- the aforementioned impact detector (7) which occupies the position facing the ball (8), is intended to detect when an impact occurs on the ball (8), being that located at a distance variable with respect to the passage detector (6), in such a way that the separation between the two determines the reaction time, or what is the same the time that the player has to think, being able to vary depending on the training that is being carried out. Initially, it will start by placing both detectors at a certain distance and as the training progresses, its separation will be reduced until at the end they are together, or what is the same, through zero separation, a situation that will determine the state of zero thinking, that is, the player will act instantly and reflectively to the impulse received.
- the system is complemented by a television camera (10) that captures the entire goal (1), as well as the illuminated area (5) of the panel (3) that will be the target of the shot, and optionally it can have a second camera video (10 ') that gets a perspective of the whole play.
- a television camera 10 that captures the entire goal (1), as well as the illuminated area (5) of the panel (3) that will be the target of the shot, and optionally it can have a second camera video (10 ') that gets a perspective of the whole play.
- the system also includes a video sensor not shown in the figures, which will determine the degree of success of the player based on the percentage of the image of the ball (8) that overlaps the image of the area (5) chosen as white, complementing all
- a computer that includes a digitalization and image capture program, and the videosensor and control programs for the entire system, as well as storage programs and statistical treatment of the results.
- the form of work or training is as follows:
- the athlete or player (9) starts the race towards the ball (8), as shown in figure 1 in three phases of the sequence, so that when that player (9) passes through the detector (6),
- the computer illuminates a zone (5) of the panel (3) so that said player (9), when it reaches the detector (7), located next to the ball (8), must throw into the illuminated area (5) that ends of referring.
- By gradually reducing the distance between the detectors (6) and (7) it is possible to get the player to shoot the ball (8) to the illuminated area (5) in a practically reflex way, that is to say without thinking, doing so instantaneously and reflects the panel signal.
- the computer saves the data corresponding to the player's name, the play number, date, with hour, minutes and seconds, establishing the program chosen a target that manifests as an illuminated area (5) of the goal (1), with the digitalization and recording of the signal by the cameras (10) and (10 ').
- the impact of the ball (8) on one of the targets, that is to say on one of the zones (5), is detected by the videosensor, executing actions such as the storage of the hour, minutes and seconds, also decreeing the end of the played and erasing the default target, while create a file containing the player's name, type of training program chosen, number of play, time elapsed between the start of the play and the impact on the ball, as well as time elapsed between the impact and the end of the play, percentage of success in the play, as well as the images of both cameras with the whole play, finally proceeding to reset the system for the next play.
- the system grants a waiting time that is previously set, after which the following actions will be executed: time, minutes and seconds are saved, decreed the end of the play, the default target is deleted, and a file is created containing the player's name, type of program and training chosen, as well as time elapsed between the start of the game and the impact on the ball, score of I hit zero and the images of both cameras with the whole play, finally resetting the entire system for the next play.
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/ES2000/000451 WO2002041954A1 (en) | 2000-11-23 | 2000-11-23 | System for practicing goal shooting in football |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/ES2000/000451 WO2002041954A1 (en) | 2000-11-23 | 2000-11-23 | System for practicing goal shooting in football |
Publications (1)
Publication Number | Publication Date |
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WO2002041954A1 true WO2002041954A1 (en) | 2002-05-30 |
Family
ID=8244290
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/ES2000/000451 WO2002041954A1 (en) | 2000-11-23 | 2000-11-23 | System for practicing goal shooting in football |
Country Status (1)
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WO (1) | WO2002041954A1 (en) |
Cited By (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2004026411A1 (en) * | 2002-09-17 | 2004-04-01 | Cruciani, Gabriele | Goal detection equipment for football |
WO2005004999A1 (en) * | 2003-07-14 | 2005-01-20 | Fusion Sport International Pty Ltd | Sports training and testing methods, apparatus and system |
ES2255359A1 (en) * | 2003-08-28 | 2006-06-16 | Universidad De Granada | Evaluation and decision system for motor, has central control unit receiving and processing signals from peripheral detectors and has luminous display to indicate correct or incorrect reception of such signals |
WO2007010063A2 (en) | 2005-07-20 | 2007-01-25 | Jorge Bayo Serra | Device for checking and assessing sports-related actions |
EP1759737A1 (en) * | 2005-09-02 | 2007-03-07 | Christian Güttler | Training device |
EP1905490A1 (en) * | 2006-09-26 | 2008-04-02 | Kindle, Georg | Battery-operated flashing display pointing the way as a training assistance for child and youth football |
DE102007017732A1 (en) * | 2007-04-16 | 2008-10-23 | Indoor Sportsysteme Produktions- Und Vertriebs Gmbh | Training device for use as e.g. motion trainer, has drivable treadmill and movable target device for thrust article, where target device is displayed by display unit, and control device is provided for movable target device |
GB2475833A (en) * | 2009-10-28 | 2011-06-08 | Colin George Rees | Target shooting apparatus |
WO2012007373A1 (en) * | 2010-07-12 | 2012-01-19 | Imeeltech Ag | Soccer training apparatus |
CN102512798A (en) * | 2011-12-30 | 2012-06-27 | 哈尔滨师范大学 | Non-contact football shoot training device based on interactive projection system and method for acquiring football shooting success rate |
ITPN20110003A1 (en) * | 2011-01-21 | 2012-07-22 | Sarri Antonio | MOBILE EQUIPMENT FOR EXERCISING EXERCISES OF TRAINING AND ATHLETIC PREPARATION AND ATTITUDINAL TESTS FOR GOALKEEPERS AND ASPIRANTS GOALKEEPERS OF SOCCER FIELDS |
CN102755723A (en) * | 2012-07-31 | 2012-10-31 | 哈尔滨师范大学 | Projection-type training device for volleyball smashing |
DE102011050533A1 (en) | 2011-05-20 | 2012-11-22 | Indoor Sportsysteme Produktions- Und Vertriebs Gmbh | Device, useful in game console for detecting point of impact of ball on solid barrier, comprises cameras for capturing balls, evaluation module, and trigger device, where module is used to calculate or detect point of impact of ball |
WO2013184996A3 (en) * | 2012-06-08 | 2014-03-13 | Ask Chemicals, L.P. | "no-bake" foundry mix with extended work time |
WO2016007033A1 (en) | 2014-07-09 | 2016-01-14 | Isensexpert, Lda. | Training system including means for visual presentation and process for operation of said training system |
WO2016007032A1 (en) | 2014-07-09 | 2016-01-14 | Isensexpert, Lda. | Training system including means for determining position and process for operation of said training system |
CN109107126A (en) * | 2018-08-28 | 2019-01-01 | 刘庆斌 | The intelligent training system that football penalty kick, direct free kick and corner-kick are shot with fighting |
CN110935154A (en) * | 2020-01-02 | 2020-03-31 | 赵永俊 | Device for handball shooting training and handball shooting training method |
FR3098411A1 (en) | 2019-07-10 | 2021-01-15 | Sofiane BENTAYEB | Fun and sports training device |
WO2021040637A3 (en) * | 2019-08-29 | 2022-11-10 | Omer Faruk Ilhan | An interactive sports training system and method |
LU500461B1 (en) * | 2021-07-22 | 2023-01-23 | Schellenberg Alfred Gmbh | training device |
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Cited By (27)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2004026411A1 (en) * | 2002-09-17 | 2004-04-01 | Cruciani, Gabriele | Goal detection equipment for football |
WO2005004999A1 (en) * | 2003-07-14 | 2005-01-20 | Fusion Sport International Pty Ltd | Sports training and testing methods, apparatus and system |
ES2255359A1 (en) * | 2003-08-28 | 2006-06-16 | Universidad De Granada | Evaluation and decision system for motor, has central control unit receiving and processing signals from peripheral detectors and has luminous display to indicate correct or incorrect reception of such signals |
WO2007010063A3 (en) * | 2005-07-20 | 2007-03-29 | Serra Jorge Bayo | Device for checking and assessing sports-related actions |
WO2007010063A2 (en) | 2005-07-20 | 2007-01-25 | Jorge Bayo Serra | Device for checking and assessing sports-related actions |
EP1759737A1 (en) * | 2005-09-02 | 2007-03-07 | Christian Güttler | Training device |
WO2007028468A1 (en) * | 2005-09-02 | 2007-03-15 | Guettler Christian | Training device |
EP1837058A1 (en) * | 2005-09-02 | 2007-09-26 | Christian Güttler | Trainer device |
US8480517B2 (en) | 2005-09-02 | 2013-07-09 | Christian Richard Güttler | Training device |
EP1905490A1 (en) * | 2006-09-26 | 2008-04-02 | Kindle, Georg | Battery-operated flashing display pointing the way as a training assistance for child and youth football |
DE102007017732A1 (en) * | 2007-04-16 | 2008-10-23 | Indoor Sportsysteme Produktions- Und Vertriebs Gmbh | Training device for use as e.g. motion trainer, has drivable treadmill and movable target device for thrust article, where target device is displayed by display unit, and control device is provided for movable target device |
GB2475833A (en) * | 2009-10-28 | 2011-06-08 | Colin George Rees | Target shooting apparatus |
WO2012007373A1 (en) * | 2010-07-12 | 2012-01-19 | Imeeltech Ag | Soccer training apparatus |
ITPN20110003A1 (en) * | 2011-01-21 | 2012-07-22 | Sarri Antonio | MOBILE EQUIPMENT FOR EXERCISING EXERCISES OF TRAINING AND ATHLETIC PREPARATION AND ATTITUDINAL TESTS FOR GOALKEEPERS AND ASPIRANTS GOALKEEPERS OF SOCCER FIELDS |
DE102011050533A1 (en) | 2011-05-20 | 2012-11-22 | Indoor Sportsysteme Produktions- Und Vertriebs Gmbh | Device, useful in game console for detecting point of impact of ball on solid barrier, comprises cameras for capturing balls, evaluation module, and trigger device, where module is used to calculate or detect point of impact of ball |
CN102512798A (en) * | 2011-12-30 | 2012-06-27 | 哈尔滨师范大学 | Non-contact football shoot training device based on interactive projection system and method for acquiring football shooting success rate |
CN102512798B (en) * | 2011-12-30 | 2014-03-26 | 哈尔滨师范大学 | Non-contact football shoot training device based on interactive projection system and method for acquiring football shooting success rate |
WO2013184996A3 (en) * | 2012-06-08 | 2014-03-13 | Ask Chemicals, L.P. | "no-bake" foundry mix with extended work time |
CN102755723A (en) * | 2012-07-31 | 2012-10-31 | 哈尔滨师范大学 | Projection-type training device for volleyball smashing |
WO2016007033A1 (en) | 2014-07-09 | 2016-01-14 | Isensexpert, Lda. | Training system including means for visual presentation and process for operation of said training system |
WO2016007032A1 (en) | 2014-07-09 | 2016-01-14 | Isensexpert, Lda. | Training system including means for determining position and process for operation of said training system |
CN109107126A (en) * | 2018-08-28 | 2019-01-01 | 刘庆斌 | The intelligent training system that football penalty kick, direct free kick and corner-kick are shot with fighting |
FR3098411A1 (en) | 2019-07-10 | 2021-01-15 | Sofiane BENTAYEB | Fun and sports training device |
WO2021040637A3 (en) * | 2019-08-29 | 2022-11-10 | Omer Faruk Ilhan | An interactive sports training system and method |
CN110935154A (en) * | 2020-01-02 | 2020-03-31 | 赵永俊 | Device for handball shooting training and handball shooting training method |
LU500461B1 (en) * | 2021-07-22 | 2023-01-23 | Schellenberg Alfred Gmbh | training device |
EP4122562A1 (en) * | 2021-07-22 | 2023-01-25 | Alfred Schellenberg GmbH | Training device |
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