WO2001051151A3 - Computer, method and recording medium for executing games using a pressure-sensitive controller - Google Patents
Computer, method and recording medium for executing games using a pressure-sensitive controller Download PDFInfo
- Publication number
- WO2001051151A3 WO2001051151A3 PCT/JP2001/000148 JP0100148W WO0151151A3 WO 2001051151 A3 WO2001051151 A3 WO 2001051151A3 JP 0100148 W JP0100148 W JP 0100148W WO 0151151 A3 WO0151151 A3 WO 0151151A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- computer
- pressure
- recording medium
- sensitive controller
- controller
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Switches With Compound Operations (AREA)
- Measuring And Recording Apparatus For Diagnosis (AREA)
Abstract
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001551571A JP2003519547A (en) | 2000-01-14 | 2001-01-12 | Computer for executing a game using pressure-sensitive controller, method of using the same, and recording medium therefor |
EP01900720A EP1248667A2 (en) | 2000-01-14 | 2001-01-12 | Computer, method and recording medium for executing games using a pressure-sensitive controller |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000040260 | 2000-01-14 | ||
JP2000-40260 | 2000-01-14 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2001051151A2 WO2001051151A2 (en) | 2001-07-19 |
WO2001051151A3 true WO2001051151A3 (en) | 2002-02-07 |
Family
ID=18563675
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2001/000148 WO2001051151A2 (en) | 2000-01-14 | 2001-01-12 | Computer, method and recording medium for executing games using a pressure-sensitive controller |
Country Status (5)
Country | Link |
---|---|
US (1) | US6524187B2 (en) |
EP (1) | EP1248667A2 (en) |
JP (1) | JP2003519547A (en) |
TW (1) | TW575453B (en) |
WO (1) | WO2001051151A2 (en) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6222525B1 (en) | 1992-03-05 | 2001-04-24 | Brad A. Armstrong | Image controllers with sheet connected sensors |
US6343991B1 (en) * | 1997-10-01 | 2002-02-05 | Brad A. Armstrong | Game control with analog pressure sensor |
US8674932B2 (en) * | 1996-07-05 | 2014-03-18 | Anascape, Ltd. | Image controller |
US20040160414A1 (en) * | 1996-07-05 | 2004-08-19 | Armstrong Brad A. | Image controller |
TW462898B (en) * | 2000-01-14 | 2001-11-11 | Sony Computer Entertainment Inc | Computer system having a pressure-sensitive controller, setup method for a pressure-sensitive controller and recording medium that records this method |
JP3370313B2 (en) * | 2000-07-17 | 2003-01-27 | コナミ株式会社 | GAME DEVICE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM |
US6788288B2 (en) * | 2000-09-11 | 2004-09-07 | Matsushita Electric Industrial Co., Ltd. | Coordinate input device and portable information apparatus equipped with coordinate input device |
US20030122783A1 (en) * | 2001-12-28 | 2003-07-03 | Green Carl I. | Horizontal wheel user input device |
US20050174337A1 (en) * | 2004-02-11 | 2005-08-11 | Nielsen Paul S. | Electronic handheld drawing and gaming system using television monitor |
JP2005318996A (en) * | 2004-05-07 | 2005-11-17 | Nintendo Co Ltd | Game system and game program |
JP3795903B2 (en) * | 2004-12-10 | 2006-07-12 | コナミ株式会社 | GAME DEVICE, COMPUTER CONTROL METHOD, AND PROGRAM |
JP4521298B2 (en) * | 2005-02-28 | 2010-08-11 | アルプス電気株式会社 | Input device and electronic device |
JP4717482B2 (en) * | 2005-03-29 | 2011-07-06 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
JP2007159801A (en) * | 2005-12-14 | 2007-06-28 | Sega Corp | Program, storage medium recorded with program and game device |
US8641525B2 (en) * | 2011-06-17 | 2014-02-04 | Ironburg Inventions Ltd. | Controller for video game console |
US10022622B2 (en) | 2014-04-21 | 2018-07-17 | Steelseries Aps | Programmable actuation inputs of an accessory and methods thereof |
US10675532B2 (en) * | 2014-04-21 | 2020-06-09 | Steelseries Aps | Variable actuators of an accessory and methods thereof |
US10814222B2 (en) | 2018-09-21 | 2020-10-27 | Logitech Europe S.A. | Gaming controller with adaptable input configurations |
JP7323566B2 (en) * | 2021-03-25 | 2023-08-08 | 株式会社ソニー・インタラクティブエンタテインメント | input device |
JP7025808B1 (en) * | 2021-06-18 | 2022-02-25 | 株式会社コナミデジタルエンタテインメント | Computer programs, game systems used for them, and control methods |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0302158A2 (en) * | 1987-08-06 | 1989-02-08 | Capcom Co., Ltd. | Pneumatic operating device for game machine |
US5510812A (en) * | 1994-04-22 | 1996-04-23 | Hasbro, Inc. | Piezoresistive input device |
EP0830881A2 (en) * | 1996-09-24 | 1998-03-25 | Konami Co., Ltd. | Simulative golf video game system |
US5999084A (en) * | 1998-06-29 | 1999-12-07 | Armstrong; Brad A. | Variable-conductance sensor |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6343991B1 (en) * | 1997-10-01 | 2002-02-05 | Brad A. Armstrong | Game control with analog pressure sensor |
US6344791B1 (en) * | 1998-07-24 | 2002-02-05 | Brad A. Armstrong | Variable sensor with tactile feedback |
US6135886A (en) * | 1997-10-01 | 2000-10-24 | Armstrong; Brad A. | Variable-conductance sensor with elastomeric dome-cap |
JP3628358B2 (en) * | 1994-05-09 | 2005-03-09 | 株式会社ソニー・コンピュータエンタテインメント | Game console controller |
US5624117A (en) * | 1994-07-28 | 1997-04-29 | Sugiyama Electron Co., Ltd. | Game machine controller |
JP3727399B2 (en) | 1996-02-19 | 2005-12-14 | ミサワホーム株式会社 | Screen display type key input device |
TW413779B (en) | 1995-11-07 | 2000-12-01 | Misawa Homes Co | Touch screen type keyboard input device |
-
2001
- 2001-01-10 US US09/758,045 patent/US6524187B2/en not_active Expired - Lifetime
- 2001-01-10 TW TW90100536A patent/TW575453B/en not_active IP Right Cessation
- 2001-01-12 WO PCT/JP2001/000148 patent/WO2001051151A2/en not_active Application Discontinuation
- 2001-01-12 JP JP2001551571A patent/JP2003519547A/en active Pending
- 2001-01-12 EP EP01900720A patent/EP1248667A2/en not_active Withdrawn
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0302158A2 (en) * | 1987-08-06 | 1989-02-08 | Capcom Co., Ltd. | Pneumatic operating device for game machine |
US5510812A (en) * | 1994-04-22 | 1996-04-23 | Hasbro, Inc. | Piezoresistive input device |
EP0830881A2 (en) * | 1996-09-24 | 1998-03-25 | Konami Co., Ltd. | Simulative golf video game system |
US5999084A (en) * | 1998-06-29 | 1999-12-07 | Armstrong; Brad A. | Variable-conductance sensor |
Also Published As
Publication number | Publication date |
---|---|
US20010008851A1 (en) | 2001-07-19 |
WO2001051151A2 (en) | 2001-07-19 |
EP1248667A2 (en) | 2002-10-16 |
JP2003519547A (en) | 2003-06-24 |
TW575453B (en) | 2004-02-11 |
US6524187B2 (en) | 2003-02-25 |
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