WO2001051151A3 - Computer, method and recording medium for executing games using a pressure-sensitive controller - Google Patents

Computer, method and recording medium for executing games using a pressure-sensitive controller Download PDF

Info

Publication number
WO2001051151A3
WO2001051151A3 PCT/JP2001/000148 JP0100148W WO0151151A3 WO 2001051151 A3 WO2001051151 A3 WO 2001051151A3 JP 0100148 W JP0100148 W JP 0100148W WO 0151151 A3 WO0151151 A3 WO 0151151A3
Authority
WO
WIPO (PCT)
Prior art keywords
computer
pressure
recording medium
sensitive controller
controller
Prior art date
Application number
PCT/JP2001/000148
Other languages
French (fr)
Other versions
WO2001051151A2 (en
Inventor
Nobuhiro Komata
Original Assignee
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Priority to JP2001551571A priority Critical patent/JP2003519547A/en
Priority to EP01900720A priority patent/EP1248667A2/en
Publication of WO2001051151A2 publication Critical patent/WO2001051151A2/en
Publication of WO2001051151A3 publication Critical patent/WO2001051151A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • User Interface Of Digital Computer (AREA)
  • Switches With Compound Operations (AREA)
  • Measuring And Recording Apparatus For Diagnosis (AREA)

Abstract

The adjustment of hitting power or the like by pushing or continuous pushing of a simple ON/OFF switch by a user is provided by a computer which is able to execute a program that performs processing by taking as instructions an output from a controller which has a pressure-sensitive unit and a processing unit which applies force that acts on objects on a screen of the computer, depending on the output of the controller.
PCT/JP2001/000148 2000-01-14 2001-01-12 Computer, method and recording medium for executing games using a pressure-sensitive controller WO2001051151A2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2001551571A JP2003519547A (en) 2000-01-14 2001-01-12 Computer for executing a game using pressure-sensitive controller, method of using the same, and recording medium therefor
EP01900720A EP1248667A2 (en) 2000-01-14 2001-01-12 Computer, method and recording medium for executing games using a pressure-sensitive controller

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2000040260 2000-01-14
JP2000-40260 2000-01-14

Publications (2)

Publication Number Publication Date
WO2001051151A2 WO2001051151A2 (en) 2001-07-19
WO2001051151A3 true WO2001051151A3 (en) 2002-02-07

Family

ID=18563675

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2001/000148 WO2001051151A2 (en) 2000-01-14 2001-01-12 Computer, method and recording medium for executing games using a pressure-sensitive controller

Country Status (5)

Country Link
US (1) US6524187B2 (en)
EP (1) EP1248667A2 (en)
JP (1) JP2003519547A (en)
TW (1) TW575453B (en)
WO (1) WO2001051151A2 (en)

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6222525B1 (en) 1992-03-05 2001-04-24 Brad A. Armstrong Image controllers with sheet connected sensors
US6343991B1 (en) * 1997-10-01 2002-02-05 Brad A. Armstrong Game control with analog pressure sensor
US8674932B2 (en) * 1996-07-05 2014-03-18 Anascape, Ltd. Image controller
US20040160414A1 (en) * 1996-07-05 2004-08-19 Armstrong Brad A. Image controller
TW462898B (en) * 2000-01-14 2001-11-11 Sony Computer Entertainment Inc Computer system having a pressure-sensitive controller, setup method for a pressure-sensitive controller and recording medium that records this method
JP3370313B2 (en) * 2000-07-17 2003-01-27 コナミ株式会社 GAME DEVICE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
US6788288B2 (en) * 2000-09-11 2004-09-07 Matsushita Electric Industrial Co., Ltd. Coordinate input device and portable information apparatus equipped with coordinate input device
US20030122783A1 (en) * 2001-12-28 2003-07-03 Green Carl I. Horizontal wheel user input device
US20050174337A1 (en) * 2004-02-11 2005-08-11 Nielsen Paul S. Electronic handheld drawing and gaming system using television monitor
JP2005318996A (en) * 2004-05-07 2005-11-17 Nintendo Co Ltd Game system and game program
JP3795903B2 (en) * 2004-12-10 2006-07-12 コナミ株式会社 GAME DEVICE, COMPUTER CONTROL METHOD, AND PROGRAM
JP4521298B2 (en) * 2005-02-28 2010-08-11 アルプス電気株式会社 Input device and electronic device
JP4717482B2 (en) * 2005-03-29 2011-07-06 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP2007159801A (en) * 2005-12-14 2007-06-28 Sega Corp Program, storage medium recorded with program and game device
US8641525B2 (en) * 2011-06-17 2014-02-04 Ironburg Inventions Ltd. Controller for video game console
US10022622B2 (en) 2014-04-21 2018-07-17 Steelseries Aps Programmable actuation inputs of an accessory and methods thereof
US10675532B2 (en) * 2014-04-21 2020-06-09 Steelseries Aps Variable actuators of an accessory and methods thereof
US10814222B2 (en) 2018-09-21 2020-10-27 Logitech Europe S.A. Gaming controller with adaptable input configurations
JP7323566B2 (en) * 2021-03-25 2023-08-08 株式会社ソニー・インタラクティブエンタテインメント input device
JP7025808B1 (en) * 2021-06-18 2022-02-25 株式会社コナミデジタルエンタテインメント Computer programs, game systems used for them, and control methods

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0302158A2 (en) * 1987-08-06 1989-02-08 Capcom Co., Ltd. Pneumatic operating device for game machine
US5510812A (en) * 1994-04-22 1996-04-23 Hasbro, Inc. Piezoresistive input device
EP0830881A2 (en) * 1996-09-24 1998-03-25 Konami Co., Ltd. Simulative golf video game system
US5999084A (en) * 1998-06-29 1999-12-07 Armstrong; Brad A. Variable-conductance sensor

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6343991B1 (en) * 1997-10-01 2002-02-05 Brad A. Armstrong Game control with analog pressure sensor
US6344791B1 (en) * 1998-07-24 2002-02-05 Brad A. Armstrong Variable sensor with tactile feedback
US6135886A (en) * 1997-10-01 2000-10-24 Armstrong; Brad A. Variable-conductance sensor with elastomeric dome-cap
JP3628358B2 (en) * 1994-05-09 2005-03-09 株式会社ソニー・コンピュータエンタテインメント Game console controller
US5624117A (en) * 1994-07-28 1997-04-29 Sugiyama Electron Co., Ltd. Game machine controller
JP3727399B2 (en) 1996-02-19 2005-12-14 ミサワホーム株式会社 Screen display type key input device
TW413779B (en) 1995-11-07 2000-12-01 Misawa Homes Co Touch screen type keyboard input device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0302158A2 (en) * 1987-08-06 1989-02-08 Capcom Co., Ltd. Pneumatic operating device for game machine
US5510812A (en) * 1994-04-22 1996-04-23 Hasbro, Inc. Piezoresistive input device
EP0830881A2 (en) * 1996-09-24 1998-03-25 Konami Co., Ltd. Simulative golf video game system
US5999084A (en) * 1998-06-29 1999-12-07 Armstrong; Brad A. Variable-conductance sensor

Also Published As

Publication number Publication date
US20010008851A1 (en) 2001-07-19
WO2001051151A2 (en) 2001-07-19
EP1248667A2 (en) 2002-10-16
JP2003519547A (en) 2003-06-24
TW575453B (en) 2004-02-11
US6524187B2 (en) 2003-02-25

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