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WO1999035633A3 - Human motion following computer mouse and game controller - Google Patents

Human motion following computer mouse and game controller

Info

Publication number
WO1999035633A3
WO1999035633A3 PCT/US1999/000086 US9900086W WO1999035633A3 WO 1999035633 A3 WO1999035633 A3 WO 1999035633A3 US 9900086 W US9900086 W US 9900086W WO 1999035633 A3 WO1999035633 A3 WO 1999035633A3
Authority
WO
Grant status
Application
Patent type
Prior art keywords
computer
motion
display
items
corresponding
Prior art date
Application number
PCT/US1999/000086
Other languages
French (fr)
Other versions
WO1999035633A2 (en )
Inventor
Robert D Frey
Kevin Grealish
Charles M Marshall
Curtis A Vock
Original Assignee
Robert D Frey
Kevin Grealish
Charles M Marshall
Video Mouse Group
Curtis A Vock
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6676Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input

Abstract

A human motion following controller (10) is provided by the invention to augment motion of items (e.g., computer cursor or scene view) shown on a computer display. The display (14) is coupled to the computer (20) which controls positioning of the items through operating system controls. A camera (16) captures frames of data corresponding to a first image of at least part of a user (e.g., eyes, hands) at the computer display. Signal processing electronics (18) coupled to the camera (a) detects differences between successive frames of data corresponding to motion of the first image, and (b) communicates differences information to the computer to reposition display of the items through the operating system controls. The items are thus repositioned on the display by an amount corresponding to the motion of first image.
PCT/US1999/000086 1998-01-06 1999-01-04 Human motion following computer mouse and game controller WO1999035633A3 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
US7051298 true 1998-01-06 1998-01-06
US60/070,512 1998-01-06
US10004698 true 1998-09-11 1998-09-11
US60/100,046 1998-09-11

Publications (2)

Publication Number Publication Date
WO1999035633A2 true WO1999035633A2 (en) 1999-07-15
WO1999035633A3 true true WO1999035633A3 (en) 1999-09-23

Family

ID=26751208

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US1999/000086 WO1999035633A3 (en) 1998-01-06 1999-01-04 Human motion following computer mouse and game controller

Country Status (1)

Country Link
WO (1) WO1999035633A3 (en)

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US9381424B2 (en) 2002-07-27 2016-07-05 Sony Interactive Entertainment America Llc Scheme for translating movements of a hand-held controller into inputs for a system
US9393487B2 (en) 2002-07-27 2016-07-19 Sony Interactive Entertainment Inc. Method for mapping movements of a hand-held controller to game commands
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Cited By (16)

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Publication number Priority date Publication date Assignee Title
US8976265B2 (en) 2002-07-27 2015-03-10 Sony Computer Entertainment Inc. Apparatus for image and sound capture in a game environment
US9474968B2 (en) 2002-07-27 2016-10-25 Sony Interactive Entertainment America Llc Method and system for applying gearing effects to visual tracking
US9381424B2 (en) 2002-07-27 2016-07-05 Sony Interactive Entertainment America Llc Scheme for translating movements of a hand-held controller into inputs for a system
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