WO1996031065A1 - Trick-play modes for pre-encoded video - Google Patents
Trick-play modes for pre-encoded video Download PDFInfo
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- WO1996031065A1 WO1996031065A1 PCT/US1996/002642 US9602642W WO9631065A1 WO 1996031065 A1 WO1996031065 A1 WO 1996031065A1 US 9602642 W US9602642 W US 9602642W WO 9631065 A1 WO9631065 A1 WO 9631065A1
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- WIPO (PCT)
- Prior art keywords
- tpl
- reproduction
- program
- speeds
- play
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
- H04N7/17309—Transmission or handling of upstream communications
- H04N7/17318—Direct or substantially direct transmission and handling of requests
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N5/00—Details of television systems
- H04N5/76—Television signal recording
- H04N5/78—Television signal recording using magnetic recording
- H04N5/782—Television signal recording using magnetic recording on tape
- H04N5/783—Adaptations for reproducing at a rate different from the recording rate
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N9/00—Details of colour television systems
- H04N9/79—Processing of colour television signals in connection with recording
- H04N9/80—Transformation of the television signal for recording, e.g. modulation, frequency changing; Inverse transformation for playback
- H04N9/804—Transformation of the television signal for recording, e.g. modulation, frequency changing; Inverse transformation for playback involving pulse code modulation of the colour picture signal components
- H04N9/8042—Transformation of the television signal for recording, e.g. modulation, frequency changing; Inverse transformation for playback involving pulse code modulation of the colour picture signal components involving data reduction
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N9/00—Details of colour television systems
- H04N9/79—Processing of colour television signals in connection with recording
- H04N9/80—Transformation of the television signal for recording, e.g. modulation, frequency changing; Inverse transformation for playback
- H04N9/82—Transformation of the television signal for recording, e.g. modulation, frequency changing; Inverse transformation for playback the individual colour picture signal components being recorded simultaneously only
- H04N9/8205—Transformation of the television signal for recording, e.g. modulation, frequency changing; Inverse transformation for playback the individual colour picture signal components being recorded simultaneously only involving the multiplexing of an additional signal and the colour video signal
- H04N9/8227—Transformation of the television signal for recording, e.g. modulation, frequency changing; Inverse transformation for playback the individual colour picture signal components being recorded simultaneously only involving the multiplexing of an additional signal and the colour video signal the additional signal being at least another television signal
Definitions
- TRICK-PLAY MODES FOR PRE-ENCQDED VIDEO This invention relates to digitally compressed video material and in particular to the provision this material at speeds other than at normal play speed.
- the implementation of trick-play modes within digital video systems is a problem which is becoming more important as digital video-based systems enter the marketplace. Emerging consumer video products such as video on demand (VOD), video CDs, and other similar systems may compete with the VHS tape market as providers of feature-length movies.
- VOD video on demand
- digital video systems represent a challenge in the reproduction of video images at speeds other than normal play speed.
- Such "off speed" reproductions being known as trick-play which may provide images at various speeds, for example, fast- forward, fast-reverse, freeze-frame etc.
- Digital video compression based on the MPEG standard is becoming the format of choice for storage and transmission of digital video material.
- the provision of user selected trick-play operation, "on demand" and in real time from a normal-speed MPEG video stream is relatively complex and computationally expensive.
- An inventive method facilitates various trick-play modes by controlled selection of "replay" locations.
- the method allows successive selections to be decoded and displayed independently from any previously selected video stream.
- a method for reproducing video programs comprises the steps of: identifying a digitally encoded set of signals in a storage medium for each one of a plurality of video programs for reproduction of each one of said plurality of programs at a plurality of reproduction speeds; linking each of the encoded signals in each of the sets to one another at predetermined jump points; reproducing one of the encoded signals in response to selection of a program and a reproduction speed; jumping to different ones of the encoded signals for the reproducing in accordance with the predetermined jump points, in response to subsequent selections of different reproduction speeds; and, decoding the reproduced signals for display of the selected program at the selected reproduction speeds.
- FIGURE 1 shows table 1 which indicates advantageous bit rate and resolution differences for both normal and trick-play modes.
- FIGURE 2 illustrates compressed video data streams representing normal play speed, twice play speed and ten times play speed.
- FIGURE 3 illustrates table groups for use in an inventive method for selecting between bit streams representing normal and trick-play reproduction speeds.
- FIGURE 4 is a block diagram illustrating a system employing inventive features for selection and control of compressed digital video sources.
- FIGURE 5 is a flow chart illustrating operation of an inventive method of selection and control of compressed image streams for reproduction at normal and trick-play speeds.
- This inventive method facilitate various trick-play modes by controlled selection of "replay" locations.
- a single stream may provide normal play speed and trick-play operation.
- the provision of both normal play speed and trick-play operation from a single program stream may result in trick-play speeds limited by the GOP size or I frame repetition rate.
- multiple program streams may be used with a single stream for normal play speed operation with other streams providing a variety of fast-forward and fast-reverse trick-play modes.
- the image streams which provide the trick-play feature may not necessarily be encoded at the same bit-rate, and may not necessarily have the same resolution as the original image stream.
- the use of a significantly lower bit-rate and/or resolution for encoding trick-play image streams may offer savings benefits when storage space and/or transmission costs are considered.
- human visual perception may also allow these trick-play image streams to be processed further to reduce resolution, and hence storage and transmission costs during trick-play video operation, without compromising perceived image quality.
- this method may be applied to various forms of video material, analog or digital and encoded in a variety of ways.
- trick-play streams are encoded in an MPEG format with the following parameters: there is one normal-play (normal speed) MPEG video stream, two fast-forward streams are required, 7x & 21x normal speed, two fast-reverse streams are required, minus 7x & 21x normal speed.
- this method may be applied equally effectively to a variety of other speed configurations.
- five separate MPEG-encoded streams are required. These streams are completely independent and may be of varying bit-rates and/or varying display resolutions. For example, one possible trade-off between quality and memory efficiency is illustrated in table 1 shown in FIGURE 1.
- Table 1 shows trick-play streams employing lower resolution, 352 x 240 pixels and a lower bit-rate, 1.5 Mbps than the normal-play stream, 704 x 480 at 4.0 Mbps.
- This trade-off is fully acceptable since high spatial picture quality may result in trick-play resolution beyond human visual perception.
- the extra memory capacity required to store all forward and reverse trick-play streams may be calculated by summing each trick-play bit-rate divided by the trick- play speed for each trick-play speed and expressing as a percentage of the normal play speed bit-rate. Extra storage required as percentage
- a reverse normal play feature may be provided, which may appear to increase trick-play storage capacity requirements by 100%. However, such a reverse normal play feature may be facilitated with, for example, bit rate and resolution reductions. Thus the reverse normal play feature may require approximately 37% extra storage capacity, which when added to the other trick-play streams represents a storage capacity increase of about 50% of the normal play stream requirement.
- the server may be switched between the various streams in response to user instructions.
- the user may select, via a remote control command, the highest fast- forward speed to rapidly locate a particular point in the material.
- the fast-forward control command results in the server readout address jumping, from the current location in the normal-play stream to the corresponding appropriate point within the 21 x fast- forward stream and continue playing.
- Each trick-play and normal- play streams should comprise relatively uniform, short group of pictures (GOP) having a size of, for example, half a second. This GOP size yields a worst case visual continuity error of 0.25 seconds, i.e. time to reach the nearest I frame entry point when switching between bit streams.
- GOP group of pictures
- Step 2 is complicated by the fact that, for MPEG streams, the entry points into a new stream are limited to those points where a sequence_header exists, which is typically at an I frame at the beginning of a group of pictures (GOP). It is further complicated by the fact that the duration of the real display time of a GOP is not always constant even if the number of frames in a GOP is constant. This complication arises from the possibility to repeat fields (or frames) in an MPEG sequence, with the result that more final 'displayed' frames can be produced by a single GOP than there are coded 'pictures' within the GOP.
- FIGURE 2 An example of stream switching is illustrated in FIGURE 2.
- the normal speed image stream is being read or "played" from a storage medium, and two trick-play image streams are available on the medium for reproduction at 2x and lOx normal speed.
- the trick-play speeds of 2 and 10 times are selected for illustration simplicity.
- the normal play image stream is at frame number 20.
- Possible entry points into each of the three streams are determined by sequence headers which are depicted by darkened frames in FIGURE 2, and typically begin a group of pictures (GOP).
- the "best fit" frames which can be switched to are pointed to by the arrow head line which links the entry points in the various video streams.
- the "ideal" or desired entry points in terms of the users visual continuity, are indicated in FIGURE 2 by horizontally shaded frames. Note that these "ideal" points are not necessarily calculated simply from (current frame in normal sequence)/(trick-play stream speed) due to the complications of displayed and repeated frames described above. In each case, the actual frame selected is a "best fit" possible entry frame which is closest in time to the users desired or “ideal” frame. From the illustration in FIGURE 2, the decision of which frame to switch to may appear to be obvious. However, from an algorithmic point of view this is far from trivial. An important part of the overall system is the method of determining the switching points between the different streams. To accomplish this function, a look-up table, LUT may be employed which may be pre-recorded on the program storage medium. The functionality and arrangement of this exemplary look up table is described in Table 2 which shows the general layout.
- the number of look-up tables in the file is the same as the number of bit streams. In exemplary FIGURE 1 there are 5 streams thus [number_of_tables] is 5. [Table number] Is a number which is associated with the ordering of the streams. This number must be between 0 and [number_of_tables] -1. [Table_number] also shows the order of the streams from fastest reverse to fastest forward. ⁇ file_name ⁇ The name of the muxed MPEG stream. ⁇ bit_rate>
- the exemplary look-up-table, LUT of Table 2 may be stored in the system memory during playback of the video material.
- the information in the LUT is used to locate the correct, or corresponding point, in the new stream at which to start decoding.
- the information in the LUT is needed for this purpose together with the current offset, in bytes in the current bit-stream being played.
- the current GOP is determined from the current file offset by searching through the look-up table to find the GOP start point which corresponds to the current file offset (see Table 2).
- an advantageous look-up table method which lists "entry points” thus avoiding both real time calculation of the second step, and the attendant problems of repeated frames.
- the advantageous look-up tables are assembled "off-line” and may be stored together with the corresponding program stream.
- the use of preprocessed look-up tables allows the entry point determination and tuning of stream switching delays to be performed independently from the software which utilizes the tables.
- the use of these generic look-up tables containing entry, or jump to points for the various play and trick-play streams requires comparatively simple software control. Hence, user controls may be advantageously provided to facilitate fine tuning or modification of the stream switching delay independently from the actual switching control software.
- a user may, in the interest of continuity of entertainment, opt to always join the new image stream 1/2 or 1 second prior to the departure point in the first stream, in this way "program" image continuity may be sustained.
- an "off set” entry point may advantageously compensate for user reaction time.
- the user may be provided with the ability to determine the accuracy, resolution or granularity of the look-up tables. For example, since "jump to" address occur at each I frame clearly the highest resolution is obtained when every I frame in each stream is included in the LUT. This level of resolution maximizes the look-up table memory requirements. However, fewer I frame addresses in the LUT will reduce memory requirements but may introduce user frustration even if the jump to address is automatically corrected to include otherwise lost program images. These user control preferences may be facilitated independently from the actual switching control software. Hence the control software never requires modification even when a switching scheduling change is necessary.
- FIGURE 3 illustrates possible transition destinations from normal play speed and 7 times play speed. Similar sets of tables are required for transitions from 21X, -7X and -21X trick-play speeds.
- a system with N streams provides the ability to switch to and from any stream, and comprises a normal play stream and various trick-play streams.
- N-l tables of (byte-offset, byte-offset) pairs required for each stream.
- the first offset in the pair corresponds to the point or location being viewed in the current stream.
- the second offset refers to the same point in time (program location) in the stream to be switched to.
- This mutliple table method may be further explained as sets of nested addresses. For example, with reference to the table for transitions from normal play speed to seven times speed there are seven "from" byte addresses for each "to" byte address.
- the two program streams are partially decoded or parsed to locate GOP headers.
- the headers for each stream are the assembled into a table, which as described will have seven NP addresses for each 7 times speed address.
- each stream will utilize (N-l) tables. These tables are used as follows, for switching from stream SI to S2 (table T_l_2), from stream SI to S3 (T_l_3), from stream SI to S4 (T_l_4) and SI to SN (T_1_N).
- There are; 4 x LUT of 14,400 entries ( NP stream addresses) 8 x LUT of 14,400/7 entries ( 7x TP addresses) 8 x LUT of 14,400/21 entries ( 21 x TP addresses) Total 79,543 entries, and assuming 8 bytes / entry,
- Overhead 636,344 bytes
- Overhead % (636,344 /3.6 Gbytes * 100)
- FIGURE 4 A system employing the various inventive digital video source selection methods is depicted in FIGURE 4.
- the system shown in FIGURE 4 includes a user with, for example, a remote control capability provided by device 525, and a display device 1000 for monitoring audio and video input signals.
- An interface unit 500 provides a control communication stream 551 between the user's apparatus and a digital video source 10.
- Interface unit 500 also decodes a compressed digital video signal 511 , derived from source 10 to produce audio and video signals which are coupled to display device 1000.
- the control stream 551 is generated by a control transmitter 550 which forms part of interface unit 500.
- the control stream carries a plurality of control functions, for example, activation of user billing, user interactively such as program source selection, "trick-play” features or provision of a "virtual VCR” like program source.
- the user may communicate with interface unit 500, via a remote control unit 525, or via manually activate switches (not shown).
- Digital video source 10 comprises a control unit 50 which receives control stream 551 and implements user requested tasks via a software control program.
- user originated commands may include, per use billing, program selection, pay per view premium program selection, program manipulation or "trick- play" features.
- User control preferences as previously described, may be facilitated by user preference control software depicted in block 60 which interacts with the main control software of block 50.
- Multiple compressed digital video program sources are stored in a storage device within source 10.
- the storage device may comprise a solid state memory, magnetic or optical memories or a combination of solid state and magnetic or optical.
- the compressed digital video programs depicted in FIGURE 4 are shown as areas, or pages of memory with program PI located on memory page 100, program P2 on page P101 and program Pn on page (99 + n).
- Each program page comprises a program memory space 110, which contains the compressed program for "reproduction” at normal play speed, for example, block NP for normal play.
- This normal play program may be represented by the bit rate and resolution parameters shown in table 1 , FIGURE 1.
- the program memory space 110 also contains various "trick-play" processed forms of the program, for example, TP1, "trick-play" speed 1 and its reverse, and TP2, "trick-play” speed 2 and its reverse.
- each program page also contains inventive look up tables 120, which list from-to entry addresses as previously described.
- the user initiates contact with the digital video program source 10 by means of the remote control stream 551.
- This initial contact, or log-on may signal the start a billing period or event, or otherwise log user interaction with the system and is depicted in FIGURE 5 as step 100, START.
- At log on the user may be presented with a program selection menu from which his program selection is made.
- Control 50 of FIGURE 4 receives the user command and selects, for example, Program 1 on memory page 100.
- This program selection is depicted at step 200 of FIGURE 5.
- information regarding the program is read from the storage medium and stored in the system memory of source 10. This information may include system data, for example, number of trick-play speeds, look-up tables, and various user choices, for example, display aspect ratio, language, rating etc.
- a test is performed at step 225 to determine if the user selected a play speed. If the user selected a normal play speed or NP mode, step 225 tests YES and the compressed digital program stream is read from the NP memory area of memory 110, as depicted by step 275 of FIGURE 5. Similarly, the user may have selected to view Program 1 in the reverse direction at the highest play speed, thus step 225 tests YES and a version of Program 1 is read from, for example, -TP2 memory area of memory 110. If the user failed to specify play speed, a default setting at step 250 is invoked which automatically selects normal play speed reproduction of the selected Program 1 , at step 275 of FIGURE 5.
- a test is performed at step 300 to determine if a new play speed has been selected by the user.
- a NO at step 300 is tested further to detect the program end at step 700.
- a NO at both steps 300 and 700 forms a loop which waits for either a play speed change command or the program end.
- test 300 is YES a new play speed has been selected and the control system 50 of FIGURE 4 determines the byte offset address in the current program replay. This byte offset determination is depicted as step 400 of FIGURE 5.
- control system 50 selects from memory area 120, a look-up table specific to the desired speed transition. This look-up table contains pairs of corresponding from / to, or jump-to addresses.
- step 500 the table is searched to locate the current byte offset address, which represents the "from address” of the pair.
- the "to address” gives the corresponding byte location in the new speed stream, from which reproduction will continue.
- the initiation of the new speed replay from the new address is depicted at step 600 of FIGURE 5.
- the jump-to address is derived as previously described to ensure that the new program version may be decoded independently of adjacent or preceding frames thus maintaining program continuity for the user.
- User selected preferences for jump-to location and or jump-to address granularity may be provided during the initial selection of the program at step 200.
- the look-up tables are recovered from the storage device together other user selectable features such as, language, rating, aspect ratio, etc.
- the look-up tables may be recomputed or modified prior to actual use by preferences 60.
- Such modified jump-to addresses may advantageously result in the joining the new program at a point which precedes the departure point of the old, or previously program.
- step 600 Following initiation of the new speed program replay at step 600, the control sequence loops back to steps 300 and 700 and waits for either a further replay speed request or the end of the program. If at step 700 tests YES, signifying the program end is reached, a further test is performed at step 800 which determines if the user desires to view a new program. A YES at step 800 is coupled back to step 200 where the user may select another program from the program selection menu. A NO at step 800 indicates that the replay session is ended and interaction with source 10 is terminated at the END step 900.
- FIGURE 4 an exemplary switch SI is depicted in memory page 100, for the purpose of illustration only, in actuality the program stream is read from the appropriate play speed memory, i.e. NP, TP2 etc., starting at an address defined by the appropriate address pair from the specific look up table of memory 120, associated with transitions from the current speed to the new speed. Similarly the user may transition from any current play stream to any other play stream by means of tables 120 which list all possible entry points for each play speed.
- Source 10 of FIGURE 4 may be implemented as a consumer entertainment unit containing multiple programs. For example, a video juke box with an a program disk library and changer mechanism. Source 10 may comprise a combination of disk based programs coupled to an electronic buffer memory.
- the program disk may be MPEG encoded and in addition contain applicants' advantageous look up tables.
- These look up tables may contain I frame track addresses which enable the disk replay transducer to jump successively between I frames in order to generate the desired "trick-play" reproduction speed.
- the storage requirements of these look up tables is small, as has been discussed. However these tables must be recovered from the disk and be stored in an active memory prior to program replay in order to facilitate "trick-play" reproduction.
- the disk replay transducer jumps successively between I frames in a sequence derived from the jump-to tables. For example, at seven times forward speed the transducer is directed to jump "over" seven intervening I frames and reproduce only the eighth I frame.
- This play jump play sequence is repeated continuously until the program end is reached or the user makes a further selection. Gaps in the reproduced signal stream may be concealed by the use of a buffer memory and image repeat rationales.
- the program disk may contain "trick-play" specific MPEG streams, temporally and spatially processed to facilitate smoother visual presentation than obtainable with I frame only reproduction. Similarly these "trick-play" specific streams may be the addressable by applicants' advantageous look up tables
- Source 10 may represent portable entertainment unit preloaded with a selection of compressed video programs or motion pictures for consumer use within a household.
- This entertainment unit may be scaled up and centrally located to provide multiple user access to the compressed program content.
- This centralized replay facility requires bi-directional communication with the user in order to facilitate a virtual VCR with "trick-play" features described.
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- Indexing, Searching, Synchronizing, And The Amount Of Synchronization Travel Of Record Carriers (AREA)
Abstract
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Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU52995/96A AU5299596A (en) | 1995-03-30 | 1996-03-08 | Trick-play modes for pre-encoded video |
EP96909537A EP0818111B1 (en) | 1995-03-30 | 1996-03-08 | Trick-play modes for pre-encoded video |
US08/913,803 US6965724B1 (en) | 1995-03-30 | 1996-03-08 | Trick-play modes for pre-encoded video |
DE69606395T DE69606395T2 (en) | 1995-03-30 | 1996-03-08 | SPECIAL PLAYBACK MODE FOR PRECODED VIDEO |
MX9707389A MX9707389A (en) | 1995-03-30 | 1996-03-08 | Trick-play modes for pre-encoded video. |
JP52939296A JP4585051B2 (en) | 1995-03-30 | 1996-03-08 | Method and apparatus for playing video program |
HK98110055A HK1009226A1 (en) | 1995-03-30 | 1998-08-21 | Trick-play modes for pre-encoded video |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GBGB9506493.7A GB9506493D0 (en) | 1995-03-30 | 1995-03-30 | The implementation of trick-play modes for pre-encoded video |
GB9506493.7 | 1995-03-30 |
Publications (1)
Publication Number | Publication Date |
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WO1996031065A1 true WO1996031065A1 (en) | 1996-10-03 |
Family
ID=10772143
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US1996/002642 WO1996031065A1 (en) | 1995-03-30 | 1996-03-08 | Trick-play modes for pre-encoded video |
PCT/US1996/002645 WO1996031066A1 (en) | 1995-03-30 | 1996-03-08 | Trick-play control for pre-encoded video |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US1996/002645 WO1996031066A1 (en) | 1995-03-30 | 1996-03-08 | Trick-play control for pre-encoded video |
Country Status (12)
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EP (2) | EP0818110B1 (en) |
JP (3) | JP4039687B2 (en) |
KR (2) | KR100413168B1 (en) |
CN (2) | CN1192625C (en) |
AU (2) | AU5175096A (en) |
DE (2) | DE69606395T2 (en) |
GB (1) | GB9506493D0 (en) |
HK (1) | HK1009226A1 (en) |
MX (1) | MX9707389A (en) |
MY (2) | MY123731A (en) |
TW (1) | TW382697B (en) |
WO (2) | WO1996031065A1 (en) |
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AU708139B2 (en) * | 1995-07-21 | 1999-07-29 | Koninklijke Philips Electronics N.V. | Methods of transmitting and receiving compressed television signals |
WO2003012790A2 (en) * | 2001-07-27 | 2003-02-13 | Thomson Licensing S.A. | Changing a playback speed for video presentation recorded in a field structure format |
WO2003079358A1 (en) * | 2002-03-20 | 2003-09-25 | Koninklijke Philips Electronics N.V. | Method and device for recording real-time information |
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CN104754416A (en) * | 2015-03-30 | 2015-07-01 | 北京奇艺世纪科技有限公司 | Video playing method and video playing device |
JP6099715B2 (en) * | 2015-09-30 | 2017-03-22 | エヌ・ティ・ティ・コミュニケーションズ株式会社 | Streaming media playback apparatus, streaming media playback method, and program |
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US8797329B2 (en) | 2000-12-12 | 2014-08-05 | Epl Holdings, Llc | Associating buffers with temporal sequence presentation data |
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Also Published As
Publication number | Publication date |
---|---|
DE69629921D1 (en) | 2003-10-16 |
MX9707390A (en) | 1997-11-29 |
DE69606395D1 (en) | 2000-03-02 |
JPH11502987A (en) | 1999-03-09 |
CN1183877A (en) | 1998-06-03 |
KR100413168B1 (en) | 2004-11-08 |
EP0818110B1 (en) | 2003-09-10 |
DE69606395T2 (en) | 2000-07-27 |
JP4585051B2 (en) | 2010-11-24 |
EP0818110A1 (en) | 1998-01-14 |
JP4585536B2 (en) | 2010-11-24 |
CN1185258A (en) | 1998-06-17 |
AU5299596A (en) | 1996-10-16 |
CN1192625C (en) | 2005-03-09 |
DE69629921T2 (en) | 2004-07-22 |
KR100385584B1 (en) | 2003-10-10 |
AU5175096A (en) | 1996-10-16 |
EP0818111A1 (en) | 1998-01-14 |
WO1996031066A1 (en) | 1996-10-03 |
EP0818111B1 (en) | 2000-01-26 |
MY115008A (en) | 2003-03-31 |
JP4039687B2 (en) | 2008-01-30 |
JPH11502988A (en) | 1999-03-09 |
HK1009226A1 (en) | 1999-05-28 |
TW382697B (en) | 2000-02-21 |
JP2007221815A (en) | 2007-08-30 |
MY123731A (en) | 2006-05-31 |
CN1250005C (en) | 2006-04-05 |
MX9707389A (en) | 1997-11-29 |
GB9506493D0 (en) | 1995-05-17 |
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