WO1995008793A1 - Virtual reality network - Google Patents

Virtual reality network Download PDF

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Publication number
WO1995008793A1
WO1995008793A1 PCT/CA1994/000529 CA9400529W WO9508793A1 WO 1995008793 A1 WO1995008793 A1 WO 1995008793A1 CA 9400529 W CA9400529 W CA 9400529W WO 9508793 A1 WO9508793 A1 WO 9508793A1
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WO
WIPO (PCT)
Prior art keywords
virtual
data
sound
user
space
Prior art date
Application number
PCT/CA1994/000529
Other languages
French (fr)
Inventor
James Durward
Jonathan Levine
Michael Nemeth
Jerry Prettegiani
Ian T. Tweedie
Original Assignee
Virtual Universe Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Virtual Universe Corporation filed Critical Virtual Universe Corporation
Priority to EP94928232A priority Critical patent/EP0721614B1/en
Priority to NZ273893A priority patent/NZ273893A/en
Priority to JP50946695A priority patent/JP4152432B2/en
Priority to AU77366/94A priority patent/AU687888B2/en
Priority to CA002172535A priority patent/CA2172535C/en
Priority to DE69433061T priority patent/DE69433061T2/en
Publication of WO1995008793A1 publication Critical patent/WO1995008793A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • H04L47/24Traffic characterised by specific attributes, e.g. priority or QoS
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • G09B5/065Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/08Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
    • G09B5/14Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations with provision for individual teacher-student communication
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L47/00Traffic control in data switching networks
    • H04L47/10Flow control; Congestion control
    • H04L47/24Traffic characterised by specific attributes, e.g. priority or QoS
    • H04L47/2425Traffic characterised by specific attributes, e.g. priority or QoS for supporting services specification, e.g. SLA
    • H04L47/2433Allocation of priorities to traffic types
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/1066Session management
    • H04L65/1101Session protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/40Network security protocols
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M11/00Telephonic communication systems specially adapted for combination with other electrical systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S707/00Data processing: database and file management or data structures
    • Y10S707/99941Database schema or data structure
    • Y10S707/99944Object-oriented database structure
    • Y10S707/99945Object-oriented database structure processing
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S707/00Data processing: database and file management or data structures
    • Y10S707/99941Database schema or data structure
    • Y10S707/99948Application of database or data structure, e.g. distributed, multimedia, or image
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S715/00Data processing: presentation processing of document, operator interface processing, and screen saver display processing
    • Y10S715/978Audio interaction as part of an operator interface

Definitions

  • This invention relates to virtual reality systems and, more particularly, to a virtual reality network wherein multiple users at remote locations may telephone a central communications center and particip;- in a virtual reality experience.
  • Virtual reality systems are cr-.puter controlled systems which simulate ar ificial worlds and which allow users to experience and i aract with the artificial worlds as if the users actually existed within them. Examples of virtual reality systems and components are disclosed in U.S. Patent Nos. 4,542,291; 4,017,858; 4,945,305; 3,983,474; 4,406,532; 5,003,300; 4,984,179; 4,988,981; and 4,757,714; all of which are incorporated herein by reference.
  • the typical virtual reality system includes a computer, a head-mounted display for displaying an artificial world to the user, and instrumentation for sensing the position and orientation of the user with respect to the computer or some other reference point.
  • the artificial world is defined within the computer's database.
  • Instrumentation data is communicated to the computer, and the computer creates a virtual being within the artificial world which emulates the position, orientation, and movements of the user.
  • the computer then communicates graphical data to the head-mounted display which then displays the artificial world from the perspective of the virtual being.
  • the user may interact with virtual objects within the artificial world as if they were real. For example, the user may drive an artificial automobile, throw an artificial ball, etc..
  • the present invention is directed to a virtual reality system wherein multiple users located at different remote physical locations may communicate with the system via conventional dialup telephone lines and may perform independent and/or interactive/collaborative tasks within the system, aided by inter-user audio communications.
  • the virtual reality system has a central database for defining one or more three-dimensional virtual spaces.
  • a communication unit establishes a communication between the database and a user, and a data communication unit communicates data from the database to the user so that the user's computer may display a portion of a selected virtual space on the user's head mounted display.
  • the communications unit also receives data corresponding to the position, orientation, and/or movement of the user relative to a reference point and uses the data to define a virtual being within the virtual space, wherein the position, orientation, and/or movements of the virtual being are correlated to the received data.
  • the data communicated to the user typically corresponds to the portion of the virtual space viewed from the perspective of the virtual being.
  • the system defines other virtual beings within the database in response to position, orientation, and/or movement data received from other users, and the portions of the virtual space communicated to the other users may correspond to the perspectives of their associated virtual beings.
  • the system periodically updates the database and communicates the updated portions of the virtual space to the users to reflect changes in the position of moving objects within the virtual space.
  • priority spaces may be defined within the portion of the virtual space data communicated to the user, and elements within selected priority spaces may be updated in priority over other priority spaces.
  • the system also supports audio communication with the users. Sounds may be defined within the virtual space, and data correlated to the sounds may be communicated to the users. Additionally, the communications unit may receive sounds from each user and then communicate the sounds to the other users to facilitate verbal or other audio communication among the users. The sounds may be assigned origins within the virtual space, and a sound control unit may then send data to each user for simulating the origin of the sound within the virtual space. The sounds may be assigned to sound priority spaces so that the amplitudes of sounds assigned to a particular priority space may be varied relative to the amplitudes of sounds in other priority spaces.
  • FIG. 1 is diagram of a particular embodiment of a virtual reality network according to the present invention
  • Fig. 2 is a block diagram of a particular embodiment of the central control unit shown in Fig. 1;
  • Fig. 3 is a block diagram illustrating how the database shown in Fig. 2 is partitioned into multiple virtual spaces;
  • Fig. 4 is a diagram illustrating a particular embodiment of a virtual space according to the present invention.
  • Fig. 5 is a diagram illustrating the concepts of visual relevant spaces and priority spaces within the virtual space
  • Fig. 6 is a diagram illustrating the concepts of sound relevant spaces and sound priority spaces within the virtual space
  • Fig. 7 is a flowchart showing operation of the virtual reality network according to the present invention.
  • Fig. 1 is a diagram illustrating a particular embodiment of a virtual reality network 10 according to the present invention.
  • Network 10 includes a central control unit 14 for communicating with a plurality of users, e.g., users 18 and 22, through a public telephone system represented by dialup telephone lines 26 and 30 coupled to telephones 34 and 38, respectively.
  • telephone lines 26 and 30 have been shown as single lines, each may comprise multiple lines wherein one or more lines may be used for virtual object or virtual space data and other lines may be used for audio data.
  • the present invention is not limited to telephone communications. Any data transmission network may suffice.
  • network 10 may comprise high speed digital communication lines, cable broadcasting communication lines, etc.
  • the number of users supported by network 10 is not limited to the two shown.
  • Computer 42 may include a keyboard 43 for entering control information.
  • Computer 42 may also include a monitor 58 for displaying control information or the virtual space viewed by user 18, but it should be understood that the primary display of the virtual space to user 18 is preferably accomplished by head- mounted display 46.
  • head-mounted display may be substituted in some applications by a stand-alone display unit which realistically displays the virtual space to the user.
  • Earphones 50 receive sounds associated with the displayed virtual space from central control unit 14 via computer 42, and microphone 52 communicates sounds from user 18 via computer 42 to central control unit 14 which, in turn, merges the sounds received into the virtual space.
  • Head position sensor 53 senses the position and/or orientation of the user's head relative to computer 42 or some other reference point and communicates the positional data to computer 42 which, in turn, communicates the data to central control unit 14.
  • Instrumented garment 54 is shown as a glove in this embodiment, but other instrumented garments such as shirts, pants, or full-body suits may be used as well. Instrumented garment 54 typically senses the position, orientation, and/or flexure of the associated body part relative to computer 42 or some other reference point and communicates the data via computer 42 to central control unit 14.
  • Central control unit 14 uses the data from head position sensor 53 and instrumented garment 54 to define a virtual being within the virtual space.
  • the virtual being may take the form of another human being, an animal, machine, tool, inanimate object, etc., all of which may be visible or invisible within the virtual space.
  • the position, orientation, and/or flexure data from the sensors may be used to emulate the same position, orientation, and/or flexure of the defined virtual being, or else the data may be used to control some other action. For example, if the user is defined as a virtual automobile within the virtual space, then position of the user's hand may be used to control acceleration whereas flexure of one or more of the user's fingers may be used to steer the automobile. Additionally, the data may be used to define multiple virtual beings. For example, data from head position sensor 53 may be used to define an aircraft carrier, and data from instrumented garment 54 may be used to define an aircraft.
  • head-mounted display 46 Although head-mounted display 46, earphones 50, microphone 52, head position sensor 53 and instrumented glove 54 are shown attached to computer 42 through wires, any or all of these elements may be controlled by radio frequency or other wireless technologies.
  • head mounted display 46 displays the portion of the virtual space viewed from the perspective of the virtual being defined for user 18 together with all other defined virtual beings and objects within its field of vision.
  • Each user may talk tr and interact with other virtual beings and obje in the irtual space as the user desires, subject to conS aints not d below when discus; g the concepts of relevant spaces.
  • Central control unit 14 includes a processor 100, a database memory 104 for storing virtual space data, an input telephone interface 108 for receiving data from the users, an output telephone interface 112 for communicating data to the users, a position/control data receiver 116 for receiving position, motion and control data from the users, a sound data receiver 120 for receiving sound information from the users, a position/control data transmitter 124 for communicating position, motion and control data to the users, a sound data transmitter 128 for communicating sound data to the users, a perspective monitor 132 for monitoring the visual perspectives of the virtual beings defined in database 104, a timer 136, a database update unit 140 for updating database 104 with data received from the users (and other program controlled changes) , a virtual object control unit 144 for controlling virtual objects defined in database 104, an update communication control unit 148 for controlling the communication of updated data to the users, and a sound control unit 152 for processing sound data.
  • Data communicated by output telephone interface 112 to the users may comprise any data defining the virtual space together with the appropriate control information.
  • the data may comprise graphics data for rendering the virtual space, position/motion data for implementing moving objects within the virtual space, sound data, etc..
  • graphics data per se is not communicated on an interactive basis.
  • each user's computer has a copy of the entire virtual space (e.g., background, objects and primitives) , and the data defining the virtual space communicated to the users comprises only position, motion, control, and sound data. After initial position, motion, control and sound data is communicated to the users, only changes in the position, motion, control and sound data is communicated thereafter. This dramatically reduces bandwidth requirements and allows the system to operate with many concurrent users without sacrificing real- time realism.
  • database 104 stores data for multiple virtual spaces.
  • Fig. 3 is a block diagram showing one possible embodiment of database 104.
  • Database 104 may contain a CAD virtual space 160 which allows users to engage in computer aided design, a game virtual space 164 which allows users to play a game, a task virtual space 168 which allows users to manipulate virtual objects to perform a particular task, and other virtual spaces.
  • Central control unit 14 allows the user to interactively communicate with the virtual space either alone or in collaboration with other users.
  • Each virtual space includes identification information 170, 172, 174, etc. so that users may specify which virtual space they intend to interact with.
  • FIG. 4 is a diagram of a particular embodiment of a virtual space 169.
  • Virtual space 169 may include a plurality of virtual beings such as virtual beings 182, 183, and 184, sound origins 186, 188, 190, and 192, a movable virtual object 194, other virtual objects 196, 197 and 198, and graphics primitives 199A-F.
  • Graphics primitives 199A-F may be used by any user to create further virtual objects if desired.
  • each virtual being, and hence each user is assigned a visual relevant space which determines which data defining the virtual space may be perceived by the user.
  • visual relevant spaces determine which state changes are communicated to (or perceivable by) the users.
  • the visual relevant space may include all the graphical information encompassed by the boundaries of the visual relevant space.
  • Fig. 5 is a diagram showing how the concepts of visual relevant spaces are applied to virtual beings 182 and 184 of Fig. 4.
  • Virtual being 182 is assigned a visual relevant space 200
  • virtual being 184 is assigned a visual relevant space 204.
  • Virtual beings 182 and 184 may view only those elements (objects or states changes) which are disposed within their visual relevant spaces.
  • elements 194 and 196 and/or their motion may be visible to both virtual beings 182 and 184; element 197 and/or its motion may be visible only to virtual being 184; element 183 and/or its motion may be visible only to virtual being 182, and element 198 and/or its motion may be visible to neither virtual, motion being 182 nor virtual being 184.
  • those elements outside of a visual relevant space may be visible to the user, but any real-time or program controlled position/motion associated with the element is not processed for that user so that the element appears stationary in a fixed position, or else the element moves in accordance with a fixed script.
  • the visual relevant space may be fixed as shown for virtual being 182.
  • the user's visual relevant space may be defined by the field of view of the virtual being and areas in close proximity to it (as with virtual being 184) , in which case the visual relevant space may move about the virtual space as the perspective or position of the virtual being changes.
  • Visual relevant spaces need not be contiguous and need not have a direct spatial relationship to the virtual space.
  • a visual relevant space may include a virtual object without the accompanying background.
  • Each visual relevant space may be further subdivided into one or more visual priority spaces.
  • visual relevant space 200 may include visual priority spaces 206, 208, and 210
  • visual relevant space 204 may include visual priority spaces 212, 214, and 216.
  • visual priority spaces may be used to determine the update frequency of elements located within them. For example, the position and orientation of elements 183, 194 and 196 may be updated very frequently (e.g., at 30 Hz), whereas the position and orientation of element 197 may be updated less frequently (e.g., at 1 Hz). Alternatively, visual priority spaces closer to the user may be updated more frequently than other visual priority spaces. This reduces the amount of data that must be communicated to each user while maintaining realism of important elements.
  • Fig. 6 is a diagram illustrating the concept of sound relevant spaces.
  • Virtual being 182 has a sound relevant space 230 associated with it, and virtual being 184 has a sound relevant space 234 (indicated by a dashed line) associated with it.
  • Sound sources 186, 188, 190, and 192 and/or their changes may be perceived by both virtual beings 182 and 184.
  • Sound priority spaces may also be defined for each sound relevant space. As shown in Fig. 6, sound relevant space 230 includes sound priority spaces 238, 242, and 246, and sound relevant space 234 includes sound priority spaces 252, 256, and 260. In this embodiment, the amplitude of the sound source perceived by the virtual being depends upon which sound priority space the sound source is located. Thus, virtual being 182 may perceive sound source 186 louder than sound source 190, and sound source 190 louder r.han sound sources 188 and 192. Similarly, virtual being 184 may perceive sound source 188 louder than sound sources 186 and 190,and sound source 186 and 190 louder than sound source 192. Sound priority spaces also may be defined to set the update frequency of the sound data. Since sound origins may move along with virtual objects to which they are attached, a given sound may cross into different sound priority spaces over time and be processed accordingly. The change from one sound priority space to another may be continuous or discrete as desired.
  • Input telephone interface unit 108 receives input data from the users through the telephone network and communicates control data and positional data such as that from the users' head position sensors and instrumented garments (e.g., position, orientation and/or movement) to position/control data receiver 116 through a communication path 156.
  • Sound data received from the users e.g., from their microphones
  • Sound data receiver 120 is communicated to sound data receiver 120 through a communication path 160.
  • Position/control data receiver 116 and sound data receiver 120 communicate with processor 100 through communication paths 161 and 163, respectively.
  • Processor 100 maps the position, orientation and/or movement data from each user to corresponding virtual beings within the requested virtual space in database 104.
  • Control data received from the users may be used to establish the telephonic communication with central control unit 14, to specify a desired virtual space, to specify the type of virtual being the user wishes to assume, and possibly how the positional data is to be mapped to the selected virtual being, to create virtual objects (using graphics primitives 199A-F) , to specify visual and sound relevant spaces and their corresponding priority spaces, etc.
  • Sound data received from the users may be associated with the virtual beings defined for those users or assigned in some other manner. For example, sound data from one of the users may be assigned to a virtual public address system for announcing the beginning of a race in which that user and other users compete.
  • Processor 100 updates database 104 with the received position, motion, control, and sound data, determines which user is to receive which data according to the relevant and priority spaces defined for that user, communicates position, motion and control information to position/control data transmitter 124 through a communication path 162, and communicates sound data to sound data transmitter 128 through a communication path 164.
  • Position/control data transmitter 124 and sound data transmitter 128 communicate with output telephone interface 112 through respective communication paths 168 and 172 for sending the data to the users.
  • Perspective monitor 132 monitors the defined field of view of each virtual being to determine the visual state change data to be communicated to the users.
  • each user has a copy of the selected virtual space in his or her computer, and processor 100 periodically sends only the positional and sound data assigned to points within the user's relevant space or field of view to the user so that the user's computer may update the images viewed and sounds heard with the new positional and sound data.
  • which updated data is sent to the user at a particular time may be determined by the priority space in which the object or sound is located.
  • data for updating objects or sounds in one priority space may be communicated thirty times per second, whereas data for updating objects or sounds in another priority space may be communicated once per second.
  • processor 100 may communicate all graphical data associated with the relevant space or field of view of the virtual being to the corresponding user and then instruct update communication control unit 148 to send updated data as appropriate.
  • processor 100 may use the positional data from the user's head position sensor to determine the position of the head of the virtual being defined for that user and communicate the graphical data for that portion of the relevant space to the user.
  • database update unit 140 uses that data to update the position (and hence the field of view) of the corresponding virtual being in database 104.
  • Perspective monitor detects the occurrence of a selected event and then instructs update communication control unit 148 to communicate the graphical data for the updated field of view to the user.
  • the event which triggers the communication of the updated data to the users may be the passage of a selected time interval measured by timer 136.
  • perspective monitor 132 may instruct update communication control unit 148 to send the updated data when the position of the user's head changes by a selected amount, or it may rely upon the occurrence of some other variance in the data received from the user.
  • Virtual object control unit 144 defines or maintains the virtual objects within database 104 and assigns the position, orientation, and/or movement data received from the user to the virtual objects. For example, data designating flexure and position of the user's legs, arms, fingers, etc. may be assigned to the virtual being's legs, arms, fingers, etc. so that the virtual being may emulate the gestures of the user for running, kicking, catching virtual balls, painting, writing, etc..
  • the virtual being defined or maintained by virtual object control unit 144 need not be humanoid and it may be specified by the user using primitives 199A-F in any desired combination.
  • the position, orientation, and/or movement data received from a user may be assigned to one or more visible or invisible objects as the imagination allows.
  • Virtual object control unit 144 also may define or maintain program-generated and controlled virtual objects within the virtual space.
  • virtual object control unit 144 may define or maintain a virtual volley ball or a virtual satellite which moves in accordance with program- defined constraints such as range of motion, speed, gravitational forces, etc..
  • Sound control unit 152 defines the origin and nature of sounds within the virtual space and assigns the sound data received from the users to them.
  • the simplest example of the assignment of sounds is the assignment of a user's voice to the voice of the corresponding virtual being.
  • the voice of the virtual being may track the user's voice exactly, or else sound control unit 152 may vary the pitch or timbre of the voice accordingly.
  • the user's voice also could be changed to emulate the chosen virtual being. For example, the user's voice could be changed to emulate a frog or jet aircraft, with the amplitude of the user's voice being used to control the amplitude of the virtual sound.
  • Sound control unit 152 also may assign program-defined sounds to the virtual space.
  • sound control unit may generate the sound accompanying a program-generated aircraft randomly passing through the virtual space. Sound control unit also controls the characteristics (e.g., amplitude, update frequency, etc.) of the virtual sounds according to the sound priority spaces in which the sounds are located.
  • characteristics e.g., amplitude, update frequency, etc.
  • sound control unit 152 also may control the perceived spatial positioning of the sound within the virtual space.
  • the user transmits to central control unit 14 monophonic speech which is processed by an mixer within sound control unit 152.
  • the mixer combines all the sounds received by the various users and transmits the sounds located within a user's sound relevant space to that user. Amplitude may be determined by the sound priority space in which the sound origin is located and/or based on how loud a user is talking (or some other dynamically alterable rule) .
  • the data communicated by sound data transmitter 128 may include data to direct the user's hardware to pan, in real time, the incoming monophonic signal across its stereo outputs, thus creating the illusion of stereo audio to enhance the sensation of immersion within the virtual space without increasing communications bandwidth requirements between the user and the system.
  • FIG. 7 Operation of one embodiment of the system is illustrated in figure 7.
  • the user initially logs on to central control unit 14 in a step 300 using a conventional modem and serial line concentrator coupled to a telephone line which functions as a data line.
  • the user's computer transmits identification codes along the data line to begin the logon sequence.
  • the user's computer establishes a second connection with the system, using a second telephone line, to establish the audio connection in a step 304. This is done by transmitting a unique series of DTMF codes along the second telephone line to central control unit 14 to inform central control unit 14 which audio line is to be correlated to which data line.
  • the user transmits data to central control unit 14 to select which virtual space the user desires to interact with in a step 308.
  • This data also may include mapping information specifying virtual objects within the virtual space and how the position, motion, and sound data is to be mapped within the selected virtual space.
  • the data also may include relevant and priority space information as well as information which enables central control unit 14 to create virtual objects from graphical primitives.
  • Central control unit 14 then establishes the user, relevant spaces, priority spaces and any specified virtual objects within the virtual space in a step 310. At the same time central control unit 14 searches for other users in the same universe. If other users are found, central control unit 14 calculates the proximity of the other users (and their defined virtual objects) based on XYZ coordinate differentials.
  • locations of the other users and their defined virtual objects within and without the relevant and priority spaces may be determined and used to ascertain which position, motion and sound data is transmitted to which user in a step 314. In this manner position, motion and sound data is not transmitted to users that would not be able to use that data at that point in time. It is then ascertained in a step 318 whether the session is to be terminated. If so, the user is logged off the system in a step 322.
  • central control unit 14 continues to receive position, motion, and sound data (together with any other commands) from the various users in a step 326, updates the virtual space in a step 330, calculates coordinates and processes the data in the various relevant spaces in a step 334, processes the data in the various priority spaces in a step 338, communicates the updated state data to the various users in a step 342 (based on the relevant and priority spaces for each user), and continues in step 318.

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Abstract

A virtual reality system has a database for defining one or more three-dimensional virtual spaces. A communication unit establishes a communication between the database and a user, and a data communication unit communicates data from the database to the user so that the user's computer may display a portion of a selected virtual space on the user's head mounted display. The communications unit also receives data corresponding to the position, orientation, and/or movement of the user relative to a reference point and uses the data to define a virtual being within the virtual space, wherein the position, orientation, and/or movements of the virtual being are correlated to the received data. Preferably, the data communicated to the user typically corresponds to the portion of the virtual space viewed from the perspective of the virtual being. The system defines other virtual beings within the database in response to position, orientation, and/or movement data received from other users, and the portions of the virtual space communicated to the other users may correspond to the perspectives of their associated virtual beings. The system periodically updates the database and communicates the updated portions of the database to the users to reflect changes in perspective of the virtual beings and changes in the position of moving objects within the virtual space. The system also supports audio communication with the users. To reduce the amount of data communicated between the computer and each user, visual and sound priority spaces may be defined within the portion of the virtual space data communicated to the user, and elements within selected priority spaces may be updated in priority over other priority spaces.

Description

VIRTUAL REALITY NETWORK
BACKGROUND OF THE INVENTION This invention relates to virtual reality systems and, more particularly, to a virtual reality network wherein multiple users at remote locations may telephone a central communications center and particip;- in a virtual reality experience. Virtual reality systems are cr-.puter controlled systems which simulate ar ificial worlds and which allow users to experience and i aract with the artificial worlds as if the users actually existed within them. Examples of virtual reality systems and components are disclosed in U.S. Patent Nos. 4,542,291; 4,017,858; 4,945,305; 3,983,474; 4,406,532; 5,003,300; 4,984,179; 4,988,981; and 4,757,714; all of which are incorporated herein by reference. The typical virtual reality system includes a computer, a head-mounted display for displaying an artificial world to the user, and instrumentation for sensing the position and orientation of the user with respect to the computer or some other reference point. The artificial world is defined within the computer's database. Instrumentation data is communicated to the computer, and the computer creates a virtual being within the artificial world which emulates the position, orientation, and movements of the user. The computer then communicates graphical data to the head-mounted display which then displays the artificial world from the perspective of the virtual being. By gesturing in an appropriate manner, the user may interact with virtual objects within the artificial world as if they were real. For example, the user may drive an artificial automobile, throw an artificial ball, etc..
Although virtual reality has proven to be an exciting new technology, it is also a very expensive one. Most virtual reality hardware is located at universities and government agencies, although some virtual reality arcades have been built in major shopping centers located in large cities for playing a few basic games. Still, access to sophisticated virtual reality systems has been extremely limited and is often not available to the general public without great inconvenience.
SUMMARY OF THE INVENTION
The present invention is directed to a virtual reality system wherein multiple users located at different remote physical locations may communicate with the system via conventional dialup telephone lines and may perform independent and/or interactive/collaborative tasks within the system, aided by inter-user audio communications.
In one embodiment of the present invention, the virtual reality system has a central database for defining one or more three-dimensional virtual spaces. A communication unit establishes a communication between the database and a user, and a data communication unit communicates data from the database to the user so that the user's computer may display a portion of a selected virtual space on the user's head mounted display. The communications unit also receives data corresponding to the position, orientation, and/or movement of the user relative to a reference point and uses the data to define a virtual being within the virtual space, wherein the position, orientation, and/or movements of the virtual being are correlated to the received data. Preferably, the data communicated to the user typically corresponds to the portion of the virtual space viewed from the perspective of the virtual being.
The system defines other virtual beings within the database in response to position, orientation, and/or movement data received from other users, and the portions of the virtual space communicated to the other users may correspond to the perspectives of their associated virtual beings. The system periodically updates the database and communicates the updated portions of the virtual space to the users to reflect changes in the position of moving objects within the virtual space. To further reduce the amount of data communicated between the computer and each user, priority spaces may be defined within the portion of the virtual space data communicated to the user, and elements within selected priority spaces may be updated in priority over other priority spaces.
The system also supports audio communication with the users. Sounds may be defined within the virtual space, and data correlated to the sounds may be communicated to the users. Additionally, the communications unit may receive sounds from each user and then communicate the sounds to the other users to facilitate verbal or other audio communication among the users. The sounds may be assigned origins within the virtual space, and a sound control unit may then send data to each user for simulating the origin of the sound within the virtual space. The sounds may be assigned to sound priority spaces so that the amplitudes of sounds assigned to a particular priority space may be varied relative to the amplitudes of sounds in other priority spaces.
BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is diagram of a particular embodiment of a virtual reality network according to the present invention;
Fig. 2 is a block diagram of a particular embodiment of the central control unit shown in Fig. 1;
Fig. 3 is a block diagram illustrating how the database shown in Fig. 2 is partitioned into multiple virtual spaces; Fig. 4 is a diagram illustrating a particular embodiment of a virtual space according to the present invention;
Fig. 5 is a diagram illustrating the concepts of visual relevant spaces and priority spaces within the virtual space; Fig. 6 is a diagram illustrating the concepts of sound relevant spaces and sound priority spaces within the virtual space; and
Fig. 7 is a flowchart showing operation of the virtual reality network according to the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
Fig. 1 is a diagram illustrating a particular embodiment of a virtual reality network 10 according to the present invention. Network 10 includes a central control unit 14 for communicating with a plurality of users, e.g., users 18 and 22, through a public telephone system represented by dialup telephone lines 26 and 30 coupled to telephones 34 and 38, respectively. Although telephone lines 26 and 30 have been shown as single lines, each may comprise multiple lines wherein one or more lines may be used for virtual object or virtual space data and other lines may be used for audio data. Furthermore, the present invention is not limited to telephone communications. Any data transmission network may suffice. For example, network 10 may comprise high speed digital communication lines, cable broadcasting communication lines, etc. The number of users supported by network 10 is not limited to the two shown. Any number of users, even thousands, may be supported. Typically, user 18 is equipped with a computer 42, a head-mounted display 46, earphones 50, a microphone 52, a head position sensor 53, and an instrumented garment 54. User 22 is ordinarily equipped in the same manner. Computer 42 may include a keyboard 43 for entering control information. Computer 42 may also include a monitor 58 for displaying control information or the virtual space viewed by user 18, but it should be understood that the primary display of the virtual space to user 18 is preferably accomplished by head- mounted display 46. Alternatively, head-mounted display may be substituted in some applications by a stand-alone display unit which realistically displays the virtual space to the user. Earphones 50 receive sounds associated with the displayed virtual space from central control unit 14 via computer 42, and microphone 52 communicates sounds from user 18 via computer 42 to central control unit 14 which, in turn, merges the sounds received into the virtual space. Head position sensor 53 senses the position and/or orientation of the user's head relative to computer 42 or some other reference point and communicates the positional data to computer 42 which, in turn, communicates the data to central control unit 14. Instrumented garment 54 is shown as a glove in this embodiment, but other instrumented garments such as shirts, pants, or full-body suits may be used as well. Instrumented garment 54 typically senses the position, orientation, and/or flexure of the associated body part relative to computer 42 or some other reference point and communicates the data via computer 42 to central control unit 14. Central control unit 14 uses the data from head position sensor 53 and instrumented garment 54 to define a virtual being within the virtual space. The virtual being may take the form of another human being, an animal, machine, tool, inanimate object, etc., all of which may be visible or invisible within the virtual space. The position, orientation, and/or flexure data from the sensors may be used to emulate the same position, orientation, and/or flexure of the defined virtual being, or else the data may be used to control some other action. For example, if the user is defined as a virtual automobile within the virtual space, then position of the user's hand may be used to control acceleration whereas flexure of one or more of the user's fingers may be used to steer the automobile. Additionally, the data may be used to define multiple virtual beings. For example, data from head position sensor 53 may be used to define an aircraft carrier, and data from instrumented garment 54 may be used to define an aircraft.
Although head-mounted display 46, earphones 50, microphone 52, head position sensor 53 and instrumented glove 54 are shown attached to computer 42 through wires, any or all of these elements may be controlled by radio frequency or other wireless technologies.
In the preferred embodiment, head mounted display 46 displays the portion of the virtual space viewed from the perspective of the virtual being defined for user 18 together with all other defined virtual beings and objects within its field of vision. Each user may talk tr and interact with other virtual beings and obje in the irtual space as the user desires, subject to conS aints not d below when discus; g the concepts of relevant spaces.
F... 2 is a block diagram of a particular embodiment of central control unit 14. Central control unit 14 includes a processor 100, a database memory 104 for storing virtual space data, an input telephone interface 108 for receiving data from the users, an output telephone interface 112 for communicating data to the users, a position/control data receiver 116 for receiving position, motion and control data from the users, a sound data receiver 120 for receiving sound information from the users, a position/control data transmitter 124 for communicating position, motion and control data to the users, a sound data transmitter 128 for communicating sound data to the users, a perspective monitor 132 for monitoring the visual perspectives of the virtual beings defined in database 104, a timer 136, a database update unit 140 for updating database 104 with data received from the users (and other program controlled changes) , a virtual object control unit 144 for controlling virtual objects defined in database 104, an update communication control unit 148 for controlling the communication of updated data to the users, and a sound control unit 152 for processing sound data.
Data communicated by output telephone interface 112 to the users may comprise any data defining the virtual space together with the appropriate control information. For example, the data may comprise graphics data for rendering the virtual space, position/motion data for implementing moving objects within the virtual space, sound data, etc.. In the preferred embodiment, however, graphics data per se is not communicated on an interactive basis. Instead, each user's computer has a copy of the entire virtual space (e.g., background, objects and primitives) , and the data defining the virtual space communicated to the users comprises only position, motion, control, and sound data. After initial position, motion, control and sound data is communicated to the users, only changes in the position, motion, control and sound data is communicated thereafter. This dramatically reduces bandwidth requirements and allows the system to operate with many concurrent users without sacrificing real- time realism.
In the preferred embodiment, database 104 stores data for multiple virtual spaces. Fig. 3 is a block diagram showing one possible embodiment of database 104. Database 104 may contain a CAD virtual space 160 which allows users to engage in computer aided design, a game virtual space 164 which allows users to play a game, a task virtual space 168 which allows users to manipulate virtual objects to perform a particular task, and other virtual spaces. Central control unit 14 allows the user to interactively communicate with the virtual space either alone or in collaboration with other users. Each virtual space includes identification information 170, 172, 174, etc. so that users may specify which virtual space they intend to interact with.
Fig. 4 is a diagram of a particular embodiment of a virtual space 169. Virtual space 169 may include a plurality of virtual beings such as virtual beings 182, 183, and 184, sound origins 186, 188, 190, and 192, a movable virtual object 194, other virtual objects 196, 197 and 198, and graphics primitives 199A-F. Graphics primitives 199A-F may be used by any user to create further virtual objects if desired. To provide maximum flexibility and to facilitate communication with the users, each virtual being, and hence each user, is assigned a visual relevant space which determines which data defining the virtual space may be perceived by the user. In the context of the preferred embodiment, visual relevant spaces determine which state changes are communicated to (or perceivable by) the users. Of course, in other embodiments the visual relevant space may include all the graphical information encompassed by the boundaries of the visual relevant space. Fig. 5 is a diagram showing how the concepts of visual relevant spaces are applied to virtual beings 182 and 184 of Fig. 4. Virtual being 182 is assigned a visual relevant space 200, and virtual being 184 is assigned a visual relevant space 204. Virtual beings 182 and 184 may view only those elements (objects or states changes) which are disposed within their visual relevant spaces. For example, elements 194 and 196 and/or their motion may be visible to both virtual beings 182 and 184; element 197 and/or its motion may be visible only to virtual being 184; element 183 and/or its motion may be visible only to virtual being 182, and element 198 and/or its motion may be visible to neither virtual, motion being 182 nor virtual being 184. In the preferred embodiment which communicates only position, control and sound data to the users, those elements outside of a visual relevant space may be visible to the user, but any real-time or program controlled position/motion associated with the element is not processed for that user so that the element appears stationary in a fixed position, or else the element moves in accordance with a fixed script. The visual relevant space may be fixed as shown for virtual being 182. Alternatively, the user's visual relevant space may be defined by the field of view of the virtual being and areas in close proximity to it (as with virtual being 184) , in which case the visual relevant space may move about the virtual space as the perspective or position of the virtual being changes. Visual relevant spaces need not be contiguous and need not have a direct spatial relationship to the virtual space. For example, a visual relevant space may include a virtual object without the accompanying background.
Each visual relevant space may be further subdivided into one or more visual priority spaces. For example, visual relevant space 200 may include visual priority spaces 206, 208, and 210, and visual relevant space 204 may include visual priority spaces 212, 214, and 216. In the preferred embodiment, visual priority spaces may be used to determine the update frequency of elements located within them. For example, the position and orientation of elements 183, 194 and 196 may be updated very frequently (e.g., at 30 Hz), whereas the position and orientation of element 197 may be updated less frequently (e.g., at 1 Hz). Alternatively, visual priority spaces closer to the user may be updated more frequently than other visual priority spaces. This reduces the amount of data that must be communicated to each user while maintaining realism of important elements. Since many virtual objects are designed to move about the virtual space, they may cross into different priority spaces over time and be processed accordingly. The change from one priority space to another may be continuous or discrete as desired. Relevant spaces also may be defined for sound data. Fig. 6 is a diagram illustrating the concept of sound relevant spaces. Virtual being 182 has a sound relevant space 230 associated with it, and virtual being 184 has a sound relevant space 234 (indicated by a dashed line) associated with it. Only sound sources disposed within a virtual being's sound relevant space (and/or changes in the sounds) may be perceived by that being, and hence the corresponding user. In this case, sound sources 186, 188, 190, and 192 and/or their changes may be perceived by both virtual beings 182 and 184. It should be noted that sound sources associated with an element which cannot be visually perceived by a virtual being may nevertheless be heard by the virtual being. Such may be the case with element 183 associated with sound source 192. If so, while only virtual being 182 may see the element, both virtual beings 182 and 184 may hear it. It should also be noted that sound relevant spaces, like visual relevant spaces, need not be contiguous and need not have a direct spatial relationship to the virtual space.
Sound priority spaces may also be defined for each sound relevant space. As shown in Fig. 6, sound relevant space 230 includes sound priority spaces 238, 242, and 246, and sound relevant space 234 includes sound priority spaces 252, 256, and 260. In this embodiment, the amplitude of the sound source perceived by the virtual being depends upon which sound priority space the sound source is located. Thus, virtual being 182 may perceive sound source 186 louder than sound source 190, and sound source 190 louder r.han sound sources 188 and 192. Similarly, virtual being 184 may perceive sound source 188 louder than sound sources 186 and 190,and sound source 186 and 190 louder than sound source 192. Sound priority spaces also may be defined to set the update frequency of the sound data. Since sound origins may move along with virtual objects to which they are attached, a given sound may cross into different sound priority spaces over time and be processed accordingly. The change from one sound priority space to another may be continuous or discrete as desired.
Input telephone interface unit 108 (Fig. 2) receives input data from the users through the telephone network and communicates control data and positional data such as that from the users' head position sensors and instrumented garments (e.g., position, orientation and/or movement) to position/control data receiver 116 through a communication path 156. Sound data received from the users (e.g., from their microphones) is communicated to sound data receiver 120 through a communication path 160. . Position/control data receiver 116 and sound data receiver 120 communicate with processor 100 through communication paths 161 and 163, respectively. Processor 100 maps the position, orientation and/or movement data from each user to corresponding virtual beings within the requested virtual space in database 104. Control data received from the users may be used to establish the telephonic communication with central control unit 14, to specify a desired virtual space, to specify the type of virtual being the user wishes to assume, and possibly how the positional data is to be mapped to the selected virtual being, to create virtual objects (using graphics primitives 199A-F) , to specify visual and sound relevant spaces and their corresponding priority spaces, etc. Sound data received from the users may be associated with the virtual beings defined for those users or assigned in some other manner. For example, sound data from one of the users may be assigned to a virtual public address system for announcing the beginning of a race in which that user and other users compete. Processor 100 updates database 104 with the received position, motion, control, and sound data, determines which user is to receive which data according to the relevant and priority spaces defined for that user, communicates position, motion and control information to position/control data transmitter 124 through a communication path 162, and communicates sound data to sound data transmitter 128 through a communication path 164. Position/control data transmitter 124 and sound data transmitter 128 communicate with output telephone interface 112 through respective communication paths 168 and 172 for sending the data to the users.
Perspective monitor 132 monitors the defined field of view of each virtual being to determine the visual state change data to be communicated to the users. As noted above, in the preferred embodiment, each user has a copy of the selected virtual space in his or her computer, and processor 100 periodically sends only the positional and sound data assigned to points within the user's relevant space or field of view to the user so that the user's computer may update the images viewed and sounds heard with the new positional and sound data. To further reduce the amount of data communicated to the users, which updated data is sent to the user at a particular time may be determined by the priority space in which the object or sound is located. Thus, data for updating objects or sounds in one priority space may be communicated thirty times per second, whereas data for updating objects or sounds in another priority space may be communicated once per second.
In another embodiment of the invention, processor 100 may communicate all graphical data associated with the relevant space or field of view of the virtual being to the corresponding user and then instruct update communication control unit 148 to send updated data as appropriate. For example, processor 100 may use the positional data from the user's head position sensor to determine the position of the head of the virtual being defined for that user and communicate the graphical data for that portion of the relevant space to the user. As the user moves about, processor 100 receives new positional data, and database update unit 140 uses that data to update the position (and hence the field of view) of the corresponding virtual being in database 104. Perspective monitor detects the occurrence of a selected event and then instructs update communication control unit 148 to communicate the graphical data for the updated field of view to the user. The event which triggers the communication of the updated data to the users may be the passage of a selected time interval measured by timer 136. Alternatively, perspective monitor 132 may instruct update communication control unit 148 to send the updated data when the position of the user's head changes by a selected amount, or it may rely upon the occurrence of some other variance in the data received from the user.
Virtual object control unit 144 defines or maintains the virtual objects within database 104 and assigns the position, orientation, and/or movement data received from the user to the virtual objects. For example, data designating flexure and position of the user's legs, arms, fingers, etc. may be assigned to the virtual being's legs, arms, fingers, etc. so that the virtual being may emulate the gestures of the user for running, kicking, catching virtual balls, painting, writing, etc.. Of course, as noted above, the virtual being defined or maintained by virtual object control unit 144 need not be humanoid and it may be specified by the user using primitives 199A-F in any desired combination. The position, orientation, and/or movement data received from a user may be assigned to one or more visible or invisible objects as the imagination allows. Virtual object control unit 144 also may define or maintain program-generated and controlled virtual objects within the virtual space. For example, virtual object control unit 144 may define or maintain a virtual volley ball or a virtual satellite which moves in accordance with program- defined constraints such as range of motion, speed, gravitational forces, etc..
Sound control unit 152 defines the origin and nature of sounds within the virtual space and assigns the sound data received from the users to them. The simplest example of the assignment of sounds is the assignment of a user's voice to the voice of the corresponding virtual being. The voice of the virtual being may track the user's voice exactly, or else sound control unit 152 may vary the pitch or timbre of the voice accordingly. The user's voice also could be changed to emulate the chosen virtual being. For example, the user's voice could be changed to emulate a frog or jet aircraft, with the amplitude of the user's voice being used to control the amplitude of the virtual sound. Sound control unit 152 also may assign program-defined sounds to the virtual space. For example, sound control unit may generate the sound accompanying a program-generated aircraft randomly passing through the virtual space. Sound control unit also controls the characteristics (e.g., amplitude, update frequency, etc.) of the virtual sounds according to the sound priority spaces in which the sounds are located.
Finally, sound control unit 152 also may control the perceived spatial positioning of the sound within the virtual space. The user transmits to central control unit 14 monophonic speech which is processed by an mixer within sound control unit 152. The mixer combines all the sounds received by the various users and transmits the sounds located within a user's sound relevant space to that user. Amplitude may be determined by the sound priority space in which the sound origin is located and/or based on how loud a user is talking (or some other dynamically alterable rule) . The data communicated by sound data transmitter 128 may include data to direct the user's hardware to pan, in real time, the incoming monophonic signal across its stereo outputs, thus creating the illusion of stereo audio to enhance the sensation of immersion within the virtual space without increasing communications bandwidth requirements between the user and the system. Operation of one embodiment of the system is illustrated in figure 7. The user initially logs on to central control unit 14 in a step 300 using a conventional modem and serial line concentrator coupled to a telephone line which functions as a data line. The user's computer transmits identification codes along the data line to begin the logon sequence. Once the data line connection has been established, the user's computer establishes a second connection with the system, using a second telephone line, to establish the audio connection in a step 304. This is done by transmitting a unique series of DTMF codes along the second telephone line to central control unit 14 to inform central control unit 14 which audio line is to be correlated to which data line. This is important, since the incoming lines to central control unit 14 most likely originate from a telephone company rotary switch, and without the DTMF identifiers the system would not know which audio line corresponds to which data line. Once the second connection is established, the user connection to the system is complete.
Once the connection is established, the user transmits data to central control unit 14 to select which virtual space the user desires to interact with in a step 308. This data also may include mapping information specifying virtual objects within the virtual space and how the position, motion, and sound data is to be mapped within the selected virtual space. The data also may include relevant and priority space information as well as information which enables central control unit 14 to create virtual objects from graphical primitives. Central control unit 14 then establishes the user, relevant spaces, priority spaces and any specified virtual objects within the virtual space in a step 310. At the same time central control unit 14 searches for other users in the same universe. If other users are found, central control unit 14 calculates the proximity of the other users (and their defined virtual objects) based on XYZ coordinate differentials. Once the coordinate differentials are calculated, locations of the other users and their defined virtual objects within and without the relevant and priority spaces may be determined and used to ascertain which position, motion and sound data is transmitted to which user in a step 314. In this manner position, motion and sound data is not transmitted to users that would not be able to use that data at that point in time. It is then ascertained in a step 318 whether the session is to be terminated. If so, the user is logged off the system in a step 322. If not, central control unit 14 continues to receive position, motion, and sound data (together with any other commands) from the various users in a step 326, updates the virtual space in a step 330, calculates coordinates and processes the data in the various relevant spaces in a step 334, processes the data in the various priority spaces in a step 338, communicates the updated state data to the various users in a step 342 (based on the relevant and priority spaces for each user), and continues in step 318.
While the above is a detailed description of a preferred embodiment of the present invention, various modifications may be employed. Consequently, the scope of the invention should be ascertained by the following claims.

Claims

WHAT IS CLAIMED IS;
1. An apparatus for allowing users to interact with a virtual space comprising: a database defining a three-dimensional virtual space; communication means for establishing a communication between the database and a first user; and data communicating means for communicating data from the database to the first user, wherein the communicated data comprises data defining the virtual space.
2. The apparatus according to claim 1 further comprising: first receiving means for receiving first data corresponding to a position of the first user at a first time; first being defining means for defining a first virtual being within the virtual space, the first virtual being having a position within the virtual space correlated to the first data; and wherein the data communicating means includes first perspective communicating means for communicating data to the first user corresponding to a portion of the virtual space viewed from the perspective of the first virtual being associated with to the first data.
3. The apparatus according to claim 2 further comprising: second receiving means for receiving second data corresponding to position of the first user at a second time; and first updating means for updating the database so that the first virtual being has a position within the virtual space correlated to the second data.
4. The apparatus according to claim 3 wherein the data communicating means includes first update communicating means for communicating, to the first user, updated data corresponding to a portion of the virtual space viewed from the perspective of the first virtual being in response to a first event.
5. The apparatus according to claim 4 wherein the first event is the passage of a selected time interval.
6. The apparatus according to claim 4 further comprising: perspective monitoring means for detecting when the first data varies from the second data by a selected amount; and wherein the first update communicating means communicates the updated data to the first user when the first data varies from the second data by the selected amount.
7. The apparatus according to claim 4 further comprising: virtual object means for defining a movable first virtual object within the virtual space; and object manipulating means for allowing the first virtual being to manipulate the first virtual object
8. The apparatus according to claim 4 wherein the communication means includes means for establishing a communication between the database and a second user, and wherein the data communicating means includes means for communicating data from the database to the second user, wherein the communicated data corresponds to a second portion of the virtual space.
9. The apparatus according to claim 8 further comprising: third receiving means for receiving third data corresponding to a position of the second user at a third time; second being defining means for defining a second virtual being within the virtual space, the second virtual being having a position within the virtual space correlated to the third data; and wherein the data communicating means includes second perspective communicating means for communicating data to the second user corresponding to a portion of the virtual space viewed from the perspective of the second virtual being associated with the third data.
10. The apparatus according to claim 9 further comprising: fourth receiving means for receiving fourth data corresponding to a position of the second user at a fourth time; and second updating means for updating the database so that the second virtual being has a position within the virtual space correlated to the fourth data.
11. The apparatus according to claim 10 wherein the data communicating means includes second update communicating means for communicating, to the second user, updated data corresponding to a portion of the virtual space viewed from the perspective of the second virtual being in response to a second event.
12. The apparatus according to claim 11 further comprising: virtual object means for defining a movable first virtual object within the virtual space; and object manipulating means for allowing the first and second virtual beings to manipulate the first virtual object.
13. The apparatus according to claim 1 wherein the communication means includes means for establishing a communication between the database and a second user, and wherein the data communicating means includes means for communicating data from the database to the second user, wherein the communicated data corresponds to a second portion of the virtual space.
14. The apparatus according to claim 1 further comprising: virtual sound means for defining a virtual sound within the virtual space; and wherein the data communicating means further comprises virtual sound communicating means for communicating, to the first user, data correlated to the virtual sound.
15. The apparatus according to claim 1 wherein the database defines a plurality of virtual spaces, wherein the apparatus further comprises identification receiving means for receiving identifying data for identifying one of the plurality of virtual spaces, and wherein the data communicated by the data communicating means corresponds to the identified virtual space.
16. The apparatus according to claim 1 further comprising first relevant space defining means for defining a first relevant space corresponding to the first user in the virtual space, and wherein the data communicated to the first user corresponds to the portion of the virtual space only within the relevant space.
17. The apparatus according to claim 16 further comprising: first receiving means for receiving first data corresponding to a position of the first user at a first time; first being defining means for defining a first virtual being within the virtual space, the first virtual being having a position within the virtual space correlated to the first data; and wherein the first relevant space is defined relative to the first virtual being.
18. The apparatus according to claim 17 wherein the first relevant space is defined by a portion of the virtual space viewed from the perspective of the first virtual being associated with the first data and portions of the virtual space in close proximity thereto, so that the data communicating means communicates data to the first user corresponding to a portion of the virtual space viewed from the perspective of the first virtual being.
19. The apparatus according to claim 18 further comprising: second receiving means for receiving second data corresponding to position of the first user at a second time; and first updating means for updating the database so that the first virtual being has a position within the virtual space correlated to the second data.
20. The apparatus according to claim 19 wherein the data communicating means includes first update communicating means for communicating, to the first user, updated data corresponding to a portion of the virtual space viewed from the perspective of the first virtual being in response to a first event.
21. The apparatus according to claim 20 wherein the first event is the passage of a time interval.
22. The apparatus according to claim 20 further comprising: perspective monitoring means for detecting when the first data varies from the second data by a selected amount; and wherein the first update communicating means communicates the updated data to the first user when the first data varies from the second data by the selected amount.
23. The apparatus according to claim 20 further comprising: virtual sound means for defining a virtual sound within the virtual space; and wherein the data communicating means further comprises virtual sound communicating means for communicating, to the first user, data correlated to the virtual sound.
24. The apparatus according to claim 23 wherein the virtual sound means includes origin assigning means for assigning a sound origin to the virtual sound within the virtual space, and wherein the sound communicating means communicates the data correlated to the virtual sound to the first user only if the sound origin is located within the relevant space.
25. The apparatus according to claim 20 wherein the first relevant space includes a plurality of first priority spaces, and wherein the first update communicating means includes first priority communicating means for communicating updated data corresponding to elements in one of the first priority spaces in priority over updated data corresponding to elements within other first priority spaces.
26. The apparatus according to claim 20 wherein the database defines a plurality of virtual spaces, wherein the apparatus further comprises identification receiving means for receiving identifying data for identifying one of the plurality of virtual spaces, and wherein the data communicated by the data communicating means corresponds to the identified virtual space.
27. The apparatus according to claim 20 further comprising: virtual object means for defining a movable first virtual object within the virtual space; and object manipulating means for allowing the first virtual being to manipulate the first virtual object.
28. The apparatus according to claim 20 wherein the communication means includes means for establishing a communication between the database and a second user, and wherein the data communicating means includes means for communicating data from the database to the second user, wherein the communicated data corresponds to a second portion of the virtual space.
29. The apparatus according to claim 28 further comprising second relevant space defining means for defining a second relevant space corresponding to the second user in the virtual space, and wherein the data communicated to the second user corresponds to the portion of the virtual space only within the second relevant space.
30. The apparatus according to claim 29 further comprising: third receiving means for receiving third data corresponding to position of the second user at a third time; second being defining means for defining a second virtual being within the virtual space, the second virtual being having a position within the virtual space correlated to the third data; and wherein the second relevant space is defined relative to the second virtual being.
31. The apparatus according to claim 30 wherein the second relevant space is defined by a portion of the virtual space viewed from the perspective of the second virtual being associated with the third data and portions of the virtual space in close proximity thereto, so that the data communicating means communicates data to the second user corresponding to a portion of the virtual space viewed from the perspective of the second virtual being.
32. The apparatus according to claim 31 wherein the data communicating means includes second update communicating means for communicating, to the second user updated data corresponding to the portion of the virtual space viewed from the perspective of the second virtual being in response to a second event.
33. The apparatus according to claim 32 further comprising: virtual sound means for defining a virtual sound within the virtual space; and wherein the data communicating means further comprises virtual sound communicating means for communicating, to the first and second users, data correlated to the first virtual sound.
34. The apparatus according to claim 33 wherein the virtual sound means includes origin assigning means for assigning a sound origin to the virtual sound within the virtual space, wherein the virtual sound communicating means communicates the data correlated to the virtual sound to the first user only if the sound origin is located within the first relevant space, and wherein the virtual sound communicating means communicates the data correlated to the virtual sound to the second user only if the sound origin is located within the second relevant space.
35. The apparatus according to claim 32 wherein the first relevant space includes a plurality of first priority spaces, and wherein the first update communicating means includes first priority communicating means for communicating updated data to the first user corresponding to elements within one of the first priority spaces in priority over updated data corresponding to elements within other first priority boundaries.
36. The apparatus according to claim 35 wherein the second relevant space includes a plurality of second priority spaces, and wherein the second update communicating means communicates updated data to the second user corresponding to elements within one of the second priority spaces in priority over updated data corresponding to elements within other second priority boundaries.
37. The apparatus according to claim 32 wherein the database defines a plurality of virtual spaces, wherein the apparatus further comprises identification receiving means for receiving, through the telephonic communication, identifying data from the first and second users for identifying one of the plurality of virtual spaces, and wherein the data communicated by the data communicating means to the first and second users corresponds to the identified virtual space.
38. The apparatus according to claim 32 further comprising: virtual object means for defining a movable first virtual object within the virtual space; and object manipulating means for allowing the first and second virtual beings to manipulate the first virtual object.
39. The apparatus according to claim 32 further comprising: first sound receiving means for receiving data corresponding to a first sound from the first user; first sound origin assigning means for assigning a first sound origin to the data corresponding to the first sound within the virtual space; second sound receiving means for receiving data corresponding to a second sound from the second user; second sound origin assigning means for assigning a second sound origin to the data corresponding to the second sound within the virtual space; first sound relevant space defining means for defining a first sound relevant space in the virtual space corresponding to the first virtual being; second sound relevant space defining means for defining a second sound relevant space in the virtual space corresponding to the second virtual being; wherein the data communicating means further comprises first sound communicating means for communicating, to the first user, data correlated to sounds having their origin only within the first sound relevant space; and wherein the data communicating means further comprises second sound communicating means for communicating, to the second user, data correlated to sounds having their origin only within the second sound relevant space.
40. The apparatus according to claim 39 wherein the first sound communicating means further comprises first sound position emulating means for communicating, to the first user, data for emulating the spatial origin of sounds within the first sound relevant space.
41. The apparatus according to claim 40 wherein the second sound communicating means further comprises second sound position emulating means for communicating, to the second user, data for emulating the spatial origin of sounds within the second sound relevant space.
42. The apparatus according to claim 39 wherein the first sound relevant space includes a plurality of first sound priority spaces, and wherein the first sound communicating means includes first amplitude varying means for communicating, to the first user, data for varying the amplitude of sounds within the first sound relevant space depending upon in which sound priority space the sounds have their origin.
43. The apparatus according to claim 42 wherein the second sound relevant space includes a plurality of second sound priority spaces, and wherein the second sound communicating means includes second amplitude varying means for communicating, to the second user, data for varying the amplitude of sounds within the second sound relevant space depending upon in which sound priority space the sounds have their origin.
PCT/CA1994/000529 1993-09-23 1994-09-22 Virtual reality network WO1995008793A1 (en)

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EP94928232A EP0721614B1 (en) 1993-09-23 1994-09-22 Virtual reality network
NZ273893A NZ273893A (en) 1993-09-23 1994-09-22 Computer generated three dimensional virtual reality system including virtual beings corresponding to each user
JP50946695A JP4152432B2 (en) 1993-09-23 1994-09-22 Virtual reality network
AU77366/94A AU687888B2 (en) 1993-09-23 1994-09-22 Virtual reality network
CA002172535A CA2172535C (en) 1993-09-23 1994-09-22 Virtual reality network
DE69433061T DE69433061T2 (en) 1993-09-23 1994-09-22 VIRTUAL REALITY NETWORK

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