WO1992009963A1 - System for creating a virtual world - Google Patents
System for creating a virtual world Download PDFInfo
- Publication number
- WO1992009963A1 WO1992009963A1 PCT/US1991/008949 US9108949W WO9209963A1 WO 1992009963 A1 WO1992009963 A1 WO 1992009963A1 US 9108949 W US9108949 W US 9108949W WO 9209963 A1 WO9209963 A1 WO 9209963A1
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- WO
- WIPO (PCT)
- Prior art keywords
- groups
- assigning
- virtual world
- grouping
- pictorial representation
- Prior art date
Links
- 230000008878 coupling Effects 0.000 claims abstract description 4
- 238000010168 coupling process Methods 0.000 claims abstract description 4
- 238000005859 coupling reaction Methods 0.000 claims abstract description 4
- 238000009877 rendering Methods 0.000 claims abstract description 4
- 238000000034 method Methods 0.000 abstract description 8
- 238000006243 chemical reaction Methods 0.000 description 5
- 229920002472 Starch Polymers 0.000 description 4
- 235000019698 starch Nutrition 0.000 description 4
- 239000008107 starch Substances 0.000 description 4
- 239000000344 soap Substances 0.000 description 3
- RPNUMPOLZDHAAY-UHFFFAOYSA-N Diethylenetriamine Chemical group NCCNCCN RPNUMPOLZDHAAY-UHFFFAOYSA-N 0.000 description 2
- 230000003993 interaction Effects 0.000 description 2
- 239000003086 colorant Substances 0.000 description 1
- 230000001351 cycling effect Effects 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 238000005259 measurement Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10—TECHNICAL SUBJECTS COVERED BY FORMER USPC
- Y10S—TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y10S707/00—Data processing: database and file management or data structures
- Y10S707/99931—Database or file accessing
Definitions
- This invention relates to virtual reality systems and, more particularly, to a method and apparatus for creating a virtual world from a database containing a limited pictorial representation of the virtual world.
- the present invention is a method and apparatus for creating virtual worlds wherein a user may begin with a database containing a limited pictorial representation of a desired virtual world and then edit the database to specify
- T. virtual world is communicated to a receiving unit, and a grouping unit collects various descriptions of the pictorial "1 35 representation into selected groups.
- An attribute assigning unit then assigns attributes to the groups.
- the attributes may include group hierarchy, constraints of motion, color, texture or other features.
- the modified database is then communicated to a data coupling unit which couples real world data to the groups.
- a rendering unit renders the virtual world which looks and functions according to the 5 specified attributes and the real world data.
- FIG. 1 is a block diagram of a particular embodiment of an apparatus for creating a virtual world 0 according to the present invention.
- Appendix 1 is a source code listing of a program used for creating a virtual world database according to the 5 present invention
- Appendix 2 is a text description of the operation of the operation of the program entitled “Starch” listed in appendix 1;
- Appendix 3 is a text description of the operation 0 of the program entitled "Wringer” listed in Appendix 1;
- Appendix 4 is a text description of the overall steps used to create a virtual world according to the present invention.
- the Matis database conversion project enables the use of die Matis o kitchen database in a virtual reality environment.
- the Matis kitchen files are converted into the Isaac file fo ⁇ nat via RB2Swivcl.
- This conversion process has several steps. First, tlie Matis product files are edited, using the STARCH editor. The added editing information is stored hi a GROUPING file which can be reloaded into tlie editor. Once 5 the editing is complete, the product is converted into an RB2Swivel Script file. Once tlie products needed to construct a kitchen are in tlie RB2Swivel format, the WRINGER program builds an RB2Swivel Script file containing the information necessary to make a virtual world. The RB2Swivel worlds are then loaded into Body Electric, along with tlie Body Electric Data Massagers (DMs) necessary to animate tlie world.
- Figure 1 shows a general outline of tlie conversion process. Tlie
- the STARCH Editor This program runs on the SGI and enables the user to convert Matis product data into tlie GROUPING file data format.
- the final output fo ⁇ nat of die editor is RB2Swivel Script files.
- the GROUPING data file contains all die information necessary to edit a product from its last saved state. This information can also be used to speed the editing of similar products.
- die grouped Matis product data is converted temporarily to die SOAP data format. It is dien converted lo a Swivel Script file. There is one Swivel script file per product.
- the editor provides die tools necessary for die grouping of matis graphic primitives into polygons or sweeps. Additional information such as constraints, thickness, and color can then be added.
- the user needs to select which product to edit. This is accomplishe by entering either the product number or name, or by cycling through the list of products of a kitchen as contained in the Matis planfile.
- a part name can be supplied by die user, or default to a predetermined value in order to establish constraint and diickness defaults.
- the grouping view also supports hierarchy editing. It displays an indented notation tree structure which specifies die Swivel Unk ⁇ ig constraints of the parts.
- the default relationship of the parts is a flat tree structure where every part is a child of die root (d e product).
- the four functions which die editor must provide are die ability to group Matis graphic primitives and subprimitives into parts, edit product color information, determine physical constraints, and add part diickness. This is accomplished in a one screen editing environment consisting of 8 views:
- This view displays die original Matis data, as a 3-D rotatable wireframe object
- This view is used for selection and feedback, but is not modifiable, except for the addition of user polygons and constraint origins.
- Primitives which can be subdivided into subprimitives have menu entries representing the subprimitives.
- Grouping Process One or more primitives and subprimitives are selected. They are dien grouped using the appropriate grouping menu item, at which time a part name can be supplied. This name tiien appears in the Grouping text view.
- GROUPING TEXT VIEW contains a list of die part names of die currendy Malawi parts. When one of the names is selected, the primitives which compose d part will become selected.
- THICKNESS VIEW This view consists of editable text items which enable diickness to be added to the currently selected part.
- the editable items are height and height type.
- the height is die measurement by which to diicken die select part in the direction of its nomial vector.
- the height type specifies whet die thickness is added in the positive direction, negative direction, or equally distributed.
- - ITiis view displays positional and rotational constraints of die currently selected part. It displays die current, minimum, and maximum constraint values, as well as lock status.
- This view displays the most recendy converted state of the produ
- the product is displayed in shaded, polygonal format.
- This view displays a color grid from which to interactively speci a grouping's color. This view only appears in Soap Edit mode, as describ in die Starch User's Manual, Section 4.4, and replaces die Matis Graphic View.
- This module constructs a kitchen as dete ⁇ nined by d e Matis index an plan files. Its one interaction with the user is to select a particular kitche to build.
- a master Swivel script file is output by diis module and is ported to die Macintosh, and loaded into RB2Swivel.
- the user can input the index file entry number or the managing number as a command line argument when running die module.
- Wall, floor, and ceiling colors may also be specified by creating a "wringer.color" file. See the Wringer User's Manual for more details.
- a new RB2Swivel script file is then written. As each wall is created, its products are located upon it as specified by the plan file.
- the file includes a head and hand, and initial world orientation information.
- DMs are defined for each type of movement that might be needed. They are then loaded by BE by indexing off die key part names in each product. This loading process occurs automatically when a world is loaded into BE.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
Abstract
A method and apparatus for creating virtual worlds wherein a user may begin with a database containing a limited pictorial representation of a desired virtual world and then edit the database to specify the remaining data needed to create the actual virtual world. In one embodiment of the present invention, a database containing a limited pictorial representation of a virtual world is communicated to a receiving unit, and a grouping unit collects various descriptions of the pictorial representation into selected groups. An attribute assigning unit then assigns attributes to the groups. The attributes may include group hierarchy, constraints of motion, color, texture or other features. The modified database is then communicated to a data coupling unit which couples real world data to the groups. Finally, a rendering unit renders the virtual world which looks and functions according to the specified attributes and the real world data.
Description
SYSTEM FOR CREATING A VIRTUAL WORLD.
5 BACKGROUND OF THE INVENTION
This invention relates to virtual reality systems and, more particularly, to a method and apparatus for creating a virtual world from a database containing a limited pictorial representation of the virtual world.
10 Users of computer systems are now able to create virtual realities which they may view and interact with. One type of virtual reality system is disclosed in U.S. patent application No. 535,253, filed June 7, 1990, entitled "Virtual Reality Network," the disclosure of which is
15 incorporated herein by reference. One task which must be performed is the creation of the virtual worlds within which the users interact. This can be a very tedious task, since a complete description of all virtual objects in the virtual world, including their constraints of motion, hierarchy,
20 color, texture and other attributes must be made and entered into the virtual reality computer. Thus, it would be desirable to make virtual world creation as simple as possible.
25 SUMMARY OF THE INVENTION
The present invention is a method and apparatus for creating virtual worlds wherein a user may begin with a database containing a limited pictorial representation of a desired virtual world and then edit the database to specify
30 the remaining data needed to create the actual virtual world. In one embodiment of the present invention, a database containing a limited pictorial representation of a
T. virtual world is communicated to a receiving unit, and a grouping unit collects various descriptions of the pictorial "1 35 representation into selected groups. An attribute assigning unit then assigns attributes to the groups. The attributes may include group hierarchy, constraints of motion, color,
texture or other features. The modified database is then communicated to a data coupling unit which couples real world data to the groups. Finally, a rendering unit renders the virtual world which looks and functions according to the 5 specified attributes and the real world data.
BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a block diagram of a particular embodiment of an apparatus for creating a virtual world 0 according to the present invention.
BRIEF DESCRIPTION OF THE APPENDICES Appendix 1 is a source code listing of a program used for creating a virtual world database according to the 5 present invention;
Appendix 2 is a text description of the operation of the operation of the program entitled "Starch" listed in appendix 1;
Appendix 3 is a text description of the operation 0 of the program entitled "Wringer" listed in Appendix 1; and
Appendix 4 is a text description of the overall steps used to create a virtual world according to the present invention.
5
DESCRIPTION OF SPECIFIC EMBODIMENTS
1. Project Description
The Matis database conversion project enables the use of die Matis o kitchen database in a virtual reality environment. To accomplish this, the Matis kitchen files are converted into the Isaac file foπnat via RB2Swivcl. This conversion process has several steps. First, tlie Matis product files are edited, using the STARCH editor. The added editing information is stored hi a GROUPING file which can be reloaded into tlie editor. Once 5 the editing is complete, the product is converted into an RB2Swivel Script file. Once tlie products needed to construct a kitchen are in tlie RB2Swivel
format, the WRINGER program builds an RB2Swivel Script file containing the information necessary to make a virtual world. The RB2Swivel worlds are then loaded into Body Electric, along with tlie Body Electric Data Massagers (DMs) necessary to animate tlie world. Figure 1 shows a general outline of tlie conversion process. Tlie
GROUPING of tlie Matis database will be available for use on Sun Microsystems computers.
2. The STARCH Editor This program runs on the SGI and enables the user to convert Matis product data into tlie GROUPING file data format. The final output foπnat of die editor is RB2Swivel Script files. The GROUPING data file contains all die information necessary to edit a product from its last saved state. This information can also be used to speed the editing of similar products. Once editing is completed, die grouped Matis product data is converted temporarily to die SOAP data format. It is dien converted lo a Swivel Script file. There is one Swivel script file per product.
The editor provides die tools necessary for die grouping of matis graphic primitives into polygons or sweeps. Additional information such as constraints, thickness, and color can then be added.
2.1 Product Selection
- The user needs to select which product to edit. This is accomplishe by entering either the product number or name, or by cycling through the list of products of a kitchen as contained in the Matis planfile.
- There is one GROUPING file per product. If a product which has already been edited is reselected for editing, die user is asked to confirm his intentions.
2.2 Default Parameter Addition
- When a product is initially selected for conversion editing, default values for color, grouping, constraints, and thickness are added whenever possible.
- Grouping defaults are a non-trivial problem. Currently, grouping is accomplished interactively. Future project phases may automate d is process.
- On completion of die grouping of graphic primitives into a part, a part name can be supplied by die user, or default to a predetermined value in order to establish constraint and diickness defaults.
- Color, Thickness, and Constraint defaults are determined upon entry of a part name, such as door.
2.3 Product Editing
- The grouping view also supports hierarchy editing. It displays an indented notation tree structure which specifies die Swivel Unkύig constraints of the parts. The default relationship of the parts is a flat tree structure where every part is a child of die root (d e product).
COLOR VIEW - This view displays the RGB color value of the current part.
- The four functions which die editor must provide are die ability to group Matis graphic primitives and subprimitives into parts, edit product color information, determine physical constraints, and add part diickness. This is accomplished in a one screen editing environment consisting of 8 views:
. MATIS GRAPHIC VIEW
- This view displays die original Matis data, as a 3-D rotatable wireframe object This view is used for selection and feedback, but is not modifiable, except for the addition of user polygons and constraint origins.
MAΗS TEXT VIEW
- All of the graphic primitives which compose the product are displayed in this view in a text list format. The association of text to graphics is accomplished through die use of color and highlighting.
Primitives which can be subdivided into subprimitives have menu entries representing the subprimitives.
Grouping Process - One or more primitives and subprimitives are selected. They are dien grouped using the appropriate grouping menu item, at which time a
part name can be supplied. This name tiien appears in the Grouping text view.
GROUPING TEXT VIEW -This view contains a list of die part names of die currendy groupe parts. When one of the names is selected, the primitives which compose d part will become selected.
THICKNESS VIEW - This view consists of editable text items which enable diickness to be added to the currently selected part. The editable items are height and height type. The height is die measurement by which to diicken die select part in the direction of its nomial vector. The height type specifies whet die thickness is added in the positive direction, negative direction, or equally distributed.
CONSTRAINTS VIEW
- ITiis view displays positional and rotational constraints of die currently selected part. It displays die current, minimum, and maximum constraint values, as well as lock status.
CONVERSION (SOAP) VIEW
- This view displays the most recendy converted state of the produ The product is displayed in shaded, polygonal format.
COLOR GRID VIEW
- This view displays a color grid from which to interactively speci a grouping's color. This view only appears in Soap Edit mode, as describ in die Starch User's Manual, Section 4.4, and replaces die Matis Graphic View.
3. The WRINGER World Constructor
This module constructs a kitchen as deteπnined by d e Matis index an plan files. Its one interaction with the user is to select a particular kitche
to build. A master Swivel script file is output by diis module and is ported to die Macintosh, and loaded into RB2Swivel.
3.1 Kitchen Selection - The user can input the index file entry number or the managing number as a command line argument when running die module. Wall, floor, and ceiling colors may also be specified by creating a "wringer.color" file. See the Wringer User's Manual for more details.
3.2 Making a World
- The plan file referenced by the index file entry is loaded.
- A new RB2Swivel script file is then written. As each wall is created, its products are located upon it as specified by the plan file. The file includes a head and hand, and initial world orientation information.
4. Body Electric Interaction
DMs are defined for each type of movement that might be needed. They are then loaded by BE by indexing off die key part names in each product. This loading process occurs automatically when a world is loaded into BE.
Claims
1. An apparatus for creating a virtual world database comprising: receiving means for receiving a pictorial representation of the virtual world; and grouping means, coupled to the receiving means, for grouping descriptions of the pictorial representation into selected groups.
2. The apparatus according to claim 1 further comprising attribute assigning means, coupled to the grouping means, for assigning attributes to the groups, the attribute means including hierarchy means for selecting a hierarchy for the selected groups.
3. The apparatus according to claim 2 wherein the attribute assigning means further comprises constraint assigning means for assigning constraints of motion to the groups.
4. The apparatus according to claim 3 wherein the attribute assigning means further comprises color assigning means for assigning color values to the groups.
5. The apparatus according to claim 4 wherein the attribute assigning means further comprises texture assigning means for assigning texture values to the groups.
6. The apparatus according to claim 2 further comprising data coupling means, coupled to the grouping means, for coupling real world data to the groups.
7. An apparatus for creating a virtual world comprising: receiving means for receiving a pictorial representation of the virtual world; δ grouping means, coupled to the receiving means, for grouping descriptions of the pictorial representation into selected groups; attribute assigning means, coupled to the grouping means, for assigning attributes to the groups, the attribute means including: hierarchy means for selecting a hierarchy for the selected groups; constraint assigning means for assigning constraints of motion to the groups; and rendering means for rendering the virtual world from the groups.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US62147490A | 1990-11-30 | 1990-11-30 | |
US621,474 | 1990-11-30 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1992009963A1 true WO1992009963A1 (en) | 1992-06-11 |
Family
ID=24490307
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US1991/008949 WO1992009963A1 (en) | 1990-11-30 | 1991-11-29 | System for creating a virtual world |
Country Status (2)
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US (2) | US5559995A (en) |
WO (1) | WO1992009963A1 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0794517A2 (en) * | 1996-03-05 | 1997-09-10 | Canon Kabushiki Kaisha | Virtual architecture method and apparatus |
WO2000021039A1 (en) * | 1998-10-08 | 2000-04-13 | Cyberworld, International Corp. | Architecture and methods for generating and displaying three dimensional representations along with a web display window |
EP1004989A1 (en) * | 1998-11-27 | 2000-05-31 | France Telecom | Method and system for modeling virtual scenes in a database |
US6414679B1 (en) | 1998-10-08 | 2002-07-02 | Cyberworld International Corporation | Architecture and methods for generating and displaying three dimensional representations |
WO2009054956A2 (en) * | 2007-10-22 | 2009-04-30 | Benjamin Lindquist | System and method for creating gateway between an analytical database and a virtual world |
US8994744B2 (en) | 2004-11-01 | 2015-03-31 | Thomson Licensing | Method and system for mastering and distributing enhanced color space content |
US9219898B2 (en) | 2005-12-21 | 2015-12-22 | Thomson Licensing | Constrained color palette in a color space |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6430997B1 (en) | 1995-11-06 | 2002-08-13 | Trazer Technologies, Inc. | System and method for tracking and assessing movement skills in multidimensional space |
US6069632A (en) * | 1997-07-03 | 2000-05-30 | International Business Machines Corporation | Passageway properties: customizable protocols for entry and exit of places |
US6088698A (en) * | 1998-02-27 | 2000-07-11 | Oracle Corporation | Method and apparatus for incrementally generating a virtual three-dimensional world |
US6289299B1 (en) | 1999-02-17 | 2001-09-11 | Westinghouse Savannah River Company | Systems and methods for interactive virtual reality process control and simulation |
US6784901B1 (en) | 2000-05-09 | 2004-08-31 | There | Method, system and computer program product for the delivery of a chat message in a 3D multi-user environment |
US8935129B1 (en) * | 2010-06-04 | 2015-01-13 | Bentley Systems, Incorporated | System and method for simplifying a graph'S topology and persevering the graph'S semantics |
CN118267718A (en) * | 2024-06-04 | 2024-07-02 | 四川物通科技有限公司 | Multi-scene operation management method and system based on meta universe |
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US4645459A (en) * | 1982-07-30 | 1987-02-24 | Honeywell Inc. | Computer generated synthesized imagery |
US4807158A (en) * | 1986-09-30 | 1989-02-21 | Daleco/Ivex Partners, Ltd. | Method and apparatus for sampling images to simulate movement within a multidimensional space |
US5021976A (en) * | 1988-11-14 | 1991-06-04 | Microelectronics And Computer Technology Corporation | Method and system for generating dynamic, interactive visual representations of information structures within a computer |
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US4463380A (en) * | 1981-09-25 | 1984-07-31 | Vought Corporation | Image processing system |
US4952922A (en) * | 1985-07-18 | 1990-08-28 | Hughes Aircraft Company | Predictive look ahead memory management for computer image generation in simulators |
US5237647A (en) * | 1989-09-15 | 1993-08-17 | Massachusetts Institute Of Technology | Computer aided drawing in three dimensions |
US5159687A (en) * | 1989-11-14 | 1992-10-27 | Caseworks, Inc. | Method and apparatus for generating program code files |
-
1991
- 1991-11-29 WO PCT/US1991/008949 patent/WO1992009963A1/en active Application Filing
-
1992
- 1992-09-02 US US07/939,834 patent/US5559995A/en not_active Ceased
-
1998
- 1998-09-23 US US09/159,509 patent/USRE40693E1/en not_active Expired - Lifetime
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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US4645459A (en) * | 1982-07-30 | 1987-02-24 | Honeywell Inc. | Computer generated synthesized imagery |
US4807158A (en) * | 1986-09-30 | 1989-02-21 | Daleco/Ivex Partners, Ltd. | Method and apparatus for sampling images to simulate movement within a multidimensional space |
US5021976A (en) * | 1988-11-14 | 1991-06-04 | Microelectronics And Computer Technology Corporation | Method and system for generating dynamic, interactive visual representations of information structures within a computer |
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0794517A2 (en) * | 1996-03-05 | 1997-09-10 | Canon Kabushiki Kaisha | Virtual architecture method and apparatus |
EP0794517A3 (en) * | 1996-03-05 | 1998-10-21 | Canon Kabushiki Kaisha | Virtual architecture method and apparatus |
US6683606B1 (en) | 1996-03-05 | 2004-01-27 | Canon Kabushiki Kaisha | Virtual architecture experience method and apparatus |
WO2000021039A1 (en) * | 1998-10-08 | 2000-04-13 | Cyberworld, International Corp. | Architecture and methods for generating and displaying three dimensional representations along with a web display window |
US6414679B1 (en) | 1998-10-08 | 2002-07-02 | Cyberworld International Corporation | Architecture and methods for generating and displaying three dimensional representations |
EP1004989A1 (en) * | 1998-11-27 | 2000-05-31 | France Telecom | Method and system for modeling virtual scenes in a database |
US8994744B2 (en) | 2004-11-01 | 2015-03-31 | Thomson Licensing | Method and system for mastering and distributing enhanced color space content |
US9219898B2 (en) | 2005-12-21 | 2015-12-22 | Thomson Licensing | Constrained color palette in a color space |
WO2009054956A2 (en) * | 2007-10-22 | 2009-04-30 | Benjamin Lindquist | System and method for creating gateway between an analytical database and a virtual world |
WO2009054956A3 (en) * | 2007-10-22 | 2009-08-06 | Benjamin Lindquist | System and method for creating gateway between an analytical database and a virtual world |
US8671350B2 (en) | 2007-10-22 | 2014-03-11 | 3D Data Llc | System and method for creating gateway between an analytical database and a virtual world |
Also Published As
Publication number | Publication date |
---|---|
USRE40693E1 (en) | 2009-03-31 |
US5559995A (en) | 1996-09-24 |
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