WO1992009963A1 - System for creating a virtual world - Google Patents

System for creating a virtual world Download PDF

Info

Publication number
WO1992009963A1
WO1992009963A1 PCT/US1991/008949 US9108949W WO9209963A1 WO 1992009963 A1 WO1992009963 A1 WO 1992009963A1 US 9108949 W US9108949 W US 9108949W WO 9209963 A1 WO9209963 A1 WO 9209963A1
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WO
WIPO (PCT)
Prior art keywords
groups
assigning
virtual world
grouping
pictorial representation
Prior art date
Application number
PCT/US1991/008949
Other languages
French (fr)
Inventor
Dan D. Browning
Ethan D. Joffe
Jaron Z. Lanier
Original Assignee
Vpl Research, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Vpl Research, Inc. filed Critical Vpl Research, Inc.
Publication of WO1992009963A1 publication Critical patent/WO1992009963A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10TECHNICAL SUBJECTS COVERED BY FORMER USPC
    • Y10STECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y10S707/00Data processing: database and file management or data structures
    • Y10S707/99931Database or file accessing

Definitions

  • This invention relates to virtual reality systems and, more particularly, to a method and apparatus for creating a virtual world from a database containing a limited pictorial representation of the virtual world.
  • the present invention is a method and apparatus for creating virtual worlds wherein a user may begin with a database containing a limited pictorial representation of a desired virtual world and then edit the database to specify
  • T. virtual world is communicated to a receiving unit, and a grouping unit collects various descriptions of the pictorial "1 35 representation into selected groups.
  • An attribute assigning unit then assigns attributes to the groups.
  • the attributes may include group hierarchy, constraints of motion, color, texture or other features.
  • the modified database is then communicated to a data coupling unit which couples real world data to the groups.
  • a rendering unit renders the virtual world which looks and functions according to the 5 specified attributes and the real world data.
  • FIG. 1 is a block diagram of a particular embodiment of an apparatus for creating a virtual world 0 according to the present invention.
  • Appendix 1 is a source code listing of a program used for creating a virtual world database according to the 5 present invention
  • Appendix 2 is a text description of the operation of the operation of the program entitled “Starch” listed in appendix 1;
  • Appendix 3 is a text description of the operation 0 of the program entitled "Wringer” listed in Appendix 1;
  • Appendix 4 is a text description of the overall steps used to create a virtual world according to the present invention.
  • the Matis database conversion project enables the use of die Matis o kitchen database in a virtual reality environment.
  • the Matis kitchen files are converted into the Isaac file fo ⁇ nat via RB2Swivcl.
  • This conversion process has several steps. First, tlie Matis product files are edited, using the STARCH editor. The added editing information is stored hi a GROUPING file which can be reloaded into tlie editor. Once 5 the editing is complete, the product is converted into an RB2Swivel Script file. Once tlie products needed to construct a kitchen are in tlie RB2Swivel format, the WRINGER program builds an RB2Swivel Script file containing the information necessary to make a virtual world. The RB2Swivel worlds are then loaded into Body Electric, along with tlie Body Electric Data Massagers (DMs) necessary to animate tlie world.
  • Figure 1 shows a general outline of tlie conversion process. Tlie
  • the STARCH Editor This program runs on the SGI and enables the user to convert Matis product data into tlie GROUPING file data format.
  • the final output fo ⁇ nat of die editor is RB2Swivel Script files.
  • the GROUPING data file contains all die information necessary to edit a product from its last saved state. This information can also be used to speed the editing of similar products.
  • die grouped Matis product data is converted temporarily to die SOAP data format. It is dien converted lo a Swivel Script file. There is one Swivel script file per product.
  • the editor provides die tools necessary for die grouping of matis graphic primitives into polygons or sweeps. Additional information such as constraints, thickness, and color can then be added.
  • the user needs to select which product to edit. This is accomplishe by entering either the product number or name, or by cycling through the list of products of a kitchen as contained in the Matis planfile.
  • a part name can be supplied by die user, or default to a predetermined value in order to establish constraint and diickness defaults.
  • the grouping view also supports hierarchy editing. It displays an indented notation tree structure which specifies die Swivel Unk ⁇ ig constraints of the parts.
  • the default relationship of the parts is a flat tree structure where every part is a child of die root (d e product).
  • the four functions which die editor must provide are die ability to group Matis graphic primitives and subprimitives into parts, edit product color information, determine physical constraints, and add part diickness. This is accomplished in a one screen editing environment consisting of 8 views:
  • This view displays die original Matis data, as a 3-D rotatable wireframe object
  • This view is used for selection and feedback, but is not modifiable, except for the addition of user polygons and constraint origins.
  • Primitives which can be subdivided into subprimitives have menu entries representing the subprimitives.
  • Grouping Process One or more primitives and subprimitives are selected. They are dien grouped using the appropriate grouping menu item, at which time a part name can be supplied. This name tiien appears in the Grouping text view.
  • GROUPING TEXT VIEW contains a list of die part names of die currendy Malawi parts. When one of the names is selected, the primitives which compose d part will become selected.
  • THICKNESS VIEW This view consists of editable text items which enable diickness to be added to the currently selected part.
  • the editable items are height and height type.
  • the height is die measurement by which to diicken die select part in the direction of its nomial vector.
  • the height type specifies whet die thickness is added in the positive direction, negative direction, or equally distributed.
  • - ITiis view displays positional and rotational constraints of die currently selected part. It displays die current, minimum, and maximum constraint values, as well as lock status.
  • This view displays the most recendy converted state of the produ
  • the product is displayed in shaded, polygonal format.
  • This view displays a color grid from which to interactively speci a grouping's color. This view only appears in Soap Edit mode, as describ in die Starch User's Manual, Section 4.4, and replaces die Matis Graphic View.
  • This module constructs a kitchen as dete ⁇ nined by d e Matis index an plan files. Its one interaction with the user is to select a particular kitche to build.
  • a master Swivel script file is output by diis module and is ported to die Macintosh, and loaded into RB2Swivel.
  • the user can input the index file entry number or the managing number as a command line argument when running die module.
  • Wall, floor, and ceiling colors may also be specified by creating a "wringer.color" file. See the Wringer User's Manual for more details.
  • a new RB2Swivel script file is then written. As each wall is created, its products are located upon it as specified by the plan file.
  • the file includes a head and hand, and initial world orientation information.
  • DMs are defined for each type of movement that might be needed. They are then loaded by BE by indexing off die key part names in each product. This loading process occurs automatically when a world is loaded into BE.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A method and apparatus for creating virtual worlds wherein a user may begin with a database containing a limited pictorial representation of a desired virtual world and then edit the database to specify the remaining data needed to create the actual virtual world. In one embodiment of the present invention, a database containing a limited pictorial representation of a virtual world is communicated to a receiving unit, and a grouping unit collects various descriptions of the pictorial representation into selected groups. An attribute assigning unit then assigns attributes to the groups. The attributes may include group hierarchy, constraints of motion, color, texture or other features. The modified database is then communicated to a data coupling unit which couples real world data to the groups. Finally, a rendering unit renders the virtual world which looks and functions according to the specified attributes and the real world data.

Description

SYSTEM FOR CREATING A VIRTUAL WORLD.
5 BACKGROUND OF THE INVENTION
This invention relates to virtual reality systems and, more particularly, to a method and apparatus for creating a virtual world from a database containing a limited pictorial representation of the virtual world.
10 Users of computer systems are now able to create virtual realities which they may view and interact with. One type of virtual reality system is disclosed in U.S. patent application No. 535,253, filed June 7, 1990, entitled "Virtual Reality Network," the disclosure of which is
15 incorporated herein by reference. One task which must be performed is the creation of the virtual worlds within which the users interact. This can be a very tedious task, since a complete description of all virtual objects in the virtual world, including their constraints of motion, hierarchy,
20 color, texture and other attributes must be made and entered into the virtual reality computer. Thus, it would be desirable to make virtual world creation as simple as possible.
25 SUMMARY OF THE INVENTION
The present invention is a method and apparatus for creating virtual worlds wherein a user may begin with a database containing a limited pictorial representation of a desired virtual world and then edit the database to specify
30 the remaining data needed to create the actual virtual world. In one embodiment of the present invention, a database containing a limited pictorial representation of a
T. virtual world is communicated to a receiving unit, and a grouping unit collects various descriptions of the pictorial "1 35 representation into selected groups. An attribute assigning unit then assigns attributes to the groups. The attributes may include group hierarchy, constraints of motion, color, texture or other features. The modified database is then communicated to a data coupling unit which couples real world data to the groups. Finally, a rendering unit renders the virtual world which looks and functions according to the 5 specified attributes and the real world data.
BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a block diagram of a particular embodiment of an apparatus for creating a virtual world 0 according to the present invention.
BRIEF DESCRIPTION OF THE APPENDICES Appendix 1 is a source code listing of a program used for creating a virtual world database according to the 5 present invention;
Appendix 2 is a text description of the operation of the operation of the program entitled "Starch" listed in appendix 1;
Appendix 3 is a text description of the operation 0 of the program entitled "Wringer" listed in Appendix 1; and
Appendix 4 is a text description of the overall steps used to create a virtual world according to the present invention.
5
DESCRIPTION OF SPECIFIC EMBODIMENTS
1. Project Description
The Matis database conversion project enables the use of die Matis o kitchen database in a virtual reality environment. To accomplish this, the Matis kitchen files are converted into the Isaac file foπnat via RB2Swivcl. This conversion process has several steps. First, tlie Matis product files are edited, using the STARCH editor. The added editing information is stored hi a GROUPING file which can be reloaded into tlie editor. Once 5 the editing is complete, the product is converted into an RB2Swivel Script file. Once tlie products needed to construct a kitchen are in tlie RB2Swivel format, the WRINGER program builds an RB2Swivel Script file containing the information necessary to make a virtual world. The RB2Swivel worlds are then loaded into Body Electric, along with tlie Body Electric Data Massagers (DMs) necessary to animate tlie world. Figure 1 shows a general outline of tlie conversion process. Tlie
GROUPING of tlie Matis database will be available for use on Sun Microsystems computers.
2. The STARCH Editor This program runs on the SGI and enables the user to convert Matis product data into tlie GROUPING file data format. The final output foπnat of die editor is RB2Swivel Script files. The GROUPING data file contains all die information necessary to edit a product from its last saved state. This information can also be used to speed the editing of similar products. Once editing is completed, die grouped Matis product data is converted temporarily to die SOAP data format. It is dien converted lo a Swivel Script file. There is one Swivel script file per product.
The editor provides die tools necessary for die grouping of matis graphic primitives into polygons or sweeps. Additional information such as constraints, thickness, and color can then be added.
2.1 Product Selection
- The user needs to select which product to edit. This is accomplishe by entering either the product number or name, or by cycling through the list of products of a kitchen as contained in the Matis planfile.
- There is one GROUPING file per product. If a product which has already been edited is reselected for editing, die user is asked to confirm his intentions.
2.2 Default Parameter Addition
- When a product is initially selected for conversion editing, default values for color, grouping, constraints, and thickness are added whenever possible.
- Grouping defaults are a non-trivial problem. Currently, grouping is accomplished interactively. Future project phases may automate d is process. - On completion of die grouping of graphic primitives into a part, a part name can be supplied by die user, or default to a predetermined value in order to establish constraint and diickness defaults.
- Color, Thickness, and Constraint defaults are determined upon entry of a part name, such as door.
2.3 Product Editing
- The grouping view also supports hierarchy editing. It displays an indented notation tree structure which specifies die Swivel Unkύig constraints of the parts. The default relationship of the parts is a flat tree structure where every part is a child of die root (d e product).
COLOR VIEW - This view displays the RGB color value of the current part.
- The four functions which die editor must provide are die ability to group Matis graphic primitives and subprimitives into parts, edit product color information, determine physical constraints, and add part diickness. This is accomplished in a one screen editing environment consisting of 8 views:
. MATIS GRAPHIC VIEW
- This view displays die original Matis data, as a 3-D rotatable wireframe object This view is used for selection and feedback, but is not modifiable, except for the addition of user polygons and constraint origins.
MAΗS TEXT VIEW
- All of the graphic primitives which compose the product are displayed in this view in a text list format. The association of text to graphics is accomplished through die use of color and highlighting.
Primitives which can be subdivided into subprimitives have menu entries representing the subprimitives.
Grouping Process - One or more primitives and subprimitives are selected. They are dien grouped using the appropriate grouping menu item, at which time a part name can be supplied. This name tiien appears in the Grouping text view.
GROUPING TEXT VIEW -This view contains a list of die part names of die currendy groupe parts. When one of the names is selected, the primitives which compose d part will become selected.
THICKNESS VIEW - This view consists of editable text items which enable diickness to be added to the currently selected part. The editable items are height and height type. The height is die measurement by which to diicken die select part in the direction of its nomial vector. The height type specifies whet die thickness is added in the positive direction, negative direction, or equally distributed.
CONSTRAINTS VIEW
- ITiis view displays positional and rotational constraints of die currently selected part. It displays die current, minimum, and maximum constraint values, as well as lock status.
CONVERSION (SOAP) VIEW
- This view displays the most recendy converted state of the produ The product is displayed in shaded, polygonal format.
COLOR GRID VIEW
- This view displays a color grid from which to interactively speci a grouping's color. This view only appears in Soap Edit mode, as describ in die Starch User's Manual, Section 4.4, and replaces die Matis Graphic View.
3. The WRINGER World Constructor
This module constructs a kitchen as deteπnined by d e Matis index an plan files. Its one interaction with the user is to select a particular kitche to build. A master Swivel script file is output by diis module and is ported to die Macintosh, and loaded into RB2Swivel.
3.1 Kitchen Selection - The user can input the index file entry number or the managing number as a command line argument when running die module. Wall, floor, and ceiling colors may also be specified by creating a "wringer.color" file. See the Wringer User's Manual for more details.
3.2 Making a World
- The plan file referenced by the index file entry is loaded.
- A new RB2Swivel script file is then written. As each wall is created, its products are located upon it as specified by the plan file. The file includes a head and hand, and initial world orientation information.
4. Body Electric Interaction
DMs are defined for each type of movement that might be needed. They are then loaded by BE by indexing off die key part names in each product. This loading process occurs automatically when a world is loaded into BE.

Claims

WHAT IS CLAIMED IS;
1. An apparatus for creating a virtual world database comprising: receiving means for receiving a pictorial representation of the virtual world; and grouping means, coupled to the receiving means, for grouping descriptions of the pictorial representation into selected groups.
2. The apparatus according to claim 1 further comprising attribute assigning means, coupled to the grouping means, for assigning attributes to the groups, the attribute means including hierarchy means for selecting a hierarchy for the selected groups.
3. The apparatus according to claim 2 wherein the attribute assigning means further comprises constraint assigning means for assigning constraints of motion to the groups.
4. The apparatus according to claim 3 wherein the attribute assigning means further comprises color assigning means for assigning color values to the groups.
5. The apparatus according to claim 4 wherein the attribute assigning means further comprises texture assigning means for assigning texture values to the groups.
6. The apparatus according to claim 2 further comprising data coupling means, coupled to the grouping means, for coupling real world data to the groups.
7. An apparatus for creating a virtual world comprising: receiving means for receiving a pictorial representation of the virtual world; δ grouping means, coupled to the receiving means, for grouping descriptions of the pictorial representation into selected groups; attribute assigning means, coupled to the grouping means, for assigning attributes to the groups, the attribute means including: hierarchy means for selecting a hierarchy for the selected groups; constraint assigning means for assigning constraints of motion to the groups; and rendering means for rendering the virtual world from the groups.
PCT/US1991/008949 1990-11-30 1991-11-29 System for creating a virtual world WO1992009963A1 (en)

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EP0794517A2 (en) * 1996-03-05 1997-09-10 Canon Kabushiki Kaisha Virtual architecture method and apparatus
WO2000021039A1 (en) * 1998-10-08 2000-04-13 Cyberworld, International Corp. Architecture and methods for generating and displaying three dimensional representations along with a web display window
EP1004989A1 (en) * 1998-11-27 2000-05-31 France Telecom Method and system for modeling virtual scenes in a database
US6414679B1 (en) 1998-10-08 2002-07-02 Cyberworld International Corporation Architecture and methods for generating and displaying three dimensional representations
WO2009054956A2 (en) * 2007-10-22 2009-04-30 Benjamin Lindquist System and method for creating gateway between an analytical database and a virtual world
US8994744B2 (en) 2004-11-01 2015-03-31 Thomson Licensing Method and system for mastering and distributing enhanced color space content
US9219898B2 (en) 2005-12-21 2015-12-22 Thomson Licensing Constrained color palette in a color space

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US6069632A (en) * 1997-07-03 2000-05-30 International Business Machines Corporation Passageway properties: customizable protocols for entry and exit of places
US6088698A (en) * 1998-02-27 2000-07-11 Oracle Corporation Method and apparatus for incrementally generating a virtual three-dimensional world
US6289299B1 (en) 1999-02-17 2001-09-11 Westinghouse Savannah River Company Systems and methods for interactive virtual reality process control and simulation
US6784901B1 (en) 2000-05-09 2004-08-31 There Method, system and computer program product for the delivery of a chat message in a 3D multi-user environment
US8935129B1 (en) * 2010-06-04 2015-01-13 Bentley Systems, Incorporated System and method for simplifying a graph'S topology and persevering the graph'S semantics
CN118267718A (en) * 2024-06-04 2024-07-02 四川物通科技有限公司 Multi-scene operation management method and system based on meta universe

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US5021976A (en) * 1988-11-14 1991-06-04 Microelectronics And Computer Technology Corporation Method and system for generating dynamic, interactive visual representations of information structures within a computer

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0794517A2 (en) * 1996-03-05 1997-09-10 Canon Kabushiki Kaisha Virtual architecture method and apparatus
EP0794517A3 (en) * 1996-03-05 1998-10-21 Canon Kabushiki Kaisha Virtual architecture method and apparatus
US6683606B1 (en) 1996-03-05 2004-01-27 Canon Kabushiki Kaisha Virtual architecture experience method and apparatus
WO2000021039A1 (en) * 1998-10-08 2000-04-13 Cyberworld, International Corp. Architecture and methods for generating and displaying three dimensional representations along with a web display window
US6414679B1 (en) 1998-10-08 2002-07-02 Cyberworld International Corporation Architecture and methods for generating and displaying three dimensional representations
EP1004989A1 (en) * 1998-11-27 2000-05-31 France Telecom Method and system for modeling virtual scenes in a database
US8994744B2 (en) 2004-11-01 2015-03-31 Thomson Licensing Method and system for mastering and distributing enhanced color space content
US9219898B2 (en) 2005-12-21 2015-12-22 Thomson Licensing Constrained color palette in a color space
WO2009054956A2 (en) * 2007-10-22 2009-04-30 Benjamin Lindquist System and method for creating gateway between an analytical database and a virtual world
WO2009054956A3 (en) * 2007-10-22 2009-08-06 Benjamin Lindquist System and method for creating gateway between an analytical database and a virtual world
US8671350B2 (en) 2007-10-22 2014-03-11 3D Data Llc System and method for creating gateway between an analytical database and a virtual world

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USRE40693E1 (en) 2009-03-31
US5559995A (en) 1996-09-24

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