WO1986006292A1 - Dice and token game apparatus and method - Google Patents

Dice and token game apparatus and method Download PDF

Info

Publication number
WO1986006292A1
WO1986006292A1 PCT/US1986/000914 US8600914W WO8606292A1 WO 1986006292 A1 WO1986006292 A1 WO 1986006292A1 US 8600914 W US8600914 W US 8600914W WO 8606292 A1 WO8606292 A1 WO 8606292A1
Authority
WO
WIPO (PCT)
Prior art keywords
dice
indicia
player
same
token
Prior art date
Application number
PCT/US1986/000914
Other languages
English (en)
French (fr)
Inventor
Stewart M. Lamle
Original Assignee
Lamle Stewart M
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lamle Stewart M filed Critical Lamle Stewart M
Priority to MC86US8600914D priority Critical patent/MC1780A1/xx
Priority to JP61502723A priority patent/JPH0651074B2/ja
Publication of WO1986006292A1 publication Critical patent/WO1986006292A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00157Casino or betting games
    • A63F2003/0016Casino or betting games imitating fruit machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/007Design of classical playing pieces, e.g. classical chess, draughts or go
    • A63F2003/00703Tokens or chips

Definitions

  • the invention relates to a game apparatus comprising a plurality of dice and a plurality of tokens.
  • the faces of the dice usually include dot patterns representative of various numbers. After a throw of the dice, the numbers are totaled or otherwise used to indicate the outcome of the throw.
  • It is therefore an object of the invention to provide a game apparatus comprising a plurality of dice having indicia thereon and a plurality of tokens having similar indicia.
  • Figures 1A, IB, 2A, 2B, 3A, and 3B show a plurality of dice usable with the game apparatus of the invention.
  • Figure 4 shows a plurality of tokens usable with the dice shown in Figures 1 through 3.
  • Figure 5 shows a container for the game apparatus of the invention.
  • FIGS 6 through 8 show alternate forms of dice usable in the game of the present invention.
  • Figure 9 shows tokens which are usable with the dice of Figure 8.
  • Figure 1A shows sides 11a, lib, and lie of a die 11,; and Figure IB shows sides lid, lie, and llf of die 11.
  • Figure 2A shows sides 12a, 12b, and 12c of a die 12; and Figure 2B shows sides 12d, 12e, and 12f of die 12.
  • Figure 3A shows sides 13a, 13b, and 13c of die 13; and Figure 3B shows sides 13d, 13e, and 13f of die 13.
  • Each side of die 11 has indicia thereon which is different than the indicia shown on the the remaining sides of die 11.
  • side 11a may show an apple, side lib an orange, side lie a lemon, side lid grapes, side lie a bell, and side llf a logo.
  • Each of the die 12 and 13 show the same indicia on the corresponding sides thereof. That is, side 12a of die 12 shows an apple, 12b an orange, 12c a lemon, 12d grapes, 12e a bell, and 12f a logo. Likewise, die 13 shows on side 13a an apple, 13b an orange, 13c a lemon, 13d grapes, 13e a bell, and 13f a logo.
  • Figure 4 shows a set of tokens 16 used with the dice of the instant invention.
  • the number of tokens in the set 16 is equal to the number of sides on one of the dice; and accordingly, when 6 sided dice are used, 6 tokens comprise the set 16.
  • Each token in the set 16 shows one of the indicia shown on the dice, and no two tokens are alike.
  • set 16 comprises tokens 17-22 wherein token 17 shows an apple, token 18 shows an orange, token 19 shows a lemon, token 20 shows grapes, token 21 shows a bell, ' and token 22 shows a logo.
  • the game apparatus comprising the three dice and the six tokens may be conveniently contained in a receptacle such as the bag 25 shown in Figure 5.
  • the side of the bag may be imprinted with instructions 26 for playing the game or with other decorative designs as desired.
  • Two or more players may play the game with three or more players being preferred. - 3
  • Game play progresses according to the following rules:
  • each player Before the dice are thrown, each player contributes an ante to form a pot. The amount of the ante is determined by the player throwing the
  • a throw by any player resulting in all three dice showing the same indicia on the upper die face entitles that player to the entire pot.
  • the same player sets a new ante and throws the dice again.
  • the player throwing the dice splits the pot with the player holding that token.
  • the player with the token then returns the token so that it is available to any player who subsequently rolls a pair with the same indicia. If the token is not
  • a throw of the dice resulting in all of the dice showing different indicia on the upper faces requires that player to pass the dice to the next player.
  • the next player sets a new ante and
  • indicia may be a house indicia; and throughout game play the logo token is "held" by the house. Accordingly, a player rolling the dice resulting in two dice showing the logo splits the pot with the house. A roll of the dice resulting in all three dice showing the logo, however, gives the entire contents of the pot to the player who threw the dice.
  • Figure 6 is an end view of eight-sided dice 30. When using such dice, eight tokens are required, wherein the indicia on each token corresponds to the indicia on one of the faces of the dice 30.
  • Figure 7 is an end view of twelve-sided dice 32. When such dice are used, twelve tokens are required, with each token having indicia corresponding to the indicia on one of the faces of the twelve-sided dice 32.
  • the indicia on each face of a die is unique; and one of the set of corresponding tokens shows that same indicia.
  • three dice may be used; and the rules of play are substantially as stated above.
  • FIG. 8 shows three dice 40, 41, and 42 which may be used with an alternate form of the invention.
  • the die 40 comprises 6 sides 40a through 40f, wherein two of the sides, 40C and 40f display the same indicia, and the other sides, 4a, 4b, 4d, and 4e, display different indicia.
  • the sides of the die 40 display the following indicia: 40a - apple; 40b - lemon, 40c - logo; 40d - grapes, 40e - bell; and 40f - logo.
  • the dice 41 and 42 are similar in arrangement, each having indicia on sides a through f corresponding to the indicia on the sides a through f of die 40.
  • Figure 9 shows a set 43 of tokens usable with the dice 40, 41, and 42 of Figure 8.
  • the tokens 44 through 48 of the set 43 show indicia corresponding to the indicia shown on each of the dice 41,, 42, and 43.
  • token 44 shows an apple, 45 a lemon, 46 the logo, 47 grapes, and 48 a bell.
  • a throw of the dice showing three similar indicia renders the player a winner.
  • a throw of the dice showing two similar indicia allows the player to take the token with the same indicia if it is available, or to split the pot with a player al eady holding the token with the same indicia.
  • the player holding the token returns the token to the table for further game play.
  • the logo token is "held” by the house; and accordingly, the player splits the pot with the house.
  • the dice may be in the shape of any regular polyhedron and may be constructed to have the logo, shown on more than one face thereof.
  • the number of sides on each die may be express as N; and the number of sides of each die having the same indicia thereon may be expressed as X.
  • the number of different indicia used on the dice will be equal to N-X+l, and the number of tokens which are used with such dice sets will be equal to N-X+l .
  • the game of the present invention may also taken an electronic form. In such a game, physical tokens do not pass to - 6 -
  • an electronically activated indicator shows whether or not a player has a claim on the pot as a result of an indicia pair being rolled, in the event the same indicia pair is rolled again.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
PCT/US1986/000914 1985-04-29 1986-04-25 Dice and token game apparatus and method WO1986006292A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
MC86US8600914D MC1780A1 (fr) 1985-04-29 1986-04-25 Materiel de jeu de des avec jetons et methode de jeu
JP61502723A JPH0651074B2 (ja) 1985-04-29 1986-04-25 ゲーム器具

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US72870185A 1985-04-29 1985-04-29
US728,701 1985-04-29

Publications (1)

Publication Number Publication Date
WO1986006292A1 true WO1986006292A1 (en) 1986-11-06

Family

ID=24927956

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US1986/000914 WO1986006292A1 (en) 1985-04-29 1986-04-25 Dice and token game apparatus and method

Country Status (4)

Country Link
EP (1) EP0221150A1 (US06589383-20030708-C00041.png)
JP (1) JPH0651074B2 (US06589383-20030708-C00041.png)
DE (1) DE3690228T1 (US06589383-20030708-C00041.png)
WO (1) WO1986006292A1 (US06589383-20030708-C00041.png)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5944312A (en) * 1997-02-13 1999-08-31 Darneille; Diane D. Educational game apparatus for learning relationships between living or non-living things

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5816334B1 (ja) * 2014-05-23 2015-11-18 恭實 濱本 サイコロゲーム器及びサイコロ

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR393917A (fr) * 1908-09-04 1909-01-09 August Schulze Jeu de dés
FR967462A (fr) * 1948-06-09 1950-11-03 Dé à jouer à douze faces pentagonales
US2560187A (en) * 1946-05-03 1951-07-10 Durrel E Post Combination card and dice game
FR1524470A (fr) * 1967-04-24 1968-05-10 Jeu de dés-pyramides

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR393917A (fr) * 1908-09-04 1909-01-09 August Schulze Jeu de dés
US2560187A (en) * 1946-05-03 1951-07-10 Durrel E Post Combination card and dice game
FR967462A (fr) * 1948-06-09 1950-11-03 Dé à jouer à douze faces pentagonales
FR1524470A (fr) * 1967-04-24 1968-05-10 Jeu de dés-pyramides

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5944312A (en) * 1997-02-13 1999-08-31 Darneille; Diane D. Educational game apparatus for learning relationships between living or non-living things

Also Published As

Publication number Publication date
DE3690228T1 (US06589383-20030708-C00041.png) 1987-06-04
EP0221150A1 (en) 1987-05-13
JPS62502669A (ja) 1987-10-15
JPH0651074B2 (ja) 1994-07-06

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