US9100435B2 - Preferred name presentation in online environments - Google Patents
Preferred name presentation in online environments Download PDFInfo
- Publication number
- US9100435B2 US9100435B2 US12/416,967 US41696709A US9100435B2 US 9100435 B2 US9100435 B2 US 9100435B2 US 41696709 A US41696709 A US 41696709A US 9100435 B2 US9100435 B2 US 9100435B2
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- United States
- Prior art keywords
- user
- name
- virtual environment
- online gaming
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- Expired - Fee Related, expires
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
- H04L51/046—Interoperability with other network applications or services
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- H04L61/1511—
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- H04L29/12066—
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L61/00—Network arrangements, protocols or services for addressing or naming
- H04L61/30—Managing network names, e.g. use of aliases or nicknames
- H04L61/301—Name conversion
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L61/00—Network arrangements, protocols or services for addressing or naming
- H04L61/45—Network directories; Name-to-address mapping
- H04L61/4505—Network directories; Name-to-address mapping using standardised directories; using standardised directory access protocols
- H04L61/4511—Network directories; Name-to-address mapping using standardised directories; using standardised directory access protocols using domain name system [DNS]
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
Definitions
- the present invention is generally directed to a system and method for providing an avatar, that is, a user having an on-line alias, with a mechanism for communicating with other users electronically, and based on context, present a desired name to the target party regardless of the currently active alias of the sender. More particularly, the present invention is directed to processes and systems variously described as Alias Resolution, Name Resolution, Alias Translation, Name Translation, Alias Conversion and Name Conversion in virtual universes.
- alias names are used to preserve privacy, and yet there is often a need to know the identity of the real person with whom one is talking or interacting in order to hold meetings and conduct business.
- the inverse is also true, where an on-line user does not want to disclose a real name and wishes for disparate target parties to know the user under disparate on-line alias names.
- most on-line users have multiple on-line alias names, some of which may include real identity data.
- a user's business e-mail address may contain a real name, where the same user may have additional email addresses, on-line gaming aliases, virtual world aliases, and the like, which often do not include identity data.
- a virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars). Some, but not all, virtual worlds allow for multiple users.
- the world being computer-simulated typically appears similar to the real world, with real world rules such as gravity, topography, locomotion, real-time actions, and communication. Communication has, until recently, been in the form of text, but now real-time voice communication using VOIP is available.
- This type of virtual world is now most common in massively multi-player on-line games (Second Life®, Entropia Universe®, The Sims On-LineTM, ThereTM, particularly massively multiplayer on-line role-playing games such as EverQuest®, Ultima On-LineTM, LineageTM, World of Warcraft®, or Guild WarsTM.
- Second Life® and other on-line virtual environments present a tremendous new outlet for both structured and unstructured virtual collaboration, gaming and exploration, as well as real-life simulations in virtual spaces. These activities, along with yet to be disclosed new dimensions, in turn provide a wide open arena for creative and new marketing methods and mechanisms.
- the present invention allows an on-line user to specify the name or alias by which that user is known when communicating with other target users, regardless of the name or alias under which the sending user is currently logged-in. It also provides a mechanism to block messages from sending parties that are not willing to divulge real identity.
- a method for providing appropriate and selective identities for user messages in a virtual universe, by establishing an association between a user and at least two aliases for use on different accounts in the virtual universe.
- a name conversion agent having target information and user defined rules for these aliases, is enabled.
- a user identity is determined by the name conversion agent using the target information, selected or specified rules and the alias information.
- a computer readable medium containing program instructions thereon, for a data processing system is provided.
- the data processing system establishes an association between the user and at least two aliases for use on different accounts in said virtual universe.
- the data processing system enables a name conversion agent having target information and user defined rules for the aliases and determines a user identity via the agent, using the target information, the rules and the aliases.
- a data processing system whose memory includes program instructions, for: (1) establishing an association between the user and at least two aliases for use on different accounts in a virtual universe; (2) enabling a name conversion agent having target information and user defined rules for the aliases; and (3) determining a user identity by the agent using the target information, the rules and the aliases.
- FIG. 1 is a block diagram illustrating the use of a name service by two clients communicating with a server such as one hosting a virtual world;
- FIG. 2 illustrates a model in which a single real name is associated with three aliases
- FIG. 3 is a block diagram illustrating the name conversion process as employed by a first client communicating with a second client;
- FIG. 4 is a process flow diagram illustrating the use of a name/alias conversion agent and a name/alias conversion database
- FIG. 5 is a block diagram illustrating a system which an end user typically employs to use the present invention
- FIG. 6 illustrates one form of machine readable medium, a CD-ROM, on which program instructions for carrying out the steps of the present invention may be provided;
- FIG. 7 is a flowchart illustrating exemplary steps in the process of the present invention.
- the present invention is related to Ser. No. 12/045,757, “System for Fraud Mitigation through Avatar Identity Determination” where methods are described to ascertain the true identity of the human user behind an Avatar or other on-line alias.
- This invention expands upon the previous methods and provides controls for a message sender and target in managing name/alias presentation.
- the present invention allows an on-line user with multiple virtual identities (alias names) to communicate with other users while presenting a desired identity to a target party.
- real user John Doe may have a work account at IBM of jdoe@ibm.com (see reference numeral 302 in FIG. 3 ), a Second Life® account with an alias of J_Firestorm (see reference numeral 301 in FIG. 3 ), and an Instant Messenger (IM) account with an alias of JD1977 (see reference numeral 303 in FIG. 3 ).
- IM Instant Messenger
- the present invention enables user John Doe to communicate with others identifying himself as any of the alias names (see reference numeral 203 in FIG. 2 ), regardless of which alias is currently active. As an example, if John Doe is currently in an IM session and sends a note to a colleague at work, he could address such a note as coming from jdoe@ibm.com, even though the currently active IM ID is JD1977.
- FIG. 1 depicts a name services scenario for clients ( 102 and 103 ) using name service 101 in order to access server 100 .
- the present invention is enabled through the use of agent code and a name conversion database.
- a Name Conversion Agent runs on the client machine and, based on message context (target information) and user defined rules, either passes the message as is or modifies the sender's identify information according to the rules.
- this functionality is integrated into the individual applications or is accomplished using an application programming interface (API).
- API application programming interface
- a registration process in which user John Doe is only permitted to use alias IDs that he actually owns, and is not permitted to spoof another user's alias names. This is accomplished by sending a onetime message to the agent (see reference numeral 201 in FIG. 4 ) from each active ID. For example, during an IM session a user sends a message to NameAgent@IM to register new IM name. The Agent recognizes this as a registration request and adds JD1977 to the alias database (see reference numeral 202 in FIG. 4 ). Upon registration of an ID, John Doe then has the ability, through the agent, to establish rules for that ID.
- FIG. 4 depicts high level component interaction.
- the present invention expands upon existing name services by providing a client with the ability to present a preferred identity to either an existing name service, to a server, or to another client, regardless of the current active client ID.
- alias As each alias is registered and rules are configured, and the data is written to a name conversion database that stores each contextual relationship, thus establishing name association rules.
- data from the Name Conversion Database is cached by the agent such that name conversions are made very rapidly without the need to read the database for each message sent. The following describes some exemplary name conversion rules.
- the rules now described are exemplary of rules that are desirable for use by the Name Conversion Agent.
- the agent Upon receipt of a message, the agent first looks for a specific rule and applies it, followed by scanning global rules if no specific rule was found, and finally passing the message as-is if no rule was found.
- the following are examples of such rules.
- Send-message-as function (send using any valid registered alias)—This rule allows the sender to specify, in real-time, the sending ID that is associated with an outbound message.
- this global rule uses the target environment contextually based name. For example, a message sent to Second Life® is provided with a sending address of the sender's Second Life® identity.
- this global rule uses the currently active ID as the sender ID (for example, if sending from IM, use sender's IM name).
- both a sender and receiver have the option of not sending and/or receiving messages from other parties that do not have a real name on record.
- the present invention provides a business method that performs the process steps of the invention on a subscription, advertising, and/or fee basis. That is, a service provider, such as a Solution Integrator, offers to provide a mechanism for providing selectively appropriate identity for user messages in a virtual universe.
- the service provider creates, maintains, supports, et cetera, a computer infrastructure that performs the process steps of the invention for one or more customers.
- the service provider receives payment from the customer(s) under a subscription and/or fee agreement and/or the service provider receives payment from the sale of advertising content to one or more third parties.
- FIG. 7 One embodiment of the present invention is illustrated in FIG. 7 .
- a first step ( 401 ) there is established an association between a user and at least two aliases for use on different accounts in a virtual universe.
- a name conversion agent having target information and user defined rules for the aliases is enabled.
- user identity is determined by the agent using the target information, the rules and aliases.
- this invention provides a convenient mechanism for sending messages to target parties using a desired sender alias without the need to start or change active applications, and is presently very helpful and its utility is only expected to grow as the number of alias identities each individual person owns continues to increase.
- FIG. 5 an end user environment in which the present invention operates is shown in FIG. 5 .
- the present invention operates through a data processing environment which effectively includes one or more of the computer elements shown in FIG. 5 .
- FIG. 5 is more suited for illustrating an end user environment, it is noted that a similar, albeit typically much larger, data processing system is connected via the Internet to the local environment depicted.
- a similar non-volatile memory 540 is typically present at the server end to contain program instructions for carrying out the virtual reality program which are loaded into a corresponding main memory 510 for execution.
- computer 500 includes central processing unit (CPU) 520 which accesses programs and data stored within random access memory 510 .
- CPU central processing unit
- Memory 510 is typically volatile in nature and accordingly such systems are provided with nonvolatile memory typically in the form of rotatable magnetic memory 540 . While memory 540 is preferably a nonvolatile magnetic device, other media may be employed.
- CPU 520 communicates with users at consoles such as terminal 550 through Input/Output unit 530 .
- Terminal 550 is typically one of many, if not thousands, of consoles in communication with computer 500 through one or more I/O unit 530 .
- console unit 550 is shown as having included therein device 560 for reading media of one or more types such as CD-ROM 600 shown in FIG. 6 .
- Media 600 an example of which is shown in FIG.
- Disk 600 comprises any convenient device including, but not limited to, magnetic media, optical storage devices and chips such as flash memory devices or so-called thumb drives.
- Disk 600 also represents a more generic distribution medium in the form of electrical signals used to transmit data bits which represent codes for the instructions discussed herein. While such transmitted signals may be ephemeral in nature they still, nonetheless constitute a physical medium carrying the coded instruction bits and are intended for permanent capture at the signal's destination or destinations.
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Abstract
Description
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- (1) An avatar is a graphical representation a user selects that other users can see, often taking the form of a cartoon-like human but with increasing desire to render the depiction in more realistic fashion.
- (2) An agent is the user's account, upon which the user can build an avatar, and which is tied to the inventory of assets a user owns.
- (3) A region is a virtual area of land within the VU, typically residing on a single server.
- (4) Assets, avatars, the environment, and anything visual consists of UUIDs (unique identifiers) tied to geometric data (distributed to users as textual coordinates), textures (distributed to users as graphics files such as JPEG2000 files), and effects data (rendered by the user's client according to the use's preferences and user's device capabilities).
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- With the use of either an avatar mode, for example, “personal” or “business” wherein any contacts made while the avatar is designated in a certain mode take on an alias translation accordingly.
- According to who is being addressed; for example, entry of my manager's avatar name into a look-up table means that messaging addressed between the two of us refers to “Dan” and “Rick” whereas correspondence to others still uses informal names and aliases.
- According to the region where the avatar is located. For example, if an avatar is in a corporate region, then real names are used, whereas an avatar in a public region uses the informal names associated with their avatar.
- According to time of day or day of week in a designated “home” time zone.
Claims (18)
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US14/751,696 US9736092B2 (en) | 2009-04-02 | 2015-06-26 | Preferred name presentation in online environments |
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US9100435B2 true US9100435B2 (en) | 2015-08-04 |
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US10452835B2 (en) | 2016-06-30 | 2019-10-22 | Microsoft Technology Licensing, Llc | User-management of third-party user information |
US10469997B2 (en) | 2016-02-26 | 2019-11-05 | Microsoft Technology Licensing, Llc | Detecting a wireless signal based on context |
US10475144B2 (en) | 2016-02-26 | 2019-11-12 | Microsoft Technology Licensing, Llc | Presenting context-based guidance using electronic signs |
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US8929208B2 (en) | 2008-08-14 | 2015-01-06 | The Invention Science Fund I, Llc | Conditionally releasing a communiqué determined to be affiliated with a particular source entity in response to detecting occurrence of one or more environmental aspects |
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