US8689200B1 - Method and system for optimizing an executable program by generating special operations for identical program entities - Google Patents
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- US8689200B1 US8689200B1 US13/005,394 US201113005394A US8689200B1 US 8689200 B1 US8689200 B1 US 8689200B1 US 201113005394 A US201113005394 A US 201113005394A US 8689200 B1 US8689200 B1 US 8689200B1
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- G06F8/443—Optimisation
- G06F8/4434—Reducing the memory space required by the program code
- G06F8/4435—Detection or removal of dead or redundant code
Definitions
- the disclosed embodiments relate generally to program compilation and linking, and in particular, to a system and method for optimizing an executable program by merging identical program entities such as functions or read-only data members in the executable program.
- a method for optimizing the object code of a program using a computer includes: receiving one or more object code units associated with an executable program; identifying, among the one or more object code units, a first program entity and a first set of operations associated with the first program entity and a second program entity and a second set of operations associated with the second program entity, wherein each program entity has an object code segment and an associated address; updating the one or more object code units by causing the second set of operations to be associated with the first program entity if the first program entity's object code segment is identical to the second program entity's object code segment and no operation from the second set operates on the address of the second program entity; and combining the updated one or more object code units into the executable program.
- a system for optimizing an executable program includes one or more central processing units for executing programs; and memory to store data and to store one or more programs to be executed by the one or more central processing units.
- the one or more programs include instructions for: receiving one or more object code units associated with an executable program; identifying, among the one or more object code units, a first program entity and a first set of operations associated with the first program entity and a second program entity and a second set of operations associated with the second program entity, wherein each program entity has an object code segment and an associated address; updating the one or more object code units by causing the second set of operations to be associated with the first program entity if the first program entity's object code segment is identical to the second program entity's object code segment and no operation from the second set operates on the address of the second program entity; and combining the updated one or more object code units into the executable program.
- a computer readable-storage medium stores one or more programs for execution by one or more processors of a computer system.
- the one or more programs include instructions for: receiving one or more object code units associated with an executable program; identifying, among the one or more object code units, a first program entity and a first set of operations associated with the first program entity and a second program entity and a second set of operations associated with the second program entity, wherein each program entity has an object code segment and an associated address; updating the one or more object code units by causing the second set of operations to be associated with the first program entity if the first program entity's object code segment is identical to the second program entity's object code segment and no operation from the second set operates on the address of the second program entity; and combining the updated one or more object code units into the executable program.
- a method for optimizing the object code of a program using a computer includes: receiving one or more object code units associated with an executable program; identifying, among the one or more object code units, a first program entity and a first set of operations associated with the first program entity and a second program entity and a second set of operations associated with the second program entity, wherein each program entity has an object code segment and an associated address; updating the one or more object code units by inserting a predefined instruction before the first program entity's object code segment and causing the second set of operations to be associated with the predefined instruction if the first program entity's object code segment is identical to the second program entity's object code segment; and combining the updated one or more object code units into the executable program.
- a system for optimizing an executable program includes one or more central processing units for executing programs; and memory to store data and to store one or more programs to be executed by the one or more central processing units.
- the one or more programs include instructions for: receiving one or more object code units associated with an executable program; identifying, among the one or more object code units, a first program entity and a first set of operations associated with the first program entity and a second program entity and a second set of operations associated with the second program entity, wherein each program entity has an object code segment and an associated address; updating the one or more object code units by inserting a predefined instruction before the first program entity's object code segment and causing the second set of operations to be associated with the predefined instruction if the first program entity's object code segment is identical to the second program entity's object code segment; and combining the updated one or more object code units into the executable program.
- a computer readable-storage medium stores one or more programs for execution by one or more processors of a computer system.
- the one or more programs include instructions for: receiving one or more object code units associated with an executable program; identifying, among the one or more object code units, a first program entity and a first set of operations associated with the first program entity and a second program entity and a second set of operations associated with the second program entity, wherein each program entity has an object code segment and an associated address; updating the one or more object code units by inserting a predefined instruction before the first program entity's object code segment and causing the second set of operations to be associated with the predefined instruction if the first program entity's object code segment is identical to the second program entity's object code segment; and combining the updated one or more object code units into the executable program.
- FIG. 1A is an overview block diagram of a process for transforming source codes of a program into an executable program in accordance with some embodiments.
- FIGS. 1B and 1C illustrate an example of merging identical functions in an executable program in accordance with some embodiments.
- FIG. 2 is a flow chart of a process for merging identical functions in connection with a linking progress in accordance with some embodiments.
- FIG. 3A is a block diagram of a relocation data structure in accordance with some embodiments.
- FIG. 3B is a block diagram of a hash data structure in accordance with some embodiments.
- FIGS. 4A and 4B are flow charts of a process for optimizing an executable program in accordance with some embodiments.
- FIG. 5 is a block diagram of a system for code optimization in accordance with some embodiments.
- FIG. 1A is an overview block diagram of a process for transforming the source code of a program into an executable program in accordance with some embodiments.
- the program's source code is stored within one or more source code files 100 - 1 to 100 -M.
- a compiler 110 transforms the source code files into one or more object code files 120 - 1 to 120 -N. Depending on the size of the executable program, the number of object code files ranges from a few to hundreds or even thousands.
- the compiler 110 may include other components such as an assembler.
- the process of compiling a program from a human-readable format such as source code into the binary format that a processor executes involves successively transforming the source code into simpler forms and discarding redundant information at each step until the result is a sequence of simple operations, register names, memory addresses, and binary values that the processor can understand.
- instructions within one source code file may be distributed over multiple object code files and instructions within multiple source code files may be merged into a single object code file.
- the linker 130 is a program that combines the one or more object files 120 - 1 to 120 -N generated by the compiler 110 into a single binary executable program 140 , which can be executed on a specific computer platform.
- an executable program may be generated by combining a large number of object code files. Many of these object code files may have identical code segments such as identical functions or read-only data members. Note that although identical source code segments may result in an identical object code segment, different source code segments may still be associated with an identical object code segment if the source code differences are “ignored” by the compiler 110 .
- FIG. 1B illustrates an exemplary program that has two source code files, “A.cc” 150 and “B.cc” 155 .
- the source code file 150 includes a definition of a function Fn1( ) and the source code file 155 includes a definition of another function Fn2( ).
- the two functions are not identical at the source code level, their object code counterparts are identical.
- the source code file 150 includes a main( )function that has at least two function calls, one call of Fn1( ) 160 and another call of Fn2( ) 165 .
- each of the two source code files 150 and 155 is compiled into a separate object code file “A.o” 170 or “B.o” 175 .
- the compiler 110 assumes that every function in a source code file is different from another function in the same source code file or another source file and therefore assigns a unique address to each function in the object code. In this example, it is assumed that the address of the function Fn1( ) in the object code file 170 is 0xa123 and the address of the function Fn2( ) in the object code file 175 is 0xa134.
- the binary executable 180 generated by the linker 130 in accordance with the two object code files will have two copies of identical binary functions, one for the function Fn1( ) and the other one for the function Fn2( ).
- FIG. 1C illustrates an example of merging identical functions in an executable program in accordance with some embodiments.
- the process of merging identical functions into a single copy is referred to as “code folding.”
- the symbol table before the code folding has two entries associated with the two symbols Fn1 and Fn2. These two symbols represent two different functions in the source code and are associated with two different addresses 0xa123 and 0xa134, each address corresponding to a respective function in the source code. Because the two functions are identical at the object code level, it is possible to update the symbol table by merging the two functions into one copy.
- FIG. 2 is a flow chart of a process for merging identical functions in connection with a linking progress in accordance with some embodiments. As will be explained below, this process sums up at least four different embodiments of performing code folding, each embodiment providing a unique aspects for merging identical functions.
- the code folding process 240 is an auxiliary process associated with the main linking process 200 .
- the main linking process 200 chooses to optimize the object code by merging identical functions or read-only data members, the code folding process 240 is initiated, e.g., via a different thread.
- the main linking process 200 begins with reading ( 210 ) the symbols, relocations, and objects associated with an executable program. Note that a relocation data structure is a well-known entity used in the art of program compiling and linking.
- the compiler 110 For each reference (or call) to a function or its corresponding address in the executable program, the compiler 110 generates a relocation entry at the compilation time and stores the relocation entry within a data structure as part of the object code.
- a relocation entry has an attribute that can be used to determine whether a reference is associated with a function or its address.
- FIG. 3A is a block diagram of a relocation data structure in accordance with some embodiments.
- the relocation data structure 300 includes multiple attributes for generating the executables by the linker 130 such as relocation type 310 , relocation symbol name 320 , and relocation symbol value 330 .
- the relocation type 310 is an attribute that depends on: (i) the architecture of the target processor for which the executable is generated, (ii) the type of machine instruction code constituting the executable, and (iii) whether the relocation is associated with a reference to a function or a reference to a function address.
- the relocation types 310 are commonly represented using standard names or designations, some examples of which are shown in the table below.
- This table shows the relocation type names associated with combinations of different executable object types (e.g., position-independent executable (PIE) objects and position-independent code (PIC) objects) and different relocation reference types, all for target processors that are compatible with an i386 instruction set architecture.
- PIE position-independent executable
- PIC position-independent code
- this property can be used to identify those operations on a function's address that may cause unsafe behavior if the function were merged with another identical function.
- relocation type as an indicator or proxy to determine whether two identical functions can be merged is merely one embodiment of the present application.
- another property found in the object code may be used for similar purpose as long as the property demonstrates differences between a reference to a function and a reference to a function address.
- such property may be derived from one or more attributes associated with the relocation or other information.
- the fact that a function is subject to an operation on its address (e.g., the function's relocation type is R — 386_GOTOFF) only means that there is a potential risk of merging such function into another identical function but it does not necessarily guarantee that such merge would result in unsafe behavior. For example, if the operation does not compare the function's address with another function's address as illustrated above, it is still possible to merge the function with another identical one. In some embodiments, if only one of two identical functions has operations on its address while the other one does not, it is safe to merge the other one into the first one such that there is no operation on a substituting function address.
- the function's relocation type is R — 386_GOTOFF
- the linker 130 initiates the code folding process 240 ( 215 ).
- a first scheme involves identifying a “black list” of functions that have operations on their respective addresses, which are deemed “unsafe” for code folding, and prevent any function in the black list from code folding even if it is identical to another function. As will be explained below, this scheme is relatively easy implement with an update to the linker programs.
- a second scheme involves merging a source identical function (i.e., the function to be deleted from the executable program) with a target identical function (i.e., the function that remains in the executable program) by inserting a predefined instruction (e.g., a no-op instruction) before the target function and redirecting all the references to the source function or its address to the predefined instruction.
- a predefined instruction e.g., a no-op instruction
- the second scheme is further divided into two sub-schemes: (i) a first sub-scheme that involve inserting a predefined instruction regardless of whether the source identical function has any “unsafe” operation on the function's address; and (ii) a second sub-scheme that involves inserting a predefined instruction only if the source identical function is deemed to have an “unsafe” operation on the function's address.
- both schemes above are illustrated by the flow chart shown in FIG. 2 with some of the steps (e.g., 250, 255) corresponding to one scheme (e.g., the “black list” scheme) and some of the steps (e.g., 230) corresponding to the other scheme (e.g., the “no-op” scheme).
- the linker 130 determines whether or not it generates a black list of functions risky for code folding by, e.g., checking a function's associated relocation type ( 245 ).
- the relocation type's value may indicate whether the function has any “unsafe” operation on its address (e.g., address comparison). If the linker 130 chooses to generate a black list of potentially risky functions ( 245 —yes), the linker 130 examines the relocation types associated with different functions in the object code ( 250 ).
- the linker 130 Because the linker 130 knows in advance the architecture of the target processor for which the executable is generated and the type of machine instruction code of the executable, it can conduct a table lookup to determine which function's relocation types represent potentially “unsafe” operations on the function's address and which function's relocation types represent “safe” operations from the perspective of code folding. Based on the identified relocation types, the linker 130 identifies a black list of functions that should not be folded ( 255 ). If the linker 130 chooses to the no-op scheme ( 245 —no), which does not have a black list of functions, the steps 250 and 255 can be skipped.
- the linker 130 identifies identical functions for code folding ( 260 ).
- the linker 130 generates a checksum or the like for each function based on its content (e.g., the object code) and compares two functions' checksums to determine whether they are identical or not. For example, two functions that have the same checksum are deemed to be identical whereas two functions that do not have the same checksum are deemed to be different from each other.
- the linker 130 performs the aforementioned checksum comparison to only those functions not identified in the black list such that all the identical functions are safe to be merged. If there is no black list, the linker 130 then applies the “no-op” approach to the identical functions identified at step 260 .
- the linker 130 uses a data structure (e.g., a hash table) for sorting the functions found in the object code ( 265 ).
- FIG. 3B depicts an exemplary hash table for this purpose in accordance with some embodiments. Note that each key ( 340 -A, 340 -B), which is a function's checksum, is mapped to a corresponding value ( 360 -A, 360 -B) by a hash function 350 .
- the hash function 350 is configured to map different functions having different checksums (e.g., 340 -B and 340 -A) to different values (e.g., 360 -B and 360 -A) and map different functions having the checksums (e.g., 340 -A and 340 -A′) to the same value (e.g., 360 -A) such that the two functions' IDs are stored in the same bucket (e.g., 360 -A and 360 -A′).
- checksums e.g., 340 -B and 340 -A
- the checksums e.g., 340 -A and 340 -A′
- the code folding operation is performed as part of the main linking process 200 after the generation of the hash table.
- the linker 130 needs to determine whether it should use the “black list” approach or the “no-op” approach ( 225 ). If the “black list” approach is adopted ( 225 —no), the linker 130 then merges the identical functions in the hash table and automatically retains those identical functions in the black list ( 235 ) because the latter ones are either not present in the hash table or treated as unique ones.
- the “black list” approach does not have to use the relocation type and it is possible for the linker 130 (or in some embodiments, the compiler 110 ) to analyze the object code to identify a black list of “unsafe” functions that may be more accurate than using the relocation type. If the compiler 110 is used for this purpose, it may store the black list of “unsafe” functions in a data structure shared with the linker 130 . If the “no-op” approach is chosen ( 225 —yes), the linker 130 will generate a no-op operation for each identical function found in the hash table as described above ( 230 ).
- the linker 130 may use a hybrid scheme of the “no-op” approach and the “black list” approach such that the number of “no-op” instructions generated varies depending on whether those identical, but “unsafe,” functions have been distinguished from those identical, but “safe,” functions in the hash table.
- the linker 130 checks whether the functions are in the black list or not. If they are in the black list, the linker 130 will delete the source function from the executable program, generate a “no-op” instruction before the target function, and direct any function address related operation to the address of the “no-op” instruction. Otherwise, if two identical functions do not have any “unsafe” operation, the linker 130 may delete the source function from the executable program and direct any function address related operation to the address of the target function.
- FIG. 4A is a flow chart of a process for optimizing an executable program at a computer that has memory and one or more processors in accordance with some embodiments.
- the computer receives one or more object code units from the memory ( 400 ).
- the one or more object code units are one or more object code files and the computer receives them in connection with executing a linker application.
- the computer identifies, among the one or more object code units, a first program entity and a first set of operations associated with the first program entity and a second program entity and a second set of operations associated with the second program entity ( 410 ), each program entity having an object code segment and an associated address.
- a program entity may correspond to a function or a read-only data member.
- the first and second program entities are identical if their object code segments are identical but have different addresses.
- at least one operation from the first set operates on the address of the first program entity. This operation may be selected from the group consisting of an address comparison and an address modification that includes, e.g., increasing/decreasing the address or calculating another address using the address.
- the computer updates the one or more object code units by causing the second set of operations to be associated with the first program entity if the first program entity's object code segment is identical to the second program entity's object code segment and no operation from the second set operates on the address of the second program entity ( 420 ) and combines the updated one or more object code units into an executable program ( 430 ).
- the computer updates the one or more object code units by generating a first checksum using the first program entity's object code segment and a second checksum using the second program entity's object code segment; and comparing the first checksum with the second checksum to determine whether the first program entity's object code segment is identical to the second program entity's object code segment.
- the computer compares the first checksum with the second checksum by generating a ⁇ key, value> pair in a hash table for the first program entity, wherein the key is the first program entity's checksum and the value is the first program entity's address; querying the hash table for a value using the second checksum as a key; and determines that the two program entities' object code segments are identical if the queried value is the first program entity's address or different if the queried value is the second program entity's address.
- the computer updates the one or more object code units by, for a respective operation of the second set, identifying a property (e.g., a relocation type of the respective operation) associated with the respective operation; and comparing the identified property with a predefined value to determine whether the respective operation operates on the address of the second program entity.
- the updating further includes deleting the second program entity's object code segment from the executable program.
- FIG. 4B is a flow chart of a process for optimizing an executable program at a computer that has memory and one or more processors in accordance with some embodiments. This process is similar to the process described above in connection with FIG. 4A except that the computer updates the one or more object code units by inserting a predefined instruction (e.g., a no-op instruction that has a different address from the first program entity's address) before the first program entity's object code segment and causing the second set of operations to be associated with the predefined instruction if the first program entity's object code segment is identical to the second program entity's object code segment.
- a predefined instruction e.g., a no-op instruction that has a different address from the first program entity's address
- the second set includes at least one operation that operates on the address of the second program entity before the update of the one or more object code units and operates on the address of the predefined instruction after the update of the one or more object code units. In some other embodiments, the second set includes no operation that operates on the address of the second program entity.
- the computer updates the one or more object code units by generating a first checksum using the first program entity's object code segment and a second checksum using the second program entity's object code segment; and comparing the first checksum with the second checksum to determine whether the first program entity's object code segment is identical to the second program entity's object code segment.
- the computer compares the first checksum with the second checksum by generating a ⁇ key, value> pair in a hash table for the first program entity, wherein the key is the first program entity's checksum and the value is the first program entity's address; querying the hash table for a value using the second checksum as a key; and determines that the two program entities' object code segments are identical if the queried value is the first program entity's address or different if the queried value is the second program entity's address.
- the computer updates the one or more object code units by, for a respective operation of the second set, identifying a property (e.g., a relocation type of the respective operation) associated with the respective operation; and comparing the identified property with a predefined value to determine whether the respective operation operates on the address of the second program entity.
- the updating further includes deleting the second program entity's object code segment from the executable program.
- an embodiment of a computer system 500 that implements the methods described above includes one or more processing units (CPU's) 502 , one or more network or other communications interfaces 510 , memory 512 , and one or more communication buses 514 for interconnecting these components. In some embodiments, fewer and/or additional components, modules or functions are included in the computer system 500 .
- the communication buses 514 may include circuitry (sometimes called a chipset) that interconnects and controls communications between system components.
- the computer system 500 may optionally include a user interface 504 .
- the user interface 504 includes a display device 508 and/or a keyboard 506 , but other configurations of user interface devices may be used as well.
- Memory 512 may include high speed random access memory and may also include non-volatile memory, such as one or more magnetic or optical storage disks, flash memory devices, or other non-volatile solid state storage devices.
- the high speed random access memory may include memory devices such as DRAM, SRAM, DDR RAM or other random access solid state memory devices.
- Memory 512 may optionally include mass storage that is remotely located from CPU's 502 .
- Memory 512 or alternately the non-volatile memory device(s) within memory 512 , comprises a computer readable storage medium. Memory 512 stores the following elements, or a subset of these elements, and may also include additional elements:
- stages which are not order dependent may be reordered and other stages may be combined or broken out. While some reordering or other groupings are specifically mentioned, others will be obvious to those of ordinary skill in the art and so do not present an exhaustive list of alternatives. Moreover, it should be recognized that the stages could be implemented in hardware, firmware, software or any combination thereof.
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Abstract
Description
-
- if (Fn1==Fn2)
- {
- set
flag 1;
- set
- }
- else
- {
- set flag 2;
- }
the outcome based on the symbol table before code folding (i.e., Fn1≠Fn2) will be different from the outcome based on the symbol table after code folding (i.e., Fn1=Fn2). In other words, if thelinker 130 has a code optimization option of merging identical code segments, it should exercise this option carefully to avoid causing incorrect behavior by the optimized program. It is worth noting that the process of merging identical read-only data members is similar to the process of merging identical functions. For illustration, the following description focuses on the process of merging identical functions.
| Executable/Shared | Executable/Shared | Executable/ | |
| libraries built with | libraries built | Shared | |
| position- | with position- | libraries built | |
| independent | independent | with non-PIC | |
| executable (PIE) | code (PIC) | and non-PIE | |
| objects | objects | objects | |
| Function reference | R_386_PC32 | R_386_PLT32 | R_386_PC32 |
| relocation type | |||
| Function address | R_386 _GOTOFF | R_386_GOT32 | R_386_32 |
| reference relocation | |||
| type | |||
-
- an
operating system 516 that includes procedures for handling various system services and for performing hardware dependent tasks; - a network communication module (or instructions) 518 that is used for connecting the
computer system 500 to other computers via the one or more communications network interfaces 510 and one or more communications networks, such as the Internet, other wide area networks, local area networks, metropolitan area networks, and so on; - a compiler and
linker application 520 for processing the source code of a program written in a particular language such as C, C++, Java, etc. and generating the binary executable; - an object
code folding module 522 for identifying identical program entities including functions and read-only data members in the object code and applying a code folding scheme to the identical program entities; - a hash
table data structure 524 for storing information identifying program entities subject to code folding; and - one or
more programs 526, each program further includingsource code 528,object code 530, andexecutables 532.
- an
Claims (18)
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| US13/005,394 US8689200B1 (en) | 2011-01-12 | 2011-01-12 | Method and system for optimizing an executable program by generating special operations for identical program entities |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US13/005,394 US8689200B1 (en) | 2011-01-12 | 2011-01-12 | Method and system for optimizing an executable program by generating special operations for identical program entities |
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| US8689200B1 true US8689200B1 (en) | 2014-04-01 |
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| US9535688B2 (en) * | 2014-07-23 | 2017-01-03 | Verizon Patent And Licensing Inc. | Efficient deployment of application revisions and implementation of application rollbacks across multiple application servers |
| US9792098B2 (en) | 2015-03-25 | 2017-10-17 | International Business Machines Corporation | Unaligned instruction relocation |
| US9841959B2 (en) | 2015-02-02 | 2017-12-12 | Google Llc | Fine-grained demand driven IPO infrastructure |
| US20230359712A1 (en) * | 2021-12-02 | 2023-11-09 | Research & Business Foundation Sungkyunkwan University | Method and device of embedding watermark in software |
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