US8250172B2 - Method and apparatus for transferring digital content from a computer to a mobile device - Google Patents
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- US8250172B2 US8250172B2 US12/981,479 US98147910A US8250172B2 US 8250172 B2 US8250172 B2 US 8250172B2 US 98147910 A US98147910 A US 98147910A US 8250172 B2 US8250172 B2 US 8250172B2
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Definitions
- the invention relates generally to a method and apparatus for transferring digital content stored on a user's personal computer to the user's mobile handset.
- What is needed in the art is a system that allows a user of a mobile handset to obtain digital content that he or she previously had stored on a personal computer or other device by downloading the content over a wireless network and to store it on the mobile handset.
- FIG. 1 is a block diagram of the prior art system involving a PC and an audio device such as an iPod or MP3 player and/or a portable storage device;
- FIG. 2 illustrates a system that allows a mobile handset to download music from a PC using a wireless network and the Internet;
- FIG. 3 is a flowchart showing a method for downloading music from a PC to a mobile handset
- FIG. 4 shows an example of a user interface on the mobile handset for downloading music from a PC to the mobile handset
- FIG. 5 illustrates another embodiment of the system that allows a mobile handset to share content with a computing device
- FIG. 6 illustrates another embodiment of the system that allows a mobile handset to share content among a plurality of computing devices
- FIG. 7A illustrates a piece of content segmented into smaller pieces
- FIG. 7B illustrates a method for downloading content to a mobile device that does not support progressive downloading
- FIG. 8 illustrates a network aware mobile handset application of the content sharing system.
- FIG. 1 depicts the prior art system in which a user stores digital content (such as music, video, etc.) on computer 10 .
- Computer 10 can be a desktop, notebook, server, or any other type of device that can store digital data.
- User connects portable entertainment device 12 to computer 10 using interface 14 .
- Portable entertainment device 12 can be an iPod, MP3 player, or any other device that can store and play digital content.
- Interface 14 is a direct connection between computer 10 and portable entertainment device 12 and typically is a USB cable or Firewire cable.
- Portable storage device 16 can be a Flash ROM chip, a hard disk drive, or other storage device.
- FIG. 2 depicts a system that allows a mobile handset to download digital content from a computer using a wireless network.
- a user stores digital content (such as music, video, etc.) on computer 10 .
- the user downloads the digital data from computer 10 to mobile handset 20 in a wireless fashion over a wireless communication path.
- Mobile handset 20 may be a PDA, mobile phone, wireless email device (such as the Blackberry), or other handheld device that has wireless connectivity to be able to communicate with the computer 10 and download digital content from the computer 10 .
- Computer 10 communicates with a device 22 , such as a server computer, over network 24 .
- Network 24 can be any type of network, such as the Internet, and can be hardwired, wireless, or some combination of the two.
- Computer 10 runs a software application that allows a user to catalog and organize the digital content of the user.
- the device 22 can be accessible over the Internet (such as through a URL address).
- the device 22 is shown in FIG. 2 as a single device. However, it is to be understood that the device 22 can instead comprise multiple devices, such as multiple servers.
- Wireless network 26 can be a cellular telephone network, a WiFi network (such as an 802.11 network), a wireless data network (such as EV-DO or EDGE), or any other wireless network. It is to be understood that wireless network 26 need not connect directly to server device 22 , but instead can connect through an indirect means such as by the Internet or through another network. The embodiment will be further described with reference to FIG. 3 .
- FIG. 3 is a flowchart depicting the interaction of the various elements shown in FIG. 2 .
- Computer 10 connects to device 22 over network 24 .
- Computer 10 registers with device 22 ( 30 ) so that device 22 associates the digital content in the computer 10 with a particular user and a particular mobile handset.
- Computer 10 then listens on an open http connection to device 22 ( 32 ) and waits for communications from server device 22 .
- Mobile handset 20 contacts server device 22 ( 34 ) over wireless network 26 .
- the user of the mobile handset when the handset is turned on, sees the digital content actually stored on the mobile handset as well as the digital content stored in the computer 10 in a single display as shown in more detail in FIG. 4 .
- the mobile handset 20 When the user of the mobile handset wants to use a piece of digital content stored on the computer 10 , the mobile handset 20 issues a command to computer 10 ( 36 ), such as a command to transfer a certain piece of digital content. Computer 10 responds to the command and transfers the digital content to device 22 ( 38 ). Mobile handset 20 then obtains digital content from device 22 (step 40 ). Thus, mobile handset 20 is able to obtain digital content (such as a music file) from computer 10 in a fashion that is at least partly wireless.
- a user may have digital content stored on his/her computer as well as on the mobile handset and may synchronize the digital content between the computer and the mobile handset in a wireless manner.
- the system permits a user to have a much larger digital content catalog available for use than can be stored in the mobile handset.
- the system permits the user to download particular digital content at any time, such as downloading a particular movie before a long airplane flight.
- the user also can download additional data associated with the digital content, such as metadata (artist information, duration, title, etc.), cover art, and other data.
- FIG. 4 shows an embodiment of a user interface for mobile handset 20 once the computer 10 is registered with the device 22 .
- FIG. 4 shows a number of different screens that might be displayed on mobile handset 20 . These screens are generated by a software application running on mobile handset 20 .
- the software application on the mobile handset obtains (when the digital content is not already stored in the mobile handset), organizes, displays (both digital content on the mobile handset and the computer 10 ), stores and plays digital content and can generate the user interface described below.
- Screen 50 provides the user with two choices—to view a list of files that have been downloaded from computer 10 (“Downloaded”) and are stored on the mobile handset, or to view a list of all files (“All”) including the digital content stored on the mobile handset and the digital content stored on the computer 10 . If the user selects the “Downloaded” option, then in screen 52 , the user can then choose a subset of the files (by artist, album, or playlist) or to view all of them. If the user selects “All,” then mobile handset 20 displays all available music files, including files that have been or can be downloaded from computer 10 . In this embodiment, song titles in normal, black text already have been downloaded to mobile handset 20 , and song titles in gray text have not yet been downloaded but can be downloaded. In Screen 54 , the user selects the song “All Night Long,” which already has been downloaded, and in Screen 56 , the song plays on mobile handset 20 while cover art and other relevant information is displayed for the song “All Night Long.”
- a menu ( 58 ) that permits the user with options to view all of the digital content (both stored on the mobile handset and stored on the computer) including “All”, by Artist, by Album and/or by Playlist.
- a screen 60 shows all of the digital content (both on the mobile handset and on the computer) wherein certain pieces of digital content are shown in gray text indicating that those pieces of digital content are stored on the computer and are available for download to the mobile handset and other pieces of digital content are shown in black indicating that those pieces of digital content are stored on the mobile handset.
- mobile handset 20 then issues a command to computer 10 ( 36 ), such as a command to transfer the song “Because of You” from the computer to the mobile handset.
- Computer 10 responds to the command and transfers the requested digital content to server device 22 ( 38 ) and the mobile handset 20 then obtains the digital content from server device 22 ( 40 ).
- screen 62 shows the cover art and other relevant information for the song “Because of You” as the song is being played.
- the digital content When the digital content is downloaded onto mobile handset 20 , it is played on mobile handset 20 and is also stored in a storage system within mobile handset 20 (such as on Flash RAM chip or disk drive) while it is being played.
- the digital content (a song in the example in FIG. 4 ) is thus added to the music collection stored on mobile handset 20 .
- that song When that song is displayed in a menu in the future, it will be displayed in normal, black text rather than gray text since it has now been downloaded and stored on mobile handset 20 .
- the digital content on mobile handset 20 can be synchronized with the digital content on computer 10 in a wireless fashion. This allows a user to listen to or watch the digital content that is stored on computer 10 , even when the user is in a location remote from the computer 10 .
- Device 22 can implement security or verification measures to ensure that the person operating mobile handset 20 is the same person who owns computer 10 , for copyright protection and other reasons. For example, device 22 can require that computer 10 , when the computer registers with the device 22 , provide device 22 with the phone number for the mobile handset that will be allowed to access the digital content stored on computer 10 . When mobile handset 20 then contacts device 22 with a request to obtain data from computer 10 , device 22 can then determine if the phone number associated with mobile handset 20 is the same phone number that previously had been registered by computer 10 . Device 22 can be designed to proceed with the requested transfer only if the two phone numbers match. Other security or verification measures can be implemented, and this example is only illustrative.
- Mobile handset 20 may include circuitry for running an operating system and applications, circuitry for processing data and metadata, and circuitry for rendering and playing the digital content, such as audio content and video content. All of the circuitry can be contained in a single integrated chip, in multiple integrated chips, or in a combination of some number of integrated chips and other electronic components.
- a user of mobile handset 20 can run various applications on the handset, such as an application that enables the user to listen to music or to watch video content.
- Mobile handset 20 can include a video display and a speaker, which would enable a user of mobile handset 20 to watch video content on the video display and listen to audio content through the speaker.
- FIG. 5 illustrates another embodiment of the system that allows a mobile handset 20 to share content with a computing device 10 .
- the mobile handset 20 can share content with the computing device 10 through the device 22 (as described above), but may also share content/synchronize content with the computing device 10 over a link 70 , such as a cable, a docking station, by removing a memory card from the mobile handset 20 and reading the memory card using a memory card reading device coupled to the computing device 10 or by other wireless protocols such as a Bluetooth network.
- the synchronization of the content over the two different methods requires that the system tracks the synchronization by both methods.
- the system may also permit multiple computing devices and multiple handsets (assuming that the user has the proper authorizations to share the content) to share the content.
- the mobile handset may include a content store 71 , such as a database, that may include one or more playlists 72 and the computing device 10 may a content store 74 , such as a database, and one or more pieces of content 75 .
- the one or more pieces of content may have a plurality of different formats (such as MP3, AAC, ACC+, m4a for music content) and the system may be used with multiple different types of content including music content, photo content, file content, video content, podcasts and any other type of digital content.
- the computing device uses the content store 74 , identifies any new content files so that those new content files can appear in the user interface of the mobile handset described above and new files downloaded directed to the mobile handset appear in the master content store maintained on the computing device 10 .
- the content store 71 on each mobile handset may include an identification code (ID) so that the computing device 10 may contain a plurality of content stores for a plurality of mobile handsets wherein the content stores for each mobile handset are distinguished by the identification code.
- ID identification code
- a user can also create a new playlist on the mobile handset that is stored in the content store 71 and then is synchronized back to the computing device 10 so that the computing device also maintains the playlists for the particular mobile handset in the content store for that particular mobile handset as identified by the identification code.
- the playlists generated on the mobile handset may be an on-the-fly playlist which allows content (both local to the mobile handset and the computing device 10 as well content from any source that can be later pulled down to the mobile handset) to be stored into a playlist on the mobile handset.
- the on-the-fly playlist may be synchronized back to the computing device 10 .
- the on-the-fly playlist and other playlists on the mobile handset are automatically updated to reflect those changes.
- the playlist stored in the memory of the mobile handset is automatically updated to reflect the changes.
- FIG. 6 illustrates another embodiment of the system that allows a mobile handset 20 to share content among a plurality of computing devices wherein the mobile handset has the content store 71 and playlists 72 .
- the system permits the mobile handset 20 to synchronize its content with a plurality of computing devices 10 1 , 10 2 , . . . , 10 n and each computing device maintains a content store of the content on the mobile handset.
- the mobile handset of a particular family member can be synchronized to the multiple computing devices so that the content purchased by each member of the family can be shared.
- the system permits multiple mobile handsets to synchronize their content with a single computing device (such as might be the case of a family) or multiple mobile handsets can synchronize their content with multiple computing devices.
- the system permits the computing devices to effectively share content between the computing devices.
- FIG. 7A illustrates a piece of content 80 segmented into smaller pieces.
- the piece of content is segmented into segments, such as segments 1 - 8 , in order to download the segments to mobile handset.
- the system is able to download the segments in sequential manner and therefore begin to play the piece of content prior to the entire piece of content being downloaded to the mobile handset that provides a better user experience.
- a mobile handset depending on the type of mobile handset, may have a progressive download mode. In the progressive download mode, the mobile handset can start the download of the segments and then start to play the content while the remainder of the segments of the content are downloaded to the mobile handset.
- the downloading of the content to the mobile handset is straight-forward.
- a buffering method is used to permit the segmentation of the content and then the downloading of the segments of the content.
- FIG. 7B illustrates a method for downloading/streaming content to a mobile handset that does not support progressive downloading.
- the mobile handset 20 includes the application, as described above, that manages the content on the mobile handset and displays the user interface shown in FIG. 4 .
- the application may also segment a memory space of the mobile handset into a first buffer A and a second buffer B wherein the downloading of the segments of the content occurs by ping-ponging between the first and second buffers.
- FIG. 7B illustrates a method for downloading/streaming content to a mobile handset that does not support progressive downloading.
- a new piece of content (having segments 1 - 8 in this example) has its first segment downloaded into the first buffer and then the segment is played from the first buffer. While the segment of content is being played in the first buffer, the next segments of the piece of content (which must include the first segment to maintain the file integrity and download the file header) of the piece of content is downloaded to the second buffer B (segments 1 - 3 in this example). Then, when the first segment is completed, the content in the second buffer starting at segment 2 is played. During the switch from the first buffer to the second buffer, a 20 ms silence occurs but it is not noticeable by the user.
- addition segments are downloaded to the first buffer A (along with the prior segments to maintain content file integrity and download the file header).
- the mobile handset switches back to the first buffer A so that segments 4 - 6 can be played.
- the last segments of the piece of content are downloaded into the second buffer and the mobile handset then plays the remaining segments from the second buffer once segments 4 - 6 are completed so that the mobile handset ping-pongs between the first and second buffers.
- the use of the two buffers results in a better user experience since the only silence gaps are approximately 20 ms gaps that are not noticeable by the user and permits streaming of the content.
- a mobile handset that does not support progressive downloading 1) must wait to play the content until it is completely downloaded (which takes too long); or 2) introduces a pause (2 seconds or more) each time that the mobile handset needs to download the next segments of the content.
- a mobile handset that does not support progressive downloading and does not have the two buffers cannot be adaptive to bandwidth changes in the network and thus cannot take advantage of good network coverage and good network speed to provide a better user experience.
- the memory space of the mobile handset may be divided into the first and second buffers (as described above) and a third buffer wherein the segments of the content are downloading into the third buffer so that the third buffer has all of the currently downloaded segments of the content (or all of the segments of the content if the downloading is completed).
- the mobile handset application may also include a mode in which the application, when the user is playing a playlist for example, looks ahead in the playlist and downloads the next piece of content in the playlist (if it is not already on the mobile handset) in a streaming manner wherein the first piece of content will have the 20 ms silence gaps (due to the streaming and ping-ponging between the buffers), but any subsequent pieces of content will not have the silence gaps since the subsequent content may be pre-downloaded in the entirety to the mobile handset.
- the mobile handset/application of the mobile handset may also include an “airplane” mode in which the mobile handset and application determines when the mobile handset is connected to the network (either the wireless network or the link).
- the application determines that the mobile handset does not have any connection to the computing device 10
- the application does not display any content that is only on the computing device 10 , but permits the user to play the content already stored on the mobile handset.
- the mobile handset is again connected to the computing device 10 , the content on the mobile handset and on the computing device (shown in FIG. 4 above) is again shown to the user.
- FIG. 8 illustrates a network aware mobile handset application of the content sharing system.
- the mobile handset 20 may include the content store 71 , such as a database, that may include one or more playlists 72 and the computing device 10 may the content store 74 , such as a database, and one or more pieces of content 75 .
- the mobile handset may further include the content application that is executed on the mobile handset.
- the computing device 10 or device 22 may have one or more links 24 , 26 that allows the mobile handset 20 to exchange data and information with the computing device 10 or device 22 .
- the link in this embodiment, may be one or more different links that each have different characteristics.
- the links may be cellular/mobile or 3G network 90 , a wireless computer network 92 and a Bluetooth network 94 .
- Each of these link have different characteristics such as cost to use, bandwidth available and download speed and protocol.
- a 3G network is expensive, requires a 3G enabled mobile device and has very fast download speeds
- a wireless computer network may be free, require a WLAN card or circuit and has a slower download speed as compared to the 3G network.
- the application on the mobile handset has a behavior (when and how its uses each different link when available and how it synchronizes content with the computing device 10 or device 22 ) that changes based on the particular link that is available and accessible to the mobile handset.
- the application on the mobile handset may be configured to download any and all content not already on the mobile handset automatically whenever the mobile handset can access a free link and also configured to only download the next piece of content as needed when the mobile handset has access only to an expensive link, such as 3G.
- the application on the mobile handset may have a dormancy timer to turn off network access to an expensive link until a button/user action reactivates the link access.
- the application on the mobile handset may disable any content prefetch when the mobile handset can only access an expensive link.
- the application may stream at a minimum speed when the mobile handset has access only to an expensive link, but may then download the entire movie onto the mobile handset when the mobile handset has access to a wireless computer network which is low cost or free.
- the application in the mobile handset has behaviors that change depending on the link access of the mobile handset.
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Abstract
Description
Claims (40)
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JP2011515782A (en) | 2011-05-19 |
US20090247066A1 (en) | 2009-10-01 |
JP6121224B2 (en) | 2017-04-26 |
EP2274683B1 (en) | 2019-11-27 |
EP2274683A1 (en) | 2011-01-19 |
US20110098025A1 (en) | 2011-04-28 |
KR20100137550A (en) | 2010-12-30 |
WO2009120901A1 (en) | 2009-10-01 |
US7865572B2 (en) | 2011-01-04 |
KR20130019039A (en) | 2013-02-25 |
JP2013240045A (en) | 2013-11-28 |
EP2274683A4 (en) | 2011-05-11 |
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