US509179A - Game apparatus - Google Patents
Game apparatus Download PDFInfo
- Publication number
- US509179A US509179A US509179DA US509179A US 509179 A US509179 A US 509179A US 509179D A US509179D A US 509179DA US 509179 A US509179 A US 509179A
- Authority
- US
- United States
- Prior art keywords
- red
- move
- white
- blue
- throws
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
- 239000003086 colorant Substances 0.000 description 4
- 241000404030 Anacyclus clavatus Species 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 239000002023 wood Substances 0.000 description 1
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
Definitions
- V Il g 7 Q/V'vlmmoeo Y Q 5mm (0M a Maw/kph @mmw U rTEn STATES PATENT ission.
- the object of this invention is to provide an interesting game for those who wish to amuse themselves, in this manner, during their leisure hours; and the game is designed to be played by two persons only.
- the invention consists in the improved game-apparatus and in the arrangement and combination of the several parts thereof, as herein set forth and finally pointed out in the claim.
- Figure 1 represents, in plan, a game-apparatus embodying my improvements
- Figs. 2, 3 and 4 are detail views, also in plan.
- A, A designate, or are intended to represent the American or United States flag, which is painted or impressed upon a board, A, of wood, paper, or other desired material, substantially in the manner shown, and B, B, represent the flag-stafis, crossing each other.
- C, D, E represent three circular or other shaped marks or characters, designated herein as fields, one of which is located between the flag-staffs and one on each side thereof, below the flags, each being of adifferent color from the others, preferably the national colors, red, white and blue, 0, being the red, D the white and E the blue.
- a series of circular or other shaped figures, 1, 2, 3, 4, 5, and upon each flag are twenty stars or other marks, in the field or space usually provided therefor.
- each of the four red or whitestripes which project from the star-field is a series of five dots or marks, a, twenty in all, which, in playing, are designed to be covered by disks or buttons, b, one player using red and the other white, or other contrasting colored buttons or disks, which they move alternately,as hereinafter set forth; each player being provided with twenty buttons one set being white and the other red, and twenty stars, 0, or other-shaped pieces.
- Dice, d, three in number are also used,in playing the game, but they are marked differently from ordinary dice, in that their faces are of contrasting colors, preferably red, white and blue,
- two opposite sides being red, two opposite sides white and two opposite sides blue;
- the game is played as follows, to wit: First each player places his buttons, 1), which are all of one color, one set being white and the other red, upon the shorter stripes of his chosen flag, as indicated by the dots, a, in Oneof the players then throws the dice and, in accordance with the colors which are shown on the top thereof, moves one of the buttons.
- buttons and throws two reds and one white he is entitled to move one of his buttons from the lowest of the short stripes to the next correspondingly colored stripe below; if he throws one red, or one blue, and two whites, two moves, or to the second stripe below; if he throws three whites, three moves, or to the third stripe below, or he can move three separate buttons to one stripe below, and so, in the case of two moves he can move two separate buttons to one stripe below if he chooses to do so; if he throws two reds and one blue (none of his own color) he loses his move and gives his opponent, who holds the red buttons, one move; if he throws three reds he loses his move and gives his opponent two moves.
- the player, holding the red buttons, who alternates with his opponent in throwing the dice and moving, is entitled to move as follows, to wit: if he throws one red and two whites, to one move; two reds and one white or two reds and one blue, to two moves; if three reds, to three moves; if he throws two whites and one blue, he loses his move and gives his opponent the right to'one move, and if he throws three whites he loses his move and gives his opponent two moves.
- the players reaches the last of the longer stripes with any of his buttons his next move entitles him to place his button upon one of the spots or figures 1, 2, 3, 4 or 5, immediately below his flag.
- the players must not forget that to move a button to the red or white field it must have reached one of the spots, 1, 2, 3, 4, 5, as otherwise he is only entitled to one move, on the flag, or from it to the said spots.
- the game apparatus herein described which consists of a suitable board or tablet having imprinted thereon two flags;v a series'of stars in a field at the upper corners, adjoining the staff; 'a series of dots or marks onfour of the stripes projecting from the star-field, equal in number to the'stars, aseries of five marks or spots immediately below each flag; and three fields of contrasting'colors, as red, white and blue, respectively; forty disks or buttons, forty stars or other shaped pieces and three dice; separate from and independent of the game-board; the whole being arranged and adapted to operate'as herein set forth.
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- Engineering & Computer Science (AREA)
- Educational Technology (AREA)
- Multimedia (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Description
gNo Model.) I
R. OBBRWIMMER.
GAME APPARATUS. No. 509,179. Patented Nov. '21, 189.3.
V Il g 7 Q/V'vlmmoeo Y Q 5mm (0M a Maw/kph @mmw U rTEn STATES PATENT ission.
RUDOLPH OBERWIMMER, OF NEIVARK, NE\V JERSEY.
GAME APPARATUS.
SPECIFICATION forming part of Letters Patent No. 509,179, dated November 21, 1893.
Application filed April 22, 1893. Serial No. 471,428. (1% odel.) A
To all whom it may concern: 7
Be it known that I, RUDOLPH OBERWIMMER, a citizen of the United States, residing at Newark, in the county of Essex and State of New- Jersey, have invented certain new and useful Improvements in Game Apparatus; and I do hereby declare the following to be a full, clear, and exact description of the invention, such as will enable others skilled in the art to which it appertains to make and use the same, reference being had to the accompanying drawings, and to letters and numerals of reference marked thereon, which form a part of this specification.
The object of this invention is to provide an interesting game for those who wish to amuse themselves, in this manner, during their leisure hours; and the game is designed to be played by two persons only.
The invention consists in the improved game-apparatus and in the arrangement and combination of the several parts thereof, as herein set forth and finally pointed out in the claim.
Referring to the accompanying drawings, in which similar letters and numerals of reference designate corresponding parts in each of the several figures where they occur, Figure 1, represents, in plan, a game-apparatus embodying my improvements, and Figs. 2, 3 and 4, are detail views, also in plan.
In said drawings, A, A, designate, or are intended to represent the American or United States flag, which is painted or impressed upon a board, A, of wood, paper, or other desired material, substantially in the manner shown, and B, B, represent the flag-stafis, crossing each other.
C, D, E, represent three circular or other shaped marks or characters, designated herein as fields, one of which is located between the flag-staffs and one on each side thereof, below the flags, each being of adifferent color from the others, preferably the national colors, red, white and blue, 0, being the red, D the white and E the blue. Immediately below each flag is outlined a series of circular or other shaped figures, 1, 2, 3, 4, 5, and upon each flag are twenty stars or other marks, in the field or space usually provided therefor.
Fig. 1.
Upon each of the four red or whitestripes which project from the star-field is a series of five dots or marks, a, twenty in all, which, in playing, are designed to be covered by disks or buttons, b, one player using red and the other white, or other contrasting colored buttons or disks, which they move alternately,as hereinafter set forth; each player being provided with twenty buttons one set being white and the other red, and twenty stars, 0, or other-shaped pieces. Dice, d, three in number, are also used,in playing the game, but they are marked differently from ordinary dice, in that their faces are of contrasting colors, preferably red, white and blue,
two opposite sides being red, two opposite sides white and two opposite sides blue;
The game is played as follows, to wit: First each player places his buttons, 1), which are all of one color, one set being white and the other red, upon the shorter stripes of his chosen flag, as indicated by the dots, a, in Oneof the players then throws the dice and, in accordance with the colors which are shown on the top thereof, moves one of the buttons. For example, if he holds the white buttons and throws two reds and one white, he is entitled to move one of his buttons from the lowest of the short stripes to the next correspondingly colored stripe below; if he throws one red, or one blue, and two whites, two moves, or to the second stripe below; if he throws three whites, three moves, or to the third stripe below, or he can move three separate buttons to one stripe below, and so, in the case of two moves he can move two separate buttons to one stripe below if he chooses to do so; if he throws two reds and one blue (none of his own color) he loses his move and gives his opponent, who holds the red buttons, one move; if he throws three reds he loses his move and gives his opponent two moves.
The player, holding the red buttons, who alternates with his opponent in throwing the dice and moving, is entitled to move as follows, to wit: if he throws one red and two whites, to one move; two reds and one white or two reds and one blue, to two moves; if three reds, to three moves; if he throws two whites and one blue, he loses his move and gives his opponent the right to'one move, and if he throws three whites he loses his move and gives his opponent two moves. When either of the players reaches the last of the longer stripes with any of his buttons his next move entitles him to place his button upon one of the spots or figures 1, 2, 3, 4 or 5, immediately below his flag.
If either player throws a red, white and blue, he is entitled to move one button from one of thespotsl, 2, 3, 4, 5, immediately below his flag to the field D orE of his own color. If he has no button on the spots 1, 2, 3, 4, 5, he is entitled to one move toward such spots. If he meets his opponent on the red or white field they immediately rafiie for the better position, to wit-the blue field, E, and the player who throws the most blues is entitled to move his button to the blue field; the game then proceeds as before. The same throw, (red, white and blue,) also entitles the throwerto move a button from the red or white field, if he has one thereon, to the blue field, or, if he has a button on the latter, to
exchange it for a star, 0, (each player being provided with twenty) which he places over one of the stars on his flag and removes the button forthe balance of the game.
If either player throws three blues he is entitled to remove one of his buttons,-preferably from the upper row, and place a star in the star field. If either throws two blues and one red, he is entitled to move one button from the spots 1, 2, 3,4, 5, if he has one thereon, to the red field; or if he throws two blues and one white, to the white field; should he in either case meet his opponent with a button thereon, they then proceed to rattle for the better place, to wit the blue field, the one throwing the most blues placing his button thereon, as explained above.
The player who first fills his star-field with twenty stars wins the game.
The players must not forget that to move a button to the red or white field it must have reached one of the spots, 1, 2, 3, 4, 5, as otherwise he is only entitled to one move, on the flag, or from it to the said spots.
Any other arbitrary marks may be substituted for those on or below the flags.
Having thus described my invention, what I claim, and wish to secure by Letters Patent, isv The game apparatus herein described, which consists of a suitable board or tablet having imprinted thereon two flags;v a series'of stars in a field at the upper corners, adjoining the staff; 'a series of dots or marks onfour of the stripes projecting from the star-field, equal in number to the'stars, aseries of five marks or spots immediately below each flag; and three fields of contrasting'colors, as red, white and blue, respectively; forty disks or buttons, forty stars or other shaped pieces and three dice; separate from and independent of the game-board; the whole being arranged and adapted to operate'as herein set forth.
In testimony that I claim the foregoing I have hereunto set my hand this 18th day of April,1893.
RUDOLPH OBERWIMMER.
Witnesses:
OSCAR A. MICHEL, CHARLES H. PELL.
Publications (1)
| Publication Number | Publication Date |
|---|---|
| US509179A true US509179A (en) | 1893-11-21 |
Family
ID=2578008
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US509179D Expired - Lifetime US509179A (en) | Game apparatus |
Country Status (1)
| Country | Link |
|---|---|
| US (1) | US509179A (en) |
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0
- US US509179D patent/US509179A/en not_active Expired - Lifetime
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