US355947A - Thomas e - Google Patents

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Publication number
US355947A
US355947A US355947DA US355947A US 355947 A US355947 A US 355947A US 355947D A US355947D A US 355947DA US 355947 A US355947 A US 355947A
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blue
wheel
score
red
line
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F5/00Roulette games
    • A63F5/04Disc roulettes; Dial roulettes; Teetotums; Dice-tops
    • A63F5/048Disc roulettes; Dial roulettes; Teetotums; Dice-tops with symbols viewable through holes or windows

Definitions

  • the device consists of a board, A B C, made of card-board or other suitable material, to which the dials Z, Y, X, and W are attached by pegs in a manner leaving them free to turn.
  • the scoringdial W Under the board, controlled by the peg E passing through. the center B2, is the scoringdial W, doubly numbered on one-half the dial from 1 to 15, inclusive, in one row each of red and blue gures, the former represented on Fig. 3 by open, and the latter by black, igures, and designed to indicate the score of the leading player only by showing the number of his points in the 'color of his dial through the one of the apertures H which is at his right hand. In order to do this each player in his turn merely revolves the peg E from right to left, either reducing his adversarys lead or increasing his own, as the case may be.
  • the dials Z, Y, and X are called, respectively, the red,7 white and blue wheels or dials.
  • the red dial Z is divided into three sections by three lines running at equal distances from its center. These' sections are colored, respect- The white diively, red, white, and blue.
  • ⁇ vision is marked I, and is subdivided into six spaces on the outer edge of the circle.
  • the blue division is divided into two equal parts, marked I and II, each of these subdivided on the outer edge of the circle into three spaces.
  • the red division is divided into three equal parts, marked, respectively, I, II, and III, each subdivided into two spaces on the outer edge, the spaces so left on the outer edge of the circle thus forming six scoring points or lines to each color. up in the same manner as Z, except that the red third is subdivided into two portions, marked I and II,and the blue third into three portions, marked I, II, and III.
  • Each of Athese dials takes its name from the color upon it, which is divided into three sections.
  • the small center dial, Y called the white'or neutral dial, is subdivided into six equal sections, figured from 1 to 6, in Roman or Arabic figures. ored red, two white, and two blue, in such -manner that one color only can remain over the centerline, G, at one time. Y
  • the line G G stretches between the centers ofthe two disks Z and X and constitutes what I callthe score-line,7 since the counting of the game is computed by the relation which the subdivision ot' the disks bears to this line when they come to a stand still.
  • Tricolor is played by two players, who determine choice of wheels by dipping the register J the board having previously been set to their mutual satisfaction.
  • the object of the game is now to apply the points that the register indicates, to make the greatest possible score that the following combinations may bring within the players reach.
  • the blue dial X is divided Two of these sections are col-v in this test-scoreigets the larger numbers is IOO
  • a Hush is formed by bringing into eonnection with each other over the score-line the same color of each of the three wheels., The player Who makes it is entitled to take on the recording-Wheel the value said ush represents according4 to the number of the division over the score-line.
  • a full flush is formed by setting the three Wheels in such a manner that the scoreline shall show at the center of the same color on each ofthe three Wheels, thus bringing the desired color on each ofthe two largewheels entirely Within the full score-board and leaving the center wheel so that the full line dividing t-he red from the blue shall be at right angles to the score-line.
  • a player succeeding in this adds 8 to his score on the recording-wheel, and may set the center wheel to any point he may deem most disadvantageous for his adversary to play to.
  • a run is formed by bringing the colors red
  • White and blue, in their order, on the wheels over the score-line, White being necessarily the color represented by the center Wheel, whence it derives its naine white Wheeh7 the other colors at the option of the player.
  • a liner77 is formed by setting the three full radial lines to the score-line, making a continuous line from the center of the red Wheel to the center ofthe blue Wheel. It is Worth four points to its maker. When a short line in the red or blue Wheel, or in each of them, makes part of this line, it is called a short liner, and counts only as 2 to its maker.

Description

(No Model.)
T. E. PARIITT.
PARLOR GAME.
lyf. Patented Jan. 11,
' UNTTED STATES PATENT Orifice..
THOMAS E. PARFITT, OF OMAHA, NEBRASKA.
PARLOR GAME.
SPECIFICATION forming part of Letters Patent No. 355,947. dated January 11, 1887.
Application filed February 5, 1886. Serial No. 190,943. (No model.)
.To all 'whom it may concern:
Be it known that I, THoMAs E. PARFITT, of Omaha, in the county of Douglas and State of Nebraska, have invented a new and Improved Parlor Game, of which the following is a full, clear, and exact description. 1
The object of my invention is to provide an amusing and instructive parlor game; and to this end it consists in the peculiar construction and arrangement of parts, which I will now proceed to describe, reference being had to the accompanying drawings, in which* Figure l is a face view of the board. Fig. 2 is a face view of the entire device. Fig. 8 is a face view of the score-wheel. Fig. 4 is a longitudinal section of the entire device.V
The device consists of a board, A B C, made of card-board or other suitable material, to which the dials Z, Y, X, and W are attached by pegs in a manner leaving them free to turn.
At the point A2 is secured the dial Z, and at the point C2 the dial X, both left free to revolve by the fingering of the pegs D and F, which are attached to their respective dials,
which latter are mounted pivotal'ly on the v board A B C at V. y
Under the board, controlled by the peg E passing through. the center B2, is the scoringdial W, doubly numbered on one-half the dial from 1 to 15, inclusive, in one row each of red and blue gures, the former represented on Fig. 3 by open, and the latter by black, igures, and designed to indicate the score of the leading player only by showing the number of his points in the 'color of his dial through the one of the apertures H which is at his right hand. In order to do this each player in his turn merely revolves the peg E from right to left, either reducing his adversarys lead or increasing his own, as the case may be.
Loosely attached to the same peg E, butl revolving independently of it, is the dial Y, representing the center or neutral wheel and common to both players.
For the purposes of the game the dials Z, Y, and X are called, respectively, the red,7 white and blue wheels or dials. The red dial Z is divided into three sections by three lines running at equal distances from its center. These' sections are colored, respect- The white diively, red, white, and blue.
` vision is marked I, and is subdivided into six spaces on the outer edge of the circle. The blue division is divided into two equal parts, marked I and II, each of these subdivided on the outer edge of the circle into three spaces. .The red division is divided into three equal parts, marked, respectively, I, II, and III, each subdivided into two spaces on the outer edge, the spaces so left on the outer edge of the circle thus forming six scoring points or lines to each color. up in the same manner as Z, except that the red third is subdivided into two portions, marked I and II,and the blue third into three portions, marked I, II, and III. Each of Athese dials takes its name from the color upon it, which is divided into three sections. The small center dial, Y, called the white'or neutral dial, is subdivided into six equal sections, figured from 1 to 6, in Roman or Arabic figures. ored red, two white, and two blue, in such -manner that one color only can remain over the centerline, G, at one time. Y
Attached to the peg E by a pin or rivet, and free to revolve rapidly by a flip ofthe iinger, is a small bent steel index, J, the point of which travels over the figures of the dial Y, and indicates by the figure over whichit stops the number of points to be taken by the player who has set it in motion.
The line G G stretches between the centers ofthe two disks Z and X and constitutes what I callthe score-line,7 since the counting of the game is computed by the relation which the subdivision ot' the disks bears to this line when they come to a stand still.
The game I call tricolor,77 by reason of the three colors employed. I prefer red, white, and blue; but itis obvious that any other three colors may be used.
Tricolor is played by two players, who determine choice of wheels by dipping the register J the board having previously been set to their mutual satisfaction. The party who entitled to commence the game. The object of the game is now to apply the points that the register indicates, to make the greatest possible score that the following combinations may bring within the players reach.
The blue dial X is divided Two of these sections are col-v in this test-scoreigets the larger numbers is IOO A Hush is formed by bringing into eonnection with each other over the score-line the same color of each of the three wheels., The player Who makes it is entitled to take on the recording-Wheel the value said ush represents according4 to the number of the division over the score-line. Thus, if the 3 division of blue in the blue wheel, the blue of the White Wheel, and the 2 of the blue inthe red wheel be all over the score-line, theplayer advances his score on the recording-Wheel W, as follows: 3{-1+2=6, the White Wheel never entitling to more than onepoint.
A full flush is formed by setting the three Wheels in such a manner that the scoreline shall show at the center of the same color on each ofthe three Wheels, thus bringing the desired color on each ofthe two largewheels entirely Within the full score-board and leaving the center wheel so that the full line dividing t-he red from the blue shall be at right angles to the score-line. A player succeeding in this adds 8 to his score on the recording-wheel, and may set the center wheel to any point he may deem most disadvantageous for his adversary to play to.
A run is formed by bringing the colors red,
White, and blue, in their order, on the wheels over the score-line, White being necessarily the color represented by the center Wheel, whence it derives its naine white Wheeh7 the other colors at the option of the player.
A liner77 is formed by setting the three full radial lines to the score-line, making a continuous line from the center of the red Wheel to the center ofthe blue Wheel. It is Worth four points to its maker. Whena short line in the red or blue Wheel, or in each of them, makes part of this line, it is called a short liner, and counts only as 2 to its maker.
Having thus described my invention, what I claim as new is- The parlor gaine apparatus herein described, consisting vof the board A B C, having openings H H, the pivotally-conneeted .disks Z Y X, divided into differently-colored spaces, as described, and the subj acent register-wheel W, having two series of figures for counting, adapted to show through the openings H, substantially as and for the purpose described.
T. E. PARFITT.
Witnesses:
M. A. UPToN, J. L. STUART.
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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5366221A (en) * 1993-07-29 1994-11-22 Stephen Schwartz Random play indicator
US20030104855A1 (en) * 2001-12-03 2003-06-05 Mcclintic Monica A. Method and apparatus for gaming using symbols movable in the plane of a display
US20030178768A1 (en) * 2000-01-07 2003-09-25 Sierra Design Group Gaming device with multiple spinning whells and method
US7216867B1 (en) 2000-01-07 2007-05-15 Sierra Design Group Gaming device with multiple spinning wheels and method
US7601061B2 (en) 2005-02-11 2009-10-13 Igt Gaming machine having independent spinning forms and multiple pay lines

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5366221A (en) * 1993-07-29 1994-11-22 Stephen Schwartz Random play indicator
US20030178768A1 (en) * 2000-01-07 2003-09-25 Sierra Design Group Gaming device with multiple spinning whells and method
US7021624B2 (en) * 2000-01-07 2006-04-04 Sierra Design Group Gaming device with multiple spinning wheels and method
US7216867B1 (en) 2000-01-07 2007-05-15 Sierra Design Group Gaming device with multiple spinning wheels and method
US8241105B1 (en) 2000-01-07 2012-08-14 Bally Gaming, Inc. Gaming device with multiple spinning wheels and method
US20030104855A1 (en) * 2001-12-03 2003-06-05 Mcclintic Monica A. Method and apparatus for gaming using symbols movable in the plane of a display
US6905405B2 (en) * 2001-12-03 2005-06-14 Igt Method and apparatus for gaming using symbols movable in the plane of a display
US7601061B2 (en) 2005-02-11 2009-10-13 Igt Gaming machine having independent spinning forms and multiple pay lines

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