US3115345A - Game board with differently shaped apertures and game pieces having bases complementary in shape to said apertures - Google Patents
Game board with differently shaped apertures and game pieces having bases complementary in shape to said apertures Download PDFInfo
- Publication number
- US3115345A US3115345A US242670A US24267062A US3115345A US 3115345 A US3115345 A US 3115345A US 242670 A US242670 A US 242670A US 24267062 A US24267062 A US 24267062A US 3115345 A US3115345 A US 3115345A
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- US
- United States
- Prior art keywords
- game
- depressions
- apertures
- game board
- pieces
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00574—Connections between board and playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00006—Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
Definitions
- the present invention relates to a game of chance and skill and it consists in the combination, constructions and arrangements of parts herein described and claimed.
- a rectangular game board made of any suitable sheet material, such as wood, cardboard or molded plastic.
- the board has a single playing course or path defined by parallel rows of depressions of three alternating shapes (square, circular and triangular) and by printed areas of sinuous shape in and along which the depressions are spaced.
- the game course or path starts at one corner of the board and ends at a diagonally opposite corner.
- Two or more players each having a game piece of each depression shape in sets of a chosen color, can play at one time. Moves are determined as to extent or degree by the players rolling in turn, a pair of dice, but skill is also involved since the players can choose the piece or pieces to be moved within limits.
- FIGURE 1 is a plan view of the preferred form of game board
- FZGURE 2 is an elevational view of the game board, in section, taken on line ?.-.2 of FIGURE 1,
- FlGURE 3 is a diagram showing the sinuous configuration of the playing course
- FIGURE 4 is a perspective view of a set of playing pieces of various base shapes
- FIGURE 5 is a perspective view of a pair of difierently colored dice forming part of the game equipment.
- FIGURE 3 schematically shows the sinuous nature of the game course.
- the ends of the rows 11 through 17 are interconnected by bridging blocks 18 through 2%, which are printed in black and white checkered patterns.
- Each of the rows ll-417 is printed with an alternating series of square and octagonal playing spaces 24 and 25, respectively. All of the square spaces are provided with depressions in an alternating series of square, circular and triangular shape, all of which are of a size to at least snugly receive similarly shaped bases on playing pieces 26,
- each players set is of a distinctive color.
- the spaces 24 and 25 of the top row 17 and the bottom row 11 are each printed half black and half white, divided diagonally as shown. Rows 13 and 15 are printed black with white depressions, while the rows 12, I04 and 16 are printed white with black depressions.
- moves are made according to the combined total of both dice.
- other rows which are alternating black and white rows
- two men may be moved, depending on the showing on the dice. That is, the black. dice may be used to move a man located on a black row and the white dice may be used to move a man located on a white row. Playens must utilize both dies in a move-either in one advancement of a man using the combined total of the dice, or moving a man in a white row the number of spaces indicated on the white dice, and likewise with the black row and dice.
- the player must move one or his men the combined total indicated on the dice not just the black die only.
- the only time a player may use one die in making a move is from the space immediately before the finish line. This space requires a one to complete the move and the player has the option of using the first one that shows on either die in order to score his man.
- Players may move their men to any depression corresponding in shape to their men, or to any octagon-shaped space between depressions.
- the larger depressions are traps and a trap can be a spring, releasing a man therefrom, only if another player is forced, by his throw, to advance a man to the trap, whereupon the man that was trapped is advanced one space.
- a player In order to release his own man [from a trap, a player must throw a double, a seven or an eleven. There is no limit to the number of men that can be trapped at one time with the exception that only one man may be trapped on an individual square at one time.
- Each move a player makes is a forcing move; that is, a player must move, if possible. If a move is impossible, a player must state so and before the next player throws the dice, any other player may challenge this fact. If it is (found that the first player cannot move, the challenger must return one of his men to Start. The winner is determined when a player brings all of his men to the Finish.
- a game of chance and skill comprising: a game board having a winding course printed thereon and consisting of playing spaces of alternating shapes, certain of said spaces having depressions formed therein of alternating shapes, sets of game pieces of distinctive colors and having bases corresponding in shapes to the shapes of said depressions, certain of said depressions being of sizes snugly receiving similarly shaped piece bases and others 4 of said depressions being mankeclly larger than said bases to provide traps, and chance means for determining the movements of said pieces.
- said chance means being a pair of dice.
- said dice each being of a different color and certain of said playing spaces corresponding in colors to said dice.
Description
Dec. 24, 1963 R. R. DE TEMPLE ETAL 3,115,345.
GAME BOARD WITH DIFFERENTLY SHAPED APERTURES AND GAME PIECES HAVING BASES COMPLEMENTARY IN SHAPE TO SAID APERTURES 2 Sheets-Sheet 1 Filed Dec. 6, 1962 NNW.
8 m nm m w w sum umm Pam n chm INVENTOR. RICHARD R. DeTEMPLE LeROY STIGKEL 1963 R R. DE TEMPLE ETAL 3,
GAME BOARD WITH DIFFERENTLY SHAPED APERTURES AND GAME PIECES HAVING BASES COMPLEMENTARY IN SHAPE T0 SAID APERTURES Filed Dec. 6, 1962 2 Sheets-Sheet 2 m a E Q 3 n A A I: A
\w 2' l' a INVENTORJ RICHARD R. DeTEMPLE LeROY STIOKEL The present invention relates to a game of chance and skill and it consists in the combination, constructions and arrangements of parts herein described and claimed.
Generally there is provided a rectangular game board made of any suitable sheet material, such as wood, cardboard or molded plastic. The board has a single playing course or path defined by parallel rows of depressions of three alternating shapes (square, circular and triangular) and by printed areas of sinuous shape in and along which the depressions are spaced.
The game course or path starts at one corner of the board and ends at a diagonally opposite corner. Two or more players, each having a game piece of each depression shape in sets of a chosen color, can play at one time. Moves are determined as to extent or degree by the players rolling in turn, a pair of dice, but skill is also involved since the players can choose the piece or pieces to be moved within limits.
The course spaces between depressions are also playing positions, and certain of the depressions are enlarged to constitute traps, for a purpose explained in the hereinafter suggested rules.
It is an object of the present invention to provide a game of chance and skill employing a game board of unusual construction and appearance.
It is another object of the invention to provide a parlortype game in which each player has a set of pieces of a single chosen color but difiering in the shapes of their bases for fitting only in similarly shaped recesses in the game board, to add variety and interest to the game.
Other and further objects of the invention will become apparent from a reading of the \following specification taken in conjunction with the drawing, in which,
FIGURE 1 is a plan view of the preferred form of game board,
FlGURE 3 is a diagram showing the sinuous configuration of the playing course,
FIGURE 4 is a perspective view of a set of playing pieces of various base shapes, and
FIGURE 5 is a perspective view of a pair of difierently colored dice forming part of the game equipment.
With reference now to the drawing, the numeral it) generally designates a rectangular game board made, for example, of wood, cardboard or molded plastic material. The game board has printed thereon seven parallel and horizon-tally disposed rows 11 through 17 of playing spaces defining a single sinuous game course or path beginning at the lower right corner (marked Start). FIGURE 3 schematically shows the sinuous nature of the game course.
The ends of the rows 11 through 17 are interconnected by bridging blocks 18 through 2%, which are printed in black and white checkered patterns.
Each of the rows ll-417 is printed with an alternating series of square and octagonal playing spaces 24 and 25, respectively. All of the square spaces are provided with depressions in an alternating series of square, circular and triangular shape, all of which are of a size to at least snugly receive similarly shaped bases on playing pieces 26,
ted States atent O 3,ll5,3 i5 Patented Dec. 24, 1%53 " ice 27 and 28, respectively, constituting a set for each player. As mentioned above, each players set is of a distinctive color.
Three (or more) of the depressions in each row are considerably larger than similarly shaped bases 26 27 .and 28' of the pieces to identify the spaces having said enlarged depressions as traps for a purpose hereinafter explained. The base-fi=tting or small depressions are designated 26a, 27a and 28a for the square, circular and triangular shapes, respectively, while the similarly shaped enlarged depressions are designated 126b, 27b and 2:81;.
The spaces 24 and 25 of the top row 17 and the bottom row 11 are each printed half black and half white, divided diagonally as shown. Rows 13 and 15 are printed black with white depressions, while the rows 12, I04 and 16 are printed white with black depressions.
The chance aspects of each players moves are determined by a pair of dice 29 and 38 of which the former is black with white spots and the latter is white with black spots. While the rules for playing on the game board and with accessory parts disclosed can be varied considerably, the following set of rules has been found to be very satisfactory:
Ruies 0f the game-All players throw the dice to determine order of rotation. Highest points thrown starts the game. Starting players must throw a 2 or an 8 to bring out their square-based game pieces or men, a 4 or a 10 to bring out their circular-based pieces or men, and a 6 or a 12 to bring out their triangular-based game pieces or men. In the first and last rows, moves are made according to the combined total of both dice. In other rows (which are alternating black and white rows) two men may be moved, depending on the showing on the dice. That is, the black. dice may be used to move a man located on a black row and the white dice may be used to move a man located on a white row. Playens must utilize both dies in a move-either in one advancement of a man using the combined total of the dice, or moving a man in a white row the number of spaces indicated on the white dice, and likewise with the black row and dice.
If all players on a team are concentrated on black rows (or all on white rows), the player must move one or his men the combined total indicated on the dice not just the black die only. The only time a player may use one die in making a move is from the space immediately before the finish line. This space requires a one to complete the move and the player has the option of using the first one that shows on either die in order to score his man. Players may move their men to any depression corresponding in shape to their men, or to any octagon-shaped space between depressions. The larger depressions are traps and a trap can be a spring, releasing a man therefrom, only if another player is forced, by his throw, to advance a man to the trap, whereupon the man that was trapped is advanced one space. In order to release his own man [from a trap, a player must throw a double, a seven or an eleven. There is no limit to the number of men that can be trapped at one time with the exception that only one man may be trapped on an individual square at one time.
Smaller depressions are safety zones and a man therein cannot be disturbed, but a man located in any octagonal space between depressions, if another player advances a man thereto, must return to Start. Checkered squares, indicate throw again squares and a player landing a man on any of these squares may take an additional turn before relinquishing the dice. If a player can land two men on throw again squares in one move, he may move both of these men directly to finish. The only method of obtaining this objective is to have a man in the white row and another roan in the black row and have the dice move both men the necessary number of squares for the men to land on th throw again checkered squares. Each move a player makes is a forcing move; that is, a player must move, if possible. If a move is impossible, a player must state so and before the next player throws the dice, any other player may challenge this fact. If it is (found that the first player cannot move, the challenger must return one of his men to Start. The winner is determined when a player brings all of his men to the Finish.
While but one form of the invention has been shown and described herein, it will be readily apparent to those skilled in the art that many minor modifications may be made without departing from the spirit of the invention or the scope of the appended claims.
What is claimed is:
1. A game of chance and skill comprising: a game board having a winding course printed thereon and consisting of playing spaces of alternating shapes, certain of said spaces having depressions formed therein of alternating shapes, sets of game pieces of distinctive colors and having bases corresponding in shapes to the shapes of said depressions, certain of said depressions being of sizes snugly receiving similarly shaped piece bases and others 4 of said depressions being mankeclly larger than said bases to provide traps, and chance means for determining the movements of said pieces.
2, Structure according to claim 1, said chance means being a pair of dice.
3. Structure according to claim 2, said dice each being of a different color and certain of said playing spaces corresponding in colors to said dice.
4. Structure according to claim v1, said playing spaces being arranged in parallel rows connected alternately at their ends to an adjacent row.
5. Structure according to claim 4, certain of said rows alternating in color.
6. Structure according to claim 5, the top and bottom rows having each space printed approximately half in one color and half in the other color.
References Cited in the file of this patent UNITED STATES PATENTS 1,707,323 Schaflfer Apr. 2, 1929 4,797,742 Ward Mar. 24, 1931 2,745,667 Graham et al May 15, 1956 FOREIGN PATENTS 19,831 Great Britain 1911
Claims (1)
1. A GAME OF CHANCE AND SKILL COMPRISING: A GAME BOARD HAVING A WINDING COURSE PRINTED THEREON AND CONSISTING OF PLAYING SPACES OF ALTERNATING SHAPES, CERTAIN OF SAID SPACES HAVING DEPRESSIONS FORMED THEREIN OF ALTERNATING SHAPES, SETS OF GAME PIECES OF DISTINCTIVE COLORS AND HAVING BASES CORRESPONDING IN SHAPES TO THE SHAPES OF SAID DEPRESSIONS, CERTAIN OF SAID DEPRESSIONS BEING OF SIZES SNUGLY RECEIVING SIMILARLY SHAPED PIECE BASES AND OTHERS OF SAID DEPRESSIONS BEING MARKEDLY LARGER THAN SAID BASES
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US242670A US3115345A (en) | 1962-12-06 | 1962-12-06 | Game board with differently shaped apertures and game pieces having bases complementary in shape to said apertures |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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US242670A US3115345A (en) | 1962-12-06 | 1962-12-06 | Game board with differently shaped apertures and game pieces having bases complementary in shape to said apertures |
Publications (1)
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US3115345A true US3115345A (en) | 1963-12-24 |
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US242670A Expired - Lifetime US3115345A (en) | 1962-12-06 | 1962-12-06 | Game board with differently shaped apertures and game pieces having bases complementary in shape to said apertures |
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Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3369811A (en) * | 1965-06-04 | 1968-02-20 | Marvin Glass & Associates | Simulated beanstalk game |
US3430960A (en) * | 1964-06-12 | 1969-03-04 | Data Lab Ltd | Board game apparatus for simulating computer operation |
US3873095A (en) * | 1974-01-07 | 1975-03-25 | John Nehre | Three-in-a-row game apparatus |
GB2167674A (en) * | 1984-11-23 | 1986-06-04 | Fernandez Banos Ortega Pedro I | Games comprising playing boards and pieces |
US5167503A (en) * | 1992-04-17 | 1992-12-01 | Jordan Herbert W | Preschooler's teaching aid game |
US5249808A (en) * | 1991-11-07 | 1993-10-05 | James B. Tarpoff | Board game apparatus |
US20090184469A1 (en) * | 2008-01-22 | 2009-07-23 | Nelson Patrick Downs | Polygon identification board game |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB191119831A (en) * | 1911-09-06 | 1912-06-13 | Henry Atkins | Improvements in Game Apparatus. |
US1707323A (en) * | 1927-10-13 | 1929-04-02 | Schaffer Henry | Game |
US1797742A (en) * | 1929-12-06 | 1931-03-24 | Ward F Hugh | Game |
US2745667A (en) * | 1952-11-04 | 1956-05-15 | Patrick Richard H Graham | Appliance for playing games |
-
1962
- 1962-12-06 US US242670A patent/US3115345A/en not_active Expired - Lifetime
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB191119831A (en) * | 1911-09-06 | 1912-06-13 | Henry Atkins | Improvements in Game Apparatus. |
US1707323A (en) * | 1927-10-13 | 1929-04-02 | Schaffer Henry | Game |
US1797742A (en) * | 1929-12-06 | 1931-03-24 | Ward F Hugh | Game |
US2745667A (en) * | 1952-11-04 | 1956-05-15 | Patrick Richard H Graham | Appliance for playing games |
Cited By (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3430960A (en) * | 1964-06-12 | 1969-03-04 | Data Lab Ltd | Board game apparatus for simulating computer operation |
US3369811A (en) * | 1965-06-04 | 1968-02-20 | Marvin Glass & Associates | Simulated beanstalk game |
US3873095A (en) * | 1974-01-07 | 1975-03-25 | John Nehre | Three-in-a-row game apparatus |
GB2167674A (en) * | 1984-11-23 | 1986-06-04 | Fernandez Banos Ortega Pedro I | Games comprising playing boards and pieces |
US5249808A (en) * | 1991-11-07 | 1993-10-05 | James B. Tarpoff | Board game apparatus |
US5167503A (en) * | 1992-04-17 | 1992-12-01 | Jordan Herbert W | Preschooler's teaching aid game |
US20090184469A1 (en) * | 2008-01-22 | 2009-07-23 | Nelson Patrick Downs | Polygon identification board game |
US7857313B2 (en) * | 2008-01-22 | 2010-12-28 | Nelson Patrick Downs | Polygon identification board game |
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