US2441641A - Projectile game apparatus - Google Patents

Projectile game apparatus Download PDF

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Publication number
US2441641A
US2441641A US705291A US70529146A US2441641A US 2441641 A US2441641 A US 2441641A US 705291 A US705291 A US 705291A US 70529146 A US70529146 A US 70529146A US 2441641 A US2441641 A US 2441641A
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projectiles
suspension elements
posts
pairs
wires
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US705291A
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Charles A Mcaleer
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games

Definitions

  • .w-lmportant; obj ect :of :the' invention. is to provide a game apparatusihaving means toz guide theprojectiles ;in' their movementsoi that :theirxpaths .of
  • object: of the; inventionsisjot provide'a game apparatustthaving projectiles :simulati-ng will be apparent during thecourseaof ":the following description.
  • V Figure 1 is a-plan view ofthe-game apparatus embodying my invention
  • Figure 2 is atransverse vertical section taken on line 2'2 of Figure 1,- V i
  • Figure 3 is a 'central vertical section through the upperand lower -prjectilsw showihgftheir H projections colliding; taken online '3- 3 of Figure1,' H .I
  • Figure 5 is a side elevati:n of"onefprojectile
  • Figure 6 is abottom'planview of thesame.
  • a;.horizontal:support is shown including a rectangular framejlfli havingopposed sides H and i2.
  • Ri'gidly inofintedliponlthefsides II are equidistantly spaced long vertical posts or pins l3.
  • T-he posts '-l-3--in-'or ie set being in alignment with the posts I3 intheother set.
  • Horizon- .tal suspension elements or wiresell are-attached to; the; tops of the posts I 3.
  • the posts 19 arefconnected lay-horizontal suspension elementsmre wires ;2iI:- ::-.'Ihe .wires I8 and-.20 form .verticalfpairsi andthe-wi-res I8 and 2min each pair are'inralignment andvertically spaced;
  • the pairs of :wir'eszal 8: and -2Ili1are at an elevation well above the vertic'alx'pairs of wires-M an'd-lB.
  • Thepairs of vertica1ly.-spaced? wires l4 and- I6 are-at right angleszto theiipairsi of f-verticallyspace'd wires I8 and 251.
  • projectiles 2 I having the design ;or.:shape 0f a motor vehicle: such as :an' automobile or truck.
  • projectiles are" pr'teferablyr'formed of rubber; plasti'cs, or the like, and are preferably solid.
  • Each 'prOjectiIe-ZL is provided at its top end at its transverse-' "and longitudinal centers with reduced projections 23, formed in- -tegral therewith; and extending.
  • the projectiles :Z I maybe df -differeht colors and m y have differentvalues fiimilar projectiles 24 are slidably 'mounted upon the wires I I-8'--' and I 9*and have longitudinalyopenings" 25 to receivethe-*wi'r'es '18 and 2 01:
  • Each-projectile-ztis provided at its botto'm with a'd'epending reduced-proj ectionfZfiy-at its longitudinal 'andtransverfse centers.
  • f-Each .projectilef fll liasia design or appearance-of a motor: vehicle 's'uch 'a'n automobile' ortruclf, and .the'sjejtprojecti les may be of 1 diff erent-f'colors I and may: have iiifiere'nt values; QTh e' projectiles are supported at an elevation above theprojectiles 2
  • Horizontal rods 21 are provided, disposed at an elevation above the posts I1, and arranged outwardly of the outer pairs of wires l4 and I6. These rods are supported by vertical extensions I! in the other set.
  • the posts I1 are longer than 28, rigidly mounted upon the sides I I.
  • Horizontal rods 29 are secured to the rods 21 and are arranged outwardly of the outer pairs of wires l8 and 20.
  • the rods 21 and 29 are arranged inwardly of the vertical posts and inwardly of the projectiles where the projectiles are in the starting position. These rods 21 and 29 form 2, rectangular guard, to limit the inward movement of the hand or finger in playing the game.
  • one player is located at the side I l and the other player at the side l2.
  • the player at the side H selects a projectile 2
  • the player at the side l2 strikes a selected projectile 24 and attempts to cause the projection 26to collide with the projection 23 of the thrown projectile 2
  • the value of the point won could depend upon the values of the two projectiles in the play. If the projections of the projectiles collide, these projectiles are cleared by shifting them to the free ends of the wires, before the next Play. Upon the next play, the player at the side I2 will strike the projectile with the forefinger, and the player at the side II will strike his projectile and attempt to cause a collision. Various suitable rules may be provided for the playing of the game.
  • pairs of vertical spaced wires accurately guide the projectiles during their travel. This will prevent the turning movement of the projectiles so that their projections may collide.
  • a game apparatus comprising, a support,
  • the suspension elements in each pair being vertically spaced, means to support the pairs of suspension elements, spaced pairs of substantially horizontal suspension elements arranged above the first named pairs of suspension elements and disposed at generally right angles to the same, the suspension elements in each upper pair being vertically spaced, means to support the upper pairs of suspension elements, projectiles having longitudinal openings to receive the lower pairs of suspension elements, projectiles having longitudinal openings to receive the upper pairs of suspension elements, upwardly extending projections carried by the lower projectiles, depending projections carried by the upper projectiles, the upper projectiles being arranged to clear the lower projectiles and their projections and the lower projectiles be- '4 ing arranged to clear the upper projectiles and their projections, the projections of the upper and lower projectiles being arranged to travel at a common elevation.
  • a game apparatus comprising, a support, spaced pairs of substantially horizontal suspension elements, the suspension elements in each pair being spaced, means to support the pairs of suspension elements, spaced pairs of substantially horizontal suspension elements arranged above the first named pairs of suspension elements and crossing the same, the suspension elements in each upper pair being spaced, means to support the upper pairs of suspension elements,-projectiles having openings to receive the lower pairs of suspension elements, projectiles having openings to, receive the upper pairs of suspension elements, projections carried by the lower projectiles, projections carried by the upper projectiles and arranged so that they may collide with the projections of the lower projectiles.
  • a game apparatus comprising, a support, spaced substantially horizontal suspension elements, at second set of spaced substantially horizontal suspension elements arranged at a different elevation with relation to the first set of suspension elements and crossing the same, means to support the two sets of suspension elements, projectiles mounted upon one set of suspension elements and each simulating a motor vehicle and having a reduced projection, projectiles mounted upon the second set of suspension elements and. each simulating a motor vehicle and having a projection arranged to collide with the first named projections.
  • a game apparatus comprising, a support, spaced substantially horizontal suspension elements, a second set of spaced substantially horizontal suspension elements which cross the first set of suspension elements and are vertically spaced therefrom, projectiles mounted upon the first set of suspension elements and each simulating a motor vehicle, projectiles mounted upon the second set of suspension elements and each simulating a motor vehicle, projections carried by the first set of projectiles, projections carried by the second set of projectiles and constructed and arranged to cooperate with the first named projections, and a guard arranged nearv the-suspension elements to limit the inward movement of the hands or fingers of the players.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Description

y 8, 1948. c. A. M ALEER PROJECTILE GAME APPARATUS v Filed Oct. 24, 1946 Patented May 18, A 1948 rnomcminrremsnrrnnuns g ..if;;CharlesjAiMcAleenMiami, Fla. v Jar/i Application-OctiibenM, 1946, Serial No. 705,291
' My; invention relates: to .a.i'manuallysroperated projectile game apparatus.
.w-lmportant; obj ect :of :the' invention. is to provide a game apparatusihaving means toz guide theprojectiles ;in' their movementsoi that :theirxpaths .of
travel cross wherebyntheyrmay:collide.
Further. object: of the; inventionsisjot provide'a game apparatustthaving projectiles :simulati-ng will be apparent during thecourseaof ":the following description.
In the accompanying drawings form-inga' part of this applicationandin'whi'ch like n'umerals are employed-to designatelike parts thrQughOut the same, I
V Figure 1 is a-plan view ofthe-game apparatus embodying my invention,
Figure 2 is atransverse vertical section taken on line 2'2 of Figure 1,- V i Figure 3 is a 'central vertical section through the upperand lower -prjectilsw showihgftheir H projections colliding; taken online '3- 3 of Figure1,' H .I
4 Figure 4 is" alongitudina-l vertical section taken on line 44 of Figure 1, j g
Figure 5 is a side elevati:n of"onefprojectile,
and, v
Figure 6 is abottom'planview of thesame. In the-drawings;.';wherein for the purpose of illustration is shown a preferred embodiment of my invention,a;.horizontal:support is shown including a rectangular framejlfli havingopposed sides H and i2. Ri'gidly inofintedliponlthefsides II, are equidistantly spaced long vertical posts or pins l3. T-he posts '-l-3--in-'or ie set being in alignment with the posts I3 intheother set. Horizon- .tal suspension elements or wiresell are-attached to; the; tops of the posts I 3. 1 -Arranged inwardly of the posts I3 and in alignment therewith are vertical posts or pins I5, rigidly secured to the sides II. The posts I5 are shorter than the posts I3. Horizontal suspension elements or wires 16 are attached to the tops of the posts I5. The wires I4 and I6 form vertical pairs, and the wires in each vertical pair are in vertical alignment and vertically spaced. The vertical pairs of wires are equidistantly spaced. Vertical long outer posts or pins H are rigidly secured to the sides 12, and these posts are equidistantly spaced, and the posts I! in one set are in alignment with the posts the .-p.osts-.--I3;and extend above the posts l3 and .areconnected byupper horizontal-suspension elements :or: wires 18, arranged above and: spaced from the; wires 114.: jzDisposed inwardly .oithe :posts?1!; arevertical posts I 9,- in alignment. with the osts..-|1=. and thewposts [Spare-shorter than theipos'ts it. but are. longer than theposts I3. The posts "I 9 fin I the :opposite sets are; in alignment. The posts 19 :arefconnected lay-horizontal suspension elementsmre wires ;2iI:- ::-.'Ihe .wires I8 and-.20 form .verticalfpairsi andthe-wi-res I8 and 2min each pair are'inralignment andvertically spaced; The pairs of :wir'eszal 8: and -2Ili1are=at an elevation well above the vertic'alx'pairs of wires-M an'd-lB. Thepairs of vertica1ly.-spaced? wires l4 and- I6 are-at right angleszto theiipairsi of f-verticallyspace'd wires I8 and 251.
7 Meunted-toslideupon thepairs :of wires :14 and 1-6; are projectiles 2 I; having the design ;or.:shape 0f a motor vehicle: such as :an' automobile or truck. These projectiles are" pr'teferablyr'formed of rubber; plasti'cs, or the like, and are preferably solid. Each projectile has longitudinal zopenings =22'--for-med therein at its transverse center and near its top and bottom, to slidably' receive the wires M and I5; Each 'prOjectiIe-ZL is provided at its top end at its transverse-' "and longitudinal centers with reduced projections 23, formed in- -tegral therewith; and extending. above the projectile-for -a s ubstantial'distance; The projectiles :Z I maybe df -differeht colors and m y have differentvalues fiimilar projectiles 24 are slidably 'mounted upon the wires I I-8'--' and I 9*and have longitudinalyopenings" 25 to receivethe-*wi'r'es '18 and 2 01: Each-projectile-ztis provided at its botto'm with a'd'epending reduced-proj ectionfZfiy-at its longitudinal 'andtransverfse centers. The proje'ctiQnZBfisintegral'with-the projectile Z4." f-Each .projectilef fll liasia design or appearance-of a motor: vehicle 's'uch 'a'n automobile' ortruclf, and .the'sjejtprojecti les may be of 1 diff erent-f'colors I and may: have iiifiere'nt values; QTh e' projectiles are supported at an elevation above theprojectiles 2| whereby the projectiles 24 and their projections 26 will clear the projectiles 2I but the projection 26 may move into the path of travel of the projection 23 and collide therewith. Also, the projectile 2| and its projection 23 will clear the projectile 24, but the projection 23 may collide with the projection 26.
Horizontal rods 21 are provided, disposed at an elevation above the posts I1, and arranged outwardly of the outer pairs of wires l4 and I6. These rods are supported by vertical extensions I! in the other set. The posts I1 are longer than 28, rigidly mounted upon the sides I I. Horizontal rods 29 are secured to the rods 21 and are arranged outwardly of the outer pairs of wires l8 and 20. The rods 21 and 29 are arranged inwardly of the vertical posts and inwardly of the projectiles where the projectiles are in the starting position. These rods 21 and 29 form 2, rectangular guard, to limit the inward movement of the hand or finger in playing the game.
In use, one player is located at the side I l and the other player at the side l2. The player at the side H selects a projectile 2| and strikes it with the forefinger, causing it to travel rapidly forwardly upon the wires l4 and I6. The player at the side l2 strikes a selected projectile 24 and attempts to cause the projection 26to collide with the projection 23 of the thrown projectile 2|. If a collision occurs between the projections 23 and 26 the player at the side 12.
would win the point. The value of the point won could depend upon the values of the two projectiles in the play. If the projections of the projectiles collide, these projectiles are cleared by shifting them to the free ends of the wires, before the next Play. Upon the next play, the player at the side I2 will strike the projectile with the forefinger, and the player at the side II will strike his projectile and attempt to cause a collision. Various suitable rules may be provided for the playing of the game.
It will be seen that the pairs of vertical spaced wires accurately guide the projectiles during their travel. This will prevent the turning movement of the projectiles so that their projections may collide.
It is to be understood that the form of my invention herewith shown and described is to be taken as a preferred example of the same and the various changes in the shape, size, and arrangement of parts may be resorted to without departing from the spirit of my invention or the scope of the subjoined claims.
Having thus described my invention, what I claim is:
1. A game apparatus comprising, a support,
spaced pairs of substantially horizontal suspension elements, the suspension elements in each pair being vertically spaced, means to support the pairs of suspension elements, spaced pairs of substantially horizontal suspension elements arranged above the first named pairs of suspension elements and disposed at generally right angles to the same, the suspension elements in each upper pair being vertically spaced, means to support the upper pairs of suspension elements, projectiles having longitudinal openings to receive the lower pairs of suspension elements, projectiles having longitudinal openings to receive the upper pairs of suspension elements, upwardly extending projections carried by the lower projectiles, depending projections carried by the upper projectiles, the upper projectiles being arranged to clear the lower projectiles and their projections and the lower projectiles be- '4 ing arranged to clear the upper projectiles and their projections, the projections of the upper and lower projectiles being arranged to travel at a common elevation.
2. A game apparatus comprising, a support, spaced pairs of substantially horizontal suspension elements, the suspension elements in each pair being spaced, means to support the pairs of suspension elements, spaced pairs of substantially horizontal suspension elements arranged above the first named pairs of suspension elements and crossing the same, the suspension elements in each upper pair being spaced, means to support the upper pairs of suspension elements,-projectiles having openings to receive the lower pairs of suspension elements, projectiles having openings to, receive the upper pairs of suspension elements, projections carried by the lower projectiles, projections carried by the upper projectiles and arranged so that they may collide with the projections of the lower projectiles.
3. A game apparatus comprising, a support, spaced substantially horizontal suspension elements, at second set of spaced substantially horizontal suspension elements arranged at a different elevation with relation to the first set of suspension elements and crossing the same, means to support the two sets of suspension elements, projectiles mounted upon one set of suspension elements and each simulating a motor vehicle and having a reduced projection, projectiles mounted upon the second set of suspension elements and. each simulating a motor vehicle and having a projection arranged to collide with the first named projections.
4. A game apparatus comprising, a support, spaced substantially horizontal suspension elements, a second set of spaced substantially horizontal suspension elements which cross the first set of suspension elements and are vertically spaced therefrom, projectiles mounted upon the first set of suspension elements and each simulating a motor vehicle, projectiles mounted upon the second set of suspension elements and each simulating a motor vehicle, projections carried by the first set of projectiles, projections carried by the second set of projectiles and constructed and arranged to cooperate with the first named projections, and a guard arranged nearv the-suspension elements to limit the inward movement of the hands or fingers of the players.
CHARLES A. MCALEER.
REFERENCES CITED The following references are of record in the file of this patent:
UNITED STATES PATENTS
US705291A 1946-10-24 1946-10-24 Projectile game apparatus Expired - Lifetime US2441641A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4033585A (en) * 1975-10-08 1977-07-05 Foreman Larry W Amusement game
US4513967A (en) * 1983-12-29 1985-04-30 Mattel, Inc. Toy vehicle game with launcher and return means

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2003801A (en) * 1933-11-14 1935-06-04 George C Boyer Game device
US2349040A (en) * 1943-09-03 1944-05-16 Casper E Grant Game apparatus

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2003801A (en) * 1933-11-14 1935-06-04 George C Boyer Game device
US2349040A (en) * 1943-09-03 1944-05-16 Casper E Grant Game apparatus

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4033585A (en) * 1975-10-08 1977-07-05 Foreman Larry W Amusement game
US4513967A (en) * 1983-12-29 1985-04-30 Mattel, Inc. Toy vehicle game with launcher and return means
FR2562437A1 (en) * 1983-12-29 1985-10-11 Mattel Inc TOY VEHICLE COLLISION GAME
AU567997B2 (en) * 1983-12-29 1987-12-10 Mattel, Inc. Toy vehicle crash set

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