US20200238143A1 - Toss game apparatus having a bounce back surface - Google Patents
Toss game apparatus having a bounce back surface Download PDFInfo
- Publication number
- US20200238143A1 US20200238143A1 US16/258,792 US201916258792A US2020238143A1 US 20200238143 A1 US20200238143 A1 US 20200238143A1 US 201916258792 A US201916258792 A US 201916258792A US 2020238143 A1 US2020238143 A1 US 2020238143A1
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- United States
- Prior art keywords
- target
- assembly
- toss game
- game apparatus
- bounce
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- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B67/00—Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
- A63B67/06—Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B63/00—Targets or goals for ball games
- A63B63/08—Targets or goals for ball games with substantially horizontal opening for ball, e.g. for basketball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B67/00—Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
- A63B67/06—Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles
- A63B2067/063—Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles tossing, e.g. rings or horseshoes around or on, e.g. posts, hooks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B67/00—Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
- A63B67/06—Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles
- A63B2067/065—Ring or disc tossing games, e.g. quoits; Throwing or tossing games, e.g. using balls; Games for manually rolling balls, e.g. marbles used tossed devices of different sizes giving different degrees of difficulty for fitting in or over a target
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/0009—Games or sports accessories not covered in groups A63B1/00 - A63B69/00 for handicapped persons
- A63B2071/0027—Games or sports accessories not covered in groups A63B1/00 - A63B69/00 for handicapped persons visually handicapped
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B2071/0694—Visual indication, e.g. Indicia
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2209/00—Characteristics of used materials
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2209/00—Characteristics of used materials
- A63B2209/08—Characteristics of used materials magnetic
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2209/00—Characteristics of used materials
- A63B2209/10—Characteristics of used materials with adhesive type surfaces, i.e. hook and loop-type fastener
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2210/00—Space saving
- A63B2210/50—Size reducing arrangements for stowing or transport
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/09—Adjustable dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/09—Adjustable dimensions
- A63B2225/093—Height
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/0036—Accessories for stowing, putting away or transporting exercise apparatus or sports equipment
Definitions
- the disclosure relates generally to games, and in particular to toss games.
- Toss games provide competitive entertainment to players and include, for example basketball, bocce and beanbag toss games.
- Players of toss games compete with accuracy skills to place a game object closest to a target and accumulate scoring points until a tally goal is reached.
- One example is the toss game of darts. The more accurate the player, the quicker the accumulation of points to reach an agreed upon total to win the game.
- Other toss games are enjoyed by attempting to place a game object within an opening, such as a basketball within a basketball goal or a beanbag through a hole in a surface.
- toss games require throwing a game object directly at a target.
- To improve the challenge of the common toss game there is a desire to add a difficulty of play. Introducing a bounce back surface to a toss game improves the challenge of the toss game.
- a toss game apparatus includes a first assembly and a second assembly pivotally connected to the first assembly.
- the first assembly includes a first outer frame, a target surface connected to at least a portion of the first outer frame, and at least one target pocket that is recessed below the target surface.
- the at least one target pocket is configured to receive a toss game piece.
- the second assembly includes a second outer frame, and a bounce surface connected to at least a portion of the second outer frame.
- the target surface is configured to be positioned at an angle non-linearly relative to the bounce surface.
- a target pocket may be collapsible.
- a target pocket may be removably attached to at least a portion of the target surface.
- a target pocket is fixedly attached to at least a portion of the target surface.
- the bounce surface is formed of a resilient material.
- the bounce surface may include one or more visual markings indicating a target location as to where the toss game piece should be tossed.
- the toss game apparatus may further include a third assembly that is pivotally attached to the second assembly.
- One or more of the second assembly or the third assembly may include a pouch configured to store the one or more toss game pieces.
- the second outer frame may include an upper member, a lower member, and a pair of leg members that are configured to connect to one or more of the upper member or the lower member.
- the bounce surface may be at least partially connected to the upper member.
- a toss game apparatus includes a first assembly, and a second assembly pivotally connected to the first assembly.
- the first assembly includes a first outer frame, a target surface connected to at least a portion of the first outer frame, and at least one target pocket that is recessed below the target surface.
- the at least one target pocket is configured to receive a toss game piece.
- the second assembly includes a second outer frame having an upper member having a first portion and a second portion, a lower member having a first portion and a second portion, a first leg member, and a second leg member. A first end of the first leg member is configured to connect to the first portion of the upper member, and a second end of the first leg member is configured to connect to the first portion of the lower member.
- a first end of the second leg member is configured to connect to the second portion of the upper member and a second end of the second leg member is configured to connect to the second portion of the lower member.
- a bounce surface is connected to at least a portion of the upper member. The target surface is configured to be positioned at an angle non-linearly relative to the bounce surface.
- the at least one target pocket may be collapsible.
- the at least one target pocket may be removably attached to at least a portion of the target surface.
- At least one target pocket may be fixedly attached to at least a portion of the target surface.
- the bounce surface may be formed of a resilient material.
- the bounce surface may include one or more visual markings indicating a target location as to where the toss game piece should be tossed.
- the toss game apparatus may further include a third assembly that is pivotally attached to the second assembly.
- One or more of the second assembly or the third assembly may include a pouch configured to store the one or more toss game pieces.
- FIG. 1 is an isometric view of an example toss game apparatus with toss game pieces in an opened, in-use state.
- FIG. 2 is a top view of an example toss game apparatus.
- FIG. 3 is a front view of an example toss game apparatus.
- FIG. 4 is a side view of an example toss game apparatus.
- FIG. 5 is a back view of an example toss game apparatus.
- FIG. 6 is an exploded view of an example toss game apparatus.
- FIG. 7 is a sectional view along a cutline of an example target pocket of a toss game.
- FIG. 8 is an isometric view of another example toss game pieces in use with a toss game apparatus.
- first component may be an “upper” component and a second component may be a “lower” component when a device of which the components are a part is oriented in a first direction.
- the relative orientations of the components may be reversed, or the components may be on the same plane, if the orientation of the structure that contains the components is changed.
- the claims are intended to include all orientations of a device containing such components.
- FIG. 1 presents an isometric view of an example toss game apparatus 10 .
- a toss game apparatus 10 may include a first assembly 100 having a target surface 140 and a first outer frame 180 , a second assembly 200 having a bounce surface 240 and a second outer frame 280 , a third assembly 300 having a toss game piece storage pouch 340 and a third outer frame 380 , and/or a crossmember 400 .
- the toss game apparatus 10 may be utilized with one or more toss game pieces 20 .
- the target surface 140 and bounce surface 240 are similar in shape and size but differ in that the target surface 140 includes one or more openings 144 sized to receive target pockets 160 .
- the target surface 140 and bounce surface 240 may have different shapes and/or sizes.
- a toss game piece 20 refers to a movable object that is capable of being tossed at and received by one or more target pockets 160 .
- Example toss game pieces 20 may include, without limitation, beanbags, rings, discs, spheres (for example tennis balls, baseballs, golf balls, or ping pong balls) or other objects.
- the toss game pieces 20 may be organized into two or more groups.
- toss game pieces 20 may be organized into groups based on a characteristic of a toss game piece 20 such as, for example, color, shape, size, markings or the like.
- toss game pieces 20 may be organized into groups of pieces in which each piece in a group shares one or more characteristics, but those characteristics differ from group to group to differentiate between players or teams.
- toss game pieces 20 may be grouped by color or by markings to assist players with color-blindness.
- the markings on one or more toss game pieces 20 may be numbers, characters, symbols, images, or any combination thereof.
- a marking may be a number between 1 and 8 or an ‘X’ and an ‘O’. While a single player may enjoy the toss game apparatus, two or more players may utilize a toss game apparatus in teams (designated by toss game piece color or markings) for more competitive play.
- the toss game pieces 20 may be stored when not in use in the toss game piece storage pouch 340 .
- FIGS. 2-5 present a top, front, side, and back view, respectively, of the toss game apparatus 10 in relation to a game support surface G.
- a game support surface G refers to a surface on which the toss game apparatus 10 may be positioned for game play.
- Examples of game support surface G may include, without limitation, a ground surface (for example grass, dirt, or sand), a floor surface (for example concrete, wood, or tile) or an elevated surface (for example a chair, bench, table, or desk), and/or the like.
- the target surface 140 and the bounce surface 240 may be placed at an angle with respect to each other, to the game support surface G, and/or to the horizon if the game support surface G is not a level surface.
- the target surface 140 and the bounce surface 240 may be angled non-linearly with respect to each other in the range of 45° to 180°.
- FIG. 4 illustrates a 90° angle.
- the target surface 140 may be angled with respect to the game support surface G in the range of 0° to 90°.
- FIG. 4 illustrates a 45° angle.
- the bounce surface 240 may be angled with respect to the game support surface G in the range of 0° to 135°.
- FIG. 4 illustrates a 45° angle.
- the first assembly 100 may include a first outer frame 180 having an upper member 182 that extends substantially horizontally between a first and a second end of the upper member 182 , and two leg members 184 extending substantially vertically from the ends of the upper member 182 .
- the upper member 182 and the leg members 184 may be a unitary frame member.
- the upper portion 182 and the leg portions 184 may be connected in any suitable way such as, for example, via screws, pins, or other fasteners or connectors.
- the upper member 182 may include two portions 182 b that are connected via a connection member 182 a . As illustrated in FIG. 6 , one or more of the portions 182 b may have a curved, rounded, or bent shape.
- One or more leg members 184 may connect to one or more of the portions 182 b of the upper member 182 . For example, one end of a leg member 184 may telescopically connect to a portion 182 b of the upper member 182 .
- one or more of the portions 182 b of the upper member 182 may include an adjustment pin 188 and one or more of the leg members 184 may include an aperture 184 a , wherein the adjustment pin 188 on the upper member 182 may be received in the aperture 184 a on the leg member 184 .
- This telescopic attachment may allow adjustment of the upper member 182 relative to the leg members 184 .
- one or more leg members 184 may be integrally fixed to one or more of the portions 182 b of the upper member 182 .
- one end of a leg member 184 may be welded to a portion 182 b of the upper member 182 such as by swag welding or the like.
- Other means for attachments may be employed, such as adhesives, screws, bolts, rivets, or the like.
- the second assembly 200 may include a second outer frame 280 .
- the second outer frame 280 may have the shape of a loop, for example the shape may be a rectangular loop.
- the second outer frame 280 may be a fixed loop, or a loop formed by two U-shaped members.
- the second outer frame 280 may include an upper member 282 , a lower member 286 , and one or more leg members 284
- the upper member 282 may include two portions 282 b that are connected via a connection member 282 a .
- the lower member 286 may also include two portions 286 b that are connected via a connection member 286 a .
- one or more of the portions 282 b , 286 b may have a curved, rounded, or bent shape.
- One or more leg members 284 may connect to one or more of the portions 282 b of the upper member 282 and/or one or more portions 286 b of the lower member 286 .
- one end of a leg member 284 may telescopically connect to a portion 282 b of the upper member 282 while the other end of the leg member 284 may telescopically connect to a portion 286 b of the lower member 286 .
- one or more of the portions 282 b of the upper member 282 and/or one or more of the portions 286 b of the lower member 286 may include an adjustment pin 288 and one or more of the leg members 284 may include an aperture 284 a , wherein the adjustment pin 288 on the upper member 282 and/or lower member 286 may be received in the aperture 284 a on the leg member 284 .
- This telescopic attachment may allow adjustment of the upper member 282 and/or the lower member 286 relative to the leg members 284 .
- This adjustable feature allows a player to orient the bounce surface 240 at an angle relative to the game support surface G.
- the second assembly 200 may also be supported by a crossmember 400 .
- the upper member 282 and the lower member 286 may be fixedly connected to one or more leg members 286 .
- the third assembly 300 may include a third outer frame 380 having a lower member 382 extending substantially horizontally between a first and a second end of the lower member 382 , and two leg members 384 extending substantially vertically from the ends of the lower member 382 .
- the lower member 382 and the leg members 384 may be a unitary frame member.
- the lower portion 382 and the leg portions 384 may be connected in any suitable way such as, for example, via screws, pins, or other fasteners or connectors.
- the lower member 382 may include two portions 382 b that are connected via a connection member 382 a . As illustrated in FIG. 6 , one or more of the portions 382 b may have a curved, rounded, or bent shape.
- One or more leg members 384 may connect to one or more of the portions 382 b of the lower member 382 . For example, one end of a leg member 384 may telescopically connect to a portion 382 b of the lower member 382 .
- one or more of the portions 382 b of the lower member 382 may include an adjustment pin 388 and one or more of the leg members 384 may include an aperture 384 a , wherein the adjustment pin 388 on the lower member 382 may be received in the aperture 384 a on the leg member 384 .
- This telescopic attachment may allow adjustment of the lower member 382 relative to the leg members 384 .
- Providing adjustable connections for both the second assembly 200 and the third assembly 300 may allow a player to orient the target surface 140 and/or the bounce surface 240 at varying elevations above the game support surface G as well as tilting the target surface 140 and/or the bounce surface 240 forward and rearward.
- the toss game piece storage pouch 340 may be attached to the second assembly 200 , or as shown in FIG. 6 , to the third assembly 300 .
- a toss game piece storage pouch 340 may be attached to the second assembly 200 and/or the third assembly 300 in any suitable manner such as, for example, using hook and loop fasteners or sewn in loops 342 .
- the first outer frame 180 , second outer frame 280 , and third outer frame 380 may be formed from various materials such as, for example, plastics, metals, or other rigid materials.
- the first outer frame 180 , second outer frame 280 , and third outer frame 380 may be formed from tubular metal parts and may be connected in any suitable way such as, for example, via screws, pins, or other fasteners or connectors.
- a third assembly 300 may be releasably connected to a first assembly 100 and/or a second assembly 200 .
- the first assembly 100 may include a first attachment portion 120
- the second assembly 200 may include a second attachment portion 220
- the third assembly 300 may include a third attachment portion 320 .
- An attachment portion may be a bracket assembly, a pin assembly, a screw assembly, or other fastener or connector.
- the first and third attachment portions 120 , 320 may be separate portions each having a separate pivot point. Alternatively, as shown in FIG. 6 , the first and third attachment portions 120 , 320 may each be a unitary portion having one pivot point.
- the second attachment portion 220 may have multiple pivot points or, as shown in FIG.
- the first attachment portion 120 may allow attachment of the first assembly 100 to the second assembly 200 at the second attachment portion 220 and/or to the third assembly 300 at the third attachment portion 320 .
- the third attachment portion 320 may allow attachment of the third assembly 300 to the second assembly 200 at the second attachment portion 220 and/or to the first assembly 100 at the first attachment portion 120 .
- At least a portion of the target surface 140 may be attached to at least a portion of the first outer frame 180 of the first assembly 100 along at least a portion of the upper member 182 and/or the two leg members 184 . In various embodiments, at least a portion of the target surface 140 may also be attached to at least a portion of the crossmember 400 .
- the target surface 140 may provide one or more targets allowing a player to bounce a toss game piece 20 off of the bounce surface 240 toward the target surface 140 with the goal of landing the toss game piece 20 into a target pocket 160 of the target surface 140 .
- a bounce surface 240 may include one or more visual markings that indicate a target location on the bounce surface where a player should toss a toss game piece 20 in order to bounce the toss game piece 20 into a target pocket 160 .
- the visual markings may include, without limitation, a character (e.g., an “x”), a symbol (e.g., a single ring or a group of concentric rings forming a bullseye target), an image, a graphic and/or the like.
- the toss game apparatus 10 may be placed at various elevations above the game support surface G for increased difficulty in play.
- the toss game apparatus 10 may be placed at a height above the game support surface G where the target surface 140 would obstruct the view of the bounce surface 240 .
- the player in this instance, would look through the target surface 140 in order to aim the toss game piece 20 toward the visual marking on the bounce surface 240 .
- the target surface 140 may be a fabric or other resilient material pulled taut onto the first assembly 100 and crossmember 400 via any suitable manner such as, for example, using hook and loop fasteners, straps, or sewn in loops 142 .
- the resilient target surface 140 may be formed of transparent, opaque, or tinted materials, may include a sheer weave, and/or a pattern of apertures of various diameters (i.e., perforations).
- the resilient target surface may be formed of NO-SEE-UM SCREENTM material having a pattern of perforations allowing a player to see through the target surface 140 .
- the target surface 140 may be a substantially rigid surface fixed to the first outer frame 180 of the first assembly 100 and/or the crossmember 400 .
- the rigid target surface 140 may be transparent, semitransparent, tinted, colored, painted, or the like.
- the target surface 140 may be one of a set of interchangeable target surfaces 140 having varying properties (resilient or rigid, transparent or darkened, perforated or obstructed, or any combination thereof). The players may place the toss game apparatus 10 at various elevations and/or interchange the target surfaces 140 to increase the difficulty in play.
- At least a portion of the bounce surface 240 may be attached to at least a portion of the second outer frame 280 of the second assembly 200 along at least a portion of the upper member 282 and/or the two leg members 284 of the second assembly 200 . In an embodiment, at least a portion of the bounce surface 240 may also be attached to at least a portion of the crossmember 400 .
- the bounce surface 240 may allow a player to bounce a toss game piece 20 off of the bounce surface 240 toward the target surface 140 .
- the bounce surface 240 may be a fabric or other resilient material pulled taut onto the second assembly 200 and/or crossmember 400 via any suitable manner such as, for example, using hook and loop fasteners, straps, or sewn in loops 242 .
- the bounce surface 240 may be a substantially rigid surface fixed to the second outer frame 280 of the second assembly 200 and/or the crossmember 400 .
- the toss game apparatus 10 may be fixed with no moving parts in a simple orientation allowing for the target surface 140 to be adjacent to the bounce surface 240 .
- the toss game apparatus 10 may be at least partially collapsed into a stored orientation.
- the first assembly 100 and third assembly 300 may be placed co-planar to the second assembly 200 .
- the toss game apparatus 10 may be opened to the play orientation where the first assembly 100 and third assembly 300 are placed at an angle in relation to the second assembly 200 .
- the first assembly 100 and third assembly 300 may be secured to the second assembly 200 via a fastener 600 , such as, for example, magnets, latches, mating hook and loop material and/or the like.
- the fastener 600 may be placed between the upper member 182 of the first assembly 100 and the upper member 282 of the second assembly 200 and/or between the lower member 382 of the third assembly 300 and the lower member 286 of the second assembly 200 (not shown).
- the toss game apparatus 10 may further include an optional carrying strap 500 , such as, for example, one attached to the second assembly 200 , in order to allow a player to support the weight of the toss game apparatus on his or her shoulder when in the stored orientation.
- the second assembly 200 and third assembly 300 may include a non-slip material 290 , 390 able to contact the game support surface G in order to reduce movement of the toss game apparatus 10 when toss game pieces 20 bounce against the bounce surface 240 and target surface 140 .
- a target pocket 160 on the target surface 140 may be a single target pocket 160 or multiple target pockets 160 . As seen in the sectional view of FIG. 7 along the cutline 7-7 found in FIG. 3 , the target pocket 160 is recessed below the target surface 140 . A target pocket 160 may be fixed to or removable from the target surface 140 . A target pocket 160 may be formed of a rigid material, such as a replaceable cup (not shown) placed within a fixed aperture 144 on the target surface 140 , or may be formed by a collapsible material integral with the target surface 140 . For example, target surface 140 may be formed from a fabric or other resilient material.
- the target pocket 160 may be formed with the target surface 140 or may be attached to the target surface 140 , e.g., by sewing, gluing, sonic welding, or the like.
- Alternative and/or additional target pockets 160 and connection methods may be used within the scope of the disclosure.
- One method of attachment of a collapsible target pocket 160 is to capture the distal ends of the open pocket material between an upper and lower ring 166 , 164 onto the target surface 140 .
- the target pockets 160 may be sized to receive one or more of the toss game pieces 20 .
- each target pocket 160 may have the same size.
- one or more target pockets 160 may have a different size relative to one or more other target pockets 160 .
- the target pockets 160 may be spaced in a pattern to provide varying stages of difficulty for the player to achieve. For example, easy to hit target pockets 160 may be placed down low near the bounce surface 240 while more difficult to hit target pockets 160 may be placed higher near the upper corners of the target surface 140 .
- one or more of the target pockets 160 may include a color or marking to designate the difficulty.
- the target pocket marking associated with the target pocket 160 may be a number placed in the bottom of the target pocket 160 , or alternatively on the sides of the target pocket 160 as seen in FIG. 8 .
- the target pocket 160 may be recessed at an angle relative to the target surface 140 or, as shown in FIGS. 4 & 7 , the target pocket 160 may be recessed normal to the target surface 140 .
- the bounce surface 240 and target surface 140 may be formed from a single sheet of material.
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Abstract
A toss game apparatus includes a first assembly and a second assembly pivotally connected to the first assembly. The first assembly includes a first outer frame, a target surface connected to at least a portion of the first outer frame, and at least one target pocket that is recessed below the target surface. The at least one target pocket is configured to receive a toss game piece. The second assembly includes a second outer frame, and a bounce surface connected to at least a portion of the second outer frame. The target surface is configured to be positioned at an angle non-linearly relative to the bounce surface.
Description
- The disclosure relates generally to games, and in particular to toss games.
- Toss games provide competitive entertainment to players and include, for example basketball, bocce and beanbag toss games. Players of toss games compete with accuracy skills to place a game object closest to a target and accumulate scoring points until a tally goal is reached. One example is the toss game of darts. The more accurate the player, the quicker the accumulation of points to reach an agreed upon total to win the game. Other toss games are enjoyed by attempting to place a game object within an opening, such as a basketball within a basketball goal or a beanbag through a hole in a surface.
- The majority of toss games require throwing a game object directly at a target. To improve the challenge of the common toss game, there is a desire to add a difficulty of play. Introducing a bounce back surface to a toss game improves the challenge of the toss game.
- In an embodiment, a toss game apparatus includes a first assembly and a second assembly pivotally connected to the first assembly. The first assembly includes a first outer frame, a target surface connected to at least a portion of the first outer frame, and at least one target pocket that is recessed below the target surface. The at least one target pocket is configured to receive a toss game piece. The second assembly includes a second outer frame, and a bounce surface connected to at least a portion of the second outer frame. The target surface is configured to be positioned at an angle non-linearly relative to the bounce surface.
- Optionally, a target pocket may be collapsible. A target pocket may be removably attached to at least a portion of the target surface. Alternatively, a target pocket is fixedly attached to at least a portion of the target surface.
- Optionally, the bounce surface is formed of a resilient material. The bounce surface may include one or more visual markings indicating a target location as to where the toss game piece should be tossed.
- The toss game apparatus may further include a third assembly that is pivotally attached to the second assembly. One or more of the second assembly or the third assembly may include a pouch configured to store the one or more toss game pieces.
- The second outer frame may include an upper member, a lower member, and a pair of leg members that are configured to connect to one or more of the upper member or the lower member. The bounce surface may be at least partially connected to the upper member.
- In an embodiment, a toss game apparatus includes a first assembly, and a second assembly pivotally connected to the first assembly. The first assembly includes a first outer frame, a target surface connected to at least a portion of the first outer frame, and at least one target pocket that is recessed below the target surface. The at least one target pocket is configured to receive a toss game piece. The second assembly includes a second outer frame having an upper member having a first portion and a second portion, a lower member having a first portion and a second portion, a first leg member, and a second leg member. A first end of the first leg member is configured to connect to the first portion of the upper member, and a second end of the first leg member is configured to connect to the first portion of the lower member. A first end of the second leg member is configured to connect to the second portion of the upper member and a second end of the second leg member is configured to connect to the second portion of the lower member. A bounce surface is connected to at least a portion of the upper member. The target surface is configured to be positioned at an angle non-linearly relative to the bounce surface.
- Optionally, the at least one target pocket may be collapsible. The at least one target pocket may be removably attached to at least a portion of the target surface. At least one target pocket may be fixedly attached to at least a portion of the target surface.
- The bounce surface may be formed of a resilient material. The bounce surface may include one or more visual markings indicating a target location as to where the toss game piece should be tossed.
- The toss game apparatus may further include a third assembly that is pivotally attached to the second assembly. One or more of the second assembly or the third assembly may include a pouch configured to store the one or more toss game pieces.
-
FIG. 1 is an isometric view of an example toss game apparatus with toss game pieces in an opened, in-use state. -
FIG. 2 is a top view of an example toss game apparatus. -
FIG. 3 is a front view of an example toss game apparatus. -
FIG. 4 is a side view of an example toss game apparatus. -
FIG. 5 is a back view of an example toss game apparatus. -
FIG. 6 is an exploded view of an example toss game apparatus. -
FIG. 7 is a sectional view along a cutline of an example target pocket of a toss game. -
FIG. 8 is an isometric view of another example toss game pieces in use with a toss game apparatus. - As used in this document, the singular forms “a,” “an,” and “the” include plural references unless the context clearly dictates otherwise. Unless defined otherwise, all technical and scientific terms used herein have the same meanings as commonly understood by one of ordinary skill in the art. As used in this document, the term “comprising” means “including, but not limited to.” When used in this document, the term “exemplary” is intended to mean “by way of example” and is not intended to indicate that a particular exemplary item is preferred or required.
- In this document, when terms such “first” and “second” are used to modify a noun, such use is simply intended to distinguish one item from another, and is not intended to require a sequential order unless specifically stated. The term “approximately,” when used in connection with a numeric value, is intended to include values that are close to, but not exactly, the number. For example, in some embodiments, the term “approximately” may include values that are within +/−10 percent of the value.
- When used in this document, terms such as “top” and “bottom,” “above” and “below”, “upper” and “lower”, or “front” and “rear,” are not intended to have absolute orientations but are instead intended to describe relative positions of various components with respect to each other. For example, a first component may be an “upper” component and a second component may be a “lower” component when a device of which the components are a part is oriented in a first direction. The relative orientations of the components may be reversed, or the components may be on the same plane, if the orientation of the structure that contains the components is changed. The claims are intended to include all orientations of a device containing such components.
-
FIG. 1 presents an isometric view of an exampletoss game apparatus 10. Atoss game apparatus 10 may include afirst assembly 100 having atarget surface 140 and a firstouter frame 180, asecond assembly 200 having abounce surface 240 and a secondouter frame 280, athird assembly 300 having a toss gamepiece storage pouch 340 and a thirdouter frame 380, and/or acrossmember 400. Thetoss game apparatus 10 may be utilized with one or moretoss game pieces 20. A player tosses atoss game piece 20 against anangled bounce surface 240 and then onto anotherangled target surface 140 with the goal of having thetoss game piece 20 remain in atarget pocket 160. Thetarget surface 140 andbounce surface 240 are similar in shape and size but differ in that thetarget surface 140 includes one ormore openings 144 sized to receive target pockets 160. Alternatively, thetarget surface 140 andbounce surface 240 may have different shapes and/or sizes. - A
toss game piece 20 refers to a movable object that is capable of being tossed at and received by one or more target pockets 160. Exampletoss game pieces 20 may include, without limitation, beanbags, rings, discs, spheres (for example tennis balls, baseballs, golf balls, or ping pong balls) or other objects. Thetoss game pieces 20 may be organized into two or more groups. In an embodiment,toss game pieces 20 may be organized into groups based on a characteristic of atoss game piece 20 such as, for example, color, shape, size, markings or the like. For example, tossgame pieces 20 may be organized into groups of pieces in which each piece in a group shares one or more characteristics, but those characteristics differ from group to group to differentiate between players or teams. As another example, tossgame pieces 20 may be grouped by color or by markings to assist players with color-blindness. The markings on one or moretoss game pieces 20 may be numbers, characters, symbols, images, or any combination thereof. For example, a marking may be a number between 1 and 8 or an ‘X’ and an ‘O’. While a single player may enjoy the toss game apparatus, two or more players may utilize a toss game apparatus in teams (designated by toss game piece color or markings) for more competitive play. Thetoss game pieces 20 may be stored when not in use in the toss gamepiece storage pouch 340. -
FIGS. 2-5 present a top, front, side, and back view, respectively, of thetoss game apparatus 10 in relation to a game support surface G. A game support surface G refers to a surface on which thetoss game apparatus 10 may be positioned for game play. Examples of game support surface G may include, without limitation, a ground surface (for example grass, dirt, or sand), a floor surface (for example concrete, wood, or tile) or an elevated surface (for example a chair, bench, table, or desk), and/or the like. As illustrated inFIG. 4 , thetarget surface 140 and thebounce surface 240 may be placed at an angle with respect to each other, to the game support surface G, and/or to the horizon if the game support surface G is not a level surface. Thetarget surface 140 and thebounce surface 240 may be angled non-linearly with respect to each other in the range of 45° to 180°.FIG. 4 illustrates a 90° angle. Thetarget surface 140 may be angled with respect to the game support surface G in the range of 0° to 90°.FIG. 4 illustrates a 45° angle. Thebounce surface 240 may be angled with respect to the game support surface G in the range of 0° to 135°.FIG. 4 illustrates a 45° angle. - As illustrated in
FIG. 6 , thefirst assembly 100 may include a firstouter frame 180 having anupper member 182 that extends substantially horizontally between a first and a second end of theupper member 182, and twoleg members 184 extending substantially vertically from the ends of theupper member 182. Theupper member 182 and theleg members 184 may be a unitary frame member. Alternatively theupper portion 182 and theleg portions 184 may be connected in any suitable way such as, for example, via screws, pins, or other fasteners or connectors. - The
upper member 182 may include twoportions 182 b that are connected via aconnection member 182 a. As illustrated inFIG. 6 , one or more of theportions 182 b may have a curved, rounded, or bent shape. One ormore leg members 184 may connect to one or more of theportions 182 b of theupper member 182. For example, one end of aleg member 184 may telescopically connect to aportion 182 b of theupper member 182. Further, one or more of theportions 182 b of theupper member 182 may include an adjustment pin 188 and one or more of theleg members 184 may include anaperture 184 a, wherein the adjustment pin 188 on theupper member 182 may be received in theaperture 184 a on theleg member 184. This telescopic attachment may allow adjustment of theupper member 182 relative to theleg members 184. Alternatively, one ormore leg members 184 may be integrally fixed to one or more of theportions 182 b of theupper member 182. For example, one end of aleg member 184 may be welded to aportion 182 b of theupper member 182 such as by swag welding or the like. Other means for attachments may be employed, such as adhesives, screws, bolts, rivets, or the like. - As illustrated in
FIG. 6 , thesecond assembly 200 may include a secondouter frame 280. The secondouter frame 280 may have the shape of a loop, for example the shape may be a rectangular loop. The secondouter frame 280 may be a fixed loop, or a loop formed by two U-shaped members. In an embodiment, as shown inFIG. 6 , the secondouter frame 280 may include anupper member 282, alower member 286, and one ormore leg members 284 - Attorney Docket No. 182123.02601 connected in any suitable way such as, for example, via screws, pins, or other fasteners or connectors.
- The
upper member 282 may include twoportions 282 b that are connected via aconnection member 282 a. In various embodiments, thelower member 286 may also include twoportions 286 b that are connected via aconnection member 286 a. As illustrated inFIG. 6 , one or more of theportions more leg members 284 may connect to one or more of theportions 282 b of theupper member 282 and/or one ormore portions 286 b of thelower member 286. For example, one end of aleg member 284 may telescopically connect to aportion 282 b of theupper member 282 while the other end of theleg member 284 may telescopically connect to aportion 286 b of thelower member 286. Further, one or more of theportions 282 b of theupper member 282 and/or one or more of theportions 286 b of thelower member 286 may include anadjustment pin 288 and one or more of theleg members 284 may include anaperture 284 a, wherein theadjustment pin 288 on theupper member 282 and/orlower member 286 may be received in theaperture 284 a on theleg member 284. This telescopic attachment may allow adjustment of theupper member 282 and/or thelower member 286 relative to theleg members 284. This adjustable feature allows a player to orient thebounce surface 240 at an angle relative to the game support surface G. Thesecond assembly 200 may also be supported by acrossmember 400. In an alternative embodiment, theupper member 282 and thelower member 286 may be fixedly connected to one ormore leg members 286. - As illustrated in
FIG. 6 , thethird assembly 300 may include a thirdouter frame 380 having alower member 382 extending substantially horizontally between a first and a second end of thelower member 382, and twoleg members 384 extending substantially vertically from the ends of thelower member 382. Thelower member 382 and theleg members 384 may be a unitary frame member. Alternatively thelower portion 382 and theleg portions 384 may be connected in any suitable way such as, for example, via screws, pins, or other fasteners or connectors. - The
lower member 382 may include twoportions 382 b that are connected via aconnection member 382 a. As illustrated inFIG. 6 , one or more of theportions 382 b may have a curved, rounded, or bent shape. One ormore leg members 384 may connect to one or more of theportions 382 b of thelower member 382. For example, one end of aleg member 384 may telescopically connect to aportion 382 b of thelower member 382. Further, one or more of theportions 382 b of thelower member 382 may include anadjustment pin 388 and one or more of theleg members 384 may include anaperture 384 a, wherein theadjustment pin 388 on thelower member 382 may be received in theaperture 384 a on theleg member 384. This telescopic attachment may allow adjustment of thelower member 382 relative to theleg members 384. - Providing adjustable connections for both the
second assembly 200 and thethird assembly 300 may allow a player to orient thetarget surface 140 and/or thebounce surface 240 at varying elevations above the game support surface G as well as tilting thetarget surface 140 and/or thebounce surface 240 forward and rearward. - The toss game
piece storage pouch 340 may be attached to thesecond assembly 200, or as shown inFIG. 6 , to thethird assembly 300. In various embodiments, a toss gamepiece storage pouch 340 may be attached to thesecond assembly 200 and/or thethird assembly 300 in any suitable manner such as, for example, using hook and loop fasteners or sewn inloops 342. - The first
outer frame 180, secondouter frame 280, and thirdouter frame 380 may be formed from various materials such as, for example, plastics, metals, or other rigid materials. In various embodiments, the firstouter frame 180, secondouter frame 280, and thirdouter frame 380 may be formed from tubular metal parts and may be connected in any suitable way such as, for example, via screws, pins, or other fasteners or connectors. - In various embodiments, a
third assembly 300 may be releasably connected to afirst assembly 100 and/or asecond assembly 200. Thefirst assembly 100 may include afirst attachment portion 120, thesecond assembly 200 may include asecond attachment portion 220, and thethird assembly 300 may include athird attachment portion 320. An attachment portion may be a bracket assembly, a pin assembly, a screw assembly, or other fastener or connector. The first andthird attachment portions FIG. 6 , the first andthird attachment portions second attachment portion 220 may have multiple pivot points or, as shown inFIG. 6 , a single pivot point. Thefirst attachment portion 120 may allow attachment of thefirst assembly 100 to thesecond assembly 200 at thesecond attachment portion 220 and/or to thethird assembly 300 at thethird attachment portion 320. Thethird attachment portion 320 may allow attachment of thethird assembly 300 to thesecond assembly 200 at thesecond attachment portion 220 and/or to thefirst assembly 100 at thefirst attachment portion 120. - At least a portion of the
target surface 140 may be attached to at least a portion of the firstouter frame 180 of thefirst assembly 100 along at least a portion of theupper member 182 and/or the twoleg members 184. In various embodiments, at least a portion of thetarget surface 140 may also be attached to at least a portion of thecrossmember 400. Thetarget surface 140 may provide one or more targets allowing a player to bounce atoss game piece 20 off of thebounce surface 240 toward thetarget surface 140 with the goal of landing thetoss game piece 20 into atarget pocket 160 of thetarget surface 140. In various embodiments, abounce surface 240 may include one or more visual markings that indicate a target location on the bounce surface where a player should toss atoss game piece 20 in order to bounce thetoss game piece 20 into atarget pocket 160. The visual markings may include, without limitation, a character (e.g., an “x”), a symbol (e.g., a single ring or a group of concentric rings forming a bullseye target), an image, a graphic and/or the like. In various embodiments, thetoss game apparatus 10 may be placed at various elevations above the game support surface G for increased difficulty in play. For example, thetoss game apparatus 10 may be placed at a height above the game support surface G where thetarget surface 140 would obstruct the view of thebounce surface 240. The player, in this instance, would look through thetarget surface 140 in order to aim thetoss game piece 20 toward the visual marking on thebounce surface 240. In various embodiments, thetarget surface 140 may be a fabric or other resilient material pulled taut onto thefirst assembly 100 andcrossmember 400 via any suitable manner such as, for example, using hook and loop fasteners, straps, or sewn inloops 142. Theresilient target surface 140 may be formed of transparent, opaque, or tinted materials, may include a sheer weave, and/or a pattern of apertures of various diameters (i.e., perforations). For example, the resilient target surface may be formed of NO-SEE-UM SCREEN™ material having a pattern of perforations allowing a player to see through thetarget surface 140. Alternatively, thetarget surface 140 may be a substantially rigid surface fixed to the firstouter frame 180 of thefirst assembly 100 and/or thecrossmember 400. Therigid target surface 140 may be transparent, semitransparent, tinted, colored, painted, or the like. For a variation of play, thetarget surface 140 may be one of a set of interchangeable target surfaces 140 having varying properties (resilient or rigid, transparent or darkened, perforated or obstructed, or any combination thereof). The players may place thetoss game apparatus 10 at various elevations and/or interchange the target surfaces 140 to increase the difficulty in play. - At least a portion of the
bounce surface 240 may be attached to at least a portion of the secondouter frame 280 of thesecond assembly 200 along at least a portion of theupper member 282 and/or the twoleg members 284 of thesecond assembly 200. In an embodiment, at least a portion of thebounce surface 240 may also be attached to at least a portion of thecrossmember 400. Thebounce surface 240 may allow a player to bounce atoss game piece 20 off of thebounce surface 240 toward thetarget surface 140. Thebounce surface 240 may be a fabric or other resilient material pulled taut onto thesecond assembly 200 and/orcrossmember 400 via any suitable manner such as, for example, using hook and loop fasteners, straps, or sewn inloops 242. Alternatively, thebounce surface 240 may be a substantially rigid surface fixed to the secondouter frame 280 of thesecond assembly 200 and/or thecrossmember 400. - In an embodiment, the
toss game apparatus 10 may be fixed with no moving parts in a simple orientation allowing for thetarget surface 140 to be adjacent to thebounce surface 240. Alternatively, thetoss game apparatus 10 may be at least partially collapsed into a stored orientation. In a stored orientation, thefirst assembly 100 andthird assembly 300 may be placed co-planar to thesecond assembly 200. Thetoss game apparatus 10 may be opened to the play orientation where thefirst assembly 100 andthird assembly 300 are placed at an angle in relation to thesecond assembly 200. In the stored orientation, thefirst assembly 100 andthird assembly 300 may be secured to thesecond assembly 200 via afastener 600, such as, for example, magnets, latches, mating hook and loop material and/or the like. Thefastener 600 may be placed between theupper member 182 of thefirst assembly 100 and theupper member 282 of thesecond assembly 200 and/or between thelower member 382 of thethird assembly 300 and thelower member 286 of the second assembly 200 (not shown). Thetoss game apparatus 10 may further include anoptional carrying strap 500, such as, for example, one attached to thesecond assembly 200, in order to allow a player to support the weight of the toss game apparatus on his or her shoulder when in the stored orientation. In the play orientation, thesecond assembly 200 andthird assembly 300 may include anon-slip material toss game apparatus 10 whentoss game pieces 20 bounce against thebounce surface 240 andtarget surface 140. - A
target pocket 160 on thetarget surface 140 may be asingle target pocket 160 or multiple target pockets 160. As seen in the sectional view ofFIG. 7 along the cutline 7-7 found inFIG. 3 , thetarget pocket 160 is recessed below thetarget surface 140. Atarget pocket 160 may be fixed to or removable from thetarget surface 140. Atarget pocket 160 may be formed of a rigid material, such as a replaceable cup (not shown) placed within a fixedaperture 144 on thetarget surface 140, or may be formed by a collapsible material integral with thetarget surface 140. For example,target surface 140 may be formed from a fabric or other resilient material. Likewise, thetarget pocket 160 may be formed with thetarget surface 140 or may be attached to thetarget surface 140, e.g., by sewing, gluing, sonic welding, or the like. Alternative and/or additional target pockets 160 and connection methods may be used within the scope of the disclosure. One method of attachment of acollapsible target pocket 160 is to capture the distal ends of the open pocket material between an upper andlower ring target surface 140. The target pockets 160 may be sized to receive one or more of thetoss game pieces 20. In various embodiments, eachtarget pocket 160 may have the same size. Alternatively, one or more target pockets 160 may have a different size relative to one or more other target pockets 160. The target pockets 160 may be spaced in a pattern to provide varying stages of difficulty for the player to achieve. For example, easy to hit target pockets 160 may be placed down low near thebounce surface 240 while more difficult to hit target pockets 160 may be placed higher near the upper corners of thetarget surface 140. In an embodiment, one or more of the target pockets 160 may include a color or marking to designate the difficulty. For example, the target pocket marking associated with thetarget pocket 160 may be a number placed in the bottom of thetarget pocket 160, or alternatively on the sides of thetarget pocket 160 as seen inFIG. 8 . Thetarget pocket 160 may be recessed at an angle relative to thetarget surface 140 or, as shown inFIGS. 4 & 7 , thetarget pocket 160 may be recessed normal to thetarget surface 140. - As illustrated in
FIG. 8 , thebounce surface 240 andtarget surface 140 may be formed from a single sheet of material. - The above-disclosed features and functions, as well as alternatives, may be combined into many other different apparatuses or applications. Various presently unforeseen or unanticipated alternatives, modifications, variations or improvements may be made by those skilled in the art, each of which is also intended to be encompassed by the disclosed embodiments.
Claims (18)
1. A toss game apparatus comprising:
a first assembly having:
a first outer frame,
a target surface connected to at least a portion of the first outer frame, and
plurality of target pockets that are each recessed below the target surface, wherein each target pocket is configured to receive a toss game piece; and
a second assembly pivotally connected to the first assembly, wherein the second assembly comprises:
a second outer frame, and
ounce surface connected to at least a portion of the second outer frame,
wherein:
the target surface is configured to be positioned at an angle non-linearly relative to the bounce surface; and
the bounce surface comprises a plurality of visual markings, wherein each visual marking:
corresponds to one of the plurality of target pockets, and
indicates a target location as to where the toss game piece is to be aimed in order to bounce the toss game piece into the target pocket that corresponds to the visual marking.
2. The toss game apparatus of claim 1 , wherein each target pocket is collapsible.
3. The toss game apparatus of claim 1 , wherein each target pocket is removably attached to at least a portion of the target surface.
4. The toss game apparatus of claim 1 , wherein each target pocket is fixedly attached to at least a portion of the target surface.
5. The toss game apparatus of claim 1 , wherein the bounce surface is formed of a resilient material.
6. (canceled)
7. The toss game apparatus of claim 1 , further comprising a third assembly that is pivotally attached to the second assembly.
8. The toss game apparatus of claim 7 , wherein one or more of the second assembly or the third assembly comprises a pouch configured to store the one or more toss game pieces.
9. The toss game apparatus of claim 1 , wherein the second outer frame comprises:
an upper member;
a lower member; and
a pair of leg members that are configured to connect to one or more of the upper member or the lower member.
10. The toss game apparatus of claim 9 , wherein the bounce surface is at least partially connected to the upper member.
11. A toss game apparatus comprising:
a first assembly having:
a first outer frame,
a target surface connected to at least a portion of the first outer frame, and
a plurality of target pockets that are each recessed below the target surface, wherein each target pocket is configured to receive a toss game piece; and
a second assembly pivotally connected to the first assembly, wherein the second assembly comprises:
a second outer frame comprising:
an upper member having a first portion and a second portion,
a lower member having a first portion and a second portion,
a first leg member, wherein a first end of the first leg member is configured to connect to the first portion of the upper member and a second end of the first leg member is configured to connect to the first portion of the lower member,
a second leg member, wherein a first end of the second leg member is configured to connect to the second portion of the upper member and a second end of the second leg member is configured to connect to the second portion of the lower member, and
a bounce surface connected to at least a portion of the upper member,
wherein:
the target surface is configured to be positioned at an angle non-linearly relative to the bounce surface; and
the bounce surface comprises a plurality of visual markings, wherein each visual marking:
corresponds to one of the plurality of target pockets, and
indicates a target location as to where the toss game piece is to be aimed in order to bounce the toss game piece into the target pocket that corresponds to the visual marking.
12. The toss game apparatus of claim 11 , wherein each target pocket is collapsible.
13. The toss game apparatus of claim 11 , wherein each target pocket is removably attached to at least a portion of the target surface.
14. The toss game apparatus of claim 11 , wherein each target pocket is fixedly attached to at least a portion of the target surface.
15. The toss game apparatus of claim 11 , wherein the bounce surface is formed of a resilient material.
16. (canceled)
17. The toss game apparatus of claim 11 , further comprising a third assembly that is pivotally attached to the second assembly.
18. The toss game apparatus of claim 17 , wherein one or more of the second assembly or the third assembly comprises a pouch configured to store the one or more toss game pieces.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US16/258,792 US20200238143A1 (en) | 2019-01-28 | 2019-01-28 | Toss game apparatus having a bounce back surface |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US16/258,792 US20200238143A1 (en) | 2019-01-28 | 2019-01-28 | Toss game apparatus having a bounce back surface |
Publications (1)
Publication Number | Publication Date |
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US20200238143A1 true US20200238143A1 (en) | 2020-07-30 |
Family
ID=71732113
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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US16/258,792 Abandoned US20200238143A1 (en) | 2019-01-28 | 2019-01-28 | Toss game apparatus having a bounce back surface |
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US (1) | US20200238143A1 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
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US20220105403A1 (en) * | 2020-10-05 | 2022-04-07 | BHR Innovations LLC | Yard game |
US20220126182A1 (en) * | 2020-10-26 | 2022-04-28 | Medal Sports (Taiwan) Corporation | Two player three in one junior basketball game |
USD973796S1 (en) * | 2020-10-23 | 2022-12-27 | Tuq Tilt, LLC | Hockey skill game |
US20230166151A1 (en) * | 2021-11-30 | 2023-06-01 | Susko Engineering, Llc | Retractable exercise system |
USD1033548S1 (en) * | 2022-02-23 | 2024-07-02 | Ghost Equipment, LLC | Game scoreboard and board rack |
DE102024110464A1 (en) | 2023-06-13 | 2024-12-19 | Gregor Dörflinger | aiming device for a throwing game device |
USD1075923S1 (en) * | 2024-08-16 | 2025-05-20 | Guangzhou Hongyi e-commerce Co., LTD | Game toss board |
-
2019
- 2019-01-28 US US16/258,792 patent/US20200238143A1/en not_active Abandoned
Cited By (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20220105403A1 (en) * | 2020-10-05 | 2022-04-07 | BHR Innovations LLC | Yard game |
US12311242B2 (en) * | 2020-10-05 | 2025-05-27 | BHR Innovations LLC | Yard game |
USD973796S1 (en) * | 2020-10-23 | 2022-12-27 | Tuq Tilt, LLC | Hockey skill game |
US20220126182A1 (en) * | 2020-10-26 | 2022-04-28 | Medal Sports (Taiwan) Corporation | Two player three in one junior basketball game |
US20230166151A1 (en) * | 2021-11-30 | 2023-06-01 | Susko Engineering, Llc | Retractable exercise system |
US11771944B2 (en) * | 2021-11-30 | 2023-10-03 | Susko Engineering, Llc | Retractable exercise system |
US20230398400A1 (en) * | 2021-11-30 | 2023-12-14 | Susko Engineering, Llc | Retractable exercise system |
US12168160B2 (en) * | 2021-11-30 | 2024-12-17 | Susko Engineering, Llc | Retractable exercise system |
USD1033548S1 (en) * | 2022-02-23 | 2024-07-02 | Ghost Equipment, LLC | Game scoreboard and board rack |
DE102024110464A1 (en) | 2023-06-13 | 2024-12-19 | Gregor Dörflinger | aiming device for a throwing game device |
DE102024110464B4 (en) * | 2023-06-13 | 2025-07-24 | Gregor Dörflinger | Aiming device for a throwing game device |
USD1075923S1 (en) * | 2024-08-16 | 2025-05-20 | Guangzhou Hongyi e-commerce Co., LTD | Game toss board |
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