US20150001798A1 - Strategy Card Game Method of Play - Google Patents
Strategy Card Game Method of Play Download PDFInfo
- Publication number
- US20150001798A1 US20150001798A1 US13/933,041 US201313933041A US2015001798A1 US 20150001798 A1 US20150001798 A1 US 20150001798A1 US 201313933041 A US201313933041 A US 201313933041A US 2015001798 A1 US2015001798 A1 US 2015001798A1
- Authority
- US
- United States
- Prior art keywords
- cards
- player
- dice
- card
- play
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0408—Card games combined with other games with text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0416—Card games combined with other games with numbers
- A63F2001/0425—Card games combined with other games with numbers with dice dots
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0441—Card games combined with other games with a written message or sentence, e.g. chance or instruction cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
Definitions
- this game is a novel strategy card game that utilizes dice in combination with action and point cards to create a fun fast paced card game.
- the game components may take other forms, such as a board game, or the game may be played in different media, such as electronic games, video games, computer games, and interactive network.
- FIG. 1A is a depiction of a playable action card that includes a random die cost in order to initiate the action.
- FIG. 1B is a depiction of a playable point card that includes a random die cost in order to initiate the distribution of that point card toward players total point count.
- FIG. 2 is an example of a single players game area with example cards in play for explanation of game play functionality.
- FIGS. 1 A, 1 B, and 2 are identical to FIGS. 1 A, 1 B, and 2
- FIG. 1A and FIG. 1B One embodiment of the strategy game is illustrated in FIG. 1A and FIG. 1B .
- the game play layout is illustrated in FIG. 2 .
- the game as described in the above mentioned embodiment is for one to four players wherein the players battle and strategize against each other in an attempt to be declared the winner.
- This incarnation of the game is generally played by each player obtaining an opening hand of 5 randomly selected cards from the main deck.
- the deck is placed face down in an area reachable by all players after first being shuffled.
- Each player obtains an opening hand of a predetermined number of cards from the deck; executes a turn to enter into play the staging area up to three cards that can be of any combination of action or point cards.
- the steps of executing a turn by each player is described below.
- the player begins the turn by drawing one card randomly from the top of the deck and puts it in the player's hand. If there are no cards in the deck to draw from than the discarded cards are reshuffled and redistributed as the new draw deck. There are action cards that after cost being paid can add or subtract from the number of cards to be drawn during the players draw phase.
- the player decides at this phase to change strategy by either discarding action or point cards placed in the staging area. Players can change any number from all to none of the currently staged cards in play. If no cards are in the staging area the player will move to the next phase.
- the player then places up to three playable cards from their hand into the staging area.
- the action or point cards are then displayed face up on the table in the players staging area thus showing intent of what the player would like to bring into play. These cards played do not count toward the point goal and do not have any effect on any players until they are paid for and entered into the playing field.
- the player then rolls the predetermined number of dice.
- the number of dice starts with 5 dice.
- Each card has a cost to play that requires a matching die be added onto the card in place of the die picture. All dice pictures must be completed with matching dice and then the paid for card can be placed into the play area.
- Point cards are immediately placed into the “in play” area and count towards the player's point total.
- Action cards are placed into the “in play” area and actions are determined at this point according to the text on the individual action cards.
- Action Cards contain text that when, after each card has been paid for according the specified dice roll, can speed up the player's ability to earn points cards, hinder the opponent's ability to earn point cards, limit the dice rolled per turn, or increase dice roll per turn for the player.
- the text is changeable to support the increased enhancement of the basic mechanic of gameplay dependent upon the different themes.
- this embodiment includes named action cards such as buff, debuff, protection, and enhancements whereas the themes are produced within the same scope of this game mechanic the cards could be labeled differently such as Clue, Wild Theory, Evidence, and other enhancements according to a detective themed playing deck.
- Point cards contain text that when, after each card has been paid for according to the specified dice roll, count towards the player's point totals.
- the purpose of the game is to achieve a specified amount of points paid for and entered into the player's “In Play” area.
- the points cards are referred to as “point ”.
- the point card could be called “completed case” in a detective themed embodiment, but still be the same mechanic as the player would receive the same benefit of the point!
- the player now initiates action against other players by assigning the cards from the “in play” area onto either the player or opponent players during this phase. If played on opponent players the cards are placed in the “applied debuffs” area.
- the specific text on the buff/debuff cards may add a dice to the players dice roll each turn, or remove a die from the dice roll during the players turn.
- Some Buffs will allow the player to draw an extra card during the draw phase, allow the player to steal point cards form the other players “in Play” areas, or even dismiss a buff or debuff that has been played against the player.
- a name for cards that create an action or change an action in game play are referred to as Buff/Debuff.
- cards must be discarded to bring the hand down to five.
- the discarded cards may be those of the player's choice. The player may at times have this discard amount augmented dependent upon buffs or debuffs being in play.
Abstract
A strategy card game where multiple players use point and action cards paid for by dice rolls in order to accumulate a specified point total. The embodiment incompasses buff/debuff cards to facilitate the strategy aspect of game play with each player taking turns in sequence until one player reaches a predetermined point total and is declared the winner.
Description
- Not Applicable
- Not Applicable
- Not Applicable
- Not Applicable
- In accordance with one embodiment this game is a novel strategy card game that utilizes dice in combination with action and point cards to create a fun fast paced card game. However, the game components may take other forms, such as a board game, or the game may be played in different media, such as electronic games, video games, computer games, and interactive network.
-
FIG. 1A is a depiction of a playable action card that includes a random die cost in order to initiate the action. -
FIG. 1B is a depiction of a playable point card that includes a random die cost in order to initiate the distribution of that point card toward players total point count. -
FIG. 2 is an example of a single players game area with example cards in play for explanation of game play functionality. - 1 & 8 Name of Card
- 2 & 9 Card Artwork Space
- 3 & 10 Card Type
- 4 & 11 Card Action
- 5 & 12 Flavor Text
- 6 & 13 Die Cost
- 7 Point Value
- 14 Card turned to show in play
- 15 Cards played on the field
- 16 Cards in the staging area.
- One embodiment of the strategy game is illustrated in
FIG. 1A andFIG. 1B . The game play layout is illustrated inFIG. 2 . The game as described in the above mentioned embodiment is for one to four players wherein the players battle and strategize against each other in an attempt to be declared the winner. This incarnation of the game is generally played by each player obtaining an opening hand of 5 randomly selected cards from the main deck. The deck is placed face down in an area reachable by all players after first being shuffled. Each player obtains an opening hand of a predetermined number of cards from the deck; executes a turn to enter into play the staging area up to three cards that can be of any combination of action or point cards. The steps of executing a turn by each player is described below. The purpose to reach the required points in order to be declared the winner. - 1. Draw
- 2. Discard any, all, or no staged cards
- 3. Place up to three cards in staging area
- 4. Roll/Spend Dice
- 5. Execute paid cards into play area
- 6. Play Buff/debuff Actions
- 7. Discard extra cards in hand
- 8. End Turn
- 1. Draw
- The player begins the turn by drawing one card randomly from the top of the deck and puts it in the player's hand. If there are no cards in the deck to draw from than the discarded cards are reshuffled and redistributed as the new draw deck. There are action cards that after cost being paid can add or subtract from the number of cards to be drawn during the players draw phase.
- 2. Discard Any, All or No Stage Cards
- The player decides at this phase to change strategy by either discarding action or point cards placed in the staging area. Players can change any number from all to none of the currently staged cards in play. If no cards are in the staging area the player will move to the next phase.
- 3. Place Up to Three Cards in Staging Area
- The player then places up to three playable cards from their hand into the staging area. The action or point cards are then displayed face up on the table in the players staging area thus showing intent of what the player would like to bring into play. These cards played do not count toward the point goal and do not have any effect on any players until they are paid for and entered into the playing field.
- 4. Roll/Spend Dice
- The player then rolls the predetermined number of dice. In the basic game with no added theme the number of dice starts with 5 dice. There are action cards that after cost being paid can add or subtract from the number of dice to be rolled during the players roll phase. All dice are then compared to the Action/Point cards in the staging area. The player makes decisions based on the dice roll toward payment of cards.
- 5. Execute Paid Cards into Play Area
- The player now executes any paid cards into the play area. Each card has a cost to play that requires a matching die be added onto the card in place of the die picture. All dice pictures must be completed with matching dice and then the paid for card can be placed into the play area. Point cards are immediately placed into the “in play” area and count towards the player's point total. Action cards are placed into the “in play” area and actions are determined at this point according to the text on the individual action cards.
- Action Cards contain text that when, after each card has been paid for according the specified dice roll, can speed up the player's ability to earn points cards, hinder the opponent's ability to earn point cards, limit the dice rolled per turn, or increase dice roll per turn for the player. The text is changeable to support the increased enhancement of the basic mechanic of gameplay dependent upon the different themes. For example, this embodiment includes named action cards such as buff, debuff, protection, and enhancements whereas the themes are produced within the same scope of this game mechanic the cards could be labeled differently such as Clue, Wild Theory, Evidence, and other enhancements according to a detective themed playing deck.
- Point cards contain text that when, after each card has been paid for according to the specified dice roll, count towards the player's point totals. The purpose of the game is to achieve a specified amount of points paid for and entered into the player's “In Play” area. In the basic implementation of the game the points cards are referred to as “point ”. For example, the point card could be called “completed case” in a detective themed embodiment, but still be the same mechanic as the player would receive the same benefit of the point!
- Play Buff/Debuff Actions
- The player now initiates action against other players by assigning the cards from the “in play” area onto either the player or opponent players during this phase. If played on opponent players the cards are placed in the “applied debuffs” area. The specific text on the buff/debuff cards may add a dice to the players dice roll each turn, or remove a die from the dice roll during the players turn. Some Buffs will allow the player to draw an extra card during the draw phase, allow the player to steal point cards form the other players “in Play” areas, or even dismiss a buff or debuff that has been played against the player. In this embodiment a name for cards that create an action or change an action in game play are referred to as Buff/Debuff.
- Discards Extra Cards
- If the player has more than five cards in their hand, cards must be discarded to bring the hand down to five. The discarded cards may be those of the player's choice. The player may at times have this discard amount augmented dependent upon buffs or debuffs being in play.
- End Turn
- The player announces that their turn has come to an end thus beginning the next players turn phase. Play continues until the a winner is declared according to the point amount agreed upon before play commences.
- Although the description above contains many specificities, these should not be construed as limiting the scope of the embodiments but as merely providing illustrations of some of several embodiments. For example, various thematic cards or decks may be added to the game that have additional features and effects on play including changes to the text and or titles used in play for buffs, debuffs, action, or point cards to support the different themes. The method of play using dice to pay cost per card to be brought into play will remain being only altered by a determination of either dice roll higher or lower as a possible embodiment while still remaining the core method of gameplay. Thus the scope of the embodiments should be determined by the appended claims and their legal equivalent, rather than by the samples given.
Claims (3)
1. A method of playing a combined card and dice game, which comprises: Providing
a predetermined set of printed rules;
Providing one deck of cards wherein each side of said cards having differentiating graphic and symbolic task symbols drawing placed on it;
Providing each player five varied color die having six different sides, each side of said die being identified with a numeral of 1 thru 6; Providing two white die having six different sides, each side of said die being identified with a numeral of 1 thru 6.
Providing and shuffling the deck of cards, placing said cards in a neatly stacked deck with all faces of said cards facing downward and placing them in the center of the circular arrangement of players, so to have reachable access of said cards;
Providing each player is to receive 5 cards for their starting hands from the shuffled deck of cards;
Providing for actual start and playing of said dice and card game to begin, wherein, the player determined to be the first player proceeds with the turn phases.
2. The method according to claim 1 , which comprises each player executing turns in sequence with other players going in sequence by drawing, playing and discarding game components in accordance with the rules until the game ends, said step of executing a turn comprises:
(a) player one draws one card from the top of the shared deck placed in the middle of all players.
(b) player discards any, all, or no staged cards. (Note that this turn phase actually comes into play after the first turn due to the fact that each player has no cards to in the staging area during the beginning turn.
(c) player then decides based on advantages and player strategy up to three cards to place down the in staging area. Placing said cards where the dice face on each card is visible for all players.
(d) player rolls the dice, the player rolls 5 dice (augmented during the progression of the game according to offensive or defensive cards that are paid and put into play.
(e) the player uses the dice roll to determine which, any, or all the staged cards the player can pay the cost of and enter into play.
(1) Each card in the staging area will have pictures to depict the dice rolls needed in order to pay the cost of the cards. (2) The player determines which cards will be paid for and brought into the players playable area or which cards will be partially paid for; if 3 dice are needed and only one dice matches player may elect to place that singular dice on the picture on the individual card as a holding place for the dice cost. (3) That dice is not rerolled but remains until subsequent dice are rolled to match the remaining cost of the card or a decision is made to discard the staged card as not completed and replace with an alternate staged card in it's place. (4) Dice can only be used to pay cost of staged cards once per players turn. Method of play as referenced to item 4, if you play 3 cards that require the roll of a 2 dice then that 2 dice can only be used once to pay cost of only one card. (5) Some turns the player has the possibility to bring all three staged cards into play with the completion of the 5 dice rolls to pay for the cost of the 3 staged cards.
(f) the player executes paid cards into the active play area either on the players side or the opponents side dependent on the individual strategy card type. the player card may affect play immediately, the player card may be saved in player area to cause effect at a later offensive time in the progression of strategy card game, the player will immediately play point cards tot
(g) the opponent player at this time plays defensive cards that they have paid the dice cost of and have saved in their play area for use to cancel ill effects of offensive cards being played by the current player.
(h) the player discards cards from hand in order to maintain a set hand size according the predetermined set of rules
(I) the player announces that the player ends turn.
3. The method according to claim 1 where each player proceeds with the turn phases according to the method referenced in claim 2 until such time as a player reaches the predetermined point total to be declared the winner.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US13/933,041 US20150001798A1 (en) | 2013-07-01 | 2013-07-01 | Strategy Card Game Method of Play |
Applications Claiming Priority (1)
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US13/933,041 US20150001798A1 (en) | 2013-07-01 | 2013-07-01 | Strategy Card Game Method of Play |
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US20150001798A1 true US20150001798A1 (en) | 2015-01-01 |
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US13/933,041 Abandoned US20150001798A1 (en) | 2013-07-01 | 2013-07-01 | Strategy Card Game Method of Play |
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Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20030094759A1 (en) * | 2001-06-14 | 2003-05-22 | Niedner Matthew Frederick | Role-playing game with interactive cards and game devices, namely in the form of linear and rotary slide rules, novel use of dice, tactical combat, word-based magic, and dynamic attrition |
US20060038349A1 (en) * | 2004-08-18 | 2006-02-23 | John Meeks | Set of cards for game playing and related method |
US20060273510A1 (en) * | 2005-06-03 | 2006-12-07 | Pelzel Timothy J | Educational Battle Game Method Of Teaching Key Theories And Facts |
-
2013
- 2013-07-01 US US13/933,041 patent/US20150001798A1/en not_active Abandoned
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20030094759A1 (en) * | 2001-06-14 | 2003-05-22 | Niedner Matthew Frederick | Role-playing game with interactive cards and game devices, namely in the form of linear and rotary slide rules, novel use of dice, tactical combat, word-based magic, and dynamic attrition |
US20060038349A1 (en) * | 2004-08-18 | 2006-02-23 | John Meeks | Set of cards for game playing and related method |
US20060273510A1 (en) * | 2005-06-03 | 2006-12-07 | Pelzel Timothy J | Educational Battle Game Method Of Teaching Key Theories And Facts |
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Legal Events
Date | Code | Title | Description |
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STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |