US20130288860A1 - Jump rope with lights and music - Google Patents
Jump rope with lights and music Download PDFInfo
- Publication number
- US20130288860A1 US20130288860A1 US13/871,802 US201313871802A US2013288860A1 US 20130288860 A1 US20130288860 A1 US 20130288860A1 US 201313871802 A US201313871802 A US 201313871802A US 2013288860 A1 US2013288860 A1 US 2013288860A1
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- United States
- Prior art keywords
- lights
- rope
- jump
- jump rope
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B5/00—Apparatus for jumping
- A63B5/20—Skipping-ropes or similar devices rotating in a vertical plane
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B5/00—Apparatus for jumping
- A63B5/20—Skipping-ropes or similar devices rotating in a vertical plane
- A63B5/205—Powered skipping rope devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0625—Emitting sound, noise or music
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2208/00—Characteristics or parameters related to the user or player
- A63B2208/12—Characteristics or parameters related to the user or player specially adapted for children
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/10—Positions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/17—Counting, e.g. counting periodical movements, revolutions or cycles, or including further data processing to determine distances or speed
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/30—Speed
- A63B2220/34—Angular speed
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/80—Special sensors, transducers or devices therefor
- A63B2220/803—Motion sensors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/50—Wireless data transmission, e.g. by radio transmitters or telemetry
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2225/00—Miscellaneous features of sport apparatus, devices or equipment
- A63B2225/74—Miscellaneous features of sport apparatus, devices or equipment with powered illuminating means, e.g. lights
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
Definitions
- This invention relates to a jump rope. More specifically, and without limitation, this invention relates to a jump rope having light and music capabilities.
- Jump ropes are known in the art.
- Conventional jump ropes consist of a rope portion strung between a pair of handles connected at each end. In use, the user holds the handles as they swing the rope portion around the user's body. With each iteration, as the rope portion nears the user's feet, the user jumps to keep the rope portion swinging around the user's body.
- Another object of the present invention is to provide a jump rope that has musical capabilities.
- Yet another object of the present invention is to provide a jump rope that is entertaining and fun to use.
- Another object of the present invention is to provide a jump rope that includes electronics.
- the present invention is a jump rope having a pair of opposing handles connected to a rope portion which extends there between.
- the rope portion has a plurality of lights which flash and change color intermittently during use.
- At least one of the handles has a processor and memory which are connected to a speaker and a microphone for recording, playing and amplifying music or sounds.
- FIG. 1 is a plan view of an interactive jump rope.
- a jump rope 10 includes a first handle 12 connected to a second handle 14 by a rope portion 16 which extends therebetween. Contained within one of the handles 12 is a processing module 18 . Alternatively, the processing module 18 is contained in a separate device and is connected to at least one of the handles through a first dock 20 such as a USB port, a headphone jack, or the like.
- Processing module 18 includes processor 22 , memory 24 , instructions or software 26 and a second dock 28 .
- auxiliary devices 30 Connected to the processing module 18 are auxiliary devices 30 that include a speaker 32 , a microphone 34 , a sensor 36 , a switch 38 , a display 40 , a input device 42 and a power source 44 .
- the auxiliary devices 30 are connected to the processing module 18 either wirelessly or electronically and are mounted on or in at least one of the handles 12 , 14 , or in close proximity to handles 12 , 14 .
- Jump rope 10 also contains a plurality of lights 46 which are connected to or in close proximity to rope portion 16 .
- Lights 46 include any light emitting device including a conventional light bulb, a light emitting diode (LED), or any other device which emits light or energy when activated.
- jump rope 10 has a continuous string of lights 46 extending across rope portion 16 first handle 12 to second handle 14 .
- Lights 46 are covered by protective covering 48 , which protects lights 46 from damage during use.
- Protective covering 48 is at least partially transparent in the areas around lights 46 .
- handles 12 , 14 may also include one or more lights 46 .
- first dock 20 and second dock 28 include any dock, port, plug-in arrangement or receptacle such as a USB port, a headphone jack, or the like.
- First and second docks 20 , 28 serve to electrically or wirelessly connect jump rope 10 , processing module 18 and/or auxiliary devices 30 to one another device for the purpose of transferring or loading information onto memory 24 , (such as songs or videos), and to transfer energy to charge power source 44 .
- Processor 22 is any electronic circuit which processes information and executes compute programs to control the device such as CPU (central processing unit), a microprocessor, a data processor, or the like.
- Memory 24 is any form of memory such as flash memory, a hard drive, or the like which stores information including software 26 .
- Speaker 32 is any sound emitting device such as a loudspeaker as is commonly found in radios or the like that converts an electrical signal into sound.
- Microphone 34 is any device which receives sound and converts it into an electrical signal. While speaker 32 and microphone 34 are described as independent devices, in one arrangement speaker 32 and microphone 34 are also contemplated to be a single device with dual functions (i.e. recording sound as well as emitting sound). In a preferred arrangement speaker 32 is positioned in the first handle 12 in the end opposite rope portion 16 , whereas microphone 34 is positioned in the second handle 14 in the end opposite the rope portion 16 .
- Sensor 36 is any form of a sensor or detector that measures a physical quantity and converts it into a signal. Sensor 36 senses whether the jump rope 10 is in motion, signaling an active or in-use state. Alternatively, sensor 36 senses whether jump rope 10 is not in use therefor signaling a sleep state. Sensor 36 also senses the position of the rope portion 16 when in use; whether it is at the top of the rotation, the bottom of the rotation, the front of the rotation, the back of the rotation, or any other point there between. This information is used by processor 22 to make visual displays by activating lights 46 . Sensor 36 also senses the number of rotations, the speed of the rotation and any other information regarding the use of jump rope 10 .
- Switch 38 is any electrical component that closes or opens an electrical circuit.
- Switch 38 is in one arrangement a conventional on/off switch controlled by the user, which when closed activates interactive jump rope 10 ; when opened deactivates jump rope 10 .
- sensor 36 acts as switch 38 , when the device is in motion/use sensor 36 activates the device; when the device is not in motion/use sensor 36 deactivates the device.
- switch 38 is connected to or positioned within a handle 12 , 14 .
- Display 40 is any output device for the presentation of information to the user.
- Display 40 includes a plurality of lights, an LCD (liquid crystal display), an arrangement of LEDs (light emitting diodes), an electroluminescent display (ELD), a plasma display (PDP), a touch screen or the like.
- Display 40 displays information to the user regarding the status of the device 10 , the information contained in memory 24 , the mode of use, or any other information regarding device 10 .
- Input device 42 is any mechanism used to control jump rope 10 so that it operates in the manner desired by the user.
- Input device 42 includes a touch screen, a touch pad, a keyboard, a mouse, an arrangement of buttons or switches, or the like.
- Power source 44 preferably includes at least one battery if not a plurality of batteries. However any other form of a power source is herein contemplated such as a solar panel, a motor/generator, or the like. In a preferred embodiment, power source 44 is a plurality of removable and replaceable batteries which are positioned within a handle 12 , 14 . Alternatively, power source 44 is contained within processing module 18 .
- a user installs batteries into power source 44 or charges power source 44 by connecting to first dock 20 . Once powered, the user activates the jump rope 10 by switching the switch 38 into the “on” position which powers the auxiliary devices 30 . Alternatively, sensor 36 senses movement of the device 10 which automatically activates jump rope 10 .
- the user holds a handle 12 , 14 in each hand and swings the rope portion 16 around their body, jumping each time the rope portion 16 approaches their feet.
- lights 46 of rope portion 16 either illuminate continuously on or they flash and/or change color.
- lights 46 flash in multiple modes of operation. In one mode, lights 46 flash at set timed intervals controlled by processor 22 . In another mode, lights 46 flash depending on the speed of use of the device 10 . That is, lights 46 flash each time the rope portion 16 hits the ground, reaches the top of the rotation, reaches the back of the rotation, reaches the front of the rotation, or any position there between or any combination thereof.
- sensor 36 senses the position of rope portion 16 and processor 22 activates or deactivates lights 46 .
- the mode of operation that is whether the lights 40 flash intermittently, randomly, each time the rope portion 16 hits the ground, etc.
- jump rope 10 provides an exciting jump rope that makes a beautiful and interesting display as the user jumps rope.
- the user selects a record mode through display 40 using input device 42 .
- the user speaks or sings into microphone 34 . This sound is recorded into memory 24 which the user then plays back through speaker 32 .
- the user selects a repeat mode through display 40 using control device 38 .
- the user sings or speaks into microphone 34 . This sound is immediately repeated and amplified through speaker 32 .
- the interactive jump rope 10 connects to a computing device (such as an Apple® ipod®, a smart phone, a hand held device, a conventional computer or any other computing device) either through a wired or wireless connection through first dock 20 .
- a computing device such as an Apple® ipod®, a smart phone, a hand held device, a conventional computer or any other computing device
- the user transmits information such music or videos which are recorded into memory 24 .
- display 40 using input device 42 the user plays this information.
- the audio portions are played through speaker 32 and video portions are played through display 40 .
- the processing module 18 is wholly replaced by the stand alone computing device, such as an Apple® iPod®, a smart phone, a hand held device, a conventional computer or any other computing device.
- the interactive jump rope presented offers many advantages over the prior art. Namely, the interactive jump rope provides a toy that is more interactive, interesting and appealing than conventional jump ropes due to its interactive features.
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- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Toys (AREA)
Abstract
The present invention is a jump rope having a pair of opposing handles connected to a rope portion which extends there between. The rope portion has a plurality of lights which flash and change color intermittently during use. At least one of the handles has a processor and memory which are connected to a speaker and a microphone for recording, playing and amplifying music or sounds.
Description
- This application claims the benefit of U.S. Provisional Application No. 61/638,570 filed Apr. 26, 2012.
- This invention relates to a jump rope. More specifically, and without limitation, this invention relates to a jump rope having light and music capabilities.
- Jump ropes are known in the art. Conventional jump ropes consist of a rope portion strung between a pair of handles connected at each end. In use, the user holds the handles as they swing the rope portion around the user's body. With each iteration, as the rope portion nears the user's feet, the user jumps to keep the rope portion swinging around the user's body.
- While conventional jump ropes serve as an effective form of exercise and entertainment, especially for younger children, there are deficiencies in the art. Namely, with the adoption of electronics into children's toys, conventional jump ropes now appear bland and unappealing to many children. In addition, conventional jump ropes are not interactive and therefore they are less engaging than they could be.
- Thus, it is a primary object of the present invention to provide a jump rope with lights.
- Another object of the present invention is to provide a jump rope that has musical capabilities.
- Yet another object of the present invention is to provide a jump rope that is entertaining and fun to use.
- Another object of the present invention is to provide a jump rope that includes electronics.
- These and other objects, features, or advantages of the present invention will become apparent from the specification and the claims.
- The present invention is a jump rope having a pair of opposing handles connected to a rope portion which extends there between. The rope portion has a plurality of lights which flash and change color intermittently during use. At least one of the handles has a processor and memory which are connected to a speaker and a microphone for recording, playing and amplifying music or sounds.
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FIG. 1 is a plan view of an interactive jump rope. - With reference to the drawings, a
jump rope 10 includes afirst handle 12 connected to asecond handle 14 by arope portion 16 which extends therebetween. Contained within one of thehandles 12 is aprocessing module 18. Alternatively, theprocessing module 18 is contained in a separate device and is connected to at least one of the handles through afirst dock 20 such as a USB port, a headphone jack, or the like. -
Processing module 18 includesprocessor 22,memory 24, instructions orsoftware 26 and asecond dock 28. Connected to theprocessing module 18 are auxiliary devices 30 that include aspeaker 32, amicrophone 34, asensor 36, aswitch 38, adisplay 40, ainput device 42 and apower source 44. The auxiliary devices 30 are connected to theprocessing module 18 either wirelessly or electronically and are mounted on or in at least one of thehandles - Jump
rope 10 also contains a plurality oflights 46 which are connected to or in close proximity torope portion 16.Lights 46 include any light emitting device including a conventional light bulb, a light emitting diode (LED), or any other device which emits light or energy when activated. Preferablyjump rope 10 has a continuous string oflights 46 extending acrossrope portion 16first handle 12 tosecond handle 14.Lights 46 are covered byprotective covering 48, which protectslights 46 from damage during use.Protective covering 48 is at least partially transparent in the areas aroundlights 46. In addition,handles more lights 46. - More specifically,
first dock 20 andsecond dock 28 include any dock, port, plug-in arrangement or receptacle such as a USB port, a headphone jack, or the like. First andsecond docks jump rope 10,processing module 18 and/or auxiliary devices 30 to one another device for the purpose of transferring or loading information ontomemory 24, (such as songs or videos), and to transfer energy to chargepower source 44. -
Processor 22 is any electronic circuit which processes information and executes compute programs to control the device such as CPU (central processing unit), a microprocessor, a data processor, or the like. Memory 24 is any form of memory such as flash memory, a hard drive, or the like which storesinformation including software 26. - Speaker 32 is any sound emitting device such as a loudspeaker as is commonly found in radios or the like that converts an electrical signal into sound. Microphone 34 is any device which receives sound and converts it into an electrical signal. While
speaker 32 and microphone 34 are described as independent devices, in onearrangement speaker 32 and microphone 34 are also contemplated to be a single device with dual functions (i.e. recording sound as well as emitting sound). In apreferred arrangement speaker 32 is positioned in thefirst handle 12 in the endopposite rope portion 16, whereasmicrophone 34 is positioned in thesecond handle 14 in the end opposite therope portion 16. -
Sensor 36 is any form of a sensor or detector that measures a physical quantity and converts it into a signal.Sensor 36 senses whether thejump rope 10 is in motion, signaling an active or in-use state. Alternatively,sensor 36 senses whetherjump rope 10 is not in use therefor signaling a sleep state.Sensor 36 also senses the position of therope portion 16 when in use; whether it is at the top of the rotation, the bottom of the rotation, the front of the rotation, the back of the rotation, or any other point there between. This information is used byprocessor 22 to make visual displays by activatinglights 46.Sensor 36 also senses the number of rotations, the speed of the rotation and any other information regarding the use ofjump rope 10. - Switch 38 is any electrical component that closes or opens an electrical circuit. Switch 38 is in one arrangement a conventional on/off switch controlled by the user, which when closed activates
interactive jump rope 10; when openeddeactivates jump rope 10. Alternatively, as is described above,sensor 36 acts asswitch 38, when the device is in motion/use sensor 36 activates the device; when the device is not in motion/use sensor 36 deactivates the device. Preferablyswitch 38 is connected to or positioned within ahandle -
Display 40 is any output device for the presentation of information to the user.Display 40 includes a plurality of lights, an LCD (liquid crystal display), an arrangement of LEDs (light emitting diodes), an electroluminescent display (ELD), a plasma display (PDP), a touch screen or the like.Display 40 displays information to the user regarding the status of thedevice 10, the information contained inmemory 24, the mode of use, or any otherinformation regarding device 10. -
Input device 42 is any mechanism used to controljump rope 10 so that it operates in the manner desired by the user.Input device 42 includes a touch screen, a touch pad, a keyboard, a mouse, an arrangement of buttons or switches, or the like. -
Power source 44 preferably includes at least one battery if not a plurality of batteries. However any other form of a power source is herein contemplated such as a solar panel, a motor/generator, or the like. In a preferred embodiment,power source 44 is a plurality of removable and replaceable batteries which are positioned within ahandle power source 44 is contained withinprocessing module 18. - In operation, a user installs batteries into
power source 44 or chargespower source 44 by connecting tofirst dock 20. Once powered, the user activates thejump rope 10 by switching theswitch 38 into the “on” position which powers the auxiliary devices 30. Alternatively,sensor 36 senses movement of thedevice 10 which automatically activatesjump rope 10. - In one mode of operation, the user holds a
handle rope portion 16 around their body, jumping each time therope portion 16 approaches their feet. During the rotation, lights 46 ofrope portion 16 either illuminate continuously on or they flash and/or change color. - In this arrangement lights 46 flash in multiple modes of operation. In one mode, lights 46 flash at set timed intervals controlled by
processor 22. In another mode, lights 46 flash depending on the speed of use of thedevice 10. That is, lights 46 flash each time therope portion 16 hits the ground, reaches the top of the rotation, reaches the back of the rotation, reaches the front of the rotation, or any position there between or any combination thereof. In this arrangement,sensor 36 senses the position ofrope portion 16 andprocessor 22 activates or deactivateslights 46. Throughinput device 42 anddisplay 40 the user selects the mode of operation, that is whether thelights 40 flash intermittently, randomly, each time therope portion 16 hits the ground, etc. - The same arrangement applies to changing colors. That is, the user selects the mode of operation for the
lights 46 to change color, such as each time therope portion 16 hits the ground thelights 46 change color, or thelights 46 change color at a set time interval, etc. In this way,jump rope 10 provides an exciting jump rope that makes a beautiful and interesting display as the user jumps rope. - In another mode of operation, the user selects a record mode through
display 40 usinginput device 42. In this mode, the user speaks or sings intomicrophone 34. This sound is recorded intomemory 24 which the user then plays back throughspeaker 32. - In another mode of operation, the user selects a repeat mode through
display 40 usingcontrol device 38. In this mode, the user sings or speaks intomicrophone 34. This sound is immediately repeated and amplified throughspeaker 32. - In another mode of operation, the
interactive jump rope 10 connects to a computing device (such as an Apple® ipod®, a smart phone, a hand held device, a conventional computer or any other computing device) either through a wired or wireless connection throughfirst dock 20. Once connected, the user transmits information such music or videos which are recorded intomemory 24. Next, throughdisplay 40 usinginput device 42 the user plays this information. The audio portions are played throughspeaker 32 and video portions are played throughdisplay 40. In one arrangement, theprocessing module 18 is wholly replaced by the stand alone computing device, such as an Apple® iPod®, a smart phone, a hand held device, a conventional computer or any other computing device. - From the above discussion it will be appreciated that the interactive jump rope presented offers many advantages over the prior art. Namely, the interactive jump rope provides a toy that is more interactive, interesting and appealing than conventional jump ropes due to its interactive features.
- It will be appreciated by those skilled in the art that other various modifications could be made to the device without parting from the spirit and scope of this invention. All such modifications and changes fall within the scope of the claims and are intended to be covered thereby.
Claims (2)
1. A jump rope, comprising:
a first handle connected to a second handle by an elongated rope portion;
a processing module contained within the first handle;
a plurality of lights connected to the elongated rope portion; and
a sensor connected to the processing module that detects when the jump rope is in use and sends a signal to the processing module which activates the lights.
2. The jump rope of claim 1 further comprising more than one auxiliary device connected to the processing module.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US13/871,802 US20130288860A1 (en) | 2012-04-26 | 2013-04-26 | Jump rope with lights and music |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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US201261638570P | 2012-04-26 | 2012-04-26 | |
US13/871,802 US20130288860A1 (en) | 2012-04-26 | 2013-04-26 | Jump rope with lights and music |
Publications (1)
Publication Number | Publication Date |
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US20130288860A1 true US20130288860A1 (en) | 2013-10-31 |
Family
ID=49477796
Family Applications (1)
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US13/871,802 Abandoned US20130288860A1 (en) | 2012-04-26 | 2013-04-26 | Jump rope with lights and music |
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Cited By (16)
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US20140018210A1 (en) * | 2011-03-13 | 2014-01-16 | Peilin LIN | Electronic skipping rope structure and competition system therefor |
US20140221170A1 (en) * | 2013-02-01 | 2014-08-07 | Chieh-Jeh Lin | Multi-functional weighted exercise assisting device |
US20150005137A1 (en) * | 2011-08-10 | 2015-01-01 | Jessica Osemudiamen Idoni Matthews | Energy Storing Device And Method Of Using The Same Including A Football And A Jumprope |
US9191730B2 (en) | 2013-04-22 | 2015-11-17 | Brittany T. Evans | Two-in-one ear buds with a light-up cable |
US20160245503A1 (en) * | 2015-02-25 | 2016-08-25 | Neil William Benedict | Illuminated Slackline |
US9427614B1 (en) | 2015-05-07 | 2016-08-30 | Emma Washington | Jump rope and music playing combination assembly |
WO2017043692A1 (en) * | 2015-09-11 | 2017-03-16 | 주식회사 탱그램팩토리 | Smart rope with multi-layered skipping rope for protecting led |
US9691078B2 (en) | 2012-09-21 | 2017-06-27 | Uncharted Play, Inc. | System for incentivizing charitable giving based on physical activity and a method of using the same |
US20170249446A1 (en) * | 2014-08-15 | 2017-08-31 | Forecefield Technologies, Llc | Virtual jump rope |
CN107308587A (en) * | 2017-08-08 | 2017-11-03 | 河南省富可达科技有限公司 | A kind of novel light-emitting rope skipping |
CN107362489A (en) * | 2017-08-23 | 2017-11-21 | 唐军 | Intelligence rope skipping |
CN107596617A (en) * | 2017-11-13 | 2018-01-19 | 佛山市神风航空科技有限公司 | A kind of multifunctional intellectual Skipping-rope device |
WO2018071047A1 (en) * | 2016-10-14 | 2018-04-19 | Jeffrey Benson | Holiday magic systems |
CN108653974A (en) * | 2018-05-11 | 2018-10-16 | 珠海云麦科技有限公司 | A kind of intelligence rope skipping with data analysis |
US10220232B2 (en) * | 2017-07-18 | 2019-03-05 | Eric Sandoval | Jumping rope with wireless speakers |
CN112827112A (en) * | 2021-02-23 | 2021-05-25 | 上海跳与跳信息技术合伙企业(有限合伙) | Intelligent rope skipping anti-cheating method and system |
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