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iWishbox

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Publication number
US20110319165A1
US20110319165A1 US12803382 US80338210A US20110319165A1 US 20110319165 A1 US20110319165 A1 US 20110319165A1 US 12803382 US12803382 US 12803382 US 80338210 A US80338210 A US 80338210A US 20110319165 A1 US20110319165 A1 US 20110319165A1
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Prior art keywords
degrees
wish
amp
representing
player
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Abandoned
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US12803382
Inventor
Richard Tamian
Louis A. Martucci
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Tamian Richard
Original Assignee
Richard Tamian
Martucci Louis A
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F9/181Fortune-telling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • A63F2009/2454Output devices visual using illumination, e.g. with lamps with LED
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1057Compasses

Abstract

The iWishBox device is a wish promoting game that electronically detects, measures and connects a person's conductive aura with the Earth's magnetic field. A wish is placed inside the iWishBox. The box and player are then aligned with one of the eight magnetic, descriptive celestial headings associated with said wish. Specific prognosticative data along with a personal iWish-Number can then be formulated from an iWish-Compendium and used to achieve the desired goal. The iWishBox psychologically empowers the user to be positively motivated as a pathway to the desired wish.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • [0001]
    Not Applicable
  • STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT
  • [0002]
    Not Applicable
  • REFERENCE TO A SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISC APPENDIX
  • [0003]
    Not Applicable
  • BACKGROUND OF INVENTION
  • [0004]
    The present invention generally relates to an item, game, or device that offers the owner a hopeful sense for being lucky and provides a psychological pathway for bringing about a desired wish. More precisely, the iWishBox is an electronic device that, detects, measures, and aligns the player's conductive aura with the Earth's magnetic field, whereby defining a personal iWish-Number, that when used with other prognosticative data and self-help strategies formulated from an iWish-Compendium, can motivate the player in achieving and fulfilling his/her desired wish.
  • [0005]
    Other inventions, such as U.S. Pat No. 6,328,307 issued to Saldana (2001) and U.S. Pat No. 7,201,653 issued to Radom (2007) are also wishing games and devices, however, these types of games do not formulate a player's personal iWish-Number, which is uniquely obtained from the player's body conductivity, a selected magnetic heading, and an electronic R-C timing interval. Nor do they utilize an iWish-Compendium, which organizes essential prognosticative data, which when used with the iWish-Number, can help the player achieve and fulfilling a desired wish. Other advantages and essential details of the invention will become apparent from the subsequent description of preferred embodiments, the drawings, and the claims.
  • BRIEF SUMMARY OF THE INVENTION
  • [0006]
    The iWishBox game develops a self-help procedure that encourages the player to attain a desired wish. The iWishBox psychologically empowers the user to solve personal problems and to improve existing conditions with positively motivated solutions and hopeful strategies obtained by the iWish-Compendium.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • [0007]
    FIG. 1 is a simplified top, outside view with the sides unfolded of the iWishBox device according to the invention, illustrating a box with a magnetic compass (10) placed in the center of the box's top lid (9). Around the compass's perimeter, at 45° degree intervals, are eight descriptive celestial headings (11A thru 11H), which are described as:
  • [0000]
    11A. (Fortune & Luck) representing North, which is 360° degrees;
    11B. (Opportunity & Success) representing Northeast, which is 45° degrees;
    11C. (Marriage & Family) representing East, which is 90° degrees;
    11D. (Romance & Love) representing Southeast, which is 135° degrees;
    11E. (Health & Medicine) representing South, which is 180° degrees;
    11F. (Education & Knowledge) representing Southwest, which is 225° degrees;
    11G. (Finance & Business) representing West, which is 270° degrees;
    11H. (Travel & Leisure) representing Northwest, which is 315° degrees.
  • [0008]
    Also on the top lid (9) are two Light Emitting Diodes; one green (12) and the other (13) is red. On the right side panel (18) of the iWishBox is an on/off power switch (14) and one contact sensor (15), while on the left side panel (19) is the other contact sensor (16).
  • [0009]
    FIG. 2 is a schematic view of the wiring of the two 555 Integrated chips (21) and (23), and the 4066 I.C. (22) with their respective electronic components, but not limited to the values shown. Attached to said 555 I.C. (23) is a Piezo Speaker (24) that has no magnetic properties, and therefore does not interfere with the operation of said compass (10). The electronic circuit is powered by a 9 volt battery (25).
  • [0010]
    FIG. 3 is a simplified top view of the inside, bottom portion (8) of the opened box showing the circuit board or breadboard (31), which connects the two 555 I.C. chips (21) and (23) and one 4066 IC chip (22) with their respective components, the terminal boards (32), (33) and (34), the finger contact posts (15) and (16), the 9 volt battery (25), the piezo speaker (24), and the power on/off switch (14).
  • [0011]
    FIG. 4 is a simplified view of the iWish-Compendium that coordinates the prognosticative data and hopeful strategies obtained from the iWishBox device.
  • DETAILED DESCRIPTION OF THE INVENTION
  • [0012]
    The iWishBox is a wish promoting game. It provides a positive psychological pathway for one to achieve and fulfill a desired wish. The game is composed of an electronic container device that measures and connects a person's conductive aura with the Earth's magnetic field, and an iWish-Compendium that develops, organizes and formulates prognosticative data and helpful strategies necessary for the fruition of said wish.
  • [0013]
    During a wishing session, the player first writes a wish on a piece of paper and places it inside the iWishBox. Next, the player turns with the iWishBox so that the north seeking pole of the compass needle (17) points to a selected celestial heading (11A thru 11H) that most relates to the desired wish. These celestial headings are defined as:
  • [0000]
    11A. (Fortune & Luck) representing North, which is 360° degrees;
    11B. (Opportunity & Success) representing Northeast, which is 45° degrees;
    11C. (Marriage & Family) representing East, which is 90° degrees;
    11D. (Romance & Love) representing Southeast, which is 135° degrees;
    11E. (Health & Medicine) representing South, which is 180° degrees;
    11F. (Education & Knowledge) representing Southwest, which is 225° degrees;
    11G. (Finance & Business) representing West, which is 270° degrees;
    11H. (Travel & Leisure) representing Northwest, which is 315° degrees.
  • [0014]
    At this time, the participant engages the power switch (14) to “on” and places one finger from each hand onto their corresponding right and left side-panel contact posts (15) and (16) respectively, while simultaneously counting in seconds the time it takes for the green L.E.D. (12) to activate. This is the player's personal conductive lag time. The player then releases contact with said posts while concentrating and focusing on the desired wish until said green L.E.D. (12) goes out. The iWishBox has now made the connection between the user's conductive aura and the magnetic heading. After which, all pertinent information is recorded onto the iWish-Compendium, which has the following inputs:
  • A. Your Desired Wish is: ______; B. Time and Date of Wish: ______ & ______; C. Your Celestial Descriptive Heading is: ______;
  • [0015]
    D. The Magnetic Setting in degrees is: ______;
    E. Your Conductive Lag Time in seconds is: ______;
    F. Your iWish-Number is: ______ , which is the quotient obtained by dividing the number of Magnetic degrees (D) by your Conductive Lag Time seconds (E), such that: iWish-Number=(D)÷(E);
    G. Your Plan of Action, (which is an outline consisting of steps and hopeful strategies that culminates in your wish as the final goal):
      • 1. 4.
      • 2. 5. (etc.)
      • 3. 6. (Your Wish)
  • [0019]
    An Wish-Number (F) is calculated by dividing the Magnetic Directional Heading (D) in degrees by the Conductive Lag Time in seconds (E) . This resulting number, or portions of this number, can be used to define an important date, time, place, lottery number, or other significant reference. Also by filling-out section (G), the player can develop a self-help Plan of Action, which is an outlined procedure of steps and hopeful strategies for solving personal problems and improving specific situations and conditions.
  • [0020]
    The iWishBox device uses a 555 Integrated Chip (I.C.) (21) to detect and measure a player's body conductivity, which is accomplished by placing one finger from each hand onto corresponding right panel and left panel contact posts (15) and (16), respectively. The inverse of conductivity is the player's body resistance, which is measured by said 555 chip (21) as an “R-C” timing value, which will vary for different persons and conditions, such that when this timing threshold is reached, the green L.E.D. (12) lights-up, and stays lit for another predetermined amount of time. The 4066 (I.C.) chip (22) is a set of integrated switches that assists said 555 chip (21) with its timing functions. A second 555 (I.C.) chip (23) is wired with a piezo speaker (24) so to produce an audible sound that signals the activation of the red (13) L.E.D. and the green (12) L.E.D. at their appropriate times. The intent of the iWishBox is to psychologically and positively motivate the user to solve personal problems and to improve his/her present situations and conditions by formulating a self-help Plan of Action (G) from the Wish-Compendium.
  • [0021]
    When determining your Magnetic Compass heading, additional or intermediate directions may be considered. For example, if your wish leans between the topics of:
  • [0000]
    (Fortune/Luck) and (Opportunity/Success) use the heading of North-Northeast (NNE), which is 22.5° degrees;
    (Opportunity/Success) and (Marriage/Family) use the heading of East-Northeast (ENE), which is 67.5° degrees;
    (Marriage/Family) and (Romance/Love) use the heading of East-Southeast (ESE), which is 112.5° degrees;
    (Romance/Love) and (Health/Medicine) use the heading of South-Southeast (SSE), which is 157.5° degrees;
    (Health/Medicine) and (Education/Knowledge) use the heading of South-Southwest (SSW), which is 202.5° degrees;
    (Education/Knowledge) and (Finance/Business) use the heading of West-Southwest (WSW), which is 247.5° degrees;
    (Finance/Business) and (Travel/Leisure) use the heading of West-Northwest (WNW), which is 292.5° degrees;
    (Travel/Leisure) and (Fortune/Luck) use the heading of North-Northwest (NNW), which is 33.75° degrees.
  • [0022]
    Also use 360° for the (Fortune & Luck)'s topic heading not 0° degrees. In this way when calculating the iWish-Number, the 360° degree setting will yield a nonzero value.

Claims (5)

1. A wishing game comprised of an electronic device, which detects and measures an individual's body conductivity and aligns it with the Earth's magnetic field, thus providing a hopeful, psychological pathway for bringing about a desired wish, whereas said unit is a boxlike receptacle housing a magnetic compass, two metal contact posts, two Light Emitting Diodes (L.E.D.), one of which may be colored green while the other one may be colored red, a power on/off switch, a battery, and an electrical circuit, composed of two 555 Integrated Chips (I.C.) and one 4066 I.C. with their respective resistors and capacitors, and a piezo buzzer, such that the player places a written request or wish into said box, then turns with said box so that the compass needle magnetically points to a selected celestial heading; one of eight written on the top of said box around the compass in 45° degree intervals, at which time the power switch is turned-on activating the electronic circuit, at which time the player then places one finger from each hand onto each of the two contact posts and counts the lag time in seconds for the green L.E.D. to light-up, at which time the participant releases contact with said posts and concentrates positively on the wish until said green L.E.D. shuts-down, at which time the player then switches the power off, and fills out an iWish-Compendium that formulates an iWish-Number and tabulates other prognosticative data that may help the player develop the hopeful strategies and necessary steps in bringing about the desired wish.
2. The electronic circuit, as described in claim 1, is wired such that a 555 I.C. (21) detects and measures the player's body conductivity, and based upon this as an inverse resistance value, a unique and personal lag time is generated as an R-C timing interval between the events of touching of said contact posts and the activation of the green L.E.D., and keeps said green L.E.D. lit and energized for another predetermined interval of time, whereby, said 4066 I.C. controls and regulates both of the 555 (21) I.C.'s timing operations, and of the 555 (23) I.C.'s timing duration of the audible signal produced by the piezo buzzer (24).
3. The eight descriptive celestial headings positioned around the compass, as described in claim 1, are respectively associated with the eight magnetic directions and degrees on the compass, and are described as follows:
11A. (Fortune & Luck) representing North, which is 360° degrees;
11B. (Opportunity & Success) representing Northeast, which is 45° degrees;
11C. (Marriage & Family) representing East, which is 90° degrees;
11D. (Romance & Love) representing Southeast, which is 135° degrees;
11E. (Health & Medicine) representing South, which is 180° degrees;
11F. (Education & Knowledge) representing Southwest, which is 225° degrees;
11G. (Finance & Business) representing West, which is 270° degrees;
11H. (Travel & Leisure) representing Northwest, which is 315° degrees.
4. The Wish-Number, as described in claim 1, is a number formulated by dividing the directional heading in magnetic degrees, obtained from the player's selected orientation with the iWishBox, by the player's personal conductive lag time in seconds.
5. The iWish-Compendium, as described in claim 1, organizes the data obtained from a wishing session, and psychologically helps the player establish goals that may bring the desired wish to fruition, and requires, but not limited to the following inputs:
A. Your Desired Wish is: ______;
B. Time and Date of Wish: ______ & ______;
C. Your Celestial Descriptive Heading is: ______;
D. The Magnetic Setting in degrees is: ______;
E. Your Conductive Lag Time in seconds is: ______;
F. Your Wish-Number is: ______, which is the quotient calculated by dividing the number of Magnetic Degrees (D) by your Conductive Lag Time seconds (E), such that: iWish-Number=(D)/(E);
G. List a Plan of Action, with steps and strategies, that may hopefully fulfill your wish:
1. 4.
2. 5.
3. 6.
US12803382 2010-06-25 2010-06-25 iWishbox Abandoned US20110319165A1 (en)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2684670A (en) * 1951-08-01 1954-07-27 Volney G Mathison Electropsychometer or bioelectronic instrument
US4578635A (en) * 1981-01-14 1986-03-25 Mee John L Device for measuring and indicating changes in the resistance of a living body
US4901664A (en) * 1989-01-09 1990-02-20 Sylva Labrecque Survival kit apparatus
US6328307B1 (en) * 2000-02-17 2001-12-11 Frank Saldana Children's wishing game
US20070000502A1 (en) * 2005-06-30 2007-01-04 Yura Chong Multifunction Container Device

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2684670A (en) * 1951-08-01 1954-07-27 Volney G Mathison Electropsychometer or bioelectronic instrument
US4578635A (en) * 1981-01-14 1986-03-25 Mee John L Device for measuring and indicating changes in the resistance of a living body
US4901664A (en) * 1989-01-09 1990-02-20 Sylva Labrecque Survival kit apparatus
US6328307B1 (en) * 2000-02-17 2001-12-11 Frank Saldana Children's wishing game
US20070000502A1 (en) * 2005-06-30 2007-01-04 Yura Chong Multifunction Container Device

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
Wikipedia, Feng Shui, 1/17/2010, *

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