US20100062831A1 - Game of chance and fortune - Google Patents

Game of chance and fortune Download PDF

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US20100062831A1
US20100062831A1 US12/231,957 US23195708A US2010062831A1 US 20100062831 A1 US20100062831 A1 US 20100062831A1 US 23195708 A US23195708 A US 23195708A US 2010062831 A1 US2010062831 A1 US 2010062831A1
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wagering
site
game
sites
chance
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Melvin Palmer
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Melvin Palmer
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3286Type of games

Abstract

A game of chance comprising a playing field having a plurality of interconnected wagering sites, wherein each wagering site comprises a unique potential outcome display inside the wagering site; and a plurality of random event generators, each random event generator comprising a plurality of events, each event having a unique probability of occurrence. Players can also place wagers in combination wagering sites and multi-round wagering sites. Wagering sites may also display fortunes.

Description

    TECHNICAL FIELD
  • This invention relates to games of chance similar to those played in casinos.
  • BACKGROUND
  • Casinos are filled with games where players make wagers in hopes of fruitful return. While some players engage in such activities to make money, others participate simply for the fun.
  • Success in some types of games require skill and strategy, like poker and blackjack; however, these games are intimidating to novice players. Other games are simplistic and merely require luck or chance, like roulette; however, these games tend to lack excitement.
  • Most games are played against the house thereby minimizing social interaction and promoting solitude while other games are played against each other thereby promoting rivalry and antagonism. Only a few games, such as craps, allow players to play with each other, where players cheer and root for each other akin to team play. The main problem with craps is the daunting presence of a complex table and the difficulty of learning the game.
  • For the foregoing reasons there is a need for a game that is simple to learn, fun to play, and builds camaraderie and a feeling of team play as opposed to antagonism and intimidation.
  • SUMMARY
  • The present invention is directed to a game of chance that is simple to learn, fun to play, and builds camaraderie as opposed to antagonism and intimidation. The game comprises a playing field, comprising a plurality of interconnected wagering sites, wherein each wagering site comprises a unique potential outcome display inside the wagering site and a plurality of random event generators, each random event generator comprising a plurality of events, each event having a unique probability of occurrence.
  • BRIEF DESCRIPTION OF DRAWINGS
  • FIG. 1 shows an embodiment of the playing field;
  • FIG. 2 shows another embodiment of the playing field; and
  • FIG. 3A shows a perspective view of a random event generator;
  • FIG. 3B shows a perspective view of the remaining three sides of the random event generator shown in FIG. 3A;
  • FIG. 3C shows an example of one combined outcome of two random event generators; and
  • FIG. 4 shows an electronic version of the present invention.
  • DETAILED DESCRIPTION OF THE INVENTION
  • The detailed description set forth below in connection with the appended drawings is intended as a description of presently-preferred embodiments of the invention and is not intended to represent the only forms in which the present invention may be constructed or utilized. The description sets forth the functions and the sequence of steps for constructing and operating the invention in connection with the illustrated embodiments. It is to be understood, however, that the same or equivalent functions and sequences may be accomplished by different embodiments that are also intended to be encompassed within the spirit and scope of the invention.
  • The present invention is a game of chance and fortune that can be played physically at a table or electronically on a computer or a machine. The game is easy to learn and fun to play as it builds camaraderie. The-game comprises a playing field 100 having a plurality of interconnected wagering sites 102 and a plurality of random event generators 300. Each random event generator 300 has a plurality of events 302 a, 302 b, 302 c, wherein each event 302 a, 302 b, 302 c has a unique probability of occurrence. In other words, the probability that any one event 302 a, 302 b, 302 c will occur is different from the probability that any other event 302 a, 302 b, 302 c will occur.
  • The random event generator 300 may be, for example, a die, a spinner, a spinning reel, a wheel, cards, a computer, or any other mechanical or electronic devices, or any combination thereof. The event 302 a, 302 b, 302 c generated may be a number, text, pictures, or any other marking that can be easily distinguishable from other types of markings representing an event on the random event generator 300. The random event generator 300 can generate at least two different events, and preferably three events; however, the probability that any one event 302 a, 302 b, 302 c will occur differs from the probability that any other event 302 a, 302 b, 302 c will occur.
  • In general, the design is for a class of games based on the probability of a number of independent events, n, each having the possible outcome of x, y, or z, where the probability of x is 0.167, the probability of y is 0.333, and the probability of z is 0.500. The distribution of the probability of the outcomes for any number of events is (x+y+z)n. Thus, for a two event game, the probability of the outcomes for any number of events is

  • (x+y+z)2 or x 2+2xy+y 2+2yz+z 2+2zx,
  • as shown in Table 2.
  • For a three event game, the probability of the outcomes for any number of events is:

  • (x+y+z)3 or x 3+3x 2 y+3xy 2 +y 3+3y 2 z+3yz 2 +z 3+3z 2 x+3zx 2+6xyz,
  • as shown in Table 5.
  • For example as shown in FIG. 3A and 3B, the random event 300 generator may be a standard die having six sides 1-6. Each side 1-6 displays an event 302 a, 302 b, or 302 c; however, a single event may be represented on more than one side. In this example, a first event 302 a may be presented on one side 1 of the die, and therefore the probability of the first event 302 a occurring is 1 in 6 or 0.167. A second event 302 b may be presented on two sides 2, 5 of the die, and therefore the probability of the second event 302 b occurring is 2 in 6 or 0.333. A third event 302 c may be presented on the remaining three sides 3, 4, 6 of the die, and therefore the probability of the third event 302 c occurring is 3 in 6 or 0.5. Thus, in this example, the random event generator 300 can generate three different events 302 a, 302 b, 302 c and the probability of the first event 302 a occurring is different from the probability of the second event 302 b occurring, both of which are different from the probability of the third event 302 c occurring.
  • Referring to FIGS. 1 and 2, each of the wagering sites 102 comprises a unique potential outcome display 104 inside the wagering site 102. The potential outcome display 104 is a representation of the possible outcomes generated by the combination of the random event generators 300 without regard to order. Thus, for a game using two identical random generators 300, each having three different events (red dragon, green dragon, or white dragon), there are six potential combined outcomes as shown in Table 1. The probabilities of the potential combined outcomes are also shown in Table 1 where the random event generators display 1 Red Dragon, 2 Green Dragons, and 3 White Dragons.
  • TABLE 1
    1st Event Generator 2nd Event Generator
    Red Red
    Red Green
    Red White
    Green Green
    Green White
    White White
  • Therefore, in the example shown in FIG. 1, the playing field 100 has six wagering sites 102 with each potential outcome being represented in exactly one wagering site 102. Since the sequence of the event occurring is of no consequence, a (Red, Green) event is the same as a (Green, Red) event. The game may be modified so that the sequence of the events occurring is considered. In the example of two identical random generators 300 having three potential outcomes where order does matter, there would be nine possible outcomes since a (Red, Green) event would no longer be the same as a (Green, Red) event.
  • The wagering sites 102 maybe any geometric shape, such as circles, triangles, squares, pentagons, hexagons, and the like; however, functional and aesthetic qualities may be taken into consideration in designing the proper arrangement of the wagering sites 102.
  • One functional consideration is the creation of combination wagering sites 106. Combination wagering sites 106 designate betting areas on the playing field 100 where a wager wins if any one of a plurality of outcomes is generated (as indicated by the arrows) although the amount won would be less than any one of the regular wagering site 102 associated with the respective combination wagering site 100.
  • In the preferred embodiment, the wagering sites 102 are interconnected with each other subject to the constraints imposed by geometry. Interconnecting the wagering sites creates a plurality of combination wagering sites 106 defined by a point, line, or space connecting adjacent wagering sites 102. In some embodiments, the combination wagering site 106 may have a bet marker 108 to more clearly demarcate the combination wagering site. The bet marker 108 may be any shape so long as the bet marker 108 can clearly indicate which wagering sites 102 are associated with the particular bet marker 108.
  • To create combination wagering sites 106 with appropriate odds of winning, care must be taken in selecting the proper placement or arrangement of each wagering site 102 containing a unique potential outcome display 104.
  • In some embodiments, each wagering site 102 or combination wagering site 106 may show a payout ratio 110 to give the player an idea of the potential winnings for placing a bet on a particular wagering site 102 or combination wagering site.
  • In some embodiments, each wagering site 102 may have a unique fortune 112 displayed inside the wagering site 102. A fortune 112 is prediction or a prophesy of things that are to happen to a person in his or her life. Thus, each outcome 304 is associated with a different fortune 112. Adding a fortune display 112 adds a twist to the entertainment value of the game in that some players may be guided by the fortune in how to place their wagers. Adding a fortune display 112 may create a bigger draw to the game for those looking for a particular fortune. Some examples of the types of fortune that may be displayed are “New Luck,” “Prosperity,” “Good Business,” “New Beginning,” “Love,” “Blessing,” “Wishes,” “Growth,” “Charity,” and “Happiness.” The house can determine which fortune 112 to associate with which potential outcome display 104 to attempt to influence how a user may place his or her wager. The fortune display 112 also provides a convenient nomenclature for calling out the winning combination. Thus, rather than memorizing the winning random event generator combination, the players need only remember which fortune 112 they bet on.
  • The playing field 100 may also comprise a round indicator 114 to indicate which round is being played or how many times the shooter has activated the random event generator 300. For example, a marker 116 may be placed on the appropriate indicator 114 a, 114 b, or 114 c to indicate the current round being played.
  • To play the game, a player places one or more bets on or inside the desired wagering site 102 or combination wagering site 106. In some embodiments, the wagering site 102 and/or combination wagering site 106 may have a bet marker 108 designating where on the wagering site 102 or combination wagering site 106 the bet should be placed. A player designated as the “shooter” then activates the random event generators 300 to generate an outcome 304. The bets placed on the wagering site 102 containing the potential outcome display 104 matching the outcome 304 of the random event generator 300 are paid out accordingly based on the amount wagered and the predetermined odds for the wagering site 102 or combination wagering site 106, thereby completing one round of play. In some embodiments, the shooter activates the random event generator 300 for three rounds to complete a game. Any predetermined number of rounds may be selected to complete a game. Other criteria may also be used to determine when a game ends. For example, the occurrence of a predetermined event, or outcome or series of outcomes of the random event generators 300.
  • In some embodiments, multi-round bets may be placed on the wagering site 102. A multi-round bet is a wager that stays in place until the bet wins or until the game is complete. For example, a complete game may be three rounds. Therefore, a player placing a multi-round bet has three chances to win. If after the first activation of the random event generator 300 the outcome 304 does not match the wagering site 102 containing the player's bet, then the player's bet remains on the playing field 100 for the next activation of the random event generator 300. If the player continues to lose, the bet continues to remain on the playing field 100 until the game is complete; in this example, after three rounds have been played. If, on the other hand, during any of the three rounds the outcome matches the player's selected wagering site 102, then the player wins the bet and his wager is accounted based on the wager and the predetermined odds for selecting a multi-round bet for the particular wagering site 102 selected. In embodiments offering the multi-round wager, each wagering site comprises a multi-round bet area 118 to distinguish from a single-round bet area.
  • In a table game version, the crew managing and running the table comprises a stickman and a dealer. The stickman may run the table, drop cash, make change, handle the random event generator, call the winners, and keep track of the shooters activation of the random event generators. The dealer may aid in placing players bets and making the payouts to the winning bets. The roles of the crew may be modified as desired by the company hosting the game.
  • In another embodiment, the entire game may be played electronically on a computer-operated machine as shown in FIG. 4. In the electronic version, a computer-operated machine 400 displays all the necessary features of the game on a display screen 402, such as the playing field 100 and the random events generator 300. Preferably, the display screen 402 is a touch screen so that the player can simply touch the appropriate areas on the screen 402 to accomplish a desired effect such as playing wagers, determining the amount of a wager, canceling a wager, and activating the random event generator. Alternatively, various input devices 404 may be attached to the computer-operated machine 400, such as buttons, keyboards, joysticks, mouse-type device, and the like to allow a player to place wagers, determine the amount of the wager, activate the random event generators, and cancel wagers. The computer-operated machines 400 may further comprise card-readers 406, money acceptors 408, money or receipt dispensers 410 and other features associated with computer-operated gaming, such as slot machines. The round indicator may also be electronically displayed. The current round being played may be indicated with a marker or by being highlighted in a way that is distinguishable from the other round indicators.
  • Although any predetermined amount can be wagered, in the preferred embodiments, bets are placed in units of five. Thus, the player can select the amount to wager and touch the appropriate wagering site to place his bet. To increase his wager, the player can touch the wagering site multiple times until the desired amount has been wagered. Alternatively, there may be an input area where the player can simply input the exact amount to wager. A correction function is also provided to correct any unintentional bets before the activation of the random event generators.
  • To activate the random event generator the player can touch the random event generator displayed on the screen. Many different methods of activating the random event generator have been contemplated and are known in the art such as pushing buttons, pulling arms, and the like.
  • In some embodiments, a plurality of computer-operated games 400 may be linked, for example through an internet or intranet system, so that multiple players can play with each other.
  • Thus, described herein is also a method of playing a game of chance, comprising providing a playing field 100 comprising a plurality of betting sites 102, each betting site 102 correlating to a potential outcome of a random event generator 300; receiving a wager on at least one betting site 102; providing at least two random event generators 300, each random event generator 300 comprising three possible outcomes, each outcome having a different probability of occurring; generating a first combined outcome 304 of the at least two random event generators 300; and accounting for the wager on a winning bet based on the amount wagered and the odds of winning. The method may further comprise a multi-round wager, wherein a losing wager remains on the playing field 100 until the game is complete. The method may further comprise a predetermined number of rounds to complete a game, wherein winning bets for each round are accounted for after each round and losing bets remain on the playing field 100 until the game is complete. Alternatively a game may be completed by the occurrence of a particular circumstance, such as a predetermined outcome or series of outcome of the random event generators.
  • EXAMPLES
  • Two Random Event Generators
  • In one example, two identical random event generators 300 are used, each random event generator 300 having three possible events 302 a, 302 b, 302 c. The random event generator 300 is in the form of a standard six-sided die. Instead of displaying numbers, however, pictures are depicted on the face of the die. In this example, the pictures are of colored dragons. A red dragon is depicted on one side of the die. A green dragon is depicted on two sides of the die. A white dragon is depicted on the remaining three sides of the die.
  • Since there are two random event generators 300, each with three possible outcomes, and the order of events is irrelevant, there are six possible outcomes. Therefore, the playing field 100 has six wagering sites as shown in FIG. 1. The playing field 100 is arranged in an overall triangular configuration with each wagering site 102 depicted as a hexagon. Three wagering sites are interconnected linearly, side-by-side. Two additional wagering side interconnected side-by-side are placed underneath and interconnected with the three wagering sites. The final wagering site is interconnected with the two additional wagering sides. This triangular configuration allows for an efficient display of the playing field 100 and the creation of appropriate combination wagering sites 106.
  • The wagering sites 102 contain a unique potential outcome display 104, a multi-round wagering area 118, a single-round wagering area 102, and a fortune display 112.
  • The potential outcome display 104 is depicted pictorially. In this example, since the random event generator 300 has three potential events, red dragon 302 a, green dragon 302 b, and white dragon 302 c, the potential outcome display 104 for each wagering site 102 depicts one of the potential outcomes that can be generated by the combination of the two random event generators 300, without respect to the order or sequence.
  • A circle centered inside the wagering site 102 demarcates the multi-round wagering area 118, although any other marking could be used. Therefore, to place a multi-round bet, the wager would be placed inside the circle. To place a single-round bet, the wager would be placed outside the circle but inside the hexagon.
  • A combination wagering site 106 is defined by the point where three adjacent wagering sites coincide or meet. The combination wagering site 106 is demarcated with a combination bet marker 108, in this case shown as a hexagon. Any other shaped marker is also suitable. In particular, a triangle may be suitable with the three apices pointed into the three interconnected wagering sites to indicate which three wagering sites are associated with the combination wager.
  • Fortunes 112 are also displayed within the wagering sites 102. The dragon is the symbol of luck and fortune, and the insignia of imperial rank. It represents sudden and unexpected fortune, rather than the rewards of hard work, and is therefore associated with gamblers and gaming. In a fortunate position it signifies a stroke of good luck. Each of the three colored dragons represents the universe's extreme forces: the white dragon for heaven; the green dragon for earth and the red dragon for man. The white dragon symbolizes the spiritual order. The while dragon's domain is the great unknown, and the dragons around him suggest an area or areas that could affect your life in unexpected ways. The green dragon symbolizes the natural order, the plants, the natural cycles, and the miracle of growth. The green dragon indicates beginnings and suggests places where you should consider putting your energy. The red dragon symbolizes the man in the middle of the heaven and the earth. The red dragon represents success, achievement and fulfillment. Other dragons will influence the power and expression that the red dragon will have in your life.
  • In this example, “Blessing” or “Serenity” is associated with the wagering site associated with the two white dragon outcome. The two white dragons is the most ethereal combination. It signifies great spirituality and the highest order of heaven. In other words, the gods are truly favoring the player. “Prosperity” is associated with the two red dragon outcome. Two red dragons is the most worldly and material combination. It signifies the greatest of personal success, achievement, and fortune. “New Beginning” or “Rebirth” is associated with the two green dragon outcome. Two green dragons express influence by the natural order. They signify growth and new beginnings. They favor the starting of new ventures. “Good Business” or “Enterprise” is associated with a white dragon and a green dragon outcome. One white dragon and one green dragon signify the intervention of spiritual forces in the earthly world. Favorable rains will bring good crops. The outcome is good for business. “Luck” or “New Luck” is associated with a red dragon and a white dragon outcome. One red dragon and one white dragon signify a change in ones future. Your fortune may turn unexpectedly. “Love” is associated with a red dragon and a white dragon outcome. One red dragon and one green dragon signify that it is advantageous for changes in your personal life. It is a good time for relationships.
  • A payout 110 may also be displayed within the single-round wagering site 102, the multi-round wagering area 118, and the combination wagering site 108. The payouts and probabilities of outcomes for single round bets, combination bets, and multi-round bets are shown in Tables 2, 3 and 4, respectively. The probability of outcome of the events is based on the equation (x+y+z)2, where x is the probability of a red dragon, which is ⅙, y is the probability of the green dragon which is ⅓, and z is the probability of the white dragon, which is ½.
  • TABLE 2
    Single Roll Bets Payout Probability
    Red/Red 175:5  0.028
    Green/Green 44:5 0.110
    White/White 19:5 0.250
    Red/Green 44:5 0.114
    Red/White 29:5 0.166
    Green/White 14:5 0.330
  • TABLE 3
    Combo Bets Payout Probability
    Red/Red 19:5 0.248
    Green/Green
    Red/Green
    Red/Red 16:5 0.303
    Green/Green
    Red/White
    Red/Red 10:5 0.471
    Green/White
    Red/Green
    Green/Green 10:5 0.469
    Red/Green
    White/White
  • TABLE 4
    Three Roll Bets Payout Probability
    Red/Red 116:10  0.083
    Green/Green 19:10 0.498
    White/White 13:10 0.750
    Red/Green 28:10 0.330
    Red/White 19:10 0.498
    Green/White  9:10 0.990
  • Three Random Event Generators
  • In this example, the same random event generator 300 is utilized, except that instead of two identical dice, there are three identical dice. Since there are three dice, each with three possible outcomes, and the order of events is irrelevant, there are ten possible outcomes. Therefore, the playing field 100 has ten wagering sites 102 as shown in FIG. 2. The playing field 100 is arranged in an overall triangular configuration with each wagering site 102 depicted as a triangle. A first row 200 of five wagering sites are interconnected linearly side-by-side, with the orientation of each triangular wagering site 102 alternating in opposite directions so that the sides of adjacent triangles coincide. This results in an overall trapezoidal configuration having two parallel sides and two non-parallel sides. A second row 202 containing only three wagering sites can be similarly arranged and interconnected to the first row 200 at the shorter of the two parallel sides of the first row 200. A single wagering site 102 can make up the third row 204 interconnected with the shorter of the two parallel sides of the second row 202. Thus a triangular table is created with the five wagering sites making up the base of the triangle and a single wagering site making up the apex of the triangle. The tenth wagering site 102 can be placed at the base of the overall triangle opposite the single wagering site 102 making up the apex, wherein the tenth wagering site is pointing in the opposite direction relative to the overall triangle and interconnected at the center of the base of the overall triangle. This triangular configuration allows for an efficient display of the playing field and the appropriate alignment of wagering sites 102 to create combination wagering sites 106.
  • The wagering sites 102 contain a unique potential outcome display 104, a multi-round wagering area 118, a single-round wagering area 102, and a fortune display 112.
  • The potential outcome display 104 is depicted pictorially. In this example, since the random event generator 300 has three potential events, red dragon 302 a, green dragon 302 b, and white dragon 302 c, the potential outcome display 104 for each wagering site 102 depicts one of the potential outcomes that can be generated by the combination of the three dice 300, without respect to the order or sequence.
  • A circle centered inside the wagering site demarcates the multi-round wagering area 118 from the single-round wagering area 102, although any other marking could be used. For example, to place a multi-round bet, the wager would be placed inside the circle. To place a single-round bet, the wager would be placed outside the circle but inside the triangular wagering site. The multi-round wagering area 118 and the single-round wagering area 102 may each display their respective payout schedule 110.
  • A combination wagering site 106 is defined by the point where at least three adjacent wagering sites 102 coincide or meet. The combination wagering site 106 is demarcated in this example with a hexagon. Any other shaped marker is also suitable. In addition, the payout schedule 110 may be displayed in the combination wagering site area 106 to indicate the potential for winning on that particular combination wagering site 106. In this example, there are seven combination wagering sites 106. Four of the combination wagering sites are winners if the outcome of the dice matches any one of three wagering sites. Two of the combination wagering sites are winners if the outcome of the dice matches any on of four wagering sites. One combination wagering site located approximately in the middle of the playing field is a winner if the outcome of the dice matches any one of six wagering sites.
  • Unique fortunes 112 may also displayed within each of the wagering sites. In this example, “Blessings” or “Serenity” are associated with the three white dragons outcome. “Prosperity” is associated with the three red dragons outcome. “New Beginnings” or “Rebirth” are associated with the three green dragons outcome. “Wishes” is associated with the two white dragons and one red dragon outcome. Two white dragons and one red dragon signify heavenly intervention in your life. It is a time when your prayers are answered. “Happiness” is associated with the white/green/red dragon outcome. One white dragon, one red dragon, and one green dragon is the most balanced combination; heaven, earth, and man are in harmony. You will be blessed with growth, prosperity, and happiness. “Good Business” or “Enterprise” are associated with the two white dragons and one green dragon outcome. “New Luck” or “Luck” are associated with the two red dragons and one white dragon outcome. “Love” is associated with the two red dragons and one green dragon outcome. “Growth” is associated with the two green dragons and one red dragon outcome. Two green dragons and one red dragon signify that you are in harmony with the natural order. This is a good time to plant or invest. “Charity” is associated with the two green dragons and one white dragon outcome. Two green dragons and one white dragon signify that you should be putting energy into giving. This is a good time to give back.
  • A payout 110 may also displayed within the single-round wagering area 102, the multi-round wagering area 118, and the combination wagering site 106. The payouts and probabilities of outcomes for single round bets, combination bets, and multi-round bets are shown in Table 5, 6, and 7, respectively. The probability of outcome of the events is based on the equation (x+y+z)3, where x is the probability of a red dragon, which is ⅙, y is the probability of the green dragon which is ⅓, and z is the probability of the white dragon, which is ½.
  • TABLE 5
    Single Roll Bets Payout Probability
    Red/Red/Red 200:1  0.0046
    Red/Red/Green 36:1 0.0275
    Red/Green/Green 18:1 0.0556
    Green/Green/Green 26:1 0.0370
    Green/Green/White  6:1 0.1660
    Green/White/White 15:4 0.2500
    White/White/White 15:2 0.1250
    White/White/Red 15:2 0.1250
    White/Red/Red 23:1 0.0410
    Red/Green/White  6:1 0.1660
  • TABLE 6
    Combo Bets Payout Probability
    Red/Green/White  5:2 0.0046
    Green/Green/White
    Red/Green/Green
    Red/Green/White 11:4 0.3590
    Green/Green/White
    Red/Red/Green
    Red/Green/Green 11:4 0.3410
    White/Red/Red
    Green/White/White
    Red/Red/Green  7:2 0.2775
    White/White/Red
    White/White/White
    Green/White/White 11:4 0.3326
    White/Red/Red
    Green/Green/Green
    Red/Red/Red
    White/White/White 16:5 0.2961
    White/White/Red
    Green/Green/Green
    Red/Red/Red
    Green/Green/White  2:1 0.4515
    Red/Red/Green
    White/White/Red
    Green/Green/Green
    Red/Red/White
    Red/Green/Green
  • TABLE 7
    Three Roll Bets Payout Probability
    Red/Red/Red 66:1  0.0138
    Red/Red/Green 12:1  0.0825
    Red/Green/Green 6:1 0.1650
    Green/Green/Green 17:2  0.1110
    Green/Green/White 2:1 0.4980
    Green/White/White 5:4 0.7500
    White/White/White 5:2 0.3750
    White/White/Red 5:2 0.3750
    White/Red/Red 15:2  0.1230
    Red/Green/White 2:1 0.4980
  • Dealer's Manual
  • The stickman presents a new shooter with five dice from which the shooter selects two or three, depending on the version of the game being played. The stickman places the marker 116 on the first round indicator 114 a to indicate that the shooter is about to roll the dice for the first time, thus indicating the first round of the game. The players place their bets with the assistance of the dealer. After the players place their bets the shooter tosses the dice across the table. To be a valid roll, all dice must bounce off the end of the table opposite the shooter. If any die leaves the table, the roll is invalid and the shooter is presented with five new dice from which he again selects two or three (depending on the version of the game). After a valid roll, the stickman calls out the winning outcome, either by what is displayed on the dice or by the fortune associated with the outcome. All single-round wagers are accounted for. All winning bets on the multi-round wager area are accounted for. Any losing bet on the multi-round wager area is kept in play and the shooter is presented with the dice. The marker 116 is moved to the second round marker 114 b to indicate the second round. This process is repeated for three rounds. Upon completion of the third round, which completes the game, all bets are accounted for. A new game is ready to be played with a new shooter. In other embodiments, a predetermined event, circumstance, occurrence, or happening may determine the completion of the game.
  • The foregoing description of the preferred embodiment of the invention has been presented for the purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed. Many modifications and variations are possible in light of the above teaching. It is intended that the scope of the invention not be limited by this detailed description, but by the claims and the equivalents to the claims appended hereto.

Claims (18)

1. A game of chance, comprising:
a. a playing field, comprising:
i. six interconnected hexagonal wagering sites arranged in an overall triangular configuration in which each wagering site is adjacent to and in contact with at least two different wagering sites,
ii. a plurality of combination wagering sites defined by a point where three adjacent hexagonal wagering sites meet,
iii. wherein each hexagonal wagering site comprises
(a) a betting area inside the hexagonal wagering site,
(b) a potential outcome display inside the hexagonal wagering site, wherein the potential outcome display of each hexagonal wagering site is different from another potential outcome display of a different hexagonal wagering site,
(c) and a fortune display inside the hexagonal wagering site; and
b. at least two random event generators, each random event generator comprising three events, each event having a probability of occurrence, wherein each probability of occurrence is different.
2. A game of chance, comprising:
a. a playing field, comprising:
i. ten triangular wagering sites, wherein each wagering site comprises:
(a) three apices and three sides, wherein each apex is connected to another apex by one of the three sides,
(b) a betting area inside the triangular wagering site,
(c) a potential outcome display inside the triangular wagering site, and
(d) a fortune display inside the triangular wagering site,
(e) wherein nine triangular wagering sites are arranged in an overall triangular configuration having a general base, the general base having a center, and a general apex opposite the center, wherein one side of the tenth triangular wagering site is adjacent to the center of the base of the overall triangular configuration, and
ii. a plurality of combination betting sites defined by a point where at least three triangular wagering sites intersect; and
b. three random event generators, each random event generator comprising three events, each event having a probability of occurrence, wherein each probability of occurrence is different.
3. A game of chance, comprising:
a. a playing field, comprising a plurality of interconnected wagering sites, wherein each wagering site comprises a unique potential outcome display inside the wagering site; and
b. a plurality of random event generators, each random event generator comprising a plurality of events, each event having a unique probability of occurrence.
4. The game of chance of claim 3, wherein each wagering site comprises a multi-round bet area and a single-round bet area.
5. The game of chance of claim 3, wherein each wagering site comprises a fortune display inside the wagering site.
6. The game of chance of claim 3, further comprising a plurality of combination wagering sites defined by a point where adjacent wagering sites meet.
7. The game of chance of claim 6, wherein each combination wagering site is defined by a point where at least three adjacent wagering sites meet.
8. The game of chance of claim 3, wherein the plurality of wagering sites are arranged in a generally triangular configuration to efficiently display the playing field.
9. The game of chance of claim 8, wherein the playing field comprises at least six wagering sites.
10. The game of chance of claim 9, wherein each wagering site is hexagonal in shape to efficiently display the playing field.
11. The game of chance of claim 9, comprising two random event generators.
12. The game of chance of claim 8, wherein the playing field comprises at least 10 wagering sites.
13. The game of chance of claim 12, wherein each wagering site is triangular in shape to efficiently display the playing field.
14. The game of chance of claim 13, comprising three random event generators.
15. A method of playing a game of chance, comprising:
a. providing a playing field comprising a plurality of betting sites, each betting site correlating to an occurrence of a potential outcome of at least two random event generators, wherein each random event generator comprises three possible outcomes, each outcome having a different probability of occurring;
b. receiving a wager on at least one betting site;
c. generating a combined outcome of the at least two random event generators; and
d. accounting for the wager on a winning bet based on the combined outcome generated.
16. The method of claim 15, wherein the wager is a multi-round wager, wherein a losing wager remains on the playing field until the game is complete.
17. The method of claim 16, further comprising completing a game by an occurrence of a predetermined circumstance.
18. The method of claim 15, wherein the playing field further comprises a combination betting site, wherein the combination betting site correlates with an occurrence of at least two potential combined outcomes, wherein the combined outcome matching any of the at least two potential outcomes is the winning bet.
US12/231,957 2008-09-08 2008-09-08 Game of chance and fortune Abandoned US20100062831A1 (en)

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