US20100052257A1 - Game with clues - Google Patents
Game with clues Download PDFInfo
- Publication number
- US20100052257A1 US20100052257A1 US12/552,967 US55296709A US2010052257A1 US 20100052257 A1 US20100052257 A1 US 20100052257A1 US 55296709 A US55296709 A US 55296709A US 2010052257 A1 US2010052257 A1 US 2010052257A1
- Authority
- US
- United States
- Prior art keywords
- clue
- word
- player
- words
- answer
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
Definitions
- the present invention relates to a method of playing a game that includes clue words and non-clue words.
- a method for playing a game that includes selecting an answer word by a first player.
- the first player displays both a clue word and a non-clue word to opponents.
- One or more other players who view the displayed clue word and non-clue word guess at least one word.
- a round is ended after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed.
- FIG. 1 is an illustration showing a game set that is used to perform a game of the present invention.
- FIG. 2 is an illustration showing a rack on which a card is supported, and a means by which a player can record which clues he has already used.
- FIG. 3 is an illustration showing a card of the game on which preprinted clue hints are displayed for the clue giver of the game.
- Disclosed is a method for playing a game that includes selecting an answer word by a first player.
- the first player displays both a clue word and a non-clue word.
- the non-clue word can be displayed either before or after the clue word.
- One or more other players who view the displayed clue word and non-clue word guess at least one word.
- a round is ended after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed.
- the inclusion of the non-clue words increases the complexity of guessing the answer word.
- the non-clue words can be selected by the first player to create clues for a word that is different from, but common to, the answer word.
- FIG. 1 shows a game set 10 .
- the game set 10 includes a plurality of cards 12 .
- Each card 12 includes an answer word 14 and one or more clue words 16 .
- the clue words 16 can be words that are associated with the answer word 14 .
- a clue word 16 may describe a characteristic of the answer word 14 , such as “BUMPER” describing “PINBALL”.
- the game set 10 may also have a plurality of clue panels 18 , a marker 20 and a wipe-off cloth 22 .
- the panels 18 , marker 20 and wipe-off cloth 22 allow a player to display a clue word 16 provided by a card 12 and a non-clue word 24 that either that player creates, or which could also be printed on the card as a hint word.
- FIG. 3 illustrates a card 12 of the game that includes hint words 38 that a player can, if they choose, utilize during gameplay instead of creating their own hint words. For example, in FIG. 3 an answer word is APPLE.
- One clue word 16 is SAUCE. Below SAUCE are two suggested hint words 38 , BARBECUE SAUCE and WHITE SAUCE.
- the words 16 and 24 can be written onto the panels 18 with the marker 20 and removed with the wipe-off cloth 22 .
- the panels 18 can be inserted into a stand 26 for an upright display of the clue 16 and non-clue words 24 , by sliding them into slots that run vertically in the uprights of the stand 26 .
- the game set 10 may also include a timer 28 such as an hour glass, or an electronic timer.
- a game can be played wherein a first player selects a card 12 from a stack of cards.
- the selected card 12 includes an answer word 14 and a plurality of clue words 16 .
- the first player then writes one of the clue words 16 and a non-clue word onto a panel 18 and inserts the panel 18 into the stand 26 .
- the answer word may be “pinball” and the first player may use the given clue “bumper” and then add a non-clue word such as “buggy”.
- the other players must then attempt to guess the answer word.
- the cards 12 could include pre-printed suggested non-clue words (not shown) beside each clue word on the card. The inclusion of the non-clue word increases the complexity of the game because the other players do not know which word is the clue.
- the game rules may allow the first player to add “&”, “a”, “of” or “the” between the clue word and non-clue word.
- FIG. 2 shows a card stand 30 that can be attached to the game unit 26 .
- Card 12 is placed in card stand 30 by the first player.
- Tabs 32 are pivotally attached to card stand 30 .
- the first player selects one of the clue words 16 to write on a panel 18 , he can then pivot the tab shown as 34 to a second position, to designate that a certain clue was already utilized in that round.
- the other players continue to guess the answer word, calling out answers as fast as they can.
- the other players may look for links between the words displayed by the panels to determine the actual clue words and guess the answer word.
- the first player may utilize non-clue words that provide clues to a word that is common but different from the answer word to lead the other players away from the answer.
- the answer word may be “newspaper” with given clues “headline”, “deliver”, “print”, “feature” and “doorstep”.
- the first player may display the words “headline judge”, “print evidence” and “doorstep crime” to try to suggest to the other players that the answer has something to do with a crime, and lead them away from the answer word “newspaper”.
- Clue and non-clue words can be displayed until the last panel is inserted into the stand.
- a round may include the display of 5 panels. It is advantageous for the first player to write the clue and non-clue words on the panels as quick as possible to reduce the amount of time that the other players have to guess the answer.
- the timer 28 is activated and the other players have a certain time interval to guess the answer.
- a round ends when a player guesses the answer word, or none of the other players provide the answer before the expiration of the timer 28 .
- the first player can be awarded at least one point for each panel that is displayed that does not result in a guessed answer.
- FIG. 2 illustrates a scoring label 36 affixed to a post of the stand 26 that could assist with scoring.
- the one player who guessed the correct answer word can be rewarded points relative to how many panels were required prior to his correct guess. More panels would earn fewer points.
- the panels are wiped clean and removed from the stand.
- the next player selects a card and the process is repeated.
- the first player to score a predetermined number of points may win the game. For example, a player that first reaches 30 points wins the game.
- the game set may include an electronic device that allows players to enter clue and non-clue words that are then displayed by the device.
Abstract
A method for playing a game that includes selecting an answer word by a first player. The first player displays a clue word and a non-clue word. One or more other players who view the displayed clue word and non-clue word guess at least one word. A round is ended after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed. The inclusion of the non-clue words increases the complexity of guessing the answer word. For example, the non-clue words can be selected by the first player to create clues for a word that is different from but common to the answer word.
Description
- This application claims priority to Application No. 61/094,278, filed on Sep. 4, 2008.
- 1. Field of the Invention
- The present invention relates to a method of playing a game that includes clue words and non-clue words.
- 2. Prior Art
- There have been marketed different types of games where one player provides a clue and other players must guess an answer on the clue. These games include providing clues that will lead to the correct answer. It would be desirable to provide a game that increases the complexity of a clue answering game, and that provides a unique format in which clues play a part in game-winning, namely clue-giving in a reverse manner as players must give predetermined clues in hopes that opponents will not guess an answer.
- A method for playing a game that includes selecting an answer word by a first player. The first player displays both a clue word and a non-clue word to opponents. One or more other players who view the displayed clue word and non-clue word guess at least one word. A round is ended after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed.
-
FIG. 1 is an illustration showing a game set that is used to perform a game of the present invention. -
FIG. 2 is an illustration showing a rack on which a card is supported, and a means by which a player can record which clues he has already used. -
FIG. 3 is an illustration showing a card of the game on which preprinted clue hints are displayed for the clue giver of the game. - Disclosed is a method for playing a game that includes selecting an answer word by a first player. The first player then displays both a clue word and a non-clue word. The non-clue word can be displayed either before or after the clue word. One or more other players who view the displayed clue word and non-clue word guess at least one word. A round is ended after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed. The inclusion of the non-clue words increases the complexity of guessing the answer word. For example, the non-clue words can be selected by the first player to create clues for a word that is different from, but common to, the answer word.
- Referring to the drawings by reference numbers,
FIG. 1 shows a game set 10. Thegame set 10 includes a plurality ofcards 12. Eachcard 12 includes ananswer word 14 and one ormore clue words 16. Theclue words 16 can be words that are associated with theanswer word 14. For example, aclue word 16 may describe a characteristic of theanswer word 14, such as “BUMPER” describing “PINBALL”. - The
game set 10 may also have a plurality ofclue panels 18, amarker 20 and a wipe-off cloth 22. Thepanels 18,marker 20 and wipe-offcloth 22 allow a player to display aclue word 16 provided by acard 12 and anon-clue word 24 that either that player creates, or which could also be printed on the card as a hint word.FIG. 3 illustrates acard 12 of the game that includeshint words 38 that a player can, if they choose, utilize during gameplay instead of creating their own hint words. For example, inFIG. 3 an answer word is APPLE. Oneclue word 16 is SAUCE. Below SAUCE are two suggestedhint words 38, BARBECUE SAUCE and WHITE SAUCE. Thewords panels 18 with themarker 20 and removed with the wipe-offcloth 22. Thepanels 18 can be inserted into astand 26 for an upright display of theclue 16 and non-cluewords 24, by sliding them into slots that run vertically in the uprights of thestand 26. The game set 10 may also include atimer 28 such as an hour glass, or an electronic timer. - A game can be played wherein a first player selects a
card 12 from a stack of cards. Theselected card 12 includes ananswer word 14 and a plurality ofclue words 16. The first player then writes one of theclue words 16 and a non-clue word onto apanel 18 and inserts thepanel 18 into thestand 26. By way of example, the answer word may be “pinball” and the first player may use the given clue “bumper” and then add a non-clue word such as “buggy”. The other players must then attempt to guess the answer word. To assist the first player's writing of non-clue word, thecards 12 could include pre-printed suggested non-clue words (not shown) beside each clue word on the card. The inclusion of the non-clue word increases the complexity of the game because the other players do not know which word is the clue. The game rules may allow the first player to add “&”, “a”, “of” or “the” between the clue word and non-clue word. - The first player may continue to write clue words and non-clue words onto
panels 18 and insert thepanels 18 into thestand 26 for display. The first player could offer the clues to the other players in any order, and does not need to follow theclue order 16 on the card.FIG. 2 shows acard stand 30 that can be attached to thegame unit 26.Card 12 is placed incard stand 30 by the first player.Tabs 32 are pivotally attached tocard stand 30. As the first player selects one of theclue words 16 to write on apanel 18, he can then pivot the tab shown as 34 to a second position, to designate that a certain clue was already utilized in that round. The other players continue to guess the answer word, calling out answers as fast as they can. The other players may look for links between the words displayed by the panels to determine the actual clue words and guess the answer word. The first player may utilize non-clue words that provide clues to a word that is common but different from the answer word to lead the other players away from the answer. For example, the answer word may be “newspaper” with given clues “headline”, “deliver”, “print”, “feature” and “doorstep”. The first player may display the words “headline judge”, “print evidence” and “doorstep crime” to try to suggest to the other players that the answer has something to do with a crime, and lead them away from the answer word “newspaper”. - Clue and non-clue words can be displayed until the last panel is inserted into the stand. By way of example, a round may include the display of 5 panels. It is advantageous for the first player to write the clue and non-clue words on the panels as quick as possible to reduce the amount of time that the other players have to guess the answer. When the last panel is displayed, the
timer 28 is activated and the other players have a certain time interval to guess the answer. A round ends when a player guesses the answer word, or none of the other players provide the answer before the expiration of thetimer 28. The first player can be awarded at least one point for each panel that is displayed that does not result in a guessed answer.FIG. 2 illustrates ascoring label 36 affixed to a post of thestand 26 that could assist with scoring. Alternatively, the one player who guessed the correct answer word can be rewarded points relative to how many panels were required prior to his correct guess. More panels would earn fewer points. The panels are wiped clean and removed from the stand. The next player selects a card and the process is repeated. The first player to score a predetermined number of points may win the game. For example, a player that first reaches 30 points wins the game. - While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art. For example, although panels are described, the game set may include an electronic device that allows players to enter clue and non-clue words that are then displayed by the device.
Claims (16)
1. A method for playing a game, comprising:
selecting an answer word by a first player;
displaying a clue word and a non-clue word by the first player;
guessing at least one word by one or more other players who view the displayed clue word and non-clue word; and,
ending a round after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed.
2. The method of claim 1 , wherein the first player wins the round if the other players do not guess the answer word after the display of one or more clue words and non-clue words.
3. The method of claim 1 , wherein the guessing of words is performed in a time interval set by a timer after the display of a last set of clue and non-clue words.
4. The method of claim 1 , wherein the answer word and a plurality of clues words are provided by a card and the first player adds at least one non-clue word for the displaying of the clue words and non-clue words.
5. The method of claim 2 , wherein the first player is given one or more points for each display of a clue word and a non-clue word that does not result in the guessing of the answer word.
6. The method of claim 1 , wherein the first player loses the round if another player guesses the answer word.
7. The method of claim 1 , wherein the clue word and non-clue word are displayed by writing the clue and non-clue words onto a panel.
8. The method of claim 1 , wherein the clue word and non-clue word are displayed by an electronic display.
9. A method for playing a game, comprising:
selecting a card that has an answer word and a plurality of clue words by a first player;
writing a clue word provided by the card and a non-clue word onto a panel;
guessing at least one word by one or more other players who view the displayed clue word and non-clue word; and,
ending a round after another player guesses the answer word, or the other players do not guess the answer word after one or more clue and non-clue words are displayed.
10. The method of claim 9 , wherein the first player wins the round if the other players do not guess the answer word after the display of one or more clue words and non-clue words.
11. The method of claim 9 , wherein the guessing of words is performed in a time interval set by a timer after the display of a last set of clue and non-clue words.
12. The method of claim 10 , wherein the first player is given one or more points for each display of a clue word and a non-clue word that does not result in the guessing of the answer word.
13. The method of claim 9 , wherein the first player loses the round if another player guesses the answer word.
14. The method of claim 2 , wherein a second player is given one or more points for guessing a correct answer word after a first player has displayed at least one clue word and a non-clue word to said second player.
15. The method of claim 1 , wherein the card is displayed on a card stand that provides visual cues to the first player regarding which clues have been utilized.
16. The card stand of claim 15 wherein said visual cues are pivotably attached tabs that can be manipulated by player one.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/552,967 US20100052257A1 (en) | 2008-09-04 | 2009-09-02 | Game with clues |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US9427808P | 2008-09-04 | 2008-09-04 | |
US12/552,967 US20100052257A1 (en) | 2008-09-04 | 2009-09-02 | Game with clues |
Publications (1)
Publication Number | Publication Date |
---|---|
US20100052257A1 true US20100052257A1 (en) | 2010-03-04 |
Family
ID=41724157
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/552,967 Abandoned US20100052257A1 (en) | 2008-09-04 | 2009-09-02 | Game with clues |
Country Status (1)
Country | Link |
---|---|
US (1) | US20100052257A1 (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20160112364A1 (en) * | 2014-10-17 | 2016-04-21 | Dwindle Dating, Inc. | Systems and Methods for Mobile Matchmaking Requiring Users to Chat before Successively Revealing Identities |
US20160332069A1 (en) * | 2015-05-17 | 2016-11-17 | Edward James Ross | Game with clue building and guessing |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5197884A (en) * | 1991-05-14 | 1993-03-30 | Tymroe Venture Partners | Question and answer game for stimulating interest in news periodicals |
US6318722B1 (en) * | 1999-11-22 | 2001-11-20 | Timothy S. Shafer | Word puzzles and games |
US20070273101A1 (en) * | 2006-05-19 | 2007-11-29 | Alana Berke | Identity Guessing Game and Methods of Playing |
US7568703B1 (en) * | 2004-11-30 | 2009-08-04 | Fernandes Anthony J | Game and method of playing |
-
2009
- 2009-09-02 US US12/552,967 patent/US20100052257A1/en not_active Abandoned
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5197884A (en) * | 1991-05-14 | 1993-03-30 | Tymroe Venture Partners | Question and answer game for stimulating interest in news periodicals |
US6318722B1 (en) * | 1999-11-22 | 2001-11-20 | Timothy S. Shafer | Word puzzles and games |
US7568703B1 (en) * | 2004-11-30 | 2009-08-04 | Fernandes Anthony J | Game and method of playing |
US20070273101A1 (en) * | 2006-05-19 | 2007-11-29 | Alana Berke | Identity Guessing Game and Methods of Playing |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20160112364A1 (en) * | 2014-10-17 | 2016-04-21 | Dwindle Dating, Inc. | Systems and Methods for Mobile Matchmaking Requiring Users to Chat before Successively Revealing Identities |
US20160332069A1 (en) * | 2015-05-17 | 2016-11-17 | Edward James Ross | Game with clue building and guessing |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US7275746B2 (en) | Crossword puzzle board game | |
US7168704B1 (en) | Interactive game | |
US5092606A (en) | Board game | |
US5746431A (en) | Question and answer football game | |
US6378867B1 (en) | Apparatus for playing a word game | |
US7044467B1 (en) | Sentence forming game and its associated method of play | |
US20100015581A1 (en) | Language arts game | |
US20020125637A1 (en) | Word game and methods for conducting same | |
US7665733B1 (en) | Religious game | |
US6318722B1 (en) | Word puzzles and games | |
US6761358B2 (en) | Trivia game and method of playing | |
US8567787B1 (en) | Word scramble games for stimulating brain and physical health | |
US6059291A (en) | Method of playing a learning enhanced card game | |
US6655688B2 (en) | Word game | |
US5195753A (en) | Method of playing a game of knowledge | |
US20100052257A1 (en) | Game with clues | |
US20110037224A1 (en) | Methods and apparatus for playing word games | |
US6168159B1 (en) | Apparatus and method for playing a matching game | |
KR20070036048A (en) | Improvements in board games | |
US6446967B1 (en) | Board word game apparatus and method | |
US20130020762A1 (en) | Honesty The Best Strategy Game | |
US6454262B1 (en) | Automobile license plate game and method of play | |
US7568703B1 (en) | Game and method of playing | |
US20060237907A1 (en) | Sentence creation game | |
US7140613B2 (en) | Scrambled word game |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: RUDELL DESIGN LLC,CALIFORNIA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:OSBORNE, IAN;LUDWIG, VICTORY;REEL/FRAME:023185/0789 Effective date: 20090902 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |