US20090264186A1 - Apparatus For Recognizing Dice Dots - Google Patents

Apparatus For Recognizing Dice Dots Download PDF

Info

Publication number
US20090264186A1
US20090264186A1 US12/106,393 US10639308A US2009264186A1 US 20090264186 A1 US20090264186 A1 US 20090264186A1 US 10639308 A US10639308 A US 10639308A US 2009264186 A1 US2009264186 A1 US 2009264186A1
Authority
US
United States
Prior art keywords
dice
dots
module
recognizing
image information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US12/106,393
Inventor
Ying-Nan Lai
Shun-Tsung Hsu
Chang-Yi Wang
Ming-Tien Tsai
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US12/106,393 priority Critical patent/US20090264186A1/en
Assigned to HSU, TIEN-SHU reassignment HSU, TIEN-SHU ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HSU, SHUN-TSUNG, LAI, YING-NAN, TSAI, MING-TIEN, WANG, CHANG-YI
Publication of US20090264186A1 publication Critical patent/US20090264186A1/en
Abandoned legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0406Dice-throwing devices, e.g. dice cups
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0406Dice-throwing devices, e.g. dice cups
    • A63F2009/0411Dice cups
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2419Optical

Definitions

  • the present invention relates to an apparatus to recognize dice dots and particularly to an apparatus to recognize dice dots through a plurality of recognition and calculation methods.
  • Throwing or rolling dice is one of the widely loved games. It is almost ubiquitous, and can be seen in houses, outdoors and business environments.
  • players place bets first and guess the total dots; the dealer rolls the dice and counts the total dots when moving of the dice stops to determine win and loss.
  • automatic dice rolling machines have been developed that have a recognition means to confirm dice dots.
  • the recognition means usually performs recognition by detecting the dots through electric signals such as picture signals.
  • Such a method is easily compromised by control of people and produces fake results. This creates concerns of the players and affects their willingness and interests in playing the game. Hence the automatic dice rolling machine is not well accepted in legitimate recreational sites.
  • the automatic dice rolling machine is prone to recognition errors due to deficiency of recognition techniques, such as starting recognition process while the dice are still moving, impact of environmental factors such as light and angles of image capturing and the like.
  • the primary object of the present invention is to provide an apparatus for recognizing dice dots. It includes a dice cup holding at least one dice, a light source module and a capturing module located in the dice cup.
  • the light source module generates a plurality of lights to project on the dice.
  • the capturing module captures images of the dice a number of times according to the projecting times of the light sources to generate a plurality of image information.
  • the image information are sent to the recognizing module which stores a plurality of calculation methods to recognize the dice dots based on the image information.
  • the dice dots are confirmed and accepted. If the recognized results of the calculation methods are different, the dice is rolled again.
  • the light sources are generated by a light source module.
  • the images of the dice are captured by a capturing module.
  • the calculations are stored in a recognizing module.
  • the method set forth above may be built in an application program stored in a computer accessible recording medium.
  • the invention by projecting multiple light sources to the dice to get images of varying angles and through multiple calculation methods, achieves recognition of the dice dots.
  • the recognition result of dice dots of the automatic dice rolling machine equipped with the features of the invention is more accurate. Operation efficiency of dice rolling improves and fairness of the game is enhanced.
  • FIG. 1 is a schematic view of the structure of the invention
  • FIG. 2 is a sectional view of the dice cup of the invention.
  • FIGS. 3A , 3 B and 3 C are schematic views of the invention in operating conditions.
  • FIG. 4 is a flowchart of the invention.
  • FIGS. 1 and 2 Please refer to FIGS. 1 and 2 for an apparatus to recognize dice dots according to the invention. It includes a dice cup 1 for holding at least one dice 15 , a light source module 12 , a capturing module 13 and a recognizing module 14 .
  • the dice cup 1 has a base 11 to hold the dice 15 and a hood 10 made from an opaque material to be fastened to the base 11 .
  • the light source module 12 is located in the hood 10 to generate a plurality of light sources 121 , 122 and 123 to project lights to the dice 15 at different angles.
  • the capturing module 13 also is located in the hood 10 to capture images of the dice 15 at a number of times according to the light projecting times of the light sources 121 , 122 and 123 onto the dice 15 to generate a plurality of corresponding image information S 1 , S 2 and S 3 (referring to FIGS. 3A , 3 B and 3 C).
  • the recognizing module 14 receives the image information S 1 , S 2 and S 3 from the capturing module 13 through a wired or wireless transmission means and also stores a plurality of calculation methods to recognize dots on the dice 15 based on the image information S 1 , S 2 and S 3 .
  • the capturing module 13 is a dynamic image capturing device such as a video camera consisting of CCDs or CMOS, or may include a static image capturing device such as a camera.
  • the techniques and devices for capturing the images of the dice 15 are known in the art, thus details are omitted herein.
  • the numbers of the dice 15 and light sources 121 , 122 and 123 are not limited to those shown in the drawings, and can be increased or decreased as required when in use.
  • the recognizing module 14 is a computer equipped with an image capturing adapter card to execute two or more calculation methods to recognize the dots on the dice 15 based on the captured image information S 1 , S 2 and S 3 .
  • the light sources 121 , 122 and 123 project light to the dice 15 for three times (step 201 ), and the hood 10 prevents external light from interfering the projection of the light sources 121 , 122 and 123 .
  • the capturing module 13 captures images of the dice 15 resulting from the projection of the light sources 121 , 122 and 123 to generate the image information S 1 , S 2 and S 3 (step 202 ).
  • the light source 121 projects light to the dice 15 and the capturing module 13 captures the image of the dice 15 and transmit the image information S 1 to the recognizing module 14 .
  • the light source 122 projects light to the dice 15 and the capturing module 13 captures another image of the dice 15 and transmits the another image information S 2 to the recognizing module 14 .
  • the light source 123 projects light to the dice 15 and the capturing module 13 captures yet another image of the dice 15 and transmit the yet another image information S 3 to the recognizing module 14 .
  • the recognizing module 14 processes the received image information S 1 , S 2 and S 3 through the calculation methods to do recognition of the dice 15 (step 203 ). Then a recognition result is determined after processing of the calculation methods is finished (step 204 ).
  • the recognizing module 14 displays the dots of the dice 15 (step 205 ). If the calculation results show different dots of the dice 15 , problems could occur to the captured images of the capturing module 13 , the recognizing module 14 issues a command to redo rolling of the dice 15 (step 206 ), and the recognition process for the dots of the dice 15 is executed anew.
  • the number and types of calculation methods stored in the recognizing module 14 are not limited to two as previously discussed. Image recognition of the dice 15 can be performed through varying numbers of calculation methods. This technique is known in the art and can be easily adapted to the process of the recognizing module 14 , thus details are omitted.
  • the method for recognizing dice dots of the invention can be implemented through an application program to control various modules of the apparatus previously discussed.
  • the application program may be stored in a computer accessible recording medium such as a ROM (read only memory), flash memory, floppy diskette, hard disk, optical disk, portable disk, magnetic tape, database accessible through networks, or other storage media of the same function.
  • the invention provides a hood 10 made from opaque material to prevent the light source module 12 held in the hood 10 from being interfered by the external light.
  • the capturing module 13 can capture a plurality of images of the dice 15 to generate a plurality of image information S 1 , S 2 and S 3 .
  • the image information S 1 , S 2 and S 3 are compared and recognized, therefore accuracy of recognizing the dots of the dice 15 improves.
  • rolling of the dice 15 is redone to restart recognizing of the dots of the dice 15 to maintain fairness of the game.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Image Analysis (AREA)

Abstract

An apparatus for recognizing dice dots includes a dice cup to hold at least one dice, and a light source module and a capturing module located in the dice cup. The light source module generates a plurality of light sources to project to the dice. The capturing module captures images of the dice a number of times according to the light sources projection times to generate a plurality of image information. The image information are sent to a recognizing module which stores a plurality of calculation methods to recognize dice dots according to the image information. When recognized results obtained through the calculation methods are judged same by the recognizing module the dice dots are confirmed and accepted. If the recognized results done through the calculation methods are different, the dice is rolled anew.

Description

    FIELD OF THE INVENTION
  • The present invention relates to an apparatus to recognize dice dots and particularly to an apparatus to recognize dice dots through a plurality of recognition and calculation methods.
  • BACKGROUND OF THE INVENTION
  • These days people increasingly treasure leisure activities. As a result recreational businesses are flourishing. Among them gambling is very popular. Throwing or rolling dice is one of the widely loved games. It is almost ubiquitous, and can be seen in houses, outdoors and business environments. One of the common rules of the game of rolling dice is: players place bets first and guess the total dots; the dealer rolls the dice and counts the total dots when moving of the dice stops to determine win and loss.
  • In the conventional game playing rolling of the dice is done manually. The rectitude or fairness of the dealer who rolls the dice often is suspected by the players. As the force or angle of throwing the dice could affect the dot number and outcome. Some even resort to cheating schemes such as crooked dice or loaded dice to take the advantages of the ignorance of the players. This spoils the pleasure of playing dice games.
  • To remedy the aforesaid problem, automatic dice rolling machines have been developed that have a recognition means to confirm dice dots. The recognition means usually performs recognition by detecting the dots through electric signals such as picture signals. However, such a method is easily compromised by control of people and produces fake results. This creates concerns of the players and affects their willingness and interests in playing the game. Hence the automatic dice rolling machine is not well accepted in legitimate recreational sites.
  • Moreover, even if the dealer does not tamper the dice and affect the fairness of the dice games, the automatic dice rolling machine is prone to recognition errors due to deficiency of recognition techniques, such as starting recognition process while the dice are still moving, impact of environmental factors such as light and angles of image capturing and the like.
  • Therefore how to provide an accurate method and apparatus to recognize dice dots to improve the efficiency and fairness of dice rolling game is an issue remained to be resolved in the industry.
  • SUMMARY OF THE INVENTION
  • The primary object of the present invention is to provide an apparatus for recognizing dice dots. It includes a dice cup holding at least one dice, a light source module and a capturing module located in the dice cup. The light source module generates a plurality of lights to project on the dice. The capturing module captures images of the dice a number of times according to the projecting times of the light sources to generate a plurality of image information. The image information are sent to the recognizing module which stores a plurality of calculation methods to recognize the dice dots based on the image information.
  • Referring to the invention forth above, if recognized results of the calculation methods are the same, the dice dots are confirmed and accepted. If the recognized results of the calculation methods are different, the dice is rolled again. The light sources are generated by a light source module. The images of the dice are captured by a capturing module. The calculations are stored in a recognizing module. The method set forth above may be built in an application program stored in a computer accessible recording medium.
  • The invention, by projecting multiple light sources to the dice to get images of varying angles and through multiple calculation methods, achieves recognition of the dice dots. The recognition result of dice dots of the automatic dice rolling machine equipped with the features of the invention is more accurate. Operation efficiency of dice rolling improves and fairness of the game is enhanced.
  • The foregoing, as well as additional objects, features and advantages of the invention will be more readily apparent from the following detailed description, which proceeds with reference to the accompanying drawings.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 is a schematic view of the structure of the invention
  • FIG. 2 is a sectional view of the dice cup of the invention.
  • FIGS. 3A, 3B and 3C are schematic views of the invention in operating conditions.
  • FIG. 4 is a flowchart of the invention.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • Please refer to FIGS. 1 and 2 for an apparatus to recognize dice dots according to the invention. It includes a dice cup 1 for holding at least one dice 15, a light source module 12, a capturing module 13 and a recognizing module 14. The dice cup 1 has a base 11 to hold the dice 15 and a hood 10 made from an opaque material to be fastened to the base 11. The light source module 12 is located in the hood 10 to generate a plurality of light sources 121, 122 and 123 to project lights to the dice 15 at different angles. The capturing module 13 also is located in the hood 10 to capture images of the dice 15 at a number of times according to the light projecting times of the light sources 121, 122 and 123 onto the dice 15 to generate a plurality of corresponding image information S1, S2 and S3 (referring to FIGS. 3A, 3B and 3C). The recognizing module 14 receives the image information S1, S2 and S3 from the capturing module 13 through a wired or wireless transmission means and also stores a plurality of calculation methods to recognize dots on the dice 15 based on the image information S1, S2 and S3. In an embodiment of the invention, the capturing module 13 is a dynamic image capturing device such as a video camera consisting of CCDs or CMOS, or may include a static image capturing device such as a camera. The techniques and devices for capturing the images of the dice 15 are known in the art, thus details are omitted herein. Furthermore, the numbers of the dice 15 and light sources 121, 122 and 123 are not limited to those shown in the drawings, and can be increased or decreased as required when in use. The recognizing module 14 is a computer equipped with an image capturing adapter card to execute two or more calculation methods to recognize the dots on the dice 15 based on the captured image information S1, S2 and S3.
  • Refer to FIGS. 3A through 4 for the process flow and method for recognizing the dots of the dice 15 according to the invention. After the dice 15 is rolled, the light sources 121, 122 and 123 project light to the dice 15 for three times (step 201), and the hood 10 prevents external light from interfering the projection of the light sources 121, 122 and 123. The capturing module 13 captures images of the dice 15 resulting from the projection of the light sources 121, 122 and 123 to generate the image information S1, S2 and S3 (step 202).
  • More specifically, the light source 121 projects light to the dice 15 and the capturing module 13 captures the image of the dice 15 and transmit the image information S 1 to the recognizing module 14. Next, the light source 122 projects light to the dice 15 and the capturing module 13 captures another image of the dice 15 and transmits the another image information S2 to the recognizing module 14. Finally, the light source 123 projects light to the dice 15 and the capturing module 13 captures yet another image of the dice 15 and transmit the yet another image information S3 to the recognizing module 14. The recognizing module 14 processes the received image information S1, S2 and S3 through the calculation methods to do recognition of the dice 15 (step 203). Then a recognition result is determined after processing of the calculation methods is finished (step 204).
  • In the event that the calculation results show that the dots of the dice 15 are the equal, the results indicate that the captured images of the capturing module 13 are correct, and the recognizing module 14 displays the dots of the dice 15 (step 205). If the calculation results show different dots of the dice 15, problems could occur to the captured images of the capturing module 13, the recognizing module 14 issues a command to redo rolling of the dice 15 (step 206), and the recognition process for the dots of the dice 15 is executed anew.
  • It is to be noted that the number and types of calculation methods stored in the recognizing module 14 are not limited to two as previously discussed. Image recognition of the dice 15 can be performed through varying numbers of calculation methods. This technique is known in the art and can be easily adapted to the process of the recognizing module 14, thus details are omitted.
  • The method for recognizing dice dots of the invention can be implemented through an application program to control various modules of the apparatus previously discussed. The application program may be stored in a computer accessible recording medium such as a ROM (read only memory), flash memory, floppy diskette, hard disk, optical disk, portable disk, magnetic tape, database accessible through networks, or other storage media of the same function.
  • As a conclusion, the invention provides a hood 10 made from opaque material to prevent the light source module 12 held in the hood 10 from being interfered by the external light. By providing different angle light sources 121, 122 and 123, the capturing module 13 can capture a plurality of images of the dice 15 to generate a plurality of image information S1, S2 and S3. Through multiple calculation methods provided by the recognizing module 14 the image information S1, S2 and S3 are compared and recognized, therefore accuracy of recognizing the dots of the dice 15 improves. In the event that the recognized results are different or the dots of the dice 15 cannot be determined, rolling of the dice 15 is redone to restart recognizing of the dots of the dice 15 to maintain fairness of the game.
  • While the preferred embodiments of the invention have been set forth for the purpose of disclosure, modifications of the disclosed embodiments of the invention as well as other embodiments thereof may occur to those skilled in the art. Accordingly, the appended claims are intended to cover all embodiments which do not depart from the spirit and scope of the invention.

Claims (7)

1. An apparatus for recognizing dice dots, comprising:
a dice cup for holding at least one dice;
a light source module located in the dice cup to generate a plurality of light sources projecting to the dice;
a capturing module located in the dice cup to capture dice images for a plurality of times according to the times of light sources projection to generate a plurality of image information; and
a recognizing module to receive the image information and store a plurality of calculation methods to recognize dice dots according to the image information.
2. The apparatus of claim 1, wherein the dice cup includes a base to hold the dice and a hood to fasten to the base.
3. The apparatus of claim 2, wherein the hood is made from an opaque material.
4. The apparatus of claim 1, wherein the capturing module is a dynamic image capturing device.
5. The apparatus of claim 4, wherein the dynamic image capturing device is a video camera.
6. The apparatus of claim 1, wherein the capturing module is a static image capturing device.
7. The apparatus of claim 6, wherein the static image capturing device is a camera.
US12/106,393 2008-04-21 2008-04-21 Apparatus For Recognizing Dice Dots Abandoned US20090264186A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/106,393 US20090264186A1 (en) 2008-04-21 2008-04-21 Apparatus For Recognizing Dice Dots

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US12/106,393 US20090264186A1 (en) 2008-04-21 2008-04-21 Apparatus For Recognizing Dice Dots

Publications (1)

Publication Number Publication Date
US20090264186A1 true US20090264186A1 (en) 2009-10-22

Family

ID=41201554

Family Applications (1)

Application Number Title Priority Date Filing Date
US12/106,393 Abandoned US20090264186A1 (en) 2008-04-21 2008-04-21 Apparatus For Recognizing Dice Dots

Country Status (1)

Country Link
US (1) US20090264186A1 (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100062832A1 (en) * 2008-09-10 2010-03-11 Aruze Gaming America, Inc. Gaming machine that prevents game from continuing without dice position and dots changing
US20100090399A1 (en) * 2008-10-14 2010-04-15 Tzu-Hsiang Tseng Automatic dice shaking apparatus
US20100090398A1 (en) * 2008-10-14 2010-04-15 Tzu-Hsiang Tseng Automatic dice shaking method
US20100133748A1 (en) * 2008-12-02 2010-06-03 Tzu-Hsiang Tseng Automatic dice shaking system
US20100304838A1 (en) * 2009-05-29 2010-12-02 Touchtable Ab Symbol recognition arrangement
US20110111833A1 (en) * 2009-11-12 2011-05-12 Touchtable Ab Electronic gaming system
DE102021118401A1 (en) 2021-07-16 2023-01-19 Björn Roland Schnabel Symbol recognition system

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5259618A (en) * 1992-08-14 1993-11-09 Ron Ramos Security dice cup
US6609710B1 (en) * 1998-09-15 2003-08-26 Michail Order Device for automatic detection of the number of spots on the top side of a dice for use on a professional basis
US20070060301A1 (en) * 2005-09-12 2007-03-15 Jumbo Technology Co., Ltd. Method of automatically and fairly playing a die game and machine for the same
US7360762B2 (en) * 2003-12-04 2008-04-22 Hudson Soft Co., Ltd. Die eye number determination method, die eye number determination apparatus, and electronic apparatus using same

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5259618A (en) * 1992-08-14 1993-11-09 Ron Ramos Security dice cup
US6609710B1 (en) * 1998-09-15 2003-08-26 Michail Order Device for automatic detection of the number of spots on the top side of a dice for use on a professional basis
US7360762B2 (en) * 2003-12-04 2008-04-22 Hudson Soft Co., Ltd. Die eye number determination method, die eye number determination apparatus, and electronic apparatus using same
US20070060301A1 (en) * 2005-09-12 2007-03-15 Jumbo Technology Co., Ltd. Method of automatically and fairly playing a die game and machine for the same

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100062832A1 (en) * 2008-09-10 2010-03-11 Aruze Gaming America, Inc. Gaming machine that prevents game from continuing without dice position and dots changing
US8216057B2 (en) * 2008-09-10 2012-07-10 Aruze Gaming America, Inc. Gaming machine that prevents game from continuing without dice position and dots changing
US20100090399A1 (en) * 2008-10-14 2010-04-15 Tzu-Hsiang Tseng Automatic dice shaking apparatus
US20100090398A1 (en) * 2008-10-14 2010-04-15 Tzu-Hsiang Tseng Automatic dice shaking method
US7744087B2 (en) * 2008-10-14 2010-06-29 Tzu-Hsiang Tseng Automatic dice shaking apparatus
US7744088B2 (en) * 2008-10-14 2010-06-29 Tzu-Hsiang Tseng Automatic dice shaking method
US7775522B2 (en) * 2008-12-02 2010-08-17 Tzu-Hsiang Tseng Automatic dice shaking system
US20100133748A1 (en) * 2008-12-02 2010-06-03 Tzu-Hsiang Tseng Automatic dice shaking system
US20100304838A1 (en) * 2009-05-29 2010-12-02 Touchtable Ab Symbol recognition arrangement
US8241101B2 (en) * 2009-05-29 2012-08-14 Tangiamo Ab Symbol recognition arrangement
US20110111833A1 (en) * 2009-11-12 2011-05-12 Touchtable Ab Electronic gaming system
WO2011059382A1 (en) * 2009-11-12 2011-05-19 Tangiamo Ab Electronic gaming system
US8851475B2 (en) * 2009-11-12 2014-10-07 Tangiamo Ab Electronic gaming system
DE102021118401A1 (en) 2021-07-16 2023-01-19 Björn Roland Schnabel Symbol recognition system

Similar Documents

Publication Publication Date Title
US20090264186A1 (en) Apparatus For Recognizing Dice Dots
US11037410B2 (en) Method of allowing a player to wager via an augmented reality device on a real world event displayed on a virtual video display that is being viewed by the augmented reality device
US9852577B2 (en) Peripheral device and method of detecting illegal action
US9165421B2 (en) System and method for augmented maintenance of a gaming system
US20180089939A1 (en) System and method for augmented reality gaming
US20170087465A1 (en) System and method for augmented reality maintenance
US7901285B2 (en) Automated game monitoring
US11308642B2 (en) Automatic region of interest detection for casino tables
US20130281208A1 (en) System and method for augmented reality with complex augmented reality video image tags
US20130281206A1 (en) System and Method for Augmented Reality Gaming
CN112203731B (en) System and method for verifying identity of a table game player
WO2013186636A2 (en) System and method for augmented reality gaming
US20240112368A1 (en) Automatic region of interest detection for casino tables
US20210256800A1 (en) System and method for facilitating a card game
GB2531811A (en) A method, system and apparatus for providing improved audience participation
US8351701B2 (en) Method for recognizing dice dots
JP4819495B2 (en) Management system for amusement stores
Hartl et al. AR-based hologram detection on security documents using a mobile phone
WO2009068836A1 (en) Method and apparatus for automated card identification and cards for use therein
JP6250976B2 (en) Game device
US20210342587A1 (en) Card gaming systems
JP2011165083A (en) Monitoring device and method, and program
JP2009254589A (en) Game device
JP2009254594A (en) Game device
CN1950858A (en) Automated gaming assembly providing a game visual enhancement

Legal Events

Date Code Title Description
AS Assignment

Owner name: HSU, TIEN-SHU, TAIWAN

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:LAI, YING-NAN;HSU, SHUN-TSUNG;WANG, CHANG-YI;AND OTHERS;REEL/FRAME:020853/0802

Effective date: 20080411

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION